Translations:Food/75/en

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Beta
Build 53Added Meals.
Build 58When holding a Meal or Food in your hand, your hunger bar will now show a preview of how much of the hunger bar will be restored if you eat that item.
77.0Creating a meal prep area now requires a bowl in your inventory along with the knife.
78.0Added nutrition system and food decay.
Overhauled meal creation mechanic & removed potion effects.
79.0Added 2 new meal types, Sandwiches and Salads. Removed the old generic Meal and redesigned the food prep interface.
Sandwiches have a higher max food weight value than other meal types and the entire thing is eaten in one use instead of increments. Additionally sandwiches give a 25% boost to filling over other food types.
Salads on the other hand are your basic meal and are incredibly easy to create.
All foods have tastes associated with them. Each player also has a specific preferred taste profile that is determined by the players name and the world seed.
All foods have a base taste profile which is then modified by various factors.
When making a meal, all of the tastes are added together to determine the taste of the meal.
Added Smoke racks for smoking and drying foods. The food must first be brined. After a food has been brined it can be stored in a container full of vinegar to pickle the food and drastically increase its shelf life.
Added wrought iron grill for cooking up to 6 food items at once.
Food has two different indicator bars. The top bar indicates the amount of decay on the food (Green for the first 10% of decay. Red for the other 90%). The bottom white bar indicates the weight of the food out of 160 oz.
Added Hotkeys for quick food management. Press S in the inventory while hovering over a piece of food to combine all like food pieces. Press D in the inventory while it contains a knife to trim all decay.
79.4The Size/Weight of food stacks changed so that full food stacks weigh less in the inventory. As a result, they fit in more slots without needing to be split.
79.7Taste no longer directly affects the nutrition gained from eating a meal. Instead, it affects only the satisfaction gained, with more satisfaction being added the closer that the meal's taste is to the players preferences.
When the player is satisfied, they will gain residual nutrition based upon the player's current nutritional levels with more nutrition gained when the player is malnourished than if he isn't.
79.11Less than 1/4 full hunger results in weakness and mining fatigue.
Tweaked food prep UI layout.
79.12Added visual heat bar to food icons.
79.13Slowed decay for Wheat, Barley, Oat, Rye & Rice Grain (item, not category) to decay at the same base rate as eggs and cheese.
Cheese can be smoked. It does not need to be brined first.