Difference between revisions of "Biome"

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(Main Biomes)
(Main Biomes: added peat bog entry, needs an image)
 
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| Ocean
 
| Ocean
|An extremely large, open biome made entirely of water, with underwater relief on the sea floor, such as small mountains and plains, usually entirely sand and sometimes gravel. Small islands with infrequent vegetation can be found in oceans, as well as water or lava springs. [[Squid]] will also spawn in the water. Oceans can also be generated as technical biomes, appearing as deep ponds on beaches.
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|An extremely large, open biome made entirely of water, with underwater relief on the sea floor, such as small mountains and plains, usually entirely sand and sometimes gravel. Small islands with infrequent vegetation can be found in oceans, as well as water or lava springs. [[Squid]] and [[Fish]] will also spawn in the water. Oceans can also be generated as technical biomes, appearing as deep ponds on beaches.
 
|[[File:Biome_Ocean_Plus.png|500px]]
 
|[[File:Biome_Ocean_Plus.png|500px]]
 
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|-
 
|-
 
| Swamp
 
| Swamp
|A biome characterized by a mix of flat, dry areas around the sea level and shallow pools of water with floating lily pads. [[Land|Peat, clay, sand, and dirt]] are commonly found at the bottom of these pools. The colors of the water, grass, leaves, and vines are much darker than in other biomes. Mushrooms and reeds are very abundant. Humidity is also much higher in swamps than other biomes, meaning sweating is less effective.
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|A biome characterized by a mix of flat, dry areas around the sea level and shallow pools of water with floating lily pads. [[Land|Peat, clay, sand, and dirt]] are commonly found at the bottom of these pools. Humidity is also much higher in swamps than other biomes, meaning sweating is less effective.
 
|[[File:Biome_Swamp_Plus.png|500px]]
 
|[[File:Biome_Swamp_Plus.png|500px]]
 
|-
 
|-
 
| Mountains
 
| Mountains
|Can reach as high as y = 230.
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|Large Mountains usually in small clusters and fairly isolated from any larger ranges. Can reach as high as y = 230.
 
|[[File:Biome_Mountains_Plus.png|500px]]
 
|[[File:Biome_Mountains_Plus.png|500px]]
 
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|Generated where the swamp and ocean biomes meet. It is the only biome where Mangrove [[Trees]] spawn.
 
|Generated where the swamp and ocean biomes meet. It is the only biome where Mangrove [[Trees]] spawn.
 
|[[File:Salt_Swamp_Plus.png|500px]]
 
|[[File:Salt_Swamp_Plus.png|500px]]
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|-
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| Peat Bog
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|Generated in place of swamps in areas with low pH. Characterized by the large amounts [[tannin]] and [[peat]] blocks, which respectively take the place of water and dirt.
 
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| River
 
| River
 
|A biome that consists of water blocks that form in an elongated, curving shape similar to a real river. Rivers cut through terrain or separate the main biomes. They attempt to join up with ocean on the other side, but will sometimes loop around to the same area of ocean. Rarely, they can have no connection to the ocean and form a circle. They have no current. Riverbeds may sometimes generate [[Clay]]. These biomes may spawn [[Fish]].
 
|A biome that consists of water blocks that form in an elongated, curving shape similar to a real river. Rivers cut through terrain or separate the main biomes. They attempt to join up with ocean on the other side, but will sometimes loop around to the same area of ocean. Rarely, they can have no connection to the ocean and form a circle. They have no current. Riverbeds may sometimes generate [[Clay]]. These biomes may spawn [[Fish]].
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The player will always spawn near to a river.
 
|[[File:Biome_River_Plus.png|500px]]
 
|[[File:Biome_River_Plus.png|500px]]
 
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|-
 
| Beach
 
| Beach
|Generated on the edges of oceans, beaches are composed of sand, typically quartzite sand or chalk sand in tropical areas. It is possible to get beaches with different sand types, but these are rarer. Unlike in vanilla, reeds do not generate on beaches. Beaches spawn with sticks (driftwood) and [[Shellfish|seashells]]. Beaches usually spawn with gravel beneath the sand
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|Generated on the edges of oceans, beaches are composed of sand, typically quartzite sand, or chalk sand in tropical areas. It is possible to get beaches with different sand types, but these are rarer. Unlike in vanilla, reeds do not generate on beaches. Beaches spawn with sticks (driftwood) and [[Shellfish|seashells]]. Beaches usually spawn with gravel beneath the sand
 
|[[File:Biome_Beach_Plus.png|500px]]
 
|[[File:Biome_Beach_Plus.png|500px]]
 
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|Provide smoother transitions between main biome types. Currently there are High Hills Edge, Mountain Edge, Mountain Range Edge, and Foothills (which serve as an additional transition from Mountain Range Edges) biomes.
 
|Provide smoother transitions between main biome types. Currently there are High Hills Edge, Mountain Edge, Mountain Range Edge, and Foothills (which serve as an additional transition from Mountain Range Edges) biomes.
 
|N/A
 
|N/A
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|-
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| Lakeshore
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| Generates around the edge of Lakes.
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|[[File:Lakeshore.png|500px]]
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|-
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| Riverbank
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| Generates around the edge of Rivers.
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|[[File:Riverbank.png|500px]]
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|-
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| Estuary
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| Generates when Rivers meet Beach, Gravel Beach, Shore, Ocean, or Salt Swamp Biomes. It is essentially a River biome with Salt Water instead of Fresh Water.
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|[[File:Estuary.png|500px]]
 
|}
 
|}
  
 
{{Blocks}}
 
{{Blocks}}

Latest revision as of 21:48, 9 April 2022

The Biome determines the shape of the terrain and basic temperature and Rainfall guidelines. Unlike in vanilla, it does not directly define tree and plant growth. Instead, Regions and Climate determine the trees and plants that will spawn in an area.

Biome Types

There are 10 Main Biomes and 9 Technical Biomes. Biomes are pseudo-randomly generated using the map seed. Main biomes provide the general shape of the terrain along with the altitude. Technical biomes provide smoother transitions between main biome types, or introduce extra custom features within a main biome, such as rivers, beaches and border areas.

Main Biomes

Name Description Images
Ocean An extremely large, open biome made entirely of water, with underwater relief on the sea floor, such as small mountains and plains, usually entirely sand and sometimes gravel. Small islands with infrequent vegetation can be found in oceans, as well as water or lava springs. Squid and Fish will also spawn in the water. Oceans can also be generated as technical biomes, appearing as deep ponds on beaches. Biome Ocean Plus.png
Deep Ocean Much like the ocean only significantly larger and at its maximum depth. The seafloor is usually very flat and featureless, and can be over 10,000 blocks wide in some cases. Biome Deep Ocean Plus.png
Plains A relatively flat biome. Biome Plains Plus.png
High Plains Similar to the Plains biome but at a higher altitude. Biome High Plains Plus.png
Swamp A biome characterized by a mix of flat, dry areas around the sea level and shallow pools of water with floating lily pads. Peat, clay, sand, and dirt are commonly found at the bottom of these pools. Humidity is also much higher in swamps than other biomes, meaning sweating is less effective. Biome Swamp Plus.png
Mountains Large Mountains usually in small clusters and fairly isolated from any larger ranges. Can reach as high as y = 230. Biome Mountains Plus.png
Rolling Hills Similar to the Plains biome, with slightly more hilly terrain reaching up to y = 155 Biome Rolling Hills Plus.png
High Hills Similar to the Mountain biome but not as high. Biome High Hills Plus.png
Mountain Range Mountain Ranges develop at the edges of Regions and serve as markers between them. They tend to be much taller and steeper than other Mountains, and have two transition biomes: Mountain range edge and Foothills for this reason. Because they spawn at the edges of regions, they form in long lines like rivers. Biome Mountain Range Plus.png
Salt Swamp Generated where the swamp and ocean biomes meet. It is the only biome where Mangrove Trees spawn. Salt Swamp Plus.png
Peat Bog Generated in place of swamps in areas with low pH. Characterized by the large amounts tannin and peat blocks, which respectively take the place of water and dirt.

Technical Biomes

Name Description Images
River A biome that consists of water blocks that form in an elongated, curving shape similar to a real river. Rivers cut through terrain or separate the main biomes. They attempt to join up with ocean on the other side, but will sometimes loop around to the same area of ocean. Rarely, they can have no connection to the ocean and form a circle. They have no current. Riverbeds may sometimes generate Clay. These biomes may spawn Fish.

The player will always spawn near to a river.

Biome River Plus.png
Beach Generated on the edges of oceans, beaches are composed of sand, typically quartzite sand, or chalk sand in tropical areas. It is possible to get beaches with different sand types, but these are rarer. Unlike in vanilla, reeds do not generate on beaches. Beaches spawn with sticks (driftwood) and seashells. Beaches usually spawn with gravel beneath the sand Biome Beach Plus.png
Gravel Beach Much like a regular beach, but composed of gravel. These are typically made of the local rock type unlike sand beaches. Sometimes gravel beaches spawn with gravel at the beach surface, but often they spawn with a single block layer of sand above gravel below. This sand is often the local rock type. Biome Gravel Beach Plus.png
Lake A large pool of fresh water. Fish will spawn here. Biome Lake Plus.png
Shore Generated on the edge of oceans and beaches. The underwater terrain here is shallower than the surrounding ocean, and provides a shallower descent to the bottom of the ocean. Scallops, Seaweed, and Seastars spawn here, as well as Fish. Additionally, Coral Reefs may generate on the edge between the shore and the ocean. Biome Shore Plus.png
Edge Provide smoother transitions between main biome types. Currently there are High Hills Edge, Mountain Edge, Mountain Range Edge, and Foothills (which serve as an additional transition from Mountain Range Edges) biomes. N/A
Lakeshore Generates around the edge of Lakes. Lakeshore.png
Riverbank Generates around the edge of Rivers. Riverbank.png
Estuary Generates when Rivers meet Beach, Gravel Beach, Shore, Ocean, or Salt Swamp Biomes. It is essentially a River biome with Salt Water instead of Fresh Water. Estuary.png