- 1 Casting Age (Copper & Bronzes)
- 2 Iron Age
- 3 Post-Steel Age
Casting Age (Copper & Bronzes)
To make a single metal tool head you will need to collect 10 pieces of small, copper-bearing ore:
If you wish to make bronze¹ tools, you can follow the alloy recipe and replace some of the copper ores with the following:
|Bismuthinite||Cassiterite||Sphalerite||Native Gold||Native Silver|
¹ Note: Only metals that have the word bronze in their name are considered bronze. Other metals made out of the above ores that do not have bronze in their name, such as Brass, Rose Gold, and Sterling Silver are not bronzes or copper, and therefore cannot be made into tools.
Prospecting and Mining
The presence of small ores on the surface indicates ores somewhere below. A Prospector's Pick can give more precise results about how far the player is from ore. At the beginning of the game, when the player may only have a pickaxe, looking for ore can be difficult. One way to look for ore when a player does not have a Prospector's Pick is simply to tediously dig random holes near the center of the area where small ores appear.
A Ceramic Vessel can be used to smelt Native Copper, Malachite and Tetrahedrite ore into pure molten copper metal. To do this, fill the vessel with ore (stacks of different ores may be placed together in the same vessel) and then fire it in a kiln.
After the firing, retrieve the vessel from the kiln and right-click it to open up its GUI. You will see that now instead of the usual four slots the vessel has only one and contains text describing the amount of metal it contains. This metal will remain liquid for about 10 Minecraft hours, starting after the firing completes. If the metal inside solidifies, the GUI will not open and you must fire it in a pit kiln again to re-melt it. Note: Vessels with molten metal inside will have a white, "Liquid" tooltip on them.
Before Firing: Place the necessary ores into a Ceramic Vessel, in the proper proportions for the desired type of bronze. For example, if you wanted to create normal Bronze then you would put copper ore (any combination of Native Copper, Malachite or Tetrahedrite) and Cassiterite into the vessel. For each alloy there is a range of proportions which will produce the desired alloy so you don't have to hit an exact percentage, just be within the range.
After Firing: If you got the proportions right then when you right-click the vessel it will open up the same single-slot GUI as described above for smelting pure ores. You can then transfer the molten bronze metal to a Ceramic Mold in the same way. If you got the proportions wrong then when you right-click the vessel you'll get the four-slot storage GUI showing the raw ores still sitting in the vessel, unchanged.
Ceramic tool and weapon molds can be filled directly from the vessel, or from a liquid unshaped ingot.
All the recipes for tool and weapon molds can be found at the Clay Tool Molds page.
Place an empty or partially filled Ceramic Tool, Weapon, or Ingot Mold into the slot to fill it with metal from the vessel. It takes 100 units of metal to completely fill an empty Ceramic Mold. The text in the vessel's GUI will be updated to show the amount of metal remaining in the vessel.
If the copper or bronze has already been turned into an ingot, simply heat it in a forge with an empty ingot mold in the appropriate slot to melt it. While the full, unshaped metal is at liquid temperature, right click with it in your hand to open the casting GUI. You will see an arrow with one slot to its left and two to its right. The leftmost slot will contain the filled mold. Place a single empty tool or weapon mold into the first slot on the right to begin the transfer. Once the transfer is complete the tool mold will move into the output slot and will show itself filled with metal.
Retrieve the filled tool mold and the now-empty Ceramic Mold from the slots on the left. There is a chance that the Ceramic Ingot Mold will be broken and lost during this process.
Once the mold is full, place it into your crafting area and retrieve the finished tool or weapon head from the output. The mold will be destroyed in the process.
In order to progress out of the Casting Age, you will first need to work your way up to a Tier 2 Anvil. Anvils are the main machine used in metalworking; using them, you can craft advanced metal items, as well as produce tools and armor of higher quality than possible from casting. The full explanation of the Anvil GUI can be found at the Anvil page.
After you have obtained seven Copper Double Ingots, craft them into a Copper Anvil, where you can weld Bronze Ingots into Double Ingots.
|Raw Iron Bloom >= 100%||Refine||Refined Iron Bloom|| Work on at least a Tier 2 anvil.
|Refined Iron Bloom 200%||Split||Refined Iron Bloom 100% x2||Only needed for blooms over 100%. If starting bloom isn't a multiple of 100%, it will split into as many 100% blooms as possible as well as a single bloom with the remaining %. For example: A 360% bloom will split into 3 100% blooms and a single 60% bloom.|
|Refined Iron Bloom 100%||Hammer||Wrought Iron Ingot|
|Refined Iron Bloom <100% x2||Weld||Refined Iron Bloom||Weld 2 < 100% refined blooms to make one >= 100% bloom. If the resulting bloom is over 100% it must be split into a 100% bloom and a <100% one. The smaller bloom can be welded with another one following the same process.|
Note: Forges and Crucibles cannot get hot enough to melt refined iron blooms without the use of mechanized bellows.
|Pig Iron Ingot||Hammer||High Carbon Steel Ingot|
|High Carbon Steel Ingot||Hammer||Steel Ingot|
|Black Steel starts from the alloy recipe melted in a crucible. It will show as Weak Steel in the crucible.|
| Weak Steel Ingot
Pig Iron Ingot
|Weld||High Carbon Black Steel Ingot|
|High Carbon Black Steel Ingot||Hammer||Black Steel Ingot|
|Blue/Red Steel start from the alloy recipe melted in a crucible. It will show as Weak Blue/Red Steel in the crucible.|
| Weak Red Steel Ingot
Black Steel Ingot
|Weld||High Carbon Red Steel Ingot|
|High Carbon Blue Steel Ingot||Hammer||Blue Steel Ingot|
See Anvil page for the guidelines of smithing metal.
|2 Ingots + Flux||Weld||Double Ingot|
|Double Ingot||Plan selector||
|2 Sheets + Flux||Weld||Double Sheet|
|Double Sheet||Armor Process¹||
|Double sheet||Plan selector||
|Brass Tube||Plan selector||
|2 Wrought Iron Knife Blades||Plan selector||
The end-game Tier 6 and Tier 7 alloys mostly revolve around mixing components in a Crucible. Most notably, a Red Steel Bucket enables the player to move water sources, while a Blue Steel Bucket enables the player to move Lava sources. Blue Steel Lanterns will also function as permanent light sources if filled with lava.
Mixing Black Steel
- Produces Weak Steel. Work into an Ingot and Weld with Pig Iron to create High Carbon Black Steel
- Work again on the anvil to beat out the impurities and create Black Steel
Mixing Red Steel
- Produces Weak Red Steel. Work into an Ingot and Weld with Black Steel to create High Carbon Red Steel
- Work again on the anvil to beat out the impurities and create Red Steel
Mixing Blue Steel
- Produces Weak Blue Steel. Work into an Ingot and Weld with Black Steel to create High Carbon Blue Steel
- Work again on the anvil to beat out the impurities and create Blue Steel
|Items||Metals • Ores & Minerals • Ingot • Gold Pan • Tool Molds • Ceramic Molds • Sheet Mold • Armor • Alloys • Charcoal • Coal • Flux • Metal Sheet • Double Ingots • Double Sheets • Unshaped Metal • Blowpipe|
|Machines||Anvil • Forge • Bloomery • Blast Furnace • Crucible • Bellows • Sluice • Mechanisms|