Difference between revisions of "Differences From TFC"

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Welcome to TFC+. TFC+ has some major differences from TFC. This page will walk you through the changes to get you up to speed.
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== Environment ==
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The first thing you might have noticed is that [[Trees|trees]] now generate with thin trunks. These trees make the majority of the trees generated. There are also big trees, which have normal Minecraft-sized trunks, which drop Big logs. Big logs can be crafted with an axe to create regular (TFC-style) logs, or placed for storage or building.
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TFC+ adds '''regions'''. Regions are based on the continents of real life Earth, and determines the types of crops, trees, and animals that will generate in a region. Regions are important to know if you want to obtain a specific crop. In the early game, there is no easy way to determine the region you are in, other than the crafting of the Straw Hat, which will be mentioned later.
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TFC+ also adds '''undergrowth''' and '''leaves'''. Undergrowth can be broken for sticks, and leaves can be broken for sticks, mushrooms, feathers, and more.
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== Body temperature ==
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{{main|Body Temperature}}
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The other thing you might've noticed is the thermometer in the bottom right of your screen. This shows your '''body temperature'''. If you are too cold or too hot, you might begin suffering effects such as mining fatigue and slowness, and potentially death.
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== Clothes ==
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{{main|Clothes}}
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To manage body temperature, you need to begin crafting '''clothes'''. Assuming you begin in Spring, you can start crafting clothes with Straw, which provides an amount of ''heat protection''. Clothes can provide either ''heat'' or ''cold'' protection.
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Basic clothes include the Straw Hat, Straw Shirt, Straw Skirt, Straw Sandal, and Straw Cloak. The former four provide heat protection, while the last provides cold protection.
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''Heat'' or ''cold'' protection moves the ''green zone'' of your thermometer up or down. When you are within the green zone, you will suffer no negative effects.
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One interesting effect of Straw Hat crafting is that in the Asia region, the Straw Hat will appear to be stereotypically Asian (prism-shaped), and has a flat top in the other regions.
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(Insert crafting recipes here)
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== Wood crafting ==
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TFC+ adds a few new wood items that can be accessed during the Stone Age, and also modifies a few recipes.
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One of the items is the '''pole''', obtained by crafting a log with a knife. The pole is used in the javelin recipe, and if crafted with a knife, creates a ''wooden spear'', a weaker version of the javelin.
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The pole can also be crafted into two sticks.
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== Plants ==
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TFC+ adds several new crops and fruits, including the grape, black-eyed pea, and the papaya.

Revision as of 21:15, 11 September 2019

This page is a stub or is incomplete.
Please help us by expanding it.

Welcome to TFC+. TFC+ has some major differences from TFC. This page will walk you through the changes to get you up to speed.

Environment

The first thing you might have noticed is that trees now generate with thin trunks. These trees make the majority of the trees generated. There are also big trees, which have normal Minecraft-sized trunks, which drop Big logs. Big logs can be crafted with an axe to create regular (TFC-style) logs, or placed for storage or building.

TFC+ adds regions. Regions are based on the continents of real life Earth, and determines the types of crops, trees, and animals that will generate in a region. Regions are important to know if you want to obtain a specific crop. In the early game, there is no easy way to determine the region you are in, other than the crafting of the Straw Hat, which will be mentioned later.

TFC+ also adds undergrowth and leaves. Undergrowth can be broken for sticks, and leaves can be broken for sticks, mushrooms, feathers, and more.

Body temperature

Main article: Body Temperature

The other thing you might've noticed is the thermometer in the bottom right of your screen. This shows your body temperature. If you are too cold or too hot, you might begin suffering effects such as mining fatigue and slowness, and potentially death.

Clothes

Main article: Clothes

To manage body temperature, you need to begin crafting clothes. Assuming you begin in Spring, you can start crafting clothes with Straw, which provides an amount of heat protection. Clothes can provide either heat or cold protection.

Basic clothes include the Straw Hat, Straw Shirt, Straw Skirt, Straw Sandal, and Straw Cloak. The former four provide heat protection, while the last provides cold protection.

Heat or cold protection moves the green zone of your thermometer up or down. When you are within the green zone, you will suffer no negative effects.

One interesting effect of Straw Hat crafting is that in the Asia region, the Straw Hat will appear to be stereotypically Asian (prism-shaped), and has a flat top in the other regions.

(Insert crafting recipes here)

Wood crafting

TFC+ adds a few new wood items that can be accessed during the Stone Age, and also modifies a few recipes.

One of the items is the pole, obtained by crafting a log with a knife. The pole is used in the javelin recipe, and if crafted with a knife, creates a wooden spear, a weaker version of the javelin.

The pole can also be crafted into two sticks.

Plants

TFC+ adds several new crops and fruits, including the grape, black-eyed pea, and the papaya.