Translations:Food/75/en
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Beta | ||
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Build 53 | Added Meals. | |
Build 58 | When holding a Meal or Food in your hand, your hunger bar will now show a preview of how much of the hunger bar will be restored if you eat that item. | |
77.0 | Creating a meal prep area now requires a bowl in your inventory along with the knife. | |
78.0 | Added nutrition system and food decay. | |
Overhauled meal creation mechanic & removed potion effects. | ||
79.0 | Added 2 new meal types, Sandwiches and Salads. Removed the old generic Meal and redesigned the food prep interface. | |
Sandwiches have a higher max food weight value than other meal types and the entire thing is eaten in one use instead of increments. Additionally sandwiches give a 25% boost to filling over other food types. | ||
Salads on the other hand are your basic meal and are incredibly easy to create. | ||
All foods have tastes associated with them. Each player also has a specific preferred taste profile that is determined by the players name and the world seed. | ||
All foods have a base taste profile which is then modified by various factors. | ||
When making a meal, all of the tastes are added together to determine the taste of the meal. | ||
Added Smoke racks for smoking and drying foods. The food must first be brined. After a food has been brined it can be stored in a container full of vinegar to pickle the food and drastically increase its shelf life. | ||
Added wrought iron grill for cooking up to 6 food items at once. | ||
Food has two different indicator bars. The top bar indicates the amount of decay on the food (Green for the first 10% of decay. Red for the other 90%). The bottom white bar indicates the weight of the food out of 160 oz. | ||
Added Hotkeys for quick food management. Press S in the inventory while hovering over a piece of food to combine all like food pieces. Press D in the inventory while it contains a knife to trim all decay. | ||
79.4 | The Size/Weight of food stacks changed so that full food stacks weigh less in the inventory. As a result, they fit in more slots without needing to be split. | |
79.7 | Taste no longer directly affects the nutrition gained from eating a meal. Instead, it affects only the satisfaction gained, with more satisfaction being added the closer that the meal's taste is to the players preferences. | |
When the player is satisfied, they will gain residual nutrition based upon the player's current nutritional levels with more nutrition gained when the player is malnourished than if he isn't. | ||
79.11 | Less than 1/4 full hunger results in weakness and mining fatigue. | |
Tweaked food prep UI layout. | ||
79.12 | Added visual heat bar to food icons. | |
79.13 | Slowed decay for Wheat, Barley, Oat, Rye & Rice Grain (item, not category) to decay at the same base rate as eggs and cheese. | |
Cheese can be smoked. It does not need to be brined first. |