Difference between revisions of "List of Changes from TFC"

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== Player ==
 
== Player ==
* There is now simulation of the player's [[Player#Temperature_Bar|Body Temperature]]. A thermometer has been added to the bottom right side of the screen that shows the player's current perception of the temperature. Being too hot or too cold has negative consequences like Mining Fatigue, Slowness, and the loss of ability to sleep in Straw Beds. Players will also lose hunger faster when cold and lose thirst faster when hot.
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* There is now simulation of the player's [[The Player#Temperature_Bar|Body Temperature]]. A thermometer has been added to the bottom right side of the screen that shows the player's current perception of the temperature. Being too hot or too cold has negative consequences like Mining Fatigue, Slowness, and the loss of ability to sleep in Straw Beds. Players will also lose hunger faster when cold and lose thirst faster when hot.

Revision as of 16:51, 15 July 2020

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This list is meant for players who are coming to Terrafirmacraft+ from Terrafirmacraft Classic. New players should consider reading Stone-Age Guide instead. For a more elaborate introduction to the new features of Terrafirmacraft+, see Differences From TFC.

Environment

  • Regions are large areas based on real-world continents that determine tree, animal, and plant spawning. They are larger than and include many Biomes.
  • Mountain Ranges may generate on the edges of Regions.
  • Rivers are larger and may generate clay on their riverbeds.
  • Trees have been completely reworked. There are now large and small trees. Large trees are much larger and will spawn rarely. Small trees are given thin trunks and have branches.
  • Leaf Litter
  • Several new Crops, including grapes, black-eyed peas, melons, bananas, papayas, dates, woad, weld, madder, cotton, agave, and flax.
  • Beehives may spawn on tree branches or within large tree trunks.
  • The sun now rises and sets based on the player's latitude. At extreme latitudes, the sun will not rise in winter and will not set in summer. Mob spawning is based on the apparent position of the sun.
  • Climate has been tweaked to become more smooth. Rainfall, for example, will not drop off at extreme amounts, and will transition gradually instead.

Animals

Main article: Mobs
Mouflon Male.png Wild Boar Male.png
Mouflon Boar


Ores and Minerals

Grid Chalcocite.png Grid Chalcopyrite.png
Chalcocite Chalcopyrite
  • Two new ores, Chalcopyrite and Chalcocite, which are copper ores.
  • Gypsum can now be made into Plaster of Paris. Plaster of Paris can be applied onto certain blocks with a Trowel. This will make them waterproof and fireproof, and give them a white texture. Plaster of Paris can also be used to make Casts.
  • Flux is now made by heating fluxstone or seashells, or grinding Borax in a Quern.
  • Added Ammonium Chloride in the form of Salammoniac around lava pools. Ammonium Chloride can be crafted into Flux or, when a cotton boll is soaked with its liquid form, can be used to apply a green patina to roofs.

Items

  • Weapons and tools now have range and speed.
  • A red dot will display on the crosshair when the weapon and tool is under cooldown.

Player

  • There is now simulation of the player's Body Temperature. A thermometer has been added to the bottom right side of the screen that shows the player's current perception of the temperature. Being too hot or too cold has negative consequences like Mining Fatigue, Slowness, and the loss of ability to sleep in Straw Beds. Players will also lose hunger faster when cold and lose thirst faster when hot.