Difference between revisions of "Copper"
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+ | {{Metal | ||
+ | |title= Copper | ||
+ | |image= Unshaped Copper.png; Copper Ingot.png; Copper Double Ingot.png; Copper Sheet.png; Copper Double Sheet.png | ||
+ | |invimage=Unshaped Copper | ||
+ | |invimage2=Copper Ingot | ||
+ | |invimage3=Copper Double Ingot | ||
+ | |invimage4=Copper Sheet | ||
+ | |invimage5=Copper Double Sheet | ||
+ | |tier= 1 | ||
+ | |type= Metal | ||
+ | |source= Copper | ||
+ | |anvil={{GridImage|Anvil_(Copper)}} | ||
+ | |tuyere={{GridImage|Copper Tuyere}} | ||
+ | |casting={{GridImage|Ceramic_Mold_Pick_(Copper)}} | ||
+ | |forging={{GridImage|Copper Pickaxe}} | ||
+ | |armor={{GridImage|Copper Helmet}} | ||
+ | |notes= | ||
+ | }} | ||
+ | |||
== Obtaining == | == Obtaining == | ||
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|{{GridImage|Malachite}} | |{{GridImage|Malachite}} | ||
|{{GridImage|Malachite (Rich)}} | |{{GridImage|Malachite (Rich)}} | ||
+ | |- | ||
+ | | Chalcocite | ||
+ | |{{GridImage|Chalcocite (Small)}} | ||
+ | |{{GridImage|Chalcocite (Poor)}} | ||
+ | |{{GridImage|Chalcocite}} | ||
+ | |{{GridImage|Chalcocite (Rich)}} | ||
+ | |- | ||
+ | | Chalcopyrite | ||
+ | |{{GridImage|Chalcopyrite (Small)}} | ||
+ | |{{GridImage|Chalcopyrite (Poor)}} | ||
+ | |{{GridImage|Chalcopyrite}} | ||
+ | |{{GridImage|Chalcopyrite (Rich)}} | ||
|} | |} | ||
− | Copper is a [[Anvil#Tiers|Tier 1]] metal obtained by smelting [[Native Copper]], [[Tetrahedrite]], | + | Copper is a [[Anvil#Tiers|Tier 1]] metal obtained by smelting [[Native Copper]], [[Tetrahedrite]], [[Malachite]], [[Chalcocite]], or [[Chalcopyrite]] in a [[Pottery#Ceramic Vessel|Ceramic Vessel]] or a [[Crucible]]. |
== Usage == | == Usage == | ||
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==== Vessel ==== | ==== Vessel ==== | ||
− | Place an empty or partially filled [[Clay Tool Molds|ceramic tool or weapon mold]] into the slot to fill it with copper from the vessel. It takes 100 units of copper to completely fill an empty | + | Place an empty or partially filled [[Clay Tool Molds|ceramic tool or weapon mold]] into the slot to fill it with copper from the vessel. It takes 100 units of copper to completely fill an empty ceramic mold. The text in the vessel's GUI will update to show the amount of copper remaining in the vessel. |
{{Grid/Vessel | {{Grid/Vessel | ||
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==== Unshaped Ingot ==== | ==== Unshaped Ingot ==== | ||
− | To fill a tool or weapon mold from a ceramic ingot mold, right click with the ''liquid'' unshaped copper ingot while it is selected on the hotbar to open the casting interface: | + | To fill a tool or weapon mold from a ceramic ingot mold, right click with the ''liquid temperature, completely full,'' unshaped copper ingot while it is selected on the hotbar to open the casting interface: |
{{Grid/Ceramic Mold | {{Grid/Ceramic Mold | ||
− | |A1= Unshaped Copper |A2= Ceramic Mold Axe; Ceramic Mold | + | |A1= Unshaped Copper ; |A2= Ceramic Mold Axe; Ceramic Mold |
|Output= ; Ceramic Mold Axe (Copper) | |Output= ; Ceramic Mold Axe (Copper) | ||
}} | }} | ||
− | Place a ''single'' empty tool or weapon mold into the first slot on the right to begin the transfer. | + | Place a ''single'' empty tool or weapon mold into the first slot on the right to begin the transfer. The arrow will progress, and the filled mold will appear to the right. The empty ceramic mold may appear in the center slot, although it has a chance of breaking and being lost. |
{| cellspacing="10" | {| cellspacing="10" | ||
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|- | |- | ||
|{{Grid/Inventory Table | |{{Grid/Inventory Table | ||
− | | | + | |A1= Ceramic Mold Axe (Copper) |
|Output= Axe Head (Copper) | |Output= Axe Head (Copper) | ||
}} | }} | ||
|{{Grid/Inventory Table | |{{Grid/Inventory Table | ||
− | |A1 | + | |A1= Axe Head (Copper) |
− | |A2 | + | |A2= Stick |
|Output= Copper Axe | |Output= Copper Axe | ||
}} | }} | ||
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==== Smithing Materials ==== | ==== Smithing Materials ==== | ||
− | { | + | {{Smithing Materials |
− | + | |metal=Copper | |
− | + | }} | |
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==== Tools ==== | ==== Tools ==== | ||
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|{{GridImage|Copper Hoe}} [[Hoe]] | |{{GridImage|Copper Hoe}} [[Hoe]] | ||
|{{GridImage|Copper Carving Knife}} [[Knife]] | |{{GridImage|Copper Carving Knife}} [[Knife]] | ||
+ | |{{GridImage|Copper Mason's Trowel|link=Trowel}} [[Trowel]] | ||
|- | |- | ||
|{{GridImage|Copper Pickaxe}} [[Pickaxe]] | |{{GridImage|Copper Pickaxe}} [[Pickaxe]] | ||
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{{Grid/Crafting Table | {{Grid/Crafting Table | ||
− | |A1= Copper Ingot | + | |A1= Copper Double Ingot |
− | |B1= Copper Ingot | + | |B1= Copper Double Ingot |
− | |C1= Copper Ingot | + | |C1= Copper Double Ingot |
|A2= | |A2= | ||
− | |B2= Copper Ingot | + | |B2= Copper Double Ingot |
|C2= | |C2= | ||
− | |A3= Copper Ingot | + | |A3= Copper Double Ingot |
− | |B3= Copper Ingot | + | |B3= Copper Double Ingot |
− | |C3= Copper Ingot | + | |C3= Copper Double Ingot |
|Output= Anvil (Copper) | |Output= Anvil (Copper) | ||
}} | }} | ||
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== Temperatures == | == Temperatures == | ||
− | + | {{MetalTemperature | |
− | { | + | |metal=Copper |
− | + | |unworkable=17 | |
− | + | |workable=6 | |
− | + | |weldable=6 | |
− | + | |liquid=21 | |
− | + | }} | |
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== Achievements == | == Achievements == | ||
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{{History|foot}} | {{History|foot}} | ||
+ | {{NavboxMetalworking}} | ||
{{Blocks}} | {{Blocks}} | ||
[[Category:Metals]] | [[Category:Metals]] |
Latest revision as of 06:09, 26 February 2021
Contents
Obtaining
Ore | Small | Poor | Normal | Rich |
---|---|---|---|---|
Native Copper | ||||
Tetrahedrite | ||||
Malachite | ||||
Chalcocite | ||||
Chalcopyrite |
Copper is a Tier 1 metal obtained by smelting Native Copper, Tetrahedrite, Malachite, Chalcocite, or Chalcopyrite in a Ceramic Vessel or a Crucible.
Usage
Casting
- Main article: Casting
Vessel
Place an empty or partially filled ceramic tool or weapon mold into the slot to fill it with copper from the vessel. It takes 100 units of copper to completely fill an empty ceramic mold. The text in the vessel's GUI will update to show the amount of copper remaining in the vessel.
Copper |
---|
100 Units |
Unshaped Ingot
To fill a tool or weapon mold from a ceramic ingot mold, right click with the liquid temperature, completely full, unshaped copper ingot while it is selected on the hotbar to open the casting interface:
Place a single empty tool or weapon mold into the first slot on the right to begin the transfer. The arrow will progress, and the filled mold will appear to the right. The empty ceramic mold may appear in the center slot, although it has a chance of breaking and being lost.
Removing the Head from the Mold | Finishing the Tool | ||||||||||||||||||||||||
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Smithing
Liquid copper can be poured into a Ceramic Mold to make unshaped copper. Once the unshaped copper is no longer liquid temperature, it can be placed in the crafting grid to create a copper ingot. The empty mold will be returned to the inventory; although there is a chance of it breaking and being lost.
Creating an ingot will only work if the metal is in a solid state. The temperature will be carried over from the unshaped ingot temperature.
Smithing Materials
Input | Work Type | Output |
---|---|---|
Two Ingots | Weld | Double Ingot |
Double Ingot | Plan Selector | Sheet |
Two Sheets | Weld | Double Sheet |
Tools
Copper Ingots are worked on an Anvil to make the heads for:
Axe | Chisel | Hammer | Hoe | Knife | Trowel |
Pickaxe | Prospector's Pick | Saw | Shovel | Scythe |
Copper Double Sheets are worked on an anvil to make:
Tuyere |
Weapons
Copper Ingots are worked on an anvil to make the heads for:
Javelin |
Copper Double Ingots are worked on an anvil to make the heads for:
Mace | Sword |
Armor
Copper Sheets and Copper Double Sheets are worked on an anvil to make:
Helmet | Chestplate | Greaves | Boots |
Anvil
Copper Double Ingots can be used to make an Anvil:
Alloys
Copper is used in the mixing of:
Brass | Sterling Silver | Rose Gold |
Black Bronze | Bismuth Bronze | Bronze |
Temperatures
Legend: | Unworkable | Workable | Weldable | Liquid |
---|
Note: Metals are still Workable at Weldable temp.
Metal | Hot | Very Hot | Faint Red | Dark Red | Bright Red | Orange | Yellow | Yellow White | White | Brilliant White | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
. | : | :. | :: | . | : | :. | :: | . | : | :. | :: | . | : | :. | :: | . | : | :. | :: | . | : | :. | :: | . | : | :. | :: | . | : | :. | :: | . | : | :. | :: | |||||||||||||||
Copper |
Achievements
- Main article: Achievements
Icon | Achievement | In-game description | Prerequisites | Actual requirements (if different) |
---|---|---|---|---|
Chalcolithic! | Cast something in metal to enter the Copper Age | No stone unturned | Fill a tool mold in a ceramic vessel filled with liquid metal. |
History
Beta | ||
---|---|---|
77.0 | Added Tool casting and tool molds - Ceramic tool molds can be created and filled with metal for Copper or Bronze tier weapons and tools. |
Items | Metals • Ores & Minerals • Ingot • Gold Pan • Tool Molds • Ceramic Molds • Sheet Mold • Armor • Alloys • Charcoal • Coal • Flux • Metal Sheet • Double Ingots • Double Sheets • Unshaped Metal • Blowpipe | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Machines | Anvil • Forge • Bloomery • Blast Furnace • Crucible • Bellows • Sluice • Mechanisms | ||||||||||||||
Metals |
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