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NameCurrent message text
 h English (en){{History|b}}
{{History||Build 53|Added Meals.}}
{{History||Build 58|When holding a Meal or Food in your hand, your hunger bar will now show a preview of how much of the hunger bar will be restored if you eat that item.}}
{{History||77.0|Creating a meal prep area now requires a bowl in your inventory along with the knife.}}
{{History||78.0|Added nutrition system and food decay.|Overhauled meal creation mechanic & removed potion effects.}}
{{History||79.0|Added 2 new meal types, Sandwiches and Salads. Removed the old generic Meal and redesigned the food prep interface.|Sandwiches have a higher max food weight value than other meal types and the entire thing is eaten in one use instead of increments. Additionally sandwiches give a 25% boost to filling over other food types.|Salads on the other hand are your basic meal and are incredibly easy to create.|All foods have tastes associated with them. Each player also has a specific preferred taste profile that is determined by the players name and the world seed.|All foods have a base taste profile which is then modified by various factors.|When making a meal, all of the tastes are added together to determine the taste of the meal.|Added Smoke racks for smoking and drying foods. The food must first be brined. After a food has been brined it can be stored in a container full of vinegar to pickle the food and drastically increase its shelf life.|Added wrought iron grill for cooking up to 6 food items at once.|Food has two different indicator bars. The top bar indicates the amount of decay on the food (Green for the first 10% of decay. Red for the other 90%). The bottom white bar indicates the weight of the food out of 160 oz.|Added Hotkeys for quick food management. Press S in the inventory while hovering over a piece of food to combine all like food pieces. Press D in the inventory while it contains a knife to trim all decay.|Cooked meat can be salted.|Disabled taking damage when the player is starving. Instead, nutrition levels decrease at 3x normal rate.|Seaweed is edible.|All foods including fruits and vegetables can be cooked. Foods can be cooked to different levels of done-ness, each with different flavors.}}
{{History||79.4|The Size/Weight of food stacks changed so that full food stacks weigh less in the inventory. As a result, they fit in more slots without needing to be split.}}
{{History||79.7|Taste no longer directly affects the nutrition gained from eating a meal. Instead, it affects only the satisfaction gained, with more satisfaction being added the closer that the meal's taste is to the players preferences.|When the player is satisfied, they will gain residual nutrition based upon the player's current nutritional levels with more nutrition gained when the player is malnourished than if he isn't.}}
{{History||79.11|Less than 1/4 full hunger results in weakness and mining fatigue.|Tweaked food prep UI layout.}}
{{History||79.12|Added visual heat bar to food icons.}}
{{History||79.13|Slowed decay for Wheat, Barley, Oat, Rye & Rice Grain (item, not category) to decay at the same base rate as eggs and cheese.|Cheese can be smoked. It does not need to be brined first.}}
{{History|foot}}
 h Chinese (China) (zh-cn){{History|b}}
{{History||Build 53|添加了餐食。}}
{{History||Build 58|当手持餐食或食物时,饥饿条会显示如果吃了此食物,可以回复多少饱食度。}}
{{History||77.0|创建厨台需要背包中有小刀和碗。}}
{{History||78.0|增加了营养系统和食物腐败。|重构膳食机制并移除药水效果。}}
{{History||79.0|新增了两种餐食:三明治和沙拉,并重新设计了厨台UI。|三明治的最大食物重量比其他食物类型更高,而且是一次性吃完,而不是分次吃完。此外,三明治提供的饱食度比其他食物类型高出 25%。|另一方面,沙拉是您的基本餐食,并且制作起来非常简单。|所有食物都有其独特的味道。每位玩家都有自己独特的味道偏好,由玩家姓名和世界种子决定。|所有食物都有其基本的味道,然后会受到各种因素的影响。|做一顿饭时,所有的味道加在一起才决定了这顿饭的味道。|增加了用于熏制和风干食物的烟熏架。食物必须先盐渍。盐渍后,可以将其存放在装满醋的容器中,以腌制食物并大幅延长其保质期。|增加了烤架,可同时烹饪多达 6 种食物。|食物有两种不同的指示条。上方的指示条表示食物的腐败程度(绿色表示腐败的前 10%,红色表示剩余的 90%)。下方的白色指示条表示 160 oz食物的重量。|新增快捷键,方便快速管理食物。在物品栏中,将鼠标悬停在食物上方时按下 S 键,即可合并所有相同的食物。在物品栏中有小刀时按下 D 键,即可割去所有腐败。 |烤熟的肉可以抹盐。|玩家饥饿时不会受伤,相反,饥饿时营养值会以3倍速度下降。|海藻可以吃。|所有食物包括水果和蔬菜都可以烤,烤制有不同阶段,每个阶段味道不同。}}
{{History||79.4|食物堆叠的尺寸/重量已调整,使满重量的食物在物品栏中的重量更轻。因此,它们可以放入更多格子,无需拆分。}}
{{History||79.7|口味不再直接影响进餐后的营养摄入,而是仅影响饱食度,食物味道越接近玩家的喜好,获得的饱食度就越多。|当玩家进食时,他们会根据当前的营养水平获得剩余营养,玩家营养不良时获得的营养比营养充足时更多。}}
{{History||79.11|饱食度低于 1/4 会获得虚弱和挖掘疲劳。|调整了厨台UI。}}
{{History||79.12|在食物图标上添加了温度条。}}
{{History||79.13|小麦、大麦、燕麦、黑麦和稻米(物品,而非类别)的腐烂速度减慢,与鸡蛋和奶酪的腐烂速度相同。|奶酪可以烟熏。无需盐渍。}}
{{History|foot}}