Firepit

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This article needs to be updated to match TFC+'s newest version.
It might not contain completely accurate information for the newest version. Please help by contributing.
Information: changes to torches+firepit. see Changelog#0.83.3. please add bundle of sticks burn temp
Firepit
FirepitOff.png
Gravity

No

Luminance

Yes, 15

Tool

Any tool

Stackable

N/A

Flammable

No

Weight

N/A

Size

N/A

BlockID

terrafirmacraftplus:Firepit

Obtaining

Firepits are created by dropping (Default: Q) three sticks on the ground, then using a firestarter or flint & steel on the block under them. Using the firestarter may take multiple tries before the firepit is successfully lit. Dropping a piece of straw in with the sticks will make the firepit easier to light.

Firepits that are directly exposed to precipitation will not consume fuel, and will eventually burn out. To prevent this from happening, a block should be placed above the firepit to protect it.

Once the firepit has been lit it will quickly burn out unless more fuel is added. In order to relight the firepit, at least one piece of fuel must be in the fuel slots, and a firestarter or flint & steel must be used to Rmb.png Right Click on the firepit.

Usage

Firepits are used for lighting torches and candles, cooking food, heating up low-tier items for smithing, and burning Sea Weed to make Soda Ash or being broken after use to make Ash for Glassworking. Firepits also provide a safe light source, as they do not set other blocks on fire -with the exception of Log Piles with a single Log inside. They will, however set players and mobs on fire. Firepits also provide a heat source for wrought iron Grills. Note: Firepits cannot be used to smelt ore.

GUI

Firepit GUI.png
  1. Fuel Input Slot - Input slot for logs and peat. Fuel placed in this slot will move down to the storage slots if they are empty.
  2. Fuel Storage Slots - Storage slots for fuel. Fuel is always consumed from the bottom slot, and fuel located in other slots will move down if the lower slots are empty.
  3. Temperature Gauge - An estimate of the current temperature of the firepit.
  4. Heating Slot - Input slot for heating items. This slot has a stack-size limit of a single item.
  5. Output Slots - Output slots for torches, Soda Ash, and molten metal. Ceramic molds must be placed in these slots to catch molten metal.

Heating Items

Firepits will gradually heat items in the heating and output slots as long as it is burning fuel. Metal items that reach their melting temperature will combine with any empty or partially-filled ceramic molds of the same metal type in the output slots. If there are no ceramic ingot molds in the output slots, the melting metal will be destroyed.

Fuel

Items in a firepit can only get as hot as the current burning temperature of the fuel. A bellows can be used to increase the current burning temperature of the fuel (by up to 600 C which decays over 10 seconds), and heat the firepit twice as fast at the expense of consuming the fuel twice as fast. Note: Bellows only affects how quickly the firepit itself heats up. Items heating up inside of the the firepit will heat up at the same rate regardless of if a bellows is used or not.

When the firepit runs out of fuel, or when it is exposed to precipitation, the items in the heating and output slots will start to cool down, and the firepit will eventually turn off.

Note: The Ceramic Blowpipe can be used as a less effective bellows (adds 200 C which decays over 10 seconds).

Legend: Without Bellows/Blowpipe With Blowpipe With Bellows
Fuel Very Hot Faint Red Dark Red Bright Red Orange Yellow Yellow White White
. : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. ::
Grid Log (Acacia).png Acacia
Grid Log (Ash).png Ash
Grid Log (Aspen).png Aspen
Grid Log (Bamboo).png Bamboo
Grid Log (Baobab).png Baobab
Fuel Very Hot Faint Red Dark Red Bright Red Orange Yellow Yellow White White
. : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. ::
Grid Log (Birch).png Birch
Grid Stick Bundle.png Bundle of Sticks
Grid Log (Chestnut).png Chestnut
Grid Log (Douglas Fir).png Douglas Fir
Grid Log (Ebony).png Ebony
Fuel Very Hot Faint Red Dark Red Bright Red Orange Yellow Yellow White White
. : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. ::
Grid Log (Fevertree).png Fever
Grid Log (Fruitwood).png Fruitwood
Grid Log (Gingko).png Gingko
Grid Log (Hickory).png Hickory
Fuel Very Hot Faint Red Dark Red Bright Red Orange Yellow Yellow White White
. : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. ::
Grid Log (Kapok).png Kapok
Grid Log (Limba).png Limba
Grid Log (Mahogany).png Mahogany
Grid Log (Maple).png Maple
Grid Log (Oak).png Oak
Fuel Very Hot Faint Red Dark Red Bright Red Orange Yellow Yellow White White
. : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. ::
Grid Log (Palm).png Palm
Grid Peat.png Peat
Grid Log (Pine).png Pine
Grid Log (Sequoia).png Sequoia
Grid Log (Spruce).png Spruce
Fuel Very Hot Faint Red Dark Red Bright Red Orange Yellow Yellow White White
. : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. ::
Grid Stick.png Stick
Grid Log (Sycamore).png Sycamore
Grid Log (Teak).png Teak
Grid Log (White Cedar).png White Cedar
Grid Log (White Elm).png White Elm
Grid Log (Willow).png Willow
Fuel Very Hot Faint Red Dark Red Bright Red Orange Yellow Yellow White White
. : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. ::

Ash

When a Firepit is broken, it will drop 1-5 Ash, which can be used in Glassworking. The amount of Ash dropped ranges increases for each log that is burned in the Firepit up to the maximum of 5 Ash if 4 or more logs are burned. Burning more than 4 logs does not increase the amount of Ash that will drop.

Ash can also be made into white dye to dye clothes.

Large Ceramic Vessel

Main article: Containers#Large Ceramic Vessel
A Large Ceramic Vessel mounted on a firepit.

Large Ceramic Vessels can be placed on top of a Firepit by holding shift and right clicking. This is used to make Slimeballs, get salt from seawater, or melt snowballs to get fresh water. A second Large Ceramic Vessel can be placed, with a Ceramic Blowpipe sealed in the first vessel, to form a Still, which can be used to distill fresh water from salt water, and to refine fermented alcohols.

Large Ceramic Vessel Heating Recipes
Input Item Input Liquid Output Item Output Liquid Time
Salt Water Salt Fresh Water St 45 minutes per 500 mB
Fermented Alcohol Distilled Alcohol St 12 minutes per 200 mB
Small Raw Hide Fresh Water Slimeball 4 hours per hide
Empty Honeycomb Wax 45 minutes per honeycomb
Grain Fresh Water Malted Grain 4 hours per 5 oz
Snowball Fresh Water 30 minutes per snowball
Resin Pitch 3 minutes per resin
  • St: Only works if the mounted Large Ceramic Vessel is part of a Still, i.e. it has a blowpipe in it, and is next to another Large Ceramic Vessel on the ground.

Oven

A Firepit surrounded by blocks to create an Oven.
A food preparation surface set up to cook food as part of an oven.

Ovens are a controlled and precise way to cook using firepits. The basic setup of an oven is a food preparation surface directly adjacent to a firepit. To increase the cooking speed of the oven, enclose the firepit and food preparation surface in fireproof blocks. Blocks that make up an oven can be shaped with a Chisel without impacting its functionality.

To cook food in an oven, place the food to be cooked in the food preparation surface while the firepit is lit. Stacks of food up to 160 oz may be placed in the four ingredient slots within the food preparation surface, while the four storage slots may cook stacks of food only up to 80 oz. Very small stacks of food will cook faster than large stacks.

Ovens are essential for the baking of bread. Cooking food in an oven takes a longer time, and thus reduces the risk of burning the food.

Configuration

Main article: Configuration
Option Default
Value
Description
time Options related to time.
tempDecreaseMultiplier 1.0
This is a global multiplier for the rate at which items cool down. Increase to make items cool down faster.
tempIncreaseMultiplier 1.0
This is a global multiplier for the rate at which items heat up. Increase to make items heat up faster.

History

Beta
v2 Build 25Logs can be dropped ontop of the firepit block to be added to the fuel slots.
Cooking an unshaped metal in the firepit will drain the metal out of the input slot and into a mold or partial unshaped metal stack beneath it, leaving an empty mold in its place.
v2 Build 40Firepit plays a sound effect when lit.
v2 Build 48Firepit temperatures are no longer affected by height or by having a 3x3x3 open space above them.
78.0Removed the four right byproduct slots in the firepit.
Firepits can no longer be used to smelt ore.
79.0Firepits are no longer used in the creation of charcoal.
79.11Paper has been replaced with straw as the item used for increasing the chance of successfully lighting a firepit.
85.0Added Ovens, a way to cook food in a food preparation surface directly next to a firepit.

Trivia

  • In addition to placing fuel in the fuel input slot, it is also possible to add fuel to a firepit by simply dropping the fuel on the block. This way a player can drop an entire stack of fuel on the firepit, which will slowly be consumed permitted the items haven't been sitting on the block long enough to despawn.

See Also


Navigation
Construction Barrels • Blueprints • Bricks • Firepit • Plank Blocks • Protection Meter • Quern • Smooth Stone • Straw & Hide Bed • Support Beams • Straw Block • Glassworking • Plaster of Paris • Mudbrick • Wattle and Daub • Teepee • Kiln • Smoke Rack • Roads • Roof • Rope Ladder • Containers
Environment Altitude • The Player • Wound • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Seashell • Temperature • Body Temperature • Clothes • Trees • Biome • Regions
Food Agriculture • Animal Husbandry • Berries • Fruit Trees • Alcohol • Beekeeping
Materials Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Fur • Wool • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal
Metalworking Alloys • Anvils • Armor • Bellows • Blast Furnace • Bloomery • Tool Molds • Crucible • Forge • Gold Pan • Metals • Ores • Sluice
Tools & Weapons Arrows • Axe • Buckets • Chisel • Firestarter • Flint & Steel • Hammer • Hoe • Javelin • Knife • Mace • Pickaxe • Prospector's Pick • Saw • Shovel • Sword • Scythe • Shears • Spindle • Trowel • Wooden Staff • Musical Instruments
Other Crafting Differences • Planned Features • Item Index • Addons • Addon Development • Translation • Shader Setup
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