Difference between revisions of "Ores & Minerals"

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== Small Ores and Nuggets ==
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== Small Ores and Nuggets == <!--T:1-->
  
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Small ores can be found scattered around on the surface of the ground. These are samples of what ore veins are located within 35 blocks underneath the soil, so they're somewhat important. In the majority of cases, it is a sample of a vein in the top layer of stone. However, in areas where the top layer is thin enough, the vein may be located in the upper section of the middle stone layer. This means that it is possible to find small ore pieces in areas where the top layer of stone is not able to spawn the ore. ''Note: The maximum distance from the surface to a vein required for a small ore piece to generate is larger than the scanning range of the [[Prospector's Pick]]. If using the prospector's pick on the surface in an area where small ore pieces are found, and only negative readings are given, it means that the vein is deeper underground.''
 
Small ores can be found scattered around on the surface of the ground. These are samples of what ore veins are located within 35 blocks underneath the soil, so they're somewhat important. In the majority of cases, it is a sample of a vein in the top layer of stone. However, in areas where the top layer is thin enough, the vein may be located in the upper section of the middle stone layer. This means that it is possible to find small ore pieces in areas where the top layer of stone is not able to spawn the ore. ''Note: The maximum distance from the surface to a vein required for a small ore piece to generate is larger than the scanning range of the [[Prospector's Pick]]. If using the prospector's pick on the surface in an area where small ore pieces are found, and only negative readings are given, it means that the vein is deeper underground.''
  
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Copper, gold, silver, and platinum native nuggets can also be found using a [[Gold Pan]].
 
Copper, gold, silver, and platinum native nuggets can also be found using a [[Gold Pan]].
  
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Depending on the type of ore, it's smaller counterpart is either called a nugget for native metals, or a small ore for the rest. One small ore/nugget produces 10 metal units.
 
Depending on the type of ore, it's smaller counterpart is either called a nugget for native metals, or a small ore for the rest. One small ore/nugget produces 10 metal units.
  
== Poor, Normal, and Rich Ores ==
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== Poor, Normal, and Rich Ores == <!--T:5-->
  
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Ore veins are completely made up of a single type of ore: poor, normal or rich. When the world generates an ore vein, it has a 20% chance to be rich, a 30% chance to be poor, and a 50% chance to be normal. One poor ore produces 15 metal units, one normal ore produces 25 metal units, and one rich ore produces 35 metal units.
 
Ore veins are completely made up of a single type of ore: poor, normal or rich. When the world generates an ore vein, it has a 20% chance to be rich, a 30% chance to be poor, and a 50% chance to be normal. One poor ore produces 15 metal units, one normal ore produces 25 metal units, and one rich ore produces 35 metal units.
  
== Veins and Clusters ==
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== Veins and Clusters == <!--T:7-->
  
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Ores and Minerals generate in two different shapes: veins and clusters. The only exception to this is [[Sulfur]].
 
Ores and Minerals generate in two different shapes: veins and clusters. The only exception to this is [[Sulfur]].
 
*''Surface veins are smaller than their lower vein counterparts.''
 
*''Surface veins are smaller than their lower vein counterparts.''
  
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{|class="wikitable" cellspacing=10
 
{|class="wikitable" cellspacing=10
 
!Size:
 
!Size:
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|}
 
|}
  
== Ore Generation ==
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== Ore Generation == <!--T:10-->
  
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Ores are natural metal deposits that can be melted in a [[vessel]] or [[crucible]] into a ceramic mold to produce [[Unshaped Metal|unshaped metal]]. Ores spawn in veins.  
 
Ores are natural metal deposits that can be melted in a [[vessel]] or [[crucible]] into a ceramic mold to produce [[Unshaped Metal|unshaped metal]]. Ores spawn in veins.  
  
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! class="unsortable" colspan=2| Ores
 
! class="unsortable" colspan=2| Ores
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{{main|Metals}}
 
{{main|Metals}}
  
== Mineral Generation ==
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== Mineral Generation == <!--T:13-->
  
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<!--T:14-->
 
Minerals are natural deposits that can be used or crafted into various types of resources. With the exception of Bituminous Coal, Kaolinite and Lignite, which spawn in clusters, Minerals spawn in veins.
 
Minerals are natural deposits that can be used or crafted into various types of resources. With the exception of Bituminous Coal, Kaolinite and Lignite, which spawn in clusters, Minerals spawn in veins.
  
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! class="unsortable" colspan=2| Minerals
 
! class="unsortable" colspan=2| Minerals
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''<sup>+</sup>Usually spawns with at least one other ore''
 
''<sup>+</sup>Usually spawns with at least one other ore''
  
== Useless ==
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== Useless == <!--T:16-->
  
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The following ores and minerals currently have little or no use in TFC.
 
The following ores and minerals currently have little or no use in TFC.
 
*Platinum and Lead (Galena) can be used to make trapdoors and placeable sheets, and Platinum can be used to make oil lamps.
 
*Platinum and Lead (Galena) can be used to make trapdoors and placeable sheets, and Platinum can be used to make oil lamps.
  
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! class="unsortable" colspan=2| Useless Ores/Minerals
 
! class="unsortable" colspan=2| Useless Ores/Minerals
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|}
 
|}
  
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In addition, these ores and minerals still exist, but do not currently spawn in the world: Microcline, Olivine, Petrified Wood, Satinspar, Selenite, Serpentine
 
In addition, these ores and minerals still exist, but do not currently spawn in the world: Microcline, Olivine, Petrified Wood, Satinspar, Selenite, Serpentine
  
== [[Configuration]] ==
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== [[Configuration]] == <!--T:20-->
  
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TFCOre.cfg is used to determine the world generation of ores. Other mod ores can be added to this file to have them generate with TFC's terrain.
 
TFCOre.cfg is used to determine the world generation of ores. Other mod ores can be added to this file to have them generate with TFC's terrain.
  
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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! Description
 
! Description
  
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|-
 
|-
 
| {{TFCOptionGroup|bismuthinite| |}}
 
| {{TFCOptionGroup|bismuthinite| |}}
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|}
 
|}
  
== History ==
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== History == <!--T:24-->
  
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{{History|b}}
 
{{History|b}}
 
{{History||v2 Build 12|Reworked ore distribution as ore was not spread out enough.}}
 
{{History||v2 Build 12|Reworked ore distribution as ore was not spread out enough.}}
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{{History|foot}}
 
{{History|foot}}
  
== Trivia ==
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== Trivia == <!--T:26-->
  
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*Cave-ins will destroy ore and mineral blocks including their drops.
 
*Cave-ins will destroy ore and mineral blocks including their drops.
 
*The original ores and minerals added to TFC were based off of Bioxx's love for the game Dwarf Fortress.
 
*The original ores and minerals added to TFC were based off of Bioxx's love for the game Dwarf Fortress.
  
== Gallery ==
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== Gallery == <!--T:28-->
  
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<gallery>
 
<gallery>
 
File:OreVein.png|A Kaolinite and Lignite cluster generated on Chalk.
 
File:OreVein.png|A Kaolinite and Lignite cluster generated on Chalk.
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</gallery>
 
</gallery>
  
== See also ==
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== See also == <!--T:30-->
  
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*[[Prospector's Pick]]
 
*[[Prospector's Pick]]
  

Revision as of 21:30, 28 April 2020

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