Shader Setup: Difference between revisions
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Created page with "{{stub}} reserved for setting up shaders to work with TFC+" |
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reserved for setting up shaders to work with TFC+ | reserved for setting up shaders to work with TFC+ | ||
== Sildurs Vibrant Shaders v1.22 == | |||
* Replace the .zip file with an unzipped version of the shaderpack | |||
* Open the folder and open the file '''blocks.properties''' in a text editor | |||
* Near the bottom (line 64) find the line that says <code>block.10018 = leaves leaves2 terrafirmacraftplus:leaves</code> | |||
* Add the following text to that line: <code>terrafirmacraftplus:leaves terrafirmacraftplus:leaves2</code> | |||
* Near the bottom (line 69) find the line that says <code>block.10008 = flowing_water water</code> | |||
* add the following text to that line: <code>terrafirmacraftplus:FreshWater terrafirmacraftplus:FreshWaterStationary terrafirmacraftplus:SaltWater terrafirmacraftplus:SaltWaterStationary terrafirmacraftplus:HotWater terrafirmacraftplus:HotWaterStationary</code> | |||
* Save the text file. | |||
* TFC+ water and leaves should now be recognized by the shader. |
Revision as of 17:15, 22 May 2020
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reserved for setting up shaders to work with TFC+
Sildurs Vibrant Shaders v1.22
- Replace the .zip file with an unzipped version of the shaderpack
- Open the folder and open the file blocks.properties in a text editor
- Near the bottom (line 64) find the line that says
block.10018 = leaves leaves2 terrafirmacraftplus:leaves
- Add the following text to that line:
terrafirmacraftplus:leaves terrafirmacraftplus:leaves2
- Near the bottom (line 69) find the line that says
block.10008 = flowing_water water
- add the following text to that line:
terrafirmacraftplus:FreshWater terrafirmacraftplus:FreshWaterStationary terrafirmacraftplus:SaltWater terrafirmacraftplus:SaltWaterStationary terrafirmacraftplus:HotWater terrafirmacraftplus:HotWaterStationary
- Save the text file.
- TFC+ water and leaves should now be recognized by the shader.