Difference between revisions of "Shader Setup"

From TerraFirmaCraft Plus Wiki
Jump to: navigation, search
(Created page with "{{stub}} reserved for setting up shaders to work with TFC+")
 
Line 2: Line 2:
  
 
reserved for setting up shaders to work with TFC+
 
reserved for setting up shaders to work with TFC+
 +
 +
== Sildurs Vibrant Shaders v1.22 ==
 +
 +
* Replace the .zip file with an unzipped version of the shaderpack
 +
* Open the folder and open the file '''blocks.properties''' in a text editor
 +
* Near the bottom (line 64) find the line that says <code>block.10018 = leaves leaves2 terrafirmacraftplus:leaves</code>
 +
* Add the following text to that line: <code>terrafirmacraftplus:leaves terrafirmacraftplus:leaves2</code>
 +
* Near the bottom (line 69) find the line that says <code>block.10008 = flowing_water water</code>
 +
* add the following text to that line: <code>terrafirmacraftplus:FreshWater terrafirmacraftplus:FreshWaterStationary terrafirmacraftplus:SaltWater terrafirmacraftplus:SaltWaterStationary terrafirmacraftplus:HotWater terrafirmacraftplus:HotWaterStationary</code>
 +
* Save the text file.
 +
* TFC+ water and leaves should now be recognized by the shader.

Revision as of 17:15, 22 May 2020

This page is a stub or is incomplete.
Please help us by expanding it.

reserved for setting up shaders to work with TFC+

Sildurs Vibrant Shaders v1.22

  • Replace the .zip file with an unzipped version of the shaderpack
  • Open the folder and open the file blocks.properties in a text editor
  • Near the bottom (line 64) find the line that says block.10018 = leaves leaves2 terrafirmacraftplus:leaves
  • Add the following text to that line: terrafirmacraftplus:leaves terrafirmacraftplus:leaves2
  • Near the bottom (line 69) find the line that says block.10008 = flowing_water water
  • add the following text to that line: terrafirmacraftplus:FreshWater terrafirmacraftplus:FreshWaterStationary terrafirmacraftplus:SaltWater terrafirmacraftplus:SaltWaterStationary terrafirmacraftplus:HotWater terrafirmacraftplus:HotWaterStationary
  • Save the text file.
  • TFC+ water and leaves should now be recognized by the shader.