Difference between revisions of "Alcohol/draft"

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(Created page with "{{NeedsUpdating|message=Most/all non-grains now need to be pressed into juice before being brewed into alcohol. All fermented alcohols need a yeast source (5%+ decayed malt or...")
 
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{{NeedsUpdating|message=Most/all non-grains now need to be pressed into juice before being brewed into alcohol. All fermented alcohols need a yeast source (5%+ decayed malt or fruit).}}
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merged into main page
<!-- Do not create subsections for every Alcohol! Group them together -->
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== Obtaining ==
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Alcohol in TFC+ can be obtained from a variety of sources. Alcohol is divided in two categories: Fermented Alcohol, which is made from fermenting fruits, vegetables and grains, and Distilled Alcohol, which is made from distilling Fermented Alcohol. Distilled Alcohol is a lot stronger than the respective Fermented Alcohol.
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=== Malted Grains ===
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Grain can be malted before fermenting to make beers. The advantage of malting instead making a wine directly from the grain is that malting increases the volume of the grain by 20%. To malt a grain, place (shift+right click) a [[Large Ceramic Vessel]] filled with fresh water on top of a lit [[firepit]], add the grains to the vessel's item slot, then seal the vessel.
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The grain expands in volume when it is malted. If a full 160oz stack is used, the output will be a 160oz stack and a 32oz stack. There is no need to leave room for the expansion of the grain.
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'''Note: After the grains have been malted, the player needs to cook them before they can be used to make beer.'''
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{| cellspacing="10"
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!Barley Malt
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!Corn Malt
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!Rice Malt
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|-
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|{{Grid/Barrel
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|L1= Fresh Water
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|Ratio= 200 mB
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|Input= Barley (Grain), 5
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|Output= Barley Malt, 6
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|Time= 4 hours}}
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|{{Grid/Barrel
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|L1= Fresh Water
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|Ratio= 200 mB
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|Input= Maize (Harvest), 5
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|Output= Corn Malt, 6
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|Time= 4 hours}}
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|{{Grid/Barrel
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|L1= Fresh Water
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|Ratio= 200 mB
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|Input= Rice (Grain), 5
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|Output= Rice Malt, 6
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|Time= 4 hours}}
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|-
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!Rye Malt
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!Wheat Malt
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|-
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|{{Grid/Barrel
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|L1= Fresh Water
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|Ratio= 200 mB
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|Input= Rye (Grain), 5
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|Output= Rye Malt, 6
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|Time= 4 hours}}
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|{{Grid/Barrel
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|L1= Fresh Water
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|Ratio= 200 mB
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|Input= Wheat (Grain), 5
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|Output= Wheat Malt, 6
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|Time= 4 hours}}
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|}
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=== Fermented Alcohols ===
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{{See also|Barrel#Alcohol}}
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To obtain Fermented Alcohol, the player has to seal 145-160 oz. of a fermentable item into a [[barrel]] full of fresh water. If the amounts are correct, the GUI of the sealed barrel will show the date sealed and the expected output. After 72 in-game hours, the fermentable items will be consumed and all the Water will turn into Alcohol. A full barrel of water only requires 145 oz of fermentable material. This amount can be obtained by cutting a full stack into smaller portions and combining stacks of size 80, 40, 20, and 5 ounces. This will leave a remainder of 15 oz. A full 160 oz. stack can be used, but the extra 15 oz will be wasted and has no effect.
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The [[Large Ceramic Vessel]] can be used instead of a [[Barrel]]. Since it holds half as much water (5,000mB vs. 10,000mB) half the amount of the fermentable material is needed.
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The type of Alcohol created depends on the item used. Using fruit, vegetables, or unmalted grains will result in wines. Malted grains will result in beers.
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Honeywater is made by adding a bowl or bucket of [[Beekeeping|Honey]] to a barrel almost full (9000 mB) of fresh water.
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'''Note: Malted Grains and Potatoes must be cooked to produce alcohol.'''
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{| cellspacing="10"
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!{{GridImage|Agave Wine}} Agave Wine
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!{{GridImage|Barley Wine}} Barley Wine
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!{{GridImage|Beer}} Beer
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!{{GridImage|Berry Wine}} Berry Wine
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|-
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|{{Grid/Barrel
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|L1= Fresh Water
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|Ratio= 10,000 mB
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|Input= Agave, 30
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|Output=
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|Time= 72 hours
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|L2= Agave Wine
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}}
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|{{Grid/Barrel
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|L1= Fresh Water
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|Ratio= 10,000 mB
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|Input= Barley (Grain), 145
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|Output=
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|Time= 72 hours
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|L2= Barley Wine
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}}
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|{{Grid/Barrel
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|L1= Fresh Water
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|Ratio= 10,000 mB
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|Input= Barley Malt, 145
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|Output=
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|Time= 72 hours
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|L2= Beer
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}}
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|{{Grid/Barrel
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|L1= Fresh Water
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|Ratio= 10,000 mB
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|Input= Blackberries, 145; Blueberries, 145; Bunchberries, 145; Cranberries, 145; Elderberries, 145; Gooseberries, 145; Raspberries, 145; Snowberries, 145
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|Output=
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|Time= 72 hours
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|L2= Berry Wine
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}}
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|-
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!{{GridImage|Cane Wine}} Cane Wine
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!{{GridImage|Cider}} Cider
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!{{GridImage|Corn Beer}} Corn Beer
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!{{GridImage|Corn Wine}} Corn Wine
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|-
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|{{Grid/Barrel
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|L1= Fresh Water
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|Ratio= 10,000 mB
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|Input= Sugarcane, 145
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|Output=
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|Time= 72 hours
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|L2= Cane Wine
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}}
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|{{Grid/Barrel
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|L1= Fresh Water
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|Ratio= 10,000 mB
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|Input= Red Apple, 145;Green Apple, 145
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|Output=
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|Time= 72 hours
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|L2= Cider
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}}
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|{{Grid/Barrel
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|L1= Fresh Water
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|Ratio= 10,000 mB
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|Input= Corn Malt, 145
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|Output=
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|Time= 72 hours
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|L2= Corn Beer
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}}
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|{{Grid/Barrel
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|L1= Fresh Water
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|Ratio= 10,000 mB
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|Input= Maize (Harvest), 145
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|Output=
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|Time= 72 hours
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|L2= Corn Wine
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}}
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|-
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!{{GridImage|Potato Wine}} Potato Wine
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!{{GridImage|Rice Beer}} Rice Beer
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!{{GridImage|Rye Beer}} Rye Beer
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!{{GridImage|Rye Wine}} Rye Wine
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|-
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|{{Grid/Barrel
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|L1= Fresh Water
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|Ratio= 10,000 mB
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|Input= Potato, 145
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|Output=
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|Time= 72 hours
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|L2= Potato Wine
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}}
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|{{Grid/Barrel
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|L1= Fresh Water
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|Ratio= 10,000 mB
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|Input= Rice Malt, 145
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|Output=
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|Time= 72 hours
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|L2= Rice Beer
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}}
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|{{Grid/Barrel
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|L1= Fresh Water
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|Ratio= 10,000 mB
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|Input= Rye Malt, 145
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|Output=
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|Time= 72 hours
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|L2= Rye Beer
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}}
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|{{Grid/Barrel
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|L1= Fresh Water
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|Ratio= 10,000 mB
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|Input= Rye (Grain), 145
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|Output=
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|Time= 72 hours
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|L2= Rye Wine
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}}
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|-
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!{{GridImage|Sake}} Sake
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!{{GridImage|Wheat Beer}} Wheat Beer
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!{{GridImage|Wheat Wine}} Wheat Wine
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!{{GridImage|Wine}} Wine
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|-
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|{{Grid/Barrel
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|L1= Fresh Water
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|Ratio= 10,000 mB
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|Input= Rice (Grain), 145
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|Output=
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|Time= 72 hours
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|L2= Sake
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}}
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|{{Grid/Barrel
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|L1= Fresh Water
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|Ratio= 10,000 mB
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|Input= Wheat Malt, 145
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|Output=
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|Time= 72 hours
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|L2= Wheat Beer
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}}
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|{{Grid/Barrel
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|L1= Fresh Water
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|Ratio= 10,000 mB
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|Input= Wheat (Grain), 145
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|Output=
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|Time= 72 hours
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|L2= Wheat Wine
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}}
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|{{Grid/Barrel
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|L1= Fresh Water
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|Ratio= 10,000 mB
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|Input= Grapes, 145
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|Output=
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|Time= 72 hours
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|L2= Wine
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}}
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|-
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!{{GridImage|Fruit Wine}} Fruit Wine
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!{{GridImage|Mead}} Mead
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|-
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|{{Grid/Barrel
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|L1= Fresh Water
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|Ratio= 10,000 mB
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|Input= Date, 145; Peach, 145; Plum, 145; Cherry, 145
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|Output=
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|Time= 72 hours
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|L2= Fruit Wine
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}}
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|{{Grid/Barrel
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|L1= Honeywater
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|Ratio= 10,000 mB
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|Input=
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|Output=
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|Time= 72 hours
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|L2= Mead
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}}
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|}
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=== Still ===
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A Still can be used to create distilled Alcohols from Fermented Alcohols or to create Fresh Water and [[Salt]] from Salt Water. [[File:Still.png|framed|right]]
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To create a Still, the player has to put a [[Large Ceramic Vessel]] on top of a [[Firepit]] and then add a [[Ceramic Blowpipe]] in the vessel's item slot. They then need to put another empty vessel adjacent to the main vessel to catch the product. If everything is set up correctly, the appearance of the distilling vessel should change to that of a clay still, signaling that the player is good to go. Once the liquid to be distilled is added to the vessel on the [[Firepit]] and the fire is lit, the product should begin to slowly fill the collection vessel as it is boiled off in the distilling vessel.
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=== Distilled Alcohols ===
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To obtain Distilled Alcohol, the player has to distill Fermented Alcohol in a [[Still]]. To start the process, start the [[firepit]] with a large vessel of fermented alcohol above it. After some time, distilled Alcohol will start to deposit in the receiving vessel. 75 mB of Distilled Alcohol is produced for every 200 mB of Fermented Alcohol. Using different kinds of Fermented Alcohols will result in different kinds of Distilled Alcohols.
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{| cellspacing="10"
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!{{GridImage|Applejack}} Applejack
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!{{GridImage|Barley Whiskey}} Barley Whiskey
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!{{GridImage|Berry Brandy}} Berry Brandy
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!{{GridImage|Brandy}} Brandy
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|-
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|{{Grid/Barrel
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|L1= Cider
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|Ratio= 200 mB
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|Input=
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|Output=
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|Time= 75 mB
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|Still=Still |L2= Applejack}}
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|{{Grid/Barrel
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|L1= Beer
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|Ratio= 200 mB
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|Input=
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|Output=
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|Time= 75 mB
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|Still=Still |L2= Barley Whiskey}}
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|{{Grid/Barrel
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|L1= Berry Wine
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|Ratio= 200 mB
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|Input=
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|Output=
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|Time= 75 mB
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|Still=Still |L2= Berry Brandy}}
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|{{Grid/Barrel
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|L1= Wine
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|Ratio= 200 mB
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|Input=
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|Output=
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|Time= 75 mB
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|Still=Still |L2= Brandy}}
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|-
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!{{GridImage|Corn Whiskey}} Corn Whiskey
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!{{GridImage|Rice Whiskey}} Rice Whiskey
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!{{GridImage|Rum}} Rum
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!{{GridImage|Rye Whiskey}} Rye Whiskey
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|-
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|{{Grid/Barrel
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|L1= Corn Beer
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|Ratio= 200 mB
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|Input=
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|Output=
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|Time= 75 mB
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|Still=Still |L2= Corn Whiskey}}
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|{{Grid/Barrel
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|L1= Rice Beer
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|Ratio= 200 mB
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|Input=
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|Output=
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|Time= 75 mB
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|Still=Still |L2= Rice Whiskey}}
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|{{Grid/Barrel
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|L1= Cane Wine
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|Ratio= 200 mB
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|Input=
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|Output=
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|Time= 75 mB
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|Still=Still |L2= Rum}}
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|{{Grid/Barrel
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|L1= Rye Beer
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|Ratio= 200 mB
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|Input=
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|Output=
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|Time= 75 mB
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|Still=Still |L2= Rye Whiskey}}
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|-
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!{{GridImage|Shochu}} Shochu
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!{{GridImage|Tequila}} Tequila
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!{{GridImage|Vodka}} Vodka
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!{{GridImage|Vodka}} Vodka
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|-
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|{{Grid/Barrel
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|L1= Sake
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|Ratio= 200 mB
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|Input=
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|Output=
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|Time= 75 mB
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|Still=Still |L2= Shochu}}
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|{{Grid/Barrel
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|L1= Agave Wine
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|Ratio= 200 mB
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|Input=
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|Output=
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|Time= 75 mB
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|Still=Still |L2= Tequila}}
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|{{Grid/Barrel
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|L1= Barley Wine
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|Ratio= 200 mB
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|Input=
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|Output=
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|Time= 75 mB
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|Still=Still |L2= Vodka}}
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|{{Grid/Barrel
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|L1= Corn Wine
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|Ratio= 200 mB
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|Input=
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|Output=
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|Time= 75 mB
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|Still=Still |L2= Vodka}}
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|-
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!{{GridImage|Vodka}} Vodka
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!{{GridImage|Vodka}} Vodka
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!{{GridImage|Vodka}} Vodka
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!{{GridImage|Whiskey}} Whiskey
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|-
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|{{Grid/Barrel
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|L1= Potato Wine
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|Ratio= 200 mB
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|Input=
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|Output=
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|Time= 75 mB
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|Still=Still |L2= Vodka}}
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|{{Grid/Barrel
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|L1= Rye Wine
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|Ratio= 200 mB
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|Input=
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|Output=
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|Time= 75 mB
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|Still=Still |L2= Vodka}}
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|{{Grid/Barrel
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|L1= Wheat Wine
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|Ratio= 200 mB
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|Input=
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|Output=
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|Time= 75 mB
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|Still=Still |L2= Vodka}}
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|{{Grid/Barrel
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|L1= Wheat Beer
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|Ratio= 200 mB
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|Input=
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|Output=
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|Time= 75 mB
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|Still=Still |L2= Whiskey}}
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|}
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== Usage ==
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Alcohol has a variety of uses. Fermented Alcohol can be drunk to restore a little thirst, and Alcohol in general provides a boost in experience after being drunk. Alcohol may also give the players random potion effects when drunk.
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[[Barrel]]s and [[Large Ceramic Vessel]]s of '''Fermented Alcohol''', if left unsealed and exposed to the sky, will turn into [[Barrel#Vinegar|Vinegar]].
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{{Recipe/Vinegar}}
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[[Wound#Healing Wounds|Cloth bandages]] can be soaked in '''Distilled Alcohol''' to make [[Wound#Healing Wounds|Sterile Bandages]], consuming 100 mb for every bandage sterilized.
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{{Recipe/Sterile Bandage}}
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== Drunkenness ==
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The player can become drunk if they drink too much Alcohol. There are three consecutive stages to drunkenness: Drunk, Very Drunk and Wasted. When the player is Drunk, they have a small chance of failing to interact with items such as chests and barrels. If the player continues drinking, they will become Very Drunk. The player's view will become blurry, and they will not be able to use an anvil, as well as having an increased chance of failing to use an item. Continuing to drink will lead to the player being Wasted. In the Wasted stage, the player's view will gain a phosphor effect, where lines appear to stretch. The player will wobble side to side while walking. Drinking past this point will eventually lead to the player dying of alcohol poisoning. Drunkenness will slowly wear off on its own.
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== Trivia ==
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== History ==
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{{History|b}}
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{{History||0.82.5|The Simple Still and Distillation added.|Added Agave Wine, Applejack, Barley Whiskey, Barley Wine, Berry Brandy, Brandy, Cane Wine, Corn Beer, Corn Wine, Potato Wine, Rice Beer, Rice Whiskey, Rye Beer, Rye Wine, Shochu, Wheat Beer and Wheat Wine}}
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{{History||0.82.6|Berry Wine is now made from pressing Grapes in a [[Hopper]].}}
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{{History|foot}}
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{{Blocks}}
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Latest revision as of 15:43, 12 April 2020

merged into main page