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| 腐败计算基于游戏内日历时间,因此通过床或指令快进时间将导致食物如同真实时间流逝般腐败。这也意味着处于非正常更新环境中的物品(如掉落地面或其他模组容器内),一旦进入玩家物品栏就会立即补偿计算未更新的腐败值。''典型情况:玩家击杀猪后离开,使掉落物处于未加载区块。数周后返回拾取未消失的猪肉时,这些肉会在进入物品栏瞬间急速腐败,甚至可能在玩家手中直接瓦解。'' | | 腐败计算基于游戏内日历时间,因此通过床或指令快进时间将导致食物如同真实时间流逝般腐败。这也意味着处于非正常更新环境中的物品(如掉落地面或其他模组容器内),一旦进入玩家物品栏就会立即补偿计算未更新的腐败值。''典型情况:玩家击杀猪后离开,使掉落物处于未加载区块。数周后返回拾取未消失的猪肉时,这些肉会在进入物品栏瞬间急速腐败,甚至可能在玩家手中直接瓦解。'' |
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Preservation"></span> |
| === Preservation === | | === 保存 === |
| </div>
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| 食物保存方法多种多样,每种方式都会产生特定的腐败速率修正系数。当多种保存方法叠加使用时,总修正系数为各方法系数的乘积(数值相乘后会更小,意味着食物腐败速度更慢)。绝大多数保存方法都可以组合使用以叠加修正效果,但以下两种直接处理食物的组合除外:①腌制与抹盐 ②烤熟与风干。存储环境带来的腐败修正系数(如花瓶)显然无法与其他存储修正方式(如存在醋桶)叠加使用。 | | 食物保存方法多种多样,每种方式都会产生特定的腐败速率修正系数。当多种保存方法叠加使用时,总修正系数为各方法系数的乘积(数值相乘后会更小,意味着食物腐败速度更慢)。绝大多数保存方法都可以组合使用以叠加修正效果,但以下两种直接处理食物的组合除外:①腌制与抹盐 ②烤熟与风干。存储环境带来的腐败修正系数(如花瓶)显然无法与其他存储修正方式(如存在醋桶)叠加使用。 |
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| 在 Terrafirmacraft+ 中,获取食物的主要方式是通过农业种植。野生作物会在晚春至晚夏期间自然生成于世界中,当它们完全成熟后可以收获作物和种子。这些种子可被种植,从而形成可持续的食物来源。 | | 在 Terrafirmacraft+ 中,获取食物的主要方式是通过农业种植。野生作物会在晚春至晚夏期间自然生成于世界中,当它们完全成熟后可以收获作物和种子。这些种子可被种植,从而形成可持续的食物来源。 |
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | === 果树 === |
| === Fruit Trees ===
| | {{main|Special:MyLanguage/Fruit Trees|果树}} |
| {{main|Fruit Trees}} | |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 果树会偶尔在野外生成,并在当季时节结出果实。这些果实可以采摘食用,也可培育成树苗来种植更多果树。 |
| Fruit Trees occasionally generate in the wild, and will generate fruit when they are in season. This fruit can be harvested, and eaten, or can be turned into Saplings to grow more fruit trees.
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| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | === 钓鱼 === |
| === Fishing ===
| | {{main|Special:MyLanguage/Food/Fish|鱼}} |
| {{main|Food/Fish}} | |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 各种鱼类和[[Special:MyLanguage/Shellfish|贝类]]会在河流与海洋中生成,可通过击杀或使用[[Special:MyLanguage/Fishing Rod|鱼竿]]捕获作为食物来源。 |
| Various types of fish and [[shellfish]] spawn in rivers and oceans and can be killed or caught with a [[Fishing Rod]] for food.
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| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | === 畜牧业 === |
| === Animal Husbandry ===
| | {{main|Special:MyLanguage/Animal Husbandry|畜牧业}} |
| {{main|Animal Husbandry}} | |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 动物可被屠宰以获得肉类、[[Special:MyLanguage/Hide|兽皮]]、[[Special:MyLanguage/Fur|毛皮]]和[[Special:MyLanguage/Wool|羊毛]]。牛及其野生变种[[Special:MyLanguage/Aurochs|野牛]]在驯化后可挤取[[Special:MyLanguage/Milk|牛奶]],用于制作[[Special:MyLanguage/Barrel#Cheese|奶酪]]。[[Special:MyLanguage/Chicken|鸡]]会在窝箱中产蛋,这些蛋可由公鸡受精,或直接采收烹饪食用。 |
| Animals can be butchered to obtain Meat, [[Hide]], [[Fur]], and [[Wool]]. Cows and their undomesticated variety, [[Aurochs]], can be milked once familarized for [[Milk]], which can be used to make [[Barrel#Cheese|Cheese]]. [[Chicken|Chickens]] will lay eggs in Nest Boxes, which can be fertilized by hens, or harvested and cooked for food.
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | === 养蜂 === |
| === Beekeeping ===
| | {{main|Special:MyLanguage/Beekeeping|养蜂}} |
| {{main|Beekeeping}} | |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 蜂巢会随机生成在树枝或树干上。用[[Special:MyLanguage/Firepit|火堆]]熏蜂巢后,玩家可打开蜂巢获取[[Special:MyLanguage/Fertile Honeycomb|含蛹蜂窝]],将其放入篮式蜂箱即可持续生产蜂窝。切割蜂窝可获得蜂蜜,饮用后可缓解饥饿。蜂蜜还可用于酿[[Special:MyLanguage/Alcohol|酒]]。 |
| Bee Hives will occasionally spawn on tree branches or trunks in the wild. Smoking the bees with a [[Firepit]] will allow the player to open the beehive and remove the Fertile Honeycomb, which can be placed in Basket Hives in order to produce more honeycombs. Honeycombs can be cut in order to produce honey, which can be drunk in order to fulfill hunger. Honey can also be used to make [[Alcohol]].
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| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Fungiculture"></span> |
| === Fungiculture === | | === 种蘑菇 === |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 红蘑菇与棕蘑菇可通过破坏树下落叶获得。这些蘑菇可种植在阴凉处以蔓延,或通过[[#Mushroom Refining|蘑菇精制]]成为可食用材料。 |
| Red and Brown mushrooms can be found by breaking Leaf Litter under trees. These mushrooms can be planted in shady areas to spread, or can be [[#Mushroom Refining|refined]] to be used as food.
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| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Refining"></span> |
| == Refining == | | == 精制 == |
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Grain_Refining"></span> |
| === Grain Refining === | | === 谷物精制 === |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 对于谷物(玉米除外),收获后需先用刀具加工成谷物粒。经此精制处理的谷物,其腐败速率远低于作物其他形态(全谷物、面粉、面团、面包)。 |
| For cereal crops (except Maize), the harvest must first be refined by crafting it with a knife to get grains. These refined grains have a much slower decay rate than all other stages of cereal crops (Harvest, Flour, Dough, Bread).
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| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
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| {| cellspacing="10" | | {| cellspacing="10" |
| |{{Grid/Inventory Table | | |{{Grid/Inventory Table |
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| }} | | }} |
| |} | | |} |
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Mushroom_Refining"></span> |
| === Mushroom Refining === | | === 蘑菇精制 === |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 红蘑菇与棕蘑菇可用小刀切割后食用。其中红蘑菇必须经过烹饪处理,否则食用会导致[[Special:MyLanguage/The Player|玩家]]中毒。 |
| Red and Brown mushrooms can be cut with a knife to make them edible. Red mushrooms must be cooked before they are eaten, or they will poison the player.
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| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
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| {{Grid/Inventory Table | | {{Grid/Inventory Table |
| |A1={{Any Knife}} | | |A1={{Any Knife}} |
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| |Output=Red Mushroom Cut; Brown Mushroom Cut | | |Output=Red Mushroom Cut; Brown Mushroom Cut |
| }} | | }} |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Coconut_Refining"></span> |
| === Coconut Refining === | | === 椰子精制 === |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 青椰子可在春季(南半球为秋季)从椰树上获取。用刀具处理青椰子可获得棕椰子和椰子壳。棕椰子可进行烹饪,但不可直接食用。无论是生的还是熟的棕椰子,用斧头劈开都能获得椰肉——其生熟状态与原料棕椰子保持一致。 |
| Green coconuts can be obtained from Coconut Palms in Spring (or Autumn in the southern hemisphere). The green coconuts can be cut with a knife to produce brown coconuts and straw. Brown coconuts can be cooked, but cannot be eaten as-is. Raw brown coconuts and cooked brown coconuts can be broken with an axe to produce Coconut Meat, which will be raw/cooked same as the originating brown coconut.
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| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
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| {{Grid/Inventory Table | | {{Grid/Inventory Table |
| |A1={{Any Knife}} | | |A1={{Any Knife}} |
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| |Output=Brown Coconut | | |Output=Brown Coconut |
| }} | | }} |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
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| {{Grid/Inventory Table | | {{Grid/Inventory Table |
| |A1={{Any Axe}} | | |A1={{Any Axe}} |
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| |Output=Coconut Meat | | |Output=Coconut Meat |
| }} | | }} |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | == 配置文件 == |
| == Configuration ==
| | {{main|Special:MyLanguage/Configuration|配置文件}} |
| {{main|Configuration}} | |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
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| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
| ! Option | | ! 选项 |
| ! Default<br>Value | | ! 默认值 |
| ! Description | | ! 描述 |
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| | {{TFCOptionGroup|food decay| |Options which affect food decay.}} | | | {{TFCOptionGroup|food decay| |影响食物腐败的选项}} |
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| | {{TFCOptionVar|FoodDecayMultiplier|1.0|This is a global multiplier for food decay. Unlike FoodDecayRate which only modifies the base decay and not the environmental effect upon decay, this multiplier will multiply against the entire amount. Set to 0 to turn decay off.}} | | | {{TFCOptionVar|FoodDecayMultiplier|1.0|这是食物腐败的全局倍率系数。与仅影响基础腐败速率而不作用于环境影响的FoodDecayRate不同,该系数将对腐败总量进行整体倍率调整。设置为0可完全关闭腐败机制。}} |
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| | {{TFCOptionVar|FoodDecayRate|1.0170378966055869|This number causes base decay to equal 50% gain per day. If you wish to change, I recommend you look up a y-root calculator 1.0170378966055869517978300569768 ^ 24 {{=}} 1.5}} | | | {{TFCOptionVar|FoodDecayRate|1.0170378966055869|该数值设定基础腐败速率为每日50%增益。如需调整,建议使用y次方根计算器:1.0170378966055869517978300569768的24次方{{=}}1.5}} |
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| | {{TFCOptionVar|decayProtectionDays|24|If a food item has not been ticked for greater than or equal to this number of days than when it is ticked for the first time, only a small amount of decay will occur.}} | | | {{TFCOptionVar|decayProtectionDays|24|当一个食物距离上一次加载超过或等于这个天数,那么一开始会给一个很小的腐败值(给你一个缓冲时间)。}} |
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| | {{TFCOptionVar|useDecayProtection|true|Set this to false if you want food to auto decay when a chunk is loaded instead of limiting decay when a chunk has been unloaded for a long period.}} | | | {{TFCOptionVar|useDecayProtection|true|若需区块加载时食物立即自动腐败(而非长期未加载区块才限制腐败),请将此项设为false。}} |
| |} | | |} |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="History"></span> |
| == History == | | == 历史 == |
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| {{History|b}} | | {{History|b}} |
| {{History||Build 53|Added Meals.}} | | {{History||Build 53|添加了餐食。}} |
| {{History||Build 58|When holding a Meal or Food in your hand, your hunger bar will now show a preview of how much of the hunger bar will be restored if you eat that item.}} | | {{History||Build 58|当手持餐食或食物时,饥饿条会显示如果吃了此食物,可以回复多少饱食度。}} |
| {{History||77.0|Creating a meal prep area now requires a bowl in your inventory along with the knife.}} | | {{History||77.0|创建厨台需要背包中有小刀和碗。}} |
| {{History||78.0|Added nutrition system and food decay.|Overhauled meal creation mechanic & removed potion effects.}} | | {{History||78.0|增加了营养系统和食物腐败。|重构膳食机制并移除药水效果。}} |
| {{History||79.0|Added 2 new meal types, Sandwiches and Salads. Removed the old generic Meal and redesigned the food prep interface.|Sandwiches have a higher max food weight value than other meal types and the entire thing is eaten in one use instead of increments. Additionally sandwiches give a 25% boost to filling over other food types.|Salads on the other hand are your basic meal and are incredibly easy to create.|All foods have tastes associated with them. Each player also has a specific preferred taste profile that is determined by the players name and the world seed.|All foods have a base taste profile which is then modified by various factors.|When making a meal, all of the tastes are added together to determine the taste of the meal.|Added Smoke racks for smoking and drying foods. The food must first be brined. After a food has been brined it can be stored in a container full of vinegar to pickle the food and drastically increase its shelf life.|Added wrought iron grill for cooking up to 6 food items at once.|Food has two different indicator bars. The top bar indicates the amount of decay on the food (Green for the first 10% of decay. Red for the other 90%). The bottom white bar indicates the weight of the food out of 160 oz.|Added Hotkeys for quick food management. Press S in the inventory while hovering over a piece of food to combine all like food pieces. Press D in the inventory while it contains a knife to trim all decay.|Cooked meat can be salted.|Disabled taking damage when the player is starving. Instead, nutrition levels decrease at 3x normal rate.|Seaweed is edible.|All foods including fruits and vegetables can be cooked. Foods can be cooked to different levels of done-ness, each with different flavors.}} | | {{History||79.0|新增了两种餐食:三明治和沙拉,并重新设计了厨台UI。|三明治的最大食物重量比其他食物类型更高,而且是一次性吃完,而不是分次吃完。此外,三明治提供的饱食度比其他食物类型高出 25%。|另一方面,沙拉是您的基本餐食,并且制作起来非常简单。|所有食物都有其独特的味道。每位玩家都有自己独特的味道偏好,由玩家姓名和世界种子决定。|所有食物都有其基本的味道,然后会受到各种因素的影响。|做一顿饭时,所有的味道加在一起才决定了这顿饭的味道。|增加了用于熏制和风干食物的烟熏架。食物必须先盐渍。盐渍后,可以将其存放在装满醋的容器中,以腌制食物并大幅延长其保质期。|增加了烤架,可同时烹饪多达 6 种食物。|食物有两种不同的指示条。上方的指示条表示食物的腐败程度(绿色表示腐败的前 10%,红色表示剩余的 90%)。下方的白色指示条表示 160 oz食物的重量。|新增快捷键,方便快速管理食物。在物品栏中,将鼠标悬停在食物上方时按下 S 键,即可合并所有相同的食物。在物品栏中有小刀时按下 D 键,即可割去所有腐败。 |烤熟的肉可以抹盐。|玩家饥饿时不会受伤,相反,饥饿时营养值会以3倍速度下降。|海藻可以吃。|所有食物包括水果和蔬菜都可以烤,烤制有不同阶段,每个阶段味道不同。}} |
| {{History||79.4|The Size/Weight of food stacks changed so that full food stacks weigh less in the inventory. As a result, they fit in more slots without needing to be split.}} | | {{History||79.4|食物堆叠的尺寸/重量已调整,使满重量的食物在物品栏中的重量更轻。因此,它们可以放入更多格子,无需拆分。}} |
| {{History||79.7|Taste no longer directly affects the nutrition gained from eating a meal. Instead, it affects only the satisfaction gained, with more satisfaction being added the closer that the meal's taste is to the players preferences.|When the player is satisfied, they will gain residual nutrition based upon the player's current nutritional levels with more nutrition gained when the player is malnourished than if he isn't.}} | | {{History||79.7|口味不再直接影响进餐后的营养摄入,而是仅影响饱食度,食物味道越接近玩家的喜好,获得的饱食度就越多。|当玩家进食时,他们会根据当前的营养水平获得剩余营养,玩家营养不良时获得的营养比营养充足时更多。}} |
| {{History||79.11|Less than 1/4 full hunger results in weakness and mining fatigue.|Tweaked food prep UI layout.}} | | {{History||79.11|饱食度低于 1/4 会获得虚弱和挖掘疲劳。|调整了厨台UI。}} |
| {{History||79.12|Added visual heat bar to food icons.}} | | {{History||79.12|在食物图标上添加了温度条。}} |
| {{History||79.13|Slowed decay for Wheat, Barley, Oat, Rye & Rice Grain (item, not category) to decay at the same base rate as eggs and cheese.|Cheese can be smoked. It does not need to be brined first.}} | | {{History||79.13|小麦、大麦、燕麦、黑麦和稻米(物品,而非类别)的腐烂速度减慢,与鸡蛋和奶酪的腐烂速度相同。|奶酪可以烟熏。无需盐渍。}} |
| {{History|foot}} | | {{History|foot}} |
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Trivia"></span> |
| == Trivia == | | == 冷知识 == |
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | *通过工作台合并食物是为了将多份食物合并为一个,而非将所有物品捣碎混合成重量超过新生儿平均体重的"超级食物"。 |
| *The combining of food through the crafting table is meant to represent creating a bundle of multiple pieces, and not mashing the items together to create a single super food that weighs more than the average newborn child.
| | *生鱼是唯一无法单独食用但可作为三明治和沙拉原料的食物。 |
| *Raw fish is the only food that is inedible on its own, but can be used as an ingredient in sandwiches and salads. | | *虽然盐渍是使用其他保存方法的必要步骤,但其本身并不具备腐败速率修正效果。 |
| *While brining is required in order to use other preservation methods, it has no decay modifier of its own. | |
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Gallery"></span> |
| == Gallery == | | == 画廊 == |
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| <gallery mode="packed" heights=150px> | | <gallery mode="packed" heights=150px> |
| File:BLT.png|A successful BLT - Bacon (Pork), Lettuce (Cabbage), Tomato - sandwich on oat bread. | | File:BLT.png|一份成功的BLT三明治 - 培根(猪肉)、生菜(卷心菜)、番茄 - 搭配燕麦面包制成。 |
| File:FruitSalad.png|A successful fruit salad combination. | | File:FruitSalad.png|一份成功的水果沙拉 |
| File:BaconSalad.png|The "Create" button is grayed out due to pork being used in multiple ingredient slots. | | File:BaconSalad.png|"Create"按钮是灰的,因为原料里猪肉重复出现很多次。 |
| </gallery> | | </gallery> |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="See_Also"></span> |
| == See Also == | | == 另请参阅 == |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | *[[Special:MyLanguage/Agriculture|农业]] |
| *[[Agriculture]] | | *[[Special:MyLanguage/Animal Husbandry|畜牧业]] |
| *[[Animal Husbandry]] | | *[[Special:MyLanguage/Berry|浆果]] |
| *[[Berry]] | | *[[Special:MyLanguage/Fruit Trees|果树]] |
| *[[Fruit Trees]] | |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | {{Blocks/zh-cn}} |
| {{Blocks}} | |
| </div>
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| [[Category:Agriculture & Livestock]] | | [[Category:Agriculture & Livestock]] |