Difference between revisions of "List of TFC-Related Projects"

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(according to dunk "he was working on it a few months before he released it on Jan 2 2012")
(Terrafirmacraft 1.7.10)
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<!-- Note: I believe the 2012 figure is wrong but it is the earliest date for which I can find archives of. It possibly started way before 2012. -->
 
<!-- Note: I believe the 2012 figure is wrong but it is the earliest date for which I can find archives of. It possibly started way before 2012. -->
  
The original Terrafirmacraft (TFC or TFCraft) started development in around early 2012<ref>Minecraft forum post; https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1280010-1-6-4-terrafirmacraft-survival-mode-as-it</ref>, by Bioxx. It was inspired by the game Dwarf Fortress, with the goal of making Minecraft more believable. Initially, development was focused on making the world generation more realistic, but Bioxx quickly realized that the core problem affecting Minecraft's believability was resources. Bioxx believed that resources were too easy to get, making Minecraft, in his words, "Creative Mode on hard". Later, Kittychanley and Dunkleosteus joined the development team, but Dunkleosteus later left. Development on the original Terrafirmacraft stalled in 2016.
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The original Terrafirmacraft (TFC or TFCraft) started development in around early 2012<ref>Minecraft forum post; https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1280010-1-6-4-terrafirmacraft-survival-mode-as-it</ref>, by Bioxx. It was inspired by the game Dwarf Fortress, with the goal of making Minecraft more believable. Initially, development was focused on making the world generation more realistic, but Bioxx quickly realized that the core problem affecting Minecraft's believability was resources. Bioxx believed that resources were too easy to get, making Minecraft, in his words, "Creative Mode on hard". Later, Kittychanley and Dunkleosteus joined the development team. Dunkleosteus later left. Development on the original Terrafirmacraft stalled in 2016.
  
 
* Wiki: https://1710-wiki.terrafirmacraft.com
 
* Wiki: https://1710-wiki.terrafirmacraft.com

Revision as of 09:48, 17 February 2020

This article is about Terrafirmacraft in general.
It is not about Terrafirmacraft+, and is hosted on this wiki for informative purposes.
This page is a stub or is incomplete.
Please help us by expanding it.

There are several TFC forks; this page lists them here for informative purposes.

Terrafirmacraft 1.7.10

The original Terrafirmacraft (TFC or TFCraft) started development in around early 2012[1], by Bioxx. It was inspired by the game Dwarf Fortress, with the goal of making Minecraft more believable. Initially, development was focused on making the world generation more realistic, but Bioxx quickly realized that the core problem affecting Minecraft's believability was resources. Bioxx believed that resources were too easy to get, making Minecraft, in his words, "Creative Mode on hard". Later, Kittychanley and Dunkleosteus joined the development team. Dunkleosteus later left. Development on the original Terrafirmacraft stalled in 2016.

TFC-The New Generation 1.12.2+

Terrafirmacraft-The New Generation (TFC-TNG, or TFC), is the official fork of Terrafirmacraft which aims to port the original Terrafirmacraft to versions beyond 1.12.

Terrafirmacraft+

Terrafirmacraft+ is a continued fork of Terrafirmacraft by Dunkleosteus, started in 2018. Dunkleosteus initially started working on a personal build of Terrafirmacraft soon after he left the original development team to add features that Bioxx had rejected from the official version. Development continues to add features that are inspired by the original Terrafirmacraft vision.

References

  1. Minecraft forum post; https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1280010-1-6-4-terrafirmacraft-survival-mode-as-it