Difference between revisions of "Deer"

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{{Stub}}
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{{Entity
 
{{Entity
 
|image= Deer.png
 
|image= Deer.png
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Taiga<br>
 
Taiga<br>
 
|despawn= Yes
 
|despawn= Yes
|drops={{ItemLink|Raw Hide}} (1)<br>
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|drops=[[Fur]] (1)<br>
{{ItemLink|Bone}}s (2-6)
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[[Bone]]s (2-8) upon death<br>
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[[Sinew]] upon death<br>
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[[Raw Venison]] upon death
 
|offspring= 1
 
|offspring= 1
 
}}
 
}}
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== Usage ==
 
== Usage ==
Currently Deer only drop Raw Hide and Bones upon death, but are planned to drop venison or other items in the future.
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Deer provide the player with meat, fur, sinew and bones.
  
 
== Behavior ==
 
== Behavior ==
Deer will flee from Players, [[Bear]]s and [[Wolf|Wolves]]. After a certain period of time, the deer will calm down and return to grazing, but can easily be spooked again.
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Deer will flee from Players, [[Bear]]s and [[Wolf|Wolves]]. After a certain period of time, the deer will calm down and return to grazing, but can easily be spooked again. Like other wild animals they try to avoid being out in the rain and sleep at night, even though they currently lack a sleeping animation.
  
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== Breeding ==
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Deer currently have the code to produce offspring, but do not have an item set to trigger mating.
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== Trivia ==
 
{|
 
{|
 
|[[File:Deecocheep.png|thumb|left]]
 
|[[File:Deecocheep.png|thumb|left]]
|Because Deer were written from a mesh of copypastas from Vanilla mobs, as they are being developed some hilarious code mistakes are being fixed.  
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|Because Deer were written from a mesh of copypastas from Vanilla mobs, as they were being developed some hilarious code mistakes were being fixed.  
  
 
The change-log for 77.20 reads: "Fixed deer so they are no longer shearable animals that mate with chickens to produce cows." This tweak of code sparked the creative mind of [[Kreicus]] to create a texture for what is now referred to as the Deecocheep (Deer, Cow, Chicken, Sheep).
 
The change-log for 77.20 reads: "Fixed deer so they are no longer shearable animals that mate with chickens to produce cows." This tweak of code sparked the creative mind of [[Kreicus]] to create a texture for what is now referred to as the Deecocheep (Deer, Cow, Chicken, Sheep).
 
|}
 
|}
== Breeding ==
 
Deer currently have the code to produce offspring, but do not have an item set to trigger mating.
 
 
  
 
{{Blocks}}
 
{{Blocks}}
 
[[Category:Mobs]]
 
[[Category:Mobs]]

Revision as of 19:59, 25 May 2020

This page is a stub or is incomplete.
Please help us by expanding it.
Deer
Deer.png
Doe.png
Fawn.png
Health Points

400

Spawn

Temperate Forest
Boreal Forest
Taiga

Can Despawn

Yes

Drops

Fur (1)
Bones (2-8) upon death
Sinew upon death
Raw Venison upon death

Offspring

1

Appearance

Deer are covered in brown fur, with patches of white on their belly and face and a black nose. The young fawns are covered in white speckles that fade as the animal ages. Bucks have antlers that slowly grow as the fawn ages into adulthood.

Usage

Deer provide the player with meat, fur, sinew and bones.

Behavior

Deer will flee from Players, Bears and Wolves. After a certain period of time, the deer will calm down and return to grazing, but can easily be spooked again. Like other wild animals they try to avoid being out in the rain and sleep at night, even though they currently lack a sleeping animation.

Breeding

Deer currently have the code to produce offspring, but do not have an item set to trigger mating.

Trivia

Deecocheep.png
Because Deer were written from a mesh of copypastas from Vanilla mobs, as they were being developed some hilarious code mistakes were being fixed.

The change-log for 77.20 reads: "Fixed deer so they are no longer shearable animals that mate with chickens to produce cows." This tweak of code sparked the creative mind of Kreicus to create a texture for what is now referred to as the Deecocheep (Deer, Cow, Chicken, Sheep).