Translations:Ores & Minerals/25/en

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Beta
v2 Build 12Reworked ore distribution as ore was not spread out enough.
v2 Build 22Magnetite is a dual metal ore, supplying a very tiny amount of platinum along with the iron.
v2 Build 26Borax has had its spawn rate increased slightly in Rock Salt. It should also occur much more commonly in Gypsum.
v2 Build 30Cassiterite will spawn in all Igneous Extrusive layers.
v2 Build 37Microcline no longer spawns.
Satinspar and Selenite should be much more common within veins of Gypsum.
v2 Build 40Ore should be properly spread out instead of creating mass dead zones.
Ore veins increased massively at great depths but are spread out much farther.
The upper part of the world contains the starter metal ores in smaller veins but more commonly than before.
v2 Build 46d~10% increase to ore spawn rates.
v2 Build 47Changed ore gen code to use a new style of ore gen based on MarcoPolo1613's work.
Ore Veins typically hold less ore than they do before, but due to the style, you'll see a lot more ore around.
Surface Ore - Harvest loose rocks for a chance to find ore.
77.0Removed double metal ore.
Enabled Kaolinite spawning and made Graphite more rare.
Small surface ore spawning change to make copper more prevalent and tin less so.
78.0Changed ore generation to move with the height of the terrain.
Removed layer restriction on ore generation.
Disabled spawning of Olivine, Petrified Wood, Satinspar, Selenite, and Serpentine.
78.4Panning for ores is majorly overhauled.
Loose rocks display an entity laying flat on the ground showing what item they are, including ore.