Difference between revisions of "Changelog"

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For versions before TFC+, see [https://1710-wiki.terrafirmacraft.com/Version_history/Beta TFC Version History]
 
For versions before TFC+, see [https://1710-wiki.terrafirmacraft.com/Version_history/Beta TFC Version History]
 
 
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== Things Dunk has said will be in future updates ==
 
== Things Dunk has said will be in future updates ==
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: ability to melt down ingots in ceramic vessels.
 
: ability to melt down ingots in ceramic vessels.
 
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-->
 
 
 
<!-- next update:
 
<!-- next update:
 
shore biome
 
shore biome
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starfish and scallops
 
starfish and scallops
 
generic fur boots will also not be slowed by snow
 
generic fur boots will also not be slowed by snow
 +
saddle bags
 +
fixed ability to fire arrows from horseback
 +
saddle now includes bridle and reins. rope not required for a saddled horse, only for taming an unsaddled horse.
 +
horses can now move through shrubs
 +
coral
 +
5 new fish
 
-->
 
-->
  

Revision as of 14:53, 29 June 2020

This page tracks the version history of Terrafirmacraft+. Current version: 0.83.6

For a general summary, see Differences From TFC.

For versions before TFC+, see TFC Version History

0.83.6

April 8, 2020

Added

ru_RU file

Changed

disabled shift-clicking for Fishing Rod recipes

Fixed

missing ja_JP file
fixed shift-clicking for crafting recipes
Fixed clothing dupe glitch with Drying Rack

0.83.5

April 7, 2020
Update Video

Added

Custom Swimming mechanics. Player floats in water unless wearing Armor and sinks faster the more Armor is worn. While swimming underwater, you can go up and down by looking up and down and pressing forward
3 new types of Fish: Wahoo (warmer oceans), Pollock (cooler oceans), and Trout (rivers) in addition to the Bass (lakes)
Localization: updated version of ja_JP [bug: file is missing], and updated version of zh_TW

Changed

Yeast is now made by leaving fruit or grain in a Food Preparation Area overnight
Yeast doesn't affect Decay rate or Taste. It can be removed by putting a food item in a fire for any amount of time
Removed underwater block overlay and made water much clearer
Sealed empty Barrels no longer encumber players
Empty sealed Barrels can now be worn on the back as a flotation device
Fish have new AI and swimming animations
Repair recipes for Fishing Rods that lose a Hook or need more line
Default recipe for Fishing Rods gives the rod 1/2 of max durability (max of 255)
Fishing mechanics changed: durability is removed/added depending on how much line you have out; overcasting causes you to lose your line and Hook; right-click while casting to lock line; if line snaps while a Fish is attached, you lose the Hook and 1/2 the line that was out; switching to different item with line out cuts the line at the pole, losing the Hook and all line that was out.
Clothing can now be hanged on a Drying Rack to dry in the sun. No String is required. Clothing on a rack will get wet in the rain.
Wild Crops will no longer die from old age. They can still die from cold temperatures.
World Generation: new worlds will have variation in the Rainfall data so that deserts can generate in an area +/- 2000 around the old desert location. The area varies on a sine wave with a period of 120k, so the center of the desert will shift north and south as you go east or west.

Fixed

All Alcohol-related issues should be resolved because decay is no longer used for fermentation
Date trees should no longer convert nearby leaves into date leaves/grow their own leaves
Mobs should collide with road blocks correctly
Fixed name for Shallow Green Copper Roof in en_US
Fixed name of Cherry Wine
Fixed issue with stone Roads displaying the wrong Stone
Fixed issue with hoppers using the wrong stone
Vessels no longer incorrectly try to create 10 slime at once, as they are only able to produce 6
Breaking a Resin collecting Knife will correctly drop the knife item
Fixed name of Cherry Brandy
Fixed issue with Distillation that would consume blowpipes
Fixed issue where bamboo saplings wouldn't grow
Fixed incorrect Bandage recipe
Fixed double spaces in certain items in en_US
Fixed issue where Jack-o-Lanterns would go out after being placed unless they'd been manually relit
Fixed issue where Cryolite couldn't be ground into Redstone Dust
Fixed crash/bug where papaya and date Saplings would crash the game when trying to be created in a vessel
Silk robe repair recipe fixed
Allowed Aurochsen/Cows to be milked with Ceramic Buckets
Fixed Wooden Staff incorrectly displaying 10% speed bonus instead of 15%

0.83.4

March 15, 2020

Fixed

Alcohol can now be crafted again.
Ceramic Molds no longer show a health bar
Candle wicks now render properly for Gold Candle Holders
Animals should now wake up if they are drowning.

0.83.3

March 14, 2020
Update Video

Added

Stick Bundles crafted from 9 Sticks. Reversible recipe, so can be used for stick storage. Also used for crafting Rope Ladders.
Candles, made from String and melted Wax
Method to harvest Resin passively from Trees by sticking a Knife in them
Rope Ladders
Candle Holders made of brass, silver, sterling silver, rose gold, and gold. Different materials extend burn-out time to different degrees

Changed

Rope is now crafted by right-clicking the ground with 5 Flax, Jute, or Sisal Fibers in hand. No crafting table needed.
Torches now set blocks on fire! Torches from earlier versions will go out upon updating and will display a warning message when you try to relight them for the first time
Torches throw off sparks and embers
Torch recipe is now Straw + Stick + Resin
Jack-o-Lantern recipe is now Candle + Knife + Pumpkin Shell
Jack-o-Lanterns are dimmer than Candles, but don't go out in the rain. They last 1.5x the Torch lifespan before burning out.
Density of trees has been limited to reduce lag in forests
Dirt/Grass blocks now have a small chance to drop a ball of Clay instead of dirt when broken.

0.83.2

March 10, 2020

Changed

Glass Panes now extend their texture up to meet roof blocks placed above.

Fixed

Ceramic Blowpipe being lost in distillation
Roofs no longer cause suffocation
Cotton Socks are now craftable
Cane Wine and Grape Wine now require a yeast source
Plum Wine can be created
Orange Brandy and Lemon Brandy are no longer tier 1 alcohols
Fruit Wine is now called Cherry Wine
English localization for Honey
Armor Stands are no longer flipped around when you place them
Roofs now have proper hitboxes
Roof centers can now attach to adjacent roofs

0.83.1

March 7, 2020

Changed

Increased fruit tree spawn rate
Increased flower generation rate
Allowed all fruits to act as yeast culture starters in Alcohol fermentation in addition to malted grains.

Fixed

Roofs now connect to Wattle and Daub
Fixed Moss crash
Fixed stalactite crash
Fixed poppies not generating
Fixed Melons dropping the vanilla item
Fixed brine dupe
Fixed Leaf Litter replacing water
Fixed crash when typing % while drunk
Fixed Honeycomb dropping when trees were chopped down
Fixed naming error on Steep Green Copper Roofs
Fixed Roofs not protecting players from rain
Fixed horses accepting multiple saddles

0.83.0

March 6, 2020
Update Video

Added

thatch roof peaks
Copper roof with orange and green versions.
Juice for each type of fruit
Alcohol for each type of Juice
dirt and stone roads
Salammoniac (ammonium chloride) now spawns around lava fissures. Cotton Bolls soaked in a Salammoinac/water solution will add green patina to copper roofs.

Changed

Shrubs and Undergrowth can now be harvested with a Shovel
Armor now takes durability damage equal to 1/10th (instead of 100%) of the damage it blocks.
All Roof code has been rewritten.
Roofs now have steep and shallow slope variants. (Thatch doesn't have a shallow variant)
Roof bonus to Body Temperature now applies if a roof is up to 25 blocks above the player's head.
Snow can now be melted into water in a Large Vessel
Global Climate is hotter
Lava Fissures now effect Body Temperature.
Fissures now have a larger stone buffer to reduce forest fires.
Stalagmites and stalactites are now always limestone and drop limestone rocks when broken
Fermented Alcohols now require yeast in the form of decayed grain malt

Fixed

Fixed animal Name Tags showing entity name instead of custom name.
Fixed cane and agave juice from being uncraftable
Rivers should have dirt again
Fixed beehives giving too much honey
Fixed bowls being lost when making honeywater

0.82.7

February 19, 2020

Fixed

Fixed mysterious fruit tree crash

0.82.6

February 17, 2020
Update Video

Added

Added ambient sound effects to Jungles, summer trees, and rivers
Made crickets chirp during the day
Added Shrubs to drier areas
Added stone Hoppers for pressing oil and juices
Added grape, sugarcane, and agave juices
Added Beekeeping; wild beehives, a basket hive, and honey
Allowed Beehives to pollinate fruit trees. This increases yield.
Added Two new Alcohols: Mead and Honey Brandy
Right clicking on wood planks while in a boat snaps you onto the planks instead of getting your feet wet
Added Straw Cordage for making Splints
Added Fletchings and Stone Flakes, for crafting arrows
Pit Kiln fires can now spread to Leaf Litter

Changed

Sticks can be used as fuel in Firepits
Increased output of olive oil from olives by a factor of 10
Food can display cooked and smoked at the same time
Enabled vanilla hopper mechanics on iron hoppers
Made wine, cane wine, and agave wine fermentable from juice
Increased duration of fractures to 20 minutes
Increased movement penalty of fractures
Increased chance to get Wounds and fractures. Now proportional to damage taken

Fixed

Fixed Roof rendering when smooth lighting is off
No longer cold while in boats

0.82.5

February 8, 2020
Update Video

Added

Added distillation mechanic and new alcohols.
Added grain wines.
Added malting of grains to make beer.
Added wounds: fractures/broken bones, bleeding, cuts.
Added splints, casts and bandages to treat wounds.
Added sterilized bandages to treat wounds or heal HP.
Added a stone age loom to allow cloth to be made without metal.
Added a stone age wattle door.
Added a Large Ceramic Vessel recipe to make Salt by boiling Salt Water.
Added a Still recipe to make Salt and Fresh Water from Salt Water.

Changed

Doubled the speed of the regular loom to compensate for tech progression.
Wooden Staff recipe changed to use Pole and Resin instead of Pole and Leather Straps.
Hunger and Thirst bars now decrease while sprinting or drawing a bow.
Bow and Composite Bow draw times significantly reduced.
Vinegar can now only be made with Fermented Alcohols

Fixed

Rebalanced climate to fix a calculation error.

0.82.4

February 1, 2020

Changed

Large prepared hides consume slightly more tannin and produce 4 leather instead of 3.
Large and medium hides can be cut into small hides to help with slime production.

Fixed

Tannin can be created again.

0.82.3

January 30, 2020
Update Video

Added

Horn strips have been added
Composite Bow has been added
Small Raw Hides can be put inside a Large Vessel full of fresh water and placed on top of a firepit to produce slimeballs.
Clay Bricks have been added
Generic Fur dropped by Deer and Mouflon
Large Bricks blocks, which are crafted with Smooth Stone and Mortar

Changed

Wolves drop medium Furs almost always instead of small furs.
Wolves and Bears have a 50% chance to drop a Fur Scrap instead of a complete Fur.
Bear and Wolf head hats are no longer crafted using Sewing. They are made by crafting a knife with a complete bear or wolf fur and returns the Hat along with a Fur Scrap.
Cutting Clothing pieces from a Large Fur will now return a Medium Fur and a Small Fur. This means a Large Fur can now be cut into four pieces of clothing instead of three.
Non-animal head fur hats are crafted from fur via Sewing.
Cold resistance on bear/wolf fur head hats and wolf/bear fur boots has been buffed.
Bear and Wolf AI has been updated to be more deadly. They will attempt to attack an armed player from the side instead of running directly at them.
Large Ceramic Vessels can be shift-right clicked on top of a Firepit to place it on top.
Stone Bricks block has a new texture with smaller bricks.

Fixed

Animals now move at intended speeds instead of a slow crawl.
Fixed a crash relating to needles running out of thread
Low durability Axes were cutting down whole trees

0.82.2

Dec 20, 2019
Update Video

Changed

Clothing Wetness has been added back to game.
All footwear provides a minimum movement bonus of +2% on any terrain
Being inside a Teepee now helps shelter you from the elements and provides some ambient warmth
Shade now effects Body Temperature. If it's too warm outside during the day, you will feel even warmer while you are in the sun. Standing under a Tree, Roof, or other shade will protect you from the extra heat.
Straw Hats now provide shade in addition to their normal heat protection.
GUI for the player inventory now has visible back slot and 4 placeholder slots for future Clothing.
Clothing can now be put on by shift clicking (but not taken off, due to a dupe glitch)
Soaked Hides can now be placed on a Stacked Logs block in addition to the Large Log block

Fixed

certain grass blocks should no longer render grey
Bear movement speed
having a block behind a mob no longer negates Attack Speed
Chimney textures
items can be stored in Chests again
Wooden Staves have attack speed
added messages when unable to sleep in a Straw & Hide Bed
fixed the /sps command and made it require debugmode
monsters not spawning
Straw & Hide Beds uncreatable
Allowed Beds to be made with Cotton Cloth
Allowed Cotton Yarn to be counted as String in recipes
Cotton not having a texture on a Loom
Silk String not being consumed when used with a Smoke Rack
Blowpipes stacking
Sheep mating crash

0.82.1

Dec 7, 2019

Fixed

Fixed crash on servers with skeletons

0.82.0

Dec 5, 2019

Added

Cotton plants, Cotton, Cotton Yarn, Cotton Cloth, and Cotton Clothing
Agave, Sisal Fiber, and Tequila
Cloth Patches for clothing repair. Made of Wool, Silk, Linen, or Cotton
Hide and Leather Bags: 6-slot portable bag. Degrades over time (20 and 120 days durability). Can't be stored in chests while items are inside. Does not preserve food.
Stacked Logs block, a building block made from four small logs
Alternate Rope recipe using sisal fiber instead of jute

Changed

Burlap Sacks are now crafted with a knapping + sewing recipe
Large Logs can now be added to existing Log Piles (one large log per slot) and used in Charcoal Pits.
Clothing now has Armor Values
Damage-dealing weapons now have attack speeds
Monster spawning should be in line with adjustments to day/night based on latitude
Jute now spawns in the Africa and Europe Regions in addition to Asia
Vinegar recipe no longer requires fruit. Leave unsealed barrel of alcohol exposed to air for 24 hrs to make vinegar
if you're wearing two layers of clothing and it's raining, the inner layer won't get damp

Fixed

Game crash when shift-clicking sheep
Fixed flux being produced instead of plaster when heating gypsum powder directly in a firepit (not in a ceramic vessel)

0.81.9

Nov 26, 2019

Bugfix Update

Fixed

Minerals dropping wrong/unknown items when mined.

0.81.8

Nov 22, 2019

Bugfix Update

Fixed

Sheep/mouflon being frozen in place
Misnamed plaster block
Teepees not being destroyed properly when a spear was broken
Invisible blocks (part of Teepees) missing texture
Roofs not connecting to Wattle and Daub
Armor Stand recipe being disabled

0.81.7

Nov 20, 2019

Nature Update Part Two: Animals (Part 2)

Added

Mountain ranges which spawn at the borders of regions
Mouflon, the wild sheep. Only grows wool when it is below 10 Celsius. Can eventually be bred into sheep.
Teepees, constructed from wooden spears and hides. They are beds, but don't set your spawn (or remove your old spawn point, if you had one)
Two new Copper ores: Chalcocite and Chalcopyrite. Chalcocite spawns in sedimentary rocks and Chalcopyrite spawns in Igneous Intrusive rocks. Copper ore can now be found in all rock types.
Wattle. Crafted from 4 sticks. It acts as an early fence.
Wattle and Daub blocks. Mud can be applied to wattle fences in order to make wattle and daub. This is a non-gravity building block. It is not affected by rain
Straw Foot Wraps. A grass sock.

Changed

Rivers are much larger. Width depends on local Rainfall.
Winter temperature calculations
Made dirt layer thinner. This improves how shallow caves interact with the surface and visibility of surface ores
Updated ore code to allow for new ores to be added
Berry bushes can now be made in large vessels the same way fruit saplings are produced
All animals have higher health.
Cows are taller
Wild horses have a new texture
Horses, cows, and mouflon will fight back when attacked. After hitting the player, they will become passive again until they are attacked.
Bears no longer attack players on sight. Instead, if the bear is hungry and you have food in your inventory, the bear will attack you. You can throw the food on the ground to distract the bear while you run away. If the bear gets full from eating food on the ground, it will stop attacking. If you have no food in your inventory, it will stop attacking. The bear cannot detect food in containers, so store your food in burlap sacks, vessels, or barrels when you carry it around to avoid attracting bears.
Wolves will also eat food off the ground. This does not increase familiarity, but does fill up their hunger
Plastered Blocks can now be made by applying Plaster of Paris to planks, mudbricks, wattle and daub, stone bricks, and smooth stone.
Smooth marble walls will now render like a pillar when placed above or below smooth marble blocks.
Changed still lava texture
if there are at least 7 solid stone blocks in the 12 blocks over your head, you get +2 cold, +1 heat
Removed clay knapping recipe for Clay Tiles.
Min spawn temps for Aspen, Birch, and Pine slightly raised. Min temp for Spruce slightly lowered.

Fixed

Swapped Dolomite and Slate textures.
Localized names for Wine and Berry Wine.
Updated the texture for marble and marble blocks
Updated Armor Stands to function properly again
thatch roof corners work now
Vinegar is named properly now.
Fixes for Leaf Litter replacing water and falling on branches
Fixed stuttering/extreme slowdown when walking through snow of differing heights

0.81.6

Oct 19, 2019

Nature Update Part Two: Animals (Part 1)

Added

Replaced wild Pigs with the Wild Boar
Slate Roofs and Slate Shingles
New recipe for Clay Tiles which is faster and slightly cheaper
Large Log variants for pine, spruce, and white cedar trees

Changed

Worldgen changed to replace dirt and gravel with snow and packed ice at latitudes north of -27,000 or south of 27,000.
latitudes north of -27,000 or south of 27,000 will now tend to stay below freezing year-round.
Ceramic Tile Roofs buffed to provide +2 cold and +4 heat resistance (was +2/+3)
Made rivers deeper
Model, texture, diet, and breeding behavior of Pigs.
Reduced the density of trees in areas with moderate Rainfall, creating more plains and open areas
Made Big trees more common
Made Big trees rounder
Wolves will now eat meat off the ground. This does not affect familiarity
When a mob kills an animal, it will drop half as much meat as if an unskilled player killed the animal
Bass should now occasionally spawn in rivers instead of only in swamps and lakes.
Changed how client-side celestial angle is calculated, making it rise earlier and set later in the summer in higher latitudes (including 24 hour day and night in the arctic and antarctic). Note: this does not affect the light values of any blocks. Monsters will still start to spawn and despawn at the same times they do currently. There is a config option to disable this system, reverting to the default calculations
Rewrote animal spawn code in preparation for more animals that will be developed in the future
Walking through snow is faster with wolf or bear fur boots on
Linen and silk strings can now be used to tie food to the smoking rack
Foods no longer have to be brined before being smoked

Fixed

texture glitch with Mud Bricks
lag caused by Chimneys and Firepits
Crops should spawn more frequently

0.81.5

Oct 6, 2019

Added

Experimental new fish AI. Should avoid walls better

Changed

Fish movement
Chimney particles
Conifer Branches thinned

Fixed

Anvils and barrels glitching out when picked up in MP
Kiln bugfixes

0.81.4

Oct 2, 2019

Fixed

MP bug where Kilns crash the server
Mudbrick blocks are no longer all granite
Chimney blocks are now a stone type block

0.81.3

Oct 2, 2019

Added

Ceramic Bucket - A stone-age bucket
Mud, Mud bricks, and Mudbrick Blocks - Stone-age building blocks made from dried Mud. Not affected by gravity but vulnerable to rain.
Ceramic Tile Roof Center Blocks
Thatch Roof - a stone-age version of the Ceramic Tile Roof crafted with Straw Blocks and Sticks.
Chimney Block - A solid block that allows Firepits and Forges access to the sky. Required for the Kiln.
Kiln - A multi-block structure for firing clay pottery in the metal age.

Changed

The old Thatch Block (crafted from 4 straw) has been renamed to Straw Block

Fixed

Ceramic Tile Roof will now keep you dry in the rain.

0.81.2

Sep 23, 2019

Changed

Glass blocks, panes, and bottles can be re-smelted into glass in a pit kiln. There is some loss.
Molten Glass recipe now allows Ash (from Firepits) to be used as an alternative to Soda Ash. Twice as much Ash is required. So 1 sand, 1 lime, and 2 Ash.
Tile roofs now provide ambient temperature buffs: when standing under a tile roof up to 12 blocks above your feet, the ambient temperature will be 3 levels cooler toward your comfort zone and 2 levels warmer towards your comfort zone.

Fixed

crash when trying to smelt vanilla items in a pit kiln

0.81.1

Sep 20, 2019

Added

Glass Blocks. If Molten Glass solidifies inside a Ceramic Vessel the player can now open the vessel and take 1 block of glass per 1,000 units of solidified glass. Any extra glass is lost (ie 2400 units gives only 2 blocks)
Clay Tiles and Ceramic Tiles used to create the Ceramic Tile Roof

Fixed

Smooth Lighting bug on trees
Player's feet no longer considered wet while in a boat
Cedar Crash
Fixed glitchiness with using barrels
Issues with log damage id's
Grape maturity not properly resetting on harvest
Large Ceramic Vessel rendering upside down on the player when in the back slot.
vanilla mushrooms dropping from Leaf Litter
Wine and Berry Wine couldn't be used to make vinegar

0.81.0

Nature Update: Part 1

May 25, 2019

Added

  • New Trees
    • Africa: limba (jungle), baobab (dry plains and forest versions),fever tree,
    • Asia: gingko, bamboo (never spawns large logs), Teak
    • Any Region: fruitwood ebony,
    • mahogany (Americas, Africa, Asia)
    • date palm (Europe, Africa, Asia)
    • saplings do not naturally spawn for rare trees such as ebony and teak.
Fruits: papayas, dates, black-eyed peas, and grapes. Grapes take around 2 years to grow, must be planted with a ladder to grow on, and are harvested by right clicking
wine from grapes
Item: pole. Crafted from a log or chopped log and a knife
Item: wooden spear. Crafted from a pole and a knife
Item: wooden staff, craftable from a leather strap and a pole. Increases movement speed (except sprinting) by +10%, and has custom blocking and attacking animations
Recipe: craft a pole into two sticks
Recipe: unstrung bow made with a knife, a pole and any type of string (linen, silk, wool, sinew)
Ferns, Moss, and three styles of Undergrowth: low, deciduous, and palm
Fallen leaves on the ground. Chance to drop sticks, mushrooms, or feathers when broken
Bow drill

Changed

Updated tree generation for all trees
Acacia trees enabled
Unique rendering for banana trees
Tannin recipe now also accepts acacia, fever tree, mahogany, and limba logs
Fruit tree saplings are now produced by placing a large vessel on the ground with 40+ oz of fruit in the center slot and 2 or more dirt in every other slot and leaving it unsealed and letting the fruit reach 50% decay
Fruit trees now drop fruitwood logs when chopped down and saplings no longer drop from branches
Decreased yield of arrow recipe from 8 arrows to 1
Fishing rod now craftable in 2x2 grid using: pole, string, bone needle, and string (not sinew)
All items now have a reach modifier by default, items and open fists have 1 reach medium reach weapons have +0 reach far reach weapons have +1 reach
Added tool mode to the knife to switch between piercing and slashing damage
Knife renders differently in the hand when holding it in different modes
Javelins and spears render larger and rest on the ground when standing still
Custom rendering for fishing rods
Boulders have a wider range of shapes and sizes
Hot springs can only spawn in mountains and mountains edge biomes
Lakes and ponds are less likely to spawn in deserts
Updated how deserts transition to plains
Trees will lose their leaves in autumn, forming patches of fallen leaves, and regrow them in the spring
Updated tree generation to make it a little more fair
All trees are no longer equally likely to spawn
Crops, trees, and fruit trees spawn according to the region data
Region data is visible when holding a compass
Meat yield from unskilled butchery increased to 50%.

0.80.20

​​​​Jul 28, 2019

Added 

Branching generation for many more types of trees, including large and small trees

Fixed

Fixed server crash that prevent MP
Alloys are allowed to be components of themselves. For example: bronze is normally 88-92% copper and 8-12% tin. So long as the ratio of copper:tin is still 9:1, you can have any quantity of bronze mixed in as well.​​​​​​

0.80.19

Jul 27, 2019

Added 

Added Pumpkin and Watermelon as new crops
Added new generation for small pine trees using the new branch mechanics

Changed 

Changed food taste profiles, created ideal taste profiles for each food group (slightly different for each player, but similar), and made the tastes of each food stronger
Allowed raw meats to be eaten with a chance of getting food poisoning. The chance is 4x food decay percentage, meaning meat at 25% or more has a 100% chance of poisoning.
Red mushrooms always poison you when eaten raw
Raw foods restore less hunger than cooked foods (25% less for raw, 50% more for cooked)
Cooking food will decrease the weight based on water content (with increases to how much cooked food restores, this is still beneficial)
Some foods restore water when eaten:Melon, Orange, Peach
Drinking water from a bottle or jug will give you 1:30 or 2:00 of +1 to heat protection
Standing next to a lit fire pit or forge will give you 0:01 of +1 cold protection each second up until 2:00​​​​

0.80.18

Jul 10, 2019

Added 

Regional variant of the straw hat
Robes made of silk, linen, or wool
Added functionality for future regional recipes

Changed 

Coats are longer and more animated when the player moves

Fixed

Fixed bug with high-tier metals
Fixed closing the sewing container before collecting the item resulting in item loss
Fixed bamboo spawning
Fixed backwards texture on grass sandals

0.80.17

Jul 6, 2019​​ Music Update Part 2

Added 

Palm Trees
Grass cloak for protection from cold weather
Horn. Rare drop from Bulls
Blowing Horn. Instrument crafted from Horn
Bugle. Instrument crafted from a Brass Tube
Conch. Instrument crafted from Shells
Brass Tube

Changed

Tree Generation is now based on region
Temporarily disabled Acacia generation

Fixed

weak steel crash

0.80.16​​​

Jun 20, 2019​​​​​​

Music Update​​​​​​

Added 

bone flute, made from a rare drop from chickens and pheasants
drums in two sizes. Can be played with hands or sticks
Lyre, which can play 5 notes in an Ancient Greek pentatonic scale
some flute tabs and a note reference into the jar, for anyone interested

Fixed

madder and  weld plants not giving and roots

0.80.15

Jun 2, 2019

Changed 

bottles can now be filled with fresh water and drunk
fishing rod recipe now requires a bone needle (bottom center tile)

Fixed

crash when trying to create glass bottles

0.80.14

May 31, 2019

​​​​​Fixed

skills not increasing beyond novice
ingot pile rendering
log blocks not rendering in the player's hand in first-person

0.80.13

May 25, 2019

Fixed

inventory item lighting
clay blowpipes not being able to be placed on the ground
glass panes never returning the sheet mold​​​​​​​

0.80.12

May 24, 2019

Clothing Update

Added 

4 new clothing slots on the player
sewing mechanic for creating clothes
bone and iron needles
sinew as a new drop from animals, serves as an early source of thread for sewing
flax which can be processed into linen cloth
wool, linen, or silk cloth can be sewn into shirts, socks, pants, hats, and coats
bear and wolf furs, which can be sewn into coats, hats, and boots
dyeing system for clothes and 3 new crops to make dyes for clothing
straw/grass clothes: a grass shirt, skirt, sandals, and straw hat
body temperature system: penalties for being too hot or cold. Wetness and proximity to fires or forges are taken into account
seashells (conchs and scallops) added to beaches. Can be converted into lime in a pit kiln
new type of alcohol, berry wine, which can be made from most types of berries

Changed 

forges and crucibles can be used to directly cast the bronzes or copper into molds
overhauled the climate system, providing a much more accurate and engaging environment
spawn now avoids the deserts that now spawn around z = -10000
speed bonuses to boots and sandals and one of the types of socks when worn on certain surfaces
Updated ravine generation to discourage pits of death (cave generation still causes PoD, but they're less common) 
dry grass less likely to spawn (this is associated with the vastly increased occurrence of deserts, so dry grass biomes will still exist)
clay generation more forgiving
Clay now able to spawn in river biomes regardless of Rainfall
blowpipe can provide air to fires and forges like a bellows (though not as effective)

Fixed

some crashes associated with burlap sacks
missing texture on goldenrod
Removed code that slowed the game without providing much benefit

0.80.11

no info available

0.80.10

no info available

0.80.9

no info available

0.80.8

no info available

0.80.7

no info available

0.80.6

no info available

0.80.5

no info available

0.80.4

no info available

0.80.3

no info available

0.80.2

no info available

0.80.1

no info available

0.80.0

no info available

0.79.32

Aug 31, 2018

Glassworking Update

https://www.youtube.com/watch?v=G3NsN1h9HiA

https://www.youtube.com/watch?v=4vf93neGqnE

Added

  • Quartzite sand beaches
  • Lime. Crafted by heating Limestone or other high Flux Stones. Lime replaces Flux for most uses except metalworking.
  • Soda Ash. Crafted by heating Sea Weed. Used in glassworking
  • Clay and Ceramic Blowpipe. Used to blow Glass Bottles.
  • Clay and Ceramic Sheet Mold. Used to cast Glass Panes.

Changed

  • Layer of snow on the ground now covers sticks, rocks, and ore nuggets
  • Some sands are now have the property "Silica" and can be used in Glassworking
  • Castable metals can be poured into the Sheet Mold to create metal sheets
  • New Goldenrod texture

Fixed

  • Crashes caused by snowing weather

Unknown Version

Changed

When adding materials to a crucible, it cools based on the materials added instead of a set % each time.
Navigation
Construction Barrels • Blueprints • Bricks • Firepit • Plank Blocks • Protection Meter • Quern • Smooth Stone • Straw & Hide Bed • Support Beams • Straw Block • Glassworking • Plaster of Paris • Mudbrick • Wattle and Daub • Teepee • Kiln • Smoke Rack • Roads • Roof • Rope Ladder
Environment Altitude • The Player • Wound • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Seashell • Temperature • Body Temperature • Clothes • Trees • Biome • Regions
Food Agriculture • Animal Husbandry • Berries • Fruit Trees • Alcohol • Beekeeping
Materials Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Fur • Wool • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal
Metalworking Alloys • Anvils • Armor • Bellows • Blast Furnace • Bloomery • Tool Molds • Crucible • Forge • Gold Pan • Metals • Ores • Sluice
Tools & Weapons Arrows • Axe • Buckets • Chisel • Firestarter • Flint & Steel • Hammer • Hoe • Javelin • Knife • Mace • Pickaxe • Prospector's Pick • Saw • Shovel • Sword • Scythe • Shears • Spindle • Trowel • Wooden Staff • Musical Instruments
Other Crafting Differences • Planned Features • Item Index • Addons • Translation • Shader Setup
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