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Language
aa - Afar
ab - Abkhazian
ace - Achinese
ady - Adyghe
ady-cyrl - адыгабзэ
aeb - Tunisian Spoken Arabic
aeb-arab - تونسي
aeb-latn - Tûnsî
af - Afrikaans
ak - Akan
aln - Gheg Albanian
am - Amharic
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Spoken Arabic
ary - Moroccan Spoken Arabic
arz - Egyptian Spoken Arabic
as - Assamese
ase - American sign language
ast - Asturian
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - تۆرکجه
ba - Bashkir
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba
bcc - Southern Balochi
bcl - Bikol Central
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - روچ کپتین بلوچی
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bengali
bo - Tibetan
bpy - Bishnupria Manipuri
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
bto - Iriga Bicolano
bug - Buginese
bxr - буряад
ca - Catalan
cbk-zam - Chavacano de Zamboanga
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Sorani Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Turkish
crh-cyrl - Crimean Turkish (Cyrillic script)
crh-latn - Crimean Turkish (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - डोटेली
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emiliàn
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - meänkieli
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Franco-Provençal
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan
gan-hans - Simplified Gan script
gan-hant - Traditional Gan script
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
gv - Manx
ha - Hausa
hak - Hakka
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian
hu - Hungarian
hy - Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Адыгэбзэ
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - 한국어 (조선)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - كوردي (عەرەبی)
ku-latn - Kurdish (Latin script)
kv - Komi
kw - Cornish
ky - Kirghiz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - лакку
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligure
liv - Līvõ kēļ
lmo - lumbaart
ln - Lingala
lo - Lao
loz - Lozi
lrc - لۊری شومالی
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - لئری دوٙمینی
lv - Latvian
lzh - Literary Chinese
lzz - Lazuri
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mo - Moldavian
mr - Marathi
mrj - Hill Mari
ms - Malay
mt - Maltese
mus - Creek
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nahuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Nedersaksies
ne - Nepali
new - Newari
ng - Ndonga
niu - Niuean
nl - Dutch
nl-informal - Nederlands (informeel)
nn - Norwegian Nynorsk
nov - Novial
nrm - Nouormand
nso - Northern Sotho
nv - Navajo
ny - Nyanja
oc - Occitan
olo - Livvinкarjala
om - Oromo
or - Oriya
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Deitsch
pdt - Plautdietsch
pfl - Pälzisch
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
qqq - Message documentation
qu - Quechua
qug - Runa shimi
rgn - Romagnol
rif - Tarifit
rm - Romansh
rmy - Romani
rn - Rundi
ro - Romanian
roa-tara - tarandíne
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassaresu
sdh - کوردی خوارگ
se - Northern Sami
sei - Cmique Itom
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tašlḥiyt
shi-tfng - ⵜⴰⵛⵍⵃⵉⵜ
si - Sinhala
sk - Slovak
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Seeltersk
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
ta - Tamil
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - толышә зывон
tn - Tswana
to - Tongan
tokipona - Toki Pona
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uighur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - ўзбекча
uz-latn - oʻzbekcha
ve - Venda
vec - vèneto
vep - Veps
vi - Vietnamese
vls - West-Vlams
vmf - Upper Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wo - Wolof
wuu - Wu
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeeuws
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - 中文(澳門)
zh-my - 中文(马来西亚)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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{{DISPLAYTITLE:Barrel}}{{NeedsUpdating|message=Limewater & lime & new barrel woods}} <languages /> {{About|Wooden Barrels|the ceramic version|Large Ceramic Vessel}} {{Block |image= Barrel (Acacia).png; Barrel (Ash).png; Barrel (Aspen).png; Barrel (Birch).png; Barrel (Chestnut).png; Barrel (Douglas Fir).png; Barrel (Hickory).png; Barrel (Kapok).png; Barrel (Maple).png; Barrel (Oak).png; Barrel (Pine).png; Barrel (Sequoia).png; Barrel (Spruce).png; Barrel (Sycamore).png; Barrel (White Cedar).png; Barrel (White Elm).png; Barrel (Willow).png |invimage= Barrel (Acacia) |invimage2= Barrel (Ash) |invimage3= Barrel (Aspen) |invimage4= Barrel (Birch) |invimage5= Barrel (Chestnut) |invimage6= Barrel (Douglas Fir) |invimage7= Barrel (Hickory) |invimage8= Barrel (Kapok) |invimage9= Barrel (Maple) |invimage10= Barrel (Oak) |invimage11= Barrel (Pine) |invimage12= Barrel (Sequoia) |invimage13= Barrel (Spruce) |invimage14= Barrel (Sycamore) |invimage15= Barrel (White Cedar) |invimage16= Barrel (White Elm) |invimage17= Barrel (Willow) |gravity= No |transparent= Yes |tool= Axe |tool2= Saw |stackable= Empty: Yes, 4<br> Sealed: No |size= Large |weight= Heavy |blockid= Barrel |notes= Sealed barrels will overburden players if not worn on the back, even if they are empty when sealed. }} == Obtaining == Barrels are crafted with seven [[lumber]] of the same wood type. Barrels can be crafted from every different type of wood, but this only has an aesthetic effect. {{Grid/Crafting Table |A1= Lumber (Acacia); Lumber (Ash); Lumber (Aspen); Lumber (Birch); Lumber (Chestnut); Lumber (Douglas Fir); Lumber (Hickory); Lumber (Kapok); Lumber (Maple); Lumber (Oak); Lumber (Pine); Lumber (Sequoia); Lumber (Spruce); Lumber (Sycamore); Lumber (White Cedar); Lumber (White Elm); Lumber (Willow) |B1= |C1= Lumber (Acacia); Lumber (Ash); Lumber (Aspen); Lumber (Birch); Lumber (Chestnut); Lumber (Douglas Fir); Lumber (Hickory); Lumber (Kapok); Lumber (Maple); Lumber (Oak); Lumber (Pine); Lumber (Sequoia); Lumber (Spruce); Lumber (Sycamore); Lumber (White Cedar); Lumber (White Elm); Lumber (Willow) |A2= Lumber (Acacia); Lumber (Ash); Lumber (Aspen); Lumber (Birch); Lumber (Chestnut); Lumber (Douglas Fir); Lumber (Hickory); Lumber (Kapok); Lumber (Maple); Lumber (Oak); Lumber (Pine); Lumber (Sequoia); Lumber (Spruce); Lumber (Sycamore); Lumber (White Cedar); Lumber (White Elm); Lumber (Willow) |B2= |C2= Lumber (Acacia); Lumber (Ash); Lumber (Aspen); Lumber (Birch); Lumber (Chestnut); Lumber (Douglas Fir); Lumber (Hickory); Lumber (Kapok); Lumber (Maple); Lumber (Oak); Lumber (Pine); Lumber (Sequoia); Lumber (Spruce); Lumber (Sycamore); Lumber (White Cedar); Lumber (White Elm); Lumber (Willow) |A3= Lumber (Acacia); Lumber (Ash); Lumber (Aspen); Lumber (Birch); Lumber (Chestnut); Lumber (Douglas Fir); Lumber (Hickory); Lumber (Kapok); Lumber (Maple); Lumber (Oak); Lumber (Pine); Lumber (Sequoia); Lumber (Spruce); Lumber (Sycamore); Lumber (White Cedar); Lumber (White Elm); Lumber (Willow) |B3= Lumber (Acacia); Lumber (Ash); Lumber (Aspen); Lumber (Birch); Lumber (Chestnut); Lumber (Douglas Fir); Lumber (Hickory); Lumber (Kapok); Lumber (Maple); Lumber (Oak); Lumber (Pine); Lumber (Sequoia); Lumber (Spruce); Lumber (Sycamore); Lumber (White Cedar); Lumber (White Elm); Lumber (Willow) |C3= Lumber (Acacia); Lumber (Ash); Lumber (Aspen); Lumber (Birch); Lumber (Chestnut); Lumber (Douglas Fir); Lumber (Hickory); Lumber (Kapok); Lumber (Maple); Lumber (Oak); Lumber (Pine); Lumber (Sequoia); Lumber (Spruce); Lumber (Sycamore); Lumber (White Cedar); Lumber (White Elm); Lumber (Willow) |Output= Barrel (Acacia); Barrel (Ash); Barrel (Aspen); Barrel (Birch); Barrel (Chestnut); Barrel (Douglas Fir); Barrel (Hickory); Barrel (Kapok); Barrel (Maple); Barrel (Oak); Barrel (Pine); Barrel (Sequoia); Barrel (Spruce); Barrel (Sycamore); Barrel (White Cedar); Barrel (White Elm); Barrel (Willow) }} == Usage == Barrels are filled with liquids by either placing a full bucket inside the barrel, by using a full bucket or another filled barrel/large ceramic vessel to {{key|RMB}} on the barrel, or using the empty barrel to {{key|RMB}} on a liquid source block. Once sealed, a barrel can be broken and moved by carrying it in the inventory. A sealed barrel will retain its contents, allowing the player to fill it in one location before moving it to another. If the barrel is not sealed when it is broken, it will dump the items onto the ground, and the liquid inside will be deleted. Sealed barrels must be carried one at a time in [[The_Player#Back_Slot|the player's back slot]]. If the player has a sealed barrel in their inventory that is not located in the back slot, even if the sealed barrel is empty, the player will see a message stating, "'''''Overburdened'''''" and will not be able to move. '''''Note: All of the below recipes are the suggested minimum ratios. Any multiple of these ratios that will fit in the barrel will work. Liquid is the limiting factor for the majority sealed barrel recipes, meaning that a barrel can process the recipe if it has too much liquid, but it cannot process if it has too much of an item.''''' === Interface === ==== Liquid Storage ==== {| cellspacing=10 |width=352|[[File:BarrelGUI-L.png]] |valign="top"| #Selector Tabs - Toggle between liquid and item storage. #Type Label - Displays what is currently contained within the barrel. #Time Label - Displays the date and time the barrel was sealed. #Liquid Gauge - Displays how much liquid is currently contained within the barrel, max 10 buckets. #In/Out Button - Determines if the barrel can have liquids put in it, or taken out of it. #Processing Slot - Input slot for buckets and items to be processed, and the output slot for finished products. #Seal Button - Seals the barrel for processing and moving. #Empty Button - Deletes all liquid from the barrel. #Output Label - Displays what will be created when unsealed. '''''Note: If this does not state the name of what is trying to be made, something is wrong and it will not work, no matter how long the barrel is sealed for.''''' |} ==== Item Storage ==== {| cellspacing=10 |width=352|[[File:BarrelGUI-S.png]] |valign="top"| #Selector Tabs - Toggle between liquid and item storage. #Seal Button - Seals the barrel for moving. #Inventory Slots - Barrels can hold up to 12 slots worth of items. |} === Fresh Water === Fresh Water barrels are used as a starting point for tannin and alcohols, as storage for drinking water, to quickly cool down heated items, to create [[jute|jute fibers]], to process sugar cane, and to turn scraped [[hides]] into prepared hides. An unsealed barrel can be placed outside with direct access to the sky, and will accumulate fresh water when it is raining. A full fresh water barrel will fill 10 [[Pottery#Ceramic Jug|Ceramic Jugs]]; or can process 50 jute, 166.66 oz of sugar cane, 33 small scraped hides, 25 medium scraped hides, or 20 large scraped hides. {| cellspacing="10" !Jute !Sugar |- |{{Recipe/Jute Fiber}} |{{Grid/Barrel |L1= Fresh Water |Ratio= 3,000 mB |Input= Sugarcane, 50 |Output= Sugar, 5 |Time= 8 hours |L2= }} |- !Small Scraped Hide !Medium Scraped Hide !Large Scraped Hide |- |{{Grid/Barrel |L1= Fresh Water |Ratio= 300 mB |Input= Hide (Scraped) |Output= Hide (Prepared) |Time= 8 hours |L2= }} |{{Grid/Barrel |L1= Fresh Water |Ratio= 400 mB |Input= Hide (Scraped) |Output= Hide (Prepared) |Time= 8 hours |L2= }} |{{Grid/Barrel |L1= Fresh Water |Ratio= 500 mB |Input= Hide (Scraped) |Output= Hide (Prepared) |Time= 8 hours |L2= }} |} === Alcohol === {{main|Alcohol}} There are two main types of Alcohol in Terrafirmacraft+. Fermented Alcohol is made by fermenting various foods and liquids, using Yeast, in a barrel. Distilled Alcohol is made by distilling Fermented Alcohol in a [[Still]]. Alcohol gives Experience when drunk, but also intoxicates the player, causing the player to get Drunk. While Drunk, the player may experience visual effects and an inability to walk in a straight line. Drinking too much may cause death. Distilled Alcohol gives more experience, but also intoxicates the player more. Fermented Alcohol can also be used in the production of Vinegar for the preservation of food. === Vinegar === Vinegar is created by leaving a barrel of Alcohol unsealed and exposed to the sky for a day. No inputs are needed. {| cellspacing="10" |{{Recipe/Vinegar}} |} ==== Brine ==== Brine is created by adding a single bucket of vinegar to a barrel containing at least 1,000 mB of salt water. The recipe is instant, and does not require the barrel to be sealed. There must be space in the barrel to add the vinegar; therefore, a bucket of salt water must first be removed from a full barrel of salt water before brine can be made. {| cellspacing="10" |{{Grid/Barrel |L1= Salt Water |Ratio= 1,000 mB |Input= Wooden Bucket (Vinegar) |Output= |Time= Instant (No Seal) |L2= Brine }} |} ===== Usage ===== Brine can be used with any type of food except for those in the grain category. To brine a piece of food, first make sure that there is enough liquid in the barrel to brine the weight of the food. If there is not, either add more brine to the barrel, or cut the food into smaller pieces. Brining does not preserve the food; in order to preserve it, the food must be Pickled. Brining is merely a step in pickling. {| cellspacing="10" |{{Grid/Barrel |L1= Brine |Ratio= 600 mB |Input= Raw Beef, 10 |Output= Raw Beef, 10 |Time= 4 hours |L2= }} |} ===== Pickling ===== Vinegar can be used to pickle any piece of brined food. To pickle a piece of food, first make sure that there is enough liquid in the barrel to pickle the weight of the food. If there is not, either add more vinegar to the barrel, or cut the food into smaller pieces. While it requires 1,000 mB of vinegar for every 16 ounces of brined food in order to start the process, only 1 mB of the vinegar will be consumed for each ounce of the item sealed in the barrel. Once a piece of food has been pickled, it can be stored in a sealed vinegar barrel indefinitely to drastically reduce the rate at which it decays. Preserving pickled food in vinegar requires a minimum of 1,000 mB of vinegar for every 32 ounces of pickled food. {| cellspacing="10" !Pickling !Storage |- |{{Grid/Barrel |L1= Vinegar |Ratio= 1,000 mB |Input= Cabbage (Harvest), 16 |Output= Cabbage (Harvest), 16 |Time= 4 hours |L2= }} |{{Grid/Barrel |L1= Vinegar |Ratio= 1,000 mB |Input= Cabbage (Harvest), 32 |Output= Cabbage (Harvest), 32 |Time= Forever |L2= }} |} === Limewater === Limewater is created by placing [[Lime]] in a fresh water barrel, using a ratio of 2 lime for each bucket (1,000 mB). Limewater creation is instant, and will consume the lime the moment the ratio is valid. Limewater barrels are used to create [[Mortar]] and turn raw [[hides]] into soaked hides. A full limewater barrel can process 1,600 mortar, 33 small raw hides, 25 medium raw hides, or 20 large raw hides. {| cellspacing="10" |{{Grid/Barrel |L1= Fresh Water |Ratio= 1,000 mB |Input= Lime, 2 |Output= |Time= Instant (No Seal) |L2= Limewater }} |} {| cellspacing="10" |- |{{Recipe/Mortar}} | {| !Small Raw Hide |- |{{Grid/Barrel |L1= Limewater |Ratio= 300 mB |Input= Hide (Raw) |Output= Hide (Soaked) |Time= 8 hours |L2=}} |} |- | {| !Medium Raw Hide |- |{{Grid/Barrel |L1= Limewater |Ratio= 400 mB |Input= Hide (Raw) |Output= Hide (Soaked) |Time= 8 hours |L2=}} |} | {| !Large Raw Hide |- |{{Grid/Barrel |L1= Limewater |Ratio= 500 mB |Input= Hide (Raw) |Output= Hide (Soaked) |Time= 8 hours |L2=}} |} |} === Tannin === Tannin is created by placing a single Acacia, Birch, Chestnut, Douglas Fir, Fever, Hickory, Limba, Mahogany, Maple, Oak, or Sequoia [[log]] in a fresh water barrel and sealing it for 8 hours. A single log is enough to turn any barrel with at least 1 bucket (1,000 mB) of fresh water into tannin. Adding additional logs will result in either the recipe being unable to process (shown by no message at the bottom when sealed), or the excess logs will simply be consumed. Tannin is used to tan prepared [[hides]] into [[leather]]. A full barrel of tannin can process 33 small prepared hides, 25 medium prepared hides, or 20 large prepared hides, producing 33 leather for small, 50 leather for medium, and 60 leather for large. Acacia, Fever, Mahogany, and Limba {| cellspacing="10" |{{Grid/Barrel |L1= Fresh Water |Ratio= 1,000 mB to 10,000 mB |Input= Log (Acacia); Log (Birch); Log (Chestnut); Log (Douglas Fir); Log (Fever); Log (Hickory); Log (Limba); Log (Mahogany); Log (Maple); Log (Oak); Log (Sequoia) |Output= |Time= 8 hours |L2= Tannin }} |} {| cellspacing="10" !Small Prepared Hide !Medium Prepared Hide !Large Prepared Hide |- |{{Grid/Barrel |L1= Tannin |Ratio= 300 mB |Input= Hide (Prepared) |Output= Leather (TFC) |Time= 8 hours |L2= }} |{{Grid/Barrel |L1= Tannin |Ratio= 400 mB |Input= Hide (Prepared) |Output= Leather (TFC), 2 |Time= 8 hours |L2= }} |{{Grid/Barrel |L1= Tannin |Ratio= 500 mB |Input= Hide (Prepared) |Output= Leather (TFC), 3 |Time= 8 hours |L2= }} |} === Curdled Milk/Cheese === Curdled milk is created by adding a single bucket of vinegar to a barrel containing at least 1,000 mB of milk, and sealing it for 8 hours. This will result in an amount of curdled milk equal to the original volume + 111 * (original volume / 1000). ''For example: Adding vinegar to 1,000 mB of milk will result in 1,111 mB of curdled milk. Adding vinegar to 5,000 mB of milk will result in 5,555 mB of curdled milk. The exception to this calculation is adding vinegar to 9,000 mB of milk, which will result in a full barrel, instead of 9,999 mB.'' After the milk has curdled, remove the empty bucket and seal the barrel for an additional 8 hours. The weight of the resulting cheese is dependent on the amount of curdled milk in the barrel, calculated with the formula (Volume mB) * 1 oz / 62.5 mB = Weight oz. ''For example: Using the three above examples of curdled milk, would result in 17.77 oz, 88.88 oz, and 160 oz of cheese respectively.'' When turning curdled milk into cheese any edible [[food]] (except more cheese) can be added to infuse the cheese with extra [[Food#Taste|flavor]], while keeping the dairy [[Food#Nutrition|nutrition group]]. A maximum of 20 oz of food can be added to the curdled milk. The resulting cheese will have a flavor profile that is averaged between the cheese and the infusion, depending on the amount of infused food. Cheese that has been infused with the full 20 oz will have the exact same flavor profile as the infusion, and will have none of the cheese flavor profile. ''For example: Adding 10 oz of Garlic into 10,000 mB of Curdled Milk will result in 160 oz of Garlic Cheese with a flavor profile that is a 50/50 balance between garlic and cheese.'' {| cellspacing="10" !Curdled Milk !Cheese !Infused Cheese |- |{{Grid/Barrel |L1= Milk |Ratio= 9,000 mB |Input= Wooden Bucket (Vinegar) |Output= |Time= 8 hours |L2= Curdled Milk }} |{{Grid/Barrel |L1= Curdled Milk |Ratio= 1,000 mB |Input= |Output= Cheese , 16 |Time= 8 hours |L2= }} |{{Grid/Barrel |L1= Curdled Milk |Ratio= 1,000 mB |Input= Blueberries, 20; Garlic (Harvest), 20; Cooked Porkchop, 20; Oat (Grain), 20 |Output= Cheese , 16 |Time= 8 hours |L2= }} |} === Powder Keg === Powder kegs are created by placing [[gunpowder]] in the solid storage of a barrel, sealing the barrel, and then lighting it with a redstone signal or by being exposed to Fire. A powder keg that has been lit can be disabled by using {{key|RMB}} with an empty hand before the barrel explodes. Note: A straight line of Log Piles -each with 1 Log- can be lit by a [[Firepit]] and used as a fuse to activate a [[Powder Keg]] from a distance without using Redstone. This is an unintended side effect of the use the mechanic used to light [[Kiln]]s. A minimum of 12 gunpowder is required for a small [[MCWiki:explosion|explosion]], but more gunpowder can be added to increase the blast strength. A barrel with 36 gunpowder will create the same size explosion as an uncharged [[creeper]]. A barrel with 192 gunpowder (three stacks) will create a crater about 16 blocks wide. A barrel completely full of gunpowder (12 stacks) will create a crater about 40 blocks wide. ''Sizes will vary depending on the blocks' blast resistance and the location of the explosion.'' Unlike all other blocks which have a chance of being completely destroyed and dropping nothing, [[Ore|ores and minerals]] that are destroyed by an explosion have a 100% drop rate. This means that powder kegs can be used to quickly mine out large areas of ore. '''''Note:''' Only the blocks that are destroyed by the explosion itself will have the 100% drop rate. Any ore blocks that are destroyed by the falling blocks that were created from the explosion will drop nothing by [[Config|default]]. Consecutive explosions from multiple powder kegs still destroy items that have already been dropped and are not picked up, including pieces of ore.'' Raw [[stone]] that is destroyed by an explosion has a 30% chance of being converted to a [[cobblestone]] block, instead of disappearing and maybe dropping some [[rock]]s or a [[gem]]. === Olive Oil === Barrels can be used to catch the olive oil that is produced by pressing [[Fruit Trees|olives]] in a [[hopper]]. The olive oil in the barrel can then be used to fill and fuel [[Oil Lamp|oil lamps]]. === Resin Collection === An unsealed Barrel placed below a [[Knife]] stuck into a [[Tree]] will collect the [[Resin]] in its inventory instead of letting it spawn on the ground. == History == {{History|b}} {{History||Build 76|Added barrels.}} {{History||Build 76 Hotfix 8|Added placing a hot ingot in a barrel full of water to cool it down.}} {{History||77.0|Added ability to shift click the contents of a bucket directly into a barrel.|Added the ability to blow up barrels of gunpowder.}} {{History||77.12|Added filling water bottles from barrels.|Added Vinegar and Cheese.}} {{History||78.0|Barrels retain inventory when broken.|Added a toggle button for filling and emptying barrels.|Added Jute.}} {{History||78.4|All alcohols except rum are disabled pending a barrel rewrite.}} {{History||79.0|Barrel processing completely rewritten.|Barrels contain two tabs, one for liquid storage and one for solid storage.|Barrels render their liquids inside, and containers can be filled and emptied into barrels by right clicking on the barrel with item in hand.|Unsealed barrels collect rainwater.|Barrels can be carried on the players back.}} {{History||79.5|Barrels can be filled from other barrels and large vessels. They can also be emptied into other barrels and large vessels via right clicking on the block.|Barrel solid storage can hold large items instead of medium.}} {{History||79.10|Rewrote powder kegs. Explosions hitting raw stone have a chance to create cobblestone instead of dropping loose rocks.}} {{History||79.11|Added "Preserving" message to pickled food that is being stored in Vinegar.|Fixed brining not consuming the correct amount of brine.}} {{History||79.12|Unfired large vessels can no longer pick up water.}} {{History||79.18|The amount of gunpowder inside of a powder keg determines the size of the explosion.}} {{History||79.19|Alcohol production only works with 4 to 12 oz of food per fresh water bucket, instead of having no upper bounds.}} {{History||79.22|If interacting with a barrel/large vessel does not result in a transfer of liquid, the GUI will open.}} {{History||79.26|Barrels and Large Vessels have grayed out slots when sealed to make it a bit more obvious that the slots cannot be interacted with until the container is unsealed.}} {{History||82.0|Vinegar recipe no longer requires fruit. Leave unsealed barrel of alcohol exposed to air for 24 hrs to make vinegar}} {{History|foot}} == Trivia == *Dunk originally wished for powder kegs to be lit with a gunpowder trail rather than a redstone signal. However, due to their common use in SMP traps, this feature would have been impractical. == Gallery == <gallery mode="packed" heights=150px caption="Smallest Powder Keg"> File:KegSmallPowder.png File:KegSmallPlaced.png File:KegSmallCrater.png </gallery> <gallery mode="packed" heights=150px caption="Medium Powder Keg"> File:KegMedPowder.png File:KegMedPlaced.png File:KegMedCrater.png </gallery> <gallery mode="packed" heights=150px caption="Largest Powder Keg"> File:KegBigPowder.png File:KegBigPlaced.png File:KegBigCrater.png </gallery> {{Blocks}} [[Category:Manufactured Items]]
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