Difference between revisions of "Shader Setup"

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(Sildurs Vibrant Shaders v1.22)
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== Sildurs Vibrant Shaders v1.22 ==
 
== Sildurs Vibrant Shaders v1.22 ==
  
* Replace the .zip file with an unzipped version of the shaderpack
+
* Replace Sildurs Vibrant Shaders v1.22 [version].zip file with an unzipped copy of the shaderpack
* Open the folder and open the file '''blocks.properties''' in a text editor
+
* Inside the folder find and open the file '''block.properties''' in a text editor
* Near the bottom (line 64) find the line that says <code>block.10018 = leaves leaves2 terrafirmacraftplus:leaves</code>
+
* Near the bottom (line 64) find the line that says <code>block.10018 = leaves leaves2</code>
 
* Add the following text to that line: <code>terrafirmacraftplus:leaves terrafirmacraftplus:leaves2</code>
 
* Add the following text to that line: <code>terrafirmacraftplus:leaves terrafirmacraftplus:leaves2</code>
 
* Near the bottom (line 69) find the line that says <code>block.10008 = flowing_water water</code>
 
* Near the bottom (line 69) find the line that says <code>block.10008 = flowing_water water</code>
* add the following text to that line: <code>terrafirmacraftplus:FreshWater terrafirmacraftplus:FreshWaterStationary terrafirmacraftplus:SaltWater terrafirmacraftplus:SaltWaterStationary terrafirmacraftplus:HotWater terrafirmacraftplus:HotWaterStationary</code>
+
* Add the following text to that line: <code>terrafirmacraftplus:FreshWater terrafirmacraftplus:FreshWaterStationary terrafirmacraftplus:SaltWater terrafirmacraftplus:SaltWaterStationary terrafirmacraftplus:HotWater terrafirmacraftplus:HotWaterStationary</code>
 
* Save the text file.
 
* Save the text file.
 
* TFC+ water and leaves should now be recognized by the shader.
 
* TFC+ water and leaves should now be recognized by the shader.

Revision as of 17:19, 22 May 2020

This page is a stub or is incomplete.
Please help us by expanding it.

reserved for setting up shaders to work with TFC+

Sildurs Vibrant Shaders v1.22

  • Replace Sildurs Vibrant Shaders v1.22 [version].zip file with an unzipped copy of the shaderpack
  • Inside the folder find and open the file block.properties in a text editor
  • Near the bottom (line 64) find the line that says block.10018 = leaves leaves2
  • Add the following text to that line: terrafirmacraftplus:leaves terrafirmacraftplus:leaves2
  • Near the bottom (line 69) find the line that says block.10008 = flowing_water water
  • Add the following text to that line: terrafirmacraftplus:FreshWater terrafirmacraftplus:FreshWaterStationary terrafirmacraftplus:SaltWater terrafirmacraftplus:SaltWaterStationary terrafirmacraftplus:HotWater terrafirmacraftplus:HotWaterStationary
  • Save the text file.
  • TFC+ water and leaves should now be recognized by the shader.