Difference between revisions of "Clothing"

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(Socks: combine recipes, add sewing)
(Footwear: combine recipes, add sewing)
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=== Footwear ===
 
=== Footwear ===
All footwear gives a +2% movement speed bonus on all terrain.
+
All footwear gives a +2% movement speed bonus on all terrain. Grass Sandals are knapped from [[Straw]] and give a small speed bonus on sand <sup>outdated info?</sup>. Boots are made by cutting [[Leather]] or [[Fur]] and [[Sewing]] together one Boot Soles and two Boot Tops. Boots give +2% speed when worn with Linen Socks. [[Fur]] boots will ignore the speed penalty caused by snow. Sandals are crafted by cutting and [[Sewing]] together one [[Leather]] Boot Soles and two [[Leather Straps]] and give an extra speed bonus on [[Sand]].
  
 +
Note: [[Armor]] boots (made from metal) are not Clothing, and do not give speed or temperature bonuses.
  
'''Grass Sandals'''
 
 
Grass Sandals give a small speed bonus on sand.
 
{{Recipe/Grass Sandals}}
 
 
 
'''Fur Boots'''
 
 
The Fur Boots give a small cold resistance bonus and a small speed bonus. They are crafted with one fur boot soles and two fur boot top pieces.
 
 
{|
 
{|
|-
+
!Grass Sandals
 +
!Boot Soles
 +
!Boot Tops
 +
!Boots
 +
!Sandals
 +
|- style="vertical-align:top;"
 +
|{{Recipe/Grass Sandals}}
 
|{{Knapping
 
|{{Knapping
 
|A1= |B1= |C1= |D1= |E1=
 
|A1= |B1= |C1= |D1= |E1=
 
|A2= |B2= |C2= |D2= |E2=
 
|A2= |B2= |C2= |D2= |E2=
|A3=Flat Wolf Fur, Flat Bear Fur |B3=Flat Wolf Fur, Flat Bear Fur |C3= |D3=Flat Wolf Fur, Flat Bear Fur |E3= Flat Wolf Fur, Flat Bear Fur
+
|A3=Flat Material |B3=Flat Material |C3= |D3=Flat Material |E3= Flat Material
|A4=Flat Wolf Fur, Flat Bear Fur |B4=Flat Wolf Fur, Flat Bear Fur |C4= |D4=Flat Wolf Fur, Flat Bear Fur |E4= Flat Wolf Fur, Flat Bear Fur
+
|A4=Flat Material |B4=Flat Material |C4= |D4=Flat Material |E4= Flat Material
|A5=Flat Wolf Fur, Flat Bear Fur |B5=Flat Wolf Fur, Flat Bear Fur |C5= |D5=Flat Wolf Fur, Flat Bear Fur |E5=Flat Wolf Fur, Flat Bear Fur
+
|A5=Flat Material |B5=Flat Material |C5= |D5=Flat Material |E5=Flat Material
|Output= Boot Soles Wolf; Boot Soles Bear
+
|Output= Boot Soles Bear; Boot Soles Fur; Boot Soles Leather; Boot Soles Wolf}}
}}
+
 
|{{Knapping
 
|{{Knapping
|A1= |B1= |C1=Flat Wolf Fur, Flat Bear Fur |D1= Flat Wolf Fur, Flat Bear Fur|E1=Flat Wolf Fur, Flat Bear Fur
+
|A1= |B1= |C1=Flat Material |D1= Flat Material|E1=Flat Material
|A2= |B2= |C2= |D2= Flat Wolf Fur, Flat Bear Fur|E2=Flat Wolf Fur, Flat Bear Fur
+
|A2= |B2= |C2= |D2= Flat Material|E2=Flat Material
|A3=Flat Wolf Fur, Flat Bear Fur |B3=Flat Wolf Fur, Flat Bear Fur |C3= |D3= Flat Wolf Fur, Flat Bear Fur|E3= Flat Wolf Fur, Flat Bear Fur
+
|A3=Flat Material |B3=Flat Material |C3= |D3= Flat Material|E3= Flat Material
|A4=Flat Wolf Fur, Flat Bear Fur |B4=Flat Wolf Fur, Flat Bear Fur |C4= |D4= |E4=  
+
|A4=Flat Material |B4=Flat Material |C4= |D4= |E4=  
|A5=Flat Wolf Fur, Flat Bear Fur |B5=Flat Wolf Fur, Flat Bear Fur |C5=Flat Wolf Fur, Flat Bear Fur |D5= |E5=
+
|A5=Flat Material |B5=Flat Material |C5=Flat Material |D5= |E5=
|Output= Boot Tops Wolf; Boot Tops Bear
+
|Output= Boot Tops Bear; Boot Tops Fur; Boot Tops Leather; Boot Tops Fur}}
}}
+
|{{Grid/Sewing
|}
+
|A1=Boot Soles Bear; Boot Soles Fur; Boot Soles Leather; Boot Soles Wolf
 
+
|A2=Boot Tops Bear; Boot Tops Fur; Boot Tops Leather; Boot Tops Wolf
 
+
|A3=Boot Tops Bear; Boot Tops Fur; Boot Tops Leather; Boot Tops Wolf
'''Leather Boots'''
+
|Output= Boots Bear; Boots Fur; Leather Boots; Boots Wolf}}
 
+
|{{Grid/Sewing
Leather Boots give +1 protection plus a fair speed bonus, and are made from one leather boot soles and two leather boot tops.
+
|A1=Boot Soles Leather
{|
+
|A2=Strap Leather
|-
+
|A3=Strap Leather
|{{Knapping
+
|Output= Leather Sandals}}
|A1= |B1= |C1= |D1= |E1=
+
|A2= |B2= |C2= |D2= |E2=
+
|A3=Flat Leather |B3=Flat Leather |C3= |D3=Flat Leather |E3= Flat Leather
+
|A4=Flat Leather |B4=Flat Leather |C4= |D4=Flat Leather |E4= Flat Leather
+
|A5=Flat Leather |B5=Flat Leather |C5= |D5=Flat Leather |E5=Flat Leather
+
|Output= Boot Soles Leather
+
}}
+
|{{Knapping
+
|A1= |B1= |C1=Flat Leather |D1= Flat Leather|E1=Flat Leather
+
|A2= |B2= |C2= |D2= Flat Leather|E2=Flat Leather
+
|A3=Flat Leather |B3=Flat Leather |C3= |D3= Flat Leather|E3= Flat Leather
+
|A4=Flat Leather |B4=Flat Leather |C4= |D4= |E4=
+
|A5=Flat Leather |B5=Flat Leather |C5=Flat Leather |D5= |E5=
+
|Output= Boot Tops Leather
+
}}
+
|}
+
 
+
'''Leather Sandals'''
+
 
+
Leather Sandals give a small speed bonus, plus an extra speed bonus on sand. They are made with one leather boot soles and two leather straps.
+
{|
+
|-
+
|{{Knapping
+
|A1= |B1= |C1= |D1= |E1=
+
|A2= |B2= |C2= |D2= |E2=
+
|A3=Flat Leather |B3=Flat Leather |C3= |D3=Flat Leather |E3=Flat Leather
+
|A4=Flat Leather |B4=Flat Leather |C4= |D4=Flat Leather |E4=Flat Leather
+
|A5=Flat Leather |B5=Flat Leather |C5= |D5=Flat Leather |E5=Flat Leather
+
|Output= Boot Soles Leather
+
}}
+
|{{Recipe/Strap Leather}}
+
 
|}
 
|}
  

Revision as of 04:02, 4 May 2020

General

Clothing Slots.png
Clothing maintains body temperature by providing heat resistance or cold resistance bonuses when worn. Items such as hats, shirts, pants, socks, boots, sandals, robes, and coats can be crafted.

Outerwear like coats and robes, boots and sandals, leather armor, and straw or fur hats are worn in the armor slots. Cloth hats, shirts, pants, and socks are worn in the clothing slots (invisible slots to the right of the armor slots). If the player is wearing an item in the armor slot, the clothing slot cannot accessed. You must remove the outer layer to put on or take off clothing beneath it.

Raw materials used for clothing are Grass, Fur, Leather, Wool, Cotton, Linen, or Silk. Craft clothing pieces by holding raw materials in your hand and clicking on the ground. For all materials except Grass, you will also need a knife in your inventory. This will open a knapping interface that lets you cut the materials into pieces of the proper shape. The resulting pieces are assembled into completed clothing by sewing them together with a needle and thread. Grass clothing does not need to be sewn.

Clothing loses 1 point of durability per day when worn for any portion of a day (except the day it is created). Fur clothing doesn't degrade if the ambient temperature is below freezing the whole time. When you are on fire, clothing degrades every few seconds. Grass clothing degrades faster than cloth clothing while you are burning.

Robes give a 10% penalty to sprint speed, but no penalty to walk speed.

Effects on Body Temperature

Clothing can help the player manage their Body Temperature by giving resistance to heat or cold. Different types of clothing and different clothing materials giver different bonuses and penalties.

Clothing Temperature Protection [Edit]
Grid Linen Socks.png Socks/Foot Wraps Grid Linen Pants.png Pants/Skirt Grid Linen Shirt.png Shirt Grid Linen Coat.png Coat/Cloak Grid Linen Robe.png Robe Grid Linen Hat.png Hat Grid Boots Bear.png Boots/Sandals
Grid Linen Cloth.png Linen Cloth = + + + ++ + N/A
Grid Cotton Cloth.png Cotton Cloth = + + ++ −− +++ = N/A
Grid Silk Cloth.png Silk Cloth + + + + ++ ++ + + + N/A
Grid Wool Cloth.png Wool Cloth + + + −− +++ −− ++++ + N/A
Grid Wolf Fur.png Wolf Fur N/A N/A N/A −− ++++ N/A ++ 1 ++
Grid Bear Fur.png Bear Fur N/A N/A N/A −−− +++++ N/A ++ 1 ++
Grid Scrap Fur.png Fur N/A N/A N/A −− +++ N/A + +
Grid Straw.png Straw/Grass + + + −− ++ N/A + =
Legend
− + Heat Resistance penalty/bonus − + Cold Resistance penalty/bonus = Neutral
  1. There are two varieties of fur hat: the generic fur hat that is sewn, and the animal's head hat, which is cut from the fur using a knife. They are identical in protection.

Wetness

Rain and water can turn clothing wet, which reduces or removes its heat resistance bonuses. Wet clothing also directly effects Body Temperature. This means entering the water in the cold climates can be hazardous, so it may be a good idea to remove clothing before swimming.

If a player is in the rain their outermost layer of clothing will gain the Damp status. Damp clothing loses one level of temperature resistance. In the tooltip, one + or - symbol will show blue instead of white. As long as the player is wearing damp clothes on either their upper or lower body, the ambient temperature will feel 1 level colder. If they wear damp clothes on both upper and lower body, they will feel 2 levels colder.

If the player enters water their clothing will gain the Soaked status. If they stand in waist-high water, only clothing on the lower body will become soaked. If the player enters water more than 1 block deep, clothing on both the upper and lower body will be soaked. Soaked clothing loses *all* temperature resistance. The tool tip will show all + or - symbols as blue instead of white. As long as the player wears soaked clothing on their upper body, the ambient temperature will feel 2 levels colder. If their lower body is also soaked or damp, they will feel 3 levels colder.

Clothing will slowly dry on its own if the player is wearing it. If the inventory GUI is open, the drying process is paused. To dry clothing faster, it can be placed in the input slot of a lit firepit or forge, or hanged on a Drying Rack during clear weather.

Dyeing

Clothing can be dyed using dye in a barrel to apply colors. Liquid dye is made from Weld Root, Woad Leaves, Madder Root, ash, and ink markings placed in a barrel of Tannin to make yellow, blue, red, white, and black dye, respectively. Weld Root, Woad Leaves, and Madder Root are found in the wild as plants, and can be harvested and grown like crops. Ash is made by breaking firepits which have been used. Ink Markings can be crafted from Ink Sacs that are dropped from squids.

Liquid dyes are separate from the powdered Pigments, which are made by grinding certain materials in a quern, and are used to color Clay Vessels, Wool, and Carpets.

Clothing will become more saturated in color every 4 hours it is in a barrel of dye (consuming 250mb of dye). It does not stop consuming dye until the barrel is empty or is unsealed. If it is in white dye, the color will become 20% brighter every time (meaning that the item will return to its' original state after the color is applied five times). Black dye halves the colors each run, which means the clothing will never get to complete black, but will still become dark quite quickly. Clothing can be dyed in multiple dyes for a wide range of colors. Only clothing made from cloth can be dyed; clothing made of leather or fur are not able to be dyed.

Item Color
Grid Weld Root.png Weld Root Yellow
Grid Woad Leaves.png Woad Leaves Blue
Grid Madder Root.png Madder Root Red
Grid Ash.png Ash White
Grid Marking.png Ink Marking Black
Grid Madder Root.png Red Dye Grid Weld Root.png Yellow Dye Grid Woad Leaves.png Blue Dye
TanninGauge.png 1,000 mB Red DyeGauge.png
Madder Root Grid layout Arrow (small).png
4 hours


TanninGauge.png 1,000 mB Yellow DyeGauge.png
Weld Root Grid layout Arrow (small).png
4 hours


TanninGauge.png 1,000 mB Blue DyeGauge.png
Woad Leaves Grid layout Arrow (small).png
4 hours


Grid Ash.png White Dye Grid Marking.png Black Dye
TanninGauge.png 1,000 mB White DyeGauge.png
Ash Grid layout Arrow (small).png
4 hours


TanninGauge.png 1,000 mB Black DyeGauge.png
Marking Grid layout Arrow (small).png
4 hours


Armor

Main article: Armor#Damage_Type_Protection

All articles of clothing are considered Tier 0 Armor and provide some Damage Protection for all damage type based on the material they're made of with fibre-based clothing providing token Slash and Pierce Damage Protection but near negligible Crush protection, as a basic guide of how much Damage Protection your clothing will provide from weakest to strongest:

  • Grass/Straw clothing provides next to no protection,
  • Linen and Cotton clothing provide only token protection,
  • Woolen clothing provides a tiny amount more than Linen and Cotton,
  • Silk provides poor but noteworthy protection,
  • Leather provides appreciable Damage Protection (especially Crush protection which fiber clothing provides little of),
  • Fur from deer or mouflon is all round slightly superior to leather,
  • Wolf fur provides good all-round protection and is superior to generic fur,
  • Bear fur provides respectable damage protection and has the most protection for non-metal clothing.

Materials

Grass clothing gives heat resistance with the exception of the grass cloak, which gives cold resistance. Craft grass clothing by right-clicking the ground while holding holding 5 or more straw in your hand. Grass clothing does not require sewing. These items have lower durability than other clothing, but are easy to make.

Fur clothing gives cold resistance. Craft fur clothing pieces by right-clicking the ground while holding 1 or more fur in your hand while you have a knife in your inventory. Fur clothing pieces must be sewn together to create finished clothes.

Leather Clothing gives a small amount of armor instead of heat or cold resistance and is worn in the armor slots. Craft leather clothing pieces by right-clicking the ground while holding 1 or more leather in your hand while you have a knife in your inventory. Leather clothing pieces must be sewn together to create finished leather clothes.

Wool clothing gives cold resistance bonuses and heat resistance penalties. There is an additional heat resistance penalty for wearing multiple wool items. Craft wool clothing pieces by right-clicking the ground while holding 1 or more wool cloth in your hand while you have a knife in your inventory. Wool cloth is woven from wool yarn on the loom. Wool clothing pieces must be sewn together to create finished clothes.

Linen clothing gives mixed cold and heat resistance bonuses and penalties. Craft Linen clothing pieces by right-clicking the ground while holding 1 or more Linen cloth in your hand while you have a knife in your inventory. Linen cloth is woven from Linen string on the loom. Linen clothing pieces must be sewn together to create finished clothes.

Silk clothing gives mixed cold and heat resistance bonuses. Craft Silk clothing pieces by right-clicking the ground while holding 1 or more Silk cloth in your hand while you have a knife in your inventory. Silk cloth is woven from Silk string on the loom. Silk clothing pieces must be sewn together to create finished clothes.

Obtaining

Hats

Straw, Fur, and Leather hats are worn in the head armor slot. Linen, Wool, Cotton, and Silk hats are worn in the head clothing slot.

The Straw Hat is woven from grass and provides Shade and has more durability than other grass clothing. It has a variant style if crafted in Asia.

The Animal Head Hats are not knapped or sewn, but are crafted with a knife from a Large Bear Fur or Wolf Fur.

All other hats (Wolf Fur, Bear Fur, Fur, Leather, Wool, Linen, Cotton, and Silk) are crafted by Sewing together two Hat Pieces.

Straw Hat Animal Head Hat Hat Pieces Hats
title= title= title= title= title= title= Straw Hat
title= title= title= title= title=
title= Flat Straw Flat Straw Flat Straw title=
Flat Straw Flat Straw Flat Straw Flat Straw Flat Straw
title= title= title= title= title=
Stone Knife Hat Bear Head
Grid layout Arrow (small).png
Bear Fur
title= title= Flat Material title= title= title= Hat Piece Wolf2
title= Flat Material Flat Material Flat Material title=
title= title= title= title= title=
title= title= Flat Material title= title=
title= Flat Material Flat Material Flat Material title=
Hat Piece Wolf Hat Piece Wolf Grid Iron Needle Thread.png Hat Wolf

Shirts

Shirts are worn in the Shirt slot, except the Leather Tunic, which is worn in the armor slot like a coat. The Grass Shirt is woven from Straw, and the other shirts are sewn from two shirt body pieces and two shirt sleeves made from Wool, Linen, Cotton, Silk, or Leather.

Grass Shirt Shirt Sleeves Shirt Body Shirt
Flat Straw title= title= title= Flat Straw title= Grass Shirt
Flat Straw Flat Straw Flat Straw Flat Straw Flat Straw
Flat Straw Flat Straw Flat Straw Flat Straw Flat Straw
Flat Straw Flat Straw Flat Straw Flat Straw Flat Straw
Flat Straw Flat Straw Flat Straw Flat Straw Flat Straw
Flat Material Flat Material title= Flat Material Flat Material title= Shirt Sleeves Cotton
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material title= title= title= Flat Material title= Shirt Body Cotton
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material
Shirt Sleeves Cotton Shirt Sleeves Cotton Shirt Body Cotton Shirt Body Cotton Grid Iron Needle Thread.png Cotton Shirt

Coats

Coats are worn in the torso armor slot and are crafted by sewing together one coat front, one coat back, and two shirt sleeves. They can be made of Fur, Bear Fur, Wolf Fur, Wool, Linen, Silk, and Cotton.

Shirt Sleeves Coat Back Coat Front Coat
Flat Material Flat Material title= Flat Material Flat Material title= Shirt Sleeves Wolf
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material title= Coat Back Wolf
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material title= title= title= Flat Material title= Coat Front Wolf
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Shirt Sleeves Wolf Shirt Sleeves Wolf Coat Back Wolf Coat Front Wolf Grid Iron Needle Thread.png Coat Wolf

Robes

Robes are worn in the chest armor slot. They are crafted by Sewing together two coat backs and two shirt sleeves. Robes give the player a small debuff to movement speed.

Shirt Sleeves Coat Back Robe
Flat Material Flat Material title= Flat Material Flat Material title= Shirt Sleeves Wool
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material title= Coat Back Wool
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material


Shirt Sleeves Wool Shirt Sleeves Wool Coat Back Wool Coat Back Wool Grid Iron Needle Thread.png Wool Robe

Grass Cloak

title= Flat Straw title= Flat Straw title= title= Grass Cloak
title= Flat Straw Flat Straw Flat Straw title=
title= Flat Straw Flat Straw Flat Straw title=
Flat Straw Flat Straw Flat Straw Flat Straw Flat Straw
Flat Straw Flat Straw Flat Straw Flat Straw Flat Straw

The Grass Cloak slot and gives a moderate cold resistance bonus. It is worn on the back slot (to the left of the chest armor slot).

Pants

The Grass Skirt is knapped from Straw. The other pants are made by cutting and Sewing two Pants Pieces.

Grass Skirt Pants Pieces Pants
title= Flat Straw Flat Straw Flat Straw title= title= Grass Skirt
title= Flat Straw Flat Straw Flat Straw title=
Flat Straw Flat Straw Flat Straw Flat Straw Flat Straw
Flat Straw Flat Straw Flat Straw Flat Straw Flat Straw
title= title= title= title= title=
Flat Material Flat Material Flat Material Flat Material Flat Material title= Pants Piece Cotton
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Pants Piece Cotton Pants Piece Cotton Grid Iron Needle Thread.png Cotton Pants

Socks

Straw Foot Wraps are made by knapping Straw. Other socks are made by cutting and Sewing together two Sock Cloths. Linen socks give +2% speed when worn with Fur Boots or Leather Boots.

Straw Socks Sock Cloth Socks
title= title= Flat Straw Flat Straw Flat Straw title= Straw Socks
title= title= title= Flat Straw Flat Straw
Flat Straw Flat Straw title= Flat Straw Flat Straw
Flat Straw Flat Straw title= title= title=
Flat Straw Flat Straw Flat Straw title= title=
title= title= title= title= title= title= Sock Cloth Cotton
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Sock Cloth Cotton Sock Cloth Cotton Grid Iron Needle Thread.png Cotton Socks

Footwear

All footwear gives a +2% movement speed bonus on all terrain. Grass Sandals are knapped from Straw and give a small speed bonus on sand outdated info?. Boots are made by cutting Leather or Fur and Sewing together one Boot Soles and two Boot Tops. Boots give +2% speed when worn with Linen Socks. Fur boots will ignore the speed penalty caused by snow. Sandals are crafted by cutting and Sewing together one Leather Boot Soles and two Leather Straps and give an extra speed bonus on Sand.

Note: Armor boots (made from metal) are not Clothing, and do not give speed or temperature bonuses.

Grass Sandals Boot Soles Boot Tops Boots Sandals
title= title= title= title= title= title= Grass Sandals
title= title= title= title= title=
Flat Straw Flat Straw title= Flat Straw Flat Straw
Flat Straw Flat Straw title= Flat Straw Flat Straw
Flat Straw Flat Straw title= Flat Straw Flat Straw
title= title= title= title= title= title= Boot Soles Bear
title= title= title= title= title=
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
title= title= Flat Material Flat Material Flat Material title= Boot Tops Bear
title= title= title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= title= title=
Flat Material Flat Material Flat Material title= title=
Boot Soles Bear Boot Tops Bear Boot Tops Bear Grid Iron Needle Thread.png Boots Bear
Boot Soles Leather Strap Leather Strap Leather Grid Iron Needle Thread.png Leather Sandals

Repairing

Clothes will lose durability points from the player taking damage. When they do, they can be repaired by Sewing a Cloth Patch of the same material onto them.

A Cloth Patch can be crafted by cutting a "+" pattern into a piece of cloth. You cannot make patches out of any fur

Flat Linen Flat Linen title= Flat Linen Flat Linen title= Repair Patch Linen4
Flat Linen Flat Linen title= Flat Linen Flat Linen
title= title= title= title= title=
Flat Linen Flat Linen title= Flat Linen Flat Linen
Flat Linen Flat Linen title= Flat Linen Flat Linen


Cloth Patches can then be sewn onto any clothing piece of the same cloth to repair them.

Linen Coat Repair Patch Linen Grid Iron Needle Thread.png Linen Coat


Larger pieces of clothing (robes, coats) will take more cloth pieces to repair fully than smaller ones (socks, hats).

History

Beta
80.12Added 4 new clothing slots on the player.
Added sewing mechanic for creating clothes.
Added sinew as a new drop from animals, serves as an early source of thread for sewing
Added flax which can be processed into linen cloth.
Added wool, linen, or silk cloth can be sewn into shirts, socks, pants, hats, and coats.
Added bear and wolf furs, which can be sewn into coats, hats, and boots.
80.13
81.1
81.3
81.6
81.7