Difference between revisions of "Alcohol"

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Alcohol in TFC+ is divided in two categories: Fermented Alcohol and Distilled Alcohol. Fermented alcohol is a mildly intoxicating drink and can be used to make vinegar. Distilled Alcohol is a strongly intoxicating drink, and can be used as an antiseptic for crafting [[Sterile Bandage]]s.
+
<!--
 +
Alcohol stats:
 +
Beer: 5% ABV, 67% Hydration
 +
Cider: 5% ABV,  58% Hydration
 +
Agave, Grain, Cane Wines: 8% ABV, 50% Hydration
 +
Berry Wine: 11% ABV,  33% Hydration
 +
Fruit Wine: 12% ABV,  33% Hydration
 +
Mead: 13% ABV
 +
Wine: 14% ABV,  33% Hydration
 +
Sake: 18% ABV
 +
Applejack: 20% ABV
 +
Papaya/Plum Brandy: 34% ABV
 +
Brandys: 35% ABV
 +
Orange/Peach Brandy: 36% ABV
 +
Honey Brandy, Rum, Shochu, Tequila, Vodka, Whiskeys: 40% ABV
 +
-->
  
== Obtaining ==
+
<languages />
  
Alcohol is divided in two categories: Fermented Alcohol, which is made by fermenting fruits, vegetables, grains, or honey in a [[Barrel]] or [[Large Ceramic Vessel]]; and Distilled Alcohol, which is made by processing Fermented Alcohol in a [[Still]].
+
<translate>
 +
== Obtaining == <!--T:1-->
 +
There are two tiers of alcohol in Terrafirmacraft+. The first tier, Fermented Alcohol, is created from fermenting various food items inside a liquid container. The second tier, Distilled Alcohol, is made by distilling Fermented Alcohol in a [[#Still|Still]].  
  
''Note: If the [[Large Ceramic Vessel]] is used instead of the barrel for making Alcohol, remember that its liquid capacity is half (5,000mB) that of the [[Barrel]] (10,000 mB). Recipe inputs are halved as well.''
+
<!--T:2-->
 +
All alcohols are liquids and therefore must be contained within a liquid container, such as a [[Barrel]] or [[Large Ceramic Vessel]]. This also means that a Barrel or Large Vessel is required to produce any type of alcohol.
  
=== Fermented Alcohols ===
+
=== Fermented Alcohol === <!--T:3-->
 +
While there are several processes that can create fermented alcohol in Terrafirmacraft+, the base ingredients of all these are fresh water, Yeast, and some [[Food]] that can be fermented.
  
There are few basic recipes for making fermented Alcohols:  
+
==== Yeast ==== <!--T:4-->
* Fruit Wines are made by adding [[#Yeast|Yeast]] to Fruit [[Juice]]
+
In Terrafirmacraft+, yeast can be obtained by leaving non-preserved Fruit or [[#Malting|Malted]] Grain in a [[Food#Preparation|Food Preparation]] surface for an in-game day. Yeast appears in-game as a property of Fruit or Grain, and is not a specific item on its own. When a food has yeast on it, its name will be prefixed with "Yeasty". This property has no effect on [[Decay]] or [[Taste]], and can be removed by placing the food in a [[Firepit]].
* Mead is made by adding [[#Yeast|Yeast]] to a honey-water mixture
+
* Grain and potato wines are made by adding [[#Yeast|Yeast]] to a food-water mixture
+
* Beers are made by adding Yeasty cooked malted grain to water
+
  
====<span id="Yeast"></span>Yeast====
+
==== Processes ==== <!--T:5-->
[[#Yeast|Yeast]] is not a specific item. Any amount of Yeasty fruit or Yeasty grain can be used as [[#Yeast|Yeast]] an Alcohol recipe. To make [[#Yeast|Yeast]] grow on fruit or grain, place it into a [[Food Preparation Area]] and leave it for an in-game day. The "Yeasty" property has no effect on [[Decay]] or [[Taste]]. The "Yeasty" property can be removed by putting the food item in a fire for any amount of time.
+
Different types of fermented alcohol require different processes to produce them. Namely, the processes for each of the types of alcohol are:
  
==== Fruit Wines ====
+
<!--T:6-->
Wines made from the [[Juice]]s of [[Fruit]], [[Agave]], or [[Sugar Cane]] are the simplest to make. Just add [[#Yeast|Yeast]] to a container of [[Juice]] and seal it. The GUI of the sealed container will show the date sealed and the expected output. After 72 in-game hours, the [[#Yeast|Yeast]] will be consumed and the [[Juice]] will turn into Wine.  
+
* Fruit Wines can be made by adding [[#Yeast|Yeast]] to Fruit [[Juice]].
 +
* Mead is made by adding [[#Yeast|Yeast]] to a mixture of honey and water.
 +
* Grain and potato wines first need to be soaked in water to create a mixture. Then, [[#Yeast|Yeast]] is added to the mixture.
 +
* Beers can be made by adding any type of yeasty cooked malted grain to water.
 +
 
 +
<!--T:7-->
 +
All fermentation in Terrafirmacraft+ takes 72 hours to complete. The GUI of the container will update to reflect the expected output of the recipe used, as well as the date the container was sealed.
 +
The following sections will elaborate on the processes that can be used for each of the alcohols in Terrafirmacraft+.
 +
 
 +
==== Fruit Wine ==== <!--T:8-->
 +
Fruit Wine can be made from the [[Juice|Juices]] of [[Food]] items in the Fruit category, as well as [[Agave]] and [[Sugarcane]]. To start the fermentation, add Yeast to a container of [[Juice]], and seal it. As with other alcohols, fermentation takes 72 hours.
 +
 
 +
<!--T:9-->
 
{| cellspacing="10"
 
{| cellspacing="10"
 
!Wine
 
!Wine
Line 35: Line 63:
 
| data-sort-value="Agave"|{{GridImage|Agave}} Agave Juice || Agave Wine{{GridImage|Agave Wine}}
 
| data-sort-value="Agave"|{{GridImage|Agave}} Agave Juice || Agave Wine{{GridImage|Agave Wine}}
 
|-
 
|-
| data-sort-value="Apple"|{{GridImage|Red Apple}} Apple Juice || Cider{{GridImage|Cider}}
+
| data-sort-value="Apple"|{{GridImage|Red Apple}} Apple Juice<sup>1</sup> || Cider{{GridImage|Cider}}
 
|-
 
|-
 
| data-sort-value="Berry"|{{GridImage|Cranberry}} Berry Juice || Berry Wine{{GridImage|Berry Wine}}  
 
| data-sort-value="Berry"|{{GridImage|Cranberry}} Berry Juice || Berry Wine{{GridImage|Berry Wine}}  
Line 44: Line 72:
 
|-
 
|-
 
| data-sort-value="Date"|{{GridImage|Date}} Date Juice ||  Date Wine
 
| data-sort-value="Date"|{{GridImage|Date}} Date Juice ||  Date Wine
 +
|-
 +
| data-sort-value="Fig"|{{GridImage|Fig}} Fig Juice || Fig Wine<sup>2</sup>
 
|-
 
|-
 
| data-sort-value="Grape"|{{GridImage|Grapes}} Grape Juice || Wine{{GridImage|Wine}}  
 
| data-sort-value="Grape"|{{GridImage|Grapes}} Grape Juice || Wine{{GridImage|Wine}}  
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| data-sort-value="Plum"|{{GridImage|Plum}} Plum Juice || Plum Wine
 
| data-sort-value="Plum"|{{GridImage|Plum}} Plum Juice || Plum Wine
 
|}
 
|}
 +
# Both Green Apples and Red Apples will produce Apple Juice.
 +
# As of 0.85.5, Fig Wine's recipe does not exist, even though it is intended to be.
  
==== Mead ====
+
==== Mead ==== <!--T:10-->
 +
Mead is made from [[Beekeeping#Honey|Honey]]. There are two steps of making Mead. First, Honeywater must be created by adding a bucket (1000 mB) of [[Beekeeping#Honey|Honey]] to a liquid container of Fresh Water. The volume of the Honey will be added to the volume of water, so there must be enough free space in the liquid container for the Honey to be added. This will immediately create the Honeywater. Next, add Yeast to the Honeywater to start the fermentation. As with other alcohols, fermentation takes 72 hours.
  
Mead is made in two steps. First, create Honeywater by adding a bowl (250 mB) or bucket (1,000 mB) of [[Beekeeping|Honey]] to a [[Barrel]] of Fresh Water. The volume of the Honey will be added to the volume of water, so there must be enough free space in the Container for the Honey to be added. This will immediately create the Honeywater.
+
<!--T:11-->
 
+
The second step is to add [[#Yeast|Yeast]] to the container of Honeywater and seal it. The GUI of the sealed barrel will show the date sealed and the expected output. After 72 in-game hours, the [[#Yeast|Yeast]] will be consumed and all the Honeywater will turn into Mead.
+
 
{| cellspacing="10"
 
{| cellspacing="10"
 
!Honeywater
 
!Honeywater
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|{{Grid/Barrel
 
|{{Grid/Barrel
 
|L1= Fresh Water
 
|L1= Fresh Water
|Ratio= 
+
|Ratio=  
 
|Input= Honey Bowl; Wooden Bucket Honey
 
|Input= Honey Bowl; Wooden Bucket Honey
 
|L2= Honeywater
 
|L2= Honeywater
Line 86: Line 117:
 
|}
 
|}
  
==== Grain Wines and Potato Wine ====
+
==== Grain Wine and Potato Wine ==== <!--T:12-->
  
Grain wines and potato wine are made in two steps.  
+
<!--T:13-->
 +
There are two steps in making Grain and Potato wines. The first step is to seal at least 145 oz. of Grain (except Oats) or '''cooked''' potato into a liquid container of Fresh Water. This will create a mixture of the food and water (e.g. Barley Water or Potato Water).
  
The first step is to seal at least 145 oz. of grain or *cooked* potato into a container full of Fresh Water. The GUI of the sealed barrel will show the date sealed and the expected output, which will be a food-water mixture (ex: barley water, potato water).  
+
<!--T:14-->
 +
The second step is to add [[#Yeast|Yeast]] to the mixture of food and water, and then sealing the container in which it is contained. This will begin the fermentation and convert the mixture to Wine. As with other alcohols, fermentation takes 72 hours.
  
The second step is to add [[#Yeast|Yeast]] to the container of food-water mixture and seal it. The GUI of the sealed barrel will show the date sealed and the expected output. After 72 in-game hours, the [[#Yeast|Yeast]] will be consumed and all the food-water mixture will turn into Alcohol.
+
<!--T:15-->
 
{| cellspacing="10"
 
{| cellspacing="10"
 
!Food-Water Mixture
 
!Food-Water Mixture
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|}
 
|}
  
 +
<!--T:16-->
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 128: Line 162:
 
|}
 
|}
  
==== Beers ====
+
==== Beers ==== <!--T:17-->
  
Beers are created by Malting and cooking Grains, allowing them to become Yeasty, and then fermenting them.  
+
<!--T:18-->
 +
Beers can be created from any type of grain (except Oat). This grain must first be malted, then cooked, and allowed to become Yeasty. Next, they are added to a liquid container of Fresh Water in order to ferment them.
  
Begin by malting the grain. Place {{key|Shift}}+{{key|RMB}} a [[Large Ceramic Vessel]] on top of a [[Firepit]]. Fill the Vessel with Fresh Water, add grain to the vessel's item slot, then seal the vessel and light the [[Firepit]]. After 4 in-game hours, the grains will turn into Malted Grain. Grain expands in volume by 20% when it is malted. If a full 160oz stack is used, the output will be a 160oz stack and a 32oz stack of Malted Grain.
+
===== Malting ===== <!--T:19-->
  
The second step is roasting the Malted grain. Cook the stack of Malted Grain in a [[Firepit]]. Any degree of doneness will work.
+
<!--T:20-->
 +
The first step in creating any type of beer is to malt the grain. First, fill a [[Containers#Large Ceramic Vessel|Large Ceramic Vessel]] with Fresh Water and mount it on a [[Firepit]] by {{key|Shift}} + {{key|RMB}}ing. Next, add grain to the item slot of the Large Ceramic Vessel, seal it, and light the firepit. The grains in the vessel will become malted in 4 in-game hours. Grain expands 20% in volume during malting. For example, a full 160 oz of grain will produce one stack of 160 oz of malted grain plus another 32 oz stack. The minimum amount of Malted Grain needed to create a barrel of Beer is 145 oz. Therefore, at least 121 oz of grain has to be malted in order to make a barrel of Beer.
  
The next step is to let the cooked malted grain become Yeasty. Place it into a [[Food Preparation Area]] for an in-game day, and it will gain the "Yeasty" modifier.
+
Malted Grain cannot be used for [[Animal Husbandry]].  
  
The final step is to seal at least 145 oz. of the Yeasty Cooked Malted Grain into a container full of Fresh Water. If the ration of grain and water is correct, the GUI of the sealed barrel will show the date sealed and the expected output. After 72 in-game hours, the Grain will be consumed and all the Fresh Water will turn into Beer.
+
<!--T:21-->
{| cellspacing="10"
+
{{Recipe/Malted Grain}}
!Malted Grain
+
 
!Beer
+
===== Roasting and Fermenting ===== <!--T:22-->
|-
+
 
|{{Grid/Barrel
+
<!--T:23-->
|L1= Fresh Water
+
The malted grain must then be roasted. Cook the Malted Grain in a [[Firepit]] or [[Grill]]. The degree of doneness (Very Light, Light, etc) does not matter.
|Ratio= 200 mB
+
 
|Input= Barley (Grain), 5;Maize (Harvest), 5;Rice (Grain), 5;Rye (Grain), 5;Wheat (Grain), 5
+
<!--T:24-->
|Output= Barley Malt, 6;Corn Malt, 6;Rice Malt, 6;Rye Malt, 6;Wheat Malt, 6
+
Next, let the roasted malted grain become Yeasty by leaving it out on a [[Food#Preparation|Food Preparation surface]] for an in-game day.
|Time= 4 hours
+
 
|Mounted=yes}}
+
<!--T:25-->
|{{Grid/Barrel
+
Finally, add 145 oz of the yeasty roasted malted grain to a liquid container of Fresh Water, and seal it. If the ratio of grain to liquid is correct, fermentation will begin. As with other alcohols, the fermentation process will take 72 hours.
 +
 
 +
 
 +
<!--T:26-->
 +
{{Grid/Barrel
 
|L1= Fresh Water
 
|L1= Fresh Water
 
|Ratio= 1,000 mB
 
|Ratio= 1,000 mB
|Input= Yeasty Cooked Barley Malt, 145;Yeasty Cooked Corn Malt, 145;Yeasty Cooked Rice Malt, 145;Yeasty Cooked Rye Malt, 145;Yeasty Cooked Wheat Malt, 145
+
|Input= Barley Malt, 145;Corn Malt, 145;Rice Malt, 145;Rye Malt, 145;Wheat Malt, 145
 
|L2= Beer
 
|L2= Beer
 
|Time= 72 hours}}
 
|Time= 72 hours}}
|}
+
 
 +
<!--T:27-->
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
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|}
 
|}
  
=== Distilled Alcohols ===  
+
=== Distilled Alcohol === <!--T:28-->
Distilled Alcohols are strong intoxicants (which can also be used as [[Sterile Bandages|antiseptics]]) made by processing Fermented Alcohol with a [[Still]]. 
+
  
==== Still ====
+
<!--T:29-->
 +
Distilled Alcohol is made from distilling Fermented Alcohol in a Still. Distilled Alcohol is a concentrated version of the corresponding Fermented Alcohol. Drinking Distilled Alcohol will grant more experience to the player, but will also intoxicate the player much more than Fermented Alcohol.
 +
 
 +
==== Still ==== <!--T:30-->
 +
{{main|Containers#Large Ceramic Vessel}}
 
[[File:Still.png|framed|right|A Still created from two Large Ceramic Vessels, a Firepit, and a Ceramic Blowpipe]]
 
[[File:Still.png|framed|right|A Still created from two Large Ceramic Vessels, a Firepit, and a Ceramic Blowpipe]]
 
To create a Still, {{key|Shift}} + {{key|RMB}} a [[Large Ceramic Vessel]] on top of a [[Firepit]] and place a [[Ceramic Blowpipe]] into the vessel's item slot. This vessel will boil the input liquid.  Next, place another empty Large Ceramic Vessel on the ground next to the [[Firepit]]. This vessel will catch the output liquid. If everything is set up correctly, the blowpipe should appear to connect the two vessels.  
 
To create a Still, {{key|Shift}} + {{key|RMB}} a [[Large Ceramic Vessel]] on top of a [[Firepit]] and place a [[Ceramic Blowpipe]] into the vessel's item slot. This vessel will boil the input liquid.  Next, place another empty Large Ceramic Vessel on the ground next to the [[Firepit]]. This vessel will catch the output liquid. If everything is set up correctly, the blowpipe should appear to connect the two vessels.  
  
''Note: The Still can also be used to distill Fresh Water from Salt Water (with [[Salt]] as a side product).''
+
<!--T:31-->
 +
{{Grid/Barrel
 +
|Still=yes}}
  
==== Distillation ====
+
==== Distillation ==== <!--T:32-->
To start the process, fill the vessel on the [[firepit]] with Fermented Alcohol, seal it, and light the [[Firepit]]. Over time, The Fermented Alcohol will begin to boil away from the heated vessel, and Distilled Alcohol will start to collect in the receiving vessel. Every 200 mB of Fermented Alcohol will produce 75 mB of Distilled Alcohol. The process will stop if the heated vessel is unsealed or if the [[Firepit]] runs out of fuel.
+
To distill a Fermented Alcohol into a Distilled Alcohol, fill the vessel on the firepit with Fermented Alcohol, seal it, then light the Firepit. The Fermented Alcohol will be slowly converted into Distilled Alcohol and deposited in the second vessel. Every 200 mB of Fermented Alcohol will produce 75 mB of Distilled Alcohol. The process will stop if the heated vessel is unsealed, or if the Firepit runs out of fuel.  
  
{| cellspacing="10"
+
<!--T:33-->
! Distilled Alcohol
+
{{Recipe/Distilled Alcohol}}
|-
+
|{{Grid/Barrel
+
|L1= Wheat Beer
+
|Ratio= 200 mB
+
|Input=
+
|Output=
+
|Time= 75 mB
+
|Still=Still |L2= Whiskey}}
+
|}
+
  
 +
<!--T:34-->
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
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|-
 
|-
 
|Date Wine ||  Date Brandy
 
|Date Wine ||  Date Brandy
 +
|-
 +
|Fig Wine || Fig Brandy<sup>1</sup>
 
|-
 
|-
 
|Lemon Wine ||  Lemon Brandy
 
|Lemon Wine ||  Lemon Brandy
Line 248: Line 288:
 
|Wine{{GridImage|Wine}}  || Brandy{{GridImage|Brandy}}  
 
|Wine{{GridImage|Wine}}  || Brandy{{GridImage|Brandy}}  
 
|}
 
|}
 +
# As of 0.85.5, Fig Brandy's recipe does not exist, even though it is intended to.
  
== Usage ==
+
== Usage == <!--T:35-->
Alcohol has a variety of uses. Fermented Alcohol can be drunk to restore a little thirst, and Alcohol in general provides a boost in experience after being drunk. Alcohol may also give the players random potion effects when drunk.  
+
Alcohol has a variety of uses. Alcohol can be bottled in either a [[Pottery|Ceramic Jug]] or a [[Glassworking|Glass Bottle]]. While held, alcohol of any type can be drunk by holding {{key|RMB}}. Fermented Alcohols restore some [[Thirst]], [[Hunger]], and [[Nutrition]]. Both Fermented and Distilled Alcohol will provide [[Experience]] points when drunk. Fermented Alcohol will give 2 XP, while Distilled Alcohol will give 8 XP.  
  
 +
<!--T:36-->
 
[[Barrel]]s and [[Large Ceramic Vessel]]s of '''Fermented Alcohol''', if left unsealed and exposed to the sky, will turn into [[Barrel#Vinegar|Vinegar]].  
 
[[Barrel]]s and [[Large Ceramic Vessel]]s of '''Fermented Alcohol''', if left unsealed and exposed to the sky, will turn into [[Barrel#Vinegar|Vinegar]].  
 
{{Recipe/Vinegar}}
 
{{Recipe/Vinegar}}
  
 +
<!--T:37-->
 
[[Wound#Healing Wounds|Cloth bandages]] can be soaked in '''Distilled Alcohol''' to make [[Wound#Healing Wounds|Sterile Bandages]], consuming 100 mb for every bandage sterilized.
 
[[Wound#Healing Wounds|Cloth bandages]] can be soaked in '''Distilled Alcohol''' to make [[Wound#Healing Wounds|Sterile Bandages]], consuming 100 mb for every bandage sterilized.
 
{{Recipe/Sterile Bandage}}
 
{{Recipe/Sterile Bandage}}
  
== Drunkenness ==
+
== Drunkenness == <!--T:38-->
The player can become drunk if they drink too much Alcohol. There are three consecutive stages to drunkenness: Drunk, Very Drunk and Wasted. When the player is Drunk, they have a small chance of failing to interact with items such as chests and barrels. If the player continues drinking, they will become Very Drunk. The player's view will become blurry, and they will not be able to use an anvil, as well as having an increased chance of failing to use an item. Continuing to drink will lead to the player being Wasted. In the Wasted stage, the player's view will gain a phosphor effect, where lines appear to stretch. The player will wobble side to side while walking. Drinking past this point will eventually lead to the player dying of alcohol poisoning. Drunkenness will slowly wear off on its own.
+
[[File:phosphor_effect.png|thumb|right|Phosphor effect from heavy drunkenness]]
 +
The player can become drunk if they drink too much Alcohol. While Drunk, the player may obtain random negative or positive potion effects, such as Jump Boost or Speed. Negative effects include the player randomly becoming [[Wounds|Wounded]]. There are three consecutive stages to drunkenness: Drunk, Very Drunk and Wasted. When the player is Drunk, they have a small chance of failing to interact with items such as chests and barrels. If the player continues drinking, they will become Very Drunk. The player's view will become blurry, and they will not be able to use an anvil, as well as having an increased chance of failing to use an item. Continuing to drink will lead to the player being Wasted. In the Wasted stage, the player's view will gain a phosphor effect, where lines appear to stretch. The player will wobble side to side while walking. Drinking past this point will eventually lead to the player dying of alcohol poisoning. Drunkenness will slowly wear off on its own.
  
== History ==
+
== History == <!--T:39-->
 +
 
 +
<!--T:40-->
 
{{History|b}}
 
{{History|b}}
{{History||0.82.5|The Simple Still and Distillation added.|Added Agave Wine, Applejack, Barley Whiskey, Barley Wine, Berry Brandy, Brandy, Cane Wine, Corn Beer, Corn Wine, Potato Wine, Rice Beer, Rice Whiskey, Rye Beer, Rye Wine, Shochu, Wheat Beer and Wheat Wine}}
+
{{History||0.80.12|Added Berry Wine, which can made from most types of berries.}}
{{History||0.82.6|Berry Wine is now made from pressing Grapes in a [[Hopper]].}}
+
{{History||0.82.0|Fruit no longer has to be added to alcohol to make Vinegar.}}
 +
{{History||0.82.5|Added distilled alcohol.|Vinegar can now only be made with Fermented Alcohols.}}
 +
{{History||0.82.6|Added Mead and Honey Brandy.}}
 +
{{History||0.83.0|Fermented Alcohol now needs yeast to be made.|Added new wines, made from fermenting juices.}}
 +
{{History||0.83.1|Fruits can now be used as yeast for alcohol production.}}
 +
{{History||0.83.2|Orange Brandy and Lemon Brandy are no longer tier-1 alcohols.}}
 +
{{History||0.83.4|Fixed an issue with alcohol production.}}
 +
{{History||0.83.5|Changed yeast significantly. Yeast is now made by leaving a grain malt or fruit out in a food preparation surface.}}
 
{{History|foot}}
 
{{History|foot}}
 +
 +
== Trivia == <!--T:41-->
 +
 +
<!--T:42-->
 +
* The phosphor and blur effect are built-in Minecraft shaders, typically accessible via the "Super Secret Settings".
 +
* According to the developer, oats cannot be made into alcohol because one cannot make alcohol from 100% oat.
 +
 +
</translate>
 +
 
{{Blocks}}
 
{{Blocks}}
 +
[[Category:Manufactured Items]]

Revision as of 10:10, 20 September 2020


Other languages:
English • ‎русский

Obtaining

There are two tiers of alcohol in Terrafirmacraft+. The first tier, Fermented Alcohol, is created from fermenting various food items inside a liquid container. The second tier, Distilled Alcohol, is made by distilling Fermented Alcohol in a Still.

All alcohols are liquids and therefore must be contained within a liquid container, such as a Barrel or Large Ceramic Vessel. This also means that a Barrel or Large Vessel is required to produce any type of alcohol.

Fermented Alcohol

While there are several processes that can create fermented alcohol in Terrafirmacraft+, the base ingredients of all these are fresh water, Yeast, and some Food that can be fermented.

Yeast

In Terrafirmacraft+, yeast can be obtained by leaving non-preserved Fruit or Malted Grain in a Food Preparation surface for an in-game day. Yeast appears in-game as a property of Fruit or Grain, and is not a specific item on its own. When a food has yeast on it, its name will be prefixed with "Yeasty". This property has no effect on Decay or Taste, and can be removed by placing the food in a Firepit.

Processes

Different types of fermented alcohol require different processes to produce them. Namely, the processes for each of the types of alcohol are:

  • Fruit Wines can be made by adding Yeast to Fruit Juice.
  • Mead is made by adding Yeast to a mixture of honey and water.
  • Grain and potato wines first need to be soaked in water to create a mixture. Then, Yeast is added to the mixture.
  • Beers can be made by adding any type of yeasty cooked malted grain to water.

All fermentation in Terrafirmacraft+ takes 72 hours to complete. The GUI of the container will update to reflect the expected output of the recipe used, as well as the date the container was sealed. The following sections will elaborate on the processes that can be used for each of the alcohols in Terrafirmacraft+.

Fruit Wine

Fruit Wine can be made from the Juices of Food items in the Fruit category, as well as Agave and Sugarcane. To start the fermentation, add Yeast to a container of Juice, and seal it. As with other alcohols, fermentation takes 72 hours.

Wine
Grape JuiceGauge.png 1,000 mB WineGauge.png
Yeasty Fruit Grid layout Arrow (small).png
72 hours
Input Output
Grid Agave.png Agave Juice Agave WineGrid Agave Wine.png
Grid Red Apple.png Apple Juice1 CiderGrid Cider.png
Grid Cranberry.png Berry Juice Berry WineGrid Berry Wine.png
Grid Sugarcane.png Cane Juice Cane WineGrid Cane Wine.png
Grid Cherry.png Cherry Juice Cherry Wine
Grid Date.png Date Juice Date Wine
Grid Fig.png Fig Juice Fig Wine2
Grid Grapes.png Grape Juice WineGrid Wine.png
Grid Lemon.png Lemon Juice Lemon Wine
Grid Orange.png Orange Juice Orange Wine
Grid Papaya.png Papaya Juice Papaya Wine
Grid Peach.png Peach Juice Peach Wine
Grid Plum.png Plum Juice Plum Wine
  1. Both Green Apples and Red Apples will produce Apple Juice.
  2. As of 0.85.5, Fig Wine's recipe does not exist, even though it is intended to be.

Mead

Mead is made from Honey. There are two steps of making Mead. First, Honeywater must be created by adding a bucket (1000 mB) of Honey to a liquid container of Fresh Water. The volume of the Honey will be added to the volume of water, so there must be enough free space in the liquid container for the Honey to be added. This will immediately create the Honeywater. Next, add Yeast to the Honeywater to start the fermentation. As with other alcohols, fermentation takes 72 hours.

Honeywater Mead
Fresh WaterGauge.png N/A HoneywaterGauge.png
Honey Bowl Grid layout Arrow (small).png
Instant


HoneywaterGauge.png 1,000 mB MeadGauge.png
Yeasty Fruit Grid layout Arrow (small).png
72 hours


Input Output
Grid Honey Bowl.png Honey Grid Mead.png Mead

Grain Wine and Potato Wine

There are two steps in making Grain and Potato wines. The first step is to seal at least 145 oz. of Grain (except Oats) or cooked potato into a liquid container of Fresh Water. This will create a mixture of the food and water (e.g. Barley Water or Potato Water).

The second step is to add Yeast to the mixture of food and water, and then sealing the container in which it is contained. This will begin the fermentation and convert the mixture to Wine. As with other alcohols, fermentation takes 72 hours.

Food-Water Mixture Grain Wine, Potato Wine
Fresh WaterGauge.png 1,000 mB Grain WaterGauge.png
Barley (Grain)145 Grid layout Arrow (small).png
72 hours


Grain WaterGauge.png 1,000 mB Barley WineGauge.png
Yeasty Fruit Grid layout Arrow (small).png
72 hours


Input Output
Grid Barley (Grain).png Barley Grid Barley Wine.png Barley Wine
Grid Maize (Harvest).png Maize Grid Corn Wine.png Corn Wine
Grid Potato.png Potato (Cooked) Grid Potato Wine.png Potato Wine
Grid Rice (Grain).png Rice Grid Sake.png Sake
Grid Rye (Grain).png Rye Grid Rye Wine.png Rye Wine
Grid Wheat (Grain).png Wheat Grid Wheat Wine.png Wheat Wine

Beers

Beers can be created from any type of grain (except Oat). This grain must first be malted, then cooked, and allowed to become Yeasty. Next, they are added to a liquid container of Fresh Water in order to ferment them.

Malting

The first step in creating any type of beer is to malt the grain. First, fill a Large Ceramic Vessel with Fresh Water and mount it on a Firepit by ⇧ Shift + Rmb.png Right Clicking. Next, add grain to the item slot of the Large Ceramic Vessel, seal it, and light the firepit. The grains in the vessel will become malted in 4 in-game hours. Grain expands 20% in volume during malting. For example, a full 160 oz of grain will produce one stack of 160 oz of malted grain plus another 32 oz stack. The minimum amount of Malted Grain needed to create a barrel of Beer is 145 oz. Therefore, at least 121 oz of grain has to be malted in order to make a barrel of Beer.

Malted Grain cannot be used for Animal Husbandry.

Malted Grain
Fresh WaterGauge.png 200 mB
Barley (Grain)5 Grid layout Arrow (small).png Barley Malt6
Uses a Large Ceramic Vessel mounted on a firepit 4 hours


Roasting and Fermenting

The malted grain must then be roasted. Cook the Malted Grain in a Firepit or Grill. The degree of doneness (Very Light, Light, etc) does not matter.

Next, let the roasted malted grain become Yeasty by leaving it out on a Food Preparation surface for an in-game day.

Finally, add 145 oz of the yeasty roasted malted grain to a liquid container of Fresh Water, and seal it. If the ratio of grain to liquid is correct, fermentation will begin. As with other alcohols, the fermentation process will take 72 hours.


Fresh WaterGauge.png 1,000 mB BeerGauge.png
Barley Malt145 Grid layout Arrow (small).png
72 hours


Input Output
Grid Yeasty Cooked Barley Malt.png Barley Malt Grid Beer.png Beer
Grid Yeasty Cooked Corn Malt.png Corn Malt Grid Corn Beer.png Corn Beer
Grid Yeasty Cooked Rice Malt.png Rice Malt Grid Rice Beer.png Rice Beer
Grid Yeasty Cooked Rye Malt.png Rye Malt Grid Rye Beer.png Rye Beer
Grid Yeasty Cooked Wheat Malt.png Wheat Malt Grid Wheat Beer.png Wheat Beer

Distilled Alcohol

Distilled Alcohol is made from distilling Fermented Alcohol in a Still. Distilled Alcohol is a concentrated version of the corresponding Fermented Alcohol. Drinking Distilled Alcohol will grant more experience to the player, but will also intoxicate the player much more than Fermented Alcohol.

Still

Main article: Containers#Large Ceramic Vessel
A Still created from two Large Ceramic Vessels, a Firepit, and a Ceramic Blowpipe

To create a Still, ⇧ Shift + Rmb.png Right Click a Large Ceramic Vessel on top of a Firepit and place a Ceramic Blowpipe into the vessel's item slot. This vessel will boil the input liquid. Next, place another empty Large Ceramic Vessel on the ground next to the Firepit. This vessel will catch the output liquid. If everything is set up correctly, the blowpipe should appear to connect the two vessels.


N/A
Grid layout Arrow (small).png
Grid Still.png N/A


Distillation

To distill a Fermented Alcohol into a Distilled Alcohol, fill the vessel on the firepit with Fermented Alcohol, seal it, then light the Firepit. The Fermented Alcohol will be slowly converted into Distilled Alcohol and deposited in the second vessel. Every 200 mB of Fermented Alcohol will produce 75 mB of Distilled Alcohol. The process will stop if the heated vessel is unsealed, or if the Firepit runs out of fuel.

Distilled Alcohol
Wheat BeerGauge.png 200 mB WhiskeyGauge.png
Grid layout Arrow (small).png
Grid Still.png 75 mB


Input Output
Agave WineGrid Agave Wine.png TequilaGrid Tequila.png
Barley Beer Barley WhiskeyGrid Barley Whiskey.png
Barley WineGrid Barley Wine.png VodkaGrid Vodka.png
Berry WineGrid Berry Wine.png Berry BrandyGrid Berry Brandy.png
Cane WineGrid Cane Wine.png RumGrid Rum.png
Cherry Wine Cherry Brandy
CiderGrid Cider.png ApplejackGrid Applejack.png
Corn BeerGrid Corn Beer.png Corn WhiskeyGrid Corn Whiskey.png
Corn WineGrid Corn Wine.png VodkaGrid Vodka.png
Date Wine Date Brandy
Fig Wine Fig Brandy1
Lemon Wine Lemon Brandy
MeadGrid Mead.png Honey Brandy
Orange Wine Orange Brandy
Papaya Wine Papaya Brandy
Peach Wine Peach Brandy
Plum Wine Plum Brandy
Potato WineGrid Potato Wine.png VodkaGrid Vodka.png
Rice BeerGrid Rice Beer.png Rice WhiskeyGrid Rice Whiskey.png
Rye BeerGrid Rye Beer.png Rye WhiskeyGrid Rye Whiskey.png
Rye WineGrid Rye Wine.png VodkaGrid Vodka.png
SakeGrid Sake.png ShochuGrid Shochu.png
Wheat BeerGrid Wheat Beer.png WhiskeyGrid Whiskey.png
Wheat WineGrid Wheat Wine.png VodkaGrid Vodka.png
WineGrid Wine.png BrandyGrid Brandy.png
  1. As of 0.85.5, Fig Brandy's recipe does not exist, even though it is intended to.

Usage

Alcohol has a variety of uses. Alcohol can be bottled in either a Ceramic Jug or a Glass Bottle. While held, alcohol of any type can be drunk by holding Rmb.png Right Click. Fermented Alcohols restore some Thirst, Hunger, and Nutrition. Both Fermented and Distilled Alcohol will provide Experience points when drunk. Fermented Alcohol will give 2 XP, while Distilled Alcohol will give 8 XP.

Barrels and Large Ceramic Vessels of Fermented Alcohol, if left unsealed and exposed to the sky, will turn into Vinegar.

AlcoholGauge.png 1,000 mB VinegarGauge.png
Grid layout Arrow (small).png
8 hours


Cloth bandages can be soaked in Distilled Alcohol to make Sterile Bandages, consuming 100 mb for every bandage sterilized.

WhiskeyGauge.png 100 mB
Bandages Grid layout Arrow (small).png Sterile Bandage
Instant


Drunkenness

Phosphor effect from heavy drunkenness

The player can become drunk if they drink too much Alcohol. While Drunk, the player may obtain random negative or positive potion effects, such as Jump Boost or Speed. Negative effects include the player randomly becoming Wounded. There are three consecutive stages to drunkenness: Drunk, Very Drunk and Wasted. When the player is Drunk, they have a small chance of failing to interact with items such as chests and barrels. If the player continues drinking, they will become Very Drunk. The player's view will become blurry, and they will not be able to use an anvil, as well as having an increased chance of failing to use an item. Continuing to drink will lead to the player being Wasted. In the Wasted stage, the player's view will gain a phosphor effect, where lines appear to stretch. The player will wobble side to side while walking. Drinking past this point will eventually lead to the player dying of alcohol poisoning. Drunkenness will slowly wear off on its own.

History

Beta
0.80.12Added Berry Wine, which can made from most types of berries.
0.82.0Fruit no longer has to be added to alcohol to make Vinegar.
0.82.5Added distilled alcohol.
Vinegar can now only be made with Fermented Alcohols.
0.82.6Added Mead and Honey Brandy.
0.83.0Fermented Alcohol now needs yeast to be made.
Added new wines, made from fermenting juices.
0.83.1Fruits can now be used as yeast for alcohol production.
0.83.2Orange Brandy and Lemon Brandy are no longer tier-1 alcohols.
0.83.4Fixed an issue with alcohol production.
0.83.5Changed yeast significantly. Yeast is now made by leaving a grain malt or fruit out in a food preparation surface.

Trivia

  • The phosphor and blur effect are built-in Minecraft shaders, typically accessible via the "Super Secret Settings".
  • According to the developer, oats cannot be made into alcohol because one cannot make alcohol from 100% oat.