Difference between revisions of "Biome"

From TerraFirmaCraft Plus Wiki
Jump to: navigation, search
(Technical Biomes)
Line 15: Line 15:
 
| Ocean
 
| Ocean
 
|An extremely large, open biome made entirely of water, with underwater relief on the sea floor, such as small mountains and plains, usually including dirt, sand and clay. Small islands with infrequent vegetation can be found in oceans. [[Squid]] will also spawn in the water. Oceans can also be generated as technical biomes, appearing as deep ponds on beaches.
 
|An extremely large, open biome made entirely of water, with underwater relief on the sea floor, such as small mountains and plains, usually including dirt, sand and clay. Small islands with infrequent vegetation can be found in oceans. [[Squid]] will also spawn in the water. Oceans can also be generated as technical biomes, appearing as deep ponds on beaches.
|[[File:Biome_Ocean.png|500px]]
+
|[[File:Biome_Ocean_Plus.png|500px]]
 +
|-
 +
| Deep Ocean
 +
|Much like the ocean only significantly larger and at its maximum depth. The seafloor is usually very flat and featureless, and can be over 10,000 blocks wide in some cases.
 +
|[[File:Biome_Deep_Ocean_Plus.png|500px]]
 
|-
 
|-
 
| Plains
 
| Plains
 
|A relatively flat biome.
 
|A relatively flat biome.
|[[File:Biome_Plains.png|500px]]
+
|[[File:Biome_Plains_Plus.png|500px]]
 
|-
 
|-
 
| High Plains
 
| High Plains
 
|Similar to the Plains biome but at a higher altitude.
 
|Similar to the Plains biome but at a higher altitude.
|[[File:Biome_High_Plains.png|500px]]
+
|[[File:Biome_High_Plains_Plus.png|500px]]
 
|-
 
|-
 
| Swamp
 
| Swamp
 
|A biome characterized by a mix of flat, dry areas around the sea level and shallow pools of water with floating lily pads. [[Land|Peat, clay, sand, and dirt]] are commonly found at the bottom of these pools. The colors of the water, grass, leaves, and vines are much darker than in other biomes. Mushrooms and reeds are very abundant. Humidity is also much higher in swamps than other biomes, meaning sweating is less effective.
 
|A biome characterized by a mix of flat, dry areas around the sea level and shallow pools of water with floating lily pads. [[Land|Peat, clay, sand, and dirt]] are commonly found at the bottom of these pools. The colors of the water, grass, leaves, and vines are much darker than in other biomes. Mushrooms and reeds are very abundant. Humidity is also much higher in swamps than other biomes, meaning sweating is less effective.
|[[File:Biome_Swamp.png|500px]]
+
|[[File:Biome_Swamp_Plus.png|500px]]
 
|-
 
|-
 
| Mountains
 
| Mountains
 
|Can reach as high as y = 230.
 
|Can reach as high as y = 230.
|[[File:Biome_Mountains.png|500px]]
+
|[[File:Biome_Mountains_Plus.png|500px]]
 
|-
 
|-
 
| Rolling Hills
 
| Rolling Hills
 
|Similar to the Plains biome, with slightly more hilly terrain reaching up to y = 155
 
|Similar to the Plains biome, with slightly more hilly terrain reaching up to y = 155
|[[File:Biome_Rolling_Hills.png|500px]]
+
|[[File:Biome_Rolling_Hills_Plus.png|500px]]
 
|-
 
|-
 
| High Hills
 
| High Hills
 
|Similar to the Mountain biome but not as high.
 
|Similar to the Mountain biome but not as high.
|[[File:Biome_High_Hills.png|500px]]
+
|[[File:Biome_High_Hills_Plus.png|500px]]
 
|-
 
|-
 
| Mountain Range
 
| Mountain Range
 
| Mountain Ranges develop at the edges of [[Region|Regions]] and serve as markers between them. They tend to be much taller and steeper than other Mountains, and have two transition biomes: Mountain range edge and Foothills for this reason. Because they spawn at the edges of regions, they form in long lines like rivers.
 
| Mountain Ranges develop at the edges of [[Region|Regions]] and serve as markers between them. They tend to be much taller and steeper than other Mountains, and have two transition biomes: Mountain range edge and Foothills for this reason. Because they spawn at the edges of regions, they form in long lines like rivers.
 +
|[[File:Biome_Mountain_Range_Plus.png|500px]]
 
|-
 
|-
 
| Salt Swamp
 
| Salt Swamp
 
|Generated where the swamp and ocean biomes meet. It is the only biome where Mangrove [[Trees]] spawn.
 
|Generated where the swamp and ocean biomes meet. It is the only biome where Mangrove [[Trees]] spawn.
 +
|[[File:Biome_Salt_Swamp_Plus.png|500px]]
 
|}
 
|}
  
Line 56: Line 62:
 
| River
 
| River
 
|A biome that consists of water blocks that form in an elongated, curving shape similar to a real river. Rivers cut through terrain or separate the main biomes. They attempt to join up with ocean on the other side, but will sometimes loop around to the same area of ocean. Rarely, they can have no connection to the ocean and form a circle. They have no current. Riverbeds may sometimes generate [[Clay]]. These biomes may spawn [[Fish]].
 
|A biome that consists of water blocks that form in an elongated, curving shape similar to a real river. Rivers cut through terrain or separate the main biomes. They attempt to join up with ocean on the other side, but will sometimes loop around to the same area of ocean. Rarely, they can have no connection to the ocean and form a circle. They have no current. Riverbeds may sometimes generate [[Clay]]. These biomes may spawn [[Fish]].
|[[File:Biome_River.png|500px]]
+
|[[File:Biome_River_Plus.png|500px]]
 
|-
 
|-
 
| Beach
 
| Beach
 
|Generated on the edges of oceans, beaches are composed of sand, typically quartzite sand or chalk sand in tropical areas. It is possible to get beaches with different sand types, but these are rarer. Unlike in vanilla, reeds do not generate on beaches. Beaches spawn with sticks (driftwood) and [[Shellfish|seashells]]. Beaches usually spawn with gravel beneath the sand
 
|Generated on the edges of oceans, beaches are composed of sand, typically quartzite sand or chalk sand in tropical areas. It is possible to get beaches with different sand types, but these are rarer. Unlike in vanilla, reeds do not generate on beaches. Beaches spawn with sticks (driftwood) and [[Shellfish|seashells]]. Beaches usually spawn with gravel beneath the sand
|[[File:Biome_Beach.png|500px]]
+
|[[File:Biome_Beach_Plus.png|500px]]
 
|-
 
|-
 
| Gravel Beach
 
| Gravel Beach
Line 68: Line 74:
 
| Lake
 
| Lake
 
|A large pool of fresh water.
 
|A large pool of fresh water.
|[[File:Biome_Lake.png|500px]]
+
|[[File:Biome_Lake_Plus.png|500px]]
 
|-
 
|-
 
| Shore
 
| Shore
 
| Generated on the edge of oceans and beaches. The underwater terrain here is shallower than the surrounding ocean, and provides a shallower descent to the bottom of the ocean. [[Scallops]], [[Food|Seaweed]], and [[Shellfish|Seastars]] spawn here, as well as [[Fish]]. Additionally, [[Coral|Coral Reefs]] may generate on the edge between the shore and the ocean.
 
| Generated on the edge of oceans and beaches. The underwater terrain here is shallower than the surrounding ocean, and provides a shallower descent to the bottom of the ocean. [[Scallops]], [[Food|Seaweed]], and [[Shellfish|Seastars]] spawn here, as well as [[Fish]]. Additionally, [[Coral|Coral Reefs]] may generate on the edge between the shore and the ocean.
 +
|[[File:Biome_Shore_Plus.png|500px]]
 
|-
 
|-
 
| Edge
 
| Edge

Revision as of 22:05, 21 January 2021

This page needs to be updated for the newest version of TFC+.
The content described on this page may no longer be relevant in the newest version of TFC+.

The Biome determines the shape of the terrain and basic temperature and Rainfall guidelines. Unlike in vanilla, it does not directly define tree and plant growth. Instead, Regions and Climate determine the trees and plants that will spawn in an area.

Biome Types

There are 8 Main Biomes and 5 Technical Biomes. Biomes are pseudo-randomly generated using the map seed. Main biomes provide the general shape of the terrain along with the altitude. Technical biomes provide smoother transitions between main biome types, or introduce extra custom features within a main biome, such as rivers, beaches and border areas.

Main Biomes

Name Description Images
Ocean An extremely large, open biome made entirely of water, with underwater relief on the sea floor, such as small mountains and plains, usually including dirt, sand and clay. Small islands with infrequent vegetation can be found in oceans. Squid will also spawn in the water. Oceans can also be generated as technical biomes, appearing as deep ponds on beaches. Biome Ocean Plus.png
Deep Ocean Much like the ocean only significantly larger and at its maximum depth. The seafloor is usually very flat and featureless, and can be over 10,000 blocks wide in some cases. Biome Deep Ocean Plus.png
Plains A relatively flat biome. Biome Plains Plus.png
High Plains Similar to the Plains biome but at a higher altitude. Biome High Plains Plus.png
Swamp A biome characterized by a mix of flat, dry areas around the sea level and shallow pools of water with floating lily pads. Peat, clay, sand, and dirt are commonly found at the bottom of these pools. The colors of the water, grass, leaves, and vines are much darker than in other biomes. Mushrooms and reeds are very abundant. Humidity is also much higher in swamps than other biomes, meaning sweating is less effective. Biome Swamp Plus.png
Mountains Can reach as high as y = 230. Biome Mountains Plus.png
Rolling Hills Similar to the Plains biome, with slightly more hilly terrain reaching up to y = 155 Biome Rolling Hills Plus.png
High Hills Similar to the Mountain biome but not as high. Biome High Hills Plus.png
Mountain Range Mountain Ranges develop at the edges of Regions and serve as markers between them. They tend to be much taller and steeper than other Mountains, and have two transition biomes: Mountain range edge and Foothills for this reason. Because they spawn at the edges of regions, they form in long lines like rivers. Biome Mountain Range Plus.png
Salt Swamp Generated where the swamp and ocean biomes meet. It is the only biome where Mangrove Trees spawn. 500px

Technical Biomes

Name Description Images
River A biome that consists of water blocks that form in an elongated, curving shape similar to a real river. Rivers cut through terrain or separate the main biomes. They attempt to join up with ocean on the other side, but will sometimes loop around to the same area of ocean. Rarely, they can have no connection to the ocean and form a circle. They have no current. Riverbeds may sometimes generate Clay. These biomes may spawn Fish. Biome River Plus.png
Beach Generated on the edges of oceans, beaches are composed of sand, typically quartzite sand or chalk sand in tropical areas. It is possible to get beaches with different sand types, but these are rarer. Unlike in vanilla, reeds do not generate on beaches. Beaches spawn with sticks (driftwood) and seashells. Beaches usually spawn with gravel beneath the sand Biome Beach Plus.png
Gravel Beach Much like a regular beach, but composed of gravel. These are typically made of the local rock type unlike sand beaches. Biome Gravel Beach.png
Lake A large pool of fresh water. Biome Lake Plus.png
Shore Generated on the edge of oceans and beaches. The underwater terrain here is shallower than the surrounding ocean, and provides a shallower descent to the bottom of the ocean. Scallops, Seaweed, and Seastars spawn here, as well as Fish. Additionally, Coral Reefs may generate on the edge between the shore and the ocean. Biome Shore Plus.png
Edge Provide smoother transitions between main biome types. Currently there are High Hills Edge, Rolling Hills Edge, Mountain Edge, Mountain Range Edge, and Foothills (which serve as an additional transition from Mountain Range Edges) biomes. N/A