Stone-Age Guide: Difference between revisions
No edit summary |
No edit summary |
||
(37 intermediate revisions by 3 users not shown) | |||
Line 12: | Line 12: | ||
<!--T:4--> | <!--T:4--> | ||
This guide assumes you have installed Terrafirmacraft+; if you have not, visit the [[Installation]] page for help. | This guide assumes you have installed Terrafirmacraft+; if you have not, visit the [[Installation]] page for help. ''Note: Make sure you have created a 1.7.10 instance, and have installed '''''Terrafirmacraft+''''', not "Terrafirmacraft". The "Terrafirmacraft" CurseForge project is '''not''' Terrafirmacraft+.'' | ||
'''Note:''' The current version (0.89.1) has a bug where hostile monsters do not spawn on the surface. This issue will be fixed in the next version. Until then, if you wish to play with hostile monsters, play the previous version (0.88.4) | |||
== Getting started == <!--T:5--> | == Getting started == <!--T:5--> | ||
Line 26: | Line 28: | ||
<!--T:9--> | <!--T:9--> | ||
Players can also be [[#Wounds and Medicine|wounded]], which has a variety of effects. You can only get wounded if you take 20% or more of your health in one hit. Having an untreated fractured bone slows the player's movement, while having a wound or a cut gradually damages the player for as long as the effect lasts. Fractures are only caused by crushing damage or falling damage, while wounds are caused by piercing damage and cuts are caused by slashing damage. The effects of wounds can be managed through [[#Wounds and Medicine|medicine]]. | Players can also be [[#Wounds and Medicine|wounded]], which has a variety of effects. You can only get wounded if you take 20% or more of your health in one hit. Having an untreated fractured bone slows the player's movement, while having a wound or a cut gradually damages the player for as long as the effect lasts. Specific wounds are inflicted by specific [[damage type]]s. Fractures are only caused by crushing damage or falling damage, while wounds are caused by piercing damage and cuts are caused by slashing damage. The effects of wounds can be managed through [[#Wounds and Medicine|medicine]]. | ||
==== Hunger ==== <!--T:10--> | ==== Hunger ==== <!--T:10--> | ||
Line 37: | Line 39: | ||
<!--T:12--> | <!--T:12--> | ||
Players will slowly get hungrier over the course of a few days, even if they do not move. When a player is very hungry, they will begin to suffer negative effects, such as Mining Fatigue and Weakness, until they have eaten again. Once a player's hunger bar is depleted, they will begin suffering from starvation, and very quickly die. | Players will slowly get hungrier over the course of a few days, even if they do not move. When a player is very hungry, they will begin to suffer negative effects, such as Mining Fatigue and Weakness, until they have eaten again. Once a player's hunger bar is depleted, they will begin suffering from starvation, and very quickly die. Please note that the hunger bar is not linear, but rather logarithmic. As such, the last portion of the bar lasts significantly longer than the first. If you are running low on food, consider not constantly eating. | ||
==== Thirst ==== <!--T:13--> | ==== Thirst ==== <!--T:13--> | ||
Line 44: | Line 46: | ||
<!--T:14--> | <!--T:14--> | ||
Terrafirmacraft+ introduces the idea of Thirst. Players will slowly get more thirsty, eventually suffering from effects like Slowness and Weakness, and will suffer heat strokes if they are completely dehydrated. Thirst is represented with a blue bar. Like Hunger, Thirst will go down slowly, even if players are not moving. Players can only drink fresh water from pools scattered throughout the world, distinguished from the coastal seawater by cattails and lily pads. Thus, finding fresh, drinkable, water is very important for survival. | Terrafirmacraft+ introduces the idea of Thirst. Players will slowly get more thirsty, eventually suffering from effects like Slowness and Weakness, and will suffer heat strokes if they are completely dehydrated. Thirst is represented with a blue bar. Like Hunger, Thirst will go down slowly, even if players are not moving. Players can only drink fresh water from pools scattered throughout the world, distinguished from the coastal seawater by cattails and lily pads. Thus, finding fresh, drinkable, water is very important for survival. The world generation always attempts to spawn the player near fresh water, even if it is a single block. | ||
<!--T:15--> | <!--T:15--> | ||
To drink water, players must {{key|RMB}} on the block under Fresh Water. You can hold {{key|RMB}} to continue drinking until you are no longer thirsty. | To drink water, players must {{key|RMB}} on the block under Fresh Water. You can hold {{key|RMB}} to continue drinking until you are no longer thirsty. If you are experiencing issues with drinking, relog into the world. | ||
<!--T:16--> | <!--T:16--> | ||
One of the main goals of the early game is to make a Ceramic Jug so that transporting fresh water - enabling exploration of large distances - is possible. | One of the main goals of the early game is to make a [[Ceramic Jug]] so that transporting fresh water - enabling exploration of large distances - is possible. | ||
==== Experience ==== <!--T:17--> | ==== Experience ==== <!--T:17--> | ||
The experience system represents life experience, and so each level increases a player's maximum health, thirst, and [[alcohol]] tolerance, allowing them to take more hits, survive longer without drinking fresh water, and drink more alcohol before getting negative side effects. | The experience system represents life experience, and so each level increases a player's maximum health, thirst, hunger, and [[alcohol]] tolerance, allowing them to take more hits, survive longer without drinking fresh water or eating, and drink more alcohol before getting negative side effects. | ||
<!--T:18--> | <!--T:18--> | ||
Line 60: | Line 62: | ||
==== Body Temperature ==== <!--T:19--> | ==== Body Temperature ==== <!--T:19--> | ||
[[File:Body Temperature Bar.png|right|link=]] | [[File:Body Temperature Bar.png|right|link=]] | ||
Body Temperature is shown by a thermometer on the bottom right side of the screen. The green area of the thermometer shows the player's comfort range. The player's body temperature is affected by the season, their local climate, and certain blocks. If the player is too hot, or too cold, they will suffer negative effects such as Slowness and Mining Fatigue. They will also not be able to sleep in Straw | [[Body Temperature]] is shown by a thermometer on the bottom right side of the screen. The green area of the thermometer shows the player's comfort range. The player's body temperature is affected by the season, body exertion from sprinting, their local [[climate]], and certain blocks. If the player is too hot, or too cold, they will suffer negative effects such as Slowness and Mining Fatigue. They will also not be able to sleep in [[Straw & Hide Bed]]s. Being too hot, or too cold, will also cause the player to lose hunger and thirst faster, as their bodies will "sweat" to keep cool, or burn calories to warm themselves up. | ||
<!--T:20--> | <!--T:20--> | ||
Body Temperature is primarily managed through the use of [[#Straw|Clothing]]. [[#Roofing|Roofs]] also provide moderate temperature protection, and standing in shade out of the sun, or being in a cave, will also protect the player from the elements. | Body Temperature is primarily managed through the use of [[#Straw|Clothing]]. [[#Roofing|Roofs]] also provide moderate temperature protection, and standing in shade out of the sun (or wearing a hat underneath it), or being in a cave, will also protect the player from the elements. Drinking water will temporarily give players heat resistance, while standing near lit campfires will provide cold resistance. | ||
==== Inventory ==== <!--T:21--> | ==== Inventory ==== <!--T:21--> | ||
The Inventory in Terrafirmacraft+ contains four tabs: the Inventory tab, which is like the vanilla Inventory, allowing you to interact with your items and craft, the Skills tab, displaying a player's proficiency in various skills, the Time tab, displaying the time of year, season, and day of week, and the Nutrition tab, which displays the five categories of food a player must eat in other to maintain their maximum health. | The Inventory in Terrafirmacraft+ contains four tabs: the Inventory tab, which is like the vanilla Inventory, allowing you to interact with your items and craft, the Skills tab, displaying a player's proficiency in various skills, the Time tab, displaying the time of year, [[season]], and day of week, and the Nutrition tab, which displays the five categories of food a player must eat in other to maintain their maximum health. | ||
<!--T:22--> | <!--T:22--> | ||
Line 78: | Line 80: | ||
==== What You Can't Do ==== <!--T:25--> | ==== What You Can't Do ==== <!--T:25--> | ||
You might notice that you can't punch trees to get wood. This is because the tech-tree in Terrafirmacraft+ is completely different from that of vanilla Minecraft. This means that your first tools will be made from [[knapping|stone]]. There is no such thing as wooden tools in Terrafirmacraft+, and wasting your time to punch down a tree will yield you absolutely nothing. You cannot make planks, and thus a crafting table in Terrafirmacraft+ - you will need a saw, which can only be made from metals. | You might notice that you can't punch trees to get [[wood]]. This is because the tech-tree in Terrafirmacraft+ is completely different from that of vanilla Minecraft. This means that your first tools will be made from [[knapping|stone]]. There is no such thing as wooden tools in Terrafirmacraft+, and wasting your time to punch down a tree will yield you absolutely nothing. You cannot make [[planks]] in the same way as vanilla, and thus a crafting table in Terrafirmacraft+ - you will need a [[saw]], which can only be made from [[metals]]. | ||
<!--T:26--> | <!--T:26--> | ||
There is no such thing as a Wooden or Stone pickaxe in Terrafirmacraft. In the early game, you do not mine stone for ore. Instead, there are other ways to acquire metal ore and tools, without needing a pickaxe. This will be how you will make a pickaxe to mine more ore. | There is no such thing as a Wooden or Stone pickaxe in Terrafirmacraft. In the early game, you do not mine stone for [[ore]]. Instead, there are other ways to acquire metal ore and tools, without needing a pickaxe. This will be how you will make a [[pickaxe]] to mine more ore. | ||
<!--T:27--> | <!--T:27--> | ||
Line 90: | Line 92: | ||
<!--T:29--> | <!--T:29--> | ||
Sprinting everywhere is not economical in TFC+ - your hunger and thirst declines much quicker. Instead, the Wooden Staff can be used for a speed bonus that is half that of sprinting. The Wooden Staff will be discussed later in this article. | Sprinting everywhere is not economical in TFC+ - your hunger and thirst declines much quicker. In addition sprinting for too long can cause exertion, which raises body temperature and makes clothing damp. Instead, the [[Wooden Staff]] can be used for a speed bonus that is half that of sprinting. Shoes and socks add additional speed bonuses. The Wooden Staff will be discussed later in this article. | ||
<!--T:30--> | <!--T:30--> | ||
Torches in TFC+ will light flammable blocks on fire. Before using a torch, it is recommended to clear the area of any flammable blocks, including grass, undergrowth, and fallen leaves. To light up your shelter, use a Firepit, which will be discussed later in this article. Later, you will be able to craft a [[Candle]], which is a safe source of light. | [[Torches]] in TFC+ will light flammable blocks on fire. Before using a torch, it is recommended to clear the area of any flammable blocks, including grass, undergrowth, and fallen leaves. To light up your shelter, use a [[Firepit]], which will be discussed later in this article. Later, you will be able to craft a [[Candle]], which is a safe source of light. | ||
==== Sticks and Stones ==== <!--T:31--> | ==== Sticks and Stones ==== <!--T:31--> | ||
Line 131: | Line 133: | ||
==== Knapping ==== <!--T:35--> | ==== Knapping ==== <!--T:35--> | ||
[[Knapping]] is the process of using two [[rock]]s to create heads for stone [[tools]]. {{key|RMB}} while holding a stack of two or more rocks to open the knapping interface. The process of knapping will produce stone flakes, which are also used in crafting. | [[Knapping]] is the process of using two [[rock]]s to create heads for stone [[tools]]. {{key|RMB}} while holding a stack of two or more rocks to open the knapping interface. The process of knapping will produce stone flakes, which are also used in crafting and can be used like a knife to collect straw from grass. | ||
<!--T:36--> | <!--T:36--> | ||
Line 194: | Line 196: | ||
<!--T:45--> | <!--T:45--> | ||
Trees come in two sizes: the normal tree that populates forests and grasslands, which drop regular-sized logs, and the rarer large trees which drop large logs. Large logs can be hewed into regular-sized logs; however, it is not recommended you do this, as large logs are comparatively rare, and can be used for building. | Trees come in two sizes: the normal tree that populates forests and grasslands, which drop regular-sized logs, and the rarer large trees which drop large logs. Large logs can be hewed into regular-sized logs; however, it is not recommended you do this, as large logs are comparatively rare, and can be used for building. 4 regular logs can be combined in the crafting grid in order to produce stacked logs, also used for building. | ||
<!--T:46--> | <!--T:46--> | ||
Line 200: | Line 202: | ||
<!--T:47--> | <!--T:47--> | ||
Logs can be crafted into poles with a knife, and poles can be snapped in half to make sticks. | Logs can be crafted into poles with a knife, and poles can be snapped in half to make sticks. Poles can be further processed with an Axe to produce Wicker. | ||
<!--T:48--> | <!--T:48--> | ||
{{Recipe/Pole}} | {{Recipe/Pole}} | ||
{{Grid/Inventory Table|A1=Pole|Output=Stick,2}} | {{Grid/Inventory Table|A1=Pole|Output=Stick,2}} | ||
{{Recipe/Wicker}} | |||
As mentioned above, vanilla Planks cannot be made directly from logs (instead being made from 4 Lumber, which is only obtainable when the player has made a [[Saw]]). Thus, certain items like Boats and Beds are locked behind metal. In the early game, several alternatives, like the [[Straw & Hide Bed]] and the [[Coracle]] are available. | |||
<!--T:49--> | <!--T:49--> | ||
Line 216: | Line 221: | ||
<!--T:52--> | <!--T:52--> | ||
Weapons are important in order to hunt wild animals and defend yourself from monsters at night. Early game weapons, like tools, can be knapped from stone, or, in the case of the Wooden Spear, shaped from a pole. In Terrafirmacraft+, there are three types of damage: Slashing, Piercing, and Crushing. Slashing is effective against Endermen and Zombies. Piercing damage is effective against Bears, Creepers, Endermen, and Wolves, and Crushing is effective against Endermen and Skeletons. Axes deal Slashing damage, Javelins and Spears deal Piercing damage, and Hammers deal Crushing damage. The Knife has two modes, Stabbing and Slashing, which deal Piercing and Slashing damage respectively. | Weapons are important in order to hunt wild animals and defend yourself from monsters at night. Early game weapons, like tools, can be knapped from stone, or, in the case of the Wooden Spear, shaped from a pole. In Terrafirmacraft+, there are three types of damage: Slashing, Piercing, and Crushing. Slashing is effective against Endermen and Zombies. Piercing damage is effective against Bears, Creepers, Endermen, and Wolves, and Crushing is effective against Endermen and Skeletons. Axes deal Slashing damage, Javelins and Spears deal Piercing damage, and Hammers deal Crushing damage. The Knife has two modes, Stabbing and Slashing, which deal Piercing and Slashing damage respectively. | ||
The [[Primitive Sling]] is an early-game ranged weapon. It is rather cheap and fires rocks which deal Crushing damage, making it useful against Skeletons and Wither Skeletons. Projectiles fired from a sling will go off slightly to the right of the crosshair, so to hit targets, aim slightly to the left. | |||
<!--T:53--> | <!--T:53--> | ||
{| cellspacing=10 | {| cellspacing=10 | ||
! Primitive Sling | |||
! Javelin Head (Stone) | |||
! Stone Hammer Head | |||
|- | |||
|{{Grid/Inventory Table | |||
|A1= |B1= Straw Cordage | |||
|A2= Straw Cordage |B2 = Straw | |||
|Output= Primitive Sling | |||
}} | |||
|{{Recipe/Javelin Head (Stone)}} | |{{Recipe/Javelin Head (Stone)}} | ||
|{{Recipe/Stone Hammer Head}} | |{{Recipe/Stone Hammer Head}} | ||
Line 246: | Line 262: | ||
<!--T:62--> | <!--T:62--> | ||
If you cannot locate a shore, the next best source of food is meat. Animals can be found clustered in groups around the world. ''Do not attack them right away!'' In Terrafirmacraft+, animals are neutral mobs, and will attack the player if the player attacks them. As animals are also much harder to kill than in Vanilla, you should prepare yourself before you attack an animal. | If you cannot locate a shore, the next best source of food is meat. Animals can be found clustered in groups around the world. ''Do not attack them right away!'' In Terrafirmacraft+, animals are neutral mobs, and most will attack the player if the player attacks them (deers and pheasants will not retaliate). As animals are also much harder to kill than in Vanilla, you should prepare yourself before you attack an animal. | ||
<!--T:63--> | <!--T:63--> | ||
Line 252: | Line 268: | ||
<!--T:64--> | <!--T:64--> | ||
Stand away some distance from the animal, and hold {{key|RMB}} to prepare your spear or javelin. ''Do not attack the animal directly with the javelin! Hitting an animal with a javelin deals far less damage than throwing it.'' Release in order to throw it. ''Be careful, as the animal will now try to attack you.'' Throw multiple spears in rapid succession, until the animal dies. In Terrafirmacraft+, animals drop as much meat as their body weight. This means that large animals will drop quite a lot of meat. You do not have to worry about picking up all the meat, as a few stacks will suffice for a few days. Be sure to pick up the [[Raw Hide]], too, as it is very useful later. | Stand away some distance from the animal, and hold {{key|RMB}} to prepare your spear or javelin. ''Do not attack the animal directly with the javelin! Hitting an animal with a javelin deals far less damage than throwing it.'' Release in order to throw it. ''Be careful, as the animal will now try to attack you.'' Throw multiple spears in rapid succession, until the animal dies. In Terrafirmacraft+, animals drop as much meat as their body weight. This means that large animals will drop quite a lot of meat. You do not have to worry about picking up all the meat, as a few stacks will suffice for a few days. Be sure to pick up the [[Raw Hide]], too, as it is very useful later. The sinew from hunting can be used to make a bow, which can also aid you in future hunts. | ||
<!--T:65--> | <!--T:65--> | ||
Line 365: | Line 381: | ||
Once you have a firepit, it is recommended that you make some torches. Torches can be easily lit by pressing {{key|RMB}} on a lit Firepit while holding an unlit torch. A placed lit Torch can be used to light unlit torches in the same way. | Once you have a firepit, it is recommended that you make some torches. Torches can be easily lit by pressing {{key|RMB}} on a lit Firepit while holding an unlit torch. A placed lit Torch can be used to light unlit torches in the same way. | ||
{{Recipe/Torch}} | {{Recipe/Torch}} | ||
A [[Containers#Large Ceramic Vessel|Large Ceramic Vessel]] can be mounted on a Firepit (by {{key|Shift}}+{{key|RMB}}ing) to process liquids; this is useful if you wish to make a Coracle, or simply want to evaporate Salt Water for [[Salt]] in order to preserve your [[Food]]. | |||
<!--T:86--> | <!--T:86--> | ||
Line 394: | Line 412: | ||
<!--T:90--> | <!--T:90--> | ||
Straw can also be crafted into [[Straw Block]]s, which are useful for building huts to hide from mobs at night. | Straw can also be crafted into [[Straw Block]]s, which are useful for building huts to hide from mobs at night. It is also used in a good number of early-game constructions and crafting recipes, such as Straw Roofs and Straw and Hide beds. | ||
{{Recipe/Straw Block}} | {{Recipe/Straw Block}} | ||
Line 537: | Line 555: | ||
<!--T:129--> | <!--T:129--> | ||
One of the easiest to make storage items is the [[#Straw|Straw Basket]]. It can contain 9 slots of solid items, but cannot contain liquids. Large Ceramic Vessels and Ceramic Vessels can be crafted from [[#Pottery|Clay]]. The Large Ceramic Vessel can contain liquids or 9 slots of solid items. Ceramic Vessels are portable, and can contain four slots of small items, meaning items that are too big for it will not fit. The Raw Hide Bag can contain six slots of items. | One of the easiest to make storage items is the [[#Straw|Straw Basket]]. It can contain 9 slots of solid items, but cannot contain liquids. Large Ceramic Vessels and Ceramic Vessels can be crafted from [[#Pottery|Clay]]. The Large Ceramic Vessel can contain liquids or 9 slots of solid items. Ceramic Vessels are portable, and can contain four slots of small items, meaning items that are too big for it will not fit. The Raw Hide Bag can contain six slots of items. | ||
=== Coracles === | |||
[[Coracle|Coracles]] are a type of early-game boat made from Pitch and Wicker. In the early game, Pitch can be obtained by melting Resin in a mounted [[Containers#Large Ceramic Vessel|Large Ceramic Vessel]]. Coracles must be rowed with a Paddle in order to move. Coracles can be used to traverse large expanses of water in the early-game. | |||
{{Recipe/Pitch}} | |||
=== Shelter === <!--T:130--> | === Shelter === <!--T:130--> | ||
Line 580: | Line 603: | ||
<!-- Remove specific mentions to materials and use a paragraph describing what can be used instead --> | <!-- Remove specific mentions to materials and use a paragraph describing what can be used instead --> | ||
==== Teepees ==== | |||
{{main|Teepee}} | |||
[[Teepee|Teepees]] are a type of tent that can be made from [[Hide|Hides]] or [[Wicker]]. Teepees can be slept in to skip the night. Thus, they are good for portable shelter and are very useful in the early game. | |||
As mentioned above, poles can be obtained directly from Logs by crafting them with a knife, and wicker can be obtained from Poles by crafting them with an axe. This makes Wicker teepees easy to construct. | |||
To make a Wicker teepee, place seven Wooden Spears (by crouching and {{key|RMB}}ing) in a upside-down U shape on the ground, and right click the center of the seven spears with 20 Wicker. | |||
If you have obtained [[Hide|Hides]] or [[Fur|Furs]] from killing large animals, you can build a Hide Teepee. Unlike the Wicker teepee, Hide Teepees can be used in cold environments, and do not consume as much hunger and thirst when used. To build a Hide teepee, place 4 wooden spears in the ground, then right click the center of the spears with two large hides or four medium hides. | |||
<gallery mode="packed"> | |||
File:Teepee Construction.png|Wooden Spears placed in ground to build Teepee | |||
File:Teepee Complete.png|Completed Teepee | |||
File:Teepee Storage.png|Grass Baskets in the three storage spaces | |||
File:Complete wicker.png|Completed Wicker Teepee | |||
File:Teepee construction wicker.png|Wicker Teepee wooden spears layout | |||
</gallery> | |||
==== Beds ==== | |||
In Terrafirmacraft+, typical Vanilla beds are made with [[Cloth]]. Cloth is substantially harder to obtain in Terrafirmacraft+, as any type of fiber (such as Wool, Linen, Cotton, and Silk) must be processed before they can be used to craft. Therefore, in the early game, the most plausible type of bed that the player can build is the [[Straw & Hide Bed|Straw and Hide Bed]]. Like the vanilla Bed, the Straw and Hide Bed allows the player to sleep to skip the night as well as set their spawn. This comes with the disadvantage of consuming more Hunger and Thirst than the Cloth bed.{{verify}} | |||
The Straw and Hide Bed can be obtained by placing down two Straw Blocks, then right clicking with one Large [[Hide]] while the player is looking straight down the two straw blocks. | |||
==== Mud ==== <!--T:145--> | ==== Mud ==== <!--T:145--> | ||
{{main|Mud}} | {{main|Mud}} | ||
Line 600: | Line 646: | ||
<!--T:151--> | <!--T:151--> | ||
{{Recipe/Mudbrick}} | {{Recipe/Mudbrick}} | ||
===== {{GridImage|Wattle and Daub}} Wattle and Daub ===== <!--T:153--> | ===== {{GridImage|Wattle and Daub}} Wattle and Daub ===== <!--T:153--> | ||
<!--T:154--> | <!--T:154--> | ||
Wattle and daub is another way of building with mud | Wattle and daub is another way of building with mud. | ||
<!--T:155--> | <!--T:155--> | ||
Line 638: | Line 681: | ||
<!--T:165--> | <!--T:165--> | ||
Farming is a good long term food source. In Terrafirmacraft+, agriculture is slightly different from vanilla. Crops will not be destroyed if you jump on them. Terrafirmacraft+ introduces the idea of nutrients. Crops require nutrients in order to grow. Grass blocks that are tilled will turn into farmland with full nutrients, while dirt blocks will have to be fallowed for a while before crops can be grown on them. Different crops | Farming is a good long term food source. In Terrafirmacraft+, agriculture is slightly different from vanilla. Crops will not be destroyed if you jump on them. Terrafirmacraft+ introduces the idea of nutrients. Crops require nutrients in order to grow. Grass blocks that are tilled will turn into farmland with full nutrients, while dirt blocks will have to be fallowed for a while before crops can be grown on them. Different crops use nutrients at different rates. The nutrient each plant needs can be checked once a player is skilled enough in Agriculture. Crops will gradually use up their particular nutrient - thus, it is recommended to switch the places of where in the farm you grow a certain crop every harvest. Freshwater and rain are used to hydrate soil. Every crop has its own hydration requirement, as such in places like rainforests you may be able to plant crops without the use of water irrigation. | ||
<!--T:166--> | <!--T:166--> | ||
Line 680: | Line 723: | ||
<!--T:179--> | <!--T:179--> | ||
* Make [[Candle|Candles]], for a safe source of light that does not pose a fire risk; | * Make [[Candle|Candles]], for a safe source of light that does not pose a fire risk; | ||
* [[Glassworking]], in order to create unbreakable drinking bottles. The Blowpipe, used to make Glass Bottles from Molten Glass, can also be used to make a fire hotter. | * [[Glassworking]], in order to create unbreakable* drinking bottles. The Blowpipe, used to make Glass Bottles from Molten Glass, can also be used to make a fire hotter. | ||
* [[Alcohol]], for creating Vinegar and for experience levels; | * [[Alcohol]], for creating Vinegar and for experience levels; | ||
* [[Leather|Leatherworking]], to convert Raw Hide into Leather | * [[Leather|Leatherworking]], to convert Raw Hide into Leather | ||
Line 690: | Line 733: | ||
* Make a [[Protection Meter]] to measure the amount of Spawn Protection around you | * Make a [[Protection Meter]] to measure the amount of Spawn Protection around you | ||
* Make a [[Saddle]] to ride Horses | * Make a [[Saddle]] to ride Horses | ||
* Make better [[Weapons]] such as the [[Bow]]. | * Make better [[Weapons]] such as the [[Bow]]. | ||
* With a Saw made of Metal, make Lumber, which can be used to craft many wooden items, such as Wooden Planks, Barrels, and Chests. | * With a Saw made of Metal, make Lumber, which can be used to craft many wooden items, such as Wooden Planks, Barrels, and Chests. | ||
Line 703: | Line 745: | ||
<!--T:181--> | <!--T:181--> | ||
{{Guides}} | |||
{{Blocks}} | {{Blocks}} | ||
</translate> | </translate> |