Difference between revisions of "Barrel"

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{{NeedsUpdating|message=Limewater & lime & new barrel woods}}
 
{{NeedsUpdating|message=Limewater & lime & new barrel woods}}
  
 +
<languages />
 +
<translate>
 +
<!--T:1-->
 
{{About|Wooden Barrels|the ceramic version|Large Ceramic Vessel}}
 
{{About|Wooden Barrels|the ceramic version|Large Ceramic Vessel}}
  
 +
<!--T:2-->
 
{{Block
 
{{Block
 
|image= Barrel (Acacia).png; Barrel (Ash).png; Barrel (Aspen).png; Barrel (Birch).png; Barrel (Chestnut).png; Barrel (Douglas Fir).png; Barrel (Hickory).png; Barrel (Kapok).png; Barrel (Maple).png; Barrel (Oak).png; Barrel (Pine).png; Barrel (Sequoia).png; Barrel (Spruce).png; Barrel (Sycamore).png; Barrel (White Cedar).png; Barrel (White Elm).png; Barrel (Willow).png
 
|image= Barrel (Acacia).png; Barrel (Ash).png; Barrel (Aspen).png; Barrel (Birch).png; Barrel (Chestnut).png; Barrel (Douglas Fir).png; Barrel (Hickory).png; Barrel (Kapok).png; Barrel (Maple).png; Barrel (Oak).png; Barrel (Pine).png; Barrel (Sequoia).png; Barrel (Spruce).png; Barrel (Sycamore).png; Barrel (White Cedar).png; Barrel (White Elm).png; Barrel (Willow).png
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}}
 
}}
  
== 合成 ==
+
== Obtaining == <!--T:3-->
  
木桶由七种相同木材([[lumber]])制成。木桶可以用各种不同类型的木材制作,但这只会影响外观。
+
<!--T:4-->
 +
Barrels are crafted with seven [[lumber]] of the same wood type.  Barrels can be crafted from every different type of wood, but this only has an aesthetic effect.
  
 +
<!--T:5-->
 
{{Grid/Crafting Table
 
{{Grid/Crafting Table
 
|A1= Lumber (Acacia); Lumber (Ash); Lumber (Aspen); Lumber (Birch); Lumber (Chestnut); Lumber (Douglas Fir); Lumber (Hickory); Lumber (Kapok); Lumber (Maple); Lumber (Oak); Lumber (Pine); Lumber (Sequoia); Lumber (Spruce); Lumber (Sycamore); Lumber (White Cedar); Lumber (White Elm); Lumber (Willow)
 
|A1= Lumber (Acacia); Lumber (Ash); Lumber (Aspen); Lumber (Birch); Lumber (Chestnut); Lumber (Douglas Fir); Lumber (Hickory); Lumber (Kapok); Lumber (Maple); Lumber (Oak); Lumber (Pine); Lumber (Sequoia); Lumber (Spruce); Lumber (Sycamore); Lumber (White Cedar); Lumber (White Elm); Lumber (Willow)
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}}
 
}}
  
== 用法 ==
+
== Usage == <!--T:6-->
  
木桶内装满液体的方法有,将一个装满的桶放在木桶内,或用一个满桶/大缸在木桶上右键,或者用空木桶在液体源块上右键。
+
<!--T:7-->
 +
Barrels are filled with liquids by either placing a full bucket inside the barrel, by using a full bucket or another filled barrel/large ceramic vessel to {{key|RMB}} on the barrel, or using the empty barrel to {{key|RMB}} on a liquid source block.
  
一旦密封,木桶可以拿起并将他放在背包里。密封的桶会保留里面的东西,这允许玩家可以在移动到另一个地方之前先把它装满。如果桶采集时没有密封,里面的东西会掉落在地上,液体会被清除。密封桶在玩家背上([[The_Player#Back_Slot|the player's back slot]])只能装一个。如果玩家的背包中有一个密封的桶,而该桶不在背上中,即使密封桶是空的,玩家也会看到一条消息,说明“超重”,无法移动。
+
<!--T:8-->
 +
Once sealed, a barrel can be broken and moved by carrying it in the inventory. A sealed barrel will retain its contents, allowing the player to fill it in one location before moving it to another. If the barrel is not sealed when it is broken, it will dump the items onto the ground, and the liquid inside will be deleted. Sealed barrels must be carried one at a time in [[The_Player#Back_Slot|the player's back slot]]. If the player has a sealed barrel in their inventory that is not located in the back slot, even if the sealed barrel is empty, the player will see a message stating, "'''''Overburdened'''''" and will not be able to move.
  
'''''注:以下所有配方均为建议的最小比比例。这些比例的任何复数倍桶的密封都会起作用。液体是大多数密封桶配方的限制因素,这意味着如果桶中液体过多,桶可以处理配方,但如果有过多的物品,则无法处理。'''''
+
<!--T:9-->
 +
'''''Note: All of the below recipes are the suggested minimum ratios. Any multiple of these ratios that will fit in the barrel will work. Liquid is the limiting factor for the majority sealed barrel recipes, meaning that a barrel can process the recipe if it has too much liquid, but it cannot process if it has too much of an item.'''''
  
=== 界面 ===
+
=== Interface === <!--T:10-->
  
==== 液体储存 ====
+
==== Liquid Storage ==== <!--T:11-->
  
 +
<!--T:12-->
 
{| cellspacing=10
 
{| cellspacing=10
 
|width=352|[[File:BarrelGUI-L.png]]
 
|width=352|[[File:BarrelGUI-L.png]]
 
|valign="top"|
 
|valign="top"|
#液体固体选项卡 - 选择器选项卡-在液体和物品存储之间切换。
+
#Selector Tabs - Toggle between liquid and item storage.
#类型标签 - 显示桶中当前包含的内容。
+
#Type Label - Displays what is currently contained within the barrel.
#时间标签 - 显示密封桶的日期和时间。
+
#Time Label - Displays the date and time the barrel was sealed.
#液位计 - 显示桶内当前的液体量,最多10桶。
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#Liquid Gauge - Displays how much liquid is currently contained within the barrel, max 10 buckets.
#输入/输出按钮 - 确定桶中是否可以放入或取出液体。
+
#In/Out Button - Determines if the barrel can have liquids put in it, or taken out of it.
#加工槽 - 桶和待加工项目的输入槽,成品的输出槽。
+
#Processing Slot - Input slot for buckets and items to be processed, and the output slot for finished products.
#密封按钮 - 密封桶进行加工或移动。
+
#Seal Button - Seals the barrel for processing and moving.
#空按钮 - 删除桶中的所有液体。
+
#Empty Button - Deletes all liquid from the barrel.
#输出标签 - 显示如果没有被密封将生成的物品。'''''注:如果没有说明所要合成的东西名称,那就是出了问题,密封起来不会起任何作用,不管多久。'''''
+
#Output Label - Displays what will be created when unsealed. '''''Note: If this does not state the name of what is trying to be made, something is wrong and it will not work, no matter how long the barrel is sealed for.'''''
 
|}
 
|}
  
==== 物品储存 ====
+
==== Item Storage ==== <!--T:13-->
  
 +
<!--T:14-->
 
{| cellspacing=10
 
{| cellspacing=10
 
|width=352|[[File:BarrelGUI-S.png]]
 
|width=352|[[File:BarrelGUI-S.png]]
 
|valign="top"|
 
|valign="top"|
#液体固体选项卡 - 选择器选项卡-在液体和物品存储之间切换。
+
#Selector Tabs - Toggle between liquid and item storage.
#密封按钮 - 密封桶进行加工或移动。
+
#Seal Button - Seals the barrel for moving.
#物品栏 - 木桶最多可以容纳12种物品。
+
#Inventory Slots - Barrels can hold up to 12 slots worth of items.
 
|}
 
|}
  
=== 淡水 ===
+
=== Fresh Water === <!--T:15-->
  
淡水桶可以用来制作鞣酸和酒精,储存饮用水,快速冷却加热的物品,制造黄麻纤维([[jute|jute fibers]]),加工甘蔗,并将刮刮制皮革([[hides]])变成预致皮革。一个未密封的桶可以放在室外露天放置,下雨时会积聚淡水。一个满满的淡水桶可以装满10个水壶([[Pottery#Ceramic Jug|Ceramic Jugs]]);或者可以加工50张黄麻、166.66盎司甘蔗、33张小牛皮、25张中等皮革或20张大皮。
+
<!--T:16-->
 +
Fresh Water barrels are used as a starting point for tannin and alcohols, as storage for drinking water, to quickly cool down heated items, to create [[jute|jute fibers]], to process sugar cane, and to turn scraped [[hides]] into prepared hides.
 +
An unsealed barrel can be placed outside with direct access to the sky, and will accumulate fresh water when it is raining. A full fresh water barrel will fill 10 [[Pottery#Ceramic Jug|Ceramic Jugs]]; or can process 50 jute, 166.66 oz of sugar cane, 33 small scraped hides, 25 medium scraped hides, or 20 large scraped hides.
  
 +
<!--T:17-->
 
{| cellspacing="10"
 
{| cellspacing="10"
!黄麻
+
!Jute
!糖
+
!Sugar
|-
+
|{{Recipe/Jute Fiber}}
+
|{{Grid/Barrel
+
|L1= 淡水
+
|Ratio= 3,000 mB
+
|Input= 甘蔗, 50
+
|Output= 糖, 5
+
|Time= 8 小时
+
|L2=
+
}}
+
|-
+
!小块预制皮革
+
!中块预制皮革
+
!大块预制皮革
+
|-
+
|{{Grid/Barrel
+
|L1= 淡水
+
|Ratio= 300 mB
+
|Input= Hide (Scraped)
+
|Output= Hide (Prepared)
+
|Time= 8 小时
+
|L2=
+
|Input= Hide (Scraped)
+
|Output= Hide (Prepared)
+
|Time= 8 小时
+
|L2=
+
}}
+
|}
+
 
+
=== 淡水 ===
+
 
+
淡水桶可以用来制作鞣酸和酒精,储存饮用水,快速冷却加热的物品,制造黄麻纤维([[jute|jute fibers]]),加工甘蔗,并将刮刮制皮革([[hides]])变成预致皮革。一个未密封的桶可以放在室外露天放置,下雨时会积聚淡水。一个满满的淡水桶可以装满10个水壶([[Pottery#Ceramic Jug|Ceramic Jugs]]);或者可以加工50张黄麻、166.66盎司甘蔗、33张小牛皮、25张中等皮革或20张大皮。
+
 
+
{| cellspacing="10"
+
!黄麻
+
!
+
 
|-
 
|-
 
|{{Recipe/Jute Fiber}}
 
|{{Recipe/Jute Fiber}}
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|Input= Sugarcane, 50
 
|Input= Sugarcane, 50
 
|Output= Sugar, 5
 
|Output= Sugar, 5
|Time= 8 小时
+
|Time= 8 hours
 
|L2=  
 
|L2=  
 
}}
 
}}
 
|-
 
|-
!小块预制皮革
+
!Small Scraped Hide
!中块预制皮革
+
!Medium Scraped Hide
!大块预制皮革
+
!Large Scraped Hide
 
|-
 
|-
 
|{{Grid/Barrel
 
|{{Grid/Barrel
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|Input= Hide (Scraped)
 
|Input= Hide (Scraped)
 
|Output= Hide (Prepared)
 
|Output= Hide (Prepared)
|Time= 8 小时
+
|Time= 8 hours
 
|L2=
 
|L2=
 
}}
 
}}
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|Input= Hide (Scraped)
 
|Input= Hide (Scraped)
 
|Output= Hide (Prepared)
 
|Output= Hide (Prepared)
|Time= 8 小时
+
|Time= 8 hours
 
|L2=
 
|L2=
 
}}
 
}}
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|Input= Hide (Scraped)
 
|Input= Hide (Scraped)
 
|Output= Hide (Prepared)
 
|Output= Hide (Prepared)
|Time= 8 小时
+
|Time= 8 hours
 
|L2=
 
|L2=
 
}}
 
}}
 
|}
 
|}
  
=== 酒精 ===
+
=== Alcohol === <!--T:18-->
 
{{main|Alcohol}}
 
{{main|Alcohol}}
  
在Terrafirmacraft+中有两种主要的酒精。发酵酒精是用酵母在桶里发酵各种食物和液体制成的。蒸馏酒精是在蒸馏器([[Still]])中蒸馏发酵的酒精制成的。酒精会给予玩家经验值,但也会使玩家喝醉,导致玩家获得醉酒buff。醉酒时,玩家会有醉酒的视觉效果且无法直线行走。饮酒过量可能会导致死亡。蒸馏酒给玩家带来更多的经验值,同时也让玩家更加容易喝醉。
+
<!--T:19-->
 +
There are two main types of Alcohol in Terrafirmacraft+. Fermented Alcohol is made by fermenting various foods and liquids, using Yeast, in a barrel. Distilled Alcohol is made by distilling Fermented Alcohol in a [[Still]]. Alcohol gives Experience when drunk, but also intoxicates the player, causing the player to get Drunk. While Drunk, the player may experience visual effects and an inability to walk in a straight line. Drinking too much may cause death. Distilled Alcohol gives more experience, but also intoxicates the player more.
  
发酵酒精也可以用于生产醋来保存食物。
+
<!--T:20-->
 +
Fermented Alcohol can also be used in the production of Vinegar for the preservation of food.
  
=== ===
+
=== Vinegar === <!--T:21-->
  
醋是将一桶酒不密封露天放置一天而产生的。不需要输入其他物品。
+
<!--T:22-->
 +
Vinegar is created by leaving a barrel of Alcohol unsealed and exposed to the sky for a day. No inputs are needed.
  
 +
<!--T:23-->
 
{| cellspacing="10"
 
{| cellspacing="10"
 
|{{Recipe/Vinegar}}
 
|{{Recipe/Vinegar}}
 
|}
 
|}
  
==== 盐水 ====
+
==== Brine ==== <!--T:24-->
  
卤水是将一桶醋加到一个装有至少1000mB咸水的桶里。配方是速溶的,不需要桶密封。桶里必须有空间来加醋;因此,必须先从一整桶咸水中取出一桶咸水,然后才能制作卤水。
+
<!--T:25-->
 +
Brine is created by adding a single bucket of vinegar to a barrel containing at least 1,000 mB of salt water. The recipe is instant, and does not require the barrel to be sealed. There must be space in the barrel to add the vinegar; therefore, a bucket of salt water must first be removed from a full barrel of salt water before brine can be made.
  
 +
<!--T:26-->
 
{| cellspacing="10"
 
{| cellspacing="10"
 
|{{Grid/Barrel
 
|{{Grid/Barrel
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|Input= Wooden Bucket (Vinegar)
 
|Input= Wooden Bucket (Vinegar)
 
|Output=  
 
|Output=  
|Time= 立即(不密封)
+
|Time= Instant (No Seal)
 
|L2= Brine
 
|L2= Brine
 
}}
 
}}
 
|}
 
|}
  
===== 用法 =====
+
===== Usage ===== <!--T:27-->
  
卤水可以用于任何类型的食物,除了谷物类的食物。要给一块食物加盐,首先要确保桶里有足够的液体来浸泡食物的当量。如果没有,要么往桶里加点卤水,要么把食物切成小块。卤水不能保存食物;如果要保存,则必须腌制。卤水只是腌渍的一个步骤。
+
<!--T:28-->
 +
Brine can be used with any type of food except for those in the grain category. To brine a piece of food, first make sure that there is enough liquid in the barrel to brine the weight of the food. If there is not, either add more brine to the barrel, or cut the food into smaller pieces. Brining does not preserve the food; in order to preserve it, the food must be Pickled. Brining is merely a step in pickling.
  
 +
<!--T:29-->
 
{| cellspacing="10"
 
{| cellspacing="10"
 
|{{Grid/Barrel
 
|{{Grid/Barrel
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|Input= Raw Beef, 10
 
|Input= Raw Beef, 10
 
|Output= Raw Beef, 10
 
|Output= Raw Beef, 10
|Time= 4 小时
+
|Time= 4 hours
 
|L2=
 
|L2=
 
}}
 
}}
 
|}
 
|}
  
===== 腌制 =====
+
===== Pickling ===== <!--T:30-->
  
醋可以用来腌制任何含盐食物。要腌制食物,首先要确保桶里有足够的液体来腌制食物的当量。如果没有,要么在桶里加点醋,要么把食物切成小块。虽然每16盎司的卤水食品需要1000 mB的醋才能开始这一过程,但密封在桶中的每盎司只需消耗1 mB的醋。
+
<!--T:31-->
 +
Vinegar can be used to pickle any piece of brined food. To pickle a piece of food, first make sure that there is enough liquid in the barrel to pickle the weight of the food. If there is not, either add more vinegar to the barrel, or cut the food into smaller pieces. While it requires 1,000 mB of vinegar for every 16 ounces of brined food in order to start the process, only 1 mB of the vinegar will be consumed for each ounce of the item sealed in the barrel.
  
一旦一块食物被腌制过,它就可以无限期地储存在密封的醋桶里,大大降低它的腐烂速度。在腌制食物过程中,每1000盎司醋至少需要腌制32 mB醋。
+
<!--T:32-->
 +
Once a piece of food has been pickled, it can be stored in a sealed vinegar barrel indefinitely to drastically reduce the rate at which it decays. Preserving pickled food in vinegar requires a minimum of 1,000 mB of vinegar for every 32 ounces of pickled food.
  
 +
<!--T:33-->
 
{| cellspacing="10"
 
{| cellspacing="10"
 
!Pickling
 
!Pickling
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|Input= Cabbage (Harvest), 16
 
|Input= Cabbage (Harvest), 16
 
|Output= Cabbage (Harvest), 16
 
|Output= Cabbage (Harvest), 16
|Time= 4 小时
+
|Time= 4 hours
 
|L2=
 
|L2=
 
}}
 
}}
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|Input= Cabbage (Harvest), 32
 
|Input= Cabbage (Harvest), 32
 
|Output= Cabbage (Harvest), 32
 
|Output= Cabbage (Harvest), 32
|Time= 永久
+
|Time= Forever
 
|L2=
 
|L2=
 
}}
 
}}
 
|}
 
|}
  
=== 石灰水 ===
+
=== Limewater === <!--T:34-->
  
石灰水是通过将石灰([[Lime]])放入一个淡水桶中,每个桶(1000 mB)使用2份石灰的比例来生成的。石灰水的产生是瞬间的,并且在比例有效的瞬间消耗石灰。石灰水可以用来制造砂浆([[Mortar]]),或者将兽皮([[hides]])变成浸泡过的皮革。一满桶石灰水可以产生1600个砂浆,处理33个小块兽皮,25个中等兽皮,或20个大兽皮。
+
<!--T:35-->
 +
Limewater is created by placing [[Lime]] in a fresh water barrel, using a ratio of 2 lime for each bucket (1,000 mB). Limewater creation is instant, and will consume the lime the moment the ratio is valid. Limewater barrels are used to create [[Mortar]] and turn raw [[hides]] into soaked hides. A full limewater barrel can process 1,600 mortar, 33 small raw hides, 25 medium raw hides, or 20 large raw hides.
  
 +
<!--T:36-->
 
{| cellspacing="10"
 
{| cellspacing="10"
 
|{{Grid/Barrel
 
|{{Grid/Barrel
Line 254: Line 245:
 
|Input= Lime, 2
 
|Input= Lime, 2
 
|Output=  
 
|Output=  
|Time= 立即(不密封)
+
|Time= Instant (No Seal)
 
|L2= Limewater
 
|L2= Limewater
 
}}
 
}}
 
|}
 
|}
  
 +
<!--T:37-->
 
{| cellspacing="10"
 
{| cellspacing="10"
 
|-
 
|-
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|
 
|
 
{|
 
{|
!小块兽皮
+
!Small Raw Hide
 
|-
 
|-
 
|{{Grid/Barrel
 
|{{Grid/Barrel
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|Input= Hide (Raw)
 
|Input= Hide (Raw)
 
|Output= Hide (Soaked)
 
|Output= Hide (Soaked)
|Time= 8 小时
+
|Time= 8 hours
 
|L2=}}
 
|L2=}}
 
|}
 
|}
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|
 
|
 
{|
 
{|
!中块兽皮
+
!Medium Raw Hide
 
|-
 
|-
 
|{{Grid/Barrel
 
|{{Grid/Barrel
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|Input= Hide (Raw)
 
|Input= Hide (Raw)
 
|Output= Hide (Soaked)
 
|Output= Hide (Soaked)
|Time= 8 小时
+
|Time= 8 hours
 
|L2=}}
 
|L2=}}
 
|}
 
|}
 
|
 
|
 
{|
 
{|
!大块兽皮
+
!Large Raw Hide
 
|-
 
|-
 
|{{Grid/Barrel
 
|{{Grid/Barrel
Line 296: Line 288:
 
|Input= Hide (Raw)
 
|Input= Hide (Raw)
 
|Output= Hide (Soaked)
 
|Output= Hide (Soaked)
|Time= 8 小时
+
|Time= 8 hours
 
|L2=}}
 
|L2=}}
 
|}
 
|}
 
|}
 
|}
  
=== 鞣酸 ===
+
=== Tannin === <!--T:38-->
  
鞣酸是通过将将一份金合欢树、金鸡纳树、桦树、花旗松树、桃花心木、榄仁树、橡树、红杉树、山核桃树、栗树、枫树(此处树种可能有误,待确认)的原木([[log]])放在一个淡水桶中密封8小时而产生的。一根原木足以将任何一桶至少有1桶(1000 mB)淡水的木桶变成鞣酸。添加额外的原木将导致配方无法被处理(密封时底部没有消息显示),或者多余的原木将被简单地消耗掉。鞣酸用于将预制皮革([[hides]])晒黑成皮革([[hides]])。一整桶鞣酸可加工33张小块预制皮革、25张中块预制皮革或20张大块预制皮革,小块皮革33张,中块皮革50张,大块皮革60张。
+
<!--T:39-->
 +
Tannin is created by placing a single Acacia, Birch, Chestnut, Douglas Fir, Fever, Hickory, Limba, Mahogany, Maple, Oak, or Sequoia [[log]] in a fresh water barrel and sealing it for 8 hours. A single log is enough to turn any barrel with at least 1 bucket (1,000 mB) of fresh water into tannin. Adding additional logs will result in either the recipe being unable to process (shown by no message at the bottom when sealed), or the excess logs will simply be consumed. Tannin is used to tan prepared [[hides]] into [[leather]]. A full barrel of tannin can process 33 small prepared hides, 25 medium prepared hides, or 20 large prepared hides, producing 33 leather for small, 50 leather for medium, and 60 leather for large.
  
金合欢树、金鸡纳树、桃花心木和榄仁树
+
<!--T:40-->
 +
Acacia, Fever, Mahogany, and Limba
  
 +
<!--T:41-->
 
{| cellspacing="10"
 
{| cellspacing="10"
 
|{{Grid/Barrel
 
|{{Grid/Barrel
Line 313: Line 308:
 
|Input= Log (Acacia); Log (Birch); Log (Chestnut); Log (Douglas Fir); Log (Fever); Log (Hickory); Log (Limba); Log (Mahogany); Log (Maple); Log (Oak); Log (Sequoia)
 
|Input= Log (Acacia); Log (Birch); Log (Chestnut); Log (Douglas Fir); Log (Fever); Log (Hickory); Log (Limba); Log (Mahogany); Log (Maple); Log (Oak); Log (Sequoia)
 
|Output=  
 
|Output=  
|Time= 8 小时
+
|Time= 8 hours
 
|L2= Tannin  
 
|L2= Tannin  
 
}}
 
}}
 
|}
 
|}
  
 +
<!--T:42-->
 
{| cellspacing="10"
 
{| cellspacing="10"
!小块预制皮革
+
!Small Prepared Hide
!中块预制皮革
+
!Medium Prepared Hide
!大块预制皮革
+
!Large Prepared Hide
 
|-
 
|-
 
|{{Grid/Barrel
 
|{{Grid/Barrel
Line 328: Line 324:
 
|Input= Hide (Prepared)
 
|Input= Hide (Prepared)
 
|Output= Leather (TFC)
 
|Output= Leather (TFC)
|Time= 8 小时
+
|Time= 8 hours
 
|L2=
 
|L2=
 
}}
 
}}
Line 336: Line 332:
 
|Input= Hide (Prepared)
 
|Input= Hide (Prepared)
 
|Output= Leather (TFC), 2
 
|Output= Leather (TFC), 2
|Time= 8 小时
+
|Time= 8 hours
 
|L2=
 
|L2=
 
}}
 
}}
Line 344: Line 340:
 
|Input= Hide (Prepared)
 
|Input= Hide (Prepared)
 
|Output= Leather (TFC), 3
 
|Output= Leather (TFC), 3
|Time= 8 小时
+
|Time= 8 hours
 
|L2=
 
|L2=
 
}}
 
}}
 
|}
 
|}
  
=== 凝乳/奶酪 ===
+
=== Curdled Milk/Cheese === <!--T:43-->
  
凝乳是将一桶醋加到一个装有至少1000 mB牛奶的桶中,并密封8小时制成的。这将导致凝乳量等于原始体积+111*(原始体积/1000)。
+
<!--T:44-->
 +
Curdled milk is created by adding a single bucket of vinegar to a barrel containing at least 1,000 mB of milk, and sealing it for 8 hours. This will result in an amount of curdled milk equal to the original volume + 111 * (original volume / 1000).
  
''例如:在1000 mB的牛奶中添加醋将产生1111 mB的凝乳。在5000 mB牛奶中添加醋将产生5555 mB凝乳。这一计算的例外是在9000 mB牛奶中加入醋,这将导致一桶酒,而不是9999 mB。''
+
<!--T:45-->
 +
''For example: Adding vinegar to 1,000 mB of milk will result in 1,111 mB of curdled milk. Adding vinegar to 5,000 mB of milk will result in 5,555 mB of curdled milk. The exception to this calculation is adding vinegar to 9,000 mB of milk, which will result in a full barrel, instead of 9,999 mB.''
  
牛奶凝固后,取出空桶,再密封8小时。奶酪的重量取决于桶装凝乳的量,计算公式为(体积mB)*1盎司/62.5 mB=重量盎司。
+
<!--T:46-->
 +
After the milk has curdled, remove the empty bucket and seal the barrel for an additional 8 hours. The weight of the resulting cheese is dependent on the amount of curdled milk in the barrel, calculated with the formula (Volume mB) * 1 oz / 62.5 mB = Weight oz.
  
''例如:使用上述三个凝乳乳的例子,将分别产生17.77盎司、88.88盎司和160盎司奶酪。''
+
<!--T:47-->
 +
''For example: Using the three above examples of curdled milk, would result in 17.77 oz, 88.88 oz, and 160 oz of cheese respectively.''
  
在将凝乳变成奶酪时,可以添加任何可食用的食物([[food]])(除了更多的奶酪)来给奶酪注入额外的风味([[Food#Taste|flavor]]),同时保持乳制品营养([[Food#Nutrition|nutrition group]])。凝乳中最多可添加20盎司的食物。根据注入的食物量,所得到的奶酪将具有介于奶酪和食物的平均味道。已经注入了足量20盎司的奶酪将具有完全相同的味道,并且没有奶酪味道。
+
<!--T:48-->
 +
When turning curdled milk into cheese any edible [[food]] (except more cheese) can be added to infuse the cheese with extra [[Food#Taste|flavor]], while keeping the dairy [[Food#Nutrition|nutrition group]]. A maximum of 20 oz of food can be added to the curdled milk. The resulting cheese will have a flavor profile that is averaged between the cheese and the infusion, depending on the amount of infused food. Cheese that has been infused with the full 20 oz will have the exact same flavor profile as the infusion, and will have none of the cheese flavor profile.
  
''例如:在10000 mB的凝乳中加入10盎司大蒜,可以得到160盎司的大蒜奶酪,其风味特征是大蒜和奶酪的50/50平衡。''
+
<!--T:49-->
 +
''For example: Adding 10 oz of Garlic into 10,000 mB of Curdled Milk will result in 160 oz of Garlic Cheese with a flavor profile that is a 50/50 balance between garlic and cheese.''
  
 +
<!--T:50-->
 
{| cellspacing="10"
 
{| cellspacing="10"
!凝乳
+
!Curdled Milk
!奶酪
+
!Cheese
!注入奶酪
+
!Infused Cheese
 
|-
 
|-
 
|{{Grid/Barrel
 
|{{Grid/Barrel
Line 373: Line 376:
 
|Input= Wooden Bucket (Vinegar)
 
|Input= Wooden Bucket (Vinegar)
 
|Output=  
 
|Output=  
|Time= 8 小时
+
|Time= 8 hours
 
|L2= Curdled Milk
 
|L2= Curdled Milk
 
}}
 
}}
Line 381: Line 384:
 
|Input=  
 
|Input=  
 
|Output= Cheese , 16
 
|Output= Cheese , 16
|Time= 8 小时
+
|Time= 8 hours
 
|L2=  
 
|L2=  
 
}}
 
}}
Line 389: Line 392:
 
|Input= Blueberries, 20; Garlic (Harvest), 20; Cooked Porkchop, 20; Oat (Grain), 20
 
|Input= Blueberries, 20; Garlic (Harvest), 20; Cooked Porkchop, 20; Oat (Grain), 20
 
|Output= Cheese , 16
 
|Output= Cheese , 16
|Time= 8 小时
+
|Time= 8 hours
 
|L2=  
 
|L2=  
 
}}
 
}}
 
|}
 
|}
  
=== 火药桶 ===
+
=== Powder Keg === <!--T:51-->
  
把火药放在桶里,然后用火药桶点燃。一个已经点燃的火药桶可以在爆炸前空手使用右键熄灭。
+
<!--T:52-->
 +
Powder kegs are created by placing [[gunpowder]] in the solid storage of a barrel, sealing the barrel, and then lighting it with a redstone signal or by being exposed to Fire. A powder keg that has been lit can be disabled by using {{key|RMB}} with an empty hand before the barrel explodes.
  
注:一条直线的原木堆-每个都有1根原木-可以用柴火堆([[Firepit]])点燃,并用作导火索,从远处启动火药桶([[Powder Keg]]),而无需使用红石。这是点燃窑([[Kiln]])的物理方法的另外作用。
+
<!--T:53-->
 +
Note: A straight line of Log Piles -each with 1 Log- can be lit by a [[Firepit]] and used as a fuse to activate a [[Powder Keg]] from a distance without using Redstone. This is an unintended side effect of the use the mechanic used to light [[Kiln]]s.
  
小型火药桶至少需要12发火药([[MCWiki:explosion|explosion]]),但是可以添加更多的火药来增加爆炸强度。一个装有36颗火药的桶将产生与普通苦力怕([[creeper]])相同大小的爆炸。一个装有192个火药(三堆)的桶将形成一个大约16个方块宽的弹坑。一个装满火药的桶(12堆)会形成一个40个方块宽的弹坑,尺寸将根据方块的抗爆性和爆炸位置的不同而有所不同
+
<!--T:54-->
 +
A minimum of 12 gunpowder is required for a small [[MCWiki:explosion|explosion]], but more gunpowder can be added to increase the blast strength. A barrel with 36 gunpowder will create the same size explosion as an uncharged [[creeper]]. A barrel with 192 gunpowder (three stacks) will create a crater about 16 blocks wide. A barrel completely full of gunpowder (12 stacks) will create a crater about 40 blocks wide. ''Sizes will vary depending on the blocks' blast resistance and the location of the explosion.''
  
与其他所有有可能被完全摧毁而不会掉落任何东西的方式不同,被爆炸摧毁的矿石([[Ore|ores and minerals]])的掉率为100%。这意味着火药桶可以用来快速开采大面积的矿石。'''''注意:'''只有被爆炸本身摧毁的矿块才会有100%的掉率。任何被爆炸产生的坠落方块摧毁的矿石方块在默认配置([[Config | default]])下不会掉落任何东西。来自多个火药桶的连续爆炸会持续摧毁了已经落下但没有被捡起来的物品,包括矿物
+
<!--T:55-->
 +
Unlike all other blocks which have a chance of being completely destroyed and dropping nothing, [[Ore|ores and minerals]] that are destroyed by an explosion have a 100% drop rate. This means that powder kegs can be used to quickly mine out large areas of ore. '''''Note:''' Only the blocks that are destroyed by the explosion itself will have the 100% drop rate. Any ore blocks that are destroyed by the falling blocks that were created from the explosion will drop nothing by [[Config|default]]. Consecutive explosions from multiple powder kegs still destroy items that have already been dropped and are not picked up, including pieces of ore.''
  
一块石头([[stone]])如果被爆炸摧毁的话将有30%的几率转化为圆石([[cobblestone]]),而不是消失或者掉落一些石头([[rock]])或宝石([[gem]])。
+
<!--T:56-->
 +
Raw [[stone]] that is destroyed by an explosion has a 30% chance of being converted to a [[cobblestone]] block, instead of disappearing and maybe dropping some [[rock]]s or a [[gem]].
  
=== 橄榄油 ===
+
=== Olive Oil === <!--T:57-->
  
 +
<!--T:58-->
 
Barrels can be used to catch the olive oil that is produced by pressing [[Fruit Trees|olives]] in a [[hopper]]. The olive oil in the barrel can then be used to fill and fuel [[Oil Lamp|oil lamps]].
 
Barrels can be used to catch the olive oil that is produced by pressing [[Fruit Trees|olives]] in a [[hopper]]. The olive oil in the barrel can then be used to fill and fuel [[Oil Lamp|oil lamps]].
木桶可以收集将橄榄([[Fruit Trees|olives]])压在漏斗里产生橄榄油,然后桶里的橄榄油可以用来作为油灯([[Oil Lamp|oil lamps]])的燃料。
 
  
=== 树脂收集 ===
+
=== Resin Collection === <!--T:59-->
 
An unsealed Barrel placed below a [[Knife]] stuck into a [[Tree]] will collect the [[Resin]] in its inventory instead of letting it spawn on the ground.
 
An unsealed Barrel placed below a [[Knife]] stuck into a [[Tree]] will collect the [[Resin]] in its inventory instead of letting it spawn on the ground.
未密封的桶放在一把插在树([[Tree]])上的刀([[Knife]])下面,这样可以收集树脂([[Resin]]),而不是让它生长。
+
</translate>
  
== 更新履历 ==
+
== History ==
  
 
{{History|b}}
 
{{History|b}}
Line 436: Line 444:
 
{{History|foot}}
 
{{History|foot}}
  
== 花絮 ==
+
== Trivia ==
  
 
*Dunk originally wished for powder kegs to be lit with a gunpowder trail rather than a redstone signal. However, due to their common use in SMP traps, this feature would have been impractical.
 
*Dunk originally wished for powder kegs to be lit with a gunpowder trail rather than a redstone signal. However, due to their common use in SMP traps, this feature would have been impractical.
  
== 图库 ==
+
<translate>
 +
== Gallery == <!--T:60-->
  
<gallery mode="packed" heights=150px caption="最小火药桶">
+
<!--T:61-->
 +
<gallery mode="packed" heights=150px caption="Smallest Powder Keg">
 
File:KegSmallPowder.png
 
File:KegSmallPowder.png
 
File:KegSmallPlaced.png
 
File:KegSmallPlaced.png
 
File:KegSmallCrater.png
 
File:KegSmallCrater.png
 
</gallery>
 
</gallery>
<gallery mode="packed" heights=150px caption="中等火药桶">
+
<gallery mode="packed" heights=150px caption="Medium Powder Keg">
 
File:KegMedPowder.png
 
File:KegMedPowder.png
 
File:KegMedPlaced.png
 
File:KegMedPlaced.png
 
File:KegMedCrater.png
 
File:KegMedCrater.png
 
</gallery>
 
</gallery>
<gallery mode="packed" heights=150px caption="最大火药桶">
+
<gallery mode="packed" heights=150px caption="Largest Powder Keg">
 
File:KegBigPowder.png
 
File:KegBigPowder.png
 
File:KegBigPlaced.png
 
File:KegBigPlaced.png
 
File:KegBigCrater.png
 
File:KegBigCrater.png
 
</gallery>
 
</gallery>
 
+
</translate>
  
 
{{Blocks}}
 
{{Blocks}}
  
 
[[Category:Manufactured Items‏‎]]
 
[[Category:Manufactured Items‏‎]]

Revision as of 06:18, 16 October 2020

This article needs to be updated to match TFC+'s newest version.
It might not contain completely accurate information for the newest version. Please help by contributing.
Information: Limewater & lime & new barrel woods
Other languages:
English • ‎español • ‎русский
Barrel
Barrel (Acacia).png
Barrel (Acacia)Barrel (Ash)Barrel (Aspen)Barrel (Birch)Barrel (Chestnut)Barrel (Douglas Fir)Barrel (Hickory)Barrel (Kapok)Barrel (Maple)Barrel (Oak)Barrel (Pine)Barrel (Sequoia)Barrel (Spruce)Barrel (Sycamore)Barrel (White Cedar)Barrel (White Elm)Barrel (Willow)
Gravity

No

Tools

Grid Steel Axe.pngGrid Steel Saw.png

Stackable

Empty: Yes, 4
Sealed: No

Flammable

No

Weight

Heavy

Size

Large

BlockID

terrafirmacraftplus:Barrel

Obtaining

Barrels are crafted with seven lumber of the same wood type. Barrels can be crafted from every different type of wood, but this only has an aesthetic effect.

Lumber (Acacia) Lumber (Acacia) Grid layout Arrow (small).png Barrel (Acacia)
Lumber (Acacia) Lumber (Acacia)
Lumber (Acacia) Lumber (Acacia) Lumber (Acacia)

Usage

Barrels are filled with liquids by either placing a full bucket inside the barrel, by using a full bucket or another filled barrel/large ceramic vessel to Rmb.png Right Click on the barrel, or using the empty barrel to Rmb.png Right Click on a liquid source block.

Once sealed, a barrel can be broken and moved by carrying it in the inventory. A sealed barrel will retain its contents, allowing the player to fill it in one location before moving it to another. If the barrel is not sealed when it is broken, it will dump the items onto the ground, and the liquid inside will be deleted. Sealed barrels must be carried one at a time in the player's back slot. If the player has a sealed barrel in their inventory that is not located in the back slot, even if the sealed barrel is empty, the player will see a message stating, "Overburdened" and will not be able to move.

Note: All of the below recipes are the suggested minimum ratios. Any multiple of these ratios that will fit in the barrel will work. Liquid is the limiting factor for the majority sealed barrel recipes, meaning that a barrel can process the recipe if it has too much liquid, but it cannot process if it has too much of an item.

Interface

Liquid Storage

BarrelGUI-L.png
  1. Selector Tabs - Toggle between liquid and item storage.
  2. Type Label - Displays what is currently contained within the barrel.
  3. Time Label - Displays the date and time the barrel was sealed.
  4. Liquid Gauge - Displays how much liquid is currently contained within the barrel, max 10 buckets.
  5. In/Out Button - Determines if the barrel can have liquids put in it, or taken out of it.
  6. Processing Slot - Input slot for buckets and items to be processed, and the output slot for finished products.
  7. Seal Button - Seals the barrel for processing and moving.
  8. Empty Button - Deletes all liquid from the barrel.
  9. Output Label - Displays what will be created when unsealed. Note: If this does not state the name of what is trying to be made, something is wrong and it will not work, no matter how long the barrel is sealed for.

Item Storage

BarrelGUI-S.png
  1. Selector Tabs - Toggle between liquid and item storage.
  2. Seal Button - Seals the barrel for moving.
  3. Inventory Slots - Barrels can hold up to 12 slots worth of items.

Fresh Water

Fresh Water barrels are used as a starting point for tannin and alcohols, as storage for drinking water, to quickly cool down heated items, to create jute fibers, to process sugar cane, and to turn scraped hides into prepared hides. An unsealed barrel can be placed outside with direct access to the sky, and will accumulate fresh water when it is raining. A full fresh water barrel will fill 10 Ceramic Jugs; or can process 50 jute, 166.66 oz of sugar cane, 33 small scraped hides, 25 medium scraped hides, or 20 large scraped hides.

Jute Sugar
Fresh WaterGauge.png 200 mB
Jute Grid layout Arrow (small).png Jute Fiber
8 hours


Fresh WaterGauge.png 3,000 mB
Sugarcane50 Grid layout Arrow (small).png Sugar5
8 hours


Small Scraped Hide Medium Scraped Hide Large Scraped Hide
Fresh WaterGauge.png 300 mB
Hide (Scraped) Grid layout Arrow (small).png Hide (Prepared)
8 hours


Fresh WaterGauge.png 400 mB
Hide (Scraped) Grid layout Arrow (small).png Hide (Prepared)
8 hours


Fresh WaterGauge.png 500 mB
Hide (Scraped) Grid layout Arrow (small).png Hide (Prepared)
8 hours


Alcohol

Main article: Alcohol

There are two main types of Alcohol in Terrafirmacraft+. Fermented Alcohol is made by fermenting various foods and liquids, using Yeast, in a barrel. Distilled Alcohol is made by distilling Fermented Alcohol in a Still. Alcohol gives Experience when drunk, but also intoxicates the player, causing the player to get Drunk. While Drunk, the player may experience visual effects and an inability to walk in a straight line. Drinking too much may cause death. Distilled Alcohol gives more experience, but also intoxicates the player more.

Fermented Alcohol can also be used in the production of Vinegar for the preservation of food.

Vinegar

Vinegar is created by leaving a barrel of Alcohol unsealed and exposed to the sky for a day. No inputs are needed.

AlcoholGauge.png 1,000 mB VinegarGauge.png
Grid layout Arrow (small).png
8 hours


Brine

Brine is created by adding a single bucket of vinegar to a barrel containing at least 1,000 mB of salt water. The recipe is instant, and does not require the barrel to be sealed. There must be space in the barrel to add the vinegar; therefore, a bucket of salt water must first be removed from a full barrel of salt water before brine can be made.

Salt WaterGauge.png 1,000 mB BrineGauge.png
Wooden Bucket (Vinegar) Grid layout Arrow (small).png
Instant (No Seal)


Usage

Brine can be used with any type of food except for those in the grain category. To brine a piece of food, first make sure that there is enough liquid in the barrel to brine the weight of the food. If there is not, either add more brine to the barrel, or cut the food into smaller pieces. Brining does not preserve the food; in order to preserve it, the food must be Pickled. Brining is merely a step in pickling.

BrineGauge.png 600 mB
Raw Beef10 Grid layout Arrow (small).png Raw Beef10
4 hours


Pickling

Vinegar can be used to pickle any piece of brined food. To pickle a piece of food, first make sure that there is enough liquid in the barrel to pickle the weight of the food. If there is not, either add more vinegar to the barrel, or cut the food into smaller pieces. While it requires 1,000 mB of vinegar for every 16 ounces of brined food in order to start the process, only 1 mB of the vinegar will be consumed for each ounce of the item sealed in the barrel.

Once a piece of food has been pickled, it can be stored in a sealed vinegar barrel indefinitely to drastically reduce the rate at which it decays. Preserving pickled food in vinegar requires a minimum of 1,000 mB of vinegar for every 32 ounces of pickled food.

Pickling Storage
VinegarGauge.png 1,000 mB
Cabbage (Harvest)16 Grid layout Arrow (small).png Cabbage (Harvest)16
4 hours


VinegarGauge.png 1,000 mB
Cabbage (Harvest)32 Grid layout Arrow (small).png Cabbage (Harvest)32
Forever


Limewater

Limewater is created by placing Lime in a fresh water barrel, using a ratio of 2 lime for each bucket (1,000 mB). Limewater creation is instant, and will consume the lime the moment the ratio is valid. Limewater barrels are used to create Mortar and turn raw hides into soaked hides. A full limewater barrel can process 1,600 mortar, 33 small raw hides, 25 medium raw hides, or 20 large raw hides.

Fresh WaterGauge.png 1,000 mB LimewaterGauge.png
Lime2 Grid layout Arrow (small).png
Instant (No Seal)


Mortar
LimewaterGauge.png 250 mB
Sand Grid layout Arrow (small).png Mortar4
Instant


Small Raw Hide
LimewaterGauge.png 300 mB
Hide (Raw) Grid layout Arrow (small).png Hide (Soaked)
8 hours


Medium Raw Hide
LimewaterGauge.png 400 mB
Hide (Raw) Grid layout Arrow (small).png Hide (Soaked)
8 hours


Large Raw Hide
LimewaterGauge.png 500 mB
Hide (Raw) Grid layout Arrow (small).png Hide (Soaked)
8 hours


Tannin

Tannin is created by placing a single Acacia, Birch, Chestnut, Douglas Fir, Fever, Hickory, Limba, Mahogany, Maple, Oak, or Sequoia log in a fresh water barrel and sealing it for 8 hours. A single log is enough to turn any barrel with at least 1 bucket (1,000 mB) of fresh water into tannin. Adding additional logs will result in either the recipe being unable to process (shown by no message at the bottom when sealed), or the excess logs will simply be consumed. Tannin is used to tan prepared hides into leather. A full barrel of tannin can process 33 small prepared hides, 25 medium prepared hides, or 20 large prepared hides, producing 33 leather for small, 50 leather for medium, and 60 leather for large.

Acacia, Fever, Mahogany, and Limba

Fresh WaterGauge.png 1,000 mB to 10,000 mB TanninGauge.png
Log (Acacia) Grid layout Arrow (small).png
8 hours


Small Prepared Hide Medium Prepared Hide Large Prepared Hide
TanninGauge.png 300 mB
Hide (Prepared) Grid layout Arrow (small).png Leather (TFC)
8 hours


TanninGauge.png 400 mB
Hide (Prepared) Grid layout Arrow (small).png Leather (TFC)2
8 hours


TanninGauge.png 500 mB
Hide (Prepared) Grid layout Arrow (small).png Leather (TFC)3
8 hours


Curdled Milk/Cheese

Curdled milk is created by adding a single bucket of vinegar to a barrel containing at least 1,000 mB of milk, and sealing it for 8 hours. This will result in an amount of curdled milk equal to the original volume + 111 * (original volume / 1000).

For example: Adding vinegar to 1,000 mB of milk will result in 1,111 mB of curdled milk. Adding vinegar to 5,000 mB of milk will result in 5,555 mB of curdled milk. The exception to this calculation is adding vinegar to 9,000 mB of milk, which will result in a full barrel, instead of 9,999 mB.

After the milk has curdled, remove the empty bucket and seal the barrel for an additional 8 hours. The weight of the resulting cheese is dependent on the amount of curdled milk in the barrel, calculated with the formula (Volume mB) * 1 oz / 62.5 mB = Weight oz.

For example: Using the three above examples of curdled milk, would result in 17.77 oz, 88.88 oz, and 160 oz of cheese respectively.

When turning curdled milk into cheese any edible food (except more cheese) can be added to infuse the cheese with extra flavor, while keeping the dairy nutrition group. A maximum of 20 oz of food can be added to the curdled milk. The resulting cheese will have a flavor profile that is averaged between the cheese and the infusion, depending on the amount of infused food. Cheese that has been infused with the full 20 oz will have the exact same flavor profile as the infusion, and will have none of the cheese flavor profile.

For example: Adding 10 oz of Garlic into 10,000 mB of Curdled Milk will result in 160 oz of Garlic Cheese with a flavor profile that is a 50/50 balance between garlic and cheese.

Curdled Milk Cheese Infused Cheese
MilkGauge.png 9,000 mB Curdled MilkGauge.png
Wooden Bucket (Vinegar) Grid layout Arrow (small).png
8 hours


Curdled MilkGauge.png 1,000 mB
Grid layout Arrow (small).png Cheese16
8 hours


Curdled MilkGauge.png 1,000 mB
Blueberries20 Grid layout Arrow (small).png Cheese16
8 hours


Powder Keg

Powder kegs are created by placing gunpowder in the solid storage of a barrel, sealing the barrel, and then lighting it with a redstone signal or by being exposed to Fire. A powder keg that has been lit can be disabled by using Rmb.png Right Click with an empty hand before the barrel explodes.

Note: A straight line of Log Piles -each with 1 Log- can be lit by a Firepit and used as a fuse to activate a Powder Keg from a distance without using Redstone. This is an unintended side effect of the use the mechanic used to light Kilns.

A minimum of 12 gunpowder is required for a small explosion, but more gunpowder can be added to increase the blast strength. A barrel with 36 gunpowder will create the same size explosion as an uncharged creeper. A barrel with 192 gunpowder (three stacks) will create a crater about 16 blocks wide. A barrel completely full of gunpowder (12 stacks) will create a crater about 40 blocks wide. Sizes will vary depending on the blocks' blast resistance and the location of the explosion.

Unlike all other blocks which have a chance of being completely destroyed and dropping nothing, ores and minerals that are destroyed by an explosion have a 100% drop rate. This means that powder kegs can be used to quickly mine out large areas of ore. Note: Only the blocks that are destroyed by the explosion itself will have the 100% drop rate. Any ore blocks that are destroyed by the falling blocks that were created from the explosion will drop nothing by default. Consecutive explosions from multiple powder kegs still destroy items that have already been dropped and are not picked up, including pieces of ore.

Raw stone that is destroyed by an explosion has a 30% chance of being converted to a cobblestone block, instead of disappearing and maybe dropping some rocks or a gem.

Olive Oil

Barrels can be used to catch the olive oil that is produced by pressing olives in a hopper. The olive oil in the barrel can then be used to fill and fuel oil lamps.

Resin Collection

An unsealed Barrel placed below a Knife stuck into a Tree will collect the Resin in its inventory instead of letting it spawn on the ground.

History

Beta
Build 76Added barrels.
Build 76 Hotfix 8Added placing a hot ingot in a barrel full of water to cool it down.
77.0Added ability to shift click the contents of a bucket directly into a barrel.
Added the ability to blow up barrels of gunpowder.
77.12Added filling water bottles from barrels.
Added Vinegar and Cheese.
78.0Barrels retain inventory when broken.
Added a toggle button for filling and emptying barrels.
Added Jute.
78.4All alcohols except rum are disabled pending a barrel rewrite.
79.0Barrel processing completely rewritten.
Barrels contain two tabs, one for liquid storage and one for solid storage.
Barrels render their liquids inside, and containers can be filled and emptied into barrels by right clicking on the barrel with item in hand.
Unsealed barrels collect rainwater.
Barrels can be carried on the players back.
79.5Barrels can be filled from other barrels and large vessels. They can also be emptied into other barrels and large vessels via right clicking on the block.
Barrel solid storage can hold large items instead of medium.
79.10Rewrote powder kegs. Explosions hitting raw stone have a chance to create cobblestone instead of dropping loose rocks.
79.11Added "Preserving" message to pickled food that is being stored in Vinegar.
Fixed brining not consuming the correct amount of brine.
79.12Unfired large vessels can no longer pick up water.
79.18The amount of gunpowder inside of a powder keg determines the size of the explosion.
79.19Alcohol production only works with 4 to 12 oz of food per fresh water bucket, instead of having no upper bounds.
79.22If interacting with a barrel/large vessel does not result in a transfer of liquid, the GUI will open.
79.26Barrels and Large Vessels have grayed out slots when sealed to make it a bit more obvious that the slots cannot be interacted with until the container is unsealed.
82.0Vinegar recipe no longer requires fruit. Leave unsealed barrel of alcohol exposed to air for 24 hrs to make vinegar

Trivia

  • Dunk originally wished for powder kegs to be lit with a gunpowder trail rather than a redstone signal. However, due to their common use in SMP traps, this feature would have been impractical.

Gallery