Difference between revisions of "Clothing"

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== General ==  
 
== General ==  
  
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Rain and water can turn clothing wet, which reduces or removes its heat resistance bonuses. Wet clothing also directly effects [[Body Temperature]]. This means entering the water in the cold climates can be hazardous, so it may be a good idea to remove clothing before swimming.  
 
Rain and water can turn clothing wet, which reduces or removes its heat resistance bonuses. Wet clothing also directly effects [[Body Temperature]]. This means entering the water in the cold climates can be hazardous, so it may be a good idea to remove clothing before swimming.  
  
If a player is in the rain their outermost layer of clothing will gain the '''Damp''' status. Damp clothing loses one level of temperature resistance. In the tooltip, one + or - symbol will show blue instead of white. As long as the player is wearing damp clothes on either their upper or lower body, the ambient temperature will feel 1 level colder. If they wear damp clothes on both upper and lower body, they will feel 2 levels colder.
+
If a player is in the rain their outermost layer of clothing will gain the '''Damp''' status. [[Armor]] in the outermost slot will keep Clothing beneath it dry. Damp clothing loses one level of temperature resistance. In the tooltip, one + or - symbol will show blue instead of white. As long as the player is wearing damp clothes on either their upper or lower body, the ambient temperature will feel 1 level colder. If they wear damp clothes on both upper and lower body, they will feel 2 levels colder.
  
 
If the player enters water their clothing will gain the '''Soaked''' status. If they stand in waist-high water, only clothing on the lower body will become soaked. If the player enters water more than 1 block deep, clothing on both the upper and lower body will be soaked. Soaked clothing loses *all* temperature resistance. The tool tip will show all + or - symbols as blue instead of white.
 
If the player enters water their clothing will gain the '''Soaked''' status. If they stand in waist-high water, only clothing on the lower body will become soaked. If the player enters water more than 1 block deep, clothing on both the upper and lower body will be soaked. Soaked clothing loses *all* temperature resistance. The tool tip will show all + or - symbols as blue instead of white.
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== Dyeing ==
 
== Dyeing ==
  
Clothing can be dyed using dye in a barrel to apply colors. Liquid dye is made from Weld Root, Woad Leaves, Madder Root, ash, and ink markings placed in a barrel of Tannin to make yellow, blue, red, white, and black dye, respectively. Weld Root, Woad Leaves, and Madder Root are found in the wild as plants, and can be harvested and grown like crops. Ash is made by breaking firepits which have been used. Ink Markings can be crafted from Ink Sacs that are dropped from squids.
+
Cotton, Linen, Silk and Wool Clothing can be colored with liquid Dyes made from [[Weld Root]], [[Woad Leaves]], [[Madder Root]], [[Ash]], or [[Ink Marking]]s placed in a barrel of Tannin. Clothing made of Leather or Fur are not able to be dyed. Clothing can be dyed more than once and in different dyes to achieve a wide range of colors.  
  
Liquid dyes are separate from the powdered [[Powders#Pigments|Pigments]], which are made by grinding certain materials in a quern, and are used to color [[Clay Vessel|Clay Vessels]], [[Wool]], and Carpets.
 
 
Clothing will become more saturated in color every 4 hours it is in a barrel of dye (consuming 250mb of dye). It does not stop consuming dye until the barrel is empty or is unsealed. If it is in white dye, the color will become 20% brighter every time (meaning that the item will return to its' original state after the color is applied five times). Black dye halves the colors each run, which means the clothing will never get to complete black, but will still become dark quite quickly. Clothing can be dyed in multiple dyes for a wide range of colors. Only clothing made from cloth can be dyed; clothing made of leather or fur are not able to be dyed.
 
 
{| class="wikitable"
 
! Item
 
! Color
 
|-
 
| {{GridImage|Weld Root}} Weld Root
 
| Yellow
 
|-
 
| {{GridImage|Woad Leaves}} Woad Leaves
 
| Blue
 
|-
 
| {{GridImage|Madder Root}} Madder Root
 
| Red
 
|-
 
| {{GridImage|Ash}} Ash
 
| White
 
|-
 
| {{GridImage|Marking}} Ink Marking
 
| Black
 
|}
 
 
{| cellspacing="10"
 
{| cellspacing="10"
! {{GridImage|Madder Root}} Red Dye
+
! Red Dye (Madder Root)
! {{GridImage|Weld Root}} Yellow Dye
+
! Yellow Dye (Weld Root)
! {{GridImage|Woad Leaves}} Blue Dye
+
! Blue Dye (Woad Leaves)
 
|-
 
|-
 
|{{Grid/Barrel
 
|{{Grid/Barrel
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}}
 
}}
 
|-
 
|-
! {{GridImage|Ash}} White Dye
+
! White Dye (Ash)
! {{GridImage|Marking}} Black Dye
+
! Black Dye (Ink Marking)
 
|-
 
|-
 
|{{Grid/Barrel
 
|{{Grid/Barrel
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}}
 
}}
 
|}
 
|}
 +
 +
To apply Dye to Clothing, place the clothing in a [[Barrel]] of Dye and seal it. After 4 hours, the Clothing will absorb 250 mB of Dye and take on some color. It will absorb another 250 mB of Dye and become more strongly colored every 4 hours until the [[Barrel]] is empty or unsealed.
 +
 +
One run in White Dye lightens the color of Clothing by 20% of pure white. This means that five runs in white Dye (20 hours) will make any clothing as light as possible (back to the normal raw color of that cloth). One run (4 hours) in Black Dye darkens the colors of Clothing by 50% of its current color. This means clothing will darken quickly, but never get to complete black. Each run in Red/Yellow/Blue Dye will multiply the current color with the dye's color, so it also goes toward the color quickly but never fully.
 +
 +
'''Note:''' Liquid Dyes are not to be confused with [[Powders#Pigments|Pigments]], which are powders made by grinding certain materials in a quern, and are used to color [[Clay Vessel|Clay Vessels]], [[Glass Block]]s, Fireworks, and Carpets.
  
 
== Armor ==
 
== Armor ==
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!Straw Hat
 
!Straw Hat
 
!Hat Pieces
 
!Hat Pieces
!Hats
+
|- style="vertical-align:top;"
!Animal Head Hat
+
|- style="vertical-align:top;"
+
 
|{{Recipe/Straw Hat}}
 
|{{Recipe/Straw Hat}}
 
|{{Knapping
 
|{{Knapping
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|A5=|B5= Flat Material |C5= Flat Material |D5= Flat Material |E5=  
 
|A5=|B5= Flat Material |C5= Flat Material |D5= Flat Material |E5=  
 
|Output= Hat Piece Bear,2; Hat Piece Cotton,2; Hat Piece Fur,2; Hat Piece Leather,2; Hat Piece Linen,2; Hat Piece Silk,2; Hat Piece Wolf,2; Hat Piece Wool,2}}
 
|Output= Hat Piece Bear,2; Hat Piece Cotton,2; Hat Piece Fur,2; Hat Piece Leather,2; Hat Piece Linen,2; Hat Piece Silk,2; Hat Piece Wolf,2; Hat Piece Wool,2}}
 +
|}
 +
{|
 +
!Hats
 +
!Animal Head Hat
 +
|- style="vertical-align:top;"
 
|{{Grid/Sewing
 
|{{Grid/Sewing
 
|A3=Hat Piece Bear; Hat Piece Cotton; Hat Piece Fur; Hat Piece Leather; Hat Piece Linen; Hat Piece Silk; Hat Piece Wolf; Hat Piece Wool
 
|A3=Hat Piece Bear; Hat Piece Cotton; Hat Piece Fur; Hat Piece Leather; Hat Piece Linen; Hat Piece Silk; Hat Piece Wolf; Hat Piece Wool
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! Grass Shirt
 
! Grass Shirt
 
!Shirt Sleeves
 
!Shirt Sleeves
!Shirt Body
 
!Shirt
 
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|{{Recipe/Grass Shirt}}
 
|{{Recipe/Grass Shirt}}
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|A5=Flat Material |B5=Flat Material |C5= |D5=Flat Material |E5=Flat Material
 
|A5=Flat Material |B5=Flat Material |C5= |D5=Flat Material |E5=Flat Material
 
|Output= Shirt Sleeves Cotton; Shirt Sleeves Leather; Shirt Sleeves Linen; Shirt Sleeves Silk; Shirt Sleeves Wool}}
 
|Output= Shirt Sleeves Cotton; Shirt Sleeves Leather; Shirt Sleeves Linen; Shirt Sleeves Silk; Shirt Sleeves Wool}}
 +
|}
 +
{|
 +
!Shirt Body
 +
!Shirt
 +
|- style="vertical-align:top;"
 
|{{Knapping
 
|{{Knapping
 
|A1=Flat Material |B1= |C1= |D1= |E1=Flat Material
 
|A1=Flat Material |B1= |C1= |D1= |E1=Flat Material
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|A3=Shirt Body Cotton; Shirt Body Leather; Shirt Body Linen; Shirt Body Silk; Shirt Body Wool
 
|A3=Shirt Body Cotton; Shirt Body Leather; Shirt Body Linen; Shirt Body Silk; Shirt Body Wool
 
|A4=Shirt Body Cotton; Shirt Body Leather; Shirt Body Linen; Shirt Body Silk; Shirt Body Wool
 
|A4=Shirt Body Cotton; Shirt Body Leather; Shirt Body Linen; Shirt Body Silk; Shirt Body Wool
|Output= Cotton Shirt; Leather Tunic; Linen Shirt; Silk Shirt; Wool Shirt
+
|Output= Cotton Shirt; Leather Tunic; Linen Shirt; Silk Shirt; Wool Shirt}}
|}}
+
 
|}
 
|}
  
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!Shirt Sleeves
 
!Shirt Sleeves
 
!Coat Back
 
!Coat Back
!Coat Front
 
!Coat
 
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|{{Knapping
 
|{{Knapping
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|A4= Flat Material |B4= Flat Material |C4= |D4= Flat Material |E4= Flat Material  
 
|A4= Flat Material |B4= Flat Material |C4= |D4= Flat Material |E4= Flat Material  
 
|A5= Flat Material |B5= Flat Material |C5= |D5= Flat Material |E5= Flat Material
 
|A5= Flat Material |B5= Flat Material |C5= |D5= Flat Material |E5= Flat Material
|Output= Shirt Sleeves Wolf; Shirt Sleeves Bear; Shirt Sleeves Fur; Shirt Sleeves Wool; Shirt Sleeves Linen; Shirt Sleeves Silk; Shirt Sleeves Cotton
+
|Output= Shirt Sleeves Wolf; Shirt Sleeves Bear; Shirt Sleeves Fur; Shirt Sleeves Wool; Shirt Sleeves Linen; Shirt Sleeves Silk; Shirt Sleeves Cotton}}
}}
+
 
|{{Knapping
 
|{{Knapping
 
|A1= Flat Material |B1= Flat Material |C1= |D1= Flat Material |E1= Flat Material
 
|A1= Flat Material |B1= Flat Material |C1= |D1= Flat Material |E1= Flat Material
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|A4= Flat Material |B4= Flat Material |C4= Flat Material |D4= Flat Material |E4= Flat Material
 
|A4= Flat Material |B4= Flat Material |C4= Flat Material |D4= Flat Material |E4= Flat Material
 
|A5= Flat Material |B5= Flat Material |C5= Flat Material |D5= Flat Material |E5= Flat Material
 
|A5= Flat Material |B5= Flat Material |C5= Flat Material |D5= Flat Material |E5= Flat Material
|Output= Coat Back Wolf; Coat Back Bear; Coat Back Fur; Coat Back Wool; Coat Back Linen; Coat Back Silk; Coat Back Cotton
+
|Output= Coat Back Wolf; Coat Back Bear; Coat Back Fur; Coat Back Wool; Coat Back Linen; Coat Back Silk; Coat Back Cotton}}
}}
+
|}
 +
{|
 +
!Coat Front
 +
!Coat
 +
|- style="vertical-align:top;"
 
|{{Knapping
 
|{{Knapping
 
|A1= Flat Material |B1= |C1= |D1= |E1= Flat Material
 
|A1= Flat Material |B1= |C1= |D1= |E1= Flat Material
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|A4= Flat Material |B4= Flat Material |C4= |D4= Flat Material |E4= Flat Material
 
|A4= Flat Material |B4= Flat Material |C4= |D4= Flat Material |E4= Flat Material
 
|A5= Flat Material |B5= Flat Material |C5= |D5= Flat Material |E5= Flat Material
 
|A5= Flat Material |B5= Flat Material |C5= |D5= Flat Material |E5= Flat Material
|Output= Coat Front Wolf; Coat Front Bear; Coat Front Fur; Coat Front Wool; Coat Front Linen; Coat Front Silk; Coat Front Cotton
+
|Output= Coat Front Wolf; Coat Front Bear; Coat Front Fur; Coat Front Wool; Coat Front Linen; Coat Front Silk; Coat Front Cotton}}
}}
+
 
|{{Grid/Sewing
 
|{{Grid/Sewing
 
|A1=Shirt Sleeves Wolf; Shirt Sleeves Bear; Shirt Sleeves Fur; Shirt Sleeves Wool; Shirt Sleeves Linen; Shirt Sleeves Silk; Shirt Sleeves Cotton
 
|A1=Shirt Sleeves Wolf; Shirt Sleeves Bear; Shirt Sleeves Fur; Shirt Sleeves Wool; Shirt Sleeves Linen; Shirt Sleeves Silk; Shirt Sleeves Cotton
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|A3=Coat Back Wolf; Coat Back Bear; Coat Back Fur; Coat Back Wool; Coat Back Linen; Coat Back Silk; Coat Back Cotton
 
|A3=Coat Back Wolf; Coat Back Bear; Coat Back Fur; Coat Back Wool; Coat Back Linen; Coat Back Silk; Coat Back Cotton
 
|A4=Coat Front Wolf; Coat Front Bear; Coat Front Fur; Coat Front Wool; Coat Front Linen; Coat Front Silk; Coat Front Cotton
 
|A4=Coat Front Wolf; Coat Front Bear; Coat Front Fur; Coat Front Wool; Coat Front Linen; Coat Front Silk; Coat Front Cotton
|Output= Coat Wolf; Coat Bear; Coat Fur; Wool Coat; Linen Coat; Silk Coat; Cotton Coat
+
|Output= Coat Wolf; Coat Bear; Coat Fur; Wool Coat; Linen Coat; Silk Coat; Cotton Coat}}
|}}
+
 
|}
 
|}
  
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!Shirt Sleeves
 
!Shirt Sleeves
 
!Coat Back
 
!Coat Back
!Robe
 
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|{{Knapping
 
|{{Knapping
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|A5 = Flat Material | B5 = Flat Material | C5 = Flat Material | D5 = Flat Material | E5 = Flat Material
 
|A5 = Flat Material | B5 = Flat Material | C5 = Flat Material | D5 = Flat Material | E5 = Flat Material
 
|Output = Coat Back Wool; Coat Back Linen; Coat Back Silk; Coat Back Cotton}}
 
|Output = Coat Back Wool; Coat Back Linen; Coat Back Silk; Coat Back Cotton}}
 
+
|}
 +
{|
 +
!Robe
 +
|- style="vertical-align:top;"
 
|{{Grid/Sewing
 
|{{Grid/Sewing
 
|A1=Shirt Sleeves Wool; Shirt Sleeves Linen; Shirt Sleeves Silk; Shirt Sleeves Cotton
 
|A1=Shirt Sleeves Wool; Shirt Sleeves Linen; Shirt Sleeves Silk; Shirt Sleeves Cotton
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!Grass Skirt
 
!Grass Skirt
 
!Pants Pieces
 
!Pants Pieces
!Pants
 
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|{{Recipe/Grass Skirt}}
 
|{{Recipe/Grass Skirt}}
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|A5=Flat Material |B5=Flat Material |C5= |D5=Flat Material |E5=Flat Material
 
|A5=Flat Material |B5=Flat Material |C5= |D5=Flat Material |E5=Flat Material
 
|Output= Pants Piece Cotton; Pants Piece Leather; Pants Piece Linen; Pants Piece Silk; Pants Piece Wool}}
 
|Output= Pants Piece Cotton; Pants Piece Leather; Pants Piece Linen; Pants Piece Silk; Pants Piece Wool}}
 +
|}
 +
{|
 +
!Pants
 +
|- style="vertical-align:top;"
 
|{{Grid/Sewing
 
|{{Grid/Sewing
 
|A1=Pants Piece Cotton; Pants Piece Leather; Pants Piece Linen; Pants Piece Silk; Pants Piece Wool
 
|A1=Pants Piece Cotton; Pants Piece Leather; Pants Piece Linen; Pants Piece Silk; Pants Piece Wool
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!Straw Socks
 
!Straw Socks
 
!Sock Cloth
 
!Sock Cloth
!Socks
 
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|{{Recipe/Straw Socks}}
 
|{{Recipe/Straw Socks}}
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| A5= Flat Material | B5= Flat Material | C5= | D5= Flat Material | E5= Flat Material
 
| A5= Flat Material | B5= Flat Material | C5= | D5= Flat Material | E5= Flat Material
 
| Output= Sock Cloth Cotton; Sock Cloth Linen; Sock Cloth Silk; Sock Cloth Wool}}
 
| Output= Sock Cloth Cotton; Sock Cloth Linen; Sock Cloth Silk; Sock Cloth Wool}}
 +
|}
 +
{|
 +
!Socks
 +
|- style="vertical-align:top;"
 
|{{Grid/Sewing
 
|{{Grid/Sewing
 
|A1=Sock Cloth Cotton; Sock Cloth Linen; Sock Cloth Silk; Sock Cloth Wool
 
|A1=Sock Cloth Cotton; Sock Cloth Linen; Sock Cloth Silk; Sock Cloth Wool
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Footwear is worn in the outer feet slot and adds a bonus to base movement speed.  
 
Footwear is worn in the outer feet slot and adds a bonus to base movement speed.  
Leather Sandals:
 
Leather
 
 
Grass Sandals are knapped from [[Straw]] and give +5% to base movement when the player is on sand, otherwise they give +2%.
 
  
Leather Sandals are crafted by cutting and [[Sewing]] together one [[Leather]] Boot Soles and two [[Leather Straps]]. They give +10% to movement on sand, otherwise they give +5%.
+
Grass Sandals are knapped from [[Straw]] and give +5% to base movement when the player is on sand, otherwise they give +2%. Leather Sandals are crafted by cutting and [[Sewing]] together one [[Leather]] Boot Soles and two [[Leather Straps]]. They give +10% to movement on sand, otherwise they give +5%.
  
Boots are made by cutting and [[Sewing]] together one Boot Soles and two Boot Tops from [[Leather]] or [[Fur]]. Boots give +2% to movement on sand, otherwise Fur Boots give +5% and Leather Boots give +10%
+
Boots are made by cutting and [[Sewing]] together one Boot Soles and two Boot Tops from [[Leather]] or [[Fur]]. Boots give +2% to movement on sand, otherwise Fur Boots give +5% and Leather Boots give +10%. When Boots are worn with [[#Linen Socks|Linen Socks]], total movement (including bonuses from Footwear, the [[Wooden Staff]], and [[Roads]]) is '''multiplied''' by 102%. [[Fur]] Boots will ignore the speed penalty caused by snow.  
 
+
When Boots are worn with [[#Linen Socks|Linen Socks]], total movement (including bonuses from Footwear, the [[Wooden Staff]], and [[Roads]]) is '''multiplied''' by 102%. [[Fur]] Boots will ignore the speed penalty caused by snow.  
+
  
 
Note: [[Armor]] boots (made from metal) are not Clothing, and do not have speed or temperature bonuses.
 
Note: [[Armor]] boots (made from metal) are not Clothing, and do not have speed or temperature bonuses.
  
<li style="display: inline-table; text-align: center;">
 
 
{|
 
{|
 
!Grass Sandals
 
!Grass Sandals
|- text-align:center;
+
!Boot Soles
 +
|- style="vertical-align:top;"
 
|{{Recipe/Grass Sandals}}
 
|{{Recipe/Grass Sandals}}
|} </li>
 
<li style="display: inline-table; text-align: center;">
 
{|
 
!Boot Soles
 
|-
 
 
|{{Knapping
 
|{{Knapping
 
|A1= |B1= |C1= |D1= |E1=
 
|A1= |B1= |C1= |D1= |E1=
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|Output= Boot Soles Bear; Boot Soles Fur; Boot Soles Leather; Boot Soles Wolf}}
 
|Output= Boot Soles Bear; Boot Soles Fur; Boot Soles Leather; Boot Soles Wolf}}
 
|}
 
|}
<li style="display: inline-table; text-align: center;">
 
 
{|
 
{|
 
!Boot Tops
 
!Boot Tops
|-
+
!Boots & Sandals
 +
|- style="vertical-align:top;"
 
|{{Knapping
 
|{{Knapping
 
|A1= |B1= |C1=Flat Material |D1= Flat Material|E1=Flat Material
 
|A1= |B1= |C1=Flat Material |D1= Flat Material|E1=Flat Material
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|A5=Flat Material |B5=Flat Material |C5=Flat Material |D5= |E5=
 
|A5=Flat Material |B5=Flat Material |C5=Flat Material |D5= |E5=
 
|Output= Boot Tops Bear; Boot Tops Fur; Boot Tops Leather; Boot Tops Fur}}
 
|Output= Boot Tops Bear; Boot Tops Fur; Boot Tops Leather; Boot Tops Fur}}
|}
+
|
<li style="display: inline-table; text-align: center;">
+
 
{|
 
{|
!Boots
 
 
|-
 
|-
 
|{{Grid/Sewing
 
|{{Grid/Sewing
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|A3=Boot Tops Bear; Boot Tops Fur; Boot Tops Leather; Boot Tops Wolf
 
|A3=Boot Tops Bear; Boot Tops Fur; Boot Tops Leather; Boot Tops Wolf
 
|Output= Boots Bear; Boots Fur; Leather Boots; Boots Wolf}}
 
|Output= Boots Bear; Boots Fur; Leather Boots; Boots Wolf}}
|}
 
<li style="display: inline-table; text-align: center;">
 
{|
 
!Sandals
 
 
|-
 
|-
 
|{{Grid/Sewing
 
|{{Grid/Sewing
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|A3=Strap Leather
 
|A3=Strap Leather
 
|Output= Leather Sandals}}
 
|Output= Leather Sandals}}
|} </li>
+
|}
 +
|}
  
 
== Repairing ==
 
== Repairing ==
  
Clothes will lose durability points from the player taking damage. When they do, some can be repaired with a Cloth Patch. Cloth Patches are crafted by cutting Cotton, Linen, Silk, or Wool [[Cloth]] in a "+" pattern. You cannot craft patches from [[Leather]] or [[Fur]]. Cloth Patches can be [[Sewing|Sewn]] onto a clothing piece made of the same [[Cloth]]. Larger pieces of clothing (ex: robes, coats) will take more cloth pieces to repair fully than smaller ones (ex: socks, hats).
+
Clothes will lose durability points from normal wear, from fire, and from [[Armor|protecting the player]] from damage. Cotton, Linen, Sill, and Wool clothing can be repaired by [[Sewing]] on a Cloth Patch of the same material. Cloth Patches are crafted by cutting [[Cloth]] in a "+" pattern. You cannot craft patches from [[Leather]] or [[Fur]]. Clothing items that take more [[Cloth]] to craft (ex: robes, coats) will take more Cloth Patches to repair fully than smaller Clothing items (ex: socks, hats).
  
 
{|
 
{|
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{{History|b}}
 
{{History|b}}
{{History||80.12|Added 4 new clothing slots on the player.||Added sewing mechanic for creating clothes.||Added sinew as a new drop from animals, serves as an early source of thread for sewing|Added flax which can be processed into linen cloth.||Added wool, linen, or silk cloth can be sewn into shirts, socks, pants, hats, and coats.||Added bear and wolf furs, which can be sewn into coats, hats, and boots.|Added dyeing system for clothes and 3 new crops to make dyes for clothing.||Added straw/grass clothes: a grass shirt, skirt, sandals, and straw hat}}
+
{{History||80.12|Added body temperature||Added 4 new clothing slots on the player.||Added sewing mechanic for creating clothes.||Added wool, linen, or silk cloth can be sewn into shirts, socks, pants, hats, and coats.||Added bear and wolf furs, which can be sewn into coats, hats, and boots.|Added dyeing system for clothes and 3 new crops to make dyes for clothing.||Added straw/grass clothes: a grass shirt, skirt, sandals, and straw hat}}
{{History||80.13|}}
+
{{History||80.18|Added Regional variant of the straw hat||Added Robes||Coats made longer and more animated when the player moves}}
{{History||81.1|}}
+
{{History||81.6|Walking through snow is faster with wolf or bear fur boots on}}
{{History||81.3|}}
+
{{History||82.0|Added Cotton Clothing||Added Cloth Patches||Added Armor Values to Clothing||If wearing two layers of clothing in rain, the inner layer won't get damp}}
{{History||81.6|}}
+
{{History||82.2|Clothing Wetness has been added back to game||All footwear provides a minimum movement bonus of +2% on any terrain||Straw Hats now provide shade in addition to their normal heat protection||GUI for the player inventory now has visible back slot and 4 placeholder slots for future Clothing||Clothing can now be put on by shift clicking (but not taken off, due to a dupe glitch)}}
{{History||81.7|}}
+
{{History||82.3|Generic Fur dropped by Deer and Mouflon can be used to make Fur Clothing||Added normal fur hats (sewn) vs animal head hats (crafted with knife)||Cold resistance on bear/wolf fur head hats and wolf/bear fur boots buffed.}}
 +
{{History||83.5|Clothing can now be hanged on a Drying Rack to dry in the sun. No String is required. Clothing on a rack will get wet in the rain.}}
 
{{History|foot}}
 
{{History|foot}}
  
 
{{Blocks}}
 
{{Blocks}}

Revision as of 23:18, 1 June 2020

General

Clothing Slots.png
Clothing maintains body temperature by providing heat resistance or cold resistance bonuses when worn. Items such as hats, shirts, pants, socks, boots, sandals, robes, and coats can be crafted.

Outerwear like coats and robes, boots and sandals, leather armor, and straw or fur hats are worn in the armor slots. Cloth hats, shirts, pants, and socks are worn in the clothing slots (invisible slots to the right of the armor slots). If the player is wearing an item in the armor slot, the clothing slot cannot accessed. You must remove the outer layer to put on or take off clothing beneath it.

Raw materials used for clothing are Grass, Fur, Leather, Wool, Cotton, Linen, or Silk. Craft clothing pieces by holding raw materials in your hand and clicking on the ground. For all materials except Grass, you will also need a knife in your inventory. This will open a knapping interface that lets you cut the materials into pieces of the proper shape. The resulting pieces are assembled into completed clothing by sewing them together with a needle and thread. Grass clothing does not need to be sewn.

Clothing loses 1 point of durability per day when worn for any portion of a day (except the day it is created). Fur clothing doesn't degrade if the ambient temperature is below freezing the whole day. When you are on fire, clothing degrades every few seconds. Grass clothing degrades faster than cloth clothing while you are burning.

Effects on Body Temperature

Clothing can help the player manage their Body Temperature by giving resistance to heat or cold. Different types of clothing and different clothing materials giver different bonuses and penalties.

Clothing Temperature Protection [Edit]
Grid Linen Socks.png Socks/Foot Wraps Grid Linen Pants.png Pants/Skirt Grid Linen Shirt.png Shirt Grid Linen Coat.png Coat/Cloak Grid Linen Robe.png Robe Grid Linen Hat.png Hat Grid Boots Bear.png Boots/Sandals
Grid Linen Cloth.png Linen Cloth = + + + ++ + N/A
Grid Cotton Cloth.png Cotton Cloth = + + ++ −− +++ = N/A
Grid Silk Cloth.png Silk Cloth + + + + ++ ++ + + + N/A
Grid Wool Cloth.png Wool Cloth + + + −− +++ −− ++++ + N/A
Grid Wolf Fur.png Wolf Fur N/A N/A N/A −− ++++ N/A ++ 1 ++
Grid Bear Fur.png Bear Fur N/A N/A N/A −−− +++++ N/A ++ 1 ++
Grid Scrap Fur.png Fur N/A N/A N/A −− +++ N/A + +
Grid Straw.png Straw/Grass + + + −− ++ N/A + =
Legend
− + Heat Resistance penalty/bonus − + Cold Resistance penalty/bonus = Neutral
  1. There are two varieties of fur hat: the generic fur hat that is sewn, and the animal's head hat, which is cut from the fur using a knife. They are identical in protection.

Wetness

Rain and water can turn clothing wet, which reduces or removes its heat resistance bonuses. Wet clothing also directly effects Body Temperature. This means entering the water in the cold climates can be hazardous, so it may be a good idea to remove clothing before swimming.

If a player is in the rain their outermost layer of clothing will gain the Damp status. Armor in the outermost slot will keep Clothing beneath it dry. Damp clothing loses one level of temperature resistance. In the tooltip, one + or - symbol will show blue instead of white. As long as the player is wearing damp clothes on either their upper or lower body, the ambient temperature will feel 1 level colder. If they wear damp clothes on both upper and lower body, they will feel 2 levels colder.

If the player enters water their clothing will gain the Soaked status. If they stand in waist-high water, only clothing on the lower body will become soaked. If the player enters water more than 1 block deep, clothing on both the upper and lower body will be soaked. Soaked clothing loses *all* temperature resistance. The tool tip will show all + or - symbols as blue instead of white. As long as the player wears soaked clothing on their upper body, the ambient temperature will feel 2 levels colder. If their lower body is also soaked or damp, they will feel 3 levels colder.

Clothing will slowly dry on its own if the player is wearing it. If the inventory GUI is open, the drying process is paused. To dry clothing faster, it can be placed in the input slot of a lit firepit or forge, or hanged on a Drying Rack during clear weather.

Dyeing

Cotton, Linen, Silk and Wool Clothing can be colored with liquid Dyes made from Weld Root, Woad Leaves, Madder Root, Ash, or Ink Markings placed in a barrel of Tannin. Clothing made of Leather or Fur are not able to be dyed. Clothing can be dyed more than once and in different dyes to achieve a wide range of colors.

Red Dye (Madder Root) Yellow Dye (Weld Root) Blue Dye (Woad Leaves)
TanninGauge.png 1,000 mB Red DyeGauge.png
Madder Root Grid layout Arrow (small).png
4 hours


TanninGauge.png 1,000 mB Yellow DyeGauge.png
Weld Root Grid layout Arrow (small).png
4 hours


TanninGauge.png 1,000 mB Blue DyeGauge.png
Woad Leaves Grid layout Arrow (small).png
4 hours


White Dye (Ash) Black Dye (Ink Marking)
TanninGauge.png 1,000 mB White DyeGauge.png
Ash Grid layout Arrow (small).png
4 hours


TanninGauge.png 1,000 mB Black DyeGauge.png
Marking Grid layout Arrow (small).png
4 hours


To apply Dye to Clothing, place the clothing in a Barrel of Dye and seal it. After 4 hours, the Clothing will absorb 250 mB of Dye and take on some color. It will absorb another 250 mB of Dye and become more strongly colored every 4 hours until the Barrel is empty or unsealed.

One run in White Dye lightens the color of Clothing by 20% of pure white. This means that five runs in white Dye (20 hours) will make any clothing as light as possible (back to the normal raw color of that cloth). One run (4 hours) in Black Dye darkens the colors of Clothing by 50% of its current color. This means clothing will darken quickly, but never get to complete black. Each run in Red/Yellow/Blue Dye will multiply the current color with the dye's color, so it also goes toward the color quickly but never fully.

Note: Liquid Dyes are not to be confused with Pigments, which are powders made by grinding certain materials in a quern, and are used to color Clay Vessels, Glass Blocks, Fireworks, and Carpets.

Armor

Main article: Armor#Damage_Type_Protection

All articles of clothing are considered Tier 0 Armor and provide some Damage Protection for all damage type based on the material they're made of with fibre-based clothing providing token Slash and Pierce Damage Protection but near negligible Crush protection, as a basic guide of how much Damage Protection your clothing will provide from weakest to strongest:

  • Grass/Straw clothing provides next to no protection,
  • Linen and Cotton clothing provide only token protection,
  • Woolen clothing provides a tiny amount more than Linen and Cotton,
  • Silk provides poor but noteworthy protection,
  • Leather provides appreciable Damage Protection (especially Crush protection which fiber clothing provides little of),
  • Fur from deer or mouflon is all round slightly superior to leather,
  • Wolf fur provides good all-round protection and is superior to generic fur,
  • Bear fur provides respectable damage protection and has the most protection for non-metal clothing.

Materials

Grass clothing gives heat resistance with the exception of the grass cloak, which gives cold resistance. Craft grass clothing by right-clicking the ground while holding holding 5 or more straw in your hand. Grass clothing does not require sewing. These items have lower durability than other clothing, but are easy to make.

Fur clothing gives cold resistance. Craft fur clothing pieces by right-clicking the ground while holding 1 or more fur in your hand while you have a knife in your inventory. Fur clothing pieces must be sewn together to create finished clothes.

Leather Clothing gives a small amount of armor instead of heat or cold resistance and is worn in the armor slots. Craft leather clothing pieces by right-clicking the ground while holding 1 or more leather in your hand while you have a knife in your inventory. Leather clothing pieces must be sewn together to create finished leather clothes.

Wool clothing gives cold resistance bonuses and heat resistance penalties. There is an additional heat resistance penalty for wearing multiple wool items. Craft wool clothing pieces by right-clicking the ground while holding 1 or more wool cloth in your hand while you have a knife in your inventory. Wool cloth is woven from wool yarn on the loom. Wool clothing pieces must be sewn together to create finished clothes.

Linen clothing gives mixed cold and heat resistance bonuses and penalties. Craft Linen clothing pieces by right-clicking the ground while holding 1 or more Linen cloth in your hand while you have a knife in your inventory. Linen cloth is woven from Linen string on the loom. Linen clothing pieces must be sewn together to create finished clothes.

Silk clothing gives mixed cold and heat resistance bonuses. Craft Silk clothing pieces by right-clicking the ground while holding 1 or more Silk cloth in your hand while you have a knife in your inventory. Silk cloth is woven from Silk string on the loom. Silk clothing pieces must be sewn together to create finished clothes.

Obtaining

Hats

Fur and Straw hats and the Leather Cap are worn in the outer head slot (like helmets). Cotton, Linen, Silk, and Wool hats are worn in the inner head slot. The Straw Hat is knapped from Straw. It provides Shade and has more durability than other grass clothing. It also has a variant style if crafted in Asia. Other hats are crafted by cutting and Sewing together two Hat Pieces made of Bear Fur, Cotton, Fur, Leather, Linen, Silk, Wolf Fur, or Wool. The Animal Head Hats are not knapped or sewn, but are crafted with a Knife and a Large Bear Fur or Wolf Fur.

Straw Hat Hat Pieces
title= title= title= title= title= title= Straw Hat
title= title= title= title= title=
title= Flat Straw Flat Straw Flat Straw title=
Flat Straw Flat Straw Flat Straw Flat Straw Flat Straw
title= title= title= title= title=
title= title= Flat Material title= title= title= Hat Piece Bear2
title= Flat Material Flat Material Flat Material title=
title= title= title= title= title=
title= title= Flat Material title= title=
title= Flat Material Flat Material Flat Material title=
Hats Animal Head Hat
Hat Piece Bear Hat Piece Bear Grid Iron Needle Thread.png Hat Bear
Stone Knife Hat Bear Head
Grid layout Arrow (small).png
Bear Fur

Shirts

Shirts are worn in the inner chest slot, except the Leather Tunic, which is worn in the outer chest slot (like a breastplate or coat). The Grass Shirt is knapped from Straw, and the other shirts are crafted by cutting and Sewing together two Shirt Body pieces and two Shirt Sleeves made from Cotton, Leather, Linen, Silk, or Wool.

Grass Shirt Shirt Sleeves
Flat Straw title= title= title= Flat Straw title= Grass Shirt
Flat Straw Flat Straw Flat Straw Flat Straw Flat Straw
Flat Straw Flat Straw Flat Straw Flat Straw Flat Straw
Flat Straw Flat Straw Flat Straw Flat Straw Flat Straw
Flat Straw Flat Straw Flat Straw Flat Straw Flat Straw
Flat Material Flat Material title= Flat Material Flat Material title= Shirt Sleeves Cotton
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Shirt Body Shirt
Flat Material title= title= title= Flat Material title= Shirt Body Cotton
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material
Shirt Sleeves Cotton Shirt Sleeves Cotton Shirt Body Cotton Shirt Body Cotton Grid Iron Needle Thread.png Cotton Shirt

Coats

Coats are worn in the outer chest slot and are crafted by cutting ans Sewing together one Coat Front, one Coat Back, and two Shirt Sleeves. They can be made of Cotton, Bear Fur, Fur, Linen, Silk, Wolf Fur, or Wool.

Shirt Sleeves Coat Back
Flat Material Flat Material title= Flat Material Flat Material title= Shirt Sleeves Wolf
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material title= Coat Back Wolf
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material
Coat Front Coat
Flat Material title= title= title= Flat Material title= Coat Front Wolf
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Shirt Sleeves Wolf Shirt Sleeves Wolf Coat Back Wolf Coat Front Wolf Grid Iron Needle Thread.png Coat Wolf

Robes

Robes are worn in the outer chest slot. They are crafted by Sewing together two Coat Backs and two Shirt Sleeves. They can be made of Cotton, Linen, Silk, or Wool. Robes reduce the player's sprinting speed by 15% of normal sprinting speed.

Shirt Sleeves Coat Back
Flat Material Flat Material title= Flat Material Flat Material title= Shirt Sleeves Wool
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material title= Coat Back Wool
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material
Robe
Shirt Sleeves Wool Shirt Sleeves Wool Coat Back Wool Coat Back Wool Grid Iron Needle Thread.png Wool Robe

Grass Cloak

The Grass Cloak is worn on the back slot and is knapped from Straw.

Grass Cloak
title= Flat Straw title= Flat Straw title= title= Grass Cloak
title= Flat Straw Flat Straw Flat Straw title=
title= Flat Straw Flat Straw Flat Straw title=
Flat Straw Flat Straw Flat Straw Flat Straw Flat Straw
Flat Straw Flat Straw Flat Straw Flat Straw Flat Straw

Pants

The Grass Skirt is worn on the outer legs slot and is knapped from Straw. Pants are worn in the inner legs slot and are made by cutting and Sewing together two Pants Pieces from Cotton, Leather, Linen, Silk, or Wool.

Grass Skirt Pants Pieces
title= Flat Straw Flat Straw Flat Straw title= title= Grass Skirt
title= Flat Straw Flat Straw Flat Straw title=
Flat Straw Flat Straw Flat Straw Flat Straw Flat Straw
Flat Straw Flat Straw Flat Straw Flat Straw Flat Straw
title= title= title= title= title=
Flat Material Flat Material Flat Material Flat Material Flat Material title= Pants Piece Cotton
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Pants
Pants Piece Cotton Pants Piece Cotton Grid Iron Needle Thread.png Cotton Pants

Socks

Socks and Foot Wraps are worn in the inner feet slot. Straw Foot Wraps are made by knapping Straw. Other socks are made by cutting and Sewing together two Sock Cloths from Cotton, Linen, Silk, or Wool. Linen socks will multiply the player's total movement speed by 102% (including bonuses from footwear, the Wooden Staff and Roads) when worn with Fur or Leather Boots.

Straw Socks Sock Cloth
title= title= Flat Straw Flat Straw Flat Straw title= Straw Socks
title= title= title= Flat Straw Flat Straw
Flat Straw Flat Straw title= Flat Straw Flat Straw
Flat Straw Flat Straw title= title= title=
Flat Straw Flat Straw Flat Straw title= title=
title= title= title= title= title= title= Sock Cloth Cotton
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Socks
Sock Cloth Cotton Sock Cloth Cotton Grid Iron Needle Thread.png Cotton Socks

Footwear

Footwear is worn in the outer feet slot and adds a bonus to base movement speed.

Grass Sandals are knapped from Straw and give +5% to base movement when the player is on sand, otherwise they give +2%. Leather Sandals are crafted by cutting and Sewing together one Leather Boot Soles and two Leather Straps. They give +10% to movement on sand, otherwise they give +5%.

Boots are made by cutting and Sewing together one Boot Soles and two Boot Tops from Leather or Fur. Boots give +2% to movement on sand, otherwise Fur Boots give +5% and Leather Boots give +10%. When Boots are worn with Linen Socks, total movement (including bonuses from Footwear, the Wooden Staff, and Roads) is multiplied by 102%. Fur Boots will ignore the speed penalty caused by snow.

Note: Armor boots (made from metal) are not Clothing, and do not have speed or temperature bonuses.

Grass Sandals Boot Soles
title= title= title= title= title= title= Grass Sandals
title= title= title= title= title=
Flat Straw Flat Straw title= Flat Straw Flat Straw
Flat Straw Flat Straw title= Flat Straw Flat Straw
Flat Straw Flat Straw title= Flat Straw Flat Straw
title= title= title= title= title= title= Boot Soles Bear
title= title= title= title= title=
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Boot Tops Boots & Sandals
title= title= Flat Material Flat Material Flat Material title= Boot Tops Bear
title= title= title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= title= title=
Flat Material Flat Material Flat Material title= title=
Boot Soles Bear Boot Tops Bear Boot Tops Bear Grid Iron Needle Thread.png Boots Bear
Boot Soles Leather Strap Leather Strap Leather Grid Iron Needle Thread.png Leather Sandals

Repairing

Clothes will lose durability points from normal wear, from fire, and from protecting the player from damage. Cotton, Linen, Sill, and Wool clothing can be repaired by Sewing on a Cloth Patch of the same material. Cloth Patches are crafted by cutting Cloth in a "+" pattern. You cannot craft patches from Leather or Fur. Clothing items that take more Cloth to craft (ex: robes, coats) will take more Cloth Patches to repair fully than smaller Clothing items (ex: socks, hats).

Cloth Patch Repair
Flat Material Flat Material title= Flat Material Flat Material title= Repair Patch Cotton4
Flat Material Flat Material title= Flat Material Flat Material
title= title= title= title= title=
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Cotton Coat Repair Patch Cotton Grid Iron Needle Thread.png Cotton Coat

History

Beta
80.12Added body temperature
Added 4 new clothing slots on the player.
Added sewing mechanic for creating clothes.
Added wool, linen, or silk cloth can be sewn into shirts, socks, pants, hats, and coats.
Added bear and wolf furs, which can be sewn into coats, hats, and boots.
Added dyeing system for clothes and 3 new crops to make dyes for clothing.
80.18Added Regional variant of the straw hat
Added Robes
Coats made longer and more animated when the player moves
81.6Walking through snow is faster with wolf or bear fur boots on
82.0Added Cotton Clothing
Added Cloth Patches
Added Armor Values to Clothing
If wearing two layers of clothing in rain, the inner layer won't get damp
82.2Clothing Wetness has been added back to game
All footwear provides a minimum movement bonus of +2% on any terrain
Straw Hats now provide shade in addition to their normal heat protection
GUI for the player inventory now has visible back slot and 4 placeholder slots for future Clothing
Clothing can now be put on by shift clicking (but not taken off, due to a dupe glitch)
82.3Generic Fur dropped by Deer and Mouflon can be used to make Fur Clothing
Added normal fur hats (sewn) vs animal head hats (crafted with knife)
Cold resistance on bear/wolf fur head hats and wolf/bear fur boots buffed.
83.5Clothing can now be hanged on a Drying Rack to dry in the sun. No String is required. Clothing on a rack will get wet in the rain.