Difference between revisions of "Paths"

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== Dirt Road ==
 
== Dirt Road ==
  
Dirt roads can be created by right-clicking any dirt or grass block with a shovel. Right-clicking the path again will turn it into an half block.
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Dirt roads can be created by right-clicking any dirt or grass block with a [[shovel]]. Right-clicking the path again will turn it into an half block.
  
 
They provide a 5% speed bonus to entities walking on top of them, but provide a 5% speed '''malus''' if it's raining, to simulate mud forming on the road because of the rain.
 
They provide a 5% speed bonus to entities walking on top of them, but provide a 5% speed '''malus''' if it's raining, to simulate mud forming on the road because of the rain.

Revision as of 18:00, 7 March 2020

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Roads are a type of utility block. In general, they provide a speed boost to entities walking on top of them.

Dirt Road

Dirt roads can be created by right-clicking any dirt or grass block with a shovel. Right-clicking the path again will turn it into an half block.

They provide a 5% speed bonus to entities walking on top of them, but provide a 5% speed malus if it's raining, to simulate mud forming on the road because of the rain.

Gravel Road

Gravel roads can be created by right-clicking a dirt road with a gravel block. The kind of gravel used affects only the texture of the road, and not its function.

Stone Road

Stone roads require a trowel, mortar and cobblestone blocks to create. They can be constructed by right-clicking a gravel road with a trowel while having mortar in the inventory. This will create an unfinished stone road that gives no additional benefits aside from those already provided by the gravel road. Right-clicking the unfinished road with a block of cobblestone will finish the road. The kind of cobblestone used affects only the texture of the road, and not its function.

Finished stone roads give a 15% speed bonus to entities walking on top of them.