Food/zh-cn: Revision history

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18 June 2025

  • curprev 19:1719:17, 18 June 2025Eternal130 talk contribs 26,672 bytes −98 Created page with "花瓶与粗麻布袋能延缓特定食物的腐败速度。储存在花瓶中的谷物,或是存放在粗麻布袋中的其他食物,其腐败速率修正系数均为0.15。粗麻布袋不可存放谷物。''大缸对腐败速率无影响。''"
  • curprev 19:1519:15, 18 June 2025Eternal130 talk contribs 26,770 bytes +94 Created page with "==== {{GridImage|Ceramic Vessel}} 花瓶 & {{GridImage|Burlap Sack}} 粗麻布袋====" Tags: Mobile edit Mobile web edit
  • curprev 19:1319:13, 18 June 2025Eternal130 talk contribs 26,676 bytes −354 Created page with "食物保存方法多种多样,每种方式都会产生特定的腐败速率修正系数。当多种保存方法叠加使用时,总修正系数为各方法系数的乘积(数值相乘后会更小,意味着食物腐败速度更慢)。绝大多数保存方法都可以组合使用以叠加修正效果,但以下两种直接处理食物的组合除外:①腌制与抹盐 ②烤熟与风干。存储环境带来的腐败修正系数(如花瓶)显然无法与其..."
  • curprev 19:0719:07, 18 June 2025Eternal130 talk contribs 27,030 bytes −335 Created page with "腐败计算基于游戏内日历时间,因此通过床或指令快进时间将导致食物如同真实时间流逝般腐败。这也意味着处于非正常更新环境中的物品(如掉落地面或其他模组容器内),一旦进入玩家物品栏就会立即补偿计算未更新的腐败值。''典型情况:玩家击杀猪后离开,使掉落物处于未加载区块。数周后返回拾取未消失的猪肉时,这些肉会在进入物品栏瞬间急速..." Tags: Mobile edit Mobile web edit
  • curprev 19:0619:06, 18 June 2025Eternal130 talk contribs 27,365 bytes −149 Created page with "所有类型食物都遵循加速腐败机制(例如:腐败度50%的苹果会比5%的苹果腐败得更快)。为应对此机制,玩家可在打开合成界面时,通过在物品栏或合成格中放置小刀并按下{{key|D}}键来消除所有食物的腐败值。此外,也可将腐败食物与小刀直接合成来切除腐败部分(例如:将100 oz腐败25%的土豆与小刀合成,会得到75 oz 0%腐败的新鲜土豆)。''注意:牛奶无法通..." Tags: Mobile edit Mobile web edit
  • curprev 19:0419:04, 18 June 2025Eternal130 talk contribs 27,514 bytes −195 Created page with "大多数食物的腐败程度会通过物品耐久条以及工具提示中的百分比数值来显示。这条规则的例外是牛奶——其工具提示仅显示"新鲜"、"老"或"酸"三种状态。当食物处于腐败前10%阶段时,耐久条显示为绿色,之后将转为红色。食物的腐败速度取决于物品本身和环境温度(光照会影响温度,因此最佳储存地点是阴凉黑暗处)。未经防腐处理的常见食物按腐败速度..." Tags: Mobile edit Mobile web edit
  • curprev 19:0319:03, 18 June 2025Eternal130 talk contribs 27,709 bytes 0 No edit summary Tags: Mobile edit Mobile web edit
  • curprev 19:0119:01, 18 June 2025Eternal130 talk contribs 27,709 bytes −138 Created page with "沙拉的最低重量要求为14 oz,且存储格中必须至少有一个陶瓷碗。配料可以是任意组合的食物,只需满足最低重量要求且不重复特定基础原料即可。''例如:红苹果、青苹果、香蕉、香蕉属于无效组合,因为香蕉重复了两次;由熏制猪肉、抹盐猪肉、熟猪肉、盐渍猪肉组成的培根沙拉也属于无效组合,因为猪肉重复出现了四次。''" Tags: Mobile edit Mobile web edit
  • curprev 18:5918:59, 18 June 2025Eternal130 talk contribs 27,847 bytes −69 Created page with "不同腐烂度的生牛肉,从小到大排列。" Tags: Mobile edit Mobile web edit
  • curprev 18:5818:58, 18 June 2025Eternal130 talk contribs 27,916 bytes −30 Created page with "== 腐烂 =="
  • curprev 18:5818:58, 18 June 2025Eternal130 talk contribs 27,946 bytes −199 Created page with "{| cellspacing=10 |width=352|File:SaladGUI.png |valign="top"| #选择选项卡 - 在三明治制作和沙拉制作中切换。 #面包格 - 制作三明治时放置面包,这里用不到。 #配料格 - 放置沙拉的其他配料 #重量指示器 - 展示在合成沙拉时,每格食物减少多少重量。 #输出格 - 合成的沙拉输出在这里。 #合成按钮 - 合成沙拉。如果输入格有非法成分,或者存储格没有碗,或者输出格有..." Tags: Mobile edit Mobile web edit
  • curprev 18:5018:50, 18 June 2025Eternal130 talk contribs 28,145 bytes −30 Created page with "==== 沙拉 ===="
  • curprev 18:5018:50, 18 June 2025Eternal130 talk contribs 28,175 bytes −113 Created page with "三明治的最低重量要求为7 oz。面包格中使用的面包类型将决定成品三明治的图标样式。其余四种配料可以是任意组合的食物,只需满足最低重量要求且不重复特定基础原料即可。''例如:胡萝卜、胡萝卜、番茄、土豆属于无效组合,因为胡萝卜重复了两次;熏制牛肉、抹盐牛肉、腌制牛肉、盐渍牛肉也属于无效组合,因为牛肉重复出现了四次。''"
  • curprev 18:4518:45, 18 June 2025Eternal130 talk contribs 28,288 bytes −180 Created page with "{| cellspacing=10 |width=352|File:SandwichGUI.png |valign="top"| #选择选项卡 - 在三明治制作和沙拉制作中切换。 #面包格 - 制作三明治需要把面包放这里。 #配料格 - 放置三明治的其他配料。 #重量指示器 - 展示在合成三明治时,每格食物减少多少重量。 #输出格 - 合成的三明治输出在这里。 #合成按钮 - 合成三明治。如果输入格有非法成分,或者输出格有物品,那么按..." Tags: Mobile edit Mobile web edit
  • curprev 18:2718:27, 18 June 2025Eternal130 talk contribs 28,468 bytes −27 Created page with "==== 三明治 ===="
  • curprev 18:2218:22, 18 June 2025Eternal130 talk contribs 28,495 bytes −131 Created page with "''注意:三明治和沙拉与其他食物不同,它们无法用刀具去除腐败、无法合并成更大重量、也无法分割成更小份量。这是作为能提供饱食度加成的复合营养食物的代价。三明治还具有可一次性全部食用的优势。''" Tags: Mobile edit Mobile web edit
  • curprev 18:2118:21, 18 June 2025Eternal130 talk contribs 28,626 bytes −170 Created page with "三明治和沙拉是玩家混合搭配食材以制作更美味菜肴的方式,从而为玩家提供更多饱食度。食物越美味,提供的饱食度就越高。制作三明治或沙拉时,所有原料的味道值会相加,共同决定成品的最终味道。要创建厨台,玩家必须在木板、石头或金属方块表面使用小刀{{key|RMB}}。" Tags: Mobile edit Mobile web edit
  • curprev 18:1718:17, 18 June 2025Eternal130 talk contribs 28,796 bytes −30 Created page with "=== 厨台 ===" Tags: Mobile edit Mobile web edit
  • curprev 18:1718:17, 18 June 2025Eternal130 talk contribs 28,826 bytes −161 Created page with "每位玩家都拥有独特的味觉偏好,该偏好会根据用户名和世界种子生成。偏好中包含玩家认为完美的各味道类别基准值。根据玩家的烹饪技能等级,在食物上使用高级工具提示(默认按键:{{key|L-Ctrl}})时,所显示的味道接近理想偏好值的描述精确度会有所不同。对于三明治、沙拉等预制餐点,工具提示的精确度取决于制作该餐点..."
  • curprev 18:1118:11, 18 June 2025Eternal130 talk contribs 28,987 bytes −264 Created page with "每件食物都包含五种独立的味道:甜、酸、咸、苦和鲜。这些味道数值会因烹饪、盐渍、腌制等加工方式而改变。对于农作物而言,收获产物的味道取决于种植区域的pH值和排水等级;而动物产物的味道数值则完全随机。将两个不同味道的同种食物组合时,将生成该食物默认味道的物品。''注意:工具提示中显示的文本完全基于玩家的味觉偏好。"不甜"仅表示..." Tags: Mobile edit Mobile web edit
  • curprev 18:0818:08, 18 June 2025Eternal130 talk contribs 29,251 bytes 0 No edit summary
  • curprev 18:0718:07, 18 June 2025Eternal130 talk contribs 29,251 bytes −29 No edit summary
  • curprev 18:0518:05, 18 June 2025Eternal130 talk contribs 29,280 bytes −30 Created page with "== 口味 ==" Tags: Mobile edit Mobile web edit
  • curprev 18:0518:05, 18 June 2025Eternal130 talk contribs 29,310 bytes −122 Created page with "食用除三明治外的任何食物时,玩家每次最多可摄入5 oz。食用三明治时,玩家会尝试摄入全部重量。玩家的胃部最多可容纳24 oz食物,若当前胃中食物超过19 oz,则只会摄入足以填满胃部的量。这意味着不可能过量进食,因此只有通过吃美味的食物才能获得饱腹感(最后一句话有问题)。" Tags: Mobile edit Mobile web edit
  • curprev 17:4517:45, 18 June 2025Eternal130 talk contribs 29,432 bytes −9 No edit summary Tags: Mobile edit Mobile web edit
  • curprev 17:4517:45, 18 June 2025Eternal130 talk contribs 29,441 bytes −3 No edit summary Tags: Mobile edit Mobile web edit
  • curprev 17:4517:45, 18 June 2025Eternal130 talk contribs 29,444 bytes −272 Created page with "在玩家的合成界面中,将鼠标悬停在某个食物上并按{{key|S}}键可将所有该种食物合并为更重的一个。若食物个数很多,可能需要多次按键操作。此外,多个未达最大重量的食物可以通过合成合并成一个总重量的单个食物。每次最多可同时合成9个食物,输出格将生成满重量的单个物品,并消耗合成格中的物品直至仅剩一个非满重量物品,或剩余物品可合并成一..." Tags: Mobile edit Mobile web edit
  • curprev 17:4017:40, 18 June 2025Eternal130 talk contribs 29,716 bytes −135 Created page with "每个食物都会在其工具提示中显示重量值。该数值还会以白色条形式叠加在物品上,随着重量增加从左向右填充。单个物品格最多可容纳160盎司(oz)。提供超过160盎司的食物来源(如动物)会先掉落尽可能多的满重量物品,最后掉落一个非满重量的物品。" Tags: Mobile edit Mobile web edit
  • curprev 17:3717:37, 18 June 2025Eternal130 talk contribs 29,851 bytes −67 Created page with "不同重量的苹果,从轻到重排列。" Tags: Mobile edit Mobile web edit
  • curprev 17:3617:36, 18 June 2025Eternal130 talk contribs 29,918 bytes −30 Created page with "== 重量 ==" Tags: Mobile edit Mobile web edit
  • curprev 17:3617:36, 18 June 2025Eternal130 talk contribs 29,948 bytes −33 Created page with "当玩家的最大生命值发生变化时,生命值条上叠加显示的数字将实时更新以匹配当前数值。" Tags: Mobile edit Mobile web edit
  • curprev 17:3217:32, 18 June 2025Eternal130 talk contribs 29,981 bytes −175 Created page with "前四个营养类别各占玩家最大生命值的25%,而乳制品条可额外提供最高25%的最大生命值加成。''举例说明:新生且等级为0的玩家在前四个营养条全满时,最大生命值为800HP;若其中一条为空而其他三条满值,则最大生命值降为600HP;若玩家在四个主要营养条全满的同时乳制品条也满值,则最大生命值可达1,000HP。''" Tags: Mobile edit Mobile web edit
  • curprev 17:0917:09, 18 June 2025Eternal130 talk contribs 30,156 bytes −80 Created page with "为了补充营养条,玩家必须食用对应类别的食物。当玩家获得饱食度时,系统会根据当前营养水平计算残余营养值——当玩家处于营养不良状态时,获得的营养补充会比正常状态更为显著。"
  • curprev 17:0717:07, 18 June 2025Eternal130 talk contribs 30,236 bytes −77 Created page with "当复活时,玩家初始状态下所有营养类别均为满值。这些营养等级的数值会以可视化条状形式显示在玩家物品栏的"健康"标签页中。随着玩家饱食度下降,营养条也会逐渐减少。" Tags: Mobile edit Mobile web edit
  • curprev 16:5916:59, 18 June 2025Eternal130 talk contribs 30,313 bytes −46 Created page with "背包中的营养值选项卡" Tags: Mobile edit Mobile web edit
  • curprev 16:5816:58, 18 June 2025Eternal130 talk contribs 30,359 bytes −92 Created page with "*''其他食物在游戏中出于搜索目的被归类在这些类别下,但实际不可食用(例如面团和生肉)'' *''虽然某些食物在生物学分类上与其所属类别不同(番茄实际上是水果),但它们被归入社会普遍认知的类别中。"知识是知道番茄属于水果,智慧则是不把它放进水果沙拉里。" ― Miles Kington''" Tags: Mobile edit Mobile web edit
  • curprev 16:5616:56, 18 June 2025Eternal130 talk contribs 30,451 bytes −57 Created page with "# 仅当onionsAreGross配置选项设置为true时才会生成, 并且会完全替代洋葱的生成。" Tags: Mobile edit Mobile web edit
  • curprev 16:5416:54, 18 June 2025Eternal130 talk contribs 30,508 bytes −142 Created page with "{| class="wikitable" cellspacing=10 |- !rowspan=5|水果 | {{GridImage|Banana}}香蕉 | {{GridImage|Blackberries}} 黑莓 | {{GridImage|Blueberries}} 蓝莓 | {{GridImage|Bunchberries}} 山茱萸浆果 | {{GridImage|Cherry}} 樱桃 | {{GridImage|Cloudberries}} 云莓 |- | {{GridImage|Cranberries}} 蔓越莓 | {{GridImage|Elderberries}} 接骨木浆果 | {{GridImage|Gooseberries}} 鹅莓 | {{GridImage|Green Apple}} 青苹果 | {{GridImage|Lemon}} 柠檬 | {{GridImage|Oliv..." Tags: Mobile edit Mobile web edit
  • curprev 16:1416:14, 18 June 2025Eternal130 talk contribs 30,650 bytes −72 Created page with "有五种食物类型: 水果, 蔬菜, 粮食, 蛋白质, 和乳制品。" Tags: Mobile edit Mobile web edit
  • curprev 16:1316:13, 18 June 2025Eternal130 talk contribs 30,722 bytes −30 Created page with "== 营养 ==" Tags: Mobile edit Mobile web edit
  • curprev 16:1216:12, 18 June 2025Eternal130 talk contribs 30,752 bytes +30,752 Created page with "食物" Tags: Mobile edit Mobile web edit
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