Alcohol in TFC+ is divided in two categories: Fermented Alcohol and Distilled Alcohol. Fermented alcohol is a mildly intoxicating drink and can be used to make vinegar. Distilled Alcohol is a strongly intoxicating drink, and can be used as an antiseptic for crafting Sterile Bandages.
Alcohol is divided in two categories: Fermented Alcohol, which is made by fermenting fruits, vegetables, grains, or honey in a Barrel or Large Ceramic Vessel; and Distilled Alcohol, which is made by processing Fermented Alcohol in a Still.
Note: If the Large Ceramic Vessel is used instead of the barrel for making Alcohol, remember that its liquid capacity is half (5,000mB) that of the Barrel (10,000 mB). Recipe inputs are halved as well.
There are few basic recipes for making fermented Alcohols:
- Fruit Wines are made by adding Yeast to Fruit Juice
- Mead is made by adding Yeast to a honey-water mixture
- Grain and potato wines are made by adding Yeast to a food-water mixture
- Beers are made by adding Yeasty cooked malted grain to water
Yeast is not a specific item. Any amount of Yeasty fruit or Yeasty grain can be used as Yeast an Alcohol recipe. To make Yeast grow on fruit or grain, place it into a Food Preparation Area and leave it for an in-game day. The "Yeasty" property has no effect on Decay or Taste. The "Yeasty" property can be removed by putting the food item in a fire for any amount of time.
Wines made from the Juices of Fruit, Agave, or Sugar Cane are the simplest to make. Just add Yeast to a container of Juice and seal it. The GUI of the sealed container will show the date sealed and the expected output. After 72 in-game hours, the Yeast will be consumed and the Juice will turn into Wine.
|Agave Juice||Agave Wine|
|Berry Juice||Berry Wine|
|Cane Juice||Cane Wine|
|Cherry Juice||Cherry Wine|
|Date Juice||Date Wine|
|Lemon Juice||Lemon Wine|
|Orange Juice||Orange Wine|
|Papaya Juice||Papaya Wine|
|Peach Juice||Peach Wine|
|Plum Juice||Plum Wine|
Mead is made in two steps. First, create Honeywater by adding a bowl (250 mB) or bucket (1,000 mB) of Honey to a Barrel of Fresh Water. The volume of the Honey will be added to the volume of water, so there must be enough free space in the Container for the Honey to be added. This will immediately create the Honeywater.
The second step is to add Yeast to the container of Honeywater and seal it. The GUI of the sealed barrel will show the date sealed and the expected output. After 72 in-game hours, the Yeast will be consumed and all the Honeywater will turn into Mead.
Grain Wines and Potato Wine
Grain wines and potato wine are made in two steps.
The first step is to seal at least 145 oz. of grain or *cooked* potato into a container full of Fresh Water. The GUI of the sealed barrel will show the date sealed and the expected output, which will be a food-water mixture (ex: barley water, potato water).
The second step is to add Yeast to the container of food-water mixture and seal it. The GUI of the sealed barrel will show the date sealed and the expected output. After 72 in-game hours, the Yeast will be consumed and all the food-water mixture will turn into Alcohol.
|Food-Water Mixture||Grain Wine, Potato Wine|
|Potato (Cooked)||Potato Wine|
Beers are created by Malting and cooking Grains, allowing them to become Yeasty, and then fermenting them.
Begin by malting the grain. Place Large Ceramic Vessel on top of a Firepit. Fill the Vessel with Fresh Water, add grain to the vessel's item slot, then seal the vessel and light the Firepit. After 4 in-game hours, the grains will turn into Malted Grain. Grain expands in volume by 20% when it is malted. If a full 160oz stack is used, the output will be a 160oz stack and a 32oz stack of Malted Grain.+ a
The second step is roasting the Malted grain. Cook the stack of Malted Grain in a Firepit. Any degree of doneness will work.
The next step is to let the cooked malted grain become Yeasty. Place it into a Food Preparation Area for an in-game day, and it will gain the "Yeasty" modifier.
The final step is to seal at least 145 oz. of the Yeasty Cooked Malted Grain into a container full of Fresh Water. If the ration of grain and water is correct, the GUI of the sealed barrel will show the date sealed and the expected output. After 72 in-game hours, the Grain will be consumed and all the Fresh Water will turn into Beer.
|Corn Malt||Corn Beer|
|Rice Malt||Rice Beer|
|Rye Malt||Rye Beer|
|Wheat Malt||Wheat Beer|
To create a Still, Large Ceramic Vessel on top of a Firepit and place a Ceramic Blowpipe into the vessel's item slot. This vessel will boil the input liquid. Next, place another empty Large Ceramic Vessel on the ground next to the Firepit. This vessel will catch the output liquid. If everything is set up correctly, the blowpipe should appear to connect the two vessels.+ a
Note: The Still can also be used to distill Fresh Water from Salt Water (with Salt as a side product).
To start the process, fill the vessel on the firepit with Fermented Alcohol, seal it, and light the Firepit. Over time, The Fermented Alcohol will begin to boil away from the heated vessel, and Distilled Alcohol will start to collect in the receiving vessel. Every 200 mB of Fermented Alcohol will produce 75 mB of Distilled Alcohol. The process will stop if the heated vessel is unsealed or if the Firepit runs out of fuel.
|Barley Beer||Barley Whiskey|
|Berry Wine||Berry Brandy|
|Cherry Wine||Cherry Brandy|
|Corn Beer||Corn Whiskey|
|Date Wine||Date Brandy|
|Lemon Wine||Lemon Brandy|
|Orange Wine||Orange Brandy|
|Papaya Wine||Papaya Brandy|
|Peach Wine||Peach Brandy|
|Plum Wine||Plum Brandy|
|Rice Beer||Rice Whiskey|
|Rye Beer||Rye Whiskey|
Alcohol has a variety of uses. Most Fermented Alcohols restore some thirst, and Alcohol provides experience after being drunk (2 xp for fermented and 8 xp for distilled). Alcohol may also give the players random potion effects when drunk.
The player can become drunk if they drink too much Alcohol. There are three consecutive stages to drunkenness: Drunk, Very Drunk and Wasted. When the player is Drunk, they have a small chance of failing to interact with items such as chests and barrels. If the player continues drinking, they will become Very Drunk. The player's view will become blurry, and they will not be able to use an anvil, as well as having an increased chance of failing to use an item. Continuing to drink will lead to the player being Wasted. In the Wasted stage, the player's view will gain a phosphor effect, where lines appear to stretch. The player will wobble side to side while walking. Drinking past this point will eventually lead to the player dying of alcohol poisoning. Drunkenness will slowly wear off on its own.
|0.82.5||The Simple Still and Distillation added.|
|Added Agave Wine, Applejack, Barley Whiskey, Barley Wine, Berry Brandy, Brandy, Cane Wine, Corn Beer, Corn Wine, Potato Wine, Rice Beer, Rice Whiskey, Rye Beer, Rye Wine, Shochu, Wheat Beer and Wheat Wine|
|0.82.6||Berry Wine is now made from pressing Grapes in a Hopper.|