http://plus.terrafirmacraft.com/api.php?action=feedcontributions&user=Peffern&feedformat=atomTerraFirmaCraft Plus Wiki - User contributions [en]2024-03-28T10:53:55ZUser contributionsMediaWiki 1.26.2http://plus.terrafirmacraft.com/index.php?title=User:Peffern/Forge&diff=16584User:Peffern/Forge2015-05-31T13:18:07Z<p>Peffern: Added info about the generateSmoke config option</p>
<hr />
<div>{{Block<br />
|title=Forge<br />
|image=ForgeOff.png<br />
|image2=ForgeOn.gif<br />
|invimage=None<br />
|gravity=No<br />
|luminance=Yes, 15<br />
|tool=None<br />
|size=N/A<br />
|weight=N/A<br />
|blockid=Forge<br />
}}<br />
<br />
== Obtaining ==<br />
<br />
Forges are created by making a 1x1 hole that is surrounded by any combination of [[cobblestone]], [[bricks]], [[stone]], or [[smooth stone]] on all four sides and underneath. Either seven pieces of [[charcoal]] or a [[coal|coal block]] are then placed with {{key|RMB}} in the hole, and lit with a [[firestarter]] or a [[flint & steel]]. Using the firestarter may take multiple tries before the forge is successfully lit.<br />
<br />
Once the forge has been lit it will quickly burn out unless more fuel is added to the GUI. In order to relight the forge, at least one piece of fuel must be placed in the fuel slots, and a firestarter or flint & steel must be used to {{key|RMB}} on the forge block.<br />
<br />
=== Chimney ===<br />
<br />
Forges must have proper ventilation in order to work. Forges can be exposed directly to the sky for ventilation, but will stop working during rain or snow. Alternatively, a chimney structure can be used to protect the forge from precipitation, while allowing it to still be properly ventilated. The following images are examples of where the air blocks must be in valid chimney structures, where the stained glass represents an air block. Note that the chimney cannot go diagonally from the forge block. Additionally, the vertical portion of the chimney's air blocks must have direct access to the sky (i.e. assume that the vertical stack of stained glass blocks goes all the way to the world's build height limit in the images). The horizontal line of stained glass can be either air blocks, or any non-opaque block such as [[bellows]] or a [[crucible]]. If smoke generation is enabled in the Configuration, the air in the chimney will be replaced with smoke blocks. If the player enters a smoke block they will be unable to move and will rapidly take suffocation damage. It is very easy to die this way, so avoiding the smoke is recommended. If the chimney has an exposed side, smoke will leak out of the chimney and spread to other blocks as well. Smoke will dissipate if the forge goes out.<br />
<br />
<gallery mode="packed" heights=150px caption="Stained glass representing chimney air blocks."><br />
File:ForgeChimney1.png|Near chimney.<br />
File:ForgeChimney2.png|Far chimney.<br />
File:ForgeChimney3.png|With bellows and crucible.<br />
</gallery><br />
<br />
== Usage ==<br />
<br />
Forges are used to heat up items for [[smithing]], as well as for making [[torch]]es, and cooking [[sand]] to make glass. Forges also provide a heat source for [[crucible]]s and wrought iron grills. The forge on it's own ''cannot'' be used to cook [[food]] or to smelt [[ore]]s.<br />
<br />
=== GUI ===<br />
<br />
''Note: If the player is unable to access the GUI after the forge has been created, it is likely that the forge does not have a valid chimney.''<br />
<br />
{| cellspacing=10<br />
|width=352|[[File:Forge_GUI.png]]<br />
|valign="top"|<br />
#Temperature Gauge - An estimate of the current temperature of the forge.<br />
#Heating Slots - Input slots for heating items. All slots heat items at the same rate.<br />
#Fuel Slots - Input slots for coal and charcoal. Fuel is always consumed from the bottom center slot, and fuel placed in other slots will move down if the lower slots are empty.<br />
#Storage Slots - Input slots for empty ceramic molds to catch molten metal. Items placed in these slots will cool down normally.<br />
|}<br />
<br />
=== Heating Items ===<br />
<br />
Forges will gradually heat items in the heating slots as long as it is burning fuel. Items that reach their [[Item Temperature|melting temperature]] will grab an empty ceramic mold from the storage slots and attempt to place the unshaped ingots in the storage slots. If there is no room in the storage slots, the unshaped ingots will be spit out into the world. If there are no ceramic ingot molds in the storage slots, the melting metal will be destroyed. <br />
<br />
=== Fuel ===<br />
<br />
Items in a forge can only get as hot as the current burning temperature of the fuel. A [[bellows]] can be used to increase the current burning temperature at the fuel, and heat the forge twice as fast at the expense of consuming the fuel twice as fast. ''Note: Bellows only affects how quickly the forge itself heats up. Items heating up inside of the the forge will heat up at the same rate regardless of if a bellows is used or not.''<br />
<br />
When the forge runs out of fuel, the items in the heating slots will start to cool down, and the forge will eventually turn off.<br />
<br />
{|class="wikitable"<br />
!width="100"|Legend:<br />
|width="100" align="center" style="background: #e09999;"|Without Bellows<br />
|width="100" align="center" style="background: #d06666;"|With Bellows<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
!rowspan="2"| Fuel<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|{{GridImage|Coal}} Coal<br />
|colspan="6" align="center" style="background: #e09999;"|<br />
|colspan="5" align="center" style="background: #d06666;"|<br />
|-<br />
|{{GridImage|Charcoal}} Charcoal<br />
|colspan="3" align="center" style="background: #e09999;"|<br />
|colspan="8" align="center" style="background: #d06666;"|<br />
|}<br />
<br />
== Configuration ==<br />
<br />
{{main|Configuration}}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Option<br />
! Default<br>Value<br />
! Description<br />
|-<br />
| {{TFCOptionGroup|general| |Miscellaneous options.}}<br />
|-<br />
| {{TFCOptionVar|generateSmoke|false|If true, forges will generate smoke blocks. '''''*Caution Unsupported*'''''}}<br />
<br />
|-<br />
| {{TFCOptionGroup|time| |Options related to time.}}<br />
|-<br />
| {{TFCOptionVar|tempDecreaseMultiplier|1.0|This is a global multiplier for the rate at which items cool down. Increase to make items cool down faster.}}<br />
|-<br />
| {{TFCOptionVar|tempIncreaseMultiplier|1.0|This is a global multiplier for the rate at which items heat up. Increase to make items heat up faster.}}<br />
|}<br />
<br />
== History ==<br />
<br />
{{History|b}}<br />
{{History||v1|Added the Forge.}}<br />
{{History||v2 Build 15|Normalized the height-based temperature of the forge to the new map heights.}}<br />
{{History||v2 Build 25|Multiple ceramic molds can be used from a single stack, instead of requiring one mold per storage slot.}}<br />
{{History||v2 Build 40|Added forge sound effect when lit.}}<br />
{{History||v2 Build 46|Removed height factor from forge temperature calculations.}}<br />
{{History||Build 61|Forges can be created by using a firestarter to light a charcoal pile with at least 7 charcoal.}}<br />
{{History||77.0|Forges are destroyed when removing any of the containing walls.}}<br />
{{History||78.7|Forges can be created with a charcoal block, or a vanilla coal block.}}<br />
{{History||78.12|Forges will have a static temperature of 2,000 in debug mode.}}<br />
{{History||79.9|Large items that return more than one unshaped ingot worth of metal will grab a mold from the storage slots and attempt to place the unshaped ingot in the storage slots.|If there is no room in the storage slots, the unshaped ingots will be spit out into the world.}}<br />
{{History|foot}}<br />
<br />
== Issues ==<br />
<br />
*Forges currently cannot be accessed for adding fuel once a grill has been placed on top. Therefore the forge should have fuel in all of it's fuel slots and be lit before the grill can be placed on top and used for cooking food. Once the forge runs out of fuel, the grill must be broken in order to access the forge for refueling.<br />
<br />
== Trivia ==<br />
<br />
*The blocks around a forge can be chiseled once the forge has been created, as long as the forge does not receive a block update afterwards.<br />
*Without a bellows, the highest temperature a forge can reach is within the welding range for all tier 3 or higher metals except for platinum. Therefore the player can leave these metals in the forge without fear of the items melting as long as the bellows is not used.<br />
*Forges do not take up the full 1m³ space, and therefore will be broken by falling gravity-affected blocks.<br />
<br />
== Gallery ==<br />
<br />
<gallery mode="packed" heights=150px><br />
File:ForgeStone.png|A mix and match of different stones making a valid hole for forge creation.<br />
</gallery><br />
<br />
<br />
{{Blocks}}</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=File:Loom_Complete.png&diff=16100File:Loom Complete.png2014-12-08T01:50:10Z<p>Peffern: For Loom Page (4/4)</p>
<hr />
<div>For Loom Page (4/4)</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=File:Loom_Partial.png&diff=16098File:Loom Partial.png2014-12-08T01:48:42Z<p>Peffern: For Loom Page (2/4)</p>
<hr />
<div>For Loom Page (2/4)</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Skill&diff=16045Skill2014-11-17T01:36:15Z<p>Peffern: added level requirement to nutrient mode</p>
<hr />
<div>There are currently three categories of skills.<br />
<br />
== Smithing ==<br />
<br />
The smithing skill in increased every time the player creates something on an [[Anvil]]. The higher the smithing skill, the more durability the finished item will have.<br />
<br />
== Agriculture ==<br />
<br />
Agriculture skill is increased every time the player harvests the [[Agriculture|crop]] from a plant. The higher the agriculture skill, the more likely 2 seeds will be dropped when breaking a plant. In addition, an Agriculture skill of at least Expert is needed to utilize nutrient mode on metal [[hoe]]s.<br />
<br />
== Cooking ==<br />
<br />
Cooking skill is increased every time the player makes a [[Food#Meals|meal]]. The higher the cooking skill, the better the taste on meals that are non-terrible combinations.<br />
<br />
<br />
{{Blocks}}</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Hoe&diff=16044Hoe2014-11-17T01:35:19Z<p>Peffern: added level requirement to nutrient mode</p>
<hr />
<div>{{Item<br />
|title= Hoe<br />
|image= Stone Hoe.png; Copper Hoe.png; Bismuth Bronze Hoe.png; Black Bronze Hoe.png; Bronze Hoe.png; Wrought Iron Hoe.png; Steel Hoe.png; Black Steel Hoe.png; Blue Steel Hoe.png; Red Steel Hoe.png<br />
|invimage= Stone Hoe<br />
|invimage2= Copper Hoe<br />
|invimage3= Bismuth Bronze Hoe<br />
|invimage4= Black Bronze Hoe<br />
|invimage5= Bronze Hoe<br />
|invimage6= Wrought Iron Hoe<br />
|invimage7= Steel Hoe<br />
|invimage8= Black Steel Hoe<br />
|invimage9= Blue Steel Hoe<br />
|invimage10= Red Steel Hoe<br />
|stackable= No<br />
|size= Large<br />
|weight= Light<br />
|itemid= 16359, 16363, 16367, 16371, 16379, 16383, 16387, 16391, 16395, 16399, 16407, 16427, 16439<br />
}}<br />
<br />
== Obtaining ==<br />
<br />
=== Stone Hoe ===<br />
<br />
{{main|Rock}}<br />
Stone Hoes in order of increasing durability: Sedimentary, Metamorphic, Igneous Intrusive, Igneous Extrusive. Stone Hoes can be crafted with either a [[stick]] or a bone as the handle.<br />
<br />
{| cellspacing="10"<br />
! [[Knapping]] out the Hoe Head.<br />
! Finishing the Hoe.<br />
|-<br />
|{{Grid/Knapping<br />
|A1= |B1= |C1= |D1= |E1=<br />
|A2= terraRock 01 |B2= terraRock 01 |C2= terraRock 01 |D2= terraRock 01 |E2= terraRock 01 <br />
|A3= ; terraRock 01 |B3= ; terraRock 01 |C3= |D3= terraRock 01 ; |E3= terraRock 01 ;<br />
|A4= |B4= |C4= |D4= |E4=<br />
|A5= |B5= |C5= |D5= |E5=<br />
|Output= Stone Hoe Head<br />
}}<br />
|valign="top"|{{Grid/Inventory Table<br />
|A1= |B1= Stone Hoe Head<br />
|A2= |B2= Stick; Bone<br />
|Output= Stone Hoe<br />
}}<br />
|}<br />
<br />
=== Metal Hoe ===<br />
<br />
Metal Hoes can only be made from [[Metals#Tool Metals|tool metals]]. They can be cast in ceramic molds, or worked on a metal anvil.<br />
<br />
==== Casting ====<br />
<br />
{{main|Metalworking Industry#Casting|Casting}}<br />
[[Bismuth Bronze]], [[Black Bronze]], [[Bronze]], and [[Copper]] Hoes can be cast using a [[Vessel]] or a [[Ceramic Mold]] instead of working on an anvil.<br />
<br />
===== Ceramic Mold =====<br />
<br />
{| cellspacing="10"<br />
!Making the Clay Tool Mold<br />
!Firing the Mold<br />
|-<br />
|{{Grid/Knapping<br />
|A1= CFL|B1= CFL|C1= CFL|D1= CFL |E1= CFL<br />
|A2= CFD|B2= CFD|C2= CFD|D2= CFD |E2= CFD<br />
|A3= CFL; CFD|B3= CFL; CFD|C3= CFL|D3= CFD; CFL |E3= CFD; CFL<br />
|A4= CFL|B4= CFL|C4= CFL|D4= CFL |E4= CFL<br />
|A5= CFL|B5= CFL|C5= CFL|D5= CFL |E5= CFL<br />
|Output= Clay Mold Hoe <br />
}}<br />
|{{Grid/Pit Kiln<br />
|A1= Clay Mold Hoe<br />
|Output= Ceramic Mold Hoe<br />
}}<br />
|}<br />
<br />
===== Vessel =====<br />
<br />
Place an empty or partially filled Hoe mold into the slot to fill it with metal from the vessel. It takes 100 units of metal to completely fill an empty Ceramic Mold. The text in the vessel's GUI will be updated to show the amount of metal remaining in the vessel.<br />
<br />
{{Grid/Vessel<br />
|Units=100<br />
|A1= Ceramic Mold Hoe; Ceramic Mold Hoe (Copper)<br />
}}<br />
<br />
===== Unshaped Ingot =====<br />
<br />
To fill the Hoe mold from a ceramic ingot mold, right click the ''liquid'' unshaped ingot to open the casting interface:<br />
{| cellspacing="10"<br />
|{{Grid/Ceramic Mold<br />
|A1= Unshaped Copper;; Unshaped Bismuth Bronze;; Unshaped Black Bronze;; Unshaped Bronze; |A2= Ceramic Mold Hoe; Ceramic Mold<br />
|Output= ; Ceramic Mold Hoe (Copper);; Ceramic Mold Hoe (Bismuth Bronze);; Ceramic Mold Hoe (Black Bronze);; Ceramic Mold Hoe (Bronze)<br />
}}<br />
|}<br />
Put the ceramic Hoe mold in the second input slot and wait for the filled mold to finished.<br />
<br />
{| cellspacing="10"<br />
!Removing the Head from the Mold<br />
!Finishing the Hoe<br />
|-<br />
|{{Grid/Inventory Table<br />
|A2= |B2= Ceramic Mold Hoe (Copper); Ceramic Mold Hoe (Bismuth Bronze); Ceramic Mold Hoe (Black Bronze); Ceramic Mold Hoe (Bronze)<br />
|Output= Hoe Head (Copper); Hoe Head (Bismuth Bronze); Hoe Head (Black Bronze); Hoe Head (Bronze)<br />
}}<br />
|{{Grid/Inventory Table<br />
|A1= |B1= Hoe Head (Copper); Hoe Head (Bismuth Bronze); Hoe Head (Black Bronze); Hoe Head (Bronze)<br />
|A2= |B2= Stick<br />
|Output= Copper Hoe; Bismuth Bronze Hoe; Black Bronze Hoe; Bronze Hoe<br />
}}<br />
|}<br />
<br />
==== Smithing ====<br />
<br />
{{main|Anvil#Working|Working}}<br />
Hoe Heads can also be crafted by using ingots on an [[anvil]] with a [[hammer]]. This is the only option for higher tier metals that cannot be cast. The durability depends both on the metal used and the skill of the smith forging the tool.<br />
<br />
===== Smithing the Hoe Head =====<br />
<br />
{|class="wikitable" style="text-align:center;"<br />
!colspan=3| [[Anvil#Rules|Working Rules]]<br />
|-<br />
|[[File: Grid Anvil Punch.png]]<br />
|[[File: Grid Anvil Hit Light.png]] [[File: Grid Anvil Hit Medium.png]] [[File: Grid Anvil Hit Heavy.png]]<br />
|[[File: Grid Anvil Bend.png]]<br />
|-<br />
|Punch, Last<br />
|Hit, Not Last<br />
|Bend, Not Last<br />
|}<br />
<br />
{{Grid/Anvil<br />
|A1=Steel Ingot; |B1= ; Hoe Head (Steel) |C1= Hoe Head (Steel)<br />
|Tool= Stone Hammer<br />
}}<br />
<br />
===== Finishing the Hoe =====<br />
<br />
{{Grid/Inventory Table<br />
|A1= |B1= Hoe Head (Steel)<br />
|A2= |B2= Stick<br />
|Output= Steel Hoe<br />
}}<br />
<br />
== Usage ==<br />
<br />
Hoes can be used to turn grass or dirt into farmland, as well as check the nutrient and water levels of the farmland, and the harvest state of growing crops.<br />
<br />
=== Hoe Modes ===<br />
<br />
While you can switch to different modes on any hoe, only metal hoes are able to utilize Nutrient mode and show the different nutrient levels of the farmland. The mode of the hoe can be changed by pressing the Cycle Tool Mold key (Default:{{key|M}}), while having the hoe equipped.<br />
<br />
[[File:Hoe Mode Toolbar.png]] < Mode Indicator<br />
<br />
;<h4>[[File:Toolmode_1-1.png]] Preparation mode</h4>: Standard use, tilling soil into farm-plots, can be used with stone and metal hoes alike.<br />
<br />
;<h4>[[File:Toolmode_1-2.png]] Nutrient mode</h4>: Displays the nutrients available in prepared farmland, colored Red, Orange, and Yellow, for nutrients A, B, and C ''(colors can be set in config)''. Nutrient mode is only accessible when the player's [[Skill#Agriculture|Agriculture skill]] is at least Expert.<br />
<br />
;<h4>[[File:Toolmode_1-3.png]] Water mode</h4>: Highlights the target farmland with black: no water access, and blue: water access.<br />
<br />
;<h4>[[File:Toolmode_1-4.png]] Harvest mode</h4>: Highlights the farmland with a green display for ''finished'' crops and red for those whom are still growing into maturity.<br />
<br />
== [[Configuration]] ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Option<br />
! Default<br>Value<br />
! Description<br />
|-<br />
| {{TFCOptionColorGroup|colornutrienta|#ED1C24| |Color used by [[Hoe|hoes]] when displaying the levels for nutrient A.}}<br />
|-<br />
| {{TFCOptionVar|Alpha|200|Opacity, where 0 is completely transparent and 255 is completely opaque.}}<br />
|-<br />
| {{TFCOptionVar|Blue|36|Blue component of color. Ranges from 0 to 255.}}<br />
|-<br />
| {{TFCOptionVar|Green|28|Green component of color. Ranges from 0 to 255.}}<br />
|-<br />
| {{TFCOptionVar|Red|237|Red component of color. Ranges from 0 to 255.}}<br />
<br />
|-<br />
| {{TFCOptionColorGroup|colornutrientb|#F26522| |Color used by [[Hoe|hoes]] when displaying the levels for nutrient B.}}<br />
|-<br />
| {{TFCOptionVar|Alpha|200|Opacity, where 0 is completely transparent and 255 is completely opaque.}}<br />
|-<br />
| {{TFCOptionVar|Blue|34|Blue component of color. Ranges from 0 to 255.}}<br />
|-<br />
| {{TFCOptionVar|Green|101|Green component of color. Ranges from 0 to 255.}}<br />
|-<br />
| {{TFCOptionVar|Red|242|Red component of color. Ranges from 0 to 255.}}<br />
<br />
|-<br />
| {{TFCOptionColorGroup|colornutrientc|#F79431| |Color used by [[Hoe|hoes]] when displaying the levels for nutrient C.}}<br />
|-<br />
| {{TFCOptionVar|Alpha|200|Opacity, where 0 is completely transparent and 255 is completely opaque.}}<br />
|-<br />
| {{TFCOptionVar|Blue|49|Blue component of color. Ranges from 0 to 255.}}<br />
|-<br />
| {{TFCOptionVar|Green|148|Green component of color. Ranges from 0 to 255.}}<br />
|-<br />
| {{TFCOptionVar|Red|247|Red component of color. Ranges from 0 to 255.}}<br />
<br />
|-<br />
| {{TFCOptionColorGroup|cropfertilizercolor|#ffff00| |Color used by [[Hoe|hoes]] when displaying the levels for fertilizer.}}<br />
|-<br />
| {{TFCOptionVar|Alpha|200|Opacity, where 0 is completely transparent and 255 is completely opaque.}}<br />
|-<br />
| {{TFCOptionVar|Blue|0|Blue component of color. Ranges from 0 to 255.}}<br />
|-<br />
| {{TFCOptionVar|Green|255|Green component of color. Ranges from 0 to 255.}}<br />
|-<br />
| {{TFCOptionVar|Red|255|Red component of color. Ranges from 0 to 255.}}<br />
<br />
|-<br />
| {{TFCOptionGroup|general| |Miscellaneous options.}}<br />
|-<br />
| {{TFCOptionVar|enableVanillaRecipes|false|If true then the vanilla Minecraft recipes for creating wooden hoes are enabled. In addition, a recipe is added for converting TFCraft stone hoes to the vanilla version.}}<br />
|}<br />
<br />
{{Grid/Inventory Table<br />
|A1= Stone Hoe<br />
|Output= Stone Hoe (MC)<br />
}}<br />
<br />
== Achievements ==<br />
<br />
{{main|Achievements}}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Icon<br />
! Achievement<br />
! In-game description<br />
! Prerequisites<br />
|-<br />
| {{Achievement|Stone Axe Head}}<br />
! Paleolithic!<br />
| Knap a stone tool to enter the Stone Age<br />
| Definitely a rock<br />
|}<br />
<br />
== History ==<br />
<br />
{{History|b}}<br />
{{History||v1c|Hoes can be used to till the new dirt.}}<br />
{{History||v1j|Stone hoes can be crafted with a bone instead of a stick.}}<br />
{{History||v2 Build 52c|Hoes are Large instead of Medium.}}<br />
{{History||Build 67|Hoes have 3 new modes available to help farmers tend their crops.|Nutrient Mode- This mode will show the nutrient levels of the farmland. Red = Nutrient A, Orange = Nutrient B, Yellow = Nutrient C|Water Mode – This mode will show weather the block is near a valid source of water. Blue = has water, Black = no water|Harvest Mode – This mode will appear green when the crop is ready to harvest and red when it is not yet ready.}}<br />
{{History||Build 68|Nutrient Colors when using the hoe can be altered in the TFCOptions config file.}}<br />
{{History|foot}}<br />
<br />
== Gallery ==<br />
<br />
<gallery mode="packed" heights=150px><br />
File:HoeNutrients.png|The nutrient graph on a freshly tilled grass block.<br />
File:HoeFertilizer.png|The nutrient graph on a fertilized plot.<br />
</gallery><br />
<br />
== See Also ==<br />
<br />
*[[Agriculture]]<br />
<br />
<br />
{{Blocks}}<br />
[[Category:Tools]]</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=The_Player&diff=16043The Player2014-11-17T01:31:39Z<p>Peffern: changed the mechanism for drinking without a jug to be shift-rclicking instead of butterfly</p>
<hr />
<div>{{wip}}<br />
<br />
== Heads-Up Display (HUD) ==<br />
<br />
The HUD consists of the user's health, hunger, thirst and experience bars.<br />
<br />
[[File:Health Bars.png|link=]]<br />
<br />
=== Health Bar ===<br />
<br />
Instead of hearts, health is represented with a red-colored bar. When a player first spawns, they have a maximum health value of 800HP. This value increases and decreases depending on the player's [[Food|nutrition]] and experience levels. If a player's max health increases, the bar will update to show the new health available to be regenerated. ''This is commonly misinterpreted as the player taking damage while eating, when actually their max health increased from an increase in nutrition, so their current HP no longer takes up 100% of the bar.'' The numerical value for health can be seen on the [[Debug Screen]].<br />
<br />
Health regenerates very slowly over time, as long as the player's hunger bar is at least 25% filled. Mob health is also increased, although not proportionally; creepers for instance have much less health relative to the player than in vanilla. The damage done by a player's fist is also scaled, doing 10HP instead of the vanilla 1HP.<br />
<br />
=== Hunger Bar ===<br />
<br />
Instead of haunches of food, hunger is represented with a green-colored bar. When the player first spawns, they have a stomach capacity of 24 oz. This value increases and decreases depending on the player's experience levels. When eating food, the player can consume a maximum of 5 oz at a time. If the hunger bar is filled is above 19 oz, the player will only consume enough to fill their stomach. This means that it is impossible to over-eat, and saturation is therefore only acquired through eating [[Food#Meals|meals]]. While holding food in the player's hand, the depleted hunger bar will light up slightly, indicating how much that particular piece of food can fill the bar if completely consumed.<br />
<br />
[[File:HungerOverlay.gif|The hunger bar animating the overlay shown when holding a piece of food.]]<br />
<br />
Unlike vanilla, the hunger bar does slowly deplete over time while the player is standing still. Hunger is primarily depleted by performing actions such as breaking blocks or attacking. If the player sleeps through the night, the hunger bar will deplete half as much as if the player had been awake the entire time. If the hunger bar is empty, and the player's average nutrition levels are less than 85%, the player will take damage at a rate of 50% max health every 30 in-game minutes.<br />
<br />
=== Thirst Bar ===<br />
<br />
Thirst is represented with a blue-colored bar. The thirst bar, like the hunger bar, slowly depletes over time even while the player does not move. It can be refilled by drinking water; either by drinking directly from a fresh water pool by sneaking and right-clicking or by drinking from a [[Pottery#Ceramic_Jug|ceramic jug]] or [[mcwiki:water bottle|water bottle]]. Thirst is primarily depleted by running around. If the player sleeps through the night, the thirst bar will deplete half as much as if the player had been awake the entire time. When the thirst bar is half empty, the player will no longer be able to sprint. When there is only 25% of the bar left, the player will acquire a slowness effect until the thirst bar is replenished.<br />
<br />
=== Experience Bar ===<br />
<br />
The experience system represents life experience, and so each level increases a player's maximum health, hunger and thirst, allowing them to take more hits, and survive longer without eating or drinking. <br />
<br />
== Death ==<br />
<br />
As in vanilla, all experience levels are lost on death, resetting the bonuses attained from them. In addition, players will respawn with decreased health and hunger bars and a slowness effect. Other bonuses such as the expanded crafting grid will be lost. This is designed to encourage players to play more carefully and to protect themselves.<br />
<br />
== Inventory ==<br />
<br />
[[File:Inventory.png|right]]<br />
The player's inventory consists of four [[Armor]] slots, a Back slot located on the shoulder of the player model, a crafting grid, and 36 storage slots.<br />
<br />
The Back slot can hold a [[Quiver]], as well as large items such as sealed [[Barrel]]s and [[Large Ceramic Vessel]]s or [[Anvil]]s.<br />
<br />
{{Blocks}}</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=The_Player&diff=16042The Player2014-11-17T01:30:25Z<p>Peffern: renamed quiver slot to back slot because it can hold things that arent quivers. link to large vessel is currently red.</p>
<hr />
<div>{{wip}}<br />
<br />
== Heads-Up Display (HUD) ==<br />
<br />
The HUD consists of the user's health, hunger, thirst and experience bars.<br />
<br />
[[File:Health Bars.png|link=]]<br />
<br />
=== Health Bar ===<br />
<br />
Instead of hearts, health is represented with a red-colored bar. When a player first spawns, they have a maximum health value of 800HP. This value increases and decreases depending on the player's [[Food|nutrition]] and experience levels. If a player's max health increases, the bar will update to show the new health available to be regenerated. ''This is commonly misinterpreted as the player taking damage while eating, when actually their max health increased from an increase in nutrition, so their current HP no longer takes up 100% of the bar.'' The numerical value for health can be seen on the [[Debug Screen]].<br />
<br />
Health regenerates very slowly over time, as long as the player's hunger bar is at least 25% filled. Mob health is also increased, although not proportionally; creepers for instance have much less health relative to the player than in vanilla. The damage done by a player's fist is also scaled, doing 10HP instead of the vanilla 1HP.<br />
<br />
=== Hunger Bar ===<br />
<br />
Instead of haunches of food, hunger is represented with a green-colored bar. When the player first spawns, they have a stomach capacity of 24 oz. This value increases and decreases depending on the player's experience levels. When eating food, the player can consume a maximum of 5 oz at a time. If the hunger bar is filled is above 19 oz, the player will only consume enough to fill their stomach. This means that it is impossible to over-eat, and saturation is therefore only acquired through eating [[Food#Meals|meals]]. While holding food in the player's hand, the depleted hunger bar will light up slightly, indicating how much that particular piece of food can fill the bar if completely consumed.<br />
<br />
[[File:HungerOverlay.gif|The hunger bar animating the overlay shown when holding a piece of food.]]<br />
<br />
Unlike vanilla, the hunger bar does slowly deplete over time while the player is standing still. Hunger is primarily depleted by performing actions such as breaking blocks or attacking. If the player sleeps through the night, the hunger bar will deplete half as much as if the player had been awake the entire time. If the hunger bar is empty, and the player's average nutrition levels are less than 85%, the player will take damage at a rate of 50% max health every 30 in-game minutes.<br />
<br />
=== Thirst Bar ===<br />
<br />
Thirst is represented with a blue-colored bar. The thirst bar, like the hunger bar, slowly depletes over time even while the player does not move. It can be refilled by drinking water; either by standing or swimming in a fresh water pool or by drinking from a [[Pottery#Ceramic_Jug|ceramic jug]] or [[mcwiki:water bottle|water bottle]]. Thirst is primarily depleted by running around. If the player sleeps through the night, the thirst bar will deplete half as much as if the player had been awake the entire time. When the thirst bar is half empty, the player will no longer be able to sprint. When there is only 25% of the bar left, the player will acquire a slowness effect until the thirst bar is replenished.<br />
<br />
=== Experience Bar ===<br />
<br />
The experience system represents life experience, and so each level increases a player's maximum health, hunger and thirst, allowing them to take more hits, and survive longer without eating or drinking. <br />
<br />
== Death ==<br />
<br />
As in vanilla, all experience levels are lost on death, resetting the bonuses attained from them. In addition, players will respawn with decreased health and hunger bars and a slowness effect. Other bonuses such as the expanded crafting grid will be lost. This is designed to encourage players to play more carefully and to protect themselves.<br />
<br />
== Inventory ==<br />
<br />
[[File:Inventory.png|right]]<br />
The player's inventory consists of four [[Armor]] slots, a Back slot located on the shoulder of the player model, a crafting grid, and 36 storage slots.<br />
<br />
The Back slot can hold a [[Quiver]], as well as large items such as sealed [[Barrel]]s and [[Large Ceramic Vessel]]s or [[Anvil]]s.<br />
<br />
{{Blocks}}</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Knife&diff=16041Knife2014-11-17T01:23:36Z<p>Peffern: </p>
<hr />
<div>{{Item<br />
|title= Knife<br />
|image= Stone Knife.png; Copper Knife.png; Bismuth Bronze Knife.png; Black Bronze Knife.png; Bronze Knife.png; Wrought Iron Knife.png; Steel Knife.png; Black Steel Knife.png; Blue Steel Knife.png; Red Steel Knife.png<br />
|invimage= Stone Knife<br />
|invimage2= Copper Knife<br />
|invimage3= Bismuth Bronze Knife<br />
|invimage4= Black Bronze Knife<br />
|invimage5= Bronze Knife<br />
|invimage6= Wrought Iron Knife<br />
|invimage7= Steel Knife<br />
|invimage8= Black Steel Knife<br />
|invimage9= Blue Steel Knife<br />
|invimage10= Red Steel Knife<br />
|stackable= No<br />
|size= Small<br />
|weight= Medium<br />
|itemid= 16929 - 16937, 16954<br />
}}<br />
<br />
== Obtaining ==<br />
<br />
=== Stone Knife ===<br />
<br />
{{main|Rock}}<br />
Unlike most stone tools, stone knives have the same durability regardless of the type of stone used to make them. Stone Knives can only be crafted with a [[stick]] as the handle.<br />
<br />
{| cellspacing="10"<br />
! [[Knapping]] out the Knife Blade.<br />
! Finishing the Knife.<br />
|-<br />
|{{Grid/Knapping<br />
|A1= terraRock 01; terraRock 01; ; |B1= ; ; terraRock 01; terraRock 01 |D1= terraRock 01; |E1= ; terraRock 01<br />
|A2= terraRock 01 |B2= terraRock 01 |D2= terraRock 01 |E2= terraRock 01<br />
|A3= terraRock 01 |B3= terraRock 01 |D3= terraRock 01 |E3= terraRock 01<br />
|A4= terraRock 01 |B4= terraRock 01 |D4= terraRock 01 |E4= terraRock 01<br />
|A5= terraRock 01 |B5= terraRock 01 |D5= terraRock 01 |E5= terraRock 01<br />
|Output= Stone Knife Blade, 2<br />
}}<br />
|valign="top"|{{Grid/Inventory Table<br />
|A1= |B1= Stone Knife Head |C1= <br />
|A2= |B2= Stick |C2= <br />
|A3= |B3= |C3=<br />
|Output= Stone Knife<br />
}}<br />
|}<br />
<br />
=== Metal Knife ===<br />
<br />
Metal Knives can only be made from [[Metals#Tool Metals|tool metals]]. They can be cast in ceramic molds, or worked on a metal anvil.<br />
<br />
==== Casting ====<br />
<br />
{{main|Metalworking Industry#Casting|Casting}}<br />
[[Bismuth Bronze]], [[Black Bronze]], [[Bronze]], and [[Copper]] Knives can be cast using a [[Vessel]] or a [[Ceramic Mold]] instead of working on an anvil.<br />
<br />
===== Ceramic Mold =====<br />
<br />
{| cellspacing="10"<br />
!Making the Clay Tool Mold<br />
!Firing the Mold<br />
|-<br />
|{{Grid/Knapping<br />
|A1= CFL |B1= CFL |C1= CFD |D1= CFL |E1= CFL<br />
|A2= CFL |B2= CFL; CFD |C2= CFD |D2= CFD; CFL |E2= CFL<br />
|A3= CFL |B3= CFL; CFD |C3= CFD |D3= CFD; CFL |E3= CFL<br />
|A4= CFL |B4= CFL; CFD |C4= CFD |D4= CFD; CFL |E4= CFL<br />
|A5= CFL |B5= CFL; CFD |C5= CFD |D5= CFD; CFL |E5= CFL<br />
|Output= Clay Mold Knife<br />
}}<br />
|{{Grid/Pit Kiln<br />
|A1= Clay Mold Knife<br />
|Output= Ceramic Mold Knife<br />
}}<br />
|}<br />
<br />
===== Vessel =====<br />
<br />
Place an empty or partially filled Knife mold into the slot to fill it with metal from the vessel. It takes 100 units of metal to completely fill an empty Ceramic Mold. The text in the vessel's GUI will be updated to show the amount of metal remaining in the vessel.<br />
<br />
{{Grid/Vessel<br />
|Units=100<br />
|A1= Ceramic Mold Knife; Ceramic Mold Knife (Copper)<br />
}}<br />
<br />
===== Unshaped Ingot =====<br />
<br />
To fill the Knife mold from a ceramic ingot mold, right click the ''liquid'' unshaped ingot to open the casting interface:<br />
{| cellspacing="10"<br />
|{{Grid/Ceramic Mold<br />
|A1= Unshaped Copper;; Unshaped Bismuth Bronze;; Unshaped Black Bronze;; Unshaped Bronze; |A2= Ceramic Mold Knife; Ceramic Mold<br />
|Output= ; Ceramic Mold Knife (Copper);; Ceramic Mold Knife (Bismuth Bronze);; Ceramic Mold Knife (Black Bronze);; Ceramic Mold Knife (Bronze)<br />
}}<br />
|}<br />
Put the ceramic Knife mold in the second input slot and wait for the filled mold to finished.<br />
<br />
{| cellspacing="10"<br />
!Removing the Blade from the Mold<br />
!Finishing the Knife<br />
|-<br />
|{{Grid/Inventory Table<br />
|A2= |B2= Ceramic Mold Knife (Copper); Ceramic Mold Knife (Bismuth Bronze); Ceramic Mold Knife (Black Bronze); Ceramic Mold Knife (Bronze)<br />
|Output= Knife Blade (Copper); Knife Blade (Bismuth Bronze); Knife Blade (Black Bronze); Knife Blade (Bronze)<br />
}}<br />
|{{Grid/Inventory Table<br />
|A1= |B1= Knife Blade (Copper); Knife Blade (Bismuth Bronze); Knife Blade (Black Bronze); Knife Blade (Bronze)<br />
|A2= |B2= Stick<br />
|Output= Copper Knife; Bismuth Bronze Knife; Black Bronze Knife; Bronze Knife<br />
}}<br />
|}<br />
<br />
==== Smithing ====<br />
<br />
{{main|Anvil#Working|Working}}<br />
Knife Blades can also be crafted by using ingots on an [[anvil]] with a [[hammer]]. This is the only option for higher tier metals that cannot be cast. The durability depends both on the metal used and the skill of the smith forging the tool.<br />
<br />
===== Smithing the Knife Blade =====<br />
<br />
{|class="wikitable" style="text-align:center;"<br />
!colspan=3| [[Anvil#Rules|Working Rules]]<br />
|-<br />
|[[File: Grid Anvil Hit Light.png]] [[File: Grid Anvil Hit Medium.png]] [[File: Grid Anvil Hit Heavy.png]]<br />
|[[File: Grid Anvil Draw.png]]<br />
|[[File: Grid Anvil Draw.png]]<br />
|-<br />
|Hit, Last<br />
|Draw, Second From Last<br />
|Draw, Third From Last<br />
|}<br />
<br />
{{Grid/Anvil<br />
|A1=Steel Ingot; |B1= ; Knife Blade (Steel) |C1= Knife Blade (Steel)<br />
|Tool= Stone Hammer<br />
}}<br />
<br />
===== Finishing the Knife =====<br />
<br />
{{Grid/Inventory Table<br />
|A1= |B1= Knife Blade (Steel)<br />
|A2= |B2= Stick<br />
|Output= Steel Knife<br />
}}<br />
<br />
== Usage ==<br />
<br />
Knives can be utilized as a weak melee weapon inflicing [[Damage Type|piercing damage]], though their best use is in a crafting table to remove [[Food#Decay|decay]], process cereal crops, cut food into smaller pieces, and scrape [[Hides|sheepskin and soaked hide]]. Knives are also used to collect [[straw]] from tall grass, to create a [[Food#Meals|meal prep area]], to shear [[sheep]], and to open the [[Leather#Leather_Working|leather working interface]].<br />
<br />
=== Decay Removal & Splitting ===<br />
<br />
{{Grid/Inventory Table<br />
|shapeless=1<br />
|A1= |B1= Stone_Knife |C1=<br />
|A2= |B2= Raw Beef|C2= <br />
|A3= |B3= |C3= <br />
|Output= Raw Beef<br />
}}<br />
<br />
=== Cereal Grains ===<br />
<br />
{{Grid/Inventory Table<br />
|shapeless=1<br />
|A1= |B1= Stone_Knife |C1=<br />
|A2= |B2= Wheat_(Harvest)|C2= <br />
|A3= |B3= |C3= <br />
|Output= Wheat_(Grain),4<br />
}}<br />
<br />
=== Wool from Sheepskin ===<br />
<br />
Small sheepskin will give 1 wool, medium sheepskin will give 2 wool, and large sheepskin will give 3 wool.<br />
{{Grid/Inventory Table<br />
|A1= |B1= Stone Knife |C1= <br />
|A2= |B2= Sheepskin |C2= <br />
|A3= |B3= |C3= <br />
|Output= Wool; Wool, 2; Wool, 3<br />
}}<br />
''Raw Hide will drop as well.''<br />
<br />
=== Scraped Hide ===<br />
<br />
When a [[Soaked Hide]] is placed on a [[Leather Rack]], a knife is used to scrape it and produce a [[Scraped Hide]].<br />
<br />
== Achievements ==<br />
<br />
{{main|Achievements}}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Icon<br />
! Achievement<br />
! In-game description<br />
! Prerequisites<br />
! Actual requirements (if different)<br />
|-<br />
| {{Achievement|Stone Axe Head}}<br />
! Paleolithic!<br />
| Knap a stone tool to enter the Stone Age<br />
| Definitely a rock<br />
|<br />
|-<br />
| {{Achievement|Axe Head (Copper)}}<br />
! Chalcolithic!<br />
| Cast something in metal to enter the Copper Age<br />
| No stone unturned<br />
| Fill a tool mold in a ceramic vessel filled with liquid metal.<br />
|}<br />
<br />
== History ==<br />
<br />
{{History|b}}<br />
{{History||v2 Build 40|Added Knives (No use as of yet. Added as a favor.)}}<br />
{{History||v2 Build 46|Buffed Knife damage as a weapon. Weaker than an axe but better than fighting bare handed.}}<br />
{{History||v2 Build 47b|Added bowl recipe.}}<br />
{{History||v2 Build 48|Added grain processing.}}<br />
{{History||Build 53|Added meal prep area.}}<br />
{{History||77.0|Added getting straw by breaking tall grass with a knife.}}<br />
{{History||77.13|Reverse and double knife recipes added for knapping.}}<br />
{{History||78.0|Nerfed stone knife damage. Use javelins instead!}}<br />
{{History||78.8|Removed crafting of leather & knife to open leather working interface.}}<br />
{{History|foot}}<br />
<br />
== Trivia ==<br />
<br />
*If the output slot is shift-clicked while splitting food, it will result in each piece having a weight of half the one before it. ''For example: Splitting a 160 oz piece of food with shift-click will result in an 80 oz piece, a 40 oz piece, a 20 oz piece, a 10 oz piece, a 5 oz piece, etc.''<br />
<br />
== See Also ==<br />
<br />
*[[Armor]]<br />
<br />
<br />
{{Blocks}}<br />
[[Category:Tools]]</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Knife&diff=16040Knife2014-11-17T01:23:11Z<p>Peffern: removed info about wooden bowls</p>
<hr />
<div>{{Item<br />
|title= Knife<br />
|image= Stone Knife.png; Copper Knife.png; Bismuth Bronze Knife.png; Black Bronze Knife.png; Bronze Knife.png; Wrought Iron Knife.png; Steel Knife.png; Black Steel Knife.png; Blue Steel Knife.png; Red Steel Knife.png<br />
|invimage= Stone Knife<br />
|invimage2= Copper Knife<br />
|invimage3= Bismuth Bronze Knife<br />
|invimage4= Black Bronze Knife<br />
|invimage5= Bronze Knife<br />
|invimage6= Wrought Iron Knife<br />
|invimage7= Steel Knife<br />
|invimage8= Black Steel Knife<br />
|invimage9= Blue Steel Knife<br />
|invimage10= Red Steel Knife<br />
|stackable= No<br />
|size= Small<br />
|weight= Medium<br />
|itemid= 16929 - 16937, 16954<br />
}}<br />
<br />
== Obtaining ==<br />
<br />
=== Stone Knife ===<br />
<br />
{{main|Rock}}<br />
Unlike most stone tools, stone knives have the same durability regardless of the type of stone used to make them. Stone Knives can only be crafted with a [[stick]] as the handle.<br />
<br />
{| cellspacing="10"<br />
! [[Knapping]] out the Knife Blade.<br />
! Finishing the Knife.<br />
|-<br />
|{{Grid/Knapping<br />
|A1= terraRock 01; terraRock 01; ; |B1= ; ; terraRock 01; terraRock 01 |D1= terraRock 01; |E1= ; terraRock 01<br />
|A2= terraRock 01 |B2= terraRock 01 |D2= terraRock 01 |E2= terraRock 01<br />
|A3= terraRock 01 |B3= terraRock 01 |D3= terraRock 01 |E3= terraRock 01<br />
|A4= terraRock 01 |B4= terraRock 01 |D4= terraRock 01 |E4= terraRock 01<br />
|A5= terraRock 01 |B5= terraRock 01 |D5= terraRock 01 |E5= terraRock 01<br />
|Output= Stone Knife Blade, 2<br />
}}<br />
|valign="top"|{{Grid/Inventory Table<br />
|A1= |B1= Stone Knife Head |C1= <br />
|A2= |B2= Stick |C2= <br />
|A3= |B3= |C3=<br />
|Output= Stone Knife<br />
}}<br />
|}<br />
<br />
=== Metal Knife ===<br />
<br />
Metal Knives can only be made from [[Metals#Tool Metals|tool metals]]. They can be cast in ceramic molds, or worked on a metal anvil.<br />
<br />
==== Casting ====<br />
<br />
{{main|Metalworking Industry#Casting|Casting}}<br />
[[Bismuth Bronze]], [[Black Bronze]], [[Bronze]], and [[Copper]] Knives can be cast using a [[Vessel]] or a [[Ceramic Mold]] instead of working on an anvil.<br />
<br />
===== Ceramic Mold =====<br />
<br />
{| cellspacing="10"<br />
!Making the Clay Tool Mold<br />
!Firing the Mold<br />
|-<br />
|{{Grid/Knapping<br />
|A1= CFL |B1= CFL |C1= CFD |D1= CFL |E1= CFL<br />
|A2= CFL |B2= CFL; CFD |C2= CFD |D2= CFD; CFL |E2= CFL<br />
|A3= CFL |B3= CFL; CFD |C3= CFD |D3= CFD; CFL |E3= CFL<br />
|A4= CFL |B4= CFL; CFD |C4= CFD |D4= CFD; CFL |E4= CFL<br />
|A5= CFL |B5= CFL; CFD |C5= CFD |D5= CFD; CFL |E5= CFL<br />
|Output= Clay Mold Knife<br />
}}<br />
|{{Grid/Pit Kiln<br />
|A1= Clay Mold Knife<br />
|Output= Ceramic Mold Knife<br />
}}<br />
|}<br />
<br />
===== Vessel =====<br />
<br />
Place an empty or partially filled Knife mold into the slot to fill it with metal from the vessel. It takes 100 units of metal to completely fill an empty Ceramic Mold. The text in the vessel's GUI will be updated to show the amount of metal remaining in the vessel.<br />
<br />
{{Grid/Vessel<br />
|Units=100<br />
|A1= Ceramic Mold Knife; Ceramic Mold Knife (Copper)<br />
}}<br />
<br />
===== Unshaped Ingot =====<br />
<br />
To fill the Knife mold from a ceramic ingot mold, right click the ''liquid'' unshaped ingot to open the casting interface:<br />
{| cellspacing="10"<br />
|{{Grid/Ceramic Mold<br />
|A1= Unshaped Copper;; Unshaped Bismuth Bronze;; Unshaped Black Bronze;; Unshaped Bronze; |A2= Ceramic Mold Knife; Ceramic Mold<br />
|Output= ; Ceramic Mold Knife (Copper);; Ceramic Mold Knife (Bismuth Bronze);; Ceramic Mold Knife (Black Bronze);; Ceramic Mold Knife (Bronze)<br />
}}<br />
|}<br />
Put the ceramic Knife mold in the second input slot and wait for the filled mold to finished.<br />
<br />
{| cellspacing="10"<br />
!Removing the Blade from the Mold<br />
!Finishing the Knife<br />
|-<br />
|{{Grid/Inventory Table<br />
|A2= |B2= Ceramic Mold Knife (Copper); Ceramic Mold Knife (Bismuth Bronze); Ceramic Mold Knife (Black Bronze); Ceramic Mold Knife (Bronze)<br />
|Output= Knife Blade (Copper); Knife Blade (Bismuth Bronze); Knife Blade (Black Bronze); Knife Blade (Bronze)<br />
}}<br />
|{{Grid/Inventory Table<br />
|A1= |B1= Knife Blade (Copper); Knife Blade (Bismuth Bronze); Knife Blade (Black Bronze); Knife Blade (Bronze)<br />
|A2= |B2= Stick<br />
|Output= Copper Knife; Bismuth Bronze Knife; Black Bronze Knife; Bronze Knife<br />
}}<br />
|}<br />
<br />
==== Smithing ====<br />
<br />
{{main|Anvil#Working|Working}}<br />
Knife Blades can also be crafted by using ingots on an [[anvil]] with a [[hammer]]. This is the only option for higher tier metals that cannot be cast. The durability depends both on the metal used and the skill of the smith forging the tool.<br />
<br />
===== Smithing the Knife Blade =====<br />
<br />
{|class="wikitable" style="text-align:center;"<br />
!colspan=3| [[Anvil#Rules|Working Rules]]<br />
|-<br />
|[[File: Grid Anvil Hit Light.png]] [[File: Grid Anvil Hit Medium.png]] [[File: Grid Anvil Hit Heavy.png]]<br />
|[[File: Grid Anvil Draw.png]]<br />
|[[File: Grid Anvil Draw.png]]<br />
|-<br />
|Hit, Last<br />
|Draw, Second From Last<br />
|Draw, Third From Last<br />
|}<br />
<br />
{{Grid/Anvil<br />
|A1=Steel Ingot; |B1= ; Knife Blade (Steel) |C1= Knife Blade (Steel)<br />
|Tool= Stone Hammer<br />
}}<br />
<br />
===== Finishing the Knife =====<br />
<br />
{{Grid/Inventory Table<br />
|A1= |B1= Knife Blade (Steel)<br />
|A2= |B2= Stick<br />
|Output= Steel Knife<br />
}}<br />
<br />
== Usage ==<br />
<br />
Knives can be utilized as a weak melee weapon inflicing [[Damage Type|piercing damage]], though their best use is in a crafting table to remove [[Food#Decay|decay]], process cereal crops, cut food into smaller pieces, and scrape [[Hides|sheepskin and soaked hide]]. Knives are also used to collect [[straw]] from tall grass, to create a [[Food#Meals|meal prep area]], to shear [[sheep]], and to open the [[Leather#Leather_Working|leather working interface]].<br />
<br />
<br />
=== Decay Removal & Splitting ===<br />
<br />
{{Grid/Inventory Table<br />
|shapeless=1<br />
|A1= |B1= Stone_Knife |C1=<br />
|A2= |B2= Raw Beef|C2= <br />
|A3= |B3= |C3= <br />
|Output= Raw Beef<br />
}}<br />
<br />
=== Cereal Grains ===<br />
<br />
{{Grid/Inventory Table<br />
|shapeless=1<br />
|A1= |B1= Stone_Knife |C1=<br />
|A2= |B2= Wheat_(Harvest)|C2= <br />
|A3= |B3= |C3= <br />
|Output= Wheat_(Grain),4<br />
}}<br />
<br />
=== Wool from Sheepskin ===<br />
<br />
Small sheepskin will give 1 wool, medium sheepskin will give 2 wool, and large sheepskin will give 3 wool.<br />
{{Grid/Inventory Table<br />
|A1= |B1= Stone Knife |C1= <br />
|A2= |B2= Sheepskin |C2= <br />
|A3= |B3= |C3= <br />
|Output= Wool; Wool, 2; Wool, 3<br />
}}<br />
''Raw Hide will drop as well.''<br />
<br />
=== Scraped Hide ===<br />
<br />
When a [[Soaked Hide]] is placed on a [[Leather Rack]], a knife is used to scrape it and produce a [[Scraped Hide]].<br />
<br />
== Achievements ==<br />
<br />
{{main|Achievements}}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Icon<br />
! Achievement<br />
! In-game description<br />
! Prerequisites<br />
! Actual requirements (if different)<br />
|-<br />
| {{Achievement|Stone Axe Head}}<br />
! Paleolithic!<br />
| Knap a stone tool to enter the Stone Age<br />
| Definitely a rock<br />
|<br />
|-<br />
| {{Achievement|Axe Head (Copper)}}<br />
! Chalcolithic!<br />
| Cast something in metal to enter the Copper Age<br />
| No stone unturned<br />
| Fill a tool mold in a ceramic vessel filled with liquid metal.<br />
|}<br />
<br />
== History ==<br />
<br />
{{History|b}}<br />
{{History||v2 Build 40|Added Knives (No use as of yet. Added as a favor.)}}<br />
{{History||v2 Build 46|Buffed Knife damage as a weapon. Weaker than an axe but better than fighting bare handed.}}<br />
{{History||v2 Build 47b|Added bowl recipe.}}<br />
{{History||v2 Build 48|Added grain processing.}}<br />
{{History||Build 53|Added meal prep area.}}<br />
{{History||77.0|Added getting straw by breaking tall grass with a knife.}}<br />
{{History||77.13|Reverse and double knife recipes added for knapping.}}<br />
{{History||78.0|Nerfed stone knife damage. Use javelins instead!}}<br />
{{History||78.8|Removed crafting of leather & knife to open leather working interface.}}<br />
{{History|foot}}<br />
<br />
== Trivia ==<br />
<br />
*If the output slot is shift-clicked while splitting food, it will result in each piece having a weight of half the one before it. ''For example: Splitting a 160 oz piece of food with shift-click will result in an 80 oz piece, a 40 oz piece, a 20 oz piece, a 10 oz piece, a 5 oz piece, etc.''<br />
<br />
== See Also ==<br />
<br />
*[[Armor]]<br />
<br />
<br />
{{Blocks}}<br />
[[Category:Tools]]</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Knife&diff=16039Knife2014-11-17T01:21:28Z<p>Peffern: updated hide scraping process to b79</p>
<hr />
<div>{{Item<br />
|title= Knife<br />
|image= Stone Knife.png; Copper Knife.png; Bismuth Bronze Knife.png; Black Bronze Knife.png; Bronze Knife.png; Wrought Iron Knife.png; Steel Knife.png; Black Steel Knife.png; Blue Steel Knife.png; Red Steel Knife.png<br />
|invimage= Stone Knife<br />
|invimage2= Copper Knife<br />
|invimage3= Bismuth Bronze Knife<br />
|invimage4= Black Bronze Knife<br />
|invimage5= Bronze Knife<br />
|invimage6= Wrought Iron Knife<br />
|invimage7= Steel Knife<br />
|invimage8= Black Steel Knife<br />
|invimage9= Blue Steel Knife<br />
|invimage10= Red Steel Knife<br />
|stackable= No<br />
|size= Small<br />
|weight= Medium<br />
|itemid= 16929 - 16937, 16954<br />
}}<br />
<br />
== Obtaining ==<br />
<br />
=== Stone Knife ===<br />
<br />
{{main|Rock}}<br />
Unlike most stone tools, stone knives have the same durability regardless of the type of stone used to make them. Stone Knives can only be crafted with a [[stick]] as the handle.<br />
<br />
{| cellspacing="10"<br />
! [[Knapping]] out the Knife Blade.<br />
! Finishing the Knife.<br />
|-<br />
|{{Grid/Knapping<br />
|A1= terraRock 01; terraRock 01; ; |B1= ; ; terraRock 01; terraRock 01 |D1= terraRock 01; |E1= ; terraRock 01<br />
|A2= terraRock 01 |B2= terraRock 01 |D2= terraRock 01 |E2= terraRock 01<br />
|A3= terraRock 01 |B3= terraRock 01 |D3= terraRock 01 |E3= terraRock 01<br />
|A4= terraRock 01 |B4= terraRock 01 |D4= terraRock 01 |E4= terraRock 01<br />
|A5= terraRock 01 |B5= terraRock 01 |D5= terraRock 01 |E5= terraRock 01<br />
|Output= Stone Knife Blade, 2<br />
}}<br />
|valign="top"|{{Grid/Inventory Table<br />
|A1= |B1= Stone Knife Head |C1= <br />
|A2= |B2= Stick |C2= <br />
|A3= |B3= |C3=<br />
|Output= Stone Knife<br />
}}<br />
|}<br />
<br />
=== Metal Knife ===<br />
<br />
Metal Knives can only be made from [[Metals#Tool Metals|tool metals]]. They can be cast in ceramic molds, or worked on a metal anvil.<br />
<br />
==== Casting ====<br />
<br />
{{main|Metalworking Industry#Casting|Casting}}<br />
[[Bismuth Bronze]], [[Black Bronze]], [[Bronze]], and [[Copper]] Knives can be cast using a [[Vessel]] or a [[Ceramic Mold]] instead of working on an anvil.<br />
<br />
===== Ceramic Mold =====<br />
<br />
{| cellspacing="10"<br />
!Making the Clay Tool Mold<br />
!Firing the Mold<br />
|-<br />
|{{Grid/Knapping<br />
|A1= CFL |B1= CFL |C1= CFD |D1= CFL |E1= CFL<br />
|A2= CFL |B2= CFL; CFD |C2= CFD |D2= CFD; CFL |E2= CFL<br />
|A3= CFL |B3= CFL; CFD |C3= CFD |D3= CFD; CFL |E3= CFL<br />
|A4= CFL |B4= CFL; CFD |C4= CFD |D4= CFD; CFL |E4= CFL<br />
|A5= CFL |B5= CFL; CFD |C5= CFD |D5= CFD; CFL |E5= CFL<br />
|Output= Clay Mold Knife<br />
}}<br />
|{{Grid/Pit Kiln<br />
|A1= Clay Mold Knife<br />
|Output= Ceramic Mold Knife<br />
}}<br />
|}<br />
<br />
===== Vessel =====<br />
<br />
Place an empty or partially filled Knife mold into the slot to fill it with metal from the vessel. It takes 100 units of metal to completely fill an empty Ceramic Mold. The text in the vessel's GUI will be updated to show the amount of metal remaining in the vessel.<br />
<br />
{{Grid/Vessel<br />
|Units=100<br />
|A1= Ceramic Mold Knife; Ceramic Mold Knife (Copper)<br />
}}<br />
<br />
===== Unshaped Ingot =====<br />
<br />
To fill the Knife mold from a ceramic ingot mold, right click the ''liquid'' unshaped ingot to open the casting interface:<br />
{| cellspacing="10"<br />
|{{Grid/Ceramic Mold<br />
|A1= Unshaped Copper;; Unshaped Bismuth Bronze;; Unshaped Black Bronze;; Unshaped Bronze; |A2= Ceramic Mold Knife; Ceramic Mold<br />
|Output= ; Ceramic Mold Knife (Copper);; Ceramic Mold Knife (Bismuth Bronze);; Ceramic Mold Knife (Black Bronze);; Ceramic Mold Knife (Bronze)<br />
}}<br />
|}<br />
Put the ceramic Knife mold in the second input slot and wait for the filled mold to finished.<br />
<br />
{| cellspacing="10"<br />
!Removing the Blade from the Mold<br />
!Finishing the Knife<br />
|-<br />
|{{Grid/Inventory Table<br />
|A2= |B2= Ceramic Mold Knife (Copper); Ceramic Mold Knife (Bismuth Bronze); Ceramic Mold Knife (Black Bronze); Ceramic Mold Knife (Bronze)<br />
|Output= Knife Blade (Copper); Knife Blade (Bismuth Bronze); Knife Blade (Black Bronze); Knife Blade (Bronze)<br />
}}<br />
|{{Grid/Inventory Table<br />
|A1= |B1= Knife Blade (Copper); Knife Blade (Bismuth Bronze); Knife Blade (Black Bronze); Knife Blade (Bronze)<br />
|A2= |B2= Stick<br />
|Output= Copper Knife; Bismuth Bronze Knife; Black Bronze Knife; Bronze Knife<br />
}}<br />
|}<br />
<br />
==== Smithing ====<br />
<br />
{{main|Anvil#Working|Working}}<br />
Knife Blades can also be crafted by using ingots on an [[anvil]] with a [[hammer]]. This is the only option for higher tier metals that cannot be cast. The durability depends both on the metal used and the skill of the smith forging the tool.<br />
<br />
===== Smithing the Knife Blade =====<br />
<br />
{|class="wikitable" style="text-align:center;"<br />
!colspan=3| [[Anvil#Rules|Working Rules]]<br />
|-<br />
|[[File: Grid Anvil Hit Light.png]] [[File: Grid Anvil Hit Medium.png]] [[File: Grid Anvil Hit Heavy.png]]<br />
|[[File: Grid Anvil Draw.png]]<br />
|[[File: Grid Anvil Draw.png]]<br />
|-<br />
|Hit, Last<br />
|Draw, Second From Last<br />
|Draw, Third From Last<br />
|}<br />
<br />
{{Grid/Anvil<br />
|A1=Steel Ingot; |B1= ; Knife Blade (Steel) |C1= Knife Blade (Steel)<br />
|Tool= Stone Hammer<br />
}}<br />
<br />
===== Finishing the Knife =====<br />
<br />
{{Grid/Inventory Table<br />
|A1= |B1= Knife Blade (Steel)<br />
|A2= |B2= Stick<br />
|Output= Steel Knife<br />
}}<br />
<br />
== Usage ==<br />
<br />
Knives can be utilized as a weak melee weapon inflicing [[Damage Type|piercing damage]], though their best use is in a crafting table to carve bowls, remove [[Food#Decay|decay]], process cereal crops, cut food into smaller pieces, and scrape [[Hides|sheepskin and soaked hide]]. Knives are also used to collect [[straw]] from tall grass, to create a [[Food#Meals|meal prep area]], to shear [[sheep]], and to open the [[Leather#Leather_Working|leather working interface]].<br />
<br />
=== Wooden Bowls ===<br />
<br />
{{Grid/Inventory Table<br />
|A1= |B1= Stone Knife<br />
|A2= |B2= Log (Oak)<br />
|Output= Wooden Bowl, 4<br />
}}<br />
<br />
=== Decay Removal & Splitting ===<br />
<br />
{{Grid/Inventory Table<br />
|shapeless=1<br />
|A1= |B1= Stone_Knife |C1=<br />
|A2= |B2= Raw Beef|C2= <br />
|A3= |B3= |C3= <br />
|Output= Raw Beef<br />
}}<br />
<br />
=== Cereal Grains ===<br />
<br />
{{Grid/Inventory Table<br />
|shapeless=1<br />
|A1= |B1= Stone_Knife |C1=<br />
|A2= |B2= Wheat_(Harvest)|C2= <br />
|A3= |B3= |C3= <br />
|Output= Wheat_(Grain),4<br />
}}<br />
<br />
=== Wool from Sheepskin ===<br />
<br />
Small sheepskin will give 1 wool, medium sheepskin will give 2 wool, and large sheepskin will give 3 wool.<br />
{{Grid/Inventory Table<br />
|A1= |B1= Stone Knife |C1= <br />
|A2= |B2= Sheepskin |C2= <br />
|A3= |B3= |C3= <br />
|Output= Wool; Wool, 2; Wool, 3<br />
}}<br />
''Raw Hide will drop as well.''<br />
<br />
=== Scraped Hide ===<br />
<br />
When a [[Soaked Hide]] is placed on a [[Leather Rack]], a knife is used to scrape it and produce a [[Scraped Hide]].<br />
<br />
== Achievements ==<br />
<br />
{{main|Achievements}}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Icon<br />
! Achievement<br />
! In-game description<br />
! Prerequisites<br />
! Actual requirements (if different)<br />
|-<br />
| {{Achievement|Stone Axe Head}}<br />
! Paleolithic!<br />
| Knap a stone tool to enter the Stone Age<br />
| Definitely a rock<br />
|<br />
|-<br />
| {{Achievement|Axe Head (Copper)}}<br />
! Chalcolithic!<br />
| Cast something in metal to enter the Copper Age<br />
| No stone unturned<br />
| Fill a tool mold in a ceramic vessel filled with liquid metal.<br />
|}<br />
<br />
== History ==<br />
<br />
{{History|b}}<br />
{{History||v2 Build 40|Added Knives (No use as of yet. Added as a favor.)}}<br />
{{History||v2 Build 46|Buffed Knife damage as a weapon. Weaker than an axe but better than fighting bare handed.}}<br />
{{History||v2 Build 47b|Added bowl recipe.}}<br />
{{History||v2 Build 48|Added grain processing.}}<br />
{{History||Build 53|Added meal prep area.}}<br />
{{History||77.0|Added getting straw by breaking tall grass with a knife.}}<br />
{{History||77.13|Reverse and double knife recipes added for knapping.}}<br />
{{History||78.0|Nerfed stone knife damage. Use javelins instead!}}<br />
{{History||78.8|Removed crafting of leather & knife to open leather working interface.}}<br />
{{History|foot}}<br />
<br />
== Trivia ==<br />
<br />
*If the output slot is shift-clicked while splitting food, it will result in each piece having a weight of half the one before it. ''For example: Splitting a 160 oz piece of food with shift-click will result in an 80 oz piece, a 40 oz piece, a 20 oz piece, a 10 oz piece, a 5 oz piece, etc.''<br />
<br />
== See Also ==<br />
<br />
*[[Armor]]<br />
<br />
<br />
{{Blocks}}<br />
[[Category:Tools]]</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Leather_Rack&diff=16038Leather Rack2014-11-17T01:20:07Z<p>Peffern: redirect page</p>
<hr />
<div>#REDIRECT[[Log#Leather Rack]]</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Straw&diff=16037Straw2014-11-17T01:16:04Z<p>Peffern: added that straw is now used to start fires instead of paper</p>
<hr />
<div>{{Item<br />
|title= Straw<br />
|image= Straw.png<br />
|invimage= Straw<br />
|stackable= Yes, 64<br />
|size= Tiny<br />
|weight= Light<br />
|itemid= 17005<br />
}}<br />
<br />
== Obtaining ==<br />
<br />
Straw can be obtained by breaking tall grass found throughout the world with a [[Knife]] or a [[Scythe]]. Each block of tall grass broken will yield a single piece of Straw. Straw is also produced as a byproduct when refining [[Agriculture#Grains|Grains]].<br />
<br />
Straw can also be recovered from its block form, [[Thatch]].<br />
{{Grid/Inventory Table<br />
|A1= Thatch<br />
|Output= Straw, 4<br />
}}<br />
<br />
== Usage ==<br />
<br />
=== [[Thatch]] ===<br />
<br />
{{Grid/Inventory Table<br />
|A1= Straw |B1= Straw<br />
|A2= Straw |B2= Straw<br />
|Output= Thatch<br />
}}<br />
<br />
=== [[Pottery]] ===<br />
<br />
Eight pieces of straw are required in combination with eight [[log]]s in order to fill a [[Pit Kiln]].<br />
<br />
=== [[Firepit]] ===<br />
<br />
A piece of straw can be added, along with 3 [[stick]]s when using a [[firestarter]] to increase the chance of successfully starting a fire.<br />
<br />
== History ==<br />
<br />
{{History|b}}<br />
{{History||77.0|Added straw. Obtained by breaking tall grass with a knife or scythe and refining grains.|Added pit kiln, requires 16 straw.}}<br />
{{History||78.0|Made pit kiln only one block deep. Uses 8 straw and 8 logs instead of 16.}}<br />
{{History||78.17|Thatch blocks can be converted back into straw.}}<br />
{{History|foot}}<br />
<br />
<br />
{{Blocks}}<br />
[[Category:Raw Material]]</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Pottery&diff=16036Pottery2014-11-17T01:12:40Z<p>Peffern: added warning message about house fires</p>
<hr />
<div>= Clay =<br />
<br />
== Clay Forming ==<br />
<br />
The five basic clay formed objects are; Clay Jug, Clay Vessel, Clay Mold, Clay Bowl, and the Large Clay Vessel. Clay objects are created using an interface similar to knapping. To open this interface, you must right-click with a stack of '''5''' or more clay.<br />
{| cellspacing=10<br />
! Clay Jug<br />
! Clay Vessel<br />
! Clay Mold<br />
|-<br />
|{{Grid/Knapping<br />
|A1= CFD|B1= CFL; CFD |C1= CFD|D1= CFD; CFL |E1= CFD<br />
|A2= CFL; CFD|B2= CFL|C2= CFL|D2= CFL |E2= CFD; CFL<br />
|A3= CFL|B3= CFL; CFD|C3= CFL|D3= CFD; CFL |E3= CFL<br />
|A4= CFL; CFD|B4= CFL|C4= CFL|D4= CFL |E4= CFD; CFL<br />
|A5= CFL; CFD|B5= CFL; CFD|C5= CFL|D5= CFD; CFL |E5= CFD; CFL<br />
|Output= Clay Jug<br />
}}<br />
|{{Grid/Knapping<br />
|A1= CFD|B1= CFL|C1= CFL|D1= CFL |E1= CFD<br />
|A2= CFL|B2= CFL|C2= CFL|D2= CFL |E2= CFL<br />
|A3= CFL|B3= CFL|C3= CFL|D3= CFL |E3= CFL<br />
|A4= CFL|B4= CFL|C4= CFL|D4= CFL |E4= CFL<br />
|A5= CFD|B5= CFL|C5= CFL|D5= CFL|E5= CFD<br />
|Output= Clay Vessel<br />
}}<br />
|{{Grid/Knapping<br />
|A1= CFL|B1= CFL|C1= CFL|D1= CFL |E1= CFL<br />
|A2= CFL|B2= CFD; CFL|C2= CFD|D2= CFL; CFD |E2= CFL<br />
|A3= CFL|B3= CFD; CFL|C3= CFD|D3= CFL; CFD |E3= CFL<br />
|A4= CFL|B4= CFD; CFL|C4= CFD|D4= CFL; CFD |E4= CFL<br />
|A5= CFL|B5= CFL|C5= CFL|D5= CFL|E5= CFL<br />
|Output= Clay Mold, 2<br />
}}<br />
|-<br />
! Clay Bowl<br />
! Clay Large Vessel<br />
|-<br />
|{{Grid/Knapping<br />
|A1= CFD|B1= CFD|C1= CFD|D1= CFD |E1= CFD<br />
|A2= CFD|B2= CFD; CFD|C2= CFD|D2= CFD; CFD |E2= CFD<br />
|A3= CFD|B3= CFD; CFD|C3= CFD|D3= CFD; CFD |E3= CFD<br />
|A4= CFL|B4= CFD; CFD|C4= CFD|D4= CFD; CFD |E4= CFL<br />
|A5= CFD|B5= CFL|C5= CFL|D5= CFL|E5= CFD<br />
|Output= Clay Bowl, 4<br />
}}<br />
|{{Grid/Knapping<br />
|A1= CFL|B1= CFD|C1= CFD|D1= CFD |E1= CFL<br />
|A2= CFL|B2= CFD; CFD|C2= CFD|D2= CFD; CFD |E2= CFL<br />
|A3= CFL|B3= CFD; CFD|C3= CFD|D3= CFD; CFD |E3= CFL<br />
|A4= CFL|B4= CFD; CFD|C4= CFD|D4= CFD; CFD |E4= CFL<br />
|A5= CFL|B5= CFL|C5= CFL|D5= CFL|E5= CFL<br />
|Output= Clay Vessel Large<br />
}}<br />
|}<br />
'''For tool and weapon mold recipes, refer to [[Clay Tool Molds]].'''<br />
<br />
== Using Clay Items ==<br />
<br />
{| cellspacing=10<br />
|width=128|[[File:PlacedPottery.png|link=]]<br />
|Clay items are of no use until they have been fired. Prior to firing they can be stored in chests or can be placed on top of a block by sneaking (shift) then right-clicking the top of the block with the clay item. Up to four items may be placed this way per block. Where you click on the block determines which corner of that block the item will be placed on. The item will then float above the block and slowly spin, similar to a dropped item.<br />
<br />
Items placed will not despawn. To retrieve a placed item, sneak and right-click on the corner of the block that the item is floating above.<br />
|}<br />
<br />
= Ceramics =<br />
<br />
To be useful, clay items must first be "fired" (heated at a high temperature) to turn them into ceramics. Clay items are fired in a pit kiln.<br />
<br />
== Pit Kiln ==<br />
<br />
To create a pit kiln you need to first collect [[Straw]] by breaking tall grass with a [[knife]] or [[scythe]]. Straw is also a byproduct of [[Agriculture#Refining|refining grains]].<br />
<br />
*Dig a 1 deep hole. <br />
*''Place'' up to 4 items you wish to fire into the hole.<br />
** ''Note: Do not throw the pottery into the hole. It must be placed by sneaking (Default: {{key|Shift}}) and right-clicking with the pottery in hand.''<br />
*''Place'' 8 straw in the same block as your pottery until the block is half full. (Target the ground, not an item)<br />
** ''Note: Do not throw the straw into the hole. It must be placed by right-clicking with the straw in hand.''<br />
*''Place'' 8 [[Log]]s on top of the straw until the block is full and light it with a [[Firestarter]]. <br />
** ''Note: Do not throw the logs into the hole. It must be placed by right-clicking with the log in hand.''<br />
<br />
Once the fire finishes burning, you will be able to collect your ceramic items by sneaking and right-clicking on them with an empty hand, or by simply breaking the block to collect all of them at once.<br />
<br />
'''''Important:''' The fire burning atop the pit kiln '''will''' light nearby flammable blocks on fire. For this reason, it is advised not to light pit kilns in houses made of wood, thatch, or other flammable materials. However, pit kilns will not be put out by rain. ''<br />
<br />
=== Top View ===<br />
<br />
<gallery mode="nolines" widths=225px heights=225px><br />
File:PitKiln_items_top.png|Items<br />
File:PitKiln_straw_top.png|Straw<br />
File:PitKiln_logs_top.png|Logs<br />
</gallery><br />
<br />
=== Side View ===<br />
<br />
'''''Important:''' The pit kiln will not work as pictured below. These images are in '''cross section''', with the required surrounding blocks removed for visibility.''<br />
<gallery mode="nolines" widths=225px><br />
File:PitKiln_items_cross.png|Items<br />
File:PitKiln_straw_cross.png|Straw<br />
File:PitKiln_logs_cross.png|Logs<br />
</gallery><br />
<br />
=== Template ===<br />
<br />
For increased ease of use, the following template is used on this wiki to represent items that are fired in a pit kiln:<br />
{{Grid/Pit Kiln<br />
|A1= Clay Mold Axe<br />
|Output= Ceramic Mold Axe<br />
}}<br />
<br />
== Using Ceramic Items ==<br />
<br />
Each time you use a ceramic item there is a chance of it breaking. The percentage is different for each type of item. When the item breaks, it will make a distinct sound.<br />
<br />
Ceramic items may be placed on top of blocks and retrieved from them in the same manner as described above for unfired clay items.<br />
<br />
=== [[File:Grid_Ceramic_Jug.png|link=]] Ceramic Jug ===<br />
<br />
The Ceramic Jug is used to carry water. It can be filled by right-clicking it into a block of standing fresh water. Flowing water, salt water, and hot water from springs will not work. You can drink from a jug of water by holding down the right mouse button, the same as you would when eating food. Drinking will replenish three bars of thirst and completely empty the jug. There is a very small chance that the jug will break on use.<br />
<br />
=== [[File:Grid_Ceramic_Vessel.png|link=]] Ceramic Vessel ===<br />
<br />
The ceramic vessel is one of the most versatile ceramic items. It has many uses; storage, smelting, metallurgy and casting.<br />
<br />
==== Storage ====<br />
<br />
A Ceramic Vessel can be used to store up to four stacks of items. The items must have a size of small, very small or tiny.<br />
<br />
To place items into a vessel, right-click with the vessel in hand to open up its GUI. You can use the GUI to transfer items between the vessel and your inventory, in the same manner as you would with a [[Chest]].<br />
<br />
A Ceramic Vessel with items in it can still be stored in your inventory, in a Chest or placed on the ground, thereby providing increased storage capacity. ''Note: [[Food]] stored inside of a vessel will decay at 50% the normal rate.''<br />
<br />
[[File:VesselFilled.png|link=]]<br />
<br />
==== Smelting Ore ====<br />
<br />
''Note: The Vessel can only smelt ores. If you have turned your metals into ingots, you will need to heat them in a forge to liquefy them, or use a [[Crucible]] if you plan on making alloys.''<br />
<br />
A Ceramic Vessel can be used to smelt [[Native Copper]], [[Tetrahedrite]] or [[Malachite]] ores into pure molten copper metal. To do this, fill the vessel with ore (stacks of different ores may be placed together in the same vessel) and then fire it in a kiln.<br />
<br />
After the firing, retrieve the vessel from the kiln and right-click it to open up its GUI. You will see that now instead of the usual four slots the vessel has only one and contains text describing the amount of metal it contains. This metal will remain liquid for about 10 Minecraft hours, starting after the firing completes. If the metal inside solidifies, you must fire it in a pit kiln again to re-melt it. ''Note: Vessels with molten metal inside will have a white, "Liquid" tooltip on them.''<br />
<br />
Once the metal has been completely drained from a vessel its GUI will revert to the normal four slots for storage the next time you open it.<br />
<br />
A vessel containing molten metal can be placed or stored like a normal vessel.<br />
<br />
[[File:VesselCopperOre.png|link=]]<br />
<br />
==== Metallurgy ====<br />
<br />
A Ceramic Vessel can also be used to create [[Bronze]], [[Black Bronze]] and [[Bismuth Bronze]].<br />
<br />
'''Before Firing:'''<br />
Place the necessary ores into a Ceramic Vessel, in the proper proportions for the desired type of bronze. For example, if you wanted to create normal [[Bronze]] then you would put copper ore (any combination of Native Copper, Malachite or Tetrahedrite) and Cassiterite into the vessel. For each alloy there is a [[Alloys|range of proportions]] which will produce the desired alloy so you don't have to hit an exact percentage, just be within the range.<br />
<br />
[[File:VesselOresForBronze.png|link=]]<br />
<br />
'''After Firing:'''<br />
If you got the proportions right then when you right-click the vessel it will open up the same single-slot GUI as described above for smelting pure ores. You can then transfer the molten bronze metal to a Ceramic Mold in the same way. If you got the proportions wrong then when you right-click the vessel you'll get the four-slot storage GUI showing the raw ores still sitting in the vessel, unchanged.<br />
<br />
[[File:VesselMoltenBronze.png|link=]]<br />
<br />
==== Casting ====<br />
<br />
Ceramic tool and weapon molds can be filled directly from a vessel containg [[Copper]], [[Bronze]], [[Black Bronze]] or [[Bismuth Bronze]].<br />
<br />
'''All the recipes for tool and weapon molds can be found at the [[Clay Tool Molds]] page.''' [[File:Grid_Ceramic_Mold_Pick.png|link=Clay Tool Molds]]<br />
<br />
Place an empty or partially filled [[Pottery#Ceramic Mold|Ceramic Tool, Weapon, or Ingot Mold]] into the slot to fill it with metal from the vessel. It takes 100 units of metal to completely fill an empty Ceramic Mold. The text in the vessel's GUI will be updated to show the amount of metal remaining in the vessel.<br />
<br />
[[File:VesselFill.gif|link=]]<br />
<br />
=== [[File:Grid_Ceramic_Mold.png]] Ceramic Mold ===<br />
<br />
[[Pottery#Ceramic_Mold|Ceramic Molds]] can be used to transfer molten metal from a Ceramic Vessel to a ceramic tool or weapon mold, and to create [[Ingot]]s.<br />
<br />
==== Casting ====<br />
<br />
While the full ceramic mold is at liquid temperature, right click with it in your hand to open the casting GUI. You will see an arrow with one slot to its left and two to its right. The leftmost slot will contain the filled mold. Place a ''single'' empty tool or weapon mold into the first slot on the right to begin the transfer. Once the transfer is complete the tool mold will move into the output slot and will show itself filled with metal.<br />
<br />
[[File:MoldGUI.gif|link=]]<br />
<br />
Retrieve the filled tool mold and the now-empty Ceramic Mold from the slots on the left. There is a chance that the Ceramic Ingot Mold will be broken and lost during this process.<br />
<br />
Once the mold is full, place it into your crafting area and retrieve the finished tool or weapon head from the output. The mold will be destroyed in the process.<br />
<br />
{| cellspacing=10<br />
|{{Grid/Inventory Table<br />
|B2= Ceramic Mold Axe (Copper)<br />
|Output = Axe Head (Copper)<br />
}}<br />
|{{Grid/Inventory Table<br />
|B1= Axe Head (Copper)<br />
|B2= Stick<br />
|Output = Copper Axe<br />
}}<br />
|}<br />
<br />
==== Combining ====<br />
<br />
The casting interface can also be used to combine partially filled liquid unshaped metals. While both partially filled molds are at liquid temperature, right click with one in your hand to open the casting GUI. You will see an arrow with one slot to its left and two to its right. The leftmost slot will contain the clicked partially filled mold. Place the second partially filled mold into the first slot on the right to begin the transfer. If the combination of the two partially filled molds contains more units than a single mold can hold, the transfer will simply stop when the second mold is full, leaving any remaining metal in the first mold.<br />
<br />
==== Ingots ====<br />
<br />
A Ceramic Mold which is filled with metal can also be used to create an ingot. Simply place the filled mold in your crafting area and retrieve the ingot from the output. The empty mold will be returned to your inventory although there is a chance of it breaking and being lost.<br />
<br />
Creating an ingot in this way will only work if the metal is in a solid state. The temperature will be carried over from the unshaped ingot temperature.<br />
<br />
{{Grid/Inventory Table<br />
|B2= Unshaped Copper<br />
|Output= Copper Ingot<br />
}}<br />
<br />
== [[Configuration]] ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Option<br />
! Default<br>Value<br />
! Description<br />
|-<br />
| {{TFCOptionGroup|general| |Miscellaneous options.}}<br />
|-<br />
| {{TFCOptionVar|pitKilnBurnTime|8|The number of hours that the pit kiln should burn before being completed.}}<br />
|}<br />
<br />
<br />
{{Blocks}}</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Pottery&diff=16035Pottery2014-11-17T01:10:08Z<p>Peffern: added that jugs can't be used on hot springs</p>
<hr />
<div>= Clay =<br />
<br />
== Clay Forming ==<br />
<br />
The five basic clay formed objects are; Clay Jug, Clay Vessel, Clay Mold, Clay Bowl, and the Large Clay Vessel. Clay objects are created using an interface similar to knapping. To open this interface, you must right-click with a stack of '''5''' or more clay.<br />
{| cellspacing=10<br />
! Clay Jug<br />
! Clay Vessel<br />
! Clay Mold<br />
|-<br />
|{{Grid/Knapping<br />
|A1= CFD|B1= CFL; CFD |C1= CFD|D1= CFD; CFL |E1= CFD<br />
|A2= CFL; CFD|B2= CFL|C2= CFL|D2= CFL |E2= CFD; CFL<br />
|A3= CFL|B3= CFL; CFD|C3= CFL|D3= CFD; CFL |E3= CFL<br />
|A4= CFL; CFD|B4= CFL|C4= CFL|D4= CFL |E4= CFD; CFL<br />
|A5= CFL; CFD|B5= CFL; CFD|C5= CFL|D5= CFD; CFL |E5= CFD; CFL<br />
|Output= Clay Jug<br />
}}<br />
|{{Grid/Knapping<br />
|A1= CFD|B1= CFL|C1= CFL|D1= CFL |E1= CFD<br />
|A2= CFL|B2= CFL|C2= CFL|D2= CFL |E2= CFL<br />
|A3= CFL|B3= CFL|C3= CFL|D3= CFL |E3= CFL<br />
|A4= CFL|B4= CFL|C4= CFL|D4= CFL |E4= CFL<br />
|A5= CFD|B5= CFL|C5= CFL|D5= CFL|E5= CFD<br />
|Output= Clay Vessel<br />
}}<br />
|{{Grid/Knapping<br />
|A1= CFL|B1= CFL|C1= CFL|D1= CFL |E1= CFL<br />
|A2= CFL|B2= CFD; CFL|C2= CFD|D2= CFL; CFD |E2= CFL<br />
|A3= CFL|B3= CFD; CFL|C3= CFD|D3= CFL; CFD |E3= CFL<br />
|A4= CFL|B4= CFD; CFL|C4= CFD|D4= CFL; CFD |E4= CFL<br />
|A5= CFL|B5= CFL|C5= CFL|D5= CFL|E5= CFL<br />
|Output= Clay Mold, 2<br />
}}<br />
|-<br />
! Clay Bowl<br />
! Clay Large Vessel<br />
|-<br />
|{{Grid/Knapping<br />
|A1= CFD|B1= CFD|C1= CFD|D1= CFD |E1= CFD<br />
|A2= CFD|B2= CFD; CFD|C2= CFD|D2= CFD; CFD |E2= CFD<br />
|A3= CFD|B3= CFD; CFD|C3= CFD|D3= CFD; CFD |E3= CFD<br />
|A4= CFL|B4= CFD; CFD|C4= CFD|D4= CFD; CFD |E4= CFL<br />
|A5= CFD|B5= CFL|C5= CFL|D5= CFL|E5= CFD<br />
|Output= Clay Bowl, 4<br />
}}<br />
|{{Grid/Knapping<br />
|A1= CFL|B1= CFD|C1= CFD|D1= CFD |E1= CFL<br />
|A2= CFL|B2= CFD; CFD|C2= CFD|D2= CFD; CFD |E2= CFL<br />
|A3= CFL|B3= CFD; CFD|C3= CFD|D3= CFD; CFD |E3= CFL<br />
|A4= CFL|B4= CFD; CFD|C4= CFD|D4= CFD; CFD |E4= CFL<br />
|A5= CFL|B5= CFL|C5= CFL|D5= CFL|E5= CFL<br />
|Output= Clay Vessel Large<br />
}}<br />
|}<br />
'''For tool and weapon mold recipes, refer to [[Clay Tool Molds]].'''<br />
<br />
== Using Clay Items ==<br />
<br />
{| cellspacing=10<br />
|width=128|[[File:PlacedPottery.png|link=]]<br />
|Clay items are of no use until they have been fired. Prior to firing they can be stored in chests or can be placed on top of a block by sneaking (shift) then right-clicking the top of the block with the clay item. Up to four items may be placed this way per block. Where you click on the block determines which corner of that block the item will be placed on. The item will then float above the block and slowly spin, similar to a dropped item.<br />
<br />
Items placed will not despawn. To retrieve a placed item, sneak and right-click on the corner of the block that the item is floating above.<br />
|}<br />
<br />
= Ceramics =<br />
<br />
To be useful, clay items must first be "fired" (heated at a high temperature) to turn them into ceramics. Clay items are fired in a pit kiln.<br />
<br />
== Pit Kiln ==<br />
<br />
To create a pit kiln you need to first collect [[Straw]] by breaking tall grass with a [[knife]] or [[scythe]]. Straw is also a byproduct of [[Agriculture#Refining|refining grains]].<br />
<br />
*Dig a 1 deep hole. <br />
*''Place'' up to 4 items you wish to fire into the hole.<br />
** ''Note: Do not throw the pottery into the hole. It must be placed by sneaking (Default: {{key|Shift}}) and right-clicking with the pottery in hand.''<br />
*''Place'' 8 straw in the same block as your pottery until the block is half full. (Target the ground, not an item)<br />
** ''Note: Do not throw the straw into the hole. It must be placed by right-clicking with the straw in hand.''<br />
*''Place'' 8 [[Log]]s on top of the straw until the block is full and light it with a [[Firestarter]]. <br />
** ''Note: Do not throw the logs into the hole. It must be placed by right-clicking with the log in hand.''<br />
<br />
Once the fire finishes burning, you will be able to collect your ceramic items by sneaking and right-clicking on them with an empty hand, or by simply breaking the block to collect all of them at once.<br />
<br />
=== Top View ===<br />
<br />
<gallery mode="nolines" widths=225px heights=225px><br />
File:PitKiln_items_top.png|Items<br />
File:PitKiln_straw_top.png|Straw<br />
File:PitKiln_logs_top.png|Logs<br />
</gallery><br />
<br />
=== Side View ===<br />
<br />
'''''Important:''' The pit kiln will not work as pictured below. These images are in '''cross section''', with the required surrounding blocks removed for visibility.''<br />
<gallery mode="nolines" widths=225px><br />
File:PitKiln_items_cross.png|Items<br />
File:PitKiln_straw_cross.png|Straw<br />
File:PitKiln_logs_cross.png|Logs<br />
</gallery><br />
<br />
=== Template ===<br />
<br />
For increased ease of use, the following template is used on this wiki to represent items that are fired in a pit kiln:<br />
{{Grid/Pit Kiln<br />
|A1= Clay Mold Axe<br />
|Output= Ceramic Mold Axe<br />
}}<br />
<br />
== Using Ceramic Items ==<br />
<br />
Each time you use a ceramic item there is a chance of it breaking. The percentage is different for each type of item. When the item breaks, it will make a distinct sound.<br />
<br />
Ceramic items may be placed on top of blocks and retrieved from them in the same manner as described above for unfired clay items.<br />
<br />
=== [[File:Grid_Ceramic_Jug.png|link=]] Ceramic Jug ===<br />
<br />
The Ceramic Jug is used to carry water. It can be filled by right-clicking it into a block of standing fresh water. Flowing water, salt water, and hot water from springs will not work. You can drink from a jug of water by holding down the right mouse button, the same as you would when eating food. Drinking will replenish three bars of thirst and completely empty the jug. There is a very small chance that the jug will break on use.<br />
<br />
=== [[File:Grid_Ceramic_Vessel.png|link=]] Ceramic Vessel ===<br />
<br />
The ceramic vessel is one of the most versatile ceramic items. It has many uses; storage, smelting, metallurgy and casting.<br />
<br />
==== Storage ====<br />
<br />
A Ceramic Vessel can be used to store up to four stacks of items. The items must have a size of small, very small or tiny.<br />
<br />
To place items into a vessel, right-click with the vessel in hand to open up its GUI. You can use the GUI to transfer items between the vessel and your inventory, in the same manner as you would with a [[Chest]].<br />
<br />
A Ceramic Vessel with items in it can still be stored in your inventory, in a Chest or placed on the ground, thereby providing increased storage capacity. ''Note: [[Food]] stored inside of a vessel will decay at 50% the normal rate.''<br />
<br />
[[File:VesselFilled.png|link=]]<br />
<br />
==== Smelting Ore ====<br />
<br />
''Note: The Vessel can only smelt ores. If you have turned your metals into ingots, you will need to heat them in a forge to liquefy them, or use a [[Crucible]] if you plan on making alloys.''<br />
<br />
A Ceramic Vessel can be used to smelt [[Native Copper]], [[Tetrahedrite]] or [[Malachite]] ores into pure molten copper metal. To do this, fill the vessel with ore (stacks of different ores may be placed together in the same vessel) and then fire it in a kiln.<br />
<br />
After the firing, retrieve the vessel from the kiln and right-click it to open up its GUI. You will see that now instead of the usual four slots the vessel has only one and contains text describing the amount of metal it contains. This metal will remain liquid for about 10 Minecraft hours, starting after the firing completes. If the metal inside solidifies, you must fire it in a pit kiln again to re-melt it. ''Note: Vessels with molten metal inside will have a white, "Liquid" tooltip on them.''<br />
<br />
Once the metal has been completely drained from a vessel its GUI will revert to the normal four slots for storage the next time you open it.<br />
<br />
A vessel containing molten metal can be placed or stored like a normal vessel.<br />
<br />
[[File:VesselCopperOre.png|link=]]<br />
<br />
==== Metallurgy ====<br />
<br />
A Ceramic Vessel can also be used to create [[Bronze]], [[Black Bronze]] and [[Bismuth Bronze]].<br />
<br />
'''Before Firing:'''<br />
Place the necessary ores into a Ceramic Vessel, in the proper proportions for the desired type of bronze. For example, if you wanted to create normal [[Bronze]] then you would put copper ore (any combination of Native Copper, Malachite or Tetrahedrite) and Cassiterite into the vessel. For each alloy there is a [[Alloys|range of proportions]] which will produce the desired alloy so you don't have to hit an exact percentage, just be within the range.<br />
<br />
[[File:VesselOresForBronze.png|link=]]<br />
<br />
'''After Firing:'''<br />
If you got the proportions right then when you right-click the vessel it will open up the same single-slot GUI as described above for smelting pure ores. You can then transfer the molten bronze metal to a Ceramic Mold in the same way. If you got the proportions wrong then when you right-click the vessel you'll get the four-slot storage GUI showing the raw ores still sitting in the vessel, unchanged.<br />
<br />
[[File:VesselMoltenBronze.png|link=]]<br />
<br />
==== Casting ====<br />
<br />
Ceramic tool and weapon molds can be filled directly from a vessel containg [[Copper]], [[Bronze]], [[Black Bronze]] or [[Bismuth Bronze]].<br />
<br />
'''All the recipes for tool and weapon molds can be found at the [[Clay Tool Molds]] page.''' [[File:Grid_Ceramic_Mold_Pick.png|link=Clay Tool Molds]]<br />
<br />
Place an empty or partially filled [[Pottery#Ceramic Mold|Ceramic Tool, Weapon, or Ingot Mold]] into the slot to fill it with metal from the vessel. It takes 100 units of metal to completely fill an empty Ceramic Mold. The text in the vessel's GUI will be updated to show the amount of metal remaining in the vessel.<br />
<br />
[[File:VesselFill.gif|link=]]<br />
<br />
=== [[File:Grid_Ceramic_Mold.png]] Ceramic Mold ===<br />
<br />
[[Pottery#Ceramic_Mold|Ceramic Molds]] can be used to transfer molten metal from a Ceramic Vessel to a ceramic tool or weapon mold, and to create [[Ingot]]s.<br />
<br />
==== Casting ====<br />
<br />
While the full ceramic mold is at liquid temperature, right click with it in your hand to open the casting GUI. You will see an arrow with one slot to its left and two to its right. The leftmost slot will contain the filled mold. Place a ''single'' empty tool or weapon mold into the first slot on the right to begin the transfer. Once the transfer is complete the tool mold will move into the output slot and will show itself filled with metal.<br />
<br />
[[File:MoldGUI.gif|link=]]<br />
<br />
Retrieve the filled tool mold and the now-empty Ceramic Mold from the slots on the left. There is a chance that the Ceramic Ingot Mold will be broken and lost during this process.<br />
<br />
Once the mold is full, place it into your crafting area and retrieve the finished tool or weapon head from the output. The mold will be destroyed in the process.<br />
<br />
{| cellspacing=10<br />
|{{Grid/Inventory Table<br />
|B2= Ceramic Mold Axe (Copper)<br />
|Output = Axe Head (Copper)<br />
}}<br />
|{{Grid/Inventory Table<br />
|B1= Axe Head (Copper)<br />
|B2= Stick<br />
|Output = Copper Axe<br />
}}<br />
|}<br />
<br />
==== Combining ====<br />
<br />
The casting interface can also be used to combine partially filled liquid unshaped metals. While both partially filled molds are at liquid temperature, right click with one in your hand to open the casting GUI. You will see an arrow with one slot to its left and two to its right. The leftmost slot will contain the clicked partially filled mold. Place the second partially filled mold into the first slot on the right to begin the transfer. If the combination of the two partially filled molds contains more units than a single mold can hold, the transfer will simply stop when the second mold is full, leaving any remaining metal in the first mold.<br />
<br />
==== Ingots ====<br />
<br />
A Ceramic Mold which is filled with metal can also be used to create an ingot. Simply place the filled mold in your crafting area and retrieve the ingot from the output. The empty mold will be returned to your inventory although there is a chance of it breaking and being lost.<br />
<br />
Creating an ingot in this way will only work if the metal is in a solid state. The temperature will be carried over from the unshaped ingot temperature.<br />
<br />
{{Grid/Inventory Table<br />
|B2= Unshaped Copper<br />
|Output= Copper Ingot<br />
}}<br />
<br />
== [[Configuration]] ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Option<br />
! Default<br>Value<br />
! Description<br />
|-<br />
| {{TFCOptionGroup|general| |Miscellaneous options.}}<br />
|-<br />
| {{TFCOptionVar|pitKilnBurnTime|8|The number of hours that the pit kiln should burn before being completed.}}<br />
|}<br />
<br />
<br />
{{Blocks}}</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Hide&diff=16032Hide2014-11-16T03:15:11Z<p>Peffern: missed link to knife page</p>
<hr />
<div>{{Item<br />
|image=Hides.gif<br />
|invimage=Sheepskin<br />
|invimage2=Hide (Raw)<br />
|invimage3=Hide (Soaked)<br />
|invimage4=Hide (Scraped)<br />
|invimage5=Hide (Prepared)<br />
|stackable= Yes, 64<br />
|size= Tiny<br />
|weight= Light<br />
|itemid= 16996 - 1700<br />
}}<br />
<br />
== Obtaining ==<br />
<br />
=== Raw Hide/Sheepskin ===<br />
<br />
Raw Hide is dropped by Pigs, Cows, Deer and sheared Sheep, and drops in three sizes: Small, Medium, and Large. Only one Raw Hide is dropped by each animal, but larger animals drop larger hides.<br />
<br />
*''Note: unsheared [[Sheep]] drop Sheepskin, which can be crafted into [[Wool]] with a [[Knife]]. One Raw Hide is created as a by-product of the crafting.''<br />
{{Grid/Inventory Table<br />
|A1= |B1= Copper Knife<br />
|A2= |B2= Sheepskin<br />
|Output= Wool<br />
}}<br />
<br />
=== Soaked Hide ===<br />
<br />
Soaked hides represent the stage in leather tanning in which the hides have been soaked in a lime solution to loosen the fibers. Larger hides will absorb more limewater.<br />
<br />
Turning Raw Hide into Soaked Hide requires a [[Barrel#Limewater|Barrel of Limewater]]. Once filled to your desired amount, place the Raw Hide into the Barrel and seal it. You will not be able to open the Barrel until the process is completed. Once complete there will be Soaked Hide in the Barrel.<br />
{|<br />
! '''Input'''<br />
! '''Output'''<br />
|-<br />
|{{Grid/Barrel<br />
|Output= Hide (Raw) <br />
}}<br />
|{{Grid/Barrel<br />
|Output= Hide (Soaked)<br />
}}<br />
|-<br />
! '''Barrel of Limewater'''<br />
|}<br />
<br />
=== Scraped Hide ===<br />
<br />
Scraped Hides represent the step in leather tanning in which the fibers are removed from the hide, making a clean surface that won't rot as easily.<br />
<br />
Scraping a soaked hide requires a leather rack. First, a [[log]] needs to be place on its side. Then, a soaked hide can be placed on the log by right clicking. Using a [[knife]], each portion of the hide needs to be scraped clean. Finally, the hide can be removed from the log.<br />
<br />
=== Prepared Hide ===<br />
<br />
Prepared Hides represent the step in leather tanning in which the now scraped hides are washed in water to remove the basic lime used earlier in the processing. Once washed, they are ready to be tanned. Larger hides will use more water.<br />
<br />
Turning Scraped Hide into Prepared Hide requires a [[Barrel#Water|Barrel of Water]]. Once filled to your desired amount, place the Scraped Hide into the Barrel and seal it. You will not be able to open the Barrel until the process is completed. Once complete there will be Prepared Hide in the Barrel.<br />
{|<br />
! '''Input'''<br />
! '''Output'''<br />
|-<br />
|{{Grid/Barrel<br />
|Output= Hide (Scraped)<br />
}}<br />
|{{Grid/Barrel<br />
|Output= Hide (Prepared)<br />
}}<br />
|-<br />
! '''Barrel of Water'''<br />
|}<br />
<br />
== Usage ==<br />
<br />
A Large Raw Hide can be used to create a [[Straw & Hide Bed]]. To create the Straw & Hide Bed, right-click with the Large Raw Hide on two adjacent [[Thatch]] blocks. Small and Medium Raw Hides cannot be used to create a Straw & Hide Bed.<br />
<br />
Prepared Hides are used in producing [[Leather]]. Turning Prepared Hide into Leather requires a [[Barrel#Tannin|Barrel of Tannin]]. Once filled to the desired amount, place the Prepared Hide into the Barrel and seal it. You will not be able to open the Barrel until the process is completed. Once complete, there will be Leather in the Barrel. Larger hides will require more tannin, but will produce more leather.<br />
{|<br />
! '''Input'''<br />
! '''Output'''<br />
|-<br />
|{{Grid/Barrel<br />
|Output= Hide (Prepared)<br />
}}<br />
|{{Grid/Barrel<br />
|Output= Leather (TFC)<br />
}}<br />
|-<br />
! '''Barrel of Tannin'''<br />
|}<br />
<br />
<br />
{{Blocks}}</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Hide&diff=16031Hide2014-11-16T03:14:44Z<p>Peffern: updated information about scraping hides to include the leather rack and removed outdated crafting recipe</p>
<hr />
<div>{{Item<br />
|image=Hides.gif<br />
|invimage=Sheepskin<br />
|invimage2=Hide (Raw)<br />
|invimage3=Hide (Soaked)<br />
|invimage4=Hide (Scraped)<br />
|invimage5=Hide (Prepared)<br />
|stackable= Yes, 64<br />
|size= Tiny<br />
|weight= Light<br />
|itemid= 16996 - 1700<br />
}}<br />
<br />
== Obtaining ==<br />
<br />
=== Raw Hide/Sheepskin ===<br />
<br />
Raw Hide is dropped by Pigs, Cows, Deer and sheared Sheep, and drops in three sizes: Small, Medium, and Large. Only one Raw Hide is dropped by each animal, but larger animals drop larger hides.<br />
<br />
*''Note: unsheared [[Sheep]] drop Sheepskin, which can be crafted into [[Wool]] with a [[Knife]]. One Raw Hide is created as a by-product of the crafting.''<br />
{{Grid/Inventory Table<br />
|A1= |B1= Copper Knife<br />
|A2= |B2= Sheepskin<br />
|Output= Wool<br />
}}<br />
<br />
=== Soaked Hide ===<br />
<br />
Soaked hides represent the stage in leather tanning in which the hides have been soaked in a lime solution to loosen the fibers. Larger hides will absorb more limewater.<br />
<br />
Turning Raw Hide into Soaked Hide requires a [[Barrel#Limewater|Barrel of Limewater]]. Once filled to your desired amount, place the Raw Hide into the Barrel and seal it. You will not be able to open the Barrel until the process is completed. Once complete there will be Soaked Hide in the Barrel.<br />
{|<br />
! '''Input'''<br />
! '''Output'''<br />
|-<br />
|{{Grid/Barrel<br />
|Output= Hide (Raw) <br />
}}<br />
|{{Grid/Barrel<br />
|Output= Hide (Soaked)<br />
}}<br />
|-<br />
! '''Barrel of Limewater'''<br />
|}<br />
<br />
=== Scraped Hide ===<br />
<br />
Scraped Hides represent the step in leather tanning in which the fibers are removed from the hide, making a clean surface that won't rot as easily.<br />
<br />
Scraping a soaked hide requires a leather rack. First, a [[log]] needs to be place on its side. Then, a soaked hide can be placed on the log by right clicking. Using a knife, each portion of the hide needs to be scraped clean. Finally, the hide can be removed from the log.<br />
<br />
=== Prepared Hide ===<br />
<br />
Prepared Hides represent the step in leather tanning in which the now scraped hides are washed in water to remove the basic lime used earlier in the processing. Once washed, they are ready to be tanned. Larger hides will use more water.<br />
<br />
Turning Scraped Hide into Prepared Hide requires a [[Barrel#Water|Barrel of Water]]. Once filled to your desired amount, place the Scraped Hide into the Barrel and seal it. You will not be able to open the Barrel until the process is completed. Once complete there will be Prepared Hide in the Barrel.<br />
{|<br />
! '''Input'''<br />
! '''Output'''<br />
|-<br />
|{{Grid/Barrel<br />
|Output= Hide (Scraped)<br />
}}<br />
|{{Grid/Barrel<br />
|Output= Hide (Prepared)<br />
}}<br />
|-<br />
! '''Barrel of Water'''<br />
|}<br />
<br />
== Usage ==<br />
<br />
A Large Raw Hide can be used to create a [[Straw & Hide Bed]]. To create the Straw & Hide Bed, right-click with the Large Raw Hide on two adjacent [[Thatch]] blocks. Small and Medium Raw Hides cannot be used to create a Straw & Hide Bed.<br />
<br />
Prepared Hides are used in producing [[Leather]]. Turning Prepared Hide into Leather requires a [[Barrel#Tannin|Barrel of Tannin]]. Once filled to the desired amount, place the Prepared Hide into the Barrel and seal it. You will not be able to open the Barrel until the process is completed. Once complete, there will be Leather in the Barrel. Larger hides will require more tannin, but will produce more leather.<br />
{|<br />
! '''Input'''<br />
! '''Output'''<br />
|-<br />
|{{Grid/Barrel<br />
|Output= Hide (Prepared)<br />
}}<br />
|{{Grid/Barrel<br />
|Output= Leather (TFC)<br />
}}<br />
|-<br />
! '''Barrel of Tannin'''<br />
|}<br />
<br />
<br />
{{Blocks}}</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Log&diff=16030Log2014-11-16T03:12:38Z<p>Peffern: </p>
<hr />
<div>{{Block<br />
|image=Logs.gif<br />
|image2=Logpile.png<br />
|invimage=Log (Acacia)<br />
|invimage2=Log (Ash)<br />
|invimage3=Log (Aspen)<br />
|invimage4=Log (Birch)<br />
|invimage5=Log (Chestnut)<br />
|invimage6=Log (Douglas Fir)<br />
|invimage7=Log (Hickory)<br />
|invimage8=Log (Kapok)<br />
|invimage9=Log (Maple)<br />
|invimage10=Log (Oak)<br />
|invimage11=Log (Pine)<br />
|invimage12=Log (Sequoia)<br />
|invimage13=Log (Spruce)<br />
|invimage14=Log (Sycamore)<br />
|invimage15=Log (White Cedar)<br />
|invimage16=Log (White Elm)<br />
|invimage17=Log (Willow)<br />
|gravity= No<br />
|transparent= No<br />
|tool= Axe<br />
|tool2= Saw<br />
|stackable= Yes, 16<br />
|size= Medium<br />
|weight= Medium<br />
|blockid= 16554:0 - 16554:15<br />
|notes=<br />
}}<br />
<br />
== Obtaining ==<br />
<br />
Logs are gathered by chopping down [[Trees]] with an [[Axe]]. Chop the bottom-most log to fell the entire tree. If the axe does not have enough durability to fell the entire tree, as many logs as possible starting from the top of the tree will be chopped and the axe will break.<br />
<br />
Player placed logs can also be harvested with a [[Saw]].<br />
<br />
== Usage ==<br />
<br />
=== Crafting Recipes ===<br />
<br />
{| cellspacing=10<br />
!Lumber<br />
!Support Beams<br />
|-<br />
|{{Grid/Inventory Table<br />
|shapeless=1<br />
|A1= |B1=<br />
|A2= Copper Saw |B2= Log (Oak)<br />
|Output= Lumber (Oak),8<br />
}}<br />
|{{Grid/Inventory Table<br />
|A1= Tin Saw |B1= Log (Chestnut) |C2= <br />
|A2= |B2= Log (Chestnut) |C3=<br />
|Output= VBeam (Chestnut),8<br />
}}<br />
|-<br />
!Fences<br />
|-<br />
|{{Grid/Crafting Table<br />
|A1= Log (Oak) |B1= Lumber (Oak) |C1= Log (Oak)<br />
|A2= Log (Oak) |B2= Lumber (Oak) |C2= Log (Oak)<br />
|Output= Fence (Oak), 6<br />
}}<br />
|}<br />
<br />
=== Sticks ===<br />
<br />
Breaking a log with a [[Hammer]] will yield 1-3 [[stick]]s.<br />
<br />
=== Fuel ===<br />
<br />
Logs are the primary source of fuel for [[firepit|fire pits]]. They can either be manually placed inside the fire pit's GUI, or they can simply be tossed (Default: {{key|Q}}) on the top of the fire pit to be consumed. Different logs burn for different lengths ranging from 50 to 112.5 seconds, and at different temperatures.<br />
<br />
{| class="wikitable sortable"<br />
! scope="col" | Name <br />
! scope="col" | Burn<br>Length <br />
! scope="col" | Burn<br>Temperature<br />
|-<br />
| [[File:Grid Log (Acacia).png|link=]] Acacia <br />
|data-sort-value=1| Shortest<br />
|style="color:#aa0000;" data-sort-value=3| '''Dark Red**'''<br />
|-<br />
| [[File:Grid Log (Ash).png|link=]] Ash <br />
|data-sort-value=2| Shorter<br />
|style="color:#aa0000;" data-sort-value=4| '''Dark Red***'''<br />
|-<br />
| [[File:Grid Log (Aspen).png|link=]] Aspen<br />
|data-sort-value=1| Shortest<br />
|style="color:#aa0000;" data-sort-value=2| '''Dark Red*'''<br />
|-<br />
| [[File:Grid Log (Birch).png|link=]] Birch <br />
|data-sort-value=4| Long<br />
|style="color:#aa0000;" data-sort-value=3| '''Dark Red**'''<br />
|-<br />
| [[File:Grid Log (Chestnut).png|link=]] Chestnut <br />
|data-sort-value=3| Short<br />
|style="color:#aa0000;" data-sort-value=3| '''Dark Red**'''<br />
|-<br />
| [[File:Grid Log (Douglas Fir).png|link=]] Douglas Fir<br />
|data-sort-value=3| Short<br />
|style="color:#aa0000;" data-sort-value=5| '''Dark Red****'''<br />
|-<br />
| [[File:Grid Log (Hickory).png|link=]] Hickory <br />
|data-sort-value=5| Longer<br />
|style="color:#ff5555;" data-sort-value=6| '''Bright Red'''<br />
|-<br />
| [[File:Grid Log (Kapok).png|link=]] Kapok <br />
|data-sort-value=1| Shortest<br />
|style="color:#aa0000;" data-sort-value=3| '''Dark Red**'''<br />
|-<br />
| [[File:Grid Log (Maple).png|link=]] Maple <br />
|data-sort-value=5| Longer<br />
|style="color:#ff5555;" data-sort-value=6| '''Bright Red'''<br />
|-<br />
| [[File:Grid Log (Oak).png|link=]] Oak <br />
|data-sort-value=6| Longest<br />
|style="color:#aa0000;" data-sort-value=5| '''Dark Red****'''<br />
|-<br />
| [[File:Grid Log (Pine).png|link=]] Pine <br />
|data-sort-value=2| Shorter<br />
|style="color:#aa0000;" data-sort-value=2| '''Dark Red*'''<br />
|-<br />
| [[File:Grid Log (Sequoia).png|link=]] Sequoia <br />
|data-sort-value=4| Long<br />
|style="color:#aa0000;" data-sort-value=2| '''Dark Red*'''<br />
|-<br />
| [[File:Grid Log (Spruce).png|link=]] Spruce <br />
|data-sort-value=3| Short<br />
|style="color:#aa0000;" data-sort-value=1| '''Dark Red'''<br />
|-<br />
| [[File:Grid Log (Sycamore).png|link=]] Sycamore <br />
|data-sort-value=4| Long<br />
|style="color:#aa0000;" data-sort-value=2| '''Dark Red*'''<br />
|- <br />
| [[File:Grid Log (White Cedar).png|link=]] White Cedar <br />
|data-sort-value=3| Short<br />
|style="color:#aa0000;" data-sort-value=2| '''Dark Red*'''<br />
|-<br />
| [[File:Grid Log (White Elm).png|link=]] White Elm <br />
|data-sort-value=4| Long<br />
|style="color:#aa0000;" data-sort-value=3| '''Dark Red**'''<br />
|-<br />
| [[File:Grid Log (Willow).png|link=]] Willow <br />
|data-sort-value=1| Shortest<br />
|style="color:#aa0000;" data-sort-value=1| '''Dark Red'''<br />
|}<br />
<br />
=== Leather Rack ===<br />
A horizontally placed log will function as a [[leather]] rack, allowing the use of a [[knife]] to scrape a [[Hides | soaked hide]]. <br />
<br />
== Log Piles ==<br />
<br />
<br />
Log piles allow for convenient, resource-free storage of logs. They are also required in the creation of [[charcoal]] and the lighting of a [[Pottery#Pit Kiln|pit kiln]].<br />
<br />
To create a log pile, sneak (Default: {{key|Shift}}) and right-click while holding a log. The pile can only be placed on top of a solid block, or a full log pile. Right-clicking on a partially full log pile with a log will allow you to place logs in that pile without opening the GUI. Right-clicking on the top or side of a full log pile with a log will place a new log pile. Right-clicking on an existing log pile while not holding a log will open the log pile GUI.<br />
<br />
A log pile can store up to 16 logs in 4 stacks of 4. Log piles can have different types of logs.<br />
<br />
''Note: Log piles in the world use the same graphic regardless of what type of log was used to create them.''<br />
<br />
== History ==<br />
<br />
{{History|b}}<br />
{{History||v1|Added Support Beam recipe.}}<br />
{{History||v1g|Possible to press your sneak key while holding a log and simply place a new pile on top of an old one instead of filling it.}}<br />
{{History||v2 Build 25|Added throwing of a log on top of the fire pit to automatically add it to the fuel stack.}}<br />
{{History||v2 Build 47|Added bowl recipe.}}<br />
{{History||v2 Build 51|Logs can be placed vertically or horizontally just as vanilla.|No longer possible to place log piles on top of non-full log piles.}}<br />
{{History||v2 Build 52|Changed log placement. The side of a block that you click on is where the inner part of the log is placed.}}<br />
{{History||Build 58|Chopping down trees uses up 1 durability per log contained in the tree.}}<br />
{{History||Build 61|Added smashing of a log in the world using a hammer to get sticks.}}<br />
{{History||Build 70|Using a stone axe to chop trees results in a 10% chance for a block to not yield a log.}}<br />
{{History||77.0|Log piles cannot be created on top of non-solid blocks, nor other log piles that are not completely full of logs.|Added use of log piles for fuel source in pit kilns.}}<br />
{{History||78.0|Added Acacia logs.|Added fence recipe.}}<br />
{{History|foot}}<br />
<br />
== Gallery ==<br />
<br />
<gallery mode="packed" heights=150px><br />
File:Logpilegui.png|A partially filled log pile GUI.<br />
</gallery><br />
<br />
<br />
{{Blocks}}</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Saw&diff=16029Saw2014-11-16T03:06:36Z<p>Peffern: saws are also used to break planks, and are used instead of axes</p>
<hr />
<div>{{Item<br />
|title= Saw<br />
|image= Copper Saw.png; Bismuth Bronze Saw.png; Black Bronze Saw.png; Bronze Saw.png; Wrought Iron Saw.png; Steel Saw.png; Black Steel Saw.png; Blue Steel Saw.png; Red Steel Saw.png<br />
|invimage= Copper Saw<br />
|invimage2= Bismuth Bronze Saw<br />
|invimage3= Black Bronze Saw<br />
|invimage4= Bronze Saw<br />
|invimage5= Wrought Iron Saw<br />
|invimage6= Steel Saw<br />
|invimage7= Black Steel Saw<br />
|invimage8= Blue Steel Saw<br />
|invimage9= Red Steel Saw<br />
|stackable= No<br />
|size= Medium<br />
|weight= Medium <br />
|itemid= 16532 - 16539 <br><br />
16541<br />
}}<br />
<br />
== Obtaining ==<br />
<br />
=== Metal Saw ===<br />
<br />
Metal Saws can only be made from [[Metals#Tool Metals|tool metals]]. They can be cast in ceramic molds, or worked on a metal anvil.<br />
<br />
==== Casting ====<br />
<br />
{{main|Metalworking Industry#Casting|Casting}}<br />
[[Bismuth Bronze]], [[Black Bronze]], [[Bronze]], and [[Copper]] Saws can be cast using a [[Vessel]] or a [[Ceramic Mold]] instead of working on an anvil.<br />
<br />
===== Ceramic Mold =====<br />
<br />
{| cellspacing="10"<br />
!Making the Clay Tool Mold<br />
!Firing the Mold<br />
|-<br />
|{{Grid/Knapping<br />
|A1= CFD; CFL |B1= CFD; CFL |C1= CFL|D1= CFL; CFD|E1=CFL; CFD<br />
|A2= CFD; CFL |B2= CFD; CFL |C2= CFD |D2=CFL; CFD |E2=CFL; CFD<br />
|A3= CFL|B3= CFD |C3= CFD |D3= CFD |E3= CFL<br />
|A4= CFL; CFD|B4= CFD |C4= CFD |D4= CFD |E4= CFD; CFL<br />
|A5= CFL; CFD|B5=CFL; CFD |C5= CFL|D5= CFD; CFL |E5= CFD; CFL<br />
|Output= Clay Mold Saw<br />
}}<br />
|{{Grid/Pit Kiln<br />
|A1= Clay Mold Saw<br />
|Output= Ceramic Mold Saw<br />
}}<br />
|}<br />
<br />
===== Vessel =====<br />
<br />
Place an empty or partially filled saw mold into the slot to fill it with metal from the vessel. It takes 100 units of metal to completely fill an empty Ceramic Mold. The text in the vessel's GUI will be updated to show the amount of metal remaining in the vessel.<br />
<br />
{{Grid/Vessel<br />
|Units=100<br />
|A1= Ceramic Mold Saw; Ceramic Mold Saw (Copper)<br />
}}<br />
<br />
===== Unshaped Ingot =====<br />
<br />
To fill the saw mold from a ceramic ingot mold, right click the ''liquid'' unshaped ingot to open the casting interface:<br />
{| cellspacing="10"<br />
|{{Grid/Ceramic Mold<br />
|A1= Unshaped Copper;; Unshaped Bismuth Bronze;; Unshaped Black Bronze;; Unshaped Bronze; |A2= Ceramic Mold Saw; Ceramic Mold<br />
|Output= ; Ceramic Mold Saw (Copper);; Ceramic Mold Saw (Bismuth Bronze);; Ceramic Mold Saw (Black Bronze);; Ceramic Mold Saw (Bronze)<br />
}}<br />
|}<br />
Put the ceramic Saw mold in the second input slot and wait for the filled mold to finished.<br />
<br />
{| cellspacing="10"<br />
!Removing the Blade from the Mold<br />
!Finishing the Saw<br />
|-<br />
|{{Grid/Inventory Table<br />
|A2= |B2= Ceramic Mold Saw (Copper); Ceramic Mold Saw (Bismuth Bronze); Ceramic Mold Saw (Black Bronze); Ceramic Mold Saw (Bronze)|C2= <br />
|Output= Saw Blade (Copper); Saw Blade (Bismuth Bronze); Saw Blade (Black Bronze); Saw Blade (Bronze)<br />
}}<br />
|{{Grid/Inventory Table<br />
|A1= |B1= Saw Blade (Copper); Saw Blade (Bismuth Bronze); Saw Blade (Black Bronze); Saw Blade (Bronze) |C1= <br />
|A2= |B2= Stick |C2= <br />
|Output= Copper Saw; Bismuth Bronze Saw; Black Bronze Saw; Bronze Saw<br />
}}<br />
|}<br />
<br />
==== Smithing ====<br />
<br />
{{main|Anvil#Working|Working}}<br />
Saw Blades can also be crafted by using ingots on an [[anvil]] with a [[hammer]]. This is the only option for higher tier metals that cannot be cast. The durability depends both on the metal used and the skill of the smith forging the tool.<br />
<br />
===== Smithing the Saw Blade =====<br />
<br />
{|class="wikitable" style="text-align:center;"<br />
!colspan=3| [[Anvil#Rules|Working Rules]]<br />
|-<br />
|[[File: Grid Anvil Hit Light.png]] [[File: Grid Anvil Hit Medium.png]] [[File: Grid Anvil Hit Heavy.png]]<br />
|[[File: Grid Anvil Hit Light.png]] [[File: Grid Anvil Hit Medium.png]] [[File: Grid Anvil Hit Heavy.png]]<br />
|<br />
|-<br />
|Hit, Last<br />
|Hit, Second From Last<br />
|Any<br />
|}<br />
<br />
{{Grid/Anvil<br />
|A1=Steel Ingot; |B1= ; Saw Blade (Steel) |C1= Saw Blade (Steel)<br />
|Tool= Stone Hammer<br />
}}<br />
<br />
===== Finishing the Saw =====<br />
<br />
{{Grid/Inventory Table<br />
|A1= |B1= Saw Blade (Steel) |C1= <br />
|A2= |B2= Stick |C2= <br />
|A3= |B3= |C3=<br />
|Output= Steel Saw<br />
}}<br />
<br />
== Usage ==<br />
<br />
Saws can be used to break player placed [[log]]s and [[planks]] and to gather saplings from [[Fruit Tree]]s instead of [[axe]]s.<br />
<br />
=== Planks ===<br />
<br />
{| cellspacing=10<br />
|{{Grid/Inventory Table<br />
|shapeless=1<br />
|A1= |B1= |C1=<br />
|A2= Log (Oak) |B2= Steel Saw |C2=<br />
|A3= |B3= |C3=<br />
|Output= Lumber (Oak),8<br />
}}<br />
|{{Grid/Inventory Table<br />
|shapeless=1<br />
|A1= Copper Saw |A2 = Planks (Oak)<br />
|Output= Lumber (Oak), 4<br />
}}<br />
|}<br />
<br />
=== Support Beams ===<br />
<br />
Combining two [[logs]], from any tree of the same type with a saw creates eight [[Support Beams|support beams]] like shown in the recipes below.<br />
{{Grid/Inventory Table<br />
|A1= Steel Saw |B1= Log (Chestnut)<br />
|A2= |B2= Log (Chestnut) <br />
|Output= VBeam (Chestnut), 8<br />
}}<br />
<br />
== Achievements ==<br />
<br />
{{main|Achievements}}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Icon<br />
! Achievement<br />
! In-game description<br />
! Prerequisites<br />
! Actual requirements (if different)<br />
|-<br />
| {{Achievement|Copper Saw}}<br />
! Carpenter<br />
| Craft a saw<br />
| Chalcolithic<br />
| Pull a saw out of the output slot of a crafting grid.<br />
|}<br />
<br />
== History ==<br />
<br />
{{History|b}}<br />
{{History||v2 Buid 47|Saws give 12 planks from a single log.}}<br />
{{History||v2 Build 51|Saws give 8 planks from a single log.|Supports can only be made with a saw.}}<br />
{{History||Build 70|Saws cannot be used for felling trees.}}<br />
{{History||77.0|Planks can only be made with a saw.}}<br />
{{History||78.0|Saws can be used to un-craft plank blocks into 4 planks.}}<br />
{{History|foot}}<br />
<br />
<br />
{{Blocks}}<br />
[[Category:Tools]]</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Planks&diff=16028Planks2014-11-16T03:03:57Z<p>Peffern: The armor stand recipe is no longer disabled as of 79.7</p>
<hr />
<div>{{Block<br />
|image=PlankBlocks.gif<br />
|invimage=Planks (Acacia)<br />
|invimage2=Planks (Ash)<br />
|invimage3=Planks (Aspen)<br />
|invimage4=Planks (Birch)<br />
|invimage5=Planks (Chestnut)<br />
|invimage6=Planks (Douglas Fir)<br />
|invimage7=Planks (Hickory)<br />
|invimage8=Planks (Kapok)<br />
|invimage9=Planks (Maple)<br />
|invimage10=Planks (Oak)<br />
|invimage11=Planks (Pine)<br />
|invimage12=Planks (Sequoia)<br />
|invimage13=Planks (Spruce)<br />
|invimage14=Planks (Sycamore)<br />
|invimage15=Planks (White Cedar)<br />
|invimage16=Planks (White Elm)<br />
|invimage17=Planks (Willow)<br />
|gravity= No<br />
|transparent= No<br />
|tool= Axe<br />
|stackable= Yes, 32<br />
|size= Medium<br />
|weight= Heavy<br />
|blockid= 5:0 - 5:15<br><br />
2122<br />
|notes=<br />
}}<br />
<br />
== Obtaining ==<br />
<br />
Planks are crafted with 4 [[Lumber]] of the same wood type.<br />
<br />
{{Grid/Inventory Table<br />
|A1= Lumber (Oak) |B1= Lumber (Oak)<br />
|A2= Lumber (Oak) |B2= Lumber (Oak)<br />
|Output= Planks (Oak)<br />
}}<br />
<br />
== Usage ==<br />
<br />
=== Storage ===<br />
<br />
Lumber can also be recovered from their block form using a saw.<br />
{{Grid/Inventory Table<br />
|shapeless=1<br />
|A1= Copper Saw |A2 = Planks (Oak)<br />
|Output= Lumber (Oak), 4<br />
}}<br />
<br />
=== Crafting ===<br />
<br />
{| cellspacing=10<br />
!Fence Gate<br />
!Armor Stand<br />
|-<br />
|{{Grid/Crafting Table<br />
|A1= Lumber (Oak) |B1= Planks (Oak) |C1= Lumber (Oak)<br />
|A2= Lumber (Oak) |B2= Planks (Oak) |C2= Lumber (Oak)<br />
|Output= Fence Gate (Oak), 2<br />
}}<br />
|{{Grid/Crafting Table<br />
|A1= Lumber (Oak) |B1= Lumber (Oak) |C1= Lumber (Oak)<br />
|A2= |B2= Lumber (Oak) |C2=<br />
|A3= Planks (Oak) |B3= Planks (Oak) |C3= Planks (Oak) <br />
|Output= Armor Stand (Oak)<br />
}}<br />
|}<br />
<br />
The majority of the [http://www.minecraftwiki.net/wiki/Wood_Planks#As_a_crafting_ingredient vanilla recipes] are still the same.<br />
'''See [[Crafting Differences]] for changes and more resource-friendly recipes.'''<br />
<br />
== [[Configuration]] ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Option<br />
! Default<br>Value<br />
! Description<br />
|-<br />
| {{TFCOptionVar|enableVanillaRecipes|false|If true then the vanilla Minecraft recipes for creating the following items are enabled: wooden tools and weapons, sticks, planks, fence gates, wood stairs, and wood slabs.}}<br />
|}<br />
<br />
== History ==<br />
<br />
{{History|b}}<br />
{{History||v2 Build 47|Added plank items. Craft 4 in a square to make plank blocks.|Chest Recipe changed to use the new plank items. This is the equivalent of 2 vanilla planks to make a chest instead of 8.}}<br />
{{History||v2 Build 47b|Added recipes for doors, trapdoors, and signs using the new plank items.}}<br />
{{History||78.0|Plank blocks can be crafted back into plank items. 3 single planks by hand, or 4 if you use a saw. Removed wooden button recipe due to conflict.|Added Acacia Planks.}}<br />
{{History||78.7|Temporarily disabled the armor stand recipe.}}<br />
{{History||78.17|Removed splitting of plank blocks into plank items by hand, must use a saw.}}<br />
{{History||79.7|Added back in the Armor Stand Recipe.}}<br />
{{History|foot}}<br />
<br />
<br />
{{Blocks}}<br />
[[Category:Manufactured Items]]</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Food&diff=13784Food2014-05-22T16:48:21Z<p>Peffern: /* Added milk-consumption bug */</p>
<hr />
<div>== Nutrition ==<br />
<br />
There are five different categories of food: Fruit, Vegetable, Grain, Protein, and Dairy.<br />
<br />
{| class="wikitable" cellspacing=10<br />
|-<br />
!rowspan=4|Fruit<br />
| {{GridImage|Banana}}Banana<br />
| {{GridImage|Blackberries}} Blackberries<br />
| {{GridImage|Blueberries}} Blueberries<br />
| {{GridImage|Bunchberries}} Bunchberries<br />
| {{GridImage|Cherry}} Cherry<br />
| {{GridImage|Cloudberries}} Cloudberries<br />
|-<br />
| {{GridImage|Cranberries}} Cranberries<br />
| {{GridImage|Elderberries}} Edlerberries<br />
| {{GridImage|Gooseberries}} Gooseberries<br />
| {{GridImage|Green Apple}} Green Apple<br />
| {{GridImage|Lemon}} Lemon<br />
| {{GridImage|Olive}} Olive<br />
|-<br />
| {{GridImage|Orange}} Orange<br />
| {{GridImage|Peach}} Peach<br />
| {{GridImage|Plum}} Plum<br />
| {{GridImage|Raspberries}} Raspberries<br />
| {{GridImage|Red Apple}} Red Apple<br />
| {{GridImage|Snowberries}} Snowberries<br />
|-<br />
| {{GridImage|Strawberries}} Strawberries<br />
| {{GridImage|Wintergreen Berries}} Wintergreen Berries<br />
!colspan=4|<br />
|-<br />
!height=1 colspan=7|<br />
|-<br />
!rowspan=2|Vegetable<br />
| {{GridImage|Cabbage (Harvest)}} Cabbage<br />
| {{GridImage|Carrot (Harvest)}} Carrot<br />
| {{GridImage|Garlic (Harvest)}} Garlic<br />
| {{GridImage|Greenbean (Harvest)}} Green Beans<br />
| {{GridImage|Green Bell Pepper (Harvest)}} Green Bell Pepper<br />
| {{GridImage|Onion (Harvest)}} Onion<br />
|-<br />
| {{GridImage|Potato (Harvest)}} Potato<br />
| {{GridImage|Red Bell Pepper (Harvest)}} Red Bell Pepper<br />
| {{GridImage|Rutabaga (Harvest)}} Rutabaga<br />
| {{GridImage|Squash (Harvest)}} Squash<br />
| {{GridImage|Tomato (Harvest)}} Tomato<br />
| {{GridImage|Yellow Bell Pepper (Harvest)}} Yellow Bell Pepper<br />
|-<br />
!height=1 colspan=7|<br />
|-<br />
!rowspan=2| Grain<br />
| {{GridImage|Barley (Bread)}} Barley Bread<br />
| {{GridImage|Barley (Grain)}} Barley Grain<br />
| {{GridImage|Corn (Bread)}} Cornbread<br />
| {{GridImage|Maize (Harvest)}} Maize Ear<br />
| {{GridImage|Oat (Bread)}} Oat Bread<br />
| {{GridImage|Oat (Grain)}} Oat Grain<br />
|-<br />
| {{GridImage|Rice (Bread)}} Rice Bread<br />
| {{GridImage|Rice (Grain)}} Rice Grain<br />
| {{GridImage|Rye (Bread)}} Rye Bread<br />
| {{GridImage|Rye (Grain)}} Rye Grain<br />
| {{GridImage|Wheat (Bread)}} Wheat Bread<br />
| {{GridImage|Wheat (Grain)}} Wheat Grain<br />
|-<br />
!height=1 colspan=7|<br />
|-<br />
!rowspan=2| Protein<br />
| {{GridImage|Cooked Beef}} Cooked Beef<br />
| {{GridImage|Cooked Calamari}} Cooked Calamari<br />
| {{GridImage|Cooked Egg}} Cooked Egg<br />
| {{GridImage|Cooked Fish}} Cooked Fish<br />
| {{GridImage|Cooked Horse Meat}} Cooked Horse Meat<br />
| {{GridImage|Cooked Mutton}} Cooked Mutton<br />
|-<br />
| {{GridImage|Cooked Porkchop}} Cooked Pork<br />
| {{GridImage|Cooked Chicken}} Cooked Poultry<br />
| {{GridImage|Cooked Venison}} Cooked Venison<br />
| {{GridImage|Soybean (Harvest)}} Soybeans<br />
!colspan=2|<br />
|-<br />
!height=1 colspan=7|<br />
|-<br />
!Dairy<br />
| {{GridImage|Cheese}} Cheese<br />
| {{GridImage|Wooden Bucket (Milk)}} Milk<br />
!colspan=4|<br />
|}<br />
*''Other food items are listed under these categories in-game for searching purposes, but are inedible (e.g. Dough & Raw Meat)''<br />
*''While some foods are biologically different from their categories (tomatoes are actually a fruit), they have been placed in the category that is typically used by society. "Knowledge is knowing that a tomato is a fruit, wisdom is not putting it in a fruit salad." ― Miles Kington''<br />
<br />
<br />
[[File:HealthTab.png]]<br />
<br />
<br />
On initial spawn, [[The Player]] starts with each category of nutritional value at roughly 80% of the maximum amount. Each of these categories' levels are represented with a visual bar on the health tab of the player's inventory. As the player's hunger depletes, their nutrition bars will slowly deplete as well. In order to replenish the bar, the player must eat some food in that category. The first four categories account for 25% of the player's max health, with the dairy bar giving up to an additional 25% boost.<br />
<br />
''For example, a starting player with no levels has a possible max health of 800HP with all four of the first categories filled. If one of these categories are empty while the other three are full, the player will have a max health of 600HP. If the player has a full dairy bar in addition to all four of the main categories being full, they will have a max health of 1,000HP.''<br />
<br />
This change in HP is done behind the scenes, as the health bar will change to represent the altered max HP and will still fill completely regardless of the player's possible max health value.<br />
<br />
== Weight ==<br />
<br />
Every piece of food will have a weight value on its tool-tip. The maximum amount that a single slot can hold is 160 ounces(oz). Food sources that provide more than 160 oz of food (such as animals) will drop as many max-weight pieces as possible before dropping a single, non-max weight item. Multiple pieces of food that are underneath the maximum weight can be crafted together to create a single piece of food of the combined weight. Up to 9 pieces of food can be crafted together at once, and the output slot will produce single max weight pieces, consuming individual pieces in the grid until all that is left is a single non-max weight piece in the grid, or all the remaining pieces can combine into one of less than or equal to max weight (e.g. combining four 100 oz pieces will result in two 160 oz pieces and a single 80 oz piece left in the grid). This combining of food through the crafting table is meant to represent creating a bundle of multiple pieces, and not mashing the items together to create a single super food that weighs more than the average newborn child.<br />
<br />
When eating food, the player can consume a maximum of 5 oz at a time. The player's stomach can hold a maximum of 24 oz of food, and if their stomach level is above 19 oz, they will only consume enough to fill their stomach. This means that it is impossible to over-eat, and saturation is therefore only acquired through eating meals.<br />
<br />
== Decay ==<br />
<br />
For the majority of food, the decay level is represented via the durability bar on the item, as well as a numerical percentage on the tool-tip. The exception to this rule is milk, which has a tool-tip message of ''Fresh'', ''Old'', or ''Sour''. The rate at which a piece of food decays is dependent on the item, as well as the ambient temperature. Light levels affect temperature, so the best place to store food is in a cool, dark place. These general types of food decay in order of fastest to slowest: Unsalted Raw Meat/Cooked Eggs, Fruit, Cooked Meat, Salted Raw Meat, Grains/Vegetables, Cheese/Raw Eggs. <br />
<br />
Regardless of the type of food, decay rates are compounding (i.e. An apple with 50% decay will decay faster than an apple with 5% decay). To circumvent this, a piece of food that is decayed can be crafted with a knife to remove the decayed portion (e.g. crafting a 100 oz potato that is 25% decayed with a knife will result in a 75 oz potato with 0% decay). ''Milk cannot have its decay removed.'' If a piece of food that has no decay is crafted with a knife, it will be cut in half. This is useful for sharing food with multiple players.<br />
<br />
The tracking of decay is based off of the calendar date and time, so skipping time forwards through the use of a bed or commands will result in the food decaying the same amount as if that time frame had passed normally. This also means that items in environments that do not tick properly (such as on the ground, or in other mod's containers) will instantly update and make up the lost decay as soon as it enters a player's inventory. For example: A player kills a pig, and then walks away so that the items are in unloaded chunks. The player returns a few weeks later to pick up the pork that did not despawn because the chunks were unloaded. As soon as the pork enters the player's inventory, it will rapidly make up for the lost time, quickly decaying until it disintegrates in the player's hands.<br />
<br />
== Food Preparation ==<br />
<br />
=== Salt ===<br />
{{main|Powders#Salt|Salt}}<br />
Salt is used to extend the shelf life of raw meat.<br />
<br />
{{Grid/Inventory Table<br />
|shapeless=1<br />
|A1= Raw Beef |B1= Salt<br />
|Output= Raw Beef<br />
}}<br />
<br />
The meat will have &#8226;Salted on the tooltip and its decay rate will be cut in half.<br />
<br />
=== Cooking ===<br />
<br />
Raw foods can be cooked in either a [[firepit]] or a [[forge]]. With the exception of eggs, cooking raw food will make it decay at a slower rate.<br />
<br />
==== [[Item Temperature|Cooking Temps]] ====<br />
<br />
{| class="wikitable"<br />
! Food<br />
!styel="padding: 0px 4px 0px 4px;"| Cold<br />
!style="color:#aa0000; padding: 0px 4px 0px 4px;"| Warm<br />
!style="color:#aa0000; padding: 0px 4px 0px 4px;"| Hot<br />
!style="color:#aa0000; padding: 0px 4px 0px 4px;"| Very Hot<br />
|-<br />
| Beef<br />
|colspan="3" align="center"| {{GridImage|Raw Beef}}<br />
| align="center"| {{GridImage|Cooked Beef}}<br />
|-<br />
| Bread<br />
|colspan="3" align="center"| {{GridImage|Dough}} <br />
| align="center"| {{GridImage|Bread}} <br />
|-<br />
| Calamari<br />
|colspan="3" align="center"| {{GridImage|Raw Calamari}}<br />
| align="center"| {{GridImage|Cooked Calamari}}<br />
|-<br />
| Chicken<br />
|colspan="3" align="center"| {{GridImage|Raw Chicken}}<br />
| align="center"| {{GridImage|Cooked Chicken}}<br />
|-<br />
| Egg<br />
|colspan="3" align="center"| {{GridImage|Egg}}<br />
| align="center"| {{GridImage|Cooked Egg}}<br />
|-<br />
| Fish<br />
|colspan="3" align="center"| {{GridImage|Raw Fish}}<br />
| align="center"| {{GridImage|Cooked Fish}}<br />
|-<br />
| Horse Meat<br />
|colspan="3" align="center"| {{GridImage|Raw Horse Meat}}<br />
| align="center"| {{GridImage|Cooked Horse Meat}}<br />
|-<br />
| Meal<br />
|colspan="3" align="center"| [[File:Grid Meal.gif|link=]]<br />
| align="center"| {{GridImage|Wooden Bowl}}{{^|1}}<br />
|-<br />
| Mutton<br />
|colspan="3" align="center"| {{GridImage|Raw Mutton}}<br />
| align="center"| {{GridImage|Cooked Mutton}}<br />
|-<br />
| Porkchop<br />
|colspan="3" align="center"| {{GridImage|Raw Porkchop}}<br />
| align="center"| {{GridImage|Cooked Porkchop}}<br />
|-<br />
| Venison<br />
|colspan="3" align="center"| {{GridImage|Raw Venison}}<br />
| align="center"| {{GridImage|Cooked Venison}}<br />
|}<br />
{{^|1}} Meals heated to temperatures over <span style="color:#aa0000;">'''Very Hot'''</span> result in burning and loss of the meal.<br />
<br />
=== Bread ===<br />
<br />
Processing grains into bread doubles it's weight, providing more food from each harvest. For cereal crops, the harvest must first be refined by crafting it with a knife to get grains. The grains (or maize ear) are then ground in a [[quern]] to produce flour. Next, the flour is hydrated with a bucket of fresh water to produce dough which is double the weight. ''If the flour weighs more than 80 oz, crafting the dough will leave the flour in the crafting grid, minus the 80 oz used to create a max weight piece of dough.'' Finally, the dough can be cooked in either are firepit or a forge to produce edible bread.<br />
<br />
{| cellspacing="10"<br />
!Grain<br />
!Flour<br />
!Dough<br />
!Bread<br />
|-<br />
|{{Grid/Inventory Table<br />
|shapeless=1<br />
|A1=Stone_Knife |B1= Barley_(Harvest)<br />
|Output= Barley_(Grain)<br />
}}<br />
|{{Grid/Quern<br />
|A1=Barley (Grain)<br />
|Output= Barley (Flour)<br />
}}<br />
|{{Grid/Inventory Table<br />
|shapeless=1<br />
|A1= Barley_(Flour) |B1= Wooden Bucket (Water)<br />
|Output= Dough<br />
}}<br />
|{{Grid/Firepit<br />
|Input= Dough |IA=<br />
|Output= Barley (Bread)<br />
}}<br />
|}<br />
<br />
=== Cheese ===<br />
<br />
{{main|Barrel#Milk/Curdled Milk|Barrels}}<br />
Cheese is one of the slowest decaying foods. Leave at least one bucket's worth of space in a milk barrel to add vinegar to create curdled milk. A single bucket of milk and vinegar will result in a 40 oz block of cheese, with each additional bucket of milk adding another 20 oz. This means that a full barrel of curdled milk made from 7 milk buckets and a single vinegar bucket will produce a single, max size, 160 oz block of cheese. Remove the empty bucket when you are finished filling the barrel, then click seal and wait about 5 minutes to produce the cheese.<br />
<br />
{|<br />
! '''Input'''<br />
! '''Before Sealing'''<br />
! '''Output'''<br />
|-<br />
|{{Grid/Barrel<br />
|Output= Wooden Bucket (Vinegar)<br />
}}<br />
|{{Grid/Barrel<br />
|Output=<br />
}}<br />
|{{Grid/Barrel<br />
|Output= Cheese<br />
}}<br />
|-<br />
! '''Barrel of Milk'''<br />
! '''Barrel of Curdled Milk'''<br />
|}<br />
<br />
=== Meals ===<br />
<br />
Meals are a way for players to mix and match foods to create a dish which is able to give the player saturation. The quality of the meal is shown in the tool-tip labeled as ''Taste'', ranging from ''Terrible'' to ''Fantastic''. The tastier the meal, the more saturation it will give. In order to create a meal prep surface, the player must right click with a knife on the top of a solid wood, stone, or metal material block with a bowl in their inventory.<br />
<br />
''Note: Meals do not behave like other foods in that they cannot be crafted with a knife to remove decay or split into smaller pieces. This is the trade-off for being a multi-nutritional food that can give saturation boosts.''<br />
<br />
==== Recipes ====<br />
<br />
''Note: Meal recipes and their tastiness are specific to the seed used to create the world as well as the cooking skill level of the player, so recipes will not be the same between worlds unless you use the same seed and have the same skill level.''<br />
<br />
The food preparation surface is made up of four input slots for ingredients: a single 10 oz slot, two 4 oz slots, and a single 2 oz slot. As implied, the food in each slot must have at least that much non-decayed weight, and will have that much weight removed from it upon meal creation. Meals require a minimum of 14 oz of food, and 2 different food categories to be created. When utilizing both of the 4 oz slots, the two foods can be different items of the same category (e.g. a carrot and a tomato), or items from two different categories. If a meal is created using all four of the slots, 3-4 different food categories are required (a category for the 10 oz slot, 1-2 categories for the 4 oz slots, and a category for the 2 oz slot). If an invalid combination of food has been placed in the interface, the "Create" button will be grayed out so that the player cannot press it.<br />
<br />
==== Warming ====<br />
<br />
Meals with a taste value higher than 0% can be slightly improved by warming them in a fire pit or a forge. The meal only needs to be heated to warm to see the boost, but can be heated is high as very hot to allow time for it to cool and still have the boost a few minutes later. Be careful not to overcook the meal, as temperatures over very hot will burn it and just give an empty bowl.<br />
<br />
== [[Configuration]] ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Option<br />
! Default<br>Value<br />
! Description<br />
|-<br />
| {{TFCOptionGroup|food decay| |Options which affect food decay.}}<br />
|-<br />
| {{TFCOptionVar|FoodDecayMultiplier|1.0|This is a global multiplier for food decay. Unlike FoodDecayRate which only modifies the base decay and not the environmental effect upon decay, this multiplier will multiply against the entire amount. Set to 0 to turn decay off.}}<br />
|-<br />
| {{TFCOptionVar|FoodDecayRate|1.0170378966055869|This number causes base decay to equal 50% gain per day. If you wish to change, I recommend you look up a y-root calculator 1.0170378966055869517978300569768 ^ 24 {{=}} 1.5}}<br />
|-<br />
| {{TFCOptionVar|decayProtectionDays|24|If a food item has not been ticked for greater than or equal to this number of days than when it is ticked for the first time, only a small amount of decay will occur.}}<br />
|-<br />
| {{TFCOptionVar|useDecayProtection|true|Set this to false if you want food to auto decay when a chunk is loaded instead of limiting decay when a chunk has been unloaded for a long period.}}<br />
|}<br />
<br />
== History ==<br />
<br />
{{History|b}}<br />
{{History||Build 53|Added Meals.}}<br />
{{History||Build 58|When holding a Meal or Food in your hand, your hunger bar will now show a preview of how much of the hunger bar will be restored if you eat that item.}}<br />
{{History||77.0|Creating a meal prep area now requires a bowl in your inventory along with the knife.}}<br />
{{History||78.0|Added nutrition system and food decay.|Overhauled meal creation mechanic & removed potion effects.}}<br />
{{History|foot}}<br />
<br />
== Issues ==<br />
<br />
*Consuming a meal in a wooden bowl does not give the player the empty bowl back. This is intentional as eventually there is a possibility of ceramic bowls which will break occasionally, and metal bowls which may never break.<br />
*Milk cannot be consumed directly in order to replenish Dairy; it must be turned into [[Cheese]].<br />
<br />
== Trivia ==<br />
<br />
*There are 685,795 possible combinations for meal recipes.<br />
*[[Pottery##Ceramic_Vessel|Ceramic Vessel]]s decrease the rate food decays by 50%, making them ideal storage even after the ability to make chests.<br />
<br />
== Gallery ==<br />
<br />
<gallery><br />
File:FoodPrep1.png|A minimum size meal combination.<br />
File:FoodPrep2.png|A maximum size meal combination.<br />
File:FoodPrep3.png|The "Create" button is grayed out due to the vegetable category being used in multiple slot sizes.<br />
</gallery><br />
<br />
== See Also ==<br />
<br />
*[[Agriculture]]<br />
<br />
<br />
{{Blocks}}<br />
[[Category:Agriculture & Livestock]]</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Hammer&diff=13782Hammer2014-05-22T10:29:09Z<p>Peffern: /* added stone anvil bit */</p>
<hr />
<div>{{Item<br />
|title= Hammer<br />
|image= Stone Hammer.png; Copper Hammer.png; Bismuth Bronze Hammer.png; Black Bronze Hammer.png; Bronze Hammer.png; Wrought Iron Hammer.png; Steel Hammer.png; Black Steel Hammer.png; Blue Steel Hammer.png; Red Steel Hammer.png<br />
|invimage= Stone Hammer<br />
|invimage2= Copper Hammer<br />
|invimage3= Bismuth Bronze Hammer<br />
|invimage4= Black Bronze Hammer<br />
|invimage5= Bronze Hammer<br />
|invimage6= Wrought Iron Hammer<br />
|invimage7= Steel Hammer<br />
|invimage8= Black Steel Hammer<br />
|invimage9= Blue Steel Hammer<br />
|invimage10= Red Steel Hammer<br />
|stackable= No<br />
|size= Small<br />
|weight= Medium<br />
|itemid= 16627, 16629 - 16636, 16638<br />
}}<br />
<br />
== Obtaining ==<br />
<br />
=== Stone Hammer ===<br />
<br />
Unlike most stone tools, stone hammers have the same durability regardless of the type of stone used to make them. Stone Hammers can only be crafted with a [[stick]] as the handle.<br />
{{main|Rock}}<br />
<br />
{| cellspacing="10"<br />
! [[Knapping]] out the Hammer Head.<br />
! Finishing the Hammer.<br />
|-<br />
|{{Grid/Knapping<br />
|A1= |B1= |C1= |D1= |E1=<br />
|A2= terraRock 01 |B2= terraRock 01 |C2= terraRock 01 |D2= terraRock 01 |E2= terraRock 01 <br />
|A3= terraRock 01 |B3= terraRock 01 |C3= terraRock 01 |D3= terraRock 01 |E3= terraRock 01 <br />
|A4= |B4= |C4= terraRock 01 |D4= |E4=<br />
|A5= |B5= |C5= |D5= |E5=<br />
|Output= Stone Hammer Head<br />
}}<br />
|valign="top"|{{Grid/Inventory Table<br />
|A1= |B1= Stone Hammer Head<br />
|A2= |B2= Stick<br />
|Output= Stone Hammer<br />
}}<br />
|}<br />
<br />
=== Metal Hammer ===<br />
<br />
Metal Hammers can only be made from [[Metals#Tool Metals|tool metals]]. They can be cast in ceramic molds, or worked on a metal anvil.<br />
<br />
==== Casting ====<br />
<br />
{{main|Metalworking Industry#Casting|Casting}}<br />
[[Bismuth Bronze]], [[Black Bronze]], [[Bronze]], and [[Copper]] Hammers can be cast using a [[Vessel]] or a [[Ceramic Mold]] instead of working on an anvil.<br />
<br />
===== Ceramic Mold =====<br />
<br />
{| cellspacing="10"<br />
!Making the Clay Tool Mold<br />
!Firing the Mold<br />
|-<br />
|{{Grid/Knapping<br />
|A1= Clay flat light|B1= Clay flat light|C1= Clay flat light|D1= Clay flat light |E1= Clay flat light<br />
|A2= Clay Flat Dark|B2= Clay Flat Dark|C2= Clay Flat Dark|D2= Clay Flat Dark |E2= Clay Flat Dark<br />
|A3= Clay Flat Dark|B3= Clay Flat Dark|C3= Clay Flat Dark|D3= Clay Flat Dark |E3= Clay Flat Dark<br />
|A4= Clay flat light|B4= Clay flat light|C4= Clay Flat Dark|D4= Clay flat light |E4= Clay flat light<br />
|A5= Clay flat light|B5= Clay flat light|C5= Clay flat light|D5= Clay flat light |E5= Clay flat light<br />
|Output= Clay Mold Hammer<br />
}}<br />
|{{Grid/Pit Kiln<br />
|A1= Clay Mold Hammer<br />
|Output= Ceramic Mold Hammer<br />
}}<br />
|}<br />
<br />
===== Vessel =====<br />
<br />
Place an empty or partially filled Hammer mold into the slot to fill it with metal from the vessel. It takes 100 units of metal to completely fill an empty Ceramic Mold. The text in the vessel's GUI will be updated to show the amount of metal remaining in the vessel.<br />
<br />
{{Grid/Vessel<br />
|Units=100<br />
|A1= Ceramic Mold Hammer; Ceramic Mold Hammer (Copper)<br />
}}<br />
<br />
===== Unshaped Ingot =====<br />
<br />
To fill the Hammer mold from a ceramic ingot mold, right click the ''liquid'' unshaped ingot to open the casting interface:<br />
{| cellspacing="10"<br />
|{{Grid/Ceramic Mold<br />
|A1= Unshaped Copper;; Unshaped Bismuth Bronze;; Unshaped Black Bronze;; Unshaped Bronze; |A2= Ceramic Mold Hammer; Ceramic Mold<br />
|Output= ; Ceramic Mold Hammer (Copper);; Ceramic Mold Hammer (Bismuth Bronze);; Ceramic Mold Hammer (Black Bronze);; Ceramic Mold Hammer (Bronze)<br />
}}<br />
|}<br />
Put the ceramic Hammer mold in the second input slot and wait for the filled mold to finished.<br />
<br />
{| cellspacing="10"<br />
!Removing the Head from the Mold<br />
!Finishing the Hammer<br />
|-<br />
|{{Grid/Inventory Table<br />
|A2= |B2= Ceramic Mold Hammer (Copper); Ceramic Mold Hammer (Bismuth Bronze); Ceramic Mold Hammer (Black Bronze); Ceramic Mold Hammer (Bronze)<br />
|Output= Hammer Head (Copper); Hammer Head (Bismuth Bronze); Hammer Head (Black Bronze); Hammer Head (Bronze)<br />
}}<br />
|{{Grid/Inventory Table<br />
|A1= |B1= Hammer Head (Copper); Hammer Head (Bismuth Bronze); Hammer Head (Black Bronze); Hammer Head (Bronze)<br />
|A2= |B2= Stick<br />
|Output= Copper Hammer; Bismuth Bronze Hammer; Black Bronze Hammer; Bronze Hammer<br />
}}<br />
|}<br />
<br />
==== Smithing ====<br />
<br />
{{main|Anvil#Working|Working}}<br />
Hammer Heads can also be crafted by using ingots on an [[anvil]] with a [[hammer]]. This is the only option for higher tier metals that cannot be cast. The durability depends both on the metal used and the skill of the smith forging the tool.<br />
<br />
===== Smithing the Hammer Head =====<br />
<br />
{|class="wikitable" style="text-align:center;"<br />
!colspan=3| [[Anvil#Rules|Working Rules]]<br />
|-<br />
|[[File: Grid Anvil Punch.png]]<br />
|<br />
|[[File: Grid Anvil Shrink.png]]<br />
|-<br />
|Punch, Last<br />
|Any<br />
|Shrink, Not Last<br />
|}<br />
<br />
{{Grid/Anvil<br />
|A1=Steel Ingot; |B1= ; Hammer Head (Steel) |C1= Hammer Head (Steel)<br />
|Tool= Stone Hammer<br />
}}<br />
<br />
===== Finishing the Hammer =====<br />
<br />
{{Grid/Inventory Table<br />
|A1= |B1= Hammer Head (Steel)<br />
|A2= |B2= Stick<br />
|Output= Steel Hammer<br />
}}<br />
<br />
== Usage ==<br />
<br />
Hammers are used to work [[metals]] on an [[anvil]], smash Chalk, Dolomite, Limestone, Marble stones and Borax to create [[flux]] and to use the [[chisel]] to work the different stones ''(Both the hammer and the chisel must be in the hotbar. When using the hammer with the chisel, it does not take damage, unlike with the chisel)''. Hammers may also be used to break logs, yielding 1-3 sticks. Hammers are also used to create [[Anvil#Stome|Stone Anvils]] by right-clicking on a [[Stone#Categories|Raw Igneous Stone]] block in its natural layer. While the hammer is not technically a weapon, it can be used to deal [[Damage Type|crushing damage]] at the cost of using twice the durability per hit, making it the only stone-age tool that is effective against skeletons.<br />
<br />
=== Borax===<br />
<br />
{| cellspacing="10"<br />
!Hammer & Borax<br />
!Hammer & Flux-stone<br />
|-<br />
|{{Grid/Inventory Table<br />
|shapeless=1<br />
|A2= Stone Hammer; Steel Hammer |B2= Borax<br />
|Output= Flux,6<br />
}}<br />
|{{Grid/Inventory Table<br />
|shapeless=1<br />
|A2= Stone Hammer; Steel Hammer |B2= Rock (Chalk); Rock (Dolomite); Rock (Limestone); Rock (Marble)<br />
|Output= Flux,2<br />
}}<br />
|}<br />
''Stone hammers are no longer consumed upon making flux, and the only difference between stone and metal is the total durability.''<br />
<br />
== Achievements ==<br />
<br />
{{main|Achievements}}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Icon<br />
! Achievement<br />
! In-game description<br />
! Prerequisites<br />
! Actual requirements (if different)<br />
|-<br />
| {{Achievement|Stone Axe Head}}<br />
! Paleolithic!<br />
| Knap a stone tool to enter the Stone Age<br />
| Definitely a rock<br />
|<br />
|-<br />
| {{Achievement|Stone Hammer}}<br />
! Hammer Time<br />
| Make a stone anvil<br />
| Paleolithic!<br />
| Right click with a hammer on top of a raw igneous stone block.<br />
|}<br />
<br />
== History ==<br />
<br />
{{History|b}}<br />
{{History||v1f|Stone hammers use cobble instead of raw stone.}}<br />
{{History||v1h|Added creating of flux from flux-stone and hammer.}}<br />
{{History||v2 Build 26|Flux can be processed from borax using a Stone Hammer, however the hammer will be lost in the process.}}<br />
{{History||v2 Build 40|Added Stone Masonry which requires a chisel and a hammer.|Stone tools are made via knapping.}}<br />
{{History||v2 Build 47|Stone anvils are made by right clicking on the top of a raw stone block with a hammer.}}<br />
{{History||v2 Build 49|Stone anvils render the hammer icon on the surface.}}<br />
{{History||Build 61|Added smashing a log in the world using a hammer to get sticks.}}<br />
{{History||78.4|Hammers deal crushing damage, a valid choice against early skeletons.}}<br />
{{History|foot}}<br />
<br />
<br />
{{Blocks}}<br />
[[Category:Tools]]</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Straw&diff=13781Straw2014-05-22T10:14:10Z<p>Peffern: /* Typo */</p>
<hr />
<div>{{Item<br />
|title= Straw<br />
|image= Straw.png<br />
|invimage= Straw<br />
|stackable= Yes, 64<br />
|size= Tiny<br />
|weight= Light<br />
|itemid= 17005<br />
}}<br />
<br />
== Obtaining ==<br />
<br />
Straw can be obtained by breaking tall grass found throughout the world with a [[Knife]] or a [[Scythe]]. Each block of tall grass broken will yield a single piece of Straw. Straw is also produced as a byproduct when refining [[Agriculture#Grains|Grains]].<br />
<br />
Straw can also be recovered from its block form, [[Thatch]].<br />
{{Grid/Inventory Table<br />
|A1= Thatch<br />
|Output= Straw, 4<br />
}}<br />
<br />
== Usage ==<br />
<br />
=== [[Thatch]] ===<br />
<br />
{{Grid/Inventory Table<br />
|A1= Straw |B1= Straw<br />
|A2= Straw |B2= Straw<br />
|Output= Thatch<br />
}}<br />
<br />
=== [[Pottery]] ===<br />
<br />
Eight pieces of straw are required in combination with eight [[log]]s in order to fill a [[Pit Kiln]].<br />
<br />
== History ==<br />
<br />
{{History|b}}<br />
{{History||77.0|Added straw. Obtained by breaking tall grass with a knife or scythe and refining grains.|Added pit kiln, requires 16 straw.}}<br />
{{History||78.0|Made pit kiln only one block deep. Uses 8 straw and 8 logs instead of 16.}}<br />
{{History||78.17|Thatch blocks can be converted back into straw.}}<br />
{{History|foot}}<br />
<br />
<br />
{{Blocks}}<br />
[[Category:Raw Material]]</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=User:Peffern/ProPick&diff=13771User:Peffern/ProPick2014-05-22T02:18:50Z<p>Peffern: Created page with "== Introduction == {| |The Prospector's Pick is a tool that allows the user to locate veins of Ore. When used correctly, the Pick can make mining much less monotonous ..."</p>
<hr />
<div>== Introduction ==<br />
{|<br />
|The [[Prospector's Pick]] is a tool that allows the user to locate veins of [[Ore]]. When used correctly, the Pick can make mining much less monotonous and futile, but when used improperly can be frustrating.<br />
|}<br />
== Basic Functionality ==<br />
*The Pick scans a 25 block long cube centered on the targeted block.<br />
*The Pick will report a rough concentration of the most prevalent ore within the area.<br />
*The Pick can report 6 levels of concentration: Nothing of Interest, Traces of Ore, and Small/Medium/Large/Very Large Samples of Ore.<br />
*The Pick will report false negatives (Nothing of Interest) even when ore is present. It can also produce partial negatives (Concentration reported is lower than actual level, sometimes causing another nearby ore to be reported instead). ''Need verification on this''<br />
*The Prospector's Pick will say Found Ore when targeted at an ore block.<br />
<br />
== What Not to Do ==<br />
{|<br />
| The Prospector's Pick does not point the direction of ore (directly). Attempting to dig where the reading is strongest will at best lead the player into dead ends, and at worst lead the player in circles. In addition, a single reading should not drastically affect the players behavior. Most likely, the reading is a false negative or an outlier of some kind. Making hasty decisions based on one reading will be frustrating and futile.<br />
|}<br />
<br />
== Strategy ==<br />
<br />
=== Binary Search ===<br />
<br />
Once the player has located a Very Large Sample (or which ever is the largest sample possible from a vein), the player will be unable to tell whether they are mining towards the ore or around it, as both will yield the same readings. A Binary Search is a method that can circumvent this problem. A Binary search is a type of computerized search algorithm that is applicable to prospecting. The strategy proceeds as follows:<br />
<br />
*1st, mine 12 blocks in each direction of one of the 3 dimensions (North-South, East-West, and Up-Down).<br />
*Prospect along each tunnel, counting the blocks until the reading diminishes (if it doesn't diminish, extend the tunnels)<br />
*Determine which direction's reading diminishes first. Write down or remember the opposite direction. (If both diminish at the same time, write 0 or something similar)<br />
*Return to the start. Repeat steps 1-3 for the other dimensions.<br />
*Now, move 7 blocks in each of the written dimensions. The ore is now determined to be within a 13-block long cube centered at this location.<br />
*Repeat steps 1-4 ( mining tunnels in each direction) but only 6 blocks long instead of 12.<br />
*now, move 4 blocks in each of the written dimensions (the second set) ore is now determined to be located within a 7 block long cube centers at this location.<br />
*repeat steps 1-4 but with 3 block long tunnels.<br />
*At this point, assuming there are more than 27 ore blocks, ore should be found.<br />
<br />
This search functions by splitting the cube in half 3 times, the discarding the half that diminishes first. Doing this In 3 dimensions produces a smaller cube , which can then be searched again.<br />
<br />
=== Averaging ===<br />
<br />
The Binary Search is very effective, but come sometimes be time-consuming. The averaging approach is faster, but less reliable, and like the Search, is built on the idea of finding which direction leads away from ore and going the opposite way.<br />
<br />
*1st, dig 12 block long tunnels in all 6 directions (including up and down)<br />
*Prospect along each tunnel and mark the locations where the reading diminishes (extending the tunnels if necessary)<br />
* in each of the three dimensions, find the point halfway between the two points found in step 2.<br />
*Write down the distance to each of these averages (e.g. 3 blocks west, 7 blocks south, and 4 blocks up).<br />
*from the central point, follow these directions (go 3 blocks west, 'then'' 7 blocks south ''from there'', then up)<br />
* ore should be found at this location<br />
<br />
== Caution ==<br />
Both of these strategies function as long as long as the target ore is the only ore present. If another vein (such as gypsum) intrudes on the target vein, ignoring those readings ( similarly to a string of false negatives) can sometimes allow a semi-accurate prediction to be made. However, if necessary, the offending vein can be found and mined out until it no longer intrudes on the readings.<br />
<br />
If two veins of the same ore appear in the same area, or the target vein is split or sparsely spread, this can throw of predictions. A telltale sign of this is a reading decreasing, then increasing again while moving in one direction. (Do nOt mistake partial false negatives for this). Once this is discovers, targeting each individual vein by itself becomes simple, just by proceeding with caution when in range of both veins.<br />
<br />
== Interesting Quirks ==<br />
{|<br />
|1. Unlike real life prospecting, the Prospector's Pick actually does a "live" scan of the area. This means that a vein that is interrupting a. Reding can be mined out until it is no longer interrupting. It can also. E used to estimate the quantity of ore Ina vein as it is being mined,<br />
<br />
<br />
To be continued.</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Bucket&diff=13740Bucket2014-05-21T21:15:41Z<p>Peffern: /* Added vinegar info - accidentally uploaded duplicate file, please delete */</p>
<hr />
<div>There are three kinds of buckets currently available in Terrafirma:<br />
==Metal Buckets==<br />
'''Metal Buckets are large items and thus stack up to four.'''<br />
<br />
===Blue Steel Bucket===<br />
A Blue Steel Bucket serves a similar purpose to a vanilla bucket, but is more limited in its uses. It can only pick up lava source blocks. It is totally unable to pick up water of any kind.<br />
{|<br />
| Blue Steel Bucket'', empty''<br />
| {{GridBlank|Blue Steel Bucket|Center|link=Buckets|title=Blue Steel Bucket}}<br />
|-<br />
| Blue Steel Bucket'', with lava''<br />
| {{GridBlank|Blue Steel Bucket (Lava)|Center|link=Buckets|title=Blue Steel Bucket (Lava)}}<br />
|}<br />
<br />
===Red Steel Bucket===<br />
A Red Steel Bucket serves a similar purpose to a vanilla bucket, but is more limited in its uses. It can only pick up water source blocks and create infinite springs. It is totally unable to pick up lava of any kind.<br />
{|<br />
| Red Steel Bucket'', empty''<br />
| {{GridBlank|Red Steel Bucket|Center|link=Buckets|title=Red Steel Bucket}}<br />
|-<br />
| Red Steel Bucket'', with water''<br />
| {{GridBlank|Red Steel Bucket (Water)|Center|link=Buckets|title=Red Steel Bucket (Water)}}<br />
|}<br />
<br />
===Making a metal bucket===<br />
{|<br />
|-<br />
!Weld two ingots<br />
!Work the double ingot into a sheet<br />
|-<br />
|{{Grid/Anvil<br />
|A1= |B1= <br />
|A2= Red Steel Ingot, Blue Steel Ingot |B2= Red Steel Ingot, Blue Steel Ingot <br />
|A3= <br />
|Weld=Weld<br />
|Tool= Stone Hammer |Flux=Flux<br />
}}<br />
|{{Grid/Anvil<br />
|A1= Red Steel Ingot 2x, Blue Steel Ingot 2x |B1= <br />
|A2= |B2=<br />
|A3= <br />
|Weld=<br />
|Tool= Stone Hammer |Flux=<br />
}}<br />
|-<br />
!Make the bucket<br />
|-<br />
{{Grid/Anvil<br />
|A1= Red Steel Sheet; |B1= ; Red Steel Bucket|C1= Red Steel Bucket<br />
|Tool= Stone Hammer<br />
}}<br />
|}<br />
<br />
==Wooden Bucket==<br />
'''Wooden buckets are medium items and thus stack up to eight.'''<br />
<br/><br/><br />
A Wooden Bucket serves a similar purpose to a vanilla bucket, but is much more limited in its uses. It is used as a way of transferring water to devices such as [[Barrel]]s, but cannot place flowing or source water. Right-clicking on the ground with a water bucket will simply empty its contents without placing them in the world. It is totally unable to pick up lava (as would be expected of a wooden item). Wooden buckets can also be used to transport [[Barrel#Vinegar|Vinegar]], in order to create [[Cheese]].<br />
<br/><br/><br />
The wooden bucket can be used to milk cows, and when filled with milk can be consumed to remove the poisoned effect on a player. (You can't craft the vanilla cake right now)<br />
<br/><br />
{|<br />
| Wooden Bucket'', empty''<br />
| {{GridBlank|Wooden Bucket|Center|link=Buckets|title=Wooden Bucket}}<br />
|-<br />
| Wooden Bucket'', with water''<br />
| {{GridBlank|Wooden Bucket (Water)|Center|link=Buckets|title=Wooden Bucket (Water)}}<br />
|-<br />
| Wooden Bucket'', with milk''<br />
| {{GridBlank|Wooden Bucket (Milk)|Center|link=Buckets|title=Wooden Bucket (Milk)}}<br />
|}<br />
<br/><br />
===Crafting===<br />
Buckets can be crafted with any combination of planks.<br />
<br />
{{Grid/Crafting Table<br />
|A1= Plank (Oak) |B1= |C1= Plank (Oak) <br />
|A2= Plank (Oak) |B2= |C2= Plank (Oak) <br />
|A3= |B3= Plank (Oak) |C3= <br />
|Output= Wooden Bucket<br />
}}<br />
<br />
<br />
{{Blocks}}<br />
<br />
[[Category:Manufactured Items]]</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Bucket&diff=13737Bucket2014-05-21T20:57:43Z<p>Peffern: /* removed outdated information */</p>
<hr />
<div>There are three kinds of buckets currently available in Terrafirma:<br />
==Metal Buckets==<br />
'''Metal Buckets are large items and thus stack up to four.'''<br />
<br />
===Blue Steel Bucket===<br />
A Blue Steel Bucket serves a similar purpose to a vanilla bucket, but is more limited in its uses. It can only pick up lava source blocks. It is totally unable to pick up water of any kind.<br />
{|<br />
| Blue Steel Bucket'', empty''<br />
| {{GridBlank|Blue Steel Bucket|Center|link=Buckets|title=Blue Steel Bucket}}<br />
|-<br />
| Blue Steel Bucket'', with lava''<br />
| {{GridBlank|Blue Steel Bucket (Lava)|Center|link=Buckets|title=Blue Steel Bucket (Lava)}}<br />
|}<br />
<br />
===Red Steel Bucket===<br />
A Red Steel Bucket serves a similar purpose to a vanilla bucket, but is more limited in its uses. It can only pick up water source blocks and create infinite springs. It is totally unable to pick up lava of any kind.<br />
{|<br />
| Red Steel Bucket'', empty''<br />
| {{GridBlank|Red Steel Bucket|Center|link=Buckets|title=Red Steel Bucket}}<br />
|-<br />
| Red Steel Bucket'', with water''<br />
| {{GridBlank|Red Steel Bucket (Water)|Center|link=Buckets|title=Red Steel Bucket (Water)}}<br />
|}<br />
<br />
===Making a metal bucket===<br />
{|<br />
|-<br />
!Weld two ingots<br />
!Work the double ingot into a sheet<br />
|-<br />
|{{Grid/Anvil<br />
|A1= |B1= <br />
|A2= Red Steel Ingot, Blue Steel Ingot |B2= Red Steel Ingot, Blue Steel Ingot <br />
|A3= <br />
|Weld=Weld<br />
|Tool= Stone Hammer |Flux=Flux<br />
}}<br />
|{{Grid/Anvil<br />
|A1= Red Steel Ingot 2x, Blue Steel Ingot 2x |B1= <br />
|A2= |B2=<br />
|A3= <br />
|Weld=<br />
|Tool= Stone Hammer |Flux=<br />
}}<br />
|-<br />
!Make the bucket<br />
|-<br />
{{Grid/Anvil<br />
|A1= Red Steel Sheet; |B1= ; Red Steel Bucket|C1= Red Steel Bucket<br />
|Tool= Stone Hammer<br />
}}<br />
|}<br />
<br />
==Wooden Bucket==<br />
'''Wooden buckets are medium items and thus stack up to eight.'''<br />
<br/><br/><br />
A Wooden Bucket serves a similar purpose to a vanilla bucket, but is much more limited in its uses. It is used as a way of transferring water to devices such as [[Barrel]]s, but cannot place flowing or source water. Right-clicking on the ground with a water bucket will simply empty its contents without placing them in the world. It is totally unable to pick up lava (as would be expected of a wooden item).<br />
<br/><br/><br />
The wooden bucket can be used to milk cows, and when filled with milk can be consumed to remove the poisoned effect on a player. (You can't craft the vanilla cake right now)<br />
<br/><br />
{|<br />
| Wooden Bucket'', empty''<br />
| {{GridBlank|Wooden Bucket|Center|link=Buckets|title=Wooden Bucket}}<br />
|-<br />
| Wooden Bucket'', with water''<br />
| {{GridBlank|Wooden Bucket (Water)|Center|link=Buckets|title=Wooden Bucket (Water)}}<br />
|-<br />
| Wooden Bucket'', with milk''<br />
| {{GridBlank|Wooden Bucket (Milk)|Center|link=Buckets|title=Wooden Bucket (Milk)}}<br />
|}<br />
<br/><br />
===Crafting===<br />
Buckets can be crafted with any combination of planks.<br />
<br />
{{Grid/Crafting Table<br />
|A1= Plank (Oak) |B1= |C1= Plank (Oak) <br />
|A2= Plank (Oak) |B2= |C2= Plank (Oak) <br />
|A3= |B3= Plank (Oak) |C3= <br />
|Output= Wooden Bucket<br />
}}<br />
<br />
<br />
{{Blocks}}<br />
<br />
[[Category:Manufactured Items]]</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Bucket&diff=13736Bucket2014-05-21T20:56:03Z<p>Peffern: /* Fixed outdated anvil GUIt */</p>
<hr />
<div>There are three kinds of buckets currently available in Terrafirma:<br />
==Metal Buckets==<br />
'''Metal Buckets are large items and thus stack up to four.'''<br />
<br />
===Blue Steel Bucket===<br />
A Blue Steel Bucket serves a similar purpose to a vanilla bucket, but is more limited in its uses. It can only pick up lava source blocks. It is totally unable to pick up water of any kind.<br />
{|<br />
| Blue Steel Bucket'', empty''<br />
| {{GridBlank|Blue Steel Bucket|Center|link=Buckets|title=Blue Steel Bucket}}<br />
|-<br />
| Blue Steel Bucket'', with lava''<br />
| {{GridBlank|Blue Steel Bucket (Lava)|Center|link=Buckets|title=Blue Steel Bucket (Lava)}}<br />
|}<br />
<br />
===Red Steel Bucket===<br />
A Red Steel Bucket serves a similar purpose to a vanilla bucket, but is more limited in its uses. It can only pick up water source blocks and create infinite springs. It is totally unable to pick up lava of any kind.<br />
{|<br />
| Red Steel Bucket'', empty''<br />
| {{GridBlank|Red Steel Bucket|Center|link=Buckets|title=Red Steel Bucket}}<br />
|-<br />
| Red Steel Bucket'', with water''<br />
| {{GridBlank|Red Steel Bucket (Water)|Center|link=Buckets|title=Red Steel Bucket (Water)}}<br />
|}<br />
<br />
===Plans===<br />
{{Grid/Scribing Table<br />
|A1= Marking |B1= |C1= |D1= |E1= Marking<br />
|A2= Marking |B2= |C2= |D2= |E2= Marking<br />
|A3= Marking |B3= |C3= |D3= |E3= Marking<br />
|A4= Marking |B4= |C4= |D4= |E4= Marking<br />
|A5= |B5= Marking |C5= Marking |D5= Marking |E5= <br />
|Z1= Paper<br />
|Output= Plans Bucket<br />
}}<br />
<br />
===Making a metal bucket===<br />
{|<br />
|-<br />
!Weld two ingots<br />
!Work the double ingot into a sheet<br />
|-<br />
|{{Grid/Anvil<br />
|A1= |B1= <br />
|A2= Red Steel Ingot, Blue Steel Ingot |B2= Red Steel Ingot, Blue Steel Ingot <br />
|A3= <br />
|Weld=Weld<br />
|Tool= Stone Hammer |Flux=Flux<br />
}}<br />
|{{Grid/Anvil<br />
|A1= Red Steel Ingot 2x, Blue Steel Ingot 2x |B1= <br />
|A2= |B2=<br />
|A3= <br />
|Weld=<br />
|Tool= Stone Hammer |Flux=<br />
}}<br />
|-<br />
!Make the bucket<br />
|-<br />
{{Grid/Anvil<br />
|A1= Red Steel Sheet; |B1= ; Red Steel Bucket|C1= Red Steel Bucket<br />
|Tool= Stone Hammer<br />
}}<br />
|}<br />
<br />
==Wooden Bucket==<br />
'''Wooden buckets are medium items and thus stack up to eight.'''<br />
<br/><br/><br />
A Wooden Bucket serves a similar purpose to a vanilla bucket, but is much more limited in its uses. It is used as a way of transferring water to devices such as [[Barrel]]s, but cannot place flowing or source water. Right-clicking on the ground with a water bucket will simply empty its contents without placing them in the world. It is totally unable to pick up lava (as would be expected of a wooden item).<br />
<br/><br/><br />
The wooden bucket can be used to milk cows, and when filled with milk can be consumed to remove the poisoned effect on a player. (You can't craft the vanilla cake right now)<br />
<br/><br />
{|<br />
| Wooden Bucket'', empty''<br />
| {{GridBlank|Wooden Bucket|Center|link=Buckets|title=Wooden Bucket}}<br />
|-<br />
| Wooden Bucket'', with water''<br />
| {{GridBlank|Wooden Bucket (Water)|Center|link=Buckets|title=Wooden Bucket (Water)}}<br />
|-<br />
| Wooden Bucket'', with milk''<br />
| {{GridBlank|Wooden Bucket (Milk)|Center|link=Buckets|title=Wooden Bucket (Milk)}}<br />
|}<br />
<br/><br />
===Crafting===<br />
Buckets can be crafted with any combination of planks.<br />
<br />
{{Grid/Crafting Table<br />
|A1= Plank (Oak) |B1= |C1= Plank (Oak) <br />
|A2= Plank (Oak) |B2= |C2= Plank (Oak) <br />
|A3= |B3= Plank (Oak) |C3= <br />
|Output= Wooden Bucket<br />
}}<br />
<br />
<br />
{{Blocks}}<br />
<br />
[[Category:Manufactured Items]]</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Straw&diff=13735Straw2014-05-21T20:45:35Z<p>Peffern: Page overhauled to be more in line with other resource pages</p>
<hr />
<div>{{Item<br />
|title= Straw<br />
|image= Grid_Straw.png<br />
|stackable= Yes, 64<br />
|size= Tiny<br />
|weight= Light<br />
|itemid= 17005<br />
}}<br />
<br />
<br />
== Obtaining ==<br />
{|<br />
|Straw can be obtained by breaking Tall Grass found throughout the world with a [[Knife]] or a [[Scythe]]. Each block of Tall Grass broken will yield one Straw. Straw is also produced as a byproduct when refining [[Agriculture#Grains|Grains]]. ''Note: breaking Tall Grass with any other tool or by hand will not yield Straw.''<br />
|}<br />
<br />
== Usage ==<br />
<br />
=== [[Thatch]] ===<br />
{{Grid/Inventory Table<br />
|A1= Straw |B1= Straw<br />
|A2= Straw |B2= Straw<br />
|Output= Thatch<br />
}}<br />
<br />
=== [[Pottery]]===<br />
{|<br />
|Straw is used along with [[Logs]] in the construction of [[Pit Kiln|Pit Kilns]]<br />
|}<br />
<br />
== History ==<br />
{{History|b}}<br />
{{History||77.0|Get straw from removing grain from crops and use of knife/scythe on grass.}}<br />
{{History|foot}}<br />
<br />
<br />
{{Blocks}}<br />
<br />
[[Category:Raw Material]]</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Knife&diff=13732Knife2014-05-21T13:58:38Z<p>Peffern: /* Can shear sheep */</p>
<hr />
<div>{{Item<br />
|title= Knife<br />
|image= Stone Knife.png; Copper Knife.png; Bismuth Bronze Knife.png; Black Bronze Knife.png; Bronze Knife.png; Wrought Iron Knife.png; Steel Knife.png; Black Steel Knife.png; Blue Steel Knife.png; Red Steel Knife.png<br />
|invimage= Stone Knife<br />
|invimage2= Copper Knife<br />
|invimage3= Bismuth Bronze Knife<br />
|invimage4= Black Bronze Knife<br />
|invimage5= Bronze Knife<br />
|invimage6= Wrought Iron Knife<br />
|invimage7= Steel Knife<br />
|invimage8= Black Steel Knife<br />
|invimage9= Blue Steel Knife<br />
|invimage10= Red Steel Knife<br />
|stackable= No<br />
|size= Small<br />
|weight= Medium<br />
|itemid= 16929 - 16937, 16954<br />
}}<br />
<br />
== Obtaining ==<br />
<br />
=== Stone Knife ===<br />
<br />
{{main|Rock}}<br />
Unlike most stone tools, stone knives have the same durability regardless of the type of stone used to make them. Stone Knives can only be crafted with a [[stick]] as the handle.<br />
<br />
{| cellspacing="10"<br />
! [[Knapping]] out the Knife Blade.<br />
! Finishing the Knife.<br />
|-<br />
|{{Grid/Knapping<br />
|A1= terraRock 01; terraRock 01; ; |B1= ; ; terraRock 01; terraRock 01 |D1= terraRock 01; |E1= ; terraRock 01<br />
|A2= terraRock 01 |B2= terraRock 01 |D2= terraRock 01 |E2= terraRock 01<br />
|A3= terraRock 01 |B3= terraRock 01 |D3= terraRock 01 |E3= terraRock 01<br />
|A4= terraRock 01 |B4= terraRock 01 |D4= terraRock 01 |E4= terraRock 01<br />
|A5= terraRock 01 |B5= terraRock 01 |D5= terraRock 01 |E5= terraRock 01<br />
|Output= Stone Knife Blade, 2<br />
}}<br />
|valign="top"|{{Grid/Inventory Table<br />
|A1= |B1= Stone Knife Head |C1= <br />
|A2= |B2= Stick |C2= <br />
|A3= |B3= |C3=<br />
|Output= Stone Knife<br />
}}<br />
|}<br />
<br />
=== Metal Knife ===<br />
<br />
Metal Knives can only be made from [[Metals#Tool Metals|tool metals]]. They can be cast in ceramic molds, or worked on a metal anvil.<br />
<br />
==== Casting ====<br />
<br />
{{main|Metalworking Industry#Casting|Casting}}<br />
[[Bismuth Bronze]], [[Black Bronze]], [[Bronze]], and [[Copper]] Knives can be cast using a [[Vessel]] or a [[Ceramic Mold]] instead of working on an anvil.<br />
<br />
===== Ceramic Mold =====<br />
<br />
{| cellspacing="10"<br />
!Making the Clay Tool Mold<br />
!Firing the Mold<br />
|-<br />
|{{Grid/Knapping<br />
|A1= Clay flat light |B1= Clay flat light |C1= Clay Flat Dark |D1= Clay flat light |E1= Clay flat light<br />
|A2= Clay flat light |B2= Clay flat light; Clay Flat Dark |C2= Clay Flat Dark |D2= Clay Flat Dark; Clay flat light |E2= Clay flat light<br />
|A3= Clay flat light |B3= Clay flat light; Clay Flat Dark |C3= Clay Flat Dark |D3= Clay Flat Dark; Clay flat light |E3= Clay flat light<br />
|A4= Clay flat light |B4= Clay flat light; Clay Flat Dark |C4= Clay Flat Dark |D4= Clay Flat Dark; Clay flat light |E4= Clay flat light<br />
|A5= Clay flat light |B5= Clay flat light; Clay Flat Dark |C5= Clay Flat Dark |D5= Clay Flat Dark; Clay flat light |E5= Clay flat light<br />
|Output= Clay Mold Knife<br />
}}<br />
|{{Grid/Pit Kiln<br />
|A1= Clay Mold Knife<br />
|Output= Ceramic Mold Knife<br />
}}<br />
|}<br />
<br />
===== Vessel =====<br />
<br />
Place an empty or partially filled Knife mold into the slot to fill it with metal from the vessel. It takes 100 units of metal to completely fill an empty Ceramic Mold. The text in the vessel's GUI will be updated to show the amount of metal remaining in the vessel.<br />
<br />
{{Grid/Vessel<br />
|Units=100<br />
|A1= Ceramic Mold Knife; Ceramic Mold Knife (Copper)<br />
}}<br />
<br />
===== Unshaped Ingot =====<br />
<br />
To fill the Knife mold from a ceramic ingot mold, right click the ''liquid'' unshaped ingot to open the casting interface:<br />
{| cellspacing="10"<br />
|{{Grid/Ceramic Mold<br />
|A1= Unshaped Copper;; Unshaped Bismuth Bronze;; Unshaped Black Bronze;; Unshaped Bronze; |A2= Ceramic Mold Knife; Ceramic Mold<br />
|Output= ; Ceramic Mold Knife (Copper);; Ceramic Mold Knife (Bismuth Bronze);; Ceramic Mold Knife (Black Bronze);; Ceramic Mold Knife (Bronze)<br />
}}<br />
|}<br />
Put the ceramic Knife mold in the second input slot and wait for the filled mold to finished.<br />
<br />
{| cellspacing="10"<br />
!Removing the Blade from the Mold<br />
!Finishing the Knife<br />
|-<br />
|{{Grid/Inventory Table<br />
|A2= |B2= Ceramic Mold Knife (Copper); Ceramic Mold Knife (Bismuth Bronze); Ceramic Mold Knife (Black Bronze); Ceramic Mold Knife (Bronze)<br />
|Output= Knife Blade (Copper); Knife Blade (Bismuth Bronze); Knife Blade (Black Bronze); Knife Blade (Bronze)<br />
}}<br />
|{{Grid/Inventory Table<br />
|A1= |B1= Knife Blade (Copper); Knife Blade (Bismuth Bronze); Knife Blade (Black Bronze); Knife Blade (Bronze)<br />
|A2= |B2= Stick<br />
|Output= Copper Knife; Bismuth Bronze Knife; Black Bronze Knife; Bronze Knife<br />
}}<br />
|}<br />
<br />
==== Smithing ====<br />
<br />
{{main|Anvil#Working|Working}}<br />
Knife Blades can also be crafted by using ingots on an [[anvil]] with a [[hammer]]. This is the only option for higher tier metals that cannot be cast. The durability depends both on the metal used and the skill of the smith forging the tool.<br />
<br />
===== Smithing the Knife Blade =====<br />
<br />
{|class="wikitable" style="text-align:center;"<br />
!colspan=3| [[Anvil#Rules|Working Rules]]<br />
|-<br />
|[[File: Grid Anvil Hit Light.png]] [[File: Grid Anvil Hit Medium.png]] [[File: Grid Anvil Hit Heavy.png]]<br />
|[[File: Grid Anvil Draw.png]]<br />
|[[File: Grid Anvil Draw.png]]<br />
|-<br />
|Hit, Last<br />
|Draw, Second From Last<br />
|Draw, Third From Last<br />
|}<br />
<br />
{{Grid/Anvil<br />
|A1=Steel Ingot; |B1= ; Knife Blade (Steel) |C1= Knife Blade (Steel)<br />
|Tool= Stone Hammer<br />
}}<br />
<br />
===== Finishing the Knife =====<br />
<br />
{{Grid/Inventory Table<br />
|A1= |B1= Knife Blade (Steel)<br />
|A2= |B2= Stick<br />
|Output= Steel Knife<br />
}}<br />
<br />
== Usage ==<br />
<br />
Knives can be utilized as a weak melee weapon inflicing [[Damage Type|piercing damage]], though their best use is in a crafting table to carve bowls, remove [[Food#Decay|decay]], process cereal crops, cut food into smaller pieces, and scrape [[Hides|sheepskin and soaked hide]]. Knives are also used to collect [[straw]] from tall grass, to create a [[Food#Meals|food prep area]], to shear [[sheep]], and to open the [[Leather#Leather_Working|leather working interface]].<br />
<br />
=== Wooden Bowls ===<br />
<br />
{{Grid/Inventory Table<br />
|A1= |B1= Stone Knife<br />
|A2= |B2= Log (Oak)<br />
|Output= Wooden Bowl, 4<br />
}}<br />
<br />
=== Decay Removal & Splitting ===<br />
<br />
{{Grid/Inventory Table<br />
|shapeless=1<br />
|A1= |B1= Stone_Knife |C1=<br />
|A2= |B2= Raw Beef|C2= <br />
|A3= |B3= |C3= <br />
|Output= Raw Beef<br />
}}<br />
<br />
=== Cereal Grains ===<br />
<br />
{{Grid/Inventory Table<br />
|shapeless=1<br />
|A1= |B1= Stone_Knife |C1=<br />
|A2= |B2= Wheat_(Harvest)|C2= <br />
|A3= |B3= |C3= <br />
|Output= Wheat_(Grain),4<br />
}}<br />
<br />
=== Wool from Sheepskin ===<br />
<br />
Small sheepskin will give 1 wool, medium sheepskin will give 2 wool, and large sheepskin will give 3 wool.<br />
{{Grid/Inventory Table<br />
|A1= |B1= Stone Knife |C1= <br />
|A2= |B2= Sheepskin |C2= <br />
|A3= |B3= |C3= <br />
|Output= Wool; Wool, 2; Wool, 3<br />
}}<br />
''Raw Hide will drop as well.''<br />
<br />
=== Scraped Hide ===<br />
<br />
{{Grid/Inventory Table<br />
|A1= |B1= Stone Knife |C1= <br />
|A2= |B2= Hide (Soaked) |C2= <br />
|A3= |B3= |C3= <br />
|Output= Hide (Scraped)<br />
}}<br />
<br />
== Achievements ==<br />
<br />
{{main|Achievements}}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Icon<br />
! Achievement<br />
! In-game description<br />
! Prerequisites<br />
! Actual requirements (if different)<br />
|-<br />
| {{Achievement|Stone Axe Head}}<br />
! Paleolithic!<br />
| Knap a stone tool to enter the Stone Age<br />
| Definitely a rock<br />
|<br />
|-<br />
| {{Achievement|Axe Head (Copper)}}<br />
! Chalcolithic!<br />
| Cast something in metal to enter the Copper Age<br />
| No stone unturned<br />
| Fill a tool mold in a ceramic vessel filled with liquid metal.<br />
|}<br />
<br />
== History ==<br />
<br />
{{History|b}}<br />
{{History||v2 Build 40|Added Knives (No use as of yet. Added as a favor.)}}<br />
{{History||v2 Build 46|Buffed Knife damage as a weapon. Weaker than an axe but better than fighting bare handed.}}<br />
{{History||v2 Build 47b|Added bowl recipe.}}<br />
{{History||v2 Build 48|Added grain processing.}}<br />
{{History||Build 53|Added food prep area.}}<br />
{{History||77.0|Added getting straw by breaking tall grass with a knife.}}<br />
{{History||77.13|Reverse and double knife recipes added for knapping.}}<br />
{{History||78.0|Nerfed stone knife damage. Use javelins instead!}}<br />
{{History||78.8|Removed crafting of leather & knife to open leather working interface.}}<br />
{{History|foot}}<br />
<br />
== Trivia ==<br />
<br />
*If the output slot is shift-clicked while splitting food, it will result in each piece having a weight of half the one before it. ''For example: Splitting a 160 oz piece of food with shift-click will result in an 80 oz piece, a 40 oz piece, a 20 oz piece, a 10 oz piece, a 5 oz piece, etc.''<br />
<br />
== See Also ==<br />
<br />
*[[Armor]]<br />
<br />
<br />
{{Blocks}}<br />
[[Category:Tools]]</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Raw_Hide&diff=13731Raw Hide2014-05-21T12:19:53Z<p>Peffern: /* removed double redirect */</p>
<hr />
<div>#REDIRECT[[Hide]]</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Firestarter&diff=13730Firestarter2014-05-21T10:54:39Z<p>Peffern: /* Fixed italicized text */</p>
<hr />
<div>== Obtaining ==<br />
<br />
{{Grid/Inventory Table<br />
|A1= |B1= Stick<br />
|A2= Stick <br />
|Output= Firestarter<br />
}}<br />
<br />
== Usage ==<br />
<br />
The Fire Starter can be used to ignite the several types of fires in TerraFirmaCraft, including [[Firepit|Firepits]], [[Charcoal Pit|Charcoal Pits]], and [[Pottery#Pit Kiln|Pit Kilns]]. When lighting these, the Fire Starter may require several uses to successfully ignite the fire, and depending on random chance more than one fire starter may be necessary.<br />
<br />
In addition, the Fire Starter can activate a [[Bloomery]] or [[Blast Furnace]]. This will always be successful if the requirements are met.<br />
''Note: Right-clicking a Fire Starter on any surface will be interpreted as an attempt to start a Fire Pit and will fail, consuming durability.''</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Calendar&diff=13729Calendar2014-05-21T10:20:40Z<p>Peffern: /* Typos */</p>
<hr />
<div>Default Key: N<br />
<br />
TerraFirmaCraft uses a [http://en.wikipedia.org/wiki/Calendar four level cyclic calendar] telling the year, month, day, and day of the week. It also has an hourly clock and season display. This system allows [[Seasons]] and seasonal events in the TFCraft world.<br />
<br />
[[File:Calendar.png|thumb|The Calendar GUI]]<br />
<br />
=== Day of the Year ===<br />
<br />
The day of year affect a number of elements in the game world, including:<br />
#[[Season]]<br />
#[[Trees]]<br />
#[[Fruit Trees]] and [[Berries|Berry Bushes]]<br />
#[[Temperature|Ambient Temperature]]<br />
#[[Weather]]<br />
<br />
Some of these changes are cosmetic. For example, the leaf blocks on trees change color to reflect the season, but this change has no effect on [[sapling]]/[[stick]] drop rates. (''needs confirmation'')<br />
<br />
Other changes affect gameplay to a degree. [[Fruit Trees]] and [[Berries|Berry Bushes]] only bear fruit at certain times during the year. <br />
<br />
Weather appears to be a dynamic product of the day of the year and the [[Temperature|ambient temperature]]. Biome may also be a factor. (''needs further data''.)<br />
<br />
=== Time of Day ===<br />
<br />
Like Vanilla Minecraft, TFCraft has a day and night cycle. TFCraft uses a 24 hour clock (I.E., [http://en.wikipedia.org/wiki/Military_time#Military_time Military Time], with the last hour of the day being called "The Witching Hour".<br />
<br />
Time of Day affects the ambient light level, making it much harder for [[hostile mobs]] to spawn in the day, and much easier at night. Light level also affects the speed at which some plants grow. The time of day also has a dynamic visual affect on the world, independent of the light level. In the morning, grass appears more 'washed out', with slightly muted colors. Towards mid-afternoon, the grass changes to a more vibrant green.<br />
<br />
<br />
{{Blocks}}<br />
<br />
[[Category:Environment]]</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Calendar&diff=13728Calendar2014-05-21T10:19:14Z<p>Peffern: /* Berrys */</p>
<hr />
<div>Default Key: N<br />
<br />
TerraFirmaCraft uses a [http://en.wikipedia.org/wiki/Calendar four level cyclic calendar] telling the year, month, day, and day of the week. It also has an hourly clock and season display. This system allows [[Seasons]] and seasonal events in the TFCraft world.<br />
<br />
[[File:Calendar.png|thumb|The Calendar GUI]]<br />
<br />
=== Day of the Year ===<br />
<br />
The day of year affect a number of elements in the game world, including:<br />
#[[Season]]<br />
#[[Trees]]<br />
#[[Fruit Trees]] and [[Berry Bushes|Berries]]<br />
#[[Temperature|Ambient Temperature]]<br />
#[[Weather]]<br />
<br />
Some of these changes are cosmetic. For example, the leaf blocks on trees change color to reflect the season, but this change has no effect on [[sapling]]/[[stick]] drop rates. (''needs confirmation'')<br />
<br />
Other changes affect gameplay to a degree. [[Fruit Trees]] and [[Berry Bushes|Berries]] only bear fruit at certain times during the year. <br />
<br />
Weather appears to be a dynamic product of the day of the year and the [[Temperature|ambient temperature]]. Biome may also be a factor. (''needs further data''.)<br />
<br />
=== Time of Day ===<br />
<br />
Like Vanilla Minecraft, TFCraft has a day and night cycle. TFCraft uses a 24 hour clock (I.E., [http://en.wikipedia.org/wiki/Military_time#Military_time Military Time], with the last hour of the day being called "The Witching Hour".<br />
<br />
Time of Day affects the ambient light level, making it much harder for [[hostile mobs]] to spawn in the day, and much easier at night. Light level also affects the speed at which some plants grow. The time of day also has a dynamic visual affect on the world, independent of the light level. In the morning, grass appears more 'washed out', with slightly muted colors. Towards mid-afternoon, the grass changes to a more vibrant green.<br />
<br />
<br />
{{Blocks}}<br />
<br />
[[Category:Environment]]</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Bloom&diff=13701Bloom2014-05-20T20:29:47Z<p>Peffern: Fixed ambiguity</p>
<hr />
<div>{{Block<br />
|image=IronBloom.png<br />
|invimage=Raw Iron Bloom<br />
|gravity= No<br />
|transparent= No<br />
|tool= Pick<br />
|stackable= Yes, 4<br />
|size= Large<br />
|weight= Heavy<br />
|itemid= 17033-17034<br />
}}<br />
== Obtaining ==<br />
'''Blooms''' are a porous mass of iron and slag resulting from the smelting of [[Iron]] [[Ore]] in a [[Bloomery]].<br />
<br />
{|class="wikitable"<br />
|{{GridBlank|Hematite}}[[Hematite]]<br />
|{{GridBlank|Limonite}}[[Limonite]]<br />
|{{GridBlank|Magnetite}}[[Magnetite]]<br />
|}<br />
<br />
<br />
The output from a bloomery is a '''Raw Iron Bloom.''' The '''Raw Iron Bloom''' will have a percentage value of its iron content, where each percent is equal to a single unit of metal (100 units of ore will result in a 100% bloom, enough for a single [[Wrought Iron]] ingot). ''Note: If enough ore wasn't initially added to the bloomery, and it results in a bloom that is less than 100%, it cannot be refined and must instead be thrown back into the bloomery with more ore to make it larger or melted in a [[Forge]] to produce a partial ingot.<br />
<br />
== Working ==<br />
'''WARNING:''' When bringing a Raw Iron Bloom up to working temperature, be careful not to let it melt or the Bloom will be lost.<br />
<br />
{{InfoTable/Bloom}}<br />
<br />
{|class="wikitable"<br />
!width="100"|Legend:<br />
|width="100" align="center"|Unworkable<br />
|width="100" align="center" style="background: #00ffff;"|Workable<br />
|width="100" align="center" style="background: #bbbbbb;"|Liquid Wrought Iron<br />
|width="100" align="center" style="background: #ff0000;"|Bloom Lost<br />
|}<br />
<br />
{|class="wikitable"<br />
!rowspan="2"|Item<br />
!rowspan="2"|Min. Anvil<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="18" align="center"|<br />
|width="18" align="center"|*<br />
|width="18" align="center"|**<br />
|width="18" align="center"|***<br />
|width="18" align="center"|****<br />
|width="18" align="center"|<br />
|width="18" align="center"|*<br />
|width="18" align="center"|**<br />
|width="18" align="center"|***<br />
|width="18" align="center"|****<br />
|width="18" align="center"|<br />
|width="18" align="center"|*<br />
|width="18" align="center"|**<br />
|width="18" align="center"|***<br />
|width="18" align="center"|****<br />
|width="18" align="center"|<br />
|width="18" align="center"|*<br />
|width="18" align="center"|**<br />
|width="18" align="center"|***<br />
|width="18" align="center"|****<br />
|width="18" align="center"|<br />
|width="18" align="center"|*<br />
|width="18" align="center"|**<br />
|width="18" align="center"|***<br />
|width="18" align="center"|****<br />
|width="18" align="center"|<br />
|width="18" align="center"|*<br />
|width="18" align="center"|**<br />
|width="18" align="center"|***<br />
|width="18" align="center"|****<br />
|width="18" align="center"|<br />
|width="18" align="center"|*<br />
|width="18" align="center"|**<br />
|width="18" align="center"|***<br />
|width="18" align="center"|****<br />
|width="18" align="center"|<br />
|width="18" align="center"|*<br />
|width="18" align="center"|**<br />
|width="18" align="center"|***<br />
|width="18" align="center"|****<br />
|width="18" align="center"|<br />
|width="18" align="center"|*<br />
|width="18" align="center"|**<br />
|width="18" align="center"|***<br />
|width="18" align="center"|****<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|align="center"|{{GridBlank|Raw Iron Bloom|link=}} Raw<br />
|align="center"|{{GridBlank|Anvil (Bronze)}} [[Anvil (Bronze)|Bronze]]<br />
|colspan="25"|<br />
|colspan="20" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #ff0000;"|<br />
|-<br />
|align="center"|{{GridBlank|Raw Iron Bloom|link=}} Refined<br />
|align="center"|{{GridBlank|Anvil (Bronze)}} [[Anvil (Bronze)|Bronze]]<br />
|colspan="25"|<br />
|colspan="20" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #bbbbbb;"|<br />
|}<br />
<br />
<br />
See the [[Bloomery]] for more details.<br />
<br />
{{Blocks}}<br />
[[Category:Metals]]</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Metals&diff=13700Metals2014-05-20T20:26:25Z<p>Peffern: /* Typos */</p>
<hr />
<div>== Metal Tiers ==<br />
Metal [[Ingot]]s can be welded on [[Anvils]] ''one'' Tier lower than the Ingot. This allows for the player to weld Ingots into [[Double Ingots]] to create the next Tier of Anvil. All other smithing and welding must be done on an Anvil of equal or higher Tier.<br />
{|<br />
|<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" | Name <br />
! scope="col" class="unsortable" | [[Ores & Minerals#Ores|Source]]<br />
! scope="col" class="unsortable" | Unshaped<br />
! scope="col" class="unsortable" | Ingot<br />
! scope="col" class="unsortable" | Double Ingot¹<br />
! scope="col" class="unsortable" | Sheet¹<br />
! scope="col" class="unsortable" | Double Sheet¹<br />
! scope="col" class="unsortable" | [[Blast Furnace#Making the Tuyere|Tuyere]]<br />
! scope="col" class="unsortable" | [[Anvil]]<br />
! scope="col" class="unsortable" | Tool Casting<br />
! scope="col" class="unsortable" | Tool Forging<br />
! scope="col" class="unsortable" | [[Armor]]<br />
! Tier<br />
! Type<br />
|- <br />
|align="left"| <b>Bismuth</b> <br />
| [[File:Grid Bismuthinite.png|link=Ores & Minerals|Bismuthinite]]<br />
| [[File:Grid Unshaped Bismuth.png|link=|Unshaped Bismuth]]<br />
| [[File:Grid Bismuth Ingot.png|link=|Bismuth Ingot]]<br />
| [[File:Grid Bismuth Ingot 2x.png|link=|Bismuth Double Ingot]]<br />
| [[File:Grid Bismuth Sheet.png|link=|Bismuth Sheet]]<br />
| [[File:Grid Bismuth Sheet 2x.png|link=|Bismuth Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 0<br />
| Metal<br />
|-<br />
|align="left"| <b>Tin</b> <br />
| [[File:Grid Cassiterite.png|link=Ores & Minerals|Cassiterite]]<br />
| [[File:Grid Unshaped Tin.png|link=|Unshaped Tin]]<br />
| [[File:Grid Tin Ingot.png|link=|Tin Ingot]]<br />
| [[File:Grid Tin Ingot 2x.png|link=|Tin Double Ingot]]<br />
| [[File:Grid Tin Sheet.png|link=|Tin Sheet]]<br />
| [[File:Grid Tin Sheet 2x.png|link=|Tin Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 0<br />
| Metal<br />
|-<br />
|align="left"| <b>Zinc</b> <br />
| [[File:Grid Sphalerite.png|link=Ores & Minerals|Sphalerite]]<br />
| [[File:Grid Unshaped Zinc.png|link=|Unshaped Zinc]]<br />
| [[File:Grid Zinc Ingot.png|link=|Zinc Ingot]]<br />
| [[File:Grid Zinc Ingot 2x.png|link=|Zinc Double Ingot]]<br />
| [[File:Grid Zinc Sheet.png|link=|Zinc Sheet]]<br />
| [[File:Grid Zinc Sheet 2x.png|link=|Zinc Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 0<br />
| Metal<br />
|-<br />
|align="left"| <b>Copper</b> <br />
| [[File:Grid Malachite.png|link=Ores & Minerals|Malachite]] [[File:Grid Native Copper.png|link=Ores & Minerals|Native Copper]] [[File:Grid Tetrahedrite.png|link=Ores & Minerals|Tetrahedrite]]<br />
| [[File:Grid Unshaped Copper.png|link=|Unshaped Copper]]<br />
| [[File:Grid Copper Ingot.png|link=|Copper Ingot]]<br />
| [[File:Grid Copper Ingot 2x.png|link=|Copper Double Ingot]]<br />
| [[File:Grid Copper Sheet.png|link=|Copper Sheet]]<br />
| [[File:Grid Copper Sheet 2x.png|link=|Copper Double Sheet]]<br />
| [[File:Grid Copper Tuyere.png|link=|Copper Tuyere]]<br />
| [[File:Grid Anvil (Copper).png|link=|Copper Anvil]]<br />
| [[File:Grid Ceramic Mold Pick (Copper).png|link=|Copper Casting]]<br />
| [[File:Grid Copper Pickaxe.png|link=|Copper Tool]]<br />
| [[File:Grid Copper Helmet.png|link=|Copper Armor]]<br />
| 1<br />
| Metal<br />
|-<br />
|align="left"| <b>Bronze</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Bronze.png|link=|Unshaped Bronze]]<br />
| [[File:Grid Bronze Ingot.png|link=|Bronze Ingot]]<br />
| [[File:Grid Bronze Ingot 2x.png|link=|Bronze Double Ingot]]<br />
| [[File:Grid Bronze Sheet.png|link=|Bronze Sheet]]<br />
| [[File:Grid Bronze Sheet 2x.png|link=|Bronze Double Sheet]]<br />
| [[File:Grid Bronze Tuyere.png|link=|Bronze Tuyere]]<br />
| [[File:Grid Anvil (Bronze).png|link=|Bronze Anvil]]<br />
| [[File:Grid Ceramic Mold Pick (Bronze).png|link=|Bronze Casting]]<br />
| [[File:Grid Bronze Pickaxe.png|link=|Bronze Tool]]<br />
| [[File:Grid Bronze Helmet.png|link=|Bronze Armor]]<br />
| 2<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Bismuth Bronze</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Bismuth Bronze.png|link=|Unshaped Bismuth Bronze]]<br />
| [[File:Grid Bismuth Bronze Ingot.png|link=|Bismuth Bronze Ingot]]<br />
| [[File:Grid Bismuth Bronze Ingot 2x.png|link=|Bismuth Bronze Double Ingot]]<br />
| [[File:Grid Bismuth Bronze Sheet.png|link=|Bismuth Bronze Sheet]]<br />
| [[File:Grid Bismuth Bronze Sheet 2x.png|link=|Bismuth Bronze Double Sheet]]<br />
| [[File:Grid Bismuth Bronze Tuyere.png|link=|Bismuth Bronze Tuyere]]<br />
| [[File:Grid Anvil (Bismuth Bronze).png|link=|Bismuth Bronze Anvil]]<br />
| [[File:Grid Ceramic Mold Pick (Bismuth Bronze).png|link=|Bismuth Bronze Casting]]<br />
| [[File:Grid Bismuth Bronze Pickaxe.png|link=|Bismuth Bronze Tool]]<br />
| [[File:Grid Bismuth Bronze Helmet.png|link=|Bismuth Bronze Armor]]<br />
| 2<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Black Bronze</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Black Bronze.png|link=|Unshaped Black Bronze]]<br />
| [[File:Grid Black Bronze Ingot.png|link=|Black Bronze Ingot]]<br />
| [[File:Grid Black Bronze Ingot 2x.png|link=|Black Bronze Double Ingot]]<br />
| [[File:Grid Black Bronze Sheet.png|link=|Black Bronze Sheet]]<br />
| [[File:Grid Black Bronze Sheet 2x.png|link=|Black Bronze Double Sheet]]<br />
| [[File:Grid Black Bronze Tuyere.png|link=|Black Bronze Tuyere]]<br />
| [[File:Grid Anvil (Black Bronze).png|link=|Black Bronze Anvil]]<br />
| [[File:Grid Ceramic Mold Pick (Black Bronze).png|link=|Black Bronze Casting]]<br />
| [[File:Grid Black Bronze Pickaxe.png|link=|Black Bronze Tool]]<br />
| [[File:Grid Black Bronze Helmet.png|link=|Black Bronze Armor]]<br />
| 2<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Brass</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Brass.png|link=|Unshaped Brass]]<br />
| [[File:Grid Brass Ingot.png|link=|Brass Ingot]]<br />
| [[File:Grid Brass Ingot 2x.png|link=|Brass Double Ingot]]<br />
| [[File:Grid Brass Sheet.png|link=|Brass Sheet]]<br />
| [[File:Grid Brass Sheet 2x.png|link=|Brass Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 2<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Lead</b> <br />
| [[File:Grid Galena.png|link=Ores & Minerals|Galena]]<br />
| [[File:Grid Unshaped Lead.png|link=|Unshaped Lead]]<br />
| [[File:Grid Lead Ingot.png|link=|Lead Ingot]]<br />
| [[File:Grid Lead Ingot 2x.png|link=|Lead Double Ingot]]<br />
| [[File:Grid Lead Sheet.png|link=|Lead Sheet]]<br />
| [[File:Grid Lead Sheet 2x.png|link=|Lead Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 2<br />
| Metal<br />
|-<br />
|align="left"| <b>Gold</b> <br />
| [[File:Grid Native Gold.png|link=Ores & Minerals|Native Gold]]<br />
| [[File:Grid Unshaped Gold.png|link=|Unshaped Gold]]<br />
| [[File:Grid Gold Ingot.png|link=|Gold Ingot]]<br />
| [[File:Grid Gold Ingot 2x.png|link=|Gold Double Ingot]]<br />
| [[File:Grid Gold Sheet.png|link=|Gold Sheet]]<br />
| [[File:Grid Gold Sheet 2x.png|link=|Gold Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 2<br />
| Metal<br />
|-<br />
|align="left"| <b>Rose Gold</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Rose Gold.png|link=|Unshaped Rose Gold]]<br />
| [[File:Grid Rose Gold Ingot.png|link=|Rose Gold Ingot]]<br />
| [[File:Grid Rose Gold Ingot 2x.png|link=|Rose Gold Double Ingot]]<br />
| [[File:Grid Rose Gold Sheet.png|link=|Rose Gold Sheet]]<br />
| [[File:Grid Rose Gold Sheet 2x.png|link=|Rose Gold Double Sheet]]<br />
| -<br />
| [[File:Grid Anvil (Rose Gold).png|link=|]]<br />
| -<br />
| -<br />
| -<br />
| 2<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Silver</b> <br />
| [[File:Grid Native Silver.png|link=Ores & Minerals|Native Silver]]<br />
| [[File:Grid Unshaped Silver.png|link=|Unshaped Silver]]<br />
| [[File:Grid Silver Ingot.png|link=|Silver Ingot]]<br />
| [[File:Grid Silver Ingot 2x.png|link=|Silver Double Ingot]]<br />
| [[File:Grid Silver Sheet.png|link=|Silver Sheet]]<br />
| [[File:Grid Silver Sheet 2x.png|link=|Silver Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 2<br />
| Metal<br />
|-<br />
|align="left"| <b>Sterling Silver</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Sterling Silver.png|link=|Unshaped Sterling Silver]]<br />
| [[File:Grid Sterling Silver Ingot.png|link=|Sterling Silver Ingot]]<br />
| [[File:Grid Sterling Silver Ingot 2x.png|link=|Sterling Silver Double Ingot]]<br />
| [[File:Grid Sterling Silver Sheet.png|link=|Sterling Silver Sheet]]<br />
| [[File:Grid Sterling Silver Sheet 2x.png|link=|Sterling Silver Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 2<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Platinum</b> <br />
| [[File:Grid Native Platinum.png|link=Ores & Minerals|Native Platinum]]<br />
| [[File:Grid Unshaped Platinum.png|link=|Unshaped Platinum]]<br />
| [[File:Grid Platinum Ingot.png|link=|Platinum Ingot]]<br />
| [[File:Grid Platinum Ingot 2x.png|link=|Platinum Silver Double Ingot]]<br />
| [[File:Grid Platinum Sheet.png|link=|Platinum Silver Sheet]]<br />
| [[File:Grid Platinum Sheet 2x.png|link=|Platinum Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 3<br />
| Metal <br />
|-<br />
|align="left"| <b>Wrought Iron</b> <br />
| [[File:Grid Raw Iron Bloom.png|link=Bloom]]<br />
| [[File:Grid Unshaped Wrought Iron.png|link=|Unshaped Wrought Iron]]<br />
| [[File:Grid Wrought Iron Ingot.png|link=|Wrought Iron Ingot]]<br />
| [[File:Grid Wrought Iron Ingot 2x.png|link=|Wrought Iron Double Ingot]]<br />
| [[File:Grid Wrought Iron Sheet.png|link=|Wrought Iron Sheet]]<br />
| [[File:Grid Wrought Iron Sheet 2x.png|link=|Wrought Iron Double Sheet]]<br />
| [[File:Grid Wrought Iron Tuyere.png|link=|Wrought Iron Tuyere]]<br />
| [[File:Grid Anvil (Wrought Iron).png|link=|Wrought Iron Anvil]]<br />
| -<br />
| [[File:Grid Wrought Iron Pickaxe.png|link=|Wrought Iron Tool]]<br />
| [[File:Grid Wrought Iron Helmet.png|link=|Wrought Iron Armor]]<br />
| 3<br />
| Metal<br />
|-<br />
|align="left"| <b>Nickel</b> <br />
| [[File:Grid Garnierite.png|link=Ores & Minerals|Garnierite]]<br />
| [[File:Grid Unshaped Nickel.png|link=|Unshaped Nickel]]<br />
| [[File:Grid Nickel Ingot.png|link=|Nickel Ingot]]<br />
| [[File:Grid Nickel Ingot 2x.png|link=|Nickel Double Ingot]]<br />
| [[File:Grid Nickel Sheet.png|link=|Nickel Sheet]]<br />
| [[File:Grid Nickel Sheet 2x.png|link=|Nickel Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 4<br />
| Metal<br />
|-<br />
|align="left"| <b>Pig Iron</b> <br />
| [[File:Grid Hematite.png|link=Ores & Minerals|Hematite]] [[File:Grid Limonite.png|link=Ores & Minerals|Limonite]] [[File:Grid Magnetite.png|link=Ores & Minerals|Magnetite]]<br />
| [[File:Grid Unshaped Pig Iron.png|link=|Unshaped Pig Iron]]<br />
| [[File:Grid Pig Iron Ingot.png|link=|Pig Iron Ingot]]<br />
| [[File:Grid Pig Iron Ingot 2x.png|link=|Pig Iron Double Ingot]]<br />
| [[File:Grid Pig Iron Sheet.png|link=|Pig Iron Sheet]]<br />
| [[File:Grid Pig Iron Sheet 2x.png|link=|Pig Iron Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 4<br />
| Metal<br />
|-<br />
|align="left"| <b>Steel</b> <br />
| [[File:Grid Pig Iron Ingot.png|link=|Pig Iron]]<br />
| [[File:Grid Unshaped Steel.png|link=|Unshaped Steel]]<br />
| [[File:Grid Steel Ingot.png|link=|Steel Ingot]]<br />
| [[File:Grid Steel Ingot 2x.png|link=|Steel Double Ingot]]<br />
| [[File:Grid Steel Sheet.png|link=|Steel Sheet]]<br />
| [[File:Grid Steel Sheet 2x.png|link=|Steel Double Sheet]]<br />
| [[File:Grid Steel Tuyere.png|link=|Steel Tuyere]]<br />
| [[File:Grid Anvil (Steel).png|link=|Steel Anvil]]<br />
| -<br />
| [[File:Grid Steel Pickaxe.png|link=|Steel Tool]]<br />
| [[File:Grid Steel Helmet.png|link=|Steel Armor]]<br />
| 4<br />
| Metal<br />
|-<br />
|align="left"| <b>Black Steel</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Black Steel.png|link=|Unshaped Black Steel]]<br />
| [[File:Grid Black Steel Ingot.png|link=|Black Steel Ingot]]<br />
| [[File:Grid Black Steel Ingot 2x.png|link=|Black Steel Double Ingot]]<br />
| [[File:Grid Black Steel Sheet.png|link=|Black Steel Sheet]]<br />
| [[File:Grid Black Steel Sheet 2x.png|link=|Black Steel Double Sheet]]<br />
| [[File:Grid Black Steel Tuyere.png|link=|Black Steel Tuyere]]<br />
| [[File:Grid Anvil (Black Steel).png|link=|Black Steel Anvil]]<br />
| -<br />
| [[File:Grid Black Steel Pickaxe.png|link=|Black Steel Tool]]<br />
| [[File:Grid Black Steel Helmet.png|link=|Black Steel Armor]]<br />
| 5<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Blue Steel</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Blue Steel.png|link=|Unshaped Blue Steel]]<br />
| [[File:Grid Blue Steel Ingot.png|link=|Blue Steel Ingot]]<br />
| [[File:Grid Blue Steel Ingot 2x.png|link=|Blue Steel Double Ingot]]<br />
| [[File:Grid Blue Steel Sheet.png|link=|Blue Steel Sheet]]<br />
| [[File:Grid Blue Steel Sheet 2x.png|link=|Blue Steel Double Sheet]]<br />
| [[File:Grid Blue Steel Tuyere.png|link=|Blue Steel Tuyere]]<br />
| [[File:Grid Anvil (Blue Steel).png|link=|Blue Steel Anvil]]<br />
| -<br />
| [[File:Grid Blue Steel Pickaxe.png|link=|Blue Steel Tool]] [[File:Grid Blue Steel Bucket.png|link=|Red Steel Tool]]<br />
| [[File:Grid Blue Steel Helmet.png|link=|Blue Steel Armor]]<br />
| 6<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Red Steel</b><br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Red Steel.png|link=|Unshaped Red Steel]]<br />
| [[File:Grid Red Steel Ingot.png|link=|Red Steel Ingot]]<br />
| [[File:Grid Red Steel Ingot 2x.png|link=|Red Steel Double Ingot]]<br />
| [[File:Grid Red Steel Sheet.png|link=|Red Steel Sheet]]<br />
| [[File:Grid Red Steel Sheet 2x.png|link=|Red Steel Double Sheet]]<br />
| [[File:Grid Red Steel Tuyere.png|link=|Red Steel Tuyere]]<br />
| [[File:Grid Anvil (Red Steel).png|link=|Red Steel Anvil]]<br />
| -<br />
| [[File:Grid Red Steel Pickaxe.png|link=|Red Steel Tool]] [[File:Grid Red Steel Bucket.png|link=|Red Steel Tool]]<br />
| [[File:Grid Red Steel Helmet.png|link=|Red Steel Armor]]<br />
| 6<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Unknown Metal²</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unknown Unshaped.png|link=|Unshaped Unknown]]<br />
| [[File:Grid Unknown Ingot.png|link=|Unknown Ingot]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| [[Alloys|Alloy]]<br />
|-<br />
|}<br />
*¹''Double Ingots, Sheets, and Double Sheets can be made from any metal, but only some have uses. If you make a useless item, it can be recycled back into molten metal in a [[Crucible]], or in a [[Forge]] that has ceramic molds in the side slots.''<br />
*²''Unknown Metal is created by mixing an incorrect ratio of metals in a [[Crucible]].''<br />
<br />
== Obtaining ==<br />
With the exception of wrought iron, pig iron and steel, non-alloy metals are obtained via smelting the source ore in a [[Vessel]] or a [[Crucible]]. Ores cannot be smelted in a [[forge]].<br />
<br />
===Wrought Iron===<br />
Wrought Iron is obtained by working an [[Bloom|Iron Bloom]] that has been created in a [[Bloomery]].<br />
<br />
{| class="wikitable"<br />
!align="left" width=215px|Input<br />
!align="left"|Work Type<br />
!align="left" width=215px|Output<br />
!align="left"|Instruction<br />
|-<br />
|[[File:Grid Raw Iron Bloom.png]] '''Raw Iron Bloom >= 100%'''<br />
|align="Center"|Hammer<br />
|[[File:Grid Iron Bloom.png]] '''Refined Iron Bloom'''<br />
|Work on at least a Tier 2 anvil.<br />
*Raw iron blooms that are less than 100% cannot be refined, and must be thrown back into the bloomery with more ore to create a larger bloom.<br />
|-<br />
|[[File:Grid Iron Bloom.png]] '''Refined Iron Bloom 200%'''<br />
|align="Center"|Hammer<br />
|[[File:Grid Iron Bloom.png]] '''Refined Iron Bloom 100% x2'''<br />
|For blooms over 100%. If starting bloom is under 200%, it will split in 1x 100% and 1x the remaining %.<br />
|-<br />
|[[File:Grid Iron Bloom.png]] '''Refined Iron Bloom'''<br />
|align="Center"|Hammer<br />
|[[File:Grid Wrought Iron Ingot.png]] '''Wrought Iron Ingot'''<br />
|<br />
|-<br />
|[[File:Grid Iron Bloom.png]] '''Refined Iron Bloom < 100%'''<br />
|align="Center"|Melt<br />
|[[File:Grid Unshaped Wrought Iron.png]] '''Unshaped Wrought Iron'''<br />
|Melt refined iron bloom into wrought iron in the forge with a ceramic mold in the side slot, or in a crucible.<br />
*Melting refined iron blooms under 100% in the forge will give partial unshaped ingots, which can be combined if both are at liquid temperature by using the above mentioned [[Metalworking_Industry#Unshaped_Ingot|Casting Interface]].<br />
*WARNING: Melting a refined iron bloom over 100% in the forge will result in only 1 unshaped ingot. Any excess metal will be lost.<br />
|-<br />
|}<br />
<br />
===Pig Iron===<br />
Pig Iron is obtained by smelting the source ore in a [[Blast Furnace]].<br />
<br />
===Steel===<br />
{| class="wikitable"<br />
!align="left"|Input<br />
!align="left"|Work Type<br />
!align="left"|Output<br />
|-<br />
|[[File:Grid Pig Iron Ingot.png]] '''Pig Iron Ingot'''<br />
|align="Center"|Hammer<br />
|[[File:Grid High Carbon Steel Ingot.png]] '''High Carbon Steel Ingot'''<br />
|-<br />
|[[File:Grid High Carbon Steel Ingot.png]] '''High Carbon Steel Ingot'''<br />
|align="Center"|Hammer<br />
|[[File:Grid Steel Ingot.png]] '''Steel Ingot'''<br />
|-<br />
|colspan="3" align="center"|Black Steel starts from the alloy recipe melted in a [[crucible]]. It will show as ''Weak Steel'' in the crucible.<br />
|-<br />
|[[File:Grid Black Steel Ingot.png]] '''Weak Steel Ingot'''<br>[[File:Grid Pig Iron Ingot.png]] '''Pig Iron Ingot'''<br />
|align="Center"|Weld<br />
|[[File:Grid Black Steel Ingot.png]] '''High Carbon Black Steel Ingot'''<br />
|-<br />
|[[File:Grid Black Steel Ingot.png]] '''High Carbon Black Steel Ingot'''<br />
|align="Center"|Hammer<br />
|[[File:Grid Black Steel Ingot.png]] '''Black Steel Ingot'''<br />
|-<br />
|colspan="3" align="center"|Blue/Red Steel start from the alloy recipe melted in a [[crucible]]. It will show as ''Weak Blue/Red Steel'' in the crucible.<br />
|-<br />
|[[File:Grid Red Steel Ingot.png]] '''Weak Red Steel Ingot'''<br>[[File:Grid Black Steel Ingot.png]] '''Black Steel Ingot'''<br />
|align="Center"|Weld<br />
|[[File:Grid Red Steel Ingot.png]] '''High Carbon Red Steel Ingot'''<br />
|-<br />
|[[File:Grid Blue Steel Ingot.png]] '''High Carbon Blue Steel Ingot'''<br />
|align="Center"|Hammer<br />
|[[File:Grid Blue Steel Ingot.png]] '''Blue Steel Ingot'''<br />
|-<br />
|}<br />
<br />
=== Alloys ===<br />
Alloys are created by mixing base metals in a [[Crucible]]. Early-game Bronzes can also be obtained by smelting a combination of source ores in a [[Vessel]]. '''See [[Vessel#Bronzes|Pottery]] for more info.'''<br />
<br />
'''Note:''' Only the listed ingredients can be mixed to create the valid alloy. Adding a completed alloy to a mixture of the alloy will result in useless Unknown Metal. (Example: Adding Unshaped Bronze to a correct mixture of Tin and Copper)<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
!Ingredients<br />
!width=80 valign="top"|[[File:Grid Unshaped Bismuth Bronze.png|link=]]<br>Bismuth Bronze<br />
!width=80 valign="top"|[[File:Grid Unshaped Black Bronze.png|link=]]<br>Black Bronze<br />
!width=80 valign="top"|[[File:Grid Unshaped Brass.png|link=]]<br>Brass<br />
!width=80 valign="top"|[[File:Grid Unshaped Bronze.png|link=]]<br>Bronze<br />
!width=80 valign="top"|[[File:Grid Unshaped Rose Gold.png|link=]]<br>Rose Gold<br />
!width=80 valign="top"|[[File:Grid Unshaped Sterling Silver.png|link=]]<br>Sterling Silver<br />
!width=80 valign="top"|[[File:Grid Unshaped Black Steel.png|link=]]<br>Weak Black Steel<br />
!width=80 valign="top"|[[File:Grid Unshaped Blue Steel.png|link=]]<br>Weak Blue Steel<br />
!width=80 valign="top"|[[File:Grid Unshaped Red Steel.png|link=]]<br>Weak Red Steel<br />
|-<br />
|align="left"|[[File:Grid Unshaped Bismuth.png|link=]] Bismuth<br />
|10 - 20%|||||||||||||||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Tin.png|link=]] Tin<br />
||||||| 8 - 12%|||||||||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Zinc.png|link=]] Zinc<br />
|20 - 30%<br />
|<br />
| 8 - 12%|||||||||||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Copper.png|link=]] Copper<br />
|50 - 70%<br />
|50 - 70%<br />
|88 - 92%<br />
|88 - 92%<br />
|15 - 30%<br />
|20 - 40%|||||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Bismuth Bronze.png|link=]] <b>Bismuth Bronze</b><br />
|||||||||||||||10 - 15%|||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Black Bronze.png|link=]] <b>Black Bronze</b><br />
|||||||||||||15 - 25%|||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Brass.png|link=]] <b>Brass</b><br />
||||||||||||||||||10 - 15%<br />
|-<br />
|align="left"|[[File:Grid Unshaped Gold.png|link=]] Gold<br />
|||10 - 25%<br />
|||||70 - 85%|||||||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Nickel.png|link=]] Nickel<br />
|||||||||||||15 - 25%|||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Rose Gold.png|link=]] <b>Rose Gold</b><br />
|||||||||||||||||10 - 15%<br />
|-<br />
|align="left"|[[File:Grid Unshaped Silver.png|link=]] Silver<br />
|||10 - 25%<br />
|||||||60 - 80%|||||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Sterling Silver.png|link=]] <b>Sterling Silver</b><br />
||||||||||||||||10 - 15%|||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Steel.png|link=]] <i>Steel</i><br />
|||||||||||||50 - 70%<br />
|20 - 25%<br />
|20 - 25%<br />
|-<br />
|align="left"|[[File:Grid Unshaped Black Steel.png|link=]] <b>Black Steel</b><br />
||||||||||||||||50 - 60%<br />
|50 - 60%<br />
|}<br />
<br />
== Temperatures ==<br />
{|class="wikitable"<br />
!width="100"|Legend:<br />
|width="100" align="center"|Unworkable<br />
|width="100" align="center" style="background: #00ffff;"|Workable<br />
|width="100" align="center" style="background: #00ff00;"|Weldable<br />
|width="100" align="center" style="background: #bbbbbb;"|Liquid<br />
|}<br />
''Note: Metals are still Workable at Weldable temp.''<br />
{| class="wikitable"<br />
|-<br />
!colspan="53" style="align: center";|*** Tier 0 ***<br />
|-<br />
!rowspan="2"|Metals<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|[[File:Grid Bismuth Ingot.png|link=]] Bismuth<br />
|colspan="3"|<br />
|colspan="2" align="center" style="background: #00ffff;"|<br />
|colspan="1" align="center" style="background: #00ff00;"|<br />
|colspan="44" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Tin Ingot.png|link=]] Tin<br />
|colspan="2"|<br />
|colspan="2" align="center" style="background: #00ffff;"|<br />
|colspan="1" align="center" style="background: #00ff00;"|<br />
|colspan="45" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Zinc Ingot.png|link=]] Zinc<br />
|colspan="5"|<br />
|colspan="3" align="center" style="background: #00ffff;"|<br />
|colspan="1" align="center" style="background: #00ff00;"|<br />
|colspan="46" align="center" style="background: #bbbbbb;"|<br />
|-<br />
!colspan="53" style="align: center";|*** Tier 1 ***<br />
|-<br />
!rowspan="2"|Metals<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|[[File:Grid Copper Ingot.png|link=]] Copper<br />
|colspan="17"|<br />
|colspan="6" align="center" style="background: #00ffff;"|<br />
|colspan="6" align="center" style="background: #00ff00;"|<br />
|colspan="21" align="center" style="background: #bbbbbb;"|<br />
|-<br />
!colspan="53" style="align: center";|*** Tier 2 ***<br />
|-<br />
!rowspan="2"|Metals<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|[[File:Grid Bismuth Bronze Ingot.png|link=]] Bismuth Bronze<br />
|colspan="15"|<br />
|colspan="6" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #00ff00;"|<br />
|colspan="24" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Black Bronze Ingot.png|link=]] Black Bronze<br />
|colspan="17"|<br />
|colspan="6" align="center" style="background: #00ffff;"|<br />
|colspan="6" align="center" style="background: #00ff00;"|<br />
|colspan="21" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Brass Ingot.png|link=]] Brass<br />
|colspan="13"|<br />
|colspan="7" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #00ff00;"|<br />
|colspan="25" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Bronze Ingot.png|link=]] Bronze<br />
|colspan="14"|<br />
|colspan="6" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #00ff00;"|<br />
|colspan="25" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Lead Ingot.png|link=]] Lead<br />
|colspan="4"|<br />
|colspan="1" align="center" style="background: #00ffff;"|<br />
|colspan="2" align="center" style="background: #00ff00;"|<br />
|colspan="43" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Gold Ingot.png|link=]] Gold<br />
|colspan="16"|<br />
|colspan="7" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #00ff00;"|<br />
|colspan="22" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Rose Gold Ingot.png|link=]] Rose Gold<br />
|colspan="14"|<br />
|colspan="6" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #00ff00;"|<br />
|colspan="25" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Silver Ingot.png|link=]] Silver<br />
|colspan="14"|<br />
|colspan="6" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #00ff00;"|<br />
|colspan="25" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Sterling Silver Ingot.png|link=]] Sterling Silver<br />
|colspan="13"|<br />
|colspan="6" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #00ff00;"|<br />
|colspan="26" align="center" style="background: #bbbbbb;"|<br />
|-<br />
! colspan="53" | *** Tier 3 ***<br />
|-<br />
!rowspan="2"|Metals<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|[[File:Grid Pig Iron Ingot.png|link=]] Pig Iron<br />
|colspan="24"|<br />
|colspan="8" align="center" style="background: #00ffff;"|<br />
|colspan="13" align="center" style="background: #00ff00;"|<br />
|colspan="5" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Platinum Ingot.png|link=]] Platinum<br />
|colspan="28"|<br />
|colspan="11" align="center" style="background: #00ffff;"|<br />
|colspan="6" align="center" style="background: #00ff00;"|<br />
|colspan="5" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Wrought Iron Ingot.png|link=]] Wrought Iron<br />
|colspan="24"|<br />
|colspan="9" align="center" style="background: #00ffff;"|<br />
|colspan="12" align="center" style="background: #00ff00;"|<br />
|colspan="5" align="center" style="background: #bbbbbb;"|<br />
|-<br />
! colspan="53" | *** Tier 4 ***<br />
|-<br />
!rowspan="2"|Metals<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|[[File:Grid Nickel Ingot.png|link=]] Nickel<br />
|colspan="23"|<br />
|colspan="8" align="center" style="background: #00ffff;"|<br />
|colspan="11" align="center" style="background: #00ff00;"|<br />
|colspan="8" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Steel Ingot.png|link=]] Steel<br />
|colspan="24"|<br />
|colspan="9" align="center" style="background: #00ffff;"|<br />
|colspan="12" align="center" style="background: #00ff00;"|<br />
|colspan="5" align="center" style="background: #bbbbbb;"|<br />
|-<br />
! colspan="53" | *** Tier 5 ***<br />
|-<br />
!rowspan="2"|Metals<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|[[File:Grid Black Steel Ingot.png|link=]] Black Steel<br />
|colspan="24"|<br />
|colspan="8" align="center" style="background: #00ffff;"|<br />
|colspan="12" align="center" style="background: #00ff00;"|<br />
|colspan="6" align="center" style="background: #bbbbbb;"|<br />
|-<br />
! colspan="53" | *** Tier 6 ***<br />
|-<br />
!rowspan="2"|Metals<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|[[File:Grid Blue Steel Ingot.png|link=]] Blue Steel<br />
|colspan="24"|<br />
|colspan="9" align="center" style="background: #00ffff;"|<br />
|colspan="12" align="center" style="background: #00ff00;"|<br />
|colspan="5" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Red Steel Ingot.png|link=]] Red Steel<br />
|colspan="24"|<br />
|colspan="9" align="center" style="background: #00ffff;"|<br />
|colspan="12" align="center" style="background: #00ff00;"|<br />
|colspan="5" align="center" style="background: #bbbbbb;"|<br />
|}<br />
<br />
== Casting ==<br />
Item tool head can be casted from a ''Vessel''' with more than 100 units of a valid metal in it's '''liquid'' state or from a full ''liquid'' '''Unshaped ingot'''. Right click to open the casting UI and place the mold in the valid slot.<br />
<br />
{| cellspacing="10"<br />
|{{Grid/Ceramic Mold<br />
|A1= Unshaped Bronze|A2= Ceramic Mold Axe, Ceramic Mold Saw, Ceramic Mold Pick, Ceramic Mold Chisel<br />
|Output= Ceramic Mold Axe (Bronze), Ceramic Mold Saw (Bronze), Ceramic Mold Pick (Bronze), Ceramic Mold Chisel (Black Bronze)<br />
}}<br />
|}<br />
<br />
Place the ingot in the leftmost slot and your [[Clay Tool Molds|Ceramic Tool/Weapon Mold]] in the center slot. The arrow will progress and you will end up with your filled tool/weapon mold on the right, and if it didn't break, the empty ceramic mold on the left.<br />
<br />
The Unshaped ingot interface can be use for combining partially filled ingot molds (both molds must be at liquid temperature).<br />
<br />
<br />
Place the filled mold in a crafting grid to remove the head. The empty mold will be lost in the process.<br />
<br />
{| cellspacing="10"<br />
|{{Grid/Inventory Table<br />
|A1= Ceramic Mold Axe (Bronze), Ceramic Mold Saw (Bronze), Ceramic Mold Pick (Bronze), Ceramic Mold Chisel (Bronze)<br />
|Output= Axe Head (Bronze), Saw Blade (Bronze), Pick Head (Bronze), Chisel Head (Bronze)<br />
}}<br />
|}<br />
<br />
== Smithing ==<br />
See [[Anvil]] page for information on smithing metal.<br />
{| class="wikitable"<br />
!align="left"|Input<br />
!align="left"|Work Type<br />
!align="left"|Output<br />
|-<br />
|[[File:Grid Copper Ingot.png|link=]] '''Ingot'''<br />
|align="Center"|[[Anvil#Anvil_GUI|Plan selector]]<br />
|<br />
{|<br />
|[[File:Grid Axe Head (Copper).png]]'''[[Axe|Axe Head]]''' <br />
|[[File:Grid Chisel Head (Copper).png]]'''[[Chisel|Chisel Head]]'''<br />
|[[File:Grid Hammer Head (Copper).png]]'''[[Hammer|Hammer Head]]'''<br />
|[[File:Grid Hoe Head (Copper).png]]'''[[Hoe|Hoe Head]]'''<br />
|[[File:Grid Javelin Head (Copper).png]]'''[[Javelin|Javelin Head]]'''<br />
|[[File:Grid Knife Blade (Copper).png]]'''[[Knife|Knife Blade]]'''<br />
|-<br />
|[[File:Grid Pick Head (Copper).png]]'''[[Pickaxe|Pickaxe Head]]'''<br />
|[[File:Grid ProPick Head (Copper).png]]'''[[Prospector%27s_Pick|Prospector's Pick Head]]'''<br />
|[[File:Grid Saw Blade (Copper).png]]'''[[Saw|Saw Blade]]'''<br />
|[[File:Grid Shovel Head (Copper).png]]'''[[Shovel|Shovel Head]]'''<br />
|[[File:Grid Scythe Blade (Copper).png]]'''[[Scythe|Scythe Blade]]'''<br />
|<br />
|-<br />
|}<br />
|-<br />
|[[File:Grid Gold Ingot.png]] '''2 Ingots + Flux'''<br />
|align="Center"|Weld<br />
|[[File:Grid Gold Ingot 2x.png]] '''Double Ingot'''<br />
|-<br />
|[[File:Grid Bismuth Bronze Ingot 2x.png]] '''Double Ingot'''<br />
|align="Center"|[[Anvil#Anvil_GUI|Plan selector]]<br />
|<br />
{|<br />
|[[File:Grid Mace Head (Bismuth Bronze).png]]'''Mace Head'''<br />
|[[File:Grid Sword Blade (Bismuth Bronze).png]] '''Sword Blade'''<br />
|[[File:Grid Bismuth Bronze Sheet.png]] '''Sheet'''<br />
|-<br />
|}<br />
|-<br />
|[[File:Grid Black Bronze Sheet.png]] '''Sheet''' <br />
|align="Center"|Armor Process¹<br />
|<br />
{|<br />
|[[File:Grid Black Bronze Helmet.png|link=Armor]] '''[[Armor|Helmet]]'''<br />
|[[File:Grid Black Bronze Boots.png|link=Armor]] '''[[Armor|Boots]]'''<br />
|-<br />
|}<br />
|-<br />
|[[File:Grid Silver Sheet.png]] '''2 Sheets + Flux'''<br />
|align="Center"|Weld<br />
|[[File:Grid Silver Sheet 2x.png]] '''Double Sheet'''<br />
|-<br />
|[[File:Grid Black Bronze Sheet 2x.png]] '''Double Sheet'''<br />
|align="Center"|Armor Process¹<br />
|<br />
{|<br />
|[[File:Grid Black Bronze Chestplate.png|link=Armor]] '''[[Armor|Chestplate]]'''<br />
|[[File:Grid Black Bronze Greaves.png|link=Armor]] '''[[Armor|Greaves]]'''<br />
|-<br />
|}<br />
|-<br />
|[[File:Grid Steel Sheet 2x.png]] '''Double sheet'''<br />
|align="Center"|[[Anvil#Anvil_GUI|Plan selector]]<br />
|[[File:Grid Steel Tuyere.png]] '''Tuyere'''<br />
|-<br />
|}<br />
<br />
*¹The armor making process need 3 steps. 1- hammer the sheet with the righ [[Anvil#Anvil_GUI|plan]], 2- weld with a new sheet (same type), 3- hammer. See [[Armor]] for detail.<br />
<br />
==Crafting==<br />
===Ingot===<br />
To unmold any kind of unshaped ingots, they must be at any non-liquid temperature.<br />
<br />
{{Grid/Inventory Table<br />
|A1= Unshaped Gold |B1= |C1= <br />
|A2= |B2= |C2= <br />
|A3= |B3= |C3= <br />
|Output= Gold Ingot<br />
}}<br />
<br />
The ingot can be crafted back together with the [[Pottery#Ceramic Mold|Ceramic Mold]] if you wish to reheat it in a [[Forge]] to liquid temperature.<br />
<br />
{{Grid/Inventory Table<br />
|A1= Gold Ingot|B1= |C1= <br />
|A2= |B2= |C2= <br />
|A3= |B3= |C3= <br />
|Output= Unshaped Gold<br />
}}<br />
<br />
===Anvil===<br />
Double Ingots can be used to make an [[Anvil]].<br />
{{Grid/Crafting Table<br />
|A1= Black Bronze Ingot 2x<br />
|B1= Black Bronze Ingot 2x<br />
|C1= Black Bronze Ingot 2x<br />
|A2=<br />
|B2= Black Bronze Ingot 2x<br />
|C2=<br />
|A3= Black Bronze Ingot 2x<br />
|B3= Black Bronze Ingot 2x<br />
|C3= Black Bronze Ingot 2x<br />
|Output= Anvil (Black Bronze)<br />
}}<br />
<br />
=== Bloomery ===<br />
The [[Bloomery]] is made from 8 bronze, bismuth bronze or black bronze double sheets, but all the double sheets must be of the same type.<br />
<br />
{|<br />
|{{Grid/Crafting Table<br />
|A1= Bronze Sheet 2x |B1= Bronze Sheet 2x |C1= Bronze Sheet 2x <br />
|A2= Bronze Sheet 2x |B2= |C2= Bronze Sheet 2x<br />
|A3= Bronze Sheet 2x |B3= Bronze Sheet 2x |C3= Bronze Sheet 2x<br />
|Output= Bloomery<br />
}}<br />
|{{Grid/Crafting Table<br />
|A1= Bismuth Bronze Sheet 2x |B1= Bismuth Bronze Sheet 2x |C1= Bismuth Bronze Sheet 2x <br />
|A2= Bismuth Bronze Sheet 2x |B2= |C2= Bismuth Bronze Sheet 2x<br />
|A3= Bismuth Bronze Sheet 2x |B3= Bismuth Bronze Sheet 2x |C3= Bismuth Bronze Sheet 2x<br />
|Output= Bloomery<br />
}}<br />
|{{Grid/Crafting Table<br />
|A1= Black Bronze Sheet 2x |B1= Black Bronze Sheet 2x |C1= Black Bronze Sheet 2x <br />
|A2= Black Bronze Sheet 2x |B2= |C2= Black Bronze Sheet 2x<br />
|A3= Black Bronze Sheet 2x |B3= Black Bronze Sheet 2x |C3= Black Bronze Sheet 2x<br />
|Output= Bloomery<br />
}}<br />
|}<br />
<br />
=== Blast furnace ===<br />
The [[Blast Furnace]] is made from 8 Wrought Iron Double Sheets and a [[Crucible]].<br />
<br />
{{Grid/Crafting Table<br />
|A1= Wrought Iron Sheet 2x |B1= Wrought Iron Sheet 2x |C1= Wrought Iron Sheet 2x<br />
|A2= Wrought Iron Sheet 2x |B2= Crucible |C2= Wrought Iron Sheet 2x<br />
|A3= Wrought Iron Sheet 2x |B3= Wrought Iron Sheet 2x |C3= Wrought Iron Sheet 2x<br />
|Output= Blast Furnace<br />
}}<br />
<br />
=== Minecart ===<br />
Using 5 wrought iron sheets, a minecart can be crafted in TFCraft.<br />
<br />
''Note: This is a temporary recipe and may be changed or removed in future versions.''<br />
{|<br />
| {{Grid/Crafting Table<br />
|A1= |B1= |C1=<br />
|A2= Wrought Iron Sheet |B2= |C2= Wrought Iron Sheet <br />
|A3= Wrought Iron Sheet |B3= Wrought Iron Sheet |C3= Wrought Iron Sheet <br />
|Output= Minecart<br />
}}<br />
|}<br />
<br />
=== Minecart Rail ===<br />
Using 4 wrought iron ingots and 2 sticks, minecart rails can be crafted in TFCraft. <br />
<br />
''Note: This is a temporary recipe and may be changed or removed in future versions.''<br />
{|<br />
| {{Grid/Crafting Table<br />
|A1= |B1= |C1=<br />
|A2= Wrought Iron Ingot |B2= Stick |C2= Wrought Iron Ingot <br />
|A3= Wrought Iron Ingot |B3= Stick |C3= Wrought Iron Ingot <br />
|Output= Rail, 64<br />
}}<br />
|}<br />
<br />
=== Powered Rails ===<br />
64 Powered Rails are made from 4 gold ingots, [[Powders#Redstone Dust|Redstone Dust]], and sticks.<br />
<br />
{|<br />
| {{Grid/Crafting Table<br />
|A1= |B1= Redstone Dust |C1=<br />
|A2= Gold Ingot |B2= Stick |C2= Gold Ingot <br />
|A3= Gold Ingot |B3= Stick |C3= Gold Ingot <br />
|Output= Powered Rail, 64<br />
}}<br />
|}<br />
<br />
=== Shears ===<br />
Shears can be created using wrought iron ingots in TFCraft.<br />
{|<br />
| {{Grid/Inventory Table<br />
|A1= Wrought Iron Ingot |B1=<br />
|A2= |B2= Wrought Iron Ingot <br />
|Output= Shears<br />
}}<br />
|}<br />
<br />
=== Flint & Steel ===<br />
Flint & Steel can be created using wrought iron, or steel ingots in TFCraft. <br />
<br />
''Note: TFC Flint & Steel behaves the same as a firestarter, with more durability. It cannot create nether portals like its vanilla counterpart.''<br />
{| <br />
| {{Grid/Inventory Table<br />
|A1= Wrought Iron Ingot<br />
|A2= |B2= Flint<br />
|Output= Flint & Steel<br />
}} <br />
| {{Grid/Inventory Table<br />
|A1= Steel Ingot<br />
|A2= |B2= Flint<br />
|Output= Flint & Steel<br />
}}<br />
|}<br />
<br />
== History ==<br />
<br />
{{History|b}}<br />
{{History||78 |Single metal sheets can now be placed on any side of a block.}}<br />
{{History||78.9 |Ingots now have tooltips for workable, weldable, and in danger of melting states. }}<br />
{{History||78.11 |30% slower heating/cooling applied to all metals.}}<br />
{{History||78.12 |Casting interface can now be opened with any liquid metal instead of just copper/bronzes. Interface can be used to cast tools using a full unshaped liquid ingot as well as for combining partially filled ingot molds.}}<br />
{{History||78.14 |Fixed shift clicking ingots out of molds not keeping temp data.<br/><br />
Fixed splitting 100% refined bloom. Plans now auto-select based on input if there is only one possible plan and select no plan if there is none available.<br/><br />
Added missing workable/weldable/danger message to metal sheets and bloom items.}}<br />
{{History|foot}}</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Metals&diff=13699Metals2014-05-20T20:24:18Z<p>Peffern: /* Non-tool metals final */</p>
<hr />
<div>== Metal Tiers ==<br />
Metal [[Ingot]]s can be welded on [[Anvils]] ''one'' Tier lower than the Ingot. This allows for the player to weld Ingots into [[Double Ingots]] to create the next Tier of Anvil. All other smithing and welding must be done on an Anvil of equal or higher Tier.<br />
{|<br />
|<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" | Name <br />
! scope="col" class="unsortable" | [[Ores & Minerals#Ores|Source]]<br />
! scope="col" class="unsortable" | Unshaped<br />
! scope="col" class="unsortable" | Ingot<br />
! scope="col" class="unsortable" | Double Ingot¹<br />
! scope="col" class="unsortable" | Sheet¹<br />
! scope="col" class="unsortable" | Double Sheet¹<br />
! scope="col" class="unsortable" | [[Blast Furnace#Making the Tuyere|Tuyere]]<br />
! scope="col" class="unsortable" | [[Anvil]]<br />
! scope="col" class="unsortable" | Tool Casting<br />
! scope="col" class="unsortable" | Tool Forging<br />
! scope="col" class="unsortable" | [[Armor]]<br />
! Tier<br />
! Type<br />
|- <br />
|align="left"| <b>Bismuth</b> <br />
| [[File:Grid Bismuthinite.png|link=Ores & Minerals|Bismuthinite]]<br />
| [[File:Grid Unshaped Bismuth.png|link=|Unshaped Bismuth]]<br />
| [[File:Grid Bismuth Ingot.png|link=|Bismuth Ingot]]<br />
| [[File:Grid Bismuth Ingot 2x.png|link=|Bismuth Double Ingot]]<br />
| [[File:Grid Bismuth Sheet.png|link=|Bismuth Sheet]]<br />
| [[File:Grid Bismuth Sheet 2x.png|link=|Bismuth Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 0<br />
| Metal<br />
|-<br />
|align="left"| <b>Tin</b> <br />
| [[File:Grid Cassiterite.png|link=Ores & Minerals|Cassiterite]]<br />
| [[File:Grid Unshaped Tin.png|link=|Unshaped Tin]]<br />
| [[File:Grid Tin Ingot.png|link=|Tin Ingot]]<br />
| [[File:Grid Tin Ingot 2x.png|link=|Tin Double Ingot]]<br />
| [[File:Grid Tin Sheet.png|link=|Tin Sheet]]<br />
| [[File:Grid Tin Sheet 2x.png|link=|Tin Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 0<br />
| Metal<br />
|-<br />
|align="left"| <b>Zinc</b> <br />
| [[File:Grid Sphalerite.png|link=Ores & Minerals|Sphalerite]]<br />
| [[File:Grid Unshaped Zinc.png|link=|Unshaped Zinc]]<br />
| [[File:Grid Zinc Ingot.png|link=|Zinc Ingot]]<br />
| [[File:Grid Zinc Ingot 2x.png|link=|Zinc Double Ingot]]<br />
| [[File:Grid Zinc Sheet.png|link=|Zinc Sheet]]<br />
| [[File:Grid Zinc Sheet 2x.png|link=|Zinc Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 0<br />
| Metal<br />
|-<br />
|align="left"| <b>Copper</b> <br />
| [[File:Grid Malachite.png|link=Ores & Minerals|Malachite]] [[File:Grid Native Copper.png|link=Ores & Minerals|Native Copper]] [[File:Grid Tetrahedrite.png|link=Ores & Minerals|Tetrahedrite]]<br />
| [[File:Grid Unshaped Copper.png|link=|Unshaped Copper]]<br />
| [[File:Grid Copper Ingot.png|link=|Copper Ingot]]<br />
| [[File:Grid Copper Ingot 2x.png|link=|Copper Double Ingot]]<br />
| [[File:Grid Copper Sheet.png|link=|Copper Sheet]]<br />
| [[File:Grid Copper Sheet 2x.png|link=|Copper Double Sheet]]<br />
| [[File:Grid Copper Tuyere.png|link=|Copper Tuyere]]<br />
| [[File:Grid Anvil (Copper).png|link=|Copper Anvil]]<br />
| [[File:Grid Ceramic Mold Pick (Copper).png|link=|Copper Casting]]<br />
| [[File:Grid Copper Pickaxe.png|link=|Copper Tool]]<br />
| [[File:Grid Copper Helmet.png|link=|Copper Armor]]<br />
| 1<br />
| Metal<br />
|-<br />
|align="left"| <b>Bronze</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Bronze.png|link=|Unshaped Bronze]]<br />
| [[File:Grid Bronze Ingot.png|link=|Bronze Ingot]]<br />
| [[File:Grid Bronze Ingot 2x.png|link=|Bronze Double Ingot]]<br />
| [[File:Grid Bronze Sheet.png|link=|Bronze Sheet]]<br />
| [[File:Grid Bronze Sheet 2x.png|link=|Bronze Double Sheet]]<br />
| [[File:Grid Bronze Tuyere.png|link=|Bronze Tuyere]]<br />
| [[File:Grid Anvil (Bronze).png|link=|Bronze Anvil]]<br />
| [[File:Grid Ceramic Mold Pick (Bronze).png|link=|Bronze Casting]]<br />
| [[File:Grid Bronze Pickaxe.png|link=|Bronze Tool]]<br />
| [[File:Grid Bronze Helmet.png|link=|Bronze Armor]]<br />
| 2<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Bismuth Bronze</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Bismuth Bronze.png|link=|Unshaped Bismuth Bronze]]<br />
| [[File:Grid Bismuth Bronze Ingot.png|link=|Bismuth Bronze Ingot]]<br />
| [[File:Grid Bismuth Bronze Ingot 2x.png|link=|Bismuth Bronze Double Ingot]]<br />
| [[File:Grid Bismuth Bronze Sheet.png|link=|Bismuth Bronze Sheet]]<br />
| [[File:Grid Bismuth Bronze Sheet 2x.png|link=|Bismuth Bronze Double Sheet]]<br />
| [[File:Grid Bismuth Bronze Tuyere.png|link=|Bismuth Bronze Tuyere]]<br />
| [[File:Grid Anvil (Bismuth Bronze).png|link=|Bismuth Bronze Anvil]]<br />
| [[File:Grid Ceramic Mold Pick (Bismuth Bronze).png|link=|Bismuth Bronze Casting]]<br />
| [[File:Grid Bismuth Bronze Pickaxe.png|link=|Bismuth Bronze Tool]]<br />
| [[File:Grid Bismuth Bronze Helmet.png|link=|Bismuth Bronze Armor]]<br />
| 2<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Black Bronze</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Black Bronze.png|link=|Unshaped Black Bronze]]<br />
| [[File:Grid Black Bronze Ingot.png|link=|Black Bronze Ingot]]<br />
| [[File:Grid Black Bronze Ingot 2x.png|link=|Black Bronze Double Ingot]]<br />
| [[File:Grid Black Bronze Sheet.png|link=|Black Bronze Sheet]]<br />
| [[File:Grid Black Bronze Sheet 2x.png|link=|Black Bronze Double Sheet]]<br />
| [[File:Grid Black Bronze Tuyere.png|link=|Black Bronze Tuyere]]<br />
| [[File:Grid Anvil (Black Bronze).png|link=|Black Bronze Anvil]]<br />
| [[File:Grid Ceramic Mold Pick (Black Bronze).png|link=|Black Bronze Casting]]<br />
| [[File:Grid Black Bronze Pickaxe.png|link=|Black Bronze Tool]]<br />
| [[File:Grid Black Bronze Helmet.png|link=|Black Bronze Armor]]<br />
| 2<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Brass</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Brass.png|link=|Unshaped Brass]]<br />
| [[File:Grid Brass Ingot.png|link=|Brass Ingot]]<br />
| [[File:Grid Brass Ingot 2x.png|link=|Brass Double Ingot]]<br />
| [[File:Grid Brass Sheet.png|link=|Brass Sheet]]<br />
| [[File:Grid Brass Sheet 2x.png|link=|Brass Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 2<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Lead</b> <br />
| [[File:Grid Galena.png|link=Ores & Minerals|Galena]]<br />
| [[File:Grid Unshaped Lead.png|link=|Unshaped Lead]]<br />
| [[File:Grid Lead Ingot.png|link=|Lead Ingot]]<br />
| [[File:Grid Lead Ingot 2x.png|link=|Lead Double Ingot]]<br />
| [[File:Grid Lead Sheet.png|link=|Lead Sheet]]<br />
| [[File:Grid Lead Sheet 2x.png|link=|Lead Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 2<br />
| Metal<br />
|-<br />
|align="left"| <b>Gold</b> <br />
| [[File:Grid Native Gold.png|link=Ores & Minerals|Native Gold]]<br />
| [[File:Grid Unshaped Gold.png|link=|Unshaped Gold]]<br />
| [[File:Grid Gold Ingot.png|link=|Gold Ingot]]<br />
| [[File:Grid Gold Ingot 2x.png|link=|Gold Double Ingot]]<br />
| [[File:Grid Gold Sheet.png|link=|Gold Sheet]]<br />
| [[File:Grid Gold Sheet 2x.png|link=|Gold Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 2<br />
| Metal<br />
|-<br />
|align="left"| <b>Rose Gold</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Rose Gold.png|link=|Unshaped Rose Gold]]<br />
| [[File:Grid Rose Gold Ingot.png|link=|Rose Gold Ingot]]<br />
| [[File:Grid Rose Gold Ingot 2x.png|link=|Rose Gold Double Ingot]]<br />
| [[File:Grid Rose Gold Sheet.png|link=|Rose Gold Sheet]]<br />
| [[File:Grid Rose Gold Sheet 2x.png|link=|Rose Gold Double Sheet]]<br />
| -<br />
| [[File:Grid Anvil (Rose Gold).png|link=|]]<br />
| -<br />
| -<br />
| -<br />
| 2<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Silver</b> <br />
| [[File:Grid Native Silver.png|link=Ores & Minerals|Native Silver]]<br />
| [[File:Grid Unshaped Silver.png|link=|Unshaped Silver]]<br />
| [[File:Grid Silver Ingot.png|link=|Silver Ingot]]<br />
| [[File:Grid Silver Ingot 2x.png|link=|Silver Double Ingot]]<br />
| [[File:Grid Silver Sheet.png|link=|Silver Sheet]]<br />
| [[File:Grid Silver Sheet 2x.png|link=|Silver Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 2<br />
| Metal<br />
|-<br />
|align="left"| <b>Sterling Silver</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Sterling Silver.png|link=|Unshaped Sterling Silver]]<br />
| [[File:Grid Sterling Silver Ingot.png|link=|Sterling Silver Ingot]]<br />
| [[File:Grid Sterling Silver Ingot 2x.png|link=|Sterling Silver Double Ingot]]<br />
| [[File:Grid Sterling Silver Sheet.png|link=|Sterling Silver Sheet]]<br />
| [[File:Grid Sterling Silver Sheet 2x.png|link=|Sterling Silver Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 2<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Platinum</b> <br />
| [[File:Grid Native Platinum.png|link=Ores & Minerals|Native Platinum]]<br />
| [[File:Grid Unshaped Platinum.png|link=|Unshaped Platinum]]<br />
| [[File:Grid Platinum Ingot.png|link=|Platinum Ingot]]<br />
| [[File:Grid Platinum Ingot 2x.png|link=|Platinum Silver Double Ingot]]<br />
| [[File:Grid Platinum Sheet.png|link=|Platinum Silver Sheet]]<br />
| [[File:Grid Platinum Sheet 2x.png|link=|Platinum Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 3<br />
| Metal <br />
|-<br />
|align="left"| <b>Wrought Iron</b> <br />
| [[File:Grid Raw Iron Bloom.png|link=Bloom]]<br />
| [[File:Grid Unshaped Wrought Iron.png|link=|Unshaped Wrought Iron]]<br />
| [[File:Grid Wrought Iron Ingot.png|link=|Wrought Iron Ingot]]<br />
| [[File:Grid Wrought Iron Ingot 2x.png|link=|Wrought Iron Double Ingot]]<br />
| [[File:Grid Wrought Iron Sheet.png|link=|Wrought Iron Sheet]]<br />
| [[File:Grid Wrought Iron Sheet 2x.png|link=|Wrought Iron Double Sheet]]<br />
| [[File:Grid Wrought Iron Tuyere.png|link=|Wrought Iron Tuyere]]<br />
| [[File:Grid Anvil (Wrought Iron).png|link=|Wrought Iron Anvil]]<br />
| -<br />
| [[File:Grid Wrought Iron Pickaxe.png|link=|Wrought Iron Tool]]<br />
| [[File:Grid Wrought Iron Helmet.png|link=|Wrought Iron Armor]]<br />
| 3<br />
| Metal<br />
|-<br />
|align="left"| <b>Nickel</b> <br />
| [[File:Grid Garnierite.png|link=Ores & Minerals|Garnierite]]<br />
| [[File:Grid Unshaped Nickel.png|link=|Unshaped Nickel]]<br />
| [[File:Grid Nickel Ingot.png|link=|Nickel Ingot]]<br />
| [[File:Grid Nickel Ingot 2x.png|link=|Nickel Double Ingot]]<br />
| [[File:Grid Nickel Sheet.png|link=|Nickel Sheet]]<br />
| [[File:Grid Nickel Sheet 2x.png|link=|Nickel Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 4<br />
| Metal<br />
|-<br />
|align="left"| <b>Pig Iron</b> <br />
| [[File:Grid Hematite.png|link=Ores & Minerals|Hematite]] [[File:Grid Limonite.png|link=Ores & Minerals|Limonite]] [[File:Grid Magnetite.png|link=Ores & Minerals|Magnetite]]<br />
| [[File:Grid Unshaped Pig Iron.png|link=|Unshaped Pig Iron]]<br />
| [[File:Grid Pig Iron Ingot.png|link=|Pig Iron Ingot]]<br />
| [[File:Grid Pig Iron Ingot 2x.png|link=|Pig Iron Double Ingot]]<br />
| [[File:Grid Pig Iron Sheet.png|link=|Pig Iron Sheet]]<br />
| [[File:Grid Pig Iron Sheet 2x.png|link=|Pig Iron Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 4<br />
| Metal<br />
|-<br />
|align="left"| <b>Steel</b> <br />
| [[File:Grid Pig Iron Ingot.png|link=]] Pig Iron<br />
| [[File:Grid Unshaped Steel.png|link=|Unshaped Steel]]<br />
| [[File:Grid Steel Ingot.png|link=|Steel Ingot]]<br />
| [[File:Grid Steel Ingot 2x.png|link=|Steel Double Ingot]]<br />
| [[File:Grid Steel Sheet.png|link=|Steel Sheet]]<br />
| [[File:Grid Steel Sheet 2x.png|link=|Steel Double Sheet]]<br />
| [[File:Grid Steel Tuyere.png|link=|Steel Tuyere]]<br />
| [[File:Grid Anvil (Steel).png|link=|Steel Anvil]]<br />
| -<br />
| [[File:Grid Steel Pickaxe.png|link=|Steel Tool]]<br />
| [[File:Grid Steel Helmet.png|link=|Steel Armor]]<br />
| 4<br />
| Metal<br />
|-<br />
|align="left"| <b>Black Steel</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Black Steel.png|link=|Unshaped Black Steel]]<br />
| [[File:Grid Black Steel Ingot.png|link=|Black Steel Ingot]]<br />
| [[File:Grid Black Steel Ingot 2x.png|link=|Black Steel Double Ingot]]<br />
| [[File:Grid Black Steel Sheet.png|link=|Black Steel Sheet]]<br />
| [[File:Grid Black Steel Sheet 2x.png|link=|Black Steel Double Sheet]]<br />
| [[File:Grid Black Steel Tuyere.png|link=|Black Steel Tuyere]]<br />
| [[File:Grid Anvil (Black Steel).png|link=|Black Steel Anvil]]<br />
| -<br />
| [[File:Grid Black Steel Pickaxe.png|link=|Black Steel Tool]]<br />
| [[File:Grid Black Steel Helmet.png|link=|Black Steel Armor]]<br />
| 5<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Blue Steel</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Blue Steel.png|link=|Unshaped Blue Steel]]<br />
| [[File:Grid Blue Steel Ingot.png|link=|Blue Steel Ingot]]<br />
| [[File:Grid Blue Steel Ingot 2x.png|link=|Blue Steel Double Ingot]]<br />
| [[File:Grid Blue Steel Sheet.png|link=|Blue Steel Sheet]]<br />
| [[File:Grid Blue Steel Sheet 2x.png|link=|Blue Steel Double Sheet]]<br />
| [[File:Grid Blue Steel Tuyere.png|link=|Blue Steel Tuyere]]<br />
| [[File:Grid Anvil (Blue Steel).png|link=|Blue Steel Anvil]]<br />
| -<br />
| [[File:Grid Blue Steel Pickaxe.png|link=|Blue Steel Tool]] [[File:Grid Blue Steel Bucket.png|link=|Red Steel Tool]]<br />
| [[File:Grid Blue Steel Helmet.png|link=|Blue Steel Armor]]<br />
| 6<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Red Steel</b><br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Red Steel.png|link=|Unshaped Red Steel]]<br />
| [[File:Grid Red Steel Ingot.png|link=|Red Steel Ingot]]<br />
| [[File:Grid Red Steel Ingot 2x.png|link=|Red Steel Double Ingot]]<br />
| [[File:Grid Red Steel Sheet.png|link=|Red Steel Sheet]]<br />
| [[File:Grid Red Steel Sheet 2x.png|link=|Red Steel Double Sheet]]<br />
| [[File:Grid Red Steel Tuyere.png|link=|Red Steel Tuyere]]<br />
| [[File:Grid Anvil (Red Steel).png|link=|Red Steel Anvil]]<br />
| -<br />
| [[File:Grid Red Steel Pickaxe.png|link=|Red Steel Tool]] [[File:Grid Red Steel Bucket.png|link=|Red Steel Tool]]<br />
| [[File:Grid Red Steel Helmet.png|link=|Red Steel Armor]]<br />
| 6<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Unknown Metal²</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unknown Unshaped.png|link=|Unshaped Unknown]]<br />
| [[File:Grid Unknown Ingot.png|link=|Unknown Ingot]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| [[Alloys|Alloy]]<br />
|-<br />
|}<br />
*¹''Double Ingots, Sheets, and Double Sheets can be made from any metal, but only some have uses.If you make a useless item, it can be recycled back into molten metal in a [[Crucible]], or in a [[Forge]] that has ceramic molds in the side slots.''<br />
*²''Unknown Metal is created by mixing an incorrect ratio of metals in a [[Crucible]].''<br />
<br />
== Obtaining ==<br />
With the exception of wrought iron, pig iron and steel, non-alloy metals are obtained via smelting the source ore in a [[Vessel]] or a [[Crucible]]. Ores cannot be smelted in a [[forge]].<br />
<br />
===Wrought Iron===<br />
Wrought Iron is obtained by working an [[Bloom|Iron Bloom]] that has been created in a [[Bloomery]].<br />
<br />
{| class="wikitable"<br />
!align="left" width=215px|Input<br />
!align="left"|Work Type<br />
!align="left" width=215px|Output<br />
!align="left"|Instruction<br />
|-<br />
|[[File:Grid Raw Iron Bloom.png]] '''Raw Iron Bloom >= 100%'''<br />
|align="Center"|Hammer<br />
|[[File:Grid Iron Bloom.png]] '''Refined Iron Bloom'''<br />
|Work on at least a Tier 2 anvil.<br />
*Raw iron blooms that are less than 100% cannot be refined, and must be thrown back into the bloomery with more ore to create a larger bloom.<br />
|-<br />
|[[File:Grid Iron Bloom.png]] '''Refined Iron Bloom 200%'''<br />
|align="Center"|Hammer<br />
|[[File:Grid Iron Bloom.png]] '''Refined Iron Bloom 100% x2'''<br />
|For blooms over 100%. If starting bloom is under 200%, it will split in 1x 100% and 1x the remaining %.<br />
|-<br />
|[[File:Grid Iron Bloom.png]] '''Refined Iron Bloom'''<br />
|align="Center"|Hammer<br />
|[[File:Grid Wrought Iron Ingot.png]] '''Wrought Iron Ingot'''<br />
|<br />
|-<br />
|[[File:Grid Iron Bloom.png]] '''Refined Iron Bloom < 100%'''<br />
|align="Center"|Melt<br />
|[[File:Grid Unshaped Wrought Iron.png]] '''Unshaped Wrought Iron'''<br />
|Melt refined iron bloom into wrought iron in the forge with a ceramic mold in the side slot, or in a crucible.<br />
*Melting refined iron blooms under 100% in the forge will give partial unshaped ingots, which can be combined if both are at liquid temperature by using the above mentioned [[Metalworking_Industry#Unshaped_Ingot|Casting Interface]].<br />
*WARNING: Melting a refined iron bloom over 100% in the forge will result in only 1 unshaped ingot. Any excess metal will be lost.<br />
|-<br />
|}<br />
<br />
===Pig Iron===<br />
Pig Iron is obtained by smelting the source ore in a [[Blast Furnace]].<br />
<br />
===Steel===<br />
{| class="wikitable"<br />
!align="left"|Input<br />
!align="left"|Work Type<br />
!align="left"|Output<br />
|-<br />
|[[File:Grid Pig Iron Ingot.png]] '''Pig Iron Ingot'''<br />
|align="Center"|Hammer<br />
|[[File:Grid High Carbon Steel Ingot.png]] '''High Carbon Steel Ingot'''<br />
|-<br />
|[[File:Grid High Carbon Steel Ingot.png]] '''High Carbon Steel Ingot'''<br />
|align="Center"|Hammer<br />
|[[File:Grid Steel Ingot.png]] '''Steel Ingot'''<br />
|-<br />
|colspan="3" align="center"|Black Steel starts from the alloy recipe melted in a [[crucible]]. It will show as ''Weak Steel'' in the crucible.<br />
|-<br />
|[[File:Grid Black Steel Ingot.png]] '''Weak Steel Ingot'''<br>[[File:Grid Pig Iron Ingot.png]] '''Pig Iron Ingot'''<br />
|align="Center"|Weld<br />
|[[File:Grid Black Steel Ingot.png]] '''High Carbon Black Steel Ingot'''<br />
|-<br />
|[[File:Grid Black Steel Ingot.png]] '''High Carbon Black Steel Ingot'''<br />
|align="Center"|Hammer<br />
|[[File:Grid Black Steel Ingot.png]] '''Black Steel Ingot'''<br />
|-<br />
|colspan="3" align="center"|Blue/Red Steel start from the alloy recipe melted in a [[crucible]]. It will show as ''Weak Blue/Red Steel'' in the crucible.<br />
|-<br />
|[[File:Grid Red Steel Ingot.png]] '''Weak Red Steel Ingot'''<br>[[File:Grid Black Steel Ingot.png]] '''Black Steel Ingot'''<br />
|align="Center"|Weld<br />
|[[File:Grid Red Steel Ingot.png]] '''High Carbon Red Steel Ingot'''<br />
|-<br />
|[[File:Grid Blue Steel Ingot.png]] '''High Carbon Blue Steel Ingot'''<br />
|align="Center"|Hammer<br />
|[[File:Grid Blue Steel Ingot.png]] '''Blue Steel Ingot'''<br />
|-<br />
|}<br />
<br />
=== Alloys ===<br />
Alloys are created by mixing base metals in a [[Crucible]]. Early-game Bronzes can also be obtained by smelting a combination of source ores in a [[Vessel]]. '''See [[Vessel#Bronzes|Pottery]] for more info.'''<br />
<br />
'''Note:''' Only the listed ingredients can be mixed to create the valid alloy. Adding a completed alloy to a mixture of the alloy will result in useless Unknown Metal. (Example: Adding Unshaped Bronze to a correct mixture of Tin and Copper)<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
!Ingredients<br />
!width=80 valign="top"|[[File:Grid Unshaped Bismuth Bronze.png|link=]]<br>Bismuth Bronze<br />
!width=80 valign="top"|[[File:Grid Unshaped Black Bronze.png|link=]]<br>Black Bronze<br />
!width=80 valign="top"|[[File:Grid Unshaped Brass.png|link=]]<br>Brass<br />
!width=80 valign="top"|[[File:Grid Unshaped Bronze.png|link=]]<br>Bronze<br />
!width=80 valign="top"|[[File:Grid Unshaped Rose Gold.png|link=]]<br>Rose Gold<br />
!width=80 valign="top"|[[File:Grid Unshaped Sterling Silver.png|link=]]<br>Sterling Silver<br />
!width=80 valign="top"|[[File:Grid Unshaped Black Steel.png|link=]]<br>Weak Black Steel<br />
!width=80 valign="top"|[[File:Grid Unshaped Blue Steel.png|link=]]<br>Weak Blue Steel<br />
!width=80 valign="top"|[[File:Grid Unshaped Red Steel.png|link=]]<br>Weak Red Steel<br />
|-<br />
|align="left"|[[File:Grid Unshaped Bismuth.png|link=]] Bismuth<br />
|10 - 20%|||||||||||||||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Tin.png|link=]] Tin<br />
||||||| 8 - 12%|||||||||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Zinc.png|link=]] Zinc<br />
|20 - 30%<br />
|<br />
| 8 - 12%|||||||||||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Copper.png|link=]] Copper<br />
|50 - 70%<br />
|50 - 70%<br />
|88 - 92%<br />
|88 - 92%<br />
|15 - 30%<br />
|20 - 40%|||||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Bismuth Bronze.png|link=]] <b>Bismuth Bronze</b><br />
|||||||||||||||10 - 15%|||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Black Bronze.png|link=]] <b>Black Bronze</b><br />
|||||||||||||15 - 25%|||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Brass.png|link=]] <b>Brass</b><br />
||||||||||||||||||10 - 15%<br />
|-<br />
|align="left"|[[File:Grid Unshaped Gold.png|link=]] Gold<br />
|||10 - 25%<br />
|||||70 - 85%|||||||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Nickel.png|link=]] Nickel<br />
|||||||||||||15 - 25%|||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Rose Gold.png|link=]] <b>Rose Gold</b><br />
|||||||||||||||||10 - 15%<br />
|-<br />
|align="left"|[[File:Grid Unshaped Silver.png|link=]] Silver<br />
|||10 - 25%<br />
|||||||60 - 80%|||||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Sterling Silver.png|link=]] <b>Sterling Silver</b><br />
||||||||||||||||10 - 15%|||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Steel.png|link=]] <i>Steel</i><br />
|||||||||||||50 - 70%<br />
|20 - 25%<br />
|20 - 25%<br />
|-<br />
|align="left"|[[File:Grid Unshaped Black Steel.png|link=]] <b>Black Steel</b><br />
||||||||||||||||50 - 60%<br />
|50 - 60%<br />
|}<br />
<br />
== Temperatures ==<br />
{|class="wikitable"<br />
!width="100"|Legend:<br />
|width="100" align="center"|Unworkable<br />
|width="100" align="center" style="background: #00ffff;"|Workable<br />
|width="100" align="center" style="background: #00ff00;"|Weldable<br />
|width="100" align="center" style="background: #bbbbbb;"|Liquid<br />
|}<br />
''Note: Metals are still Workable at Weldable temp.''<br />
{| class="wikitable"<br />
|-<br />
!colspan="53" style="align: center";|*** Tier 0 ***<br />
|-<br />
!rowspan="2"|Metals<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|[[File:Grid Bismuth Ingot.png|link=]] Bismuth<br />
|colspan="3"|<br />
|colspan="2" align="center" style="background: #00ffff;"|<br />
|colspan="1" align="center" style="background: #00ff00;"|<br />
|colspan="44" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Tin Ingot.png|link=]] Tin<br />
|colspan="2"|<br />
|colspan="2" align="center" style="background: #00ffff;"|<br />
|colspan="1" align="center" style="background: #00ff00;"|<br />
|colspan="45" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Zinc Ingot.png|link=]] Zinc<br />
|colspan="5"|<br />
|colspan="3" align="center" style="background: #00ffff;"|<br />
|colspan="1" align="center" style="background: #00ff00;"|<br />
|colspan="46" align="center" style="background: #bbbbbb;"|<br />
|-<br />
!colspan="53" style="align: center";|*** Tier 1 ***<br />
|-<br />
!rowspan="2"|Metals<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|[[File:Grid Copper Ingot.png|link=]] Copper<br />
|colspan="17"|<br />
|colspan="6" align="center" style="background: #00ffff;"|<br />
|colspan="6" align="center" style="background: #00ff00;"|<br />
|colspan="21" align="center" style="background: #bbbbbb;"|<br />
|-<br />
!colspan="53" style="align: center";|*** Tier 2 ***<br />
|-<br />
!rowspan="2"|Metals<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|[[File:Grid Bismuth Bronze Ingot.png|link=]] Bismuth Bronze<br />
|colspan="15"|<br />
|colspan="6" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #00ff00;"|<br />
|colspan="24" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Black Bronze Ingot.png|link=]] Black Bronze<br />
|colspan="17"|<br />
|colspan="6" align="center" style="background: #00ffff;"|<br />
|colspan="6" align="center" style="background: #00ff00;"|<br />
|colspan="21" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Brass Ingot.png|link=]] Brass<br />
|colspan="13"|<br />
|colspan="7" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #00ff00;"|<br />
|colspan="25" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Bronze Ingot.png|link=]] Bronze<br />
|colspan="14"|<br />
|colspan="6" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #00ff00;"|<br />
|colspan="25" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Lead Ingot.png|link=]] Lead<br />
|colspan="4"|<br />
|colspan="1" align="center" style="background: #00ffff;"|<br />
|colspan="2" align="center" style="background: #00ff00;"|<br />
|colspan="43" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Gold Ingot.png|link=]] Gold<br />
|colspan="16"|<br />
|colspan="7" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #00ff00;"|<br />
|colspan="22" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Rose Gold Ingot.png|link=]] Rose Gold<br />
|colspan="14"|<br />
|colspan="6" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #00ff00;"|<br />
|colspan="25" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Silver Ingot.png|link=]] Silver<br />
|colspan="14"|<br />
|colspan="6" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #00ff00;"|<br />
|colspan="25" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Sterling Silver Ingot.png|link=]] Sterling Silver<br />
|colspan="13"|<br />
|colspan="6" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #00ff00;"|<br />
|colspan="26" align="center" style="background: #bbbbbb;"|<br />
|-<br />
! colspan="53" | *** Tier 3 ***<br />
|-<br />
!rowspan="2"|Metals<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|[[File:Grid Pig Iron Ingot.png|link=]] Pig Iron<br />
|colspan="24"|<br />
|colspan="8" align="center" style="background: #00ffff;"|<br />
|colspan="13" align="center" style="background: #00ff00;"|<br />
|colspan="5" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Platinum Ingot.png|link=]] Platinum<br />
|colspan="28"|<br />
|colspan="11" align="center" style="background: #00ffff;"|<br />
|colspan="6" align="center" style="background: #00ff00;"|<br />
|colspan="5" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Wrought Iron Ingot.png|link=]] Wrought Iron<br />
|colspan="24"|<br />
|colspan="9" align="center" style="background: #00ffff;"|<br />
|colspan="12" align="center" style="background: #00ff00;"|<br />
|colspan="5" align="center" style="background: #bbbbbb;"|<br />
|-<br />
! colspan="53" | *** Tier 4 ***<br />
|-<br />
!rowspan="2"|Metals<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|[[File:Grid Nickel Ingot.png|link=]] Nickel<br />
|colspan="23"|<br />
|colspan="8" align="center" style="background: #00ffff;"|<br />
|colspan="11" align="center" style="background: #00ff00;"|<br />
|colspan="8" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Steel Ingot.png|link=]] Steel<br />
|colspan="24"|<br />
|colspan="9" align="center" style="background: #00ffff;"|<br />
|colspan="12" align="center" style="background: #00ff00;"|<br />
|colspan="5" align="center" style="background: #bbbbbb;"|<br />
|-<br />
! colspan="53" | *** Tier 5 ***<br />
|-<br />
!rowspan="2"|Metals<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|[[File:Grid Black Steel Ingot.png|link=]] Black Steel<br />
|colspan="24"|<br />
|colspan="8" align="center" style="background: #00ffff;"|<br />
|colspan="12" align="center" style="background: #00ff00;"|<br />
|colspan="6" align="center" style="background: #bbbbbb;"|<br />
|-<br />
! colspan="53" | *** Tier 6 ***<br />
|-<br />
!rowspan="2"|Metals<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|[[File:Grid Blue Steel Ingot.png|link=]] Blue Steel<br />
|colspan="24"|<br />
|colspan="9" align="center" style="background: #00ffff;"|<br />
|colspan="12" align="center" style="background: #00ff00;"|<br />
|colspan="5" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Red Steel Ingot.png|link=]] Red Steel<br />
|colspan="24"|<br />
|colspan="9" align="center" style="background: #00ffff;"|<br />
|colspan="12" align="center" style="background: #00ff00;"|<br />
|colspan="5" align="center" style="background: #bbbbbb;"|<br />
|}<br />
<br />
== Casting ==<br />
Item tool head can be casted from a ''Vessel''' with more than 100 units of a valid metal in it's '''liquid'' state or from a full ''liquid'' '''Unshaped ingot'''. Right click to open the casting UI and place the mold in the valid slot.<br />
<br />
{| cellspacing="10"<br />
|{{Grid/Ceramic Mold<br />
|A1= Unshaped Bronze|A2= Ceramic Mold Axe, Ceramic Mold Saw, Ceramic Mold Pick, Ceramic Mold Chisel<br />
|Output= Ceramic Mold Axe (Bronze), Ceramic Mold Saw (Bronze), Ceramic Mold Pick (Bronze), Ceramic Mold Chisel (Black Bronze)<br />
}}<br />
|}<br />
<br />
Place the ingot in the leftmost slot and your [[Clay Tool Molds|Ceramic Tool/Weapon Mold]] in the center slot. The arrow will progress and you will end up with your filled tool/weapon mold on the right, and if it didn't break, the empty ceramic mold on the left.<br />
<br />
The Unshaped ingot interface can be use for combining partially filled ingot molds (both molds must be at liquid temperature).<br />
<br />
<br />
Place the filled mold in a crafting grid to remove the head. The empty mold will be lost in the process.<br />
<br />
{| cellspacing="10"<br />
|{{Grid/Inventory Table<br />
|A1= Ceramic Mold Axe (Bronze), Ceramic Mold Saw (Bronze), Ceramic Mold Pick (Bronze), Ceramic Mold Chisel (Bronze)<br />
|Output= Axe Head (Bronze), Saw Blade (Bronze), Pick Head (Bronze), Chisel Head (Bronze)<br />
}}<br />
|}<br />
<br />
== Smithing ==<br />
See [[Anvil]] page for information on smithing metal.<br />
{| class="wikitable"<br />
!align="left"|Input<br />
!align="left"|Work Type<br />
!align="left"|Output<br />
|-<br />
|[[File:Grid Copper Ingot.png|link=]] '''Ingot'''<br />
|align="Center"|[[Anvil#Anvil_GUI|Plan selector]]<br />
|<br />
{|<br />
|[[File:Grid Axe Head (Copper).png]]'''[[Axe|Axe Head]]''' <br />
|[[File:Grid Chisel Head (Copper).png]]'''[[Chisel|Chisel Head]]'''<br />
|[[File:Grid Hammer Head (Copper).png]]'''[[Hammer|Hammer Head]]'''<br />
|[[File:Grid Hoe Head (Copper).png]]'''[[Hoe|Hoe Head]]'''<br />
|[[File:Grid Javelin Head (Copper).png]]'''[[Javelin|Javelin Head]]'''<br />
|[[File:Grid Knife Blade (Copper).png]]'''[[Knife|Knife Blade]]'''<br />
|-<br />
|[[File:Grid Pick Head (Copper).png]]'''[[Pickaxe|Pickaxe Head]]'''<br />
|[[File:Grid ProPick Head (Copper).png]]'''[[Prospector%27s_Pick|Prospector's Pick Head]]'''<br />
|[[File:Grid Saw Blade (Copper).png]]'''[[Saw|Saw Blade]]'''<br />
|[[File:Grid Shovel Head (Copper).png]]'''[[Shovel|Shovel Head]]'''<br />
|[[File:Grid Scythe Blade (Copper).png]]'''[[Scythe|Scythe Blade]]'''<br />
|<br />
|-<br />
|}<br />
|-<br />
|[[File:Grid Gold Ingot.png]] '''2 Ingots + Flux'''<br />
|align="Center"|Weld<br />
|[[File:Grid Gold Ingot 2x.png]] '''Double Ingot'''<br />
|-<br />
|[[File:Grid Bismuth Bronze Ingot 2x.png]] '''Double Ingot'''<br />
|align="Center"|[[Anvil#Anvil_GUI|Plan selector]]<br />
|<br />
{|<br />
|[[File:Grid Mace Head (Bismuth Bronze).png]]'''Mace Head'''<br />
|[[File:Grid Sword Blade (Bismuth Bronze).png]] '''Sword Blade'''<br />
|[[File:Grid Bismuth Bronze Sheet.png]] '''Sheet'''<br />
|-<br />
|}<br />
|-<br />
|[[File:Grid Black Bronze Sheet.png]] '''Sheet''' <br />
|align="Center"|Armor Process¹<br />
|<br />
{|<br />
|[[File:Grid Black Bronze Helmet.png|link=Armor]] '''[[Armor|Helmet]]'''<br />
|[[File:Grid Black Bronze Boots.png|link=Armor]] '''[[Armor|Boots]]'''<br />
|-<br />
|}<br />
|-<br />
|[[File:Grid Silver Sheet.png]] '''2 Sheets + Flux'''<br />
|align="Center"|Weld<br />
|[[File:Grid Silver Sheet 2x.png]] '''Double Sheet'''<br />
|-<br />
|[[File:Grid Black Bronze Sheet 2x.png]] '''Double Sheet'''<br />
|align="Center"|Armor Process¹<br />
|<br />
{|<br />
|[[File:Grid Black Bronze Chestplate.png|link=Armor]] '''[[Armor|Chestplate]]'''<br />
|[[File:Grid Black Bronze Greaves.png|link=Armor]] '''[[Armor|Greaves]]'''<br />
|-<br />
|}<br />
|-<br />
|[[File:Grid Steel Sheet 2x.png]] '''Double sheet'''<br />
|align="Center"|[[Anvil#Anvil_GUI|Plan selector]]<br />
|[[File:Grid Steel Tuyere.png]] '''Tuyere'''<br />
|-<br />
|}<br />
<br />
*¹The armor making process need 3 steps. 1- hammer the sheet with the righ [[Anvil#Anvil_GUI|plan]], 2- weld with a new sheet (same type), 3- hammer. See [[Armor]] for detail.<br />
<br />
==Crafting==<br />
===Ingot===<br />
To unmold any kind of unshaped ingots, they must be at any non-liquid temperature.<br />
<br />
{{Grid/Inventory Table<br />
|A1= Unshaped Gold |B1= |C1= <br />
|A2= |B2= |C2= <br />
|A3= |B3= |C3= <br />
|Output= Gold Ingot<br />
}}<br />
<br />
The ingot can be crafted back together with the [[Pottery#Ceramic Mold|Ceramic Mold]] if you wish to reheat it in a [[Forge]] to liquid temperature.<br />
<br />
{{Grid/Inventory Table<br />
|A1= Gold Ingot|B1= |C1= <br />
|A2= |B2= |C2= <br />
|A3= |B3= |C3= <br />
|Output= Unshaped Gold<br />
}}<br />
<br />
===Anvil===<br />
Double Ingots can be used to make an [[Anvil]].<br />
{{Grid/Crafting Table<br />
|A1= Black Bronze Ingot 2x<br />
|B1= Black Bronze Ingot 2x<br />
|C1= Black Bronze Ingot 2x<br />
|A2=<br />
|B2= Black Bronze Ingot 2x<br />
|C2=<br />
|A3= Black Bronze Ingot 2x<br />
|B3= Black Bronze Ingot 2x<br />
|C3= Black Bronze Ingot 2x<br />
|Output= Anvil (Black Bronze)<br />
}}<br />
<br />
=== Bloomery ===<br />
The [[Bloomery]] is made from 8 bronze, bismuth bronze or black bronze double sheets, but all the double sheets must be of the same type.<br />
<br />
{|<br />
|{{Grid/Crafting Table<br />
|A1= Bronze Sheet 2x |B1= Bronze Sheet 2x |C1= Bronze Sheet 2x <br />
|A2= Bronze Sheet 2x |B2= |C2= Bronze Sheet 2x<br />
|A3= Bronze Sheet 2x |B3= Bronze Sheet 2x |C3= Bronze Sheet 2x<br />
|Output= Bloomery<br />
}}<br />
|{{Grid/Crafting Table<br />
|A1= Bismuth Bronze Sheet 2x |B1= Bismuth Bronze Sheet 2x |C1= Bismuth Bronze Sheet 2x <br />
|A2= Bismuth Bronze Sheet 2x |B2= |C2= Bismuth Bronze Sheet 2x<br />
|A3= Bismuth Bronze Sheet 2x |B3= Bismuth Bronze Sheet 2x |C3= Bismuth Bronze Sheet 2x<br />
|Output= Bloomery<br />
}}<br />
|{{Grid/Crafting Table<br />
|A1= Black Bronze Sheet 2x |B1= Black Bronze Sheet 2x |C1= Black Bronze Sheet 2x <br />
|A2= Black Bronze Sheet 2x |B2= |C2= Black Bronze Sheet 2x<br />
|A3= Black Bronze Sheet 2x |B3= Black Bronze Sheet 2x |C3= Black Bronze Sheet 2x<br />
|Output= Bloomery<br />
}}<br />
|}<br />
<br />
=== Blast furnace ===<br />
The [[Blast Furnace]] is made from 8 Wrought Iron Double Sheets and a [[Crucible]].<br />
<br />
{{Grid/Crafting Table<br />
|A1= Wrought Iron Sheet 2x |B1= Wrought Iron Sheet 2x |C1= Wrought Iron Sheet 2x<br />
|A2= Wrought Iron Sheet 2x |B2= Crucible |C2= Wrought Iron Sheet 2x<br />
|A3= Wrought Iron Sheet 2x |B3= Wrought Iron Sheet 2x |C3= Wrought Iron Sheet 2x<br />
|Output= Blast Furnace<br />
}}<br />
<br />
=== Minecart ===<br />
Using 5 wrought iron sheets, a minecart can be crafted in TFCraft.<br />
<br />
''Note: This is a temporary recipe and may be changed or removed in future versions.''<br />
{|<br />
| {{Grid/Crafting Table<br />
|A1= |B1= |C1=<br />
|A2= Wrought Iron Sheet |B2= |C2= Wrought Iron Sheet <br />
|A3= Wrought Iron Sheet |B3= Wrought Iron Sheet |C3= Wrought Iron Sheet <br />
|Output= Minecart<br />
}}<br />
|}<br />
<br />
=== Minecart Rail ===<br />
Using 4 wrought iron ingots and 2 sticks, minecart rails can be crafted in TFCraft. <br />
<br />
''Note: This is a temporary recipe and may be changed or removed in future versions.''<br />
{|<br />
| {{Grid/Crafting Table<br />
|A1= |B1= |C1=<br />
|A2= Wrought Iron Ingot |B2= Stick |C2= Wrought Iron Ingot <br />
|A3= Wrought Iron Ingot |B3= Stick |C3= Wrought Iron Ingot <br />
|Output= Rail, 64<br />
}}<br />
|}<br />
<br />
=== Powered Rails ===<br />
64 Powered Rails are made from 4 gold ingots, [[Powders#Redstone Dust|Redstone Dust]], and sticks.<br />
<br />
{|<br />
| {{Grid/Crafting Table<br />
|A1= |B1= Redstone Dust |C1=<br />
|A2= Gold Ingot |B2= Stick |C2= Gold Ingot <br />
|A3= Gold Ingot |B3= Stick |C3= Gold Ingot <br />
|Output= Powered Rail, 64<br />
}}<br />
|}<br />
<br />
=== Shears ===<br />
Shears can be created using wrought iron ingots in TFCraft.<br />
{|<br />
| {{Grid/Inventory Table<br />
|A1= Wrought Iron Ingot |B1=<br />
|A2= |B2= Wrought Iron Ingot <br />
|Output= Shears<br />
}}<br />
|}<br />
<br />
=== Flint & Steel ===<br />
Flint & Steel can be created using wrought iron, or steel ingots in TFCraft. <br />
<br />
''Note: TFC Flint & Steel behaves the same as a firestarter, with more durability. It cannot create nether portals like its vanilla counterpart.''<br />
{| <br />
| {{Grid/Inventory Table<br />
|A1= Wrought Iron Ingot<br />
|A2= |B2= Flint<br />
|Output= Flint & Steel<br />
}} <br />
| {{Grid/Inventory Table<br />
|A1= Steel Ingot<br />
|A2= |B2= Flint<br />
|Output= Flint & Steel<br />
}}<br />
|}<br />
<br />
== History ==<br />
<br />
{{History|b}}<br />
{{History||78 |Single metal sheets can now be placed on any side of a block.}}<br />
{{History||78.9 |Ingots now have tooltips for workable, weldable, and in danger of melting states. }}<br />
{{History||78.11 |30% slower heating/cooling applied to all metals.}}<br />
{{History||78.12 |Casting interface can now be opened with any liquid metal instead of just copper/bronzes. Interface can be used to cast tools using a full unshaped liquid ingot as well as for combining partially filled ingot molds.}}<br />
{{History||78.14 |Fixed shift clicking ingots out of molds not keeping temp data.<br/><br />
Fixed splitting 100% refined bloom. Plans now auto-select based on input if there is only one possible plan and select no plan if there is none available.<br/><br />
Added missing workable/weldable/danger message to metal sheets and bloom items.}}<br />
{{History|foot}}</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Metals&diff=13698Metals2014-05-20T19:20:31Z<p>Peffern: /* Non-tool metals 2 */</p>
<hr />
<div>== Metal Tiers ==<br />
Metal [[Ingot]]s can be welded on [[Anvils]] ''one'' Tier lower than the Ingot. This allows for the player to weld Ingots into [[Double Ingots]] to create the next Tier of Anvil. All other smithing and welding must be done on an Anvil of equal or higher Tier.<br />
{|<br />
|<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" | Name <br />
! scope="col" class="unsortable" | [[Ores & Minerals#Ores|Source]]<br />
! scope="col" class="unsortable" | Unshaped<br />
! scope="col" class="unsortable" | Ingot<br />
! scope="col" class="unsortable" | Double Ingot¹<br />
! scope="col" class="unsortable" | Sheet¹<br />
! scope="col" class="unsortable" | Double Sheet¹<br />
! scope="col" class="unsortable" | [[Blast Furnace#Making the Tuyere|Tuyere]]<br />
! scope="col" class="unsortable" | [[Anvil]]<br />
! scope="col" class="unsortable" | Tool Casting<br />
! scope="col" class="unsortable" | Tool Forging<br />
! scope="col" class="unsortable" | [[Armor]]<br />
! Tier<br />
! Type<br />
|- <br />
|align="left"| <b>Bismuth</b> <br />
| [[File:Grid Bismuthinite.png|link=Ores & Minerals|Bismuthinite]]<br />
| [[File:Grid Unshaped Bismuth.png|link=|Unshaped Bismuth]]<br />
| [[File:Grid Bismuth Ingot.png|link=|Bismuth Ingot]]<br />
| [[File:Grid Bismuth Ingot 2x.png|link=|Bismuth Double Ingot]]<br />
| [[File:Grid Bismuth Sheet.png|link=|Bismuth Sheet]]<br />
| [[File:Grid Bismuth Sheet 2x.png|link=|Bismuth Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 0<br />
| Metal<br />
|-<br />
|align="left"| <b>Tin</b> <br />
| [[File:Grid Cassiterite.png|link=Ores & Minerals|Cassiterite]]<br />
| [[File:Grid Unshaped Tin.png|link=|Unshaped Tin]]<br />
| [[File:Grid Tin Ingot.png|link=|Tin Ingot]]<br />
| [[File:Grid Tin Ingot 2x.png|link=|Tin Double Ingot]]<br />
| [[File:Grid Tin Sheet.png|link=|Tin Sheet]]<br />
| [[File:Grid Tin Sheet 2x.png|link=|Tin Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 0<br />
| Metal<br />
|-<br />
|align="left"| <b>Zinc</b> <br />
| [[File:Grid Sphalerite.png|link=Ores & Minerals|Sphalerite]]<br />
| [[File:Grid Unshaped Zinc.png|link=|Unshaped Zinc]]<br />
| [[File:Grid Zinc Ingot.png|link=|Zinc Ingot]]<br />
| [[File:Grid Zinc Ingot 2x.png|link=|Zinc Double Ingot]]<br />
| [[File:Grid Zinc Sheet.png|link=|Zinc Sheet]]<br />
| [[File:Grid Zinc Sheet 2x.png|link=|Zinc Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 0<br />
| Metal<br />
|-<br />
|align="left"| <b>Copper</b> <br />
| [[File:Grid Malachite.png|link=Ores & Minerals|Malachite]] [[File:Grid Native Copper.png|link=Ores & Minerals|Native Copper]] [[File:Grid Tetrahedrite.png|link=Ores & Minerals|Tetrahedrite]]<br />
| [[File:Grid Unshaped Copper.png|link=|Unshaped Copper]]<br />
| [[File:Grid Copper Ingot.png|link=|Copper Ingot]]<br />
| [[File:Grid Copper Ingot 2x.png|link=|Copper Double Ingot]]<br />
| [[File:Grid Copper Sheet.png|link=|Copper Sheet]]<br />
| [[File:Grid Copper Sheet 2x.png|link=|Copper Double Sheet]]<br />
| [[File:Grid Copper Tuyere.png|link=|Copper Tuyere]]<br />
| [[File:Grid Anvil (Copper).png|link=|Copper Anvil]]<br />
| [[File:Grid Ceramic Mold Pick (Copper).png|link=|Copper Casting]]<br />
| [[File:Grid Copper Pickaxe.png|link=|Copper Tool]]<br />
| [[File:Grid Copper Helmet.png|link=|Copper Armor]]<br />
| 1<br />
| Metal<br />
|-<br />
|align="left"| <b>Bronze</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Bronze.png|link=|Unshaped Bronze]]<br />
| [[File:Grid Bronze Ingot.png|link=|Bronze Ingot]]<br />
| [[File:Grid Bronze Ingot 2x.png|link=|Bronze Double Ingot]]<br />
| [[File:Grid Bronze Sheet.png|link=|Bronze Sheet]]<br />
| [[File:Grid Bronze Sheet 2x.png|link=|Bronze Double Sheet]]<br />
| [[File:Grid Bronze Tuyere.png|link=|Bronze Tuyere]]<br />
| [[File:Grid Anvil (Bronze).png|link=|Bronze Anvil]]<br />
| [[File:Grid Ceramic Mold Pick (Bronze).png|link=|Bronze Casting]]<br />
| [[File:Grid Bronze Pickaxe.png|link=|Bronze Tool]]<br />
| [[File:Grid Bronze Helmet.png|link=|Bronze Armor]]<br />
| 2<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Bismuth Bronze</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Bismuth Bronze.png|link=|Unshaped Bismuth Bronze]]<br />
| [[File:Grid Bismuth Bronze Ingot.png|link=|Bismuth Bronze Ingot]]<br />
| [[File:Grid Bismuth Bronze Ingot 2x.png|link=|Bismuth Bronze Double Ingot]]<br />
| [[File:Grid Bismuth Bronze Sheet.png|link=|Bismuth Bronze Sheet]]<br />
| [[File:Grid Bismuth Bronze Sheet 2x.png|link=|Bismuth Bronze Double Sheet]]<br />
| [[File:Grid Bismuth Bronze Tuyere.png|link=|Bismuth Bronze Tuyere]]<br />
| [[File:Grid Anvil (Bismuth Bronze).png|link=|Bismuth Bronze Anvil]]<br />
| [[File:Grid Ceramic Mold Pick (Bismuth Bronze).png|link=|Bismuth Bronze Casting]]<br />
| [[File:Grid Bismuth Bronze Pickaxe.png|link=|Bismuth Bronze Tool]]<br />
| [[File:Grid Bismuth Bronze Helmet.png|link=|Bismuth Bronze Armor]]<br />
| 2<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Black Bronze</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Black Bronze.png|link=|Unshaped Black Bronze]]<br />
| [[File:Grid Black Bronze Ingot.png|link=|Black Bronze Ingot]]<br />
| [[File:Grid Black Bronze Ingot 2x.png|link=|Black Bronze Double Ingot]]<br />
| [[File:Grid Black Bronze Sheet.png|link=|Black Bronze Sheet]]<br />
| [[File:Grid Black Bronze Sheet 2x.png|link=|Black Bronze Double Sheet]]<br />
| [[File:Grid Black Bronze Tuyere.png|link=|Black Bronze Tuyere]]<br />
| [[File:Grid Anvil (Black Bronze).png|link=|Black Bronze Anvil]]<br />
| [[File:Grid Ceramic Mold Pick (Black Bronze).png|link=|Black Bronze Casting]]<br />
| [[File:Grid Black Bronze Pickaxe.png|link=|Black Bronze Tool]]<br />
| [[File:Grid Black Bronze Helmet.png|link=|Black Bronze Armor]]<br />
| 2<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Brass</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Brass.png|link=|Unshaped Brass]]<br />
| [[File:Grid Brass Ingot.png|link=|Brass Ingot]]<br />
| [[File:Grid Brass Ingot 2x.png|link=|Brass Double Ingot]]<br />
| [[File:Grid Brass Sheet.png|link=|Brass Sheet]]<br />
| [[File:Grid Brass Sheet 2x.png|link=|Brass Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 2<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Lead</b> <br />
| [[File:Grid Galena.png|link=Ores & Minerals|Galena]]<br />
| [[File:Grid Unshaped Lead.png|link=|Unshaped Lead]]<br />
| [[File:Grid Lead Ingot.png|link=|Lead Ingot]]<br />
| [[File:Grid Lead Ingot 2x.png|link=|Lead Double Ingot]]<br />
| [[File:Grid Lead Sheet.png|link=|Lead Sheet]]<br />
| [[File:Grid Lead Sheet 2x.png|link=|Lead Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 2<br />
| Metal<br />
|-<br />
|align="left"| <b>Gold</b> <br />
| [[File:Grid Native Gold.png|link=Ores & Minerals|Native Gold]]<br />
| [[File:Grid Unshaped Gold.png|link=|Unshaped Gold]]<br />
| [[File:Grid Gold Ingot.png|link=|Gold Ingot]]<br />
| [[File:Grid Gold Ingot 2x.png|link=|Gold Double Ingot]]<br />
| [[File:Grid Gold Sheet.png|link=|Gold Sheet]]<br />
| [[File:Grid Gold Sheet 2x.png|link=|Gold Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 2<br />
| Metal<br />
|-<br />
|align="left"| <b>Rose Gold</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Rose Gold.png|link=|Unshaped Rose Gold]]<br />
| [[File:Grid Rose Gold Ingot.png|link=|Rose Gold Ingot]]<br />
| [[File:Grid Rose Gold Ingot 2x.png|link=|Rose Gold Double Ingot]]<br />
| [[File:Grid Rose Gold Sheet.png|link=|Rose Gold Sheet]]<br />
| [[File:Grid Rose Gold Sheet 2x.png|link=|Rose Gold Double Sheet]]<br />
| -<br />
| [[File:Grid Anvil (Rose Gold).png|link=|]]<br />
| -<br />
| -<br />
| -<br />
| 2<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Silver</b> <br />
| [[File:Grid Native Silver.png|link=Ores & Minerals|Native Silver]]<br />
| [[File:Grid Unshaped Silver.png|link=|Unshaped Silver]]<br />
| [[File:Grid Silver Ingot.png|link=|Silver Ingot]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 2<br />
| Metal<br />
|-<br />
|align="left"| <b>Sterling Silver</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Sterling Silver.png|link=|Unshaped Sterling Silver]]<br />
| [[File:Grid Sterling Silver Ingot.png|link=|Sterling Silver Ingot]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 2<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Platinum</b> <br />
| [[File:Grid Native Platinum.png|link=Ores & Minerals|Native Platinum]]<br />
| [[File:Grid Unshaped Platinum.png|link=|Unshaped Platinum]]<br />
| [[File:Grid Platinum Ingot.png|link=|Platinum Ingot]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 3<br />
| Metal <br />
|-<br />
|align="left"| <b>Wrought Iron</b> <br />
| [[File:Grid Raw Iron Bloom.png|link=Bloom]]<br />
| [[File:Grid Unshaped Wrought Iron.png|link=|Unshaped Wrought Iron]]<br />
| [[File:Grid Wrought Iron Ingot.png|link=|Wrought Iron Ingot]]<br />
| [[File:Grid Wrought Iron Ingot 2x.png|link=|Wrought Iron Double Ingot]]<br />
| [[File:Grid Wrought Iron Sheet.png|link=|Wrought Iron Sheet]]<br />
| [[File:Grid Wrought Iron Sheet 2x.png|link=|Wrought Iron Double Sheet]]<br />
| [[File:Grid Wrought Iron Tuyere.png|link=|Wrought Iron Tuyere]]<br />
| [[File:Grid Anvil (Wrought Iron).png|link=|Wrought Iron Anvil]]<br />
| -<br />
| [[File:Grid Wrought Iron Pickaxe.png|link=|Wrought Iron Tool]]<br />
| [[File:Grid Wrought Iron Helmet.png|link=|Wrought Iron Armor]]<br />
| 3<br />
| Metal<br />
|-<br />
|align="left"| <b>Nickel</b> <br />
| [[File:Grid Garnierite.png|link=Ores & Minerals|Garnierite]]<br />
| [[File:Grid Unshaped Nickel.png|link=|Unshaped Nickel]]<br />
| [[File:Grid Nickel Ingot.png|link=|Nickel Ingot]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 4<br />
| Metal<br />
|-<br />
|align="left"| <b>Pig Iron</b> <br />
| [[File:Grid Hematite.png|link=Ores & Minerals|Hematite]] [[File:Grid Limonite.png|link=Ores & Minerals|Limonite]] [[File:Grid Magnetite.png|link=Ores & Minerals|Magnetite]]<br />
| [[File:Grid Unshaped Pig Iron.png|link=|Unshaped Pig Iron]]<br />
| [[File:Grid Pig Iron Ingot.png|link=|Pig Iron Ingot]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 4<br />
| Metal<br />
|-<br />
|align="left"| <b>Steel</b> <br />
| [[File:Grid Pig Iron Ingot.png|link=]] Pig Iron<br />
| [[File:Grid Unshaped Steel.png|link=|Unshaped Steel]]<br />
| [[File:Grid Steel Ingot.png|link=|Steel Ingot]]<br />
| [[File:Grid Steel Ingot 2x.png|link=|Steel Double Ingot]]<br />
| [[File:Grid Steel Sheet.png|link=|Steel Sheet]]<br />
| [[File:Grid Steel Sheet 2x.png|link=|Steel Double Sheet]]<br />
| [[File:Grid Steel Tuyere.png|link=|Steel Tuyere]]<br />
| [[File:Grid Anvil (Steel).png|link=|Steel Anvil]]<br />
| -<br />
| [[File:Grid Steel Pickaxe.png|link=|Steel Tool]]<br />
| [[File:Grid Steel Helmet.png|link=|Steel Armor]]<br />
| 4<br />
| Metal<br />
|-<br />
|align="left"| <b>Black Steel</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Black Steel.png|link=|Unshaped Black Steel]]<br />
| [[File:Grid Black Steel Ingot.png|link=|Black Steel Ingot]]<br />
| [[File:Grid Black Steel Ingot 2x.png|link=|Black Steel Double Ingot]]<br />
| [[File:Grid Black Steel Sheet.png|link=|Black Steel Sheet]]<br />
| [[File:Grid Black Steel Sheet 2x.png|link=|Black Steel Double Sheet]]<br />
| [[File:Grid Black Steel Tuyere.png|link=|Black Steel Tuyere]]<br />
| [[File:Grid Anvil (Black Steel).png|link=|Black Steel Anvil]]<br />
| -<br />
| [[File:Grid Black Steel Pickaxe.png|link=|Black Steel Tool]]<br />
| [[File:Grid Black Steel Helmet.png|link=|Black Steel Armor]]<br />
| 5<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Blue Steel</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Blue Steel.png|link=|Unshaped Blue Steel]]<br />
| [[File:Grid Blue Steel Ingot.png|link=|Blue Steel Ingot]]<br />
| [[File:Grid Blue Steel Ingot 2x.png|link=|Blue Steel Double Ingot]]<br />
| [[File:Grid Blue Steel Sheet.png|link=|Blue Steel Sheet]]<br />
| [[File:Grid Blue Steel Sheet 2x.png|link=|Blue Steel Double Sheet]]<br />
| [[File:Grid Blue Steel Tuyere.png|link=|Blue Steel Tuyere]]<br />
| [[File:Grid Anvil (Blue Steel).png|link=|Blue Steel Anvil]]<br />
| -<br />
| [[File:Grid Blue Steel Pickaxe.png|link=|Blue Steel Tool]] [[File:Grid Blue Steel Bucket.png|link=|Red Steel Tool]]<br />
| [[File:Grid Blue Steel Helmet.png|link=|Blue Steel Armor]]<br />
| 6<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Red Steel</b><br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Red Steel.png|link=|Unshaped Red Steel]]<br />
| [[File:Grid Red Steel Ingot.png|link=|Red Steel Ingot]]<br />
| [[File:Grid Red Steel Ingot 2x.png|link=|Red Steel Double Ingot]]<br />
| [[File:Grid Red Steel Sheet.png|link=|Red Steel Sheet]]<br />
| [[File:Grid Red Steel Sheet 2x.png|link=|Red Steel Double Sheet]]<br />
| [[File:Grid Red Steel Tuyere.png|link=|Red Steel Tuyere]]<br />
| [[File:Grid Anvil (Red Steel).png|link=|Red Steel Anvil]]<br />
| -<br />
| [[File:Grid Red Steel Pickaxe.png|link=|Red Steel Tool]] [[File:Grid Red Steel Bucket.png|link=|Red Steel Tool]]<br />
| [[File:Grid Red Steel Helmet.png|link=|Red Steel Armor]]<br />
| 6<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Unknown Metal²</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unknown Unshaped.png|link=|Unshaped Unknown]]<br />
| [[File:Grid Unknown Ingot.png|link=|Unknown Ingot]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| [[Alloys|Alloy]]<br />
|-<br />
|}<br />
*¹''For compatibility reasons, double ingots, sheets and double sheets can be made from any metal. However, not every item has a valid use. This chart shows items which have a valid use in vanilla TFC. If you make a useless item, it can be recycled back into molten metal in a [[Crucible]], or in a [[Forge]] that has ceramic molds in the side slots.''<br />
*²''Unknown Metal is created by mixing an incorrect ratio of metals in a [[Crucible]].''<br />
<br />
== Obtaining ==<br />
With the exception of wrought iron, pig iron and steel, non-alloy metals are obtained via smelting the source ore in a [[Vessel]] or a [[Crucible]]. Ores cannot be smelted in a [[forge]].<br />
<br />
===Wrought Iron===<br />
Wrought Iron is obtained by working an [[Bloom|Iron Bloom]] that has been created in a [[Bloomery]].<br />
<br />
{| class="wikitable"<br />
!align="left" width=215px|Input<br />
!align="left"|Work Type<br />
!align="left" width=215px|Output<br />
!align="left"|Instruction<br />
|-<br />
|[[File:Grid Raw Iron Bloom.png]] '''Raw Iron Bloom >= 100%'''<br />
|align="Center"|Hammer<br />
|[[File:Grid Iron Bloom.png]] '''Refined Iron Bloom'''<br />
|Work on at least a Tier 2 anvil.<br />
*Raw iron blooms that are less than 100% cannot be refined, and must be thrown back into the bloomery with more ore to create a larger bloom.<br />
|-<br />
|[[File:Grid Iron Bloom.png]] '''Refined Iron Bloom 200%'''<br />
|align="Center"|Hammer<br />
|[[File:Grid Iron Bloom.png]] '''Refined Iron Bloom 100% x2'''<br />
|For blooms over 100%. If starting bloom is under 200%, it will split in 1x 100% and 1x the remaining %.<br />
|-<br />
|[[File:Grid Iron Bloom.png]] '''Refined Iron Bloom'''<br />
|align="Center"|Hammer<br />
|[[File:Grid Wrought Iron Ingot.png]] '''Wrought Iron Ingot'''<br />
|<br />
|-<br />
|[[File:Grid Iron Bloom.png]] '''Refined Iron Bloom < 100%'''<br />
|align="Center"|Melt<br />
|[[File:Grid Unshaped Wrought Iron.png]] '''Unshaped Wrought Iron'''<br />
|Melt refined iron bloom into wrought iron in the forge with a ceramic mold in the side slot, or in a crucible.<br />
*Melting refined iron blooms under 100% in the forge will give partial unshaped ingots, which can be combined if both are at liquid temperature by using the above mentioned [[Metalworking_Industry#Unshaped_Ingot|Casting Interface]].<br />
*WARNING: Melting a refined iron bloom over 100% in the forge will result in only 1 unshaped ingot. Any excess metal will be lost.<br />
|-<br />
|}<br />
<br />
===Pig Iron===<br />
Pig Iron is obtained by smelting the source ore in a [[Blast Furnace]].<br />
<br />
===Steel===<br />
{| class="wikitable"<br />
!align="left"|Input<br />
!align="left"|Work Type<br />
!align="left"|Output<br />
|-<br />
|[[File:Grid Pig Iron Ingot.png]] '''Pig Iron Ingot'''<br />
|align="Center"|Hammer<br />
|[[File:Grid High Carbon Steel Ingot.png]] '''High Carbon Steel Ingot'''<br />
|-<br />
|[[File:Grid High Carbon Steel Ingot.png]] '''High Carbon Steel Ingot'''<br />
|align="Center"|Hammer<br />
|[[File:Grid Steel Ingot.png]] '''Steel Ingot'''<br />
|-<br />
|colspan="3" align="center"|Black Steel starts from the alloy recipe melted in a [[crucible]]. It will show as ''Weak Steel'' in the crucible.<br />
|-<br />
|[[File:Grid Black Steel Ingot.png]] '''Weak Steel Ingot'''<br>[[File:Grid Pig Iron Ingot.png]] '''Pig Iron Ingot'''<br />
|align="Center"|Weld<br />
|[[File:Grid Black Steel Ingot.png]] '''High Carbon Black Steel Ingot'''<br />
|-<br />
|[[File:Grid Black Steel Ingot.png]] '''High Carbon Black Steel Ingot'''<br />
|align="Center"|Hammer<br />
|[[File:Grid Black Steel Ingot.png]] '''Black Steel Ingot'''<br />
|-<br />
|colspan="3" align="center"|Blue/Red Steel start from the alloy recipe melted in a [[crucible]]. It will show as ''Weak Blue/Red Steel'' in the crucible.<br />
|-<br />
|[[File:Grid Red Steel Ingot.png]] '''Weak Red Steel Ingot'''<br>[[File:Grid Black Steel Ingot.png]] '''Black Steel Ingot'''<br />
|align="Center"|Weld<br />
|[[File:Grid Red Steel Ingot.png]] '''High Carbon Red Steel Ingot'''<br />
|-<br />
|[[File:Grid Blue Steel Ingot.png]] '''High Carbon Blue Steel Ingot'''<br />
|align="Center"|Hammer<br />
|[[File:Grid Blue Steel Ingot.png]] '''Blue Steel Ingot'''<br />
|-<br />
|}<br />
<br />
=== Alloys ===<br />
Alloys are created by mixing base metals in a [[Crucible]]. Early-game Bronzes can also be obtained by smelting a combination of source ores in a [[Vessel]]. '''See [[Vessel#Bronzes|Pottery]] for more info.'''<br />
<br />
'''Note:''' Only the listed ingredients can be mixed to create the valid alloy. Adding a completed alloy to a mixture of the alloy will result in useless Unknown Metal. (Example: Adding Unshaped Bronze to a correct mixture of Tin and Copper)<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
!Ingredients<br />
!width=80 valign="top"|[[File:Grid Unshaped Bismuth Bronze.png|link=]]<br>Bismuth Bronze<br />
!width=80 valign="top"|[[File:Grid Unshaped Black Bronze.png|link=]]<br>Black Bronze<br />
!width=80 valign="top"|[[File:Grid Unshaped Brass.png|link=]]<br>Brass<br />
!width=80 valign="top"|[[File:Grid Unshaped Bronze.png|link=]]<br>Bronze<br />
!width=80 valign="top"|[[File:Grid Unshaped Rose Gold.png|link=]]<br>Rose Gold<br />
!width=80 valign="top"|[[File:Grid Unshaped Sterling Silver.png|link=]]<br>Sterling Silver<br />
!width=80 valign="top"|[[File:Grid Unshaped Black Steel.png|link=]]<br>Weak Black Steel<br />
!width=80 valign="top"|[[File:Grid Unshaped Blue Steel.png|link=]]<br>Weak Blue Steel<br />
!width=80 valign="top"|[[File:Grid Unshaped Red Steel.png|link=]]<br>Weak Red Steel<br />
|-<br />
|align="left"|[[File:Grid Unshaped Bismuth.png|link=]] Bismuth<br />
|10 - 20%|||||||||||||||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Tin.png|link=]] Tin<br />
||||||| 8 - 12%|||||||||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Zinc.png|link=]] Zinc<br />
|20 - 30%<br />
|<br />
| 8 - 12%|||||||||||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Copper.png|link=]] Copper<br />
|50 - 70%<br />
|50 - 70%<br />
|88 - 92%<br />
|88 - 92%<br />
|15 - 30%<br />
|20 - 40%|||||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Bismuth Bronze.png|link=]] <b>Bismuth Bronze</b><br />
|||||||||||||||10 - 15%|||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Black Bronze.png|link=]] <b>Black Bronze</b><br />
|||||||||||||15 - 25%|||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Brass.png|link=]] <b>Brass</b><br />
||||||||||||||||||10 - 15%<br />
|-<br />
|align="left"|[[File:Grid Unshaped Gold.png|link=]] Gold<br />
|||10 - 25%<br />
|||||70 - 85%|||||||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Nickel.png|link=]] Nickel<br />
|||||||||||||15 - 25%|||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Rose Gold.png|link=]] <b>Rose Gold</b><br />
|||||||||||||||||10 - 15%<br />
|-<br />
|align="left"|[[File:Grid Unshaped Silver.png|link=]] Silver<br />
|||10 - 25%<br />
|||||||60 - 80%|||||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Sterling Silver.png|link=]] <b>Sterling Silver</b><br />
||||||||||||||||10 - 15%|||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Steel.png|link=]] <i>Steel</i><br />
|||||||||||||50 - 70%<br />
|20 - 25%<br />
|20 - 25%<br />
|-<br />
|align="left"|[[File:Grid Unshaped Black Steel.png|link=]] <b>Black Steel</b><br />
||||||||||||||||50 - 60%<br />
|50 - 60%<br />
|}<br />
<br />
== Temperatures ==<br />
{|class="wikitable"<br />
!width="100"|Legend:<br />
|width="100" align="center"|Unworkable<br />
|width="100" align="center" style="background: #00ffff;"|Workable<br />
|width="100" align="center" style="background: #00ff00;"|Weldable<br />
|width="100" align="center" style="background: #bbbbbb;"|Liquid<br />
|}<br />
''Note: Metals are still Workable at Weldable temp.''<br />
{| class="wikitable"<br />
|-<br />
!colspan="53" style="align: center";|*** Tier 0 ***<br />
|-<br />
!rowspan="2"|Metals<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|[[File:Grid Bismuth Ingot.png|link=]] Bismuth<br />
|colspan="3"|<br />
|colspan="2" align="center" style="background: #00ffff;"|<br />
|colspan="1" align="center" style="background: #00ff00;"|<br />
|colspan="44" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Tin Ingot.png|link=]] Tin<br />
|colspan="2"|<br />
|colspan="2" align="center" style="background: #00ffff;"|<br />
|colspan="1" align="center" style="background: #00ff00;"|<br />
|colspan="45" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Zinc Ingot.png|link=]] Zinc<br />
|colspan="5"|<br />
|colspan="3" align="center" style="background: #00ffff;"|<br />
|colspan="1" align="center" style="background: #00ff00;"|<br />
|colspan="46" align="center" style="background: #bbbbbb;"|<br />
|-<br />
!colspan="53" style="align: center";|*** Tier 1 ***<br />
|-<br />
!rowspan="2"|Metals<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|[[File:Grid Copper Ingot.png|link=]] Copper<br />
|colspan="17"|<br />
|colspan="6" align="center" style="background: #00ffff;"|<br />
|colspan="6" align="center" style="background: #00ff00;"|<br />
|colspan="21" align="center" style="background: #bbbbbb;"|<br />
|-<br />
!colspan="53" style="align: center";|*** Tier 2 ***<br />
|-<br />
!rowspan="2"|Metals<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|[[File:Grid Bismuth Bronze Ingot.png|link=]] Bismuth Bronze<br />
|colspan="15"|<br />
|colspan="6" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #00ff00;"|<br />
|colspan="24" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Black Bronze Ingot.png|link=]] Black Bronze<br />
|colspan="17"|<br />
|colspan="6" align="center" style="background: #00ffff;"|<br />
|colspan="6" align="center" style="background: #00ff00;"|<br />
|colspan="21" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Brass Ingot.png|link=]] Brass<br />
|colspan="13"|<br />
|colspan="7" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #00ff00;"|<br />
|colspan="25" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Bronze Ingot.png|link=]] Bronze<br />
|colspan="14"|<br />
|colspan="6" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #00ff00;"|<br />
|colspan="25" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Lead Ingot.png|link=]] Lead<br />
|colspan="4"|<br />
|colspan="1" align="center" style="background: #00ffff;"|<br />
|colspan="2" align="center" style="background: #00ff00;"|<br />
|colspan="43" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Gold Ingot.png|link=]] Gold<br />
|colspan="16"|<br />
|colspan="7" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #00ff00;"|<br />
|colspan="22" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Rose Gold Ingot.png|link=]] Rose Gold<br />
|colspan="14"|<br />
|colspan="6" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #00ff00;"|<br />
|colspan="25" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Silver Ingot.png|link=]] Silver<br />
|colspan="14"|<br />
|colspan="6" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #00ff00;"|<br />
|colspan="25" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Sterling Silver Ingot.png|link=]] Sterling Silver<br />
|colspan="13"|<br />
|colspan="6" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #00ff00;"|<br />
|colspan="26" align="center" style="background: #bbbbbb;"|<br />
|-<br />
! colspan="53" | *** Tier 3 ***<br />
|-<br />
!rowspan="2"|Metals<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|[[File:Grid Pig Iron Ingot.png|link=]] Pig Iron<br />
|colspan="24"|<br />
|colspan="8" align="center" style="background: #00ffff;"|<br />
|colspan="13" align="center" style="background: #00ff00;"|<br />
|colspan="5" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Platinum Ingot.png|link=]] Platinum<br />
|colspan="28"|<br />
|colspan="11" align="center" style="background: #00ffff;"|<br />
|colspan="6" align="center" style="background: #00ff00;"|<br />
|colspan="5" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Wrought Iron Ingot.png|link=]] Wrought Iron<br />
|colspan="24"|<br />
|colspan="9" align="center" style="background: #00ffff;"|<br />
|colspan="12" align="center" style="background: #00ff00;"|<br />
|colspan="5" align="center" style="background: #bbbbbb;"|<br />
|-<br />
! colspan="53" | *** Tier 4 ***<br />
|-<br />
!rowspan="2"|Metals<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|[[File:Grid Nickel Ingot.png|link=]] Nickel<br />
|colspan="23"|<br />
|colspan="8" align="center" style="background: #00ffff;"|<br />
|colspan="11" align="center" style="background: #00ff00;"|<br />
|colspan="8" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Steel Ingot.png|link=]] Steel<br />
|colspan="24"|<br />
|colspan="9" align="center" style="background: #00ffff;"|<br />
|colspan="12" align="center" style="background: #00ff00;"|<br />
|colspan="5" align="center" style="background: #bbbbbb;"|<br />
|-<br />
! colspan="53" | *** Tier 5 ***<br />
|-<br />
!rowspan="2"|Metals<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|[[File:Grid Black Steel Ingot.png|link=]] Black Steel<br />
|colspan="24"|<br />
|colspan="8" align="center" style="background: #00ffff;"|<br />
|colspan="12" align="center" style="background: #00ff00;"|<br />
|colspan="6" align="center" style="background: #bbbbbb;"|<br />
|-<br />
! colspan="53" | *** Tier 6 ***<br />
|-<br />
!rowspan="2"|Metals<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|[[File:Grid Blue Steel Ingot.png|link=]] Blue Steel<br />
|colspan="24"|<br />
|colspan="9" align="center" style="background: #00ffff;"|<br />
|colspan="12" align="center" style="background: #00ff00;"|<br />
|colspan="5" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Red Steel Ingot.png|link=]] Red Steel<br />
|colspan="24"|<br />
|colspan="9" align="center" style="background: #00ffff;"|<br />
|colspan="12" align="center" style="background: #00ff00;"|<br />
|colspan="5" align="center" style="background: #bbbbbb;"|<br />
|}<br />
<br />
== Casting ==<br />
Item tool head can be casted from a ''Vessel''' with more than 100 units of a valid metal in it's '''liquid'' state or from a full ''liquid'' '''Unshaped ingot'''. Right click to open the casting UI and place the mold in the valid slot.<br />
<br />
{| cellspacing="10"<br />
|{{Grid/Ceramic Mold<br />
|A1= Unshaped Bronze|A2= Ceramic Mold Axe, Ceramic Mold Saw, Ceramic Mold Pick, Ceramic Mold Chisel<br />
|Output= Ceramic Mold Axe (Bronze), Ceramic Mold Saw (Bronze), Ceramic Mold Pick (Bronze), Ceramic Mold Chisel (Black Bronze)<br />
}}<br />
|}<br />
<br />
Place the ingot in the leftmost slot and your [[Clay Tool Molds|Ceramic Tool/Weapon Mold]] in the center slot. The arrow will progress and you will end up with your filled tool/weapon mold on the right, and if it didn't break, the empty ceramic mold on the left.<br />
<br />
The Unshaped ingot interface can be use for combining partially filled ingot molds (both molds must be at liquid temperature).<br />
<br />
<br />
Place the filled mold in a crafting grid to remove the head. The empty mold will be lost in the process.<br />
<br />
{| cellspacing="10"<br />
|{{Grid/Inventory Table<br />
|A1= Ceramic Mold Axe (Bronze), Ceramic Mold Saw (Bronze), Ceramic Mold Pick (Bronze), Ceramic Mold Chisel (Bronze)<br />
|Output= Axe Head (Bronze), Saw Blade (Bronze), Pick Head (Bronze), Chisel Head (Bronze)<br />
}}<br />
|}<br />
<br />
== Smithing ==<br />
See [[Anvil]] page for information on smithing metal.<br />
{| class="wikitable"<br />
!align="left"|Input<br />
!align="left"|Work Type<br />
!align="left"|Output<br />
|-<br />
|[[File:Grid Copper Ingot.png|link=]] '''Ingot'''<br />
|align="Center"|[[Anvil#Anvil_GUI|Plan selector]]<br />
|<br />
{|<br />
|[[File:Grid Axe Head (Copper).png]]'''[[Axe|Axe Head]]''' <br />
|[[File:Grid Chisel Head (Copper).png]]'''[[Chisel|Chisel Head]]'''<br />
|[[File:Grid Hammer Head (Copper).png]]'''[[Hammer|Hammer Head]]'''<br />
|[[File:Grid Hoe Head (Copper).png]]'''[[Hoe|Hoe Head]]'''<br />
|[[File:Grid Javelin Head (Copper).png]]'''[[Javelin|Javelin Head]]'''<br />
|[[File:Grid Knife Blade (Copper).png]]'''[[Knife|Knife Blade]]'''<br />
|-<br />
|[[File:Grid Pick Head (Copper).png]]'''[[Pickaxe|Pickaxe Head]]'''<br />
|[[File:Grid ProPick Head (Copper).png]]'''[[Prospector%27s_Pick|Prospector's Pick Head]]'''<br />
|[[File:Grid Saw Blade (Copper).png]]'''[[Saw|Saw Blade]]'''<br />
|[[File:Grid Shovel Head (Copper).png]]'''[[Shovel|Shovel Head]]'''<br />
|[[File:Grid Scythe Blade (Copper).png]]'''[[Scythe|Scythe Blade]]'''<br />
|<br />
|-<br />
|}<br />
|-<br />
|[[File:Grid Gold Ingot.png]] '''2 Ingots + Flux'''<br />
|align="Center"|Weld<br />
|[[File:Grid Gold Ingot 2x.png]] '''Double Ingot'''<br />
|-<br />
|[[File:Grid Bismuth Bronze Ingot 2x.png]] '''Double Ingot'''<br />
|align="Center"|[[Anvil#Anvil_GUI|Plan selector]]<br />
|<br />
{|<br />
|[[File:Grid Mace Head (Bismuth Bronze).png]]'''Mace Head'''<br />
|[[File:Grid Sword Blade (Bismuth Bronze).png]] '''Sword Blade'''<br />
|[[File:Grid Bismuth Bronze Sheet.png]] '''Sheet'''<br />
|-<br />
|}<br />
|-<br />
|[[File:Grid Black Bronze Sheet.png]] '''Sheet''' <br />
|align="Center"|Armor Process¹<br />
|<br />
{|<br />
|[[File:Grid Black Bronze Helmet.png|link=Armor]] '''[[Armor|Helmet]]'''<br />
|[[File:Grid Black Bronze Boots.png|link=Armor]] '''[[Armor|Boots]]'''<br />
|-<br />
|}<br />
|-<br />
|[[File:Grid Silver Sheet.png]] '''2 Sheets + Flux'''<br />
|align="Center"|Weld<br />
|[[File:Grid Silver Sheet 2x.png]] '''Double Sheet'''<br />
|-<br />
|[[File:Grid Black Bronze Sheet 2x.png]] '''Double Sheet'''<br />
|align="Center"|Armor Process¹<br />
|<br />
{|<br />
|[[File:Grid Black Bronze Chestplate.png|link=Armor]] '''[[Armor|Chestplate]]'''<br />
|[[File:Grid Black Bronze Greaves.png|link=Armor]] '''[[Armor|Greaves]]'''<br />
|-<br />
|}<br />
|-<br />
|[[File:Grid Steel Sheet 2x.png]] '''Double sheet'''<br />
|align="Center"|[[Anvil#Anvil_GUI|Plan selector]]<br />
|[[File:Grid Steel Tuyere.png]] '''Tuyere'''<br />
|-<br />
|}<br />
<br />
*¹The armor making process need 3 steps. 1- hammer the sheet with the righ [[Anvil#Anvil_GUI|plan]], 2- weld with a new sheet (same type), 3- hammer. See [[Armor]] for detail.<br />
<br />
==Crafting==<br />
===Ingot===<br />
To unmold any kind of unshaped ingots, they must be at any non-liquid temperature.<br />
<br />
{{Grid/Inventory Table<br />
|A1= Unshaped Gold |B1= |C1= <br />
|A2= |B2= |C2= <br />
|A3= |B3= |C3= <br />
|Output= Gold Ingot<br />
}}<br />
<br />
The ingot can be crafted back together with the [[Pottery#Ceramic Mold|Ceramic Mold]] if you wish to reheat it in a [[Forge]] to liquid temperature.<br />
<br />
{{Grid/Inventory Table<br />
|A1= Gold Ingot|B1= |C1= <br />
|A2= |B2= |C2= <br />
|A3= |B3= |C3= <br />
|Output= Unshaped Gold<br />
}}<br />
<br />
===Anvil===<br />
Double Ingots can be used to make an [[Anvil]].<br />
{{Grid/Crafting Table<br />
|A1= Black Bronze Ingot 2x<br />
|B1= Black Bronze Ingot 2x<br />
|C1= Black Bronze Ingot 2x<br />
|A2=<br />
|B2= Black Bronze Ingot 2x<br />
|C2=<br />
|A3= Black Bronze Ingot 2x<br />
|B3= Black Bronze Ingot 2x<br />
|C3= Black Bronze Ingot 2x<br />
|Output= Anvil (Black Bronze)<br />
}}<br />
<br />
=== Bloomery ===<br />
The [[Bloomery]] is made from 8 bronze, bismuth bronze or black bronze double sheets, but all the double sheets must be of the same type.<br />
<br />
{|<br />
|{{Grid/Crafting Table<br />
|A1= Bronze Sheet 2x |B1= Bronze Sheet 2x |C1= Bronze Sheet 2x <br />
|A2= Bronze Sheet 2x |B2= |C2= Bronze Sheet 2x<br />
|A3= Bronze Sheet 2x |B3= Bronze Sheet 2x |C3= Bronze Sheet 2x<br />
|Output= Bloomery<br />
}}<br />
|{{Grid/Crafting Table<br />
|A1= Bismuth Bronze Sheet 2x |B1= Bismuth Bronze Sheet 2x |C1= Bismuth Bronze Sheet 2x <br />
|A2= Bismuth Bronze Sheet 2x |B2= |C2= Bismuth Bronze Sheet 2x<br />
|A3= Bismuth Bronze Sheet 2x |B3= Bismuth Bronze Sheet 2x |C3= Bismuth Bronze Sheet 2x<br />
|Output= Bloomery<br />
}}<br />
|{{Grid/Crafting Table<br />
|A1= Black Bronze Sheet 2x |B1= Black Bronze Sheet 2x |C1= Black Bronze Sheet 2x <br />
|A2= Black Bronze Sheet 2x |B2= |C2= Black Bronze Sheet 2x<br />
|A3= Black Bronze Sheet 2x |B3= Black Bronze Sheet 2x |C3= Black Bronze Sheet 2x<br />
|Output= Bloomery<br />
}}<br />
|}<br />
<br />
=== Blast furnace ===<br />
The [[Blast Furnace]] is made from 8 Wrought Iron Double Sheets and a [[Crucible]].<br />
<br />
{{Grid/Crafting Table<br />
|A1= Wrought Iron Sheet 2x |B1= Wrought Iron Sheet 2x |C1= Wrought Iron Sheet 2x<br />
|A2= Wrought Iron Sheet 2x |B2= Crucible |C2= Wrought Iron Sheet 2x<br />
|A3= Wrought Iron Sheet 2x |B3= Wrought Iron Sheet 2x |C3= Wrought Iron Sheet 2x<br />
|Output= Blast Furnace<br />
}}<br />
<br />
=== Minecart ===<br />
Using 5 wrought iron sheets, a minecart can be crafted in TFCraft.<br />
<br />
''Note: This is a temporary recipe and may be changed or removed in future versions.''<br />
{|<br />
| {{Grid/Crafting Table<br />
|A1= |B1= |C1=<br />
|A2= Wrought Iron Sheet |B2= |C2= Wrought Iron Sheet <br />
|A3= Wrought Iron Sheet |B3= Wrought Iron Sheet |C3= Wrought Iron Sheet <br />
|Output= Minecart<br />
}}<br />
|}<br />
<br />
=== Minecart Rail ===<br />
Using 4 wrought iron ingots and 2 sticks, minecart rails can be crafted in TFCraft. <br />
<br />
''Note: This is a temporary recipe and may be changed or removed in future versions.''<br />
{|<br />
| {{Grid/Crafting Table<br />
|A1= |B1= |C1=<br />
|A2= Wrought Iron Ingot |B2= Stick |C2= Wrought Iron Ingot <br />
|A3= Wrought Iron Ingot |B3= Stick |C3= Wrought Iron Ingot <br />
|Output= Rail, 64<br />
}}<br />
|}<br />
<br />
=== Powered Rails ===<br />
64 Powered Rails are made from 4 gold ingots, [[Powders#Redstone Dust|Redstone Dust]], and sticks.<br />
<br />
{|<br />
| {{Grid/Crafting Table<br />
|A1= |B1= Redstone Dust |C1=<br />
|A2= Gold Ingot |B2= Stick |C2= Gold Ingot <br />
|A3= Gold Ingot |B3= Stick |C3= Gold Ingot <br />
|Output= Powered Rail, 64<br />
}}<br />
|}<br />
<br />
=== Shears ===<br />
Shears can be created using wrought iron ingots in TFCraft.<br />
{|<br />
| {{Grid/Inventory Table<br />
|A1= Wrought Iron Ingot |B1=<br />
|A2= |B2= Wrought Iron Ingot <br />
|Output= Shears<br />
}}<br />
|}<br />
<br />
=== Flint & Steel ===<br />
Flint & Steel can be created using wrought iron, or steel ingots in TFCraft. <br />
<br />
''Note: TFC Flint & Steel behaves the same as a firestarter, with more durability. It cannot create nether portals like its vanilla counterpart.''<br />
{| <br />
| {{Grid/Inventory Table<br />
|A1= Wrought Iron Ingot<br />
|A2= |B2= Flint<br />
|Output= Flint & Steel<br />
}} <br />
| {{Grid/Inventory Table<br />
|A1= Steel Ingot<br />
|A2= |B2= Flint<br />
|Output= Flint & Steel<br />
}}<br />
|}<br />
<br />
== History ==<br />
<br />
{{History|b}}<br />
{{History||78 |Single metal sheets can now be placed on any side of a block.}}<br />
{{History||78.9 |Ingots now have tooltips for workable, weldable, and in danger of melting states. }}<br />
{{History||78.11 |30% slower heating/cooling applied to all metals.}}<br />
{{History||78.12 |Casting interface can now be opened with any liquid metal instead of just copper/bronzes. Interface can be used to cast tools using a full unshaped liquid ingot as well as for combining partially filled ingot molds.}}<br />
{{History||78.14 |Fixed shift clicking ingots out of molds not keeping temp data.<br/><br />
Fixed splitting 100% refined bloom. Plans now auto-select based on input if there is only one possible plan and select no plan if there is none available.<br/><br />
Added missing workable/weldable/danger message to metal sheets and bloom items.}}<br />
{{History|foot}}</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Metals&diff=13697Metals2014-05-20T19:01:28Z<p>Peffern: /* Nom-tool metals 1 */</p>
<hr />
<div>== Metal Tiers ==<br />
Metal [[Ingot]]s can be welded on [[Anvils]] ''one'' Tier lower than the Ingot. This allows for the player to weld Ingots into [[Double Ingots]] to create the next Tier of Anvil. All other smithing and welding must be done on an Anvil of equal or higher Tier.<br />
{|<br />
|<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col" | Name <br />
! scope="col" class="unsortable" | [[Ores & Minerals#Ores|Source]]<br />
! scope="col" class="unsortable" | Unshaped<br />
! scope="col" class="unsortable" | Ingot<br />
! scope="col" class="unsortable" | Double Ingot¹<br />
! scope="col" class="unsortable" | Sheet¹<br />
! scope="col" class="unsortable" | Double Sheet¹<br />
! scope="col" class="unsortable" | [[Blast Furnace#Making the Tuyere|Tuyere]]<br />
! scope="col" class="unsortable" | [[Anvil]]<br />
! scope="col" class="unsortable" | Tool Casting<br />
! scope="col" class="unsortable" | Tool Forging<br />
! scope="col" class="unsortable" | [[Armor]]<br />
! Tier<br />
! Type<br />
|- <br />
|align="left"| <b>Bismuth</b> <br />
| [[File:Grid Bismuthinite.png|link=Ores & Minerals|Bismuthinite]]<br />
| [[File:Grid Unshaped Bismuth.png|link=|Unshaped Bismuth]]<br />
| [[File:Grid Bismuth Ingot.png|link=|Bismuth Ingot]]<br />
| [[File:Grid Bismuth Ingot 2x.png|link=|Bismuth Double Ingot]]<br />
| [[File:Grid Bismuth Sheet.png|link=|Bismuth Sheet]]<br />
| [[File:Grid Bismuth Sheet 2x.png|link=|Bismuth Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 0<br />
| Metal<br />
|-<br />
|align="left"| <b>Tin</b> <br />
| [[File:Grid Cassiterite.png|link=Ores & Minerals|Cassiterite]]<br />
| [[File:Grid Unshaped Tin.png|link=|Unshaped Tin]]<br />
| [[File:Grid Tin Ingot.png|link=|Tin Ingot]]<br />
| [[File:Grid Tin Ingot 2x.png|link=|Tin Double Ingot]]<br />
| [[File:Grid Tin Sheet.png|link=|Tin Sheet]]<br />
| [[File:Grid Tin Sheet 2x.png|link=|Tin Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 0<br />
| Metal<br />
|-<br />
|align="left"| <b>Zinc</b> <br />
| [[File:Grid Sphalerite.png|link=Ores & Minerals|Sphalerite]]<br />
| [[File:Grid Unshaped Zinc.png|link=|Unshaped Zinc]]<br />
| [[File:Grid Zinc Ingot.png|link=|Zinc Ingot]]<br />
| [[File:Grid Zinc Ingot 2x.png|link=|Zinc Double Ingot]]<br />
| [[File:Grid Zinc Sheet.png|link=|Zinc Sheet]]<br />
| [[File:Grid Zinc Sheet 2x.png|link=|Zinc Double Sheet]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 0<br />
| Metal<br />
|-<br />
|align="left"| <b>Copper</b> <br />
| [[File:Grid Malachite.png|link=Ores & Minerals|Malachite]] [[File:Grid Native Copper.png|link=Ores & Minerals|Native Copper]] [[File:Grid Tetrahedrite.png|link=Ores & Minerals|Tetrahedrite]]<br />
| [[File:Grid Unshaped Copper.png|link=|Unshaped Copper]]<br />
| [[File:Grid Copper Ingot.png|link=|Copper Ingot]]<br />
| [[File:Grid Copper Ingot 2x.png|link=|Copper Double Ingot]]<br />
| [[File:Grid Copper Sheet.png|link=|Copper Sheet]]<br />
| [[File:Grid Copper Sheet 2x.png|link=|Copper Double Sheet]]<br />
| [[File:Grid Copper Tuyere.png|link=|Copper Tuyere]]<br />
| [[File:Grid Anvil (Copper).png|link=|Copper Anvil]]<br />
| [[File:Grid Ceramic Mold Pick (Copper).png|link=|Copper Casting]]<br />
| [[File:Grid Copper Pickaxe.png|link=|Copper Tool]]<br />
| [[File:Grid Copper Helmet.png|link=|Copper Armor]]<br />
| 1<br />
| Metal<br />
|-<br />
|align="left"| <b>Bronze</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Bronze.png|link=|Unshaped Bronze]]<br />
| [[File:Grid Bronze Ingot.png|link=|Bronze Ingot]]<br />
| [[File:Grid Bronze Ingot 2x.png|link=|Bronze Double Ingot]]<br />
| [[File:Grid Bronze Sheet.png|link=|Bronze Sheet]]<br />
| [[File:Grid Bronze Sheet 2x.png|link=|Bronze Double Sheet]]<br />
| [[File:Grid Bronze Tuyere.png|link=|Bronze Tuyere]]<br />
| [[File:Grid Anvil (Bronze).png|link=|Bronze Anvil]]<br />
| [[File:Grid Ceramic Mold Pick (Bronze).png|link=|Bronze Casting]]<br />
| [[File:Grid Bronze Pickaxe.png|link=|Bronze Tool]]<br />
| [[File:Grid Bronze Helmet.png|link=|Bronze Armor]]<br />
| 2<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Bismuth Bronze</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Bismuth Bronze.png|link=|Unshaped Bismuth Bronze]]<br />
| [[File:Grid Bismuth Bronze Ingot.png|link=|Bismuth Bronze Ingot]]<br />
| [[File:Grid Bismuth Bronze Ingot 2x.png|link=|Bismuth Bronze Double Ingot]]<br />
| [[File:Grid Bismuth Bronze Sheet.png|link=|Bismuth Bronze Sheet]]<br />
| [[File:Grid Bismuth Bronze Sheet 2x.png|link=|Bismuth Bronze Double Sheet]]<br />
| [[File:Grid Bismuth Bronze Tuyere.png|link=|Bismuth Bronze Tuyere]]<br />
| [[File:Grid Anvil (Bismuth Bronze).png|link=|Bismuth Bronze Anvil]]<br />
| [[File:Grid Ceramic Mold Pick (Bismuth Bronze).png|link=|Bismuth Bronze Casting]]<br />
| [[File:Grid Bismuth Bronze Pickaxe.png|link=|Bismuth Bronze Tool]]<br />
| [[File:Grid Bismuth Bronze Helmet.png|link=|Bismuth Bronze Armor]]<br />
| 2<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Black Bronze</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Black Bronze.png|link=|Unshaped Black Bronze]]<br />
| [[File:Grid Black Bronze Ingot.png|link=|Black Bronze Ingot]]<br />
| [[File:Grid Black Bronze Ingot 2x.png|link=|Black Bronze Double Ingot]]<br />
| [[File:Grid Black Bronze Sheet.png|link=|Black Bronze Sheet]]<br />
| [[File:Grid Black Bronze Sheet 2x.png|link=|Black Bronze Double Sheet]]<br />
| [[File:Grid Black Bronze Tuyere.png|link=|Black Bronze Tuyere]]<br />
| [[File:Grid Anvil (Black Bronze).png|link=|Black Bronze Anvil]]<br />
| [[File:Grid Ceramic Mold Pick (Black Bronze).png|link=|Black Bronze Casting]]<br />
| [[File:Grid Black Bronze Pickaxe.png|link=|Black Bronze Tool]]<br />
| [[File:Grid Black Bronze Helmet.png|link=|Black Bronze Armor]]<br />
| 2<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Brass</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Brass.png|link=|Unshaped Brass]]<br />
| [[File:Grid Brass Ingot.png|link=|Brass Ingot]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 2<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Lead</b> <br />
| [[File:Grid Galena.png|link=Ores & Minerals|Galena]]<br />
| [[File:Grid Unshaped Lead.png|link=|Unshaped Lead]]<br />
| [[File:Grid Lead Ingot.png|link=|Lead Ingot]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 2<br />
| Metal<br />
|-<br />
|align="left"| <b>Gold</b> <br />
| [[File:Grid Native Gold.png|link=Ores & Minerals|Native Gold]]<br />
| [[File:Grid Unshaped Gold.png|link=|Unshaped Gold]]<br />
| [[File:Grid Gold Ingot.png|link=|Gold Ingot]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 2<br />
| Metal<br />
|-<br />
|align="left"| <b>Rose Gold</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Rose Gold.png|link=|Unshaped Rose Gold]]<br />
| [[File:Grid Rose Gold Ingot.png|link=|Rose Gold Ingot]]<br />
| [[File:Grid Rose Gold Ingot 2x.png|link=|Rose Gold Double Ingot]]<br />
| -<br />
| -<br />
| -<br />
| [[File:Grid Anvil (Rose Gold).png|link=|]]<br />
| -<br />
| -<br />
| -<br />
| 2<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Silver</b> <br />
| [[File:Grid Native Silver.png|link=Ores & Minerals|Native Silver]]<br />
| [[File:Grid Unshaped Silver.png|link=|Unshaped Silver]]<br />
| [[File:Grid Silver Ingot.png|link=|Silver Ingot]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 2<br />
| Metal<br />
|-<br />
|align="left"| <b>Sterling Silver</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Sterling Silver.png|link=|Unshaped Sterling Silver]]<br />
| [[File:Grid Sterling Silver Ingot.png|link=|Sterling Silver Ingot]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 2<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Platinum</b> <br />
| [[File:Grid Native Platinum.png|link=Ores & Minerals|Native Platinum]]<br />
| [[File:Grid Unshaped Platinum.png|link=|Unshaped Platinum]]<br />
| [[File:Grid Platinum Ingot.png|link=|Platinum Ingot]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 3<br />
| Metal <br />
|-<br />
|align="left"| <b>Wrought Iron</b> <br />
| [[File:Grid Raw Iron Bloom.png|link=Bloom]]<br />
| [[File:Grid Unshaped Wrought Iron.png|link=|Unshaped Wrought Iron]]<br />
| [[File:Grid Wrought Iron Ingot.png|link=|Wrought Iron Ingot]]<br />
| [[File:Grid Wrought Iron Ingot 2x.png|link=|Wrought Iron Double Ingot]]<br />
| [[File:Grid Wrought Iron Sheet.png|link=|Wrought Iron Sheet]]<br />
| [[File:Grid Wrought Iron Sheet 2x.png|link=|Wrought Iron Double Sheet]]<br />
| [[File:Grid Wrought Iron Tuyere.png|link=|Wrought Iron Tuyere]]<br />
| [[File:Grid Anvil (Wrought Iron).png|link=|Wrought Iron Anvil]]<br />
| -<br />
| [[File:Grid Wrought Iron Pickaxe.png|link=|Wrought Iron Tool]]<br />
| [[File:Grid Wrought Iron Helmet.png|link=|Wrought Iron Armor]]<br />
| 3<br />
| Metal<br />
|-<br />
|align="left"| <b>Nickel</b> <br />
| [[File:Grid Garnierite.png|link=Ores & Minerals|Garnierite]]<br />
| [[File:Grid Unshaped Nickel.png|link=|Unshaped Nickel]]<br />
| [[File:Grid Nickel Ingot.png|link=|Nickel Ingot]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 4<br />
| Metal<br />
|-<br />
|align="left"| <b>Pig Iron</b> <br />
| [[File:Grid Hematite.png|link=Ores & Minerals|Hematite]] [[File:Grid Limonite.png|link=Ores & Minerals|Limonite]] [[File:Grid Magnetite.png|link=Ores & Minerals|Magnetite]]<br />
| [[File:Grid Unshaped Pig Iron.png|link=|Unshaped Pig Iron]]<br />
| [[File:Grid Pig Iron Ingot.png|link=|Pig Iron Ingot]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 4<br />
| Metal<br />
|-<br />
|align="left"| <b>Steel</b> <br />
| [[File:Grid Pig Iron Ingot.png|link=]] Pig Iron<br />
| [[File:Grid Unshaped Steel.png|link=|Unshaped Steel]]<br />
| [[File:Grid Steel Ingot.png|link=|Steel Ingot]]<br />
| [[File:Grid Steel Ingot 2x.png|link=|Steel Double Ingot]]<br />
| [[File:Grid Steel Sheet.png|link=|Steel Sheet]]<br />
| [[File:Grid Steel Sheet 2x.png|link=|Steel Double Sheet]]<br />
| [[File:Grid Steel Tuyere.png|link=|Steel Tuyere]]<br />
| [[File:Grid Anvil (Steel).png|link=|Steel Anvil]]<br />
| -<br />
| [[File:Grid Steel Pickaxe.png|link=|Steel Tool]]<br />
| [[File:Grid Steel Helmet.png|link=|Steel Armor]]<br />
| 4<br />
| Metal<br />
|-<br />
|align="left"| <b>Black Steel</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Black Steel.png|link=|Unshaped Black Steel]]<br />
| [[File:Grid Black Steel Ingot.png|link=|Black Steel Ingot]]<br />
| [[File:Grid Black Steel Ingot 2x.png|link=|Black Steel Double Ingot]]<br />
| [[File:Grid Black Steel Sheet.png|link=|Black Steel Sheet]]<br />
| [[File:Grid Black Steel Sheet 2x.png|link=|Black Steel Double Sheet]]<br />
| [[File:Grid Black Steel Tuyere.png|link=|Black Steel Tuyere]]<br />
| [[File:Grid Anvil (Black Steel).png|link=|Black Steel Anvil]]<br />
| -<br />
| [[File:Grid Black Steel Pickaxe.png|link=|Black Steel Tool]]<br />
| [[File:Grid Black Steel Helmet.png|link=|Black Steel Armor]]<br />
| 5<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Blue Steel</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Blue Steel.png|link=|Unshaped Blue Steel]]<br />
| [[File:Grid Blue Steel Ingot.png|link=|Blue Steel Ingot]]<br />
| [[File:Grid Blue Steel Ingot 2x.png|link=|Blue Steel Double Ingot]]<br />
| [[File:Grid Blue Steel Sheet.png|link=|Blue Steel Sheet]]<br />
| [[File:Grid Blue Steel Sheet 2x.png|link=|Blue Steel Double Sheet]]<br />
| [[File:Grid Blue Steel Tuyere.png|link=|Blue Steel Tuyere]]<br />
| [[File:Grid Anvil (Blue Steel).png|link=|Blue Steel Anvil]]<br />
| -<br />
| [[File:Grid Blue Steel Pickaxe.png|link=|Blue Steel Tool]] [[File:Grid Blue Steel Bucket.png|link=|Red Steel Tool]]<br />
| [[File:Grid Blue Steel Helmet.png|link=|Blue Steel Armor]]<br />
| 6<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Red Steel</b><br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unshaped Red Steel.png|link=|Unshaped Red Steel]]<br />
| [[File:Grid Red Steel Ingot.png|link=|Red Steel Ingot]]<br />
| [[File:Grid Red Steel Ingot 2x.png|link=|Red Steel Double Ingot]]<br />
| [[File:Grid Red Steel Sheet.png|link=|Red Steel Sheet]]<br />
| [[File:Grid Red Steel Sheet 2x.png|link=|Red Steel Double Sheet]]<br />
| [[File:Grid Red Steel Tuyere.png|link=|Red Steel Tuyere]]<br />
| [[File:Grid Anvil (Red Steel).png|link=|Red Steel Anvil]]<br />
| -<br />
| [[File:Grid Red Steel Pickaxe.png|link=|Red Steel Tool]] [[File:Grid Red Steel Bucket.png|link=|Red Steel Tool]]<br />
| [[File:Grid Red Steel Helmet.png|link=|Red Steel Armor]]<br />
| 6<br />
| [[Alloys|Alloy]]<br />
|-<br />
|align="left"| <b>Unknown Metal²</b> <br />
| [[Alloys|Alloy]]<br />
| [[File:Grid Unknown Unshaped.png|link=|Unshaped Unknown]]<br />
| [[File:Grid Unknown Ingot.png|link=|Unknown Ingot]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| [[Alloys|Alloy]]<br />
|-<br />
|}<br />
*¹''For compatibility reasons, double ingots, sheets and double sheets can be made from any metal. However, not every item has a valid use. This chart shows items which have a valid use in vanilla TFC. If you make a useless item, it can be recycled back into molten metal in a [[Crucible]], or in a [[Forge]] that has ceramic molds in the side slots.''<br />
*²''Unknown Metal is created by mixing an incorrect ratio of metals in a [[Crucible]].''<br />
<br />
== Obtaining ==<br />
With the exception of wrought iron, pig iron and steel, non-alloy metals are obtained via smelting the source ore in a [[Vessel]] or a [[Crucible]]. Ores cannot be smelted in a [[forge]].<br />
<br />
===Wrought Iron===<br />
Wrought Iron is obtained by working an [[Bloom|Iron Bloom]] that has been created in a [[Bloomery]].<br />
<br />
{| class="wikitable"<br />
!align="left" width=215px|Input<br />
!align="left"|Work Type<br />
!align="left" width=215px|Output<br />
!align="left"|Instruction<br />
|-<br />
|[[File:Grid Raw Iron Bloom.png]] '''Raw Iron Bloom >= 100%'''<br />
|align="Center"|Hammer<br />
|[[File:Grid Iron Bloom.png]] '''Refined Iron Bloom'''<br />
|Work on at least a Tier 2 anvil.<br />
*Raw iron blooms that are less than 100% cannot be refined, and must be thrown back into the bloomery with more ore to create a larger bloom.<br />
|-<br />
|[[File:Grid Iron Bloom.png]] '''Refined Iron Bloom 200%'''<br />
|align="Center"|Hammer<br />
|[[File:Grid Iron Bloom.png]] '''Refined Iron Bloom 100% x2'''<br />
|For blooms over 100%. If starting bloom is under 200%, it will split in 1x 100% and 1x the remaining %.<br />
|-<br />
|[[File:Grid Iron Bloom.png]] '''Refined Iron Bloom'''<br />
|align="Center"|Hammer<br />
|[[File:Grid Wrought Iron Ingot.png]] '''Wrought Iron Ingot'''<br />
|<br />
|-<br />
|[[File:Grid Iron Bloom.png]] '''Refined Iron Bloom < 100%'''<br />
|align="Center"|Melt<br />
|[[File:Grid Unshaped Wrought Iron.png]] '''Unshaped Wrought Iron'''<br />
|Melt refined iron bloom into wrought iron in the forge with a ceramic mold in the side slot, or in a crucible.<br />
*Melting refined iron blooms under 100% in the forge will give partial unshaped ingots, which can be combined if both are at liquid temperature by using the above mentioned [[Metalworking_Industry#Unshaped_Ingot|Casting Interface]].<br />
*WARNING: Melting a refined iron bloom over 100% in the forge will result in only 1 unshaped ingot. Any excess metal will be lost.<br />
|-<br />
|}<br />
<br />
===Pig Iron===<br />
Pig Iron is obtained by smelting the source ore in a [[Blast Furnace]].<br />
<br />
===Steel===<br />
{| class="wikitable"<br />
!align="left"|Input<br />
!align="left"|Work Type<br />
!align="left"|Output<br />
|-<br />
|[[File:Grid Pig Iron Ingot.png]] '''Pig Iron Ingot'''<br />
|align="Center"|Hammer<br />
|[[File:Grid High Carbon Steel Ingot.png]] '''High Carbon Steel Ingot'''<br />
|-<br />
|[[File:Grid High Carbon Steel Ingot.png]] '''High Carbon Steel Ingot'''<br />
|align="Center"|Hammer<br />
|[[File:Grid Steel Ingot.png]] '''Steel Ingot'''<br />
|-<br />
|colspan="3" align="center"|Black Steel starts from the alloy recipe melted in a [[crucible]]. It will show as ''Weak Steel'' in the crucible.<br />
|-<br />
|[[File:Grid Black Steel Ingot.png]] '''Weak Steel Ingot'''<br>[[File:Grid Pig Iron Ingot.png]] '''Pig Iron Ingot'''<br />
|align="Center"|Weld<br />
|[[File:Grid Black Steel Ingot.png]] '''High Carbon Black Steel Ingot'''<br />
|-<br />
|[[File:Grid Black Steel Ingot.png]] '''High Carbon Black Steel Ingot'''<br />
|align="Center"|Hammer<br />
|[[File:Grid Black Steel Ingot.png]] '''Black Steel Ingot'''<br />
|-<br />
|colspan="3" align="center"|Blue/Red Steel start from the alloy recipe melted in a [[crucible]]. It will show as ''Weak Blue/Red Steel'' in the crucible.<br />
|-<br />
|[[File:Grid Red Steel Ingot.png]] '''Weak Red Steel Ingot'''<br>[[File:Grid Black Steel Ingot.png]] '''Black Steel Ingot'''<br />
|align="Center"|Weld<br />
|[[File:Grid Red Steel Ingot.png]] '''High Carbon Red Steel Ingot'''<br />
|-<br />
|[[File:Grid Blue Steel Ingot.png]] '''High Carbon Blue Steel Ingot'''<br />
|align="Center"|Hammer<br />
|[[File:Grid Blue Steel Ingot.png]] '''Blue Steel Ingot'''<br />
|-<br />
|}<br />
<br />
=== Alloys ===<br />
Alloys are created by mixing base metals in a [[Crucible]]. Early-game Bronzes can also be obtained by smelting a combination of source ores in a [[Vessel]]. '''See [[Vessel#Bronzes|Pottery]] for more info.'''<br />
<br />
'''Note:''' Only the listed ingredients can be mixed to create the valid alloy. Adding a completed alloy to a mixture of the alloy will result in useless Unknown Metal. (Example: Adding Unshaped Bronze to a correct mixture of Tin and Copper)<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
!Ingredients<br />
!width=80 valign="top"|[[File:Grid Unshaped Bismuth Bronze.png|link=]]<br>Bismuth Bronze<br />
!width=80 valign="top"|[[File:Grid Unshaped Black Bronze.png|link=]]<br>Black Bronze<br />
!width=80 valign="top"|[[File:Grid Unshaped Brass.png|link=]]<br>Brass<br />
!width=80 valign="top"|[[File:Grid Unshaped Bronze.png|link=]]<br>Bronze<br />
!width=80 valign="top"|[[File:Grid Unshaped Rose Gold.png|link=]]<br>Rose Gold<br />
!width=80 valign="top"|[[File:Grid Unshaped Sterling Silver.png|link=]]<br>Sterling Silver<br />
!width=80 valign="top"|[[File:Grid Unshaped Black Steel.png|link=]]<br>Weak Black Steel<br />
!width=80 valign="top"|[[File:Grid Unshaped Blue Steel.png|link=]]<br>Weak Blue Steel<br />
!width=80 valign="top"|[[File:Grid Unshaped Red Steel.png|link=]]<br>Weak Red Steel<br />
|-<br />
|align="left"|[[File:Grid Unshaped Bismuth.png|link=]] Bismuth<br />
|10 - 20%|||||||||||||||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Tin.png|link=]] Tin<br />
||||||| 8 - 12%|||||||||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Zinc.png|link=]] Zinc<br />
|20 - 30%<br />
|<br />
| 8 - 12%|||||||||||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Copper.png|link=]] Copper<br />
|50 - 70%<br />
|50 - 70%<br />
|88 - 92%<br />
|88 - 92%<br />
|15 - 30%<br />
|20 - 40%|||||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Bismuth Bronze.png|link=]] <b>Bismuth Bronze</b><br />
|||||||||||||||10 - 15%|||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Black Bronze.png|link=]] <b>Black Bronze</b><br />
|||||||||||||15 - 25%|||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Brass.png|link=]] <b>Brass</b><br />
||||||||||||||||||10 - 15%<br />
|-<br />
|align="left"|[[File:Grid Unshaped Gold.png|link=]] Gold<br />
|||10 - 25%<br />
|||||70 - 85%|||||||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Nickel.png|link=]] Nickel<br />
|||||||||||||15 - 25%|||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Rose Gold.png|link=]] <b>Rose Gold</b><br />
|||||||||||||||||10 - 15%<br />
|-<br />
|align="left"|[[File:Grid Unshaped Silver.png|link=]] Silver<br />
|||10 - 25%<br />
|||||||60 - 80%|||||||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Sterling Silver.png|link=]] <b>Sterling Silver</b><br />
||||||||||||||||10 - 15%|||<br />
|-<br />
|align="left"|[[File:Grid Unshaped Steel.png|link=]] <i>Steel</i><br />
|||||||||||||50 - 70%<br />
|20 - 25%<br />
|20 - 25%<br />
|-<br />
|align="left"|[[File:Grid Unshaped Black Steel.png|link=]] <b>Black Steel</b><br />
||||||||||||||||50 - 60%<br />
|50 - 60%<br />
|}<br />
<br />
== Temperatures ==<br />
{|class="wikitable"<br />
!width="100"|Legend:<br />
|width="100" align="center"|Unworkable<br />
|width="100" align="center" style="background: #00ffff;"|Workable<br />
|width="100" align="center" style="background: #00ff00;"|Weldable<br />
|width="100" align="center" style="background: #bbbbbb;"|Liquid<br />
|}<br />
''Note: Metals are still Workable at Weldable temp.''<br />
{| class="wikitable"<br />
|-<br />
!colspan="53" style="align: center";|*** Tier 0 ***<br />
|-<br />
!rowspan="2"|Metals<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|[[File:Grid Bismuth Ingot.png|link=]] Bismuth<br />
|colspan="3"|<br />
|colspan="2" align="center" style="background: #00ffff;"|<br />
|colspan="1" align="center" style="background: #00ff00;"|<br />
|colspan="44" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Tin Ingot.png|link=]] Tin<br />
|colspan="2"|<br />
|colspan="2" align="center" style="background: #00ffff;"|<br />
|colspan="1" align="center" style="background: #00ff00;"|<br />
|colspan="45" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Zinc Ingot.png|link=]] Zinc<br />
|colspan="5"|<br />
|colspan="3" align="center" style="background: #00ffff;"|<br />
|colspan="1" align="center" style="background: #00ff00;"|<br />
|colspan="46" align="center" style="background: #bbbbbb;"|<br />
|-<br />
!colspan="53" style="align: center";|*** Tier 1 ***<br />
|-<br />
!rowspan="2"|Metals<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|[[File:Grid Copper Ingot.png|link=]] Copper<br />
|colspan="17"|<br />
|colspan="6" align="center" style="background: #00ffff;"|<br />
|colspan="6" align="center" style="background: #00ff00;"|<br />
|colspan="21" align="center" style="background: #bbbbbb;"|<br />
|-<br />
!colspan="53" style="align: center";|*** Tier 2 ***<br />
|-<br />
!rowspan="2"|Metals<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|[[File:Grid Bismuth Bronze Ingot.png|link=]] Bismuth Bronze<br />
|colspan="15"|<br />
|colspan="6" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #00ff00;"|<br />
|colspan="24" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Black Bronze Ingot.png|link=]] Black Bronze<br />
|colspan="17"|<br />
|colspan="6" align="center" style="background: #00ffff;"|<br />
|colspan="6" align="center" style="background: #00ff00;"|<br />
|colspan="21" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Brass Ingot.png|link=]] Brass<br />
|colspan="13"|<br />
|colspan="7" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #00ff00;"|<br />
|colspan="25" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Bronze Ingot.png|link=]] Bronze<br />
|colspan="14"|<br />
|colspan="6" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #00ff00;"|<br />
|colspan="25" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Lead Ingot.png|link=]] Lead<br />
|colspan="4"|<br />
|colspan="1" align="center" style="background: #00ffff;"|<br />
|colspan="2" align="center" style="background: #00ff00;"|<br />
|colspan="43" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Gold Ingot.png|link=]] Gold<br />
|colspan="16"|<br />
|colspan="7" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #00ff00;"|<br />
|colspan="22" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Rose Gold Ingot.png|link=]] Rose Gold<br />
|colspan="14"|<br />
|colspan="6" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #00ff00;"|<br />
|colspan="25" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Silver Ingot.png|link=]] Silver<br />
|colspan="14"|<br />
|colspan="6" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #00ff00;"|<br />
|colspan="25" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Sterling Silver Ingot.png|link=]] Sterling Silver<br />
|colspan="13"|<br />
|colspan="6" align="center" style="background: #00ffff;"|<br />
|colspan="5" align="center" style="background: #00ff00;"|<br />
|colspan="26" align="center" style="background: #bbbbbb;"|<br />
|-<br />
! colspan="53" | *** Tier 3 ***<br />
|-<br />
!rowspan="2"|Metals<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|[[File:Grid Pig Iron Ingot.png|link=]] Pig Iron<br />
|colspan="24"|<br />
|colspan="8" align="center" style="background: #00ffff;"|<br />
|colspan="13" align="center" style="background: #00ff00;"|<br />
|colspan="5" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Platinum Ingot.png|link=]] Platinum<br />
|colspan="28"|<br />
|colspan="11" align="center" style="background: #00ffff;"|<br />
|colspan="6" align="center" style="background: #00ff00;"|<br />
|colspan="5" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Wrought Iron Ingot.png|link=]] Wrought Iron<br />
|colspan="24"|<br />
|colspan="9" align="center" style="background: #00ffff;"|<br />
|colspan="12" align="center" style="background: #00ff00;"|<br />
|colspan="5" align="center" style="background: #bbbbbb;"|<br />
|-<br />
! colspan="53" | *** Tier 4 ***<br />
|-<br />
!rowspan="2"|Metals<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|[[File:Grid Nickel Ingot.png|link=]] Nickel<br />
|colspan="23"|<br />
|colspan="8" align="center" style="background: #00ffff;"|<br />
|colspan="11" align="center" style="background: #00ff00;"|<br />
|colspan="8" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Steel Ingot.png|link=]] Steel<br />
|colspan="24"|<br />
|colspan="9" align="center" style="background: #00ffff;"|<br />
|colspan="12" align="center" style="background: #00ff00;"|<br />
|colspan="5" align="center" style="background: #bbbbbb;"|<br />
|-<br />
! colspan="53" | *** Tier 5 ***<br />
|-<br />
!rowspan="2"|Metals<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|[[File:Grid Black Steel Ingot.png|link=]] Black Steel<br />
|colspan="24"|<br />
|colspan="8" align="center" style="background: #00ffff;"|<br />
|colspan="12" align="center" style="background: #00ff00;"|<br />
|colspan="6" align="center" style="background: #bbbbbb;"|<br />
|-<br />
! colspan="53" | *** Tier 6 ***<br />
|-<br />
!rowspan="2"|Metals<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="13" align="center"|<br />
|width="13" align="center"|<span style="font-size:20px;">'''.'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':'''<br />
|width="13" align="center"|<span style="font-size:20px;">''':.'''<br />
|width="13" align="center"|<span style="font-size:20px;">'''::'''<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|[[File:Grid Blue Steel Ingot.png|link=]] Blue Steel<br />
|colspan="24"|<br />
|colspan="9" align="center" style="background: #00ffff;"|<br />
|colspan="12" align="center" style="background: #00ff00;"|<br />
|colspan="5" align="center" style="background: #bbbbbb;"|<br />
|-<br />
|[[File:Grid Red Steel Ingot.png|link=]] Red Steel<br />
|colspan="24"|<br />
|colspan="9" align="center" style="background: #00ffff;"|<br />
|colspan="12" align="center" style="background: #00ff00;"|<br />
|colspan="5" align="center" style="background: #bbbbbb;"|<br />
|}<br />
<br />
== Casting ==<br />
Item tool head can be casted from a ''Vessel''' with more than 100 units of a valid metal in it's '''liquid'' state or from a full ''liquid'' '''Unshaped ingot'''. Right click to open the casting UI and place the mold in the valid slot.<br />
<br />
{| cellspacing="10"<br />
|{{Grid/Ceramic Mold<br />
|A1= Unshaped Bronze|A2= Ceramic Mold Axe, Ceramic Mold Saw, Ceramic Mold Pick, Ceramic Mold Chisel<br />
|Output= Ceramic Mold Axe (Bronze), Ceramic Mold Saw (Bronze), Ceramic Mold Pick (Bronze), Ceramic Mold Chisel (Black Bronze)<br />
}}<br />
|}<br />
<br />
Place the ingot in the leftmost slot and your [[Clay Tool Molds|Ceramic Tool/Weapon Mold]] in the center slot. The arrow will progress and you will end up with your filled tool/weapon mold on the right, and if it didn't break, the empty ceramic mold on the left.<br />
<br />
The Unshaped ingot interface can be use for combining partially filled ingot molds (both molds must be at liquid temperature).<br />
<br />
<br />
Place the filled mold in a crafting grid to remove the head. The empty mold will be lost in the process.<br />
<br />
{| cellspacing="10"<br />
|{{Grid/Inventory Table<br />
|A1= Ceramic Mold Axe (Bronze), Ceramic Mold Saw (Bronze), Ceramic Mold Pick (Bronze), Ceramic Mold Chisel (Bronze)<br />
|Output= Axe Head (Bronze), Saw Blade (Bronze), Pick Head (Bronze), Chisel Head (Bronze)<br />
}}<br />
|}<br />
<br />
== Smithing ==<br />
See [[Anvil]] page for information on smithing metal.<br />
{| class="wikitable"<br />
!align="left"|Input<br />
!align="left"|Work Type<br />
!align="left"|Output<br />
|-<br />
|[[File:Grid Copper Ingot.png|link=]] '''Ingot'''<br />
|align="Center"|[[Anvil#Anvil_GUI|Plan selector]]<br />
|<br />
{|<br />
|[[File:Grid Axe Head (Copper).png]]'''[[Axe|Axe Head]]''' <br />
|[[File:Grid Chisel Head (Copper).png]]'''[[Chisel|Chisel Head]]'''<br />
|[[File:Grid Hammer Head (Copper).png]]'''[[Hammer|Hammer Head]]'''<br />
|[[File:Grid Hoe Head (Copper).png]]'''[[Hoe|Hoe Head]]'''<br />
|[[File:Grid Javelin Head (Copper).png]]'''[[Javelin|Javelin Head]]'''<br />
|[[File:Grid Knife Blade (Copper).png]]'''[[Knife|Knife Blade]]'''<br />
|-<br />
|[[File:Grid Pick Head (Copper).png]]'''[[Pickaxe|Pickaxe Head]]'''<br />
|[[File:Grid ProPick Head (Copper).png]]'''[[Prospector%27s_Pick|Prospector's Pick Head]]'''<br />
|[[File:Grid Saw Blade (Copper).png]]'''[[Saw|Saw Blade]]'''<br />
|[[File:Grid Shovel Head (Copper).png]]'''[[Shovel|Shovel Head]]'''<br />
|[[File:Grid Scythe Blade (Copper).png]]'''[[Scythe|Scythe Blade]]'''<br />
|<br />
|-<br />
|}<br />
|-<br />
|[[File:Grid Gold Ingot.png]] '''2 Ingots + Flux'''<br />
|align="Center"|Weld<br />
|[[File:Grid Gold Ingot 2x.png]] '''Double Ingot'''<br />
|-<br />
|[[File:Grid Bismuth Bronze Ingot 2x.png]] '''Double Ingot'''<br />
|align="Center"|[[Anvil#Anvil_GUI|Plan selector]]<br />
|<br />
{|<br />
|[[File:Grid Mace Head (Bismuth Bronze).png]]'''Mace Head'''<br />
|[[File:Grid Sword Blade (Bismuth Bronze).png]] '''Sword Blade'''<br />
|[[File:Grid Bismuth Bronze Sheet.png]] '''Sheet'''<br />
|-<br />
|}<br />
|-<br />
|[[File:Grid Black Bronze Sheet.png]] '''Sheet''' <br />
|align="Center"|Armor Process¹<br />
|<br />
{|<br />
|[[File:Grid Black Bronze Helmet.png|link=Armor]] '''[[Armor|Helmet]]'''<br />
|[[File:Grid Black Bronze Boots.png|link=Armor]] '''[[Armor|Boots]]'''<br />
|-<br />
|}<br />
|-<br />
|[[File:Grid Silver Sheet.png]] '''2 Sheets + Flux'''<br />
|align="Center"|Weld<br />
|[[File:Grid Silver Sheet 2x.png]] '''Double Sheet'''<br />
|-<br />
|[[File:Grid Black Bronze Sheet 2x.png]] '''Double Sheet'''<br />
|align="Center"|Armor Process¹<br />
|<br />
{|<br />
|[[File:Grid Black Bronze Chestplate.png|link=Armor]] '''[[Armor|Chestplate]]'''<br />
|[[File:Grid Black Bronze Greaves.png|link=Armor]] '''[[Armor|Greaves]]'''<br />
|-<br />
|}<br />
|-<br />
|[[File:Grid Steel Sheet 2x.png]] '''Double sheet'''<br />
|align="Center"|[[Anvil#Anvil_GUI|Plan selector]]<br />
|[[File:Grid Steel Tuyere.png]] '''Tuyere'''<br />
|-<br />
|}<br />
<br />
*¹The armor making process need 3 steps. 1- hammer the sheet with the righ [[Anvil#Anvil_GUI|plan]], 2- weld with a new sheet (same type), 3- hammer. See [[Armor]] for detail.<br />
<br />
==Crafting==<br />
===Ingot===<br />
To unmold any kind of unshaped ingots, they must be at any non-liquid temperature.<br />
<br />
{{Grid/Inventory Table<br />
|A1= Unshaped Gold |B1= |C1= <br />
|A2= |B2= |C2= <br />
|A3= |B3= |C3= <br />
|Output= Gold Ingot<br />
}}<br />
<br />
The ingot can be crafted back together with the [[Pottery#Ceramic Mold|Ceramic Mold]] if you wish to reheat it in a [[Forge]] to liquid temperature.<br />
<br />
{{Grid/Inventory Table<br />
|A1= Gold Ingot|B1= |C1= <br />
|A2= |B2= |C2= <br />
|A3= |B3= |C3= <br />
|Output= Unshaped Gold<br />
}}<br />
<br />
===Anvil===<br />
Double Ingots can be used to make an [[Anvil]].<br />
{{Grid/Crafting Table<br />
|A1= Black Bronze Ingot 2x<br />
|B1= Black Bronze Ingot 2x<br />
|C1= Black Bronze Ingot 2x<br />
|A2=<br />
|B2= Black Bronze Ingot 2x<br />
|C2=<br />
|A3= Black Bronze Ingot 2x<br />
|B3= Black Bronze Ingot 2x<br />
|C3= Black Bronze Ingot 2x<br />
|Output= Anvil (Black Bronze)<br />
}}<br />
<br />
=== Bloomery ===<br />
The [[Bloomery]] is made from 8 bronze, bismuth bronze or black bronze double sheets, but all the double sheets must be of the same type.<br />
<br />
{|<br />
|{{Grid/Crafting Table<br />
|A1= Bronze Sheet 2x |B1= Bronze Sheet 2x |C1= Bronze Sheet 2x <br />
|A2= Bronze Sheet 2x |B2= |C2= Bronze Sheet 2x<br />
|A3= Bronze Sheet 2x |B3= Bronze Sheet 2x |C3= Bronze Sheet 2x<br />
|Output= Bloomery<br />
}}<br />
|{{Grid/Crafting Table<br />
|A1= Bismuth Bronze Sheet 2x |B1= Bismuth Bronze Sheet 2x |C1= Bismuth Bronze Sheet 2x <br />
|A2= Bismuth Bronze Sheet 2x |B2= |C2= Bismuth Bronze Sheet 2x<br />
|A3= Bismuth Bronze Sheet 2x |B3= Bismuth Bronze Sheet 2x |C3= Bismuth Bronze Sheet 2x<br />
|Output= Bloomery<br />
}}<br />
|{{Grid/Crafting Table<br />
|A1= Black Bronze Sheet 2x |B1= Black Bronze Sheet 2x |C1= Black Bronze Sheet 2x <br />
|A2= Black Bronze Sheet 2x |B2= |C2= Black Bronze Sheet 2x<br />
|A3= Black Bronze Sheet 2x |B3= Black Bronze Sheet 2x |C3= Black Bronze Sheet 2x<br />
|Output= Bloomery<br />
}}<br />
|}<br />
<br />
=== Blast furnace ===<br />
The [[Blast Furnace]] is made from 8 Wrought Iron Double Sheets and a [[Crucible]].<br />
<br />
{{Grid/Crafting Table<br />
|A1= Wrought Iron Sheet 2x |B1= Wrought Iron Sheet 2x |C1= Wrought Iron Sheet 2x<br />
|A2= Wrought Iron Sheet 2x |B2= Crucible |C2= Wrought Iron Sheet 2x<br />
|A3= Wrought Iron Sheet 2x |B3= Wrought Iron Sheet 2x |C3= Wrought Iron Sheet 2x<br />
|Output= Blast Furnace<br />
}}<br />
<br />
=== Minecart ===<br />
Using 5 wrought iron sheets, a minecart can be crafted in TFCraft.<br />
<br />
''Note: This is a temporary recipe and may be changed or removed in future versions.''<br />
{|<br />
| {{Grid/Crafting Table<br />
|A1= |B1= |C1=<br />
|A2= Wrought Iron Sheet |B2= |C2= Wrought Iron Sheet <br />
|A3= Wrought Iron Sheet |B3= Wrought Iron Sheet |C3= Wrought Iron Sheet <br />
|Output= Minecart<br />
}}<br />
|}<br />
<br />
=== Minecart Rail ===<br />
Using 4 wrought iron ingots and 2 sticks, minecart rails can be crafted in TFCraft. <br />
<br />
''Note: This is a temporary recipe and may be changed or removed in future versions.''<br />
{|<br />
| {{Grid/Crafting Table<br />
|A1= |B1= |C1=<br />
|A2= Wrought Iron Ingot |B2= Stick |C2= Wrought Iron Ingot <br />
|A3= Wrought Iron Ingot |B3= Stick |C3= Wrought Iron Ingot <br />
|Output= Rail, 64<br />
}}<br />
|}<br />
<br />
=== Powered Rails ===<br />
64 Powered Rails are made from 4 gold ingots, [[Powders#Redstone Dust|Redstone Dust]], and sticks.<br />
<br />
{|<br />
| {{Grid/Crafting Table<br />
|A1= |B1= Redstone Dust |C1=<br />
|A2= Gold Ingot |B2= Stick |C2= Gold Ingot <br />
|A3= Gold Ingot |B3= Stick |C3= Gold Ingot <br />
|Output= Powered Rail, 64<br />
}}<br />
|}<br />
<br />
=== Shears ===<br />
Shears can be created using wrought iron ingots in TFCraft.<br />
{|<br />
| {{Grid/Inventory Table<br />
|A1= Wrought Iron Ingot |B1=<br />
|A2= |B2= Wrought Iron Ingot <br />
|Output= Shears<br />
}}<br />
|}<br />
<br />
=== Flint & Steel ===<br />
Flint & Steel can be created using wrought iron, or steel ingots in TFCraft. <br />
<br />
''Note: TFC Flint & Steel behaves the same as a firestarter, with more durability. It cannot create nether portals like its vanilla counterpart.''<br />
{| <br />
| {{Grid/Inventory Table<br />
|A1= Wrought Iron Ingot<br />
|A2= |B2= Flint<br />
|Output= Flint & Steel<br />
}} <br />
| {{Grid/Inventory Table<br />
|A1= Steel Ingot<br />
|A2= |B2= Flint<br />
|Output= Flint & Steel<br />
}}<br />
|}<br />
<br />
== History ==<br />
<br />
{{History|b}}<br />
{{History||78 |Single metal sheets can now be placed on any side of a block.}}<br />
{{History||78.9 |Ingots now have tooltips for workable, weldable, and in danger of melting states. }}<br />
{{History||78.11 |30% slower heating/cooling applied to all metals.}}<br />
{{History||78.12 |Casting interface can now be opened with any liquid metal instead of just copper/bronzes. Interface can be used to cast tools using a full unshaped liquid ingot as well as for combining partially filled ingot molds.}}<br />
{{History||78.14 |Fixed shift clicking ingots out of molds not keeping temp data.<br/><br />
Fixed splitting 100% refined bloom. Plans now auto-select based on input if there is only one possible plan and select no plan if there is none available.<br/><br />
Added missing workable/weldable/danger message to metal sheets and bloom items.}}<br />
{{History|foot}}</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Firestarter&diff=13696Firestarter2014-05-20T18:34:37Z<p>Peffern: /* Last one - I promise */</p>
<hr />
<div>==Crafting==<br />
{{Grid/Inventory Table<br />
|A1= |B1= Stick<br />
|A2= Stick <br />
|Output= Firestarter<br />
}}<br />
<br />
==Use==<br />
The Fire Starter can be used to ignite the several types of fires in TerraFirmaCraft, including [[Firepit|Firepits]], [[Charcoal Pit|Charcoal Pits]], and [[Pottery|Pottery Pits]]. When lighting these, the Fire Starter may require several uses to successfully ignite the fire, and depending on random chance more than one fire starter may be necessary.<br />
In addition, the Fire Starter can activate a [[Bloomery]] or [[Blast Furnace]]. This will always be successful if the requirements are met.<br />
"Note: Right-clicking a fire starter on any surface will be interpreted as an attempt to start a fire pit and will fail, consuming durability."<br />
<br />
==Flint & Steel==<br />
In TerraFirmaCraft, the Flint and Steel functions as a fire starter with increased durability; it cannot be used to light fires or create nether portals.<br />
The Flint and Steel is created by combining a piece of Flint with a [[Wrought Iron]] or [[Steel]] Ingot:<br />
{|<br />
| {{Grid/Inventory Table<br />
|A1= Wrought Iron Ingot<br />
|B2= Flint<br />
|Output= Flint & Steel<br />
}}<br />
Or<br />
{|<br />
| {{Grid/Inventory Table<br />
|A1= Steel Ingot<br />
|B2= Flint<br />
|Output= Flint & Steel<br />
}}</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Firestarter&diff=13695Firestarter2014-05-20T18:33:12Z<p>Peffern: /* Flint & Steel */</p>
<hr />
<div>==Crafting==<br />
{{Grid/Inventory Table<br />
|A1= |B1= Stick<br />
|A2= Stick <br />
|Output= Firestarter<br />
}}<br />
<br />
==Use==<br />
The Fire Starter can be used to ignite the several types of fires in TerraFirmaCraft, including [[Firepit|Firepits]], [[Charcoal Pit|Charcoal Pits]], and [[Pottery Pit|Pottery Pits]]. When lighting these, the Fire Starter may require several uses to successfully ignite the fire, and depending on random chance more than one fire starter may be necessary.<br />
In addition, the Fire Starter can activate a [[Bloomery]] or [[Blast Furnace]]. This will always be successful if the requirements are met.<br />
"Note: Right-clicking a fire starter on any surface will be interpreted as an attempt to start a fire pit and will fail, consuming durability."<br />
<br />
==Flint & Steel==<br />
In TerraFirmaCraft, the Flint and Steel functions as a fire starter with increased durability; it cannot be used to light fires or create nether portals.<br />
The Flint and Steel is created by combining a piece of Flint with a [[Wrought Iron]] or [[Steel]] Ingot:<br />
{|<br />
| {{Grid/Inventory Table<br />
|A1= Wrought Iron Ingot<br />
|B2= Flint<br />
|Output= Flint & Steel<br />
}}<br />
Or<br />
{|<br />
| {{Grid/Inventory Table<br />
|A1= Steel Ingot<br />
|B2= Flint<br />
|Output= Flint & Steel<br />
}}</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Firestarter&diff=13694Firestarter2014-05-20T18:27:50Z<p>Peffern: /* Flint & Steel */</p>
<hr />
<div>==Crafting==<br />
{{Grid/Inventory Table<br />
|A1= |B1= Stick<br />
|A2= Stick <br />
|Output= Firestarter<br />
}}<br />
<br />
==Use==<br />
The Fire Starter can be used to ignite the several types of fires in TerraFirmaCraft, including [[Firepit|Firepits]], [[Charcoal Pit|Charcoal Pits]], and [[Pottery Pit|Pottery Pits]]. When lighting these, the Fire Starter may require several uses to successfully ignite the fire, and depending on random chance more than one fire starter may be necessary.<br />
In addition, the Fire Starter can activate a [[Bloomery]] or [[Blast Furnace]]. This will always be successful if the requirements are met.<br />
"Note: Right-clicking a fire starter on any surface will be interpreted as an attempt to start a fire pit and will fail, consuming durability."<br />
<br />
==Flint & Steel==<br />
In TerraFirmaCraft, the Flint and Steel functions as a fire starter with increased durability; it cannot be used to light fires or create nether portals.<br />
The Flint and Steel is created by combining a piece of Flint with a [[Wrought Iron]] or [[Steel]] Ingot:<br />
{|<br />
| {{Grid/Inventory Table<br />
|A1= Wrought Iron Ingot<br />
|B2= Flint<br />
|Output= Flint & Steel<br />
}}<br />
<br />
<br />
| {{Grid/Inventory Table<br />
|A1= Steel Ingot<br />
|B2= Flint<br />
|Output= Flint & Steel<br />
}}</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Firestarter&diff=13693Firestarter2014-05-20T18:27:00Z<p>Peffern: /* Typos*/</p>
<hr />
<div>==Crafting==<br />
{{Grid/Inventory Table<br />
|A1= |B1= Stick<br />
|A2= Stick <br />
|Output= Firestarter<br />
}}<br />
<br />
==Use==<br />
The Fire Starter can be used to ignite the several types of fires in TerraFirmaCraft, including [[Firepit|Firepits]], [[Charcoal Pit|Charcoal Pits]], and [[Pottery Pit|Pottery Pits]]. When lighting these, the Fire Starter may require several uses to successfully ignite the fire, and depending on random chance more than one fire starter may be necessary.<br />
In addition, the Fire Starter can activate a [[Bloomery]] or [[Blast Furnace]]. This will always be successful if the requirements are met.<br />
"Note: Right-clicking a fire starter on any surface will be interpreted as an attempt to start a fire pit and will fail, consuming durability."<br />
<br />
==Flint & Steel==<br />
In TerraFirmaCraft, the Flint and Steel functions as a fire starter with increased durability; it cannot be used to light fires or create nether portals.<br />
The Flint and Steel is created by combining a piece of Flint with a [[Wrought Iron]] or [[Steel]] Ingot:<br />
{|<br />
| {{Grid/Inventory Table<br />
|A1= Wrought Iron Ingot<br />
|B2= Flint<br />
|Output= Flint & Steel<br />
}}<br />
}<br />
<br />
| {{Grid/Inventory Table<br />
|A1= Steel Ingot<br />
|B2= Flint<br />
|Output= Flint & Steel<br />
}}</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Firestarter&diff=13692Firestarter2014-05-20T18:26:28Z<p>Peffern: /* Added Use section and Flint and Steel Section */</p>
<hr />
<div>==Crafting==<br />
{{Grid/Inventory Table<br />
|A1= |B1= Stick<br />
|A2= Stick <br />
|Output= Firestarter<br />
}}<br />
<br />
==Use==<br />
The Fire Starter can be used to ignite the several types of fires in TerraFirmaCraft, including [[Firepit|Firepits]], [[Charcoal Pit|Charcoal Pits]], and [[Pottery Pit|Pottery Pits]]. When lighting these, the Fire Starter may require several uses to successfully ignite the fire, and depending on random chance more than one fire starter may be necessary.<br />
In addition, the Fire Starter can activate a [[Bloomery]] or [[Blast Furnace]]. This will always be successful if the requirements are met.<br />
"Note: Right-clicking a fire starter on any surface will be interpreted as an attempt to start a fire pit and will fail, consuming durability."<br />
<br />
==Flint & Steel==<br />
In TerraFirmaCraft, the Flint and Steel functions as a fire starter with increased durability; it cannot be used to light fires or create nether portals.<br />
The Flint and Steel is created by combining a piece of Flint with a [[Wrought Iron]] or [[Steel]] Ingot:<br />
{|<br />
| {{Grid/Inventory Table<br />
|A1= Wrought Iron Ingot<br />
|B2= Flint<br />
|Output= Flint & Steel<br />
}}<br />
|}<br />
<br />
| {{Grid/Inventory Table<br />
|A1= Steel Ingot<br />
|B2= Flint<br />
|Output= Flint & Steel<br />
}}<br />
|}</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Double_Sheet&diff=13691Double Sheet2014-05-20T17:13:52Z<p>Peffern: /* Removed reference to plans */</p>
<hr />
<div>{{Item<br />
|image=MetalDoubleSheet.gif<br />
|invimage=Bismuth Double Sheet<br />
|invimage2=Tin Double Sheet<br />
|invimage3=Zinc Double Sheet<br />
|invimage4=Copper Double Sheet<br />
|invimage5=Bronze Double Sheet<br />
|invimage6=Bismuth Bronze Double Sheet<br />
|invimage7=Black Bronze Double Sheet<br />
|invimage8=Brass Double Sheet<br />
|invimage9=Lead Double Sheet<br />
|invimage10=Gold Double Sheet<br />
|invimage11=Rose Gold Double Sheet<br />
|invimage12=Silver Double Sheet<br />
|invimage13=Sterling Silver Double Sheet<br />
|invimage14=Platinum Double Sheet<br />
|invimage15=Wrought Iron Double Sheet<br />
|invimage16=Nickel Double Sheet<br />
|invimage17=Pig Iron Double Sheet<br />
|invimage18=Steel Double Sheet<br />
|invimage19=Black Steel Double Sheet<br />
|invimage20=Blue Steel Double Sheet<br />
|invimage21=Red Steel Double Sheet<br />
|stackable= Yes, 16<br />
|size= Medium<br />
|weight= Medium<br />
|itemid= 19269 - 19281<br><br />
19362 - 19369<br />
}}<br />
<br />
== Obtaining ==<br />
Metal Double Sheets are produced by welding two [[Metal Sheet]]s of the same metal together on an [[Anvil]]. To weld, both metal sheets must be placed in the [[Anvil#Anvil_GUI|welding slots]] of an anvil at [[Item_Temperature#Metals|weldable temperature]], and the anvil must be supplied with [[Flux]].<br />
<br />
{{Grid/Anvil<br />
|A1= |B1=<br />
|A2= Steel Sheet, |B2= Steel Sheet,<br />
|A3= , Steel Double Sheet<br />
|Weld=Weld<br />
|Tool= Stone Hammer |Flux= Flux,<br />
}}<br />
<br />
''For compatibility reasons, double sheets can be made from any metal. However, not every double sheet has a valid use. If you make a useless double sheet, it can be recycled back into molten metal in a [[Crucible]]''<br />
<br />
== Use ==<br />
=== Bloomery ===<br />
The [[Bloomery]] is made from 8 bronze, bismuth bronze or black bronze double sheets, but all the double sheets must be of the same type.<br />
<br />
{|<br />
|{{Grid/Crafting Table<br />
|A1= Bronze Sheet 2x |B1= Bronze Sheet 2x |C1= Bronze Sheet 2x <br />
|A2= Bronze Sheet 2x |B2= |C2= Bronze Sheet 2x<br />
|A3= Bronze Sheet 2x |B3= Bronze Sheet 2x |C3= Bronze Sheet 2x<br />
|Output= Bloomery<br />
}}<br />
|{{Grid/Crafting Table<br />
|A1= Bismuth Bronze Sheet 2x |B1= Bismuth Bronze Sheet 2x |C1= Bismuth Bronze Sheet 2x <br />
|A2= Bismuth Bronze Sheet 2x |B2= |C2= Bismuth Bronze Sheet 2x<br />
|A3= Bismuth Bronze Sheet 2x |B3= Bismuth Bronze Sheet 2x |C3= Bismuth Bronze Sheet 2x<br />
|Output= Bloomery<br />
}}<br />
|{{Grid/Crafting Table<br />
|A1= Black Bronze Sheet 2x |B1= Black Bronze Sheet 2x |C1= Black Bronze Sheet 2x <br />
|A2= Black Bronze Sheet 2x |B2= |C2= Black Bronze Sheet 2x<br />
|A3= Black Bronze Sheet 2x |B3= Black Bronze Sheet 2x |C3= Black Bronze Sheet 2x<br />
|Output= Bloomery<br />
}}<br />
|}<br />
<br />
<br />
=== Blast Furnace ===<br />
The [[Blast Furnace]] is made from 8 Wrought Iron Double Sheets and a [[Crucible]].<br />
<br />
{{Grid/Crafting Table<br />
|A1= Wrought Iron Sheet 2x |B1= Wrought Iron Sheet 2x |C1= Wrought Iron Sheet 2x<br />
|A2= Wrought Iron Sheet 2x |B2= Crucible |C2= Wrought Iron Sheet 2x<br />
|A3= Wrought Iron Sheet 2x |B3= Wrought Iron Sheet 2x |C3= Wrought Iron Sheet 2x<br />
|Output= Blast Furnace<br />
}}<br />
<br />
<br />
=== [[Armorsmithing]] ===<br />
Metal Double Sheets made from the following metals can be used in Armorsmithing.<br />
{|class="wikitable" style="text-align:center;"<br />
| [[File:Grid Copper Double Sheet.png|link=|Copper Double Sheet]]<br />
| [[File:Grid Bronze Double Sheet.png|link=|Bronze Double Sheet]]<br />
| [[File:Grid Bismuth Bronze Double Sheet.png|link=|Bismuth Bronze Double Sheet]]<br />
| [[File:Grid Black Bronze Double Sheet.png|link=|Black Bronze Double Sheet]]<br />
| [[File:Grid Wrought Iron Double Sheet.png|link=|Wrought Iron Double Sheet]]<br />
| [[File:Grid Steel Double Sheet.png|link=|Steel Double Sheet]]<br />
| [[File:Grid Black Steel Double Sheet.png|link=|Black Steel Double Sheet]]<br />
| [[File:Grid Blue Steel Double Sheet.png|link=|Blue Steel Double Sheet]]<br />
| [[File:Grid Red Steel Double Sheet.png|link=|Red Steel Double Sheet]]<br />
|-<br />
|[[Copper]]<br />
|[[Bronze]]<br />
|[[Bismuth Bronze]]<br />
|[[Black Bronze]]<br />
|[[Wrought Iron]]<br />
|[[Steel]]<br />
|[[Black Steel]]<br />
|[[Blue Steel]]<br />
|[[Red Steel]]<br />
|}<br />
<br />
=== Tuyere ===<br />
A [[Blast Furnace#Making the Tuyere|Tuyere]] can be made from working a Metal Double Sheet on an anvil.<br />
<br />
{{Grid/Anvil<br />
|A1= Steel Double Sheet, Steel Tuyere |B1=<br />
|A2= |B2=<br />
|A3= <br />
|Weld=<br />
|Tool= Stone Hammer |Flux=<br />
}}<br />
<br />
{{Blocks}}</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Pig_Iron&diff=13690Pig Iron2014-05-20T17:11:18Z<p>Peffern: /* Removed outdated redlink */</p>
<hr />
<div>== Pig Iron Temperatures ==<br />
[[Pig Iron]] is a Tier 3 Metal.<br />
{|class="wikitable"<br />
!width="100"|Legend:<br />
|width="100" align="center"|Unworkable<br />
|width="100" align="center" style="background: #00ffff;"|Workable<br />
|width="100" align="center" style="background: #00ff00;"|Weldable<br />
|width="100" align="center" style="background: #bbbbbb;"|Liquid<br />
|}<br />
<br />
{|class="wikitable"<br />
!rowspan="2"|Metal<br />
!rowspan="2"|Min. Ingot Anvil<br />
!rowspan="2"|Min. Tool Anvil<br />
!colspan="5" style="background: #eeeeee;"|Hot<br />
!colspan="5" style="background: #dddddd;"|Very Hot<br />
!colspan="5" style="background: #ff8080;"|Faint Red<br />
!colspan="5" style="background: #990000;"|Dark Red<br />
!colspan="5" style="background: #ff0000;"|Bright Red<br />
!colspan="5" style="background: #ffa500;"|Orange<br />
!colspan="5" style="background: #ffff00;"|Yellow<br />
!colspan="5" style="background: #ffff99;"|Yellow White<br />
!colspan="5" style="background: #ffffe6;"|White<br />
!colspan="5" style="background: #ffffff;"|Brilliant White<br />
|-<br />
|width="18" align="center"|<br />
|width="18" align="center"|*<br />
|width="18" align="center"|**<br />
|width="18" align="center"|***<br />
|width="18" align="center"|****<br />
|width="18" align="center"|<br />
|width="18" align="center"|*<br />
|width="18" align="center"|**<br />
|width="18" align="center"|***<br />
|width="18" align="center"|****<br />
|width="18" align="center"|<br />
|width="18" align="center"|*<br />
|width="18" align="center"|**<br />
|width="18" align="center"|***<br />
|width="18" align="center"|****<br />
|width="18" align="center"|<br />
|width="18" align="center"|*<br />
|width="18" align="center"|**<br />
|width="18" align="center"|***<br />
|width="18" align="center"|****<br />
|width="18" align="center"|<br />
|width="18" align="center"|*<br />
|width="18" align="center"|**<br />
|width="18" align="center"|***<br />
|width="18" align="center"|****<br />
|width="18" align="center"|<br />
|width="18" align="center"|*<br />
|width="18" align="center"|**<br />
|width="18" align="center"|***<br />
|width="18" align="center"|****<br />
|width="18" align="center"|<br />
|width="18" align="center"|*<br />
|width="18" align="center"|**<br />
|width="18" align="center"|***<br />
|width="18" align="center"|****<br />
|width="18" align="center"|<br />
|width="18" align="center"|*<br />
|width="18" align="center"|**<br />
|width="18" align="center"|***<br />
|width="18" align="center"|****<br />
|width="18" align="center"|<br />
|width="18" align="center"|*<br />
|width="18" align="center"|**<br />
|width="18" align="center"|***<br />
|width="18" align="center"|****<br />
|width="15" colspan="5" align="center"|<br />
|-<br />
|align="center"|{{GridBlank|Pig Iron Ingot|link=Pig Iron}} [[Pig Iron]]<br />
|align="center"|{{GridBlank|Anvil (Bronze)}} [[Anvil (Bronze)|Bronze]]<br />
|align="center"|N/A<br />
|colspan="25"|<br />
|colspan="8" align="center" style="background: #00ffff;"|<br />
|colspan="12" align="center" style="background: #00ff00;"|<br />
|colspan="5" align="center" style="background: #bbbbbb;"|<br />
|}<br />
<br />
== Obtaining Pig Iron ==<br />
<br />
{|<br />
|{{GridBlank|Unshaped Pig Iron}} '''Unshaped Pig Iron''' can be obtained by smelting<br />
|{{GridBlank|Hematite}}[[Hematite]], <br />
|{{GridBlank|Limonite}}[[Limonite]] or <br />
|{{GridBlank|Magnetite}}[[Magnetite]] in a [[Blast Furnace]].<br />
|}<br />
<br />
<br />
== Smithing with Pig Iron ==<br />
{{GridBlank|Pig Iron Ingot}} '''Pig Iron Ingots''' are worked on an [[Anvil]] to make:<br />
<br />
{| class="wikitable"<br />
|{{GridBlank|Steel Ingot}} [[Steel|High-Carbon Steel Ingot]]<br />
|}<br />
<br />
Pig Iron is not used in the creation of tools, weapons or armor or anvils.<br />
<br />
=== Smithing Materials ===<br />
<br />
{| class="wikitable"<br />
!align="left"|Input<br />
!align="left"|Work Type<br />
!align="left"|Output<br />
|-<br />
|{{GridBlank|Unshaped Pig Iron}} '''Unshaped Pig Iron'''<br />
|align="Center"|Hammer<br />
|{{GridBlank|Pig Iron Ingot}} '''Pig Iron Ingot'''<br />
|-<br />
|{{GridBlank|Pig Iron Ingot}} '''Pig Iron Ingot'''<br />
|align="Center"|Weld<br />
|{{GridBlank|Pig Iron Ingot 2x}} '''Pig Iron Double Ingot'''<br />
|-<br />
|{{GridBlank|Pig Iron Ingot 2x}} '''Pig Iron Double Ingot'''<br />
|align="Center"|Hammer<br />
|{{GridBlank|Pig Iron Sheet}} '''Pig Iron Sheet'''<br />
|-<br />
|{{GridBlank|Pig Iron Sheet}} '''Pig Iron Sheet'''<br />
|align="Center"|Weld<br />
|{{GridBlank|Pig Iron Sheet 2x}} '''Pig Iron Double Sheet'''<br />
|}<br />
<br />
== Alloys using Pig Iron ==<br />
Pig Iron is not used in the creation of any Alloys<br />
<br />
<br />
{{Blocks}}<br />
<br />
[[Category:Metals]]</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Flux&diff=13689Flux2014-05-20T17:10:12Z<p>Peffern: /* Flux 2 */</p>
<hr />
<div>{{Item<br />
|image=Flux.png<br />
|invimage=Flux<br />
|stackable=Yes, 64<br />
|size= Tiny<br />
|weight= Light<br />
|itemid= 16895<br />
}}<br />
<br />
== Obtaining ==<br />
Flux is obtained by crushing [[Borax]] or Fluxstone with a [[Hammer]]<br />
{| cellspacing="5" |<br />
! Borax<br />
! Fluxstone<br />
|-<br />
|{{Grid/Inventory Table<br />
|shapeless=1<br />
|A1= |B1= |C1=<br />
|A2= Stone Hammer |B2= Borax |C2=<br />
|Output= Flux, 6<br />
}}<br />
|{{Grid/Inventory Table<br />
|shapeless=1<br />
|A1= |B1= |C1=<br />
|A2= Stone Hammer |B2= Rock (Chalk), Rock (Dolomite), Rock (Limestone), Rock (Marble) |C2=<br />
|Output= Flux, 2<br />
}}<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
!colspan=4| Fluxstone<br />
|-<br />
|[[File: Grid Rock (Chalk).png|link=]]<br />
|[[File: Grid Rock (Dolomite).png|link=]]<br />
|[[File: Grid Rock (Limestone).png|link=]]<br />
|[[File: Grid Rock (Marble).png|link=]]<br />
|-<br />
|[[Chalk]]<br />
|[[Dolomite]]<br />
|[[Limestone]]<br />
|[[Marble]]<br />
|}<br />
<br />
== Use ==<br />
=== [[Anvil#Welding|Welding]] ===<br />
Flux is required in the anvil in order to weld [[Ingot]]s into [[Double Ingot]]s, [[Metal Sheet]]s into [[Metal Double Sheet]]s and for moving from Stage 1 to Stage 2 of production in [[Armorsmithing]].<br />
<br />
=== [[Mortar]] ===<br />
Flux is used in the creation of mortar and limewater.<br />
{{Grid/Crafting Table<br />
|A1= |B1= Sand |C1=<br />
|A2= |B2= Flux |C2= <br />
|A3= |B3= Wooden Bucket (Water) |C3= <br />
|Output= Mortar,16<br />
}}<br />
<br />
=== [[Limewater]] ===<br />
{{Grid/Inventory Table<br />
|A2= |B1= Flux |C2= <br />
|A3= |B2= Wooden Bucket (Water)|C3=<br />
|Output= Limewater<br />
}}<br />
<br />
Flux is also used in the [[Blast Furnace]] for the production of [[Pig Iron]].<br />
<br />
{{Blocks}}<br />
<br />
[[Category:Raw Material]]</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Flux&diff=13688Flux2014-05-20T17:05:00Z<p>Peffern: /* Flux Edits 1 */</p>
<hr />
<div>{{Item<br />
|image=Flux.png<br />
|invimage=Flux<br />
|stackable=Yes, 64<br />
|size= Tiny<br />
|weight= Light<br />
|itemid= 16895<br />
}}<br />
<br />
== Obtaining ==<br />
Flux is obtained by crushing [[Borax]] or Fluxstone with a [[Hammer]]<br />
{| cellspacing="5" |<br />
! Borax<br />
! Fluxstone<br />
|-<br />
|{{Grid/Inventory Table<br />
|shapeless=1<br />
|A1= |B1= |C1=<br />
|A2= Stone Hammer |B2= Borax |C2=<br />
|Output= Flux, 6<br />
}}<br />
|{{Grid/Inventory Table<br />
|shapeless=1<br />
|A1= |B1= |C1=<br />
|A2= Stone Hammer |B2= Rock (Chalk), Rock (Dolomite), Rock (Limestone), Rock (Marble) |C2=<br />
|Output= Flux, 2<br />
}}<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
!colspan=4| Fluxstone<br />
|-<br />
|[[File: Grid Rock (Chalk).png|link=]]<br />
|[[File: Grid Rock (Dolomite).png|link=]]<br />
|[[File: Grid Rock (Limestone).png|link=]]<br />
|[[File: Grid Rock (Marble).png|link=]]<br />
|-<br />
|[[Chalk]]<br />
|[[Dolomite]]<br />
|[[Limestone]]<br />
|[[Marble]]<br />
|}<br />
<br />
== Use ==<br />
=== [[Anvil#Welding|Welding]] ===<br />
Flux is required in the anvil in order to weld [[Ingot]]s into [[Double Ingot]]s, [[Metal Sheet]]s into [[Metal Double Sheet]]s and for moving from Stage 1 to Stage 2 of production in [[Armorsmithing]].<br />
<br />
=== [[Mortar]] ===<br />
Flux is used in the creation of mortar and limewater.<br />
{{Grid/Crafting Table<br />
|A1= |B1= Sand |C1=<br />
|A2= |B2= Flux |C2= <br />
|A3= |B3= Wooden Bucket (Water) |C3= <br />
|Output= Mortar,16<br />
}}<br />
<br />
=== [[Limewater]] ===<br />
{{Grid/Inventory Table<br />
|A2= |B1= Flux |C2= <br />
|A3= |B2= Wooden Bucket (Water)|C3=<br />
|Output= Limewater<br />
}}<br />
<br />
<br />
{{Blocks}}<br />
<br />
[[Category:Raw Material]]</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Hide&diff=13687Hide2014-05-20T11:23:16Z<p>Peffern: /* Sizing Edits 2 */</p>
<hr />
<div>{{Item<br />
|image=Hides.gif<br />
|invimage=Sheepskin<br />
|invimage2=Hide (Raw)<br />
|invimage3=Hide (Soaked)<br />
|invimage4=Hide (Scraped)<br />
|invimage5=Hide (Prepared)<br />
|stackable= Yes, 64<br />
|size= Tiny<br />
|weight= Light<br />
|itemid= 16996 - 1700<br />
}}<br />
== Obtaining ==<br />
=== Raw Hide/Sheepskin ===<br />
Raw Hide is dropped by Pigs, Cows, Deer and sheared Sheep. Only one Raw Hide is dropped by each animal, but larger animals drop larger hides.<br />
<br />
*''Note: unsheared [[Sheep]] drop Sheepskin, which can be crafted into [[Wool]] with a [[Knife]]. One Raw Hide is created as a by-product of the crafting.''<br />
{{Grid/Inventory Table<br />
|A1= |B1= Copper Knife<br />
|A2= |B2= Sheepskin<br />
|Output= Wool<br />
}}<br />
<br />
=== Soaked Hide ===<br />
Soaked hides represent the stage in leather tanning in which the hides have been soaked in a lime solution to loosen the fibers. Larger hides will absorb more limewater.<br />
<br />
Turning Raw Hide into Soaked Hide requires a [[Barrel#Limewater|Barrel of Limewater]]. Once filled to your desired amount, place the Raw Hide into the Barrel and seal it. You will not be able to open the Barrel until the process is completed. Once complete there will be Soaked Hide in the Barrel.<br />
{|<br />
! '''Input'''<br />
! '''Output'''<br />
|-<br />
|{{Grid/Barrel<br />
|Output= Hide (Raw) <br />
}}<br />
|{{Grid/Barrel<br />
|Output= Hide (Soaked)<br />
}}<br />
|-<br />
! '''Barrel of Limewater'''<br />
|}<br />
<br />
=== Scraped Hide ===<br />
Scraped Hides represent the step in leather tanning in which the fibers are removed from the hide, making a clean surface that won't rot as easily.<br />
<br />
Turning Soaked Hide into Scraped Hide requires a [[Knife]]. Simply put both the knife above the Soaked Hide in a crafting grid to create Scraped Hide:<br />
<br />
{{Grid/Inventory Table<br />
|A1= |B1= Stone Knife<br />
|A2= |B2= Hide (Soaked)<br />
|Output= Hide (Scraped)<br />
}}<br />
<br><br />
=== Prepared Hide ===<br />
Prepared Hides represent the step in leather tanning in which the now scraped hides are washed in water to remove the basic lime used earlier in the processing. Once washed, they are ready to be tanned. Larger hides will use more water.<br />
<br />
Turning Scraped Hide into Prepared Hide requires a [[Barrel#Water|Barrel of Water]]. Once filled to your desired amount, place the Scraped Hide into the Barrel and seal it. You will not be able to open the Barrel until the process is completed. Once complete there will be Prepared Hide in the Barrel.<br />
{|<br />
! '''Input'''<br />
! '''Output'''<br />
|-<br />
|{{Grid/Barrel<br />
|Output= Hide (Scraped)<br />
}}<br />
|{{Grid/Barrel<br />
|Output= Hide (Prepared)<br />
}}<br />
|-<br />
! '''Barrel of Water'''<br />
|}<br />
<br />
== Use ==<br />
Hides are used in producing [[Leather]].<br />
<br />
Turning Prepared Hide into Leather requires a [[Barrel#Tannin|Barrel of Tannin]]. Once filled to your desired amount, place the Prepared Hide into the Barrel and seal it. You will not be able to open the Barrel until the process is completed. Once complete there will be Leather in the Barrel. Larger hides will require more tannin, but will produce more leather.<br />
{|<br />
! '''Input'''<br />
! '''Output'''<br />
|-<br />
|{{Grid/Barrel<br />
|Output= Hide (Prepared)<br />
}}<br />
|{{Grid/Barrel<br />
|Output= Leather (TFC)<br />
}}<br />
|-<br />
! '''Barrel of Tannin'''<br />
|}<br />
<br><br><br />
{{Blocks}}</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Hide&diff=13686Hide2014-05-20T11:21:44Z<p>Peffern: /* Sizing of hides */</p>
<hr />
<div>{{Item<br />
|image=Hides.gif<br />
|invimage=Sheepskin<br />
|invimage2=Hide (Raw)<br />
|invimage3=Hide (Soaked)<br />
|invimage4=Hide (Scraped)<br />
|invimage5=Hide (Prepared)<br />
|stackable= Yes, 64<br />
|size= Tiny<br />
|weight= Light<br />
|itemid= 16996 - 1700<br />
}}<br />
== Obtaining ==<br />
=== Raw Hide/Sheepskin ===<br />
Raw Hide is dropped by Pigs, Cows, Deer and sheared Sheep. Only one Raw Hide is dropped by each animal, but larger animals drop larger hides.<br />
<br />
*''Note: unsheared [[Sheep]] drop Sheepskin, which can be crafted into [[Wool]] with a [[Knife]]. One Raw Hide is created as a by-product of the crafting.''<br />
{{Grid/Inventory Table<br />
|A1= |B1= Copper Knife<br />
|A2= |B2= Sheepskin<br />
|Output= Wool<br />
}}<br />
<br />
=== Soaked Hide ===<br />
Soaked hides represent the stage in leather tanning in which the hides have been soaked in a lime solution to loosen the fibers. Larger hides will absorb more limewater.<br />
<br />
Turning Raw Hide into Soaked Hide requires a [[Barrel#Limewater|Barrel of Limewater]]. Once filled to your desired amount, place the Raw Hide into the Barrel and seal it. You will not be able to open the Barrel until the process is completed. Once complete there will be Soaked Hide in the Barrel.<br />
{|<br />
! '''Input'''<br />
! '''Output'''<br />
|-<br />
|{{Grid/Barrel<br />
|Output= Hide (Raw) <br />
}}<br />
|{{Grid/Barrel<br />
|Output= Hide (Soaked)<br />
}}<br />
|-<br />
! '''Barrel of Limewater'''<br />
|}<br />
<br />
=== Scraped Hide ===<br />
Scraped Hides represent the step in leather tanning in which the fibers are removed from the hide, making a clean surface that won't rot as easily.<br />
<br />
Turning Soaked Hide into Scraped Hide requires a [[Knife]]. Simply put both the knife above the Soaked Hide in a crafting grid to create Scraped Hide:<br />
<br />
{{Grid/Inventory Table<br />
|A1= |B1= Stone Knife<br />
|A2= |B2= Hide (Soaked)<br />
|Output= Hide (Scraped)<br />
}}<br />
<br><br />
=== Prepared Hide ===<br />
Prepared Hides represent the step in leather tanning in which the now scraped hides are washed in water to remove the basic lime used earlier in the processing. Once washed, they are ready to be tanned. Larger hides will use more water.<br />
<br />
Turning Scraped Hide into Prepared Hide requires a [[Barrel#Water|Barrel of Water]]. Once filled to your desired amount, place the Scraped Hide into the Barrel and seal it. You will not be able to open the Barrel until the process is completed. Once complete there will be Prepared Hide in the Barrel.<br />
{|<br />
! '''Input'''<br />
! '''Output'''<br />
|-<br />
|{{Grid/Barrel<br />
|Output= Hide (Scraped)<br />
}}<br />
|{{Grid/Barrel<br />
|Output= Hide (Prepared)<br />
}}<br />
|-<br />
! '''Barrel of Water'''<br />
|}<br />
<br />
== Use ==<br />
Hides are used in producing [[Leather]].<br />
<br />
Turning Prepared Hide into Leather requires a [[Barrel#Tannin|Barrel of Tannin]]. Once filled to your desired amount, place the Prepared Hide into the Barrel and seal it. You will not be able to open the Barrel until the process is completed. Once complete there will be Leather in the Barrel.<br />
{|<br />
! '''Input'''<br />
! '''Output'''<br />
|-<br />
|{{Grid/Barrel<br />
|Output= Hide (Prepared)<br />
}}<br />
|{{Grid/Barrel<br />
|Output= Leather (TFC)<br />
}}<br />
|-<br />
! '''Barrel of Tannin'''<br />
|}<br />
<br><br><br />
{{Blocks}}</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Hide&diff=13685Hide2014-05-20T11:15:40Z<p>Peffern: /* Capitalization */</p>
<hr />
<div>{{Item<br />
|image=Hides.gif<br />
|invimage=Sheepskin<br />
|invimage2=Hide (Raw)<br />
|invimage3=Hide (Soaked)<br />
|invimage4=Hide (Scraped)<br />
|invimage5=Hide (Prepared)<br />
|stackable= Yes, 64<br />
|size= Tiny<br />
|weight= Light<br />
|itemid= 16996 - 1700<br />
}}<br />
== Obtaining ==<br />
=== Raw Hide/Sheepskin ===<br />
Raw Hide is dropped by Pigs, Cows, Deer and sheared Sheep. Only one Raw Hide is dropped by each animal.<br />
<br />
*''Note: unsheared [[Sheep]] drop Sheepskin, which can be crafted into [[Wool]] with a [[Knife]]. One Raw Hide is created as a by-product of the crafting.''<br />
{{Grid/Inventory Table<br />
|A1= |B1= Copper Knife<br />
|A2= |B2= Sheepskin<br />
|Output= Wool<br />
}}<br />
<br />
=== Soaked Hide ===<br />
Soaked hides represent the stage in leather tanning in which the hides have been soaked in a lime solution to loosen the fibers.<br />
<br />
Turning Raw Hide into Soaked Hide requires a [[Barrel#Limewater|Barrel of Limewater]]. Once filled to your desired amount, place the Raw Hide into the Barrel and seal it. You will not be able to open the Barrel until the process is completed. Once complete there will be Soaked Hide in the Barrel.<br />
{|<br />
! '''Input'''<br />
! '''Output'''<br />
|-<br />
|{{Grid/Barrel<br />
|Output= Hide (Raw) <br />
}}<br />
|{{Grid/Barrel<br />
|Output= Hide (Soaked)<br />
}}<br />
|-<br />
! '''Barrel of Limewater'''<br />
|}<br />
<br />
=== Scraped Hide ===<br />
Scraped Hides represent the step in leather tanning in which the fibers are removed from the hide, making a clean surface that won't rot as easily.<br />
<br />
Turning Soaked Hide into Scraped Hide requires a [[Knife]]. Simply put both the knife above the Soaked Hide in a crafting grid to create Scraped Hide:<br />
<br />
{{Grid/Inventory Table<br />
|A1= |B1= Stone Knife<br />
|A2= |B2= Hide (Soaked)<br />
|Output= Hide (Scraped)<br />
}}<br />
<br><br />
=== Prepared Hide ===<br />
Prepared Hides represent the step in leather tanning in which the now scraped hides are washed in water to remove the basic lime used earlier in the processing. Once washed, they are ready to be tanned.<br />
<br />
Turning Scraped Hide into Prepared Hide requires a [[Barrel#Water|Barrel of Water]]. Once filled to your desired amount, place the Scraped Hide into the Barrel and seal it. You will not be able to open the Barrel until the process is completed. Once complete there will be Prepared Hide in the Barrel.<br />
{|<br />
! '''Input'''<br />
! '''Output'''<br />
|-<br />
|{{Grid/Barrel<br />
|Output= Hide (Scraped)<br />
}}<br />
|{{Grid/Barrel<br />
|Output= Hide (Prepared)<br />
}}<br />
|-<br />
! '''Barrel of Water'''<br />
|}<br />
<br />
== Use ==<br />
Hides are used in producing [[Leather]].<br />
<br />
Turning Prepared Hide into Leather requires a [[Barrel#Tannin|Barrel of Tannin]]. Once filled to your desired amount, place the Prepared Hide into the Barrel and seal it. You will not be able to open the Barrel until the process is completed. Once complete there will be Leather in the Barrel.<br />
{|<br />
! '''Input'''<br />
! '''Output'''<br />
|-<br />
|{{Grid/Barrel<br />
|Output= Hide (Prepared)<br />
}}<br />
|{{Grid/Barrel<br />
|Output= Leather (TFC)<br />
}}<br />
|-<br />
! '''Barrel of Tannin'''<br />
|}<br />
<br><br><br />
{{Blocks}}</div>Peffernhttp://plus.terrafirmacraft.com/index.php?title=Hide&diff=13684Hide2014-05-20T11:14:53Z<p>Peffern: /* Minor sheep correction*/</p>
<hr />
<div>{{Item<br />
|image=Hides.gif<br />
|invimage=Sheepskin<br />
|invimage2=Hide (Raw)<br />
|invimage3=Hide (Soaked)<br />
|invimage4=Hide (Scraped)<br />
|invimage5=Hide (Prepared)<br />
|stackable= Yes, 64<br />
|size= Tiny<br />
|weight= Light<br />
|itemid= 16996 - 1700<br />
}}<br />
== Obtaining ==<br />
=== Raw Hide/Sheepskin ===<br />
Raw Hide is dropped by Pigs, Cows, Deer and Sheared Sheep. Only one Raw Hide is dropped by each animal.<br />
<br />
*''Note: unsheared [[Sheep]] drop Sheepskin, which can be crafted into [[Wool]] with a [[Knife]]. One Raw Hide is created as a by-product of the crafting.''<br />
{{Grid/Inventory Table<br />
|A1= |B1= Copper Knife<br />
|A2= |B2= Sheepskin<br />
|Output= Wool<br />
}}<br />
<br />
=== Soaked Hide ===<br />
Soaked hides represent the stage in leather tanning in which the hides have been soaked in a lime solution to loosen the fibers.<br />
<br />
Turning Raw Hide into Soaked Hide requires a [[Barrel#Limewater|Barrel of Limewater]]. Once filled to your desired amount, place the Raw Hide into the Barrel and seal it. You will not be able to open the Barrel until the process is completed. Once complete there will be Soaked Hide in the Barrel.<br />
{|<br />
! '''Input'''<br />
! '''Output'''<br />
|-<br />
|{{Grid/Barrel<br />
|Output= Hide (Raw) <br />
}}<br />
|{{Grid/Barrel<br />
|Output= Hide (Soaked)<br />
}}<br />
|-<br />
! '''Barrel of Limewater'''<br />
|}<br />
<br />
=== Scraped Hide ===<br />
Scraped Hides represent the step in leather tanning in which the fibers are removed from the hide, making a clean surface that won't rot as easily.<br />
<br />
Turning Soaked Hide into Scraped Hide requires a [[Knife]]. Simply put both the knife above the Soaked Hide in a crafting grid to create Scraped Hide:<br />
<br />
{{Grid/Inventory Table<br />
|A1= |B1= Stone Knife<br />
|A2= |B2= Hide (Soaked)<br />
|Output= Hide (Scraped)<br />
}}<br />
<br><br />
=== Prepared Hide ===<br />
Prepared Hides represent the step in leather tanning in which the now scraped hides are washed in water to remove the basic lime used earlier in the processing. Once washed, they are ready to be tanned.<br />
<br />
Turning Scraped Hide into Prepared Hide requires a [[Barrel#Water|Barrel of Water]]. Once filled to your desired amount, place the Scraped Hide into the Barrel and seal it. You will not be able to open the Barrel until the process is completed. Once complete there will be Prepared Hide in the Barrel.<br />
{|<br />
! '''Input'''<br />
! '''Output'''<br />
|-<br />
|{{Grid/Barrel<br />
|Output= Hide (Scraped)<br />
}}<br />
|{{Grid/Barrel<br />
|Output= Hide (Prepared)<br />
}}<br />
|-<br />
! '''Barrel of Water'''<br />
|}<br />
<br />
== Use ==<br />
Hides are used in producing [[Leather]].<br />
<br />
Turning Prepared Hide into Leather requires a [[Barrel#Tannin|Barrel of Tannin]]. Once filled to your desired amount, place the Prepared Hide into the Barrel and seal it. You will not be able to open the Barrel until the process is completed. Once complete there will be Leather in the Barrel.<br />
{|<br />
! '''Input'''<br />
! '''Output'''<br />
|-<br />
|{{Grid/Barrel<br />
|Output= Hide (Prepared)<br />
}}<br />
|{{Grid/Barrel<br />
|Output= Leather (TFC)<br />
}}<br />
|-<br />
! '''Barrel of Tannin'''<br />
|}<br />
<br><br><br />
{{Blocks}}</div>Peffern