Translations:Alcohol/38/en: Difference between revisions
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== Drunkenness == | == Drunkenness == | ||
[[File:phosphor_effect.png|thumb|right|Phosphor effect from heavy drunkenness]] | [[File:phosphor_effect.png|thumb|right|Phosphor effect from heavy drunkenness]] | ||
The player can become drunk if they drink too much Alcohol. While Drunk, the player may obtain random | The player can become drunk if they drink too much Alcohol. While Drunk, the player may obtain random potion effects, such as Jump Boost or Speed. They can also randomly become [[Wounds|Wounded]]. There are three consecutive stages to drunkenness: Drunk, Very Drunk and Wasted. When the player is Drunk, they have a small chance of failing to interact with items such as chests and barrels. If the player continues drinking, they will become Very Drunk. The player's view will become blurry, and they will not be able to use an anvil, as well as having an increased chance of failing to use an item. Continuing to drink will lead to the player being Wasted. In the Wasted stage, the player's view will gain a phosphor effect, where lines appear to stretch. The player will wobble side to side while walking. Drinking past this point will eventually lead to the player dying of alcohol poisoning. Drunkenness will slowly wear off on its own. |
Latest revision as of 01:35, 12 June 2025
Drunkenness

The player can become drunk if they drink too much Alcohol. While Drunk, the player may obtain random potion effects, such as Jump Boost or Speed. They can also randomly become Wounded. There are three consecutive stages to drunkenness: Drunk, Very Drunk and Wasted. When the player is Drunk, they have a small chance of failing to interact with items such as chests and barrels. If the player continues drinking, they will become Very Drunk. The player's view will become blurry, and they will not be able to use an anvil, as well as having an increased chance of failing to use an item. Continuing to drink will lead to the player being Wasted. In the Wasted stage, the player's view will gain a phosphor effect, where lines appear to stretch. The player will wobble side to side while walking. Drinking past this point will eventually lead to the player dying of alcohol poisoning. Drunkenness will slowly wear off on its own.