Regions/Draft

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Revision as of 18:50, 29 February 2020 by Mount2010 (talk | contribs)

Regions are areas of land that determine what kinds of trees, crops, and animals spawn in an area. Regions are separate from Biomes, which determine the shape of the land that generates, and the other world generation variables such as Rainfall and EVT.

The Regions in Terrafirmacraft+ are based off the real world's continents, and are Asia, Africa, Europe, and the Americas. The player cannot normally determine the precise region they are in; however, it can be guessed from the types of trees, crops, and animals that spawn in an area.

Crop Generation

Different regions will spawn different types of crops; this means that if a certain type of crop is desired, the player must travel far in order to find another region where the crop can spawn in.

Crop Asia Africa Europe Americas
  Agave
  Barley
  Black Eyed Peas
  Cabbage
  Carrot
 Cotton
 Flax
  Garlic
  Grape
  Greenbean
  Jute
  Madder
  Maize
  Melon
  Oat
  Onion
  Potato
  Pumpkin
  Red Bell Pepper
  Rice
  Rye
  Soybean
  Squash
  Sugarcane
  Tomato
  Weld
  Wheat
 Woad
  Yellow Bell Pepper

Tree Generation

Different regions will spawn different types of trees; this means that if a certain type of tree is desired, the player must travel far in order to find another region where the tree can spawn in.

Tree Asia Africa Europe Americas
  Oak
  Aspen
  Birch
  Chestnut
  Douglas Fir
  Hickory
  Ash
  Maple
  Pine
  Sequoia
  Spruce
  White Cedar
  Willow
  Kapok
  Palm
  Mahogany
  Sycamore
  White Elm
  Ebony
  Teak
  Bamboo
  Gingko
  Acacia Umbrella Thorn Koa
  Fever
  Baobab
  Limba

Regions

Asia

Africa

Europe

Americas

Determining the Region

 
A process of elimination can be used to determine your region

The region of an area can only be determined precisely when the player is holding a Compass. Otherwise, the region can be guessed from the types of crops, trees, and animals that spawn in an area. A unique feature of the Asian region is that Straw Hats crafted in it will be conical; thus, it can be assumed that if a hat crafted in an area is conical, it is Asia. Likewise, Limba, Baobab, Fever, and Black-Eyed Peas only spawn in Africa. Thus, if these things spawn, it can be assumed that an area is African. Tomatoes, Potatoes, White Cedar, Douglas Fir, and Corn only spawn in America; thus, if an area spawns this, it can be assumed that that area is American; otherwise, it is European.