Difference between revisions of "List of Changes from TFC"

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This is a brief and topically ordered list of info from the TFC+ [[Changelog]]s. For a more elaborate description of TFC+ features, see [[Differences From TFC]]. Players new to Terrafrirmacraft in general should consider reading [[Stone-Age Guide]] instead.  
+
This is a brief and topically ordered list of info from the TFC+ Changelogs. For a more elaborate description of TFC+ features, see Differences From TFC. Players new to Terrafrirmacraft in general should consider reading Stone-Age Guide instead.  
  
 
== Environment ==
 
== Environment ==
* [[Regions]] are large areas based on real-world continents that determine tree, animal, and plant spawning. They are larger than and include many [[Biome|Biomes]].
+
 
* [[Biome|Mountain Ranges]] may generate on the edges of Regions.
+
=== World Generation ===
* [[Biome|Rivers]] are larger and may generate clay on their riverbeds.  
+
* New world generation layer: Region. Vast areas (based on real-world Continents) separated by oceans or high mountain ranges. Each region spawns a different variety of Trees, Crops, and Animals.
* [[Trees]] have been completely reworked. There are now large and small trees. Large trees are much larger and will spawn rarely. Small trees are given thin trunks and have branches.  
+
* Two New Biomes: Shore (A transition between Beach and Ocean) and Salt Swamp (Where Swamp and Ocean meet, often spawns Mangrove trees).
* [[Leaf Litter]]
+
* Rivers tend to spawn where Biomes meet. Rivers are deeper and wider in areas with high Rainfall.
* Several new [[Agriculture|Crops]], including grapes, black-eyed peas, melons, bananas, papayas, dates, woad, weld, madder, cotton, agave, and flax.  
+
* Hot Springs now only spawn in Mountains and Mountains Edge Biomes.
* [[Beekeeping|Beehives]] may spawn on tree branches or within large tree trunks.
+
* Most beaches now have Quartzite sand except Tropical beaches, which tend to be Chalk Sand.
* The sun now rises and sets based on the player's [[Coordinates|latitude]]. At extreme latitudes, the sun will not rise in winter and will not set in summer. Mob spawning is based on the apparent position of the sun.
+
* Ravines should create fewer pits of death (deep 1x1 holes in the surface).
* [[Climate]] has been tweaked to become more smooth. Rainfall, for example, will not drop off at extreme amounts, and will transition gradually instead.  
+
* Thinner Dirt/Gravel layer to reduce collapses of shallow caves.
* Most beaches now consist of Quartzite sand
+
* Dry Grass is less likely to spawn outside of deserts and Horse Latitudes.
* Ravine generation should be less likely to create pits of death.  
+
* Clay generates more often, can be found in River and Lakebeds, and is a rare drop when breaking Dirt.
* Changes to Cave and surface Dirt generation should result in fewer surface collapses. 
+
* Boulders spawn in a wider range of shapes and sizes.
* Dry Grass is less likely to spawn outside of deserts or [[Horse Latitudes]].
+
 
* Clay generates more often and can now spawn in [[River]]beds and [[Lake]]beds regardless of [[Rainfall]]. Clay is also a rare drop when breaking [[Dirt]].
+
=== Trees===
* [[Snow]] on the ground now covers sticks, rocks, and ore nuggets, but renders a small pile of snow to show there is something beneath.
+
* Trees have thinner trunks and generate branches. Leaves can fall (spawning Leaf Litter) and regrow based on season.
* Some Sand now has the property "Silica Sand" and can be used in [[Glassworking]].
+
* New Trees: Limba, Baobab, Fever Tree, Ginkgo, Bamboo, Teak, Fruitwood, Ebony, Mahogany, Palm, Mangrove.
* [[Climate]] has been overhauled.
+
* Leaf Litter generates below trees. Chance to drop sticks, mushrooms, or feathers when broken. Pigs will break it to find food.
 +
* Beehives can spawn on trees.
 +
* Added Ferns, Moss, and Undergrowth (low, deciduous, and palm versions). Can be harvested with a Shovel.
 +
* Tree spawns reduced in areas with moderate Rainfall, resulting in more plains and open areas.
 +
 
 +
=== Climate, Weather, etc. ===
 +
* The sun now rises and sets based on the player's latitude. At extreme latitudes, the sun will not rise in winter and will not set in summer. Mob spawning is based on the apparent position of the sun.
 +
* Climate differences between areas now transition much more smoothly.  
 +
* Arctic and Antarctic regions (beyond z= +/-27k) now tend to stay below freezing year-round.
 +
* In Polar regions Dirt is replaced with Snow blocks and Gravel is replaced with Packed Ice.
 +
* Snow layers on the ground now cover sticks, rocks, and ore nuggets. A small pile of snow shows that there is something beneath.
 +
 
 +
* Some Sand now has the property "Silica Sand" and can be used in Glassworking.
 
* spawn now avoids the deserts that generate around z = +/-10000
 
* spawn now avoids the deserts that generate around z = +/-10000
* [[Trees]] now generate based on [[Region]] in addition to [[Climate]].
 
* New Tree: [[Palm]]. Generates on beaches. Palm wood is used in grafting and is a pale gray color.
 
* Trees can now generate and with either small or large log trunks. The thin-trunk variants of trees are more common.
 
* New Trees: Limba, Baobab, Fever Tree, Ginkgo, Bamboo, Teak, Fruitwood, Ebony, Mahogany.
 
* Added Ferns, Moss, and Undergrowth (low, deciduous, and palm versions). Can be harvested with a [[Shovel]].
 
* Leaf Litter now generates below trees and regenerates if the Leaf blocks despawn in Autumn. Chance to drop sticks, mushrooms, or feathers when broken. Pigs will root through it to find food.
 
 
* New models for banana trees
 
* New models for banana trees
* Boulders have a wider range of shapes and sizes.
 
* Hot Spring fissures now only spawn in Mountains and Mountains Edge Biomes.
 
 
* Lakes and ponds are now less likely to spawn in deserts.
 
* Lakes and ponds are now less likely to spawn in deserts.
 
* Deserts now transition to plains more smoothly
 
* Deserts now transition to plains more smoothly
* In temperate climates, Trees now lose their leaves in autumn and regrow them in the spring.
+
* Goldenrod flowers have an improved texture
* [[Goldenrod]] flowers have an improved texture
+
* Ambient sound effects now play in Jungles, summer Trees, and Rivers.
* Polar regions now have Dirt and Gravel replaced with Snow and Packed Ice blocks.
+
* Shrubs now generate in drier areas. Can be harvested with a Shovel.
* Arctic and Antarctic regions (beyond z= +/-27k) will now tend to stay below freezing all year.
+
* Rivers are deeper and wider depending on [[Rainfall]].
+
* [[Trees]] in areas with moderate [[Rainfall]], resulting in more plains and open areas.
+
* Mountain ranges spawn where [[Regions]] meet.
+
* Rivers spawn where [[Biome]]s meet.
+
* Ambient sound effects now play in Jungles, summer [[Trees]], and [[River]]s.
+
* [[Shrubs]] now generate in drier areas. Can be harvested with a [[Shovel]].
+
 
* Stalagmites and Stalactites are now always made of Limestone.
 
* Stalagmites and Stalactites are now always made of Limestone.
 
* The center of the dry climate band that generates either side of the equator now shifts north and south by up to 2,000 blocks following a sine wave with a period of 120k as you go east or west.
 
* The center of the dry climate band that generates either side of the equator now shifts north and south by up to 2,000 blocks following a sine wave with a period of 120k as you go east or west.
* New Biome: Shore. A transition between Beach and Ocean
 
* New Biome: Salt Swamp. Where Swamp and Ocean meet
 
* New Tree: Mangrove. Grows in Salt Swamp Biome both on land and in water.
 
 
* Coral Reefs have a chance to spawn in Chalk Shore Biomes. Coral blocks have a chance to spawn Reef Fish daily.
 
* Coral Reefs have a chance to spawn in Chalk Shore Biomes. Coral blocks have a chance to spawn Reef Fish daily.
 
* Seaweed and Cattails now generate in clumps instead of randomly
 
* Seaweed and Cattails now generate in clumps instead of randomly
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== Animals ==
 
== Animals ==
* [[Bear]]s, [[Wolves]], and [[Deer]] now drop [[Fur]]s upon death.
+
* Bears, Wolves, and Deer now drop Furs upon death.
* New Animal: Wild Boar. Replaces the wild Pigs that spawn in the world. They can be domesticated into [[Pig]]s, which have new behaviors and models.
+
* New Animal: Wild Boar. Replaces the wild Pigs that spawn in the world. They can be domesticated into Pigs, which have new behaviors and models.
 
* New Animal: Mouflon. Replaces wild sheep. Only grows wool when it is cold. Can be domesticated into sheep, which have new models and behaviors.
 
* New Animal: Mouflon. Replaces wild sheep. Only grows wool when it is cold. Can be domesticated into sheep, which have new models and behaviors.
 
* All animals now have higher health.
 
* All animals now have higher health.
* Wild Horses have a new models and textures, [[Region]]al variants (Horse, Wild Ass, Donkey, Mule, and Zebra), and behaviors.  
+
* Wild Horses have a new models and textures, Regional variants (Horse, Wild Ass, Donkey, Mule, and Zebra), and behaviors.  
 
* Passive mobs (Horses, Aurochs, Boars, and Mouflon) will fight back when attacked. They will become passive after hitting the player once, except Boars, which will continue attacking until the player dies.
 
* Passive mobs (Horses, Aurochs, Boars, and Mouflon) will fight back when attacked. They will become passive after hitting the player once, except Boars, which will continue attacking until the player dies.
* Bears only attack if attacked or if they are hungry and you have Food in your inventory and not in a [[Container]]. Hungry bears will stop to eat dropped [[Food]].
+
* Bears only attack if attacked or if they are hungry and you have Food in your inventory and not in a Container. Hungry bears will stop to eat dropped Food.
* Wolves can also eat dropped [[Food]]. This does not increase familiarity, but does fill up their hunger.
+
* Wolves can also eat dropped Food. This does not increase familiarity, but does fill up their hunger.
 
* Bear and Wolf AI has been updated to attack an armed player from the side instead of running directly at them.
 
* Bear and Wolf AI has been updated to attack an armed player from the side instead of running directly at them.
 
* New Animals: Wahoo, Pollock, and Trout.
 
* New Animals: Wahoo, Pollock, and Trout.
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* Horses will now accept Apples and Carrots as Food in addition to Grains
 
* Horses will now accept Apples and Carrots as Food in addition to Grains
 
* New Animals: Ibex, Goat, Bighorn Sheep, Warthog, and Peccary
 
* New Animals: Ibex, Goat, Bighorn Sheep, Warthog, and Peccary
 +
 +
== Crops & Fruit Trees ==
 +
* New Crops: Grapes, Black-eyed Pea, Melon, woad, weld, madder, cotton, agave, and flax.
 +
* New Crop: Flax. Can be processed into linen Cloth.
 +
* New crops: Madder, Woad, and Weld. Used along with Ink Markings and Ash to make liquid Dyes.
 +
* New Crops: Black-eyed Peas, Grapes.
 +
* New Fruit Trees: Date Palm, Papaya Banana, Papaya, dates,
 +
* New Crops: Pumpkin and Watermelon. Watermelon slices restore Thirst as well as Hunger. Pumpkin Shells can be crafted with a Candle to make a Jack-o-Lantern.
 +
* Fruit Tree Saplings and Berry Bushes are now crafted from decayed fruit and dirt in an unsealed Large Ceramic Vessel.
 +
* Crops, trees, and fruit trees now spawn based on Region in addition to Climate.
 +
* Wild Crops should spawn more frequently and do not despawn after reaching maturity, but can still die from low temperatures.
 +
* New Crops: Cotton and Agave. Cotton gives Fiber, Agave gives Fiber and Food.
 +
* Beehives pollinate fruit trees, increasing fruit yield.
 +
* New Fruit Trees: Coconut Palm (drops Palm Wood, not Fruitwood, can be climbed) and Fig Tree
 +
 +
 +
== Food, Drinks, & Cooking ==
 +
* The player's ideal taste profile for Food now varies for each food group instead of being the same for all foods. Food now also has stronger flavors.
 +
* Raw meat is now edible, but comes with a chance of food poisoning. Chance of poisoning increases with Decay.
 +
* Red mushrooms are now poisonous when eaten raw.
 +
* Raw Foods restore less Hunger and cooked Foods restore more.
 +
* Cooking will decrease the weight of a Food based on its water content. Higher degrees of doneness lead to more loss of water weight.
 +
* Some Foods restore Thirst when eaten. Ex: Melon, Orange, Peach, and fermented Alcohols.
 +
* Meat yield from unskilled butchery increased to 50%.
 +
* New Alcohol: Berry Wine.
 +
* Drinking water will give the player temporary heat protection
 +
* Unbrined food can now be smoked on the Smoke Rack.
 +
* New Alcohol: Tequila
 +
* Vinegar is now crafted by leaving a Barrel of Fermented Alcohol unsealed.
 +
* Salt Water can be boiled to produce Salt or distilled with a Still to make Fresh Water.
 +
* New Alcohol: grain wines.
 +
* Grains are now malted and cooked to make Beers.
 +
* New Juices for each Fruit.
 +
* New Alcohols: Mead and Honey Brandy.
 +
* Fermented Alcohols now require Yeast in the form of decayed Fruit or Malt.
 +
* Snow can now be melted into water in a Large Vessel
 +
* Wild Crops no longer die from old age. They can still die from cold temperatures.
 +
* New Item: Yeast. Made by leaving fruit or grain in a Food Preparation Area overnight so that it gains the property: "Yeasty".
 +
* Grapes can now survive all but the most extreme Cold.
 +
* Players can now drink Juices, Milk, and Fermented Alcohols from Ceramic Jugs and Glass Bottles
 +
* Juices, Milk, and fermented Alcohols now restore Hunger (based on caloric value) and Nutrition (fruit for fruit Juices and Cider, veg for Agave Juice, grain for Beers, and dairy for Milk) in addition to Thirst
 +
* A full Ceramic Jug (1,000 mB or 1 Liter) of water now fills 1/3 of the player's daily water needs (~3 liters/day)
 +
 +
  
 
== Ores, Minerals, and Powders ==
 
== Ores, Minerals, and Powders ==
* Two new ores, [[Chalcopyrite]] and [[Chalcocite]], which are copper ores.
+
* Two new ores, Chalcopyrite and Chalcocite, which are copper ores.
* [[Gypsum]] can now be made into [[Plaster of Paris]]. [[Plaster of Paris]] can be applied onto certain blocks with a [[Trowel]]. This will make them waterproof and fireproof, and give them a white texture. Plaster of Paris can also be used to make [[Cast|Casts]].
+
* Gypsum can now be made into Plaster of Paris. Plaster of Paris can be applied onto certain blocks with a Trowel. This will make them waterproof and fireproof, and give them a white texture. Plaster of Paris can also be used to make Casts.
* Flux is now made by heating fluxstone or seashells, or grinding [[Borax]] in a [[Quern]].
+
* Flux is now made by heating fluxstone or seashells, or grinding Borax in a Quern.
 
* Added Ammonium Chloride in the form of Salammoniac around lava pools. Ammonium Chloride can be crafted into Flux or, when a cotton boll is soaked with its liquid form, can be used to apply a green patina to roofs.
 
* Added Ammonium Chloride in the form of Salammoniac around lava pools. Ammonium Chloride can be crafted into Flux or, when a cotton boll is soaked with its liquid form, can be used to apply a green patina to roofs.
* New powder: [[Lime]]. Replaces [[Flux]] for most uses. Can be directly crafted into [[Flux]] for metalworking. Crafted by heating [[Flux Stone]]s or [[Seashell]]s.  
+
* New powder: Lime. Replaces Flux for most uses. Can be directly crafted into Flux for metalworking. Crafted by heating Flux Stones or Seashells.  
* New powder: [[Soda Ash]]. Crafted by heating [[Sea Weed]]. Used in [[Glassworking]]
+
* New powder: Soda Ash. Crafted by heating Sea Weed. Used in Glassworking
* New Powder: Soda Ash. Obtained by burning Seaweed. Used in [[Glassworking]]
+
* New Powder: Soda Ash. Obtained by burning Seaweed. Used in Glassworking
* New Powder: [[Salammoniac]]. Spawns near Lava fissures. Add to water to make [[Ammonium Chloride]], which can be applied to [[Copper Roof]] blocks with a [[Cotton Boll]] to give them a green patina.
+
* New Powder: Salammoniac. Spawns near Lava fissures. Add to water to make Ammonium Chloride, which can be applied to Copper Roof blocks with a Cotton Boll to give them a green patina.
 
* New Ores: Chalcocite and Chalcopyrite. Both are Copper ores. A Copper Ore can now be found in all rock types.
 
* New Ores: Chalcocite and Chalcopyrite. Both are Copper ores. A Copper Ore can now be found in all rock types.
* New Powder: [[Plaster Powder]]. Crafted by heating [[Gypsum]]. Add to water to create [[Plaster of Paris]].
+
* New Powder: Plaster Powder. Crafted by heating Gypsum. Add to water to create Plaster of Paris.
 
* Coal and Charcoal now Burn 300° cooler
 
* Coal and Charcoal now Burn 300° cooler
  
  
 
== Tools & Weapons ==
 
== Tools & Weapons ==
* New tool: [[Ceramic Blowpipe]]. Used to blow [[Glass Bottle]]s. Also functions as a less effective [[Bellows]].
+
* New tool: Ceramic Blowpipe. Used to blow Glass Bottles. Also functions as a less effective Bellows.
* New tool: [[Ceramic Sheet Mold]]. Used to cast [[Glass Panes]] from [[Molten Glass]] or [[Metal Sheets]] from castable metals.
+
* New tool: Ceramic Sheet Mold. Used to cast Glass Panes from Molten Glass or Metal Sheets from castable metals.
* Weapons and tools that deal damage now have an Attack Speed. A red dot will display on the crosshair when the weapon or tool is in cooldown.
+
* Weapons and tools that deal damage now have an Attack Speed. A red dot will display on the crosshair when the weapon or tool is in cool-down.
* [[Crucible]] loses heat based on the material that it melts instead of a set % for each item that it melts.
+
* Crucible loses heat based on the material that it melts instead of a set % for each item that it melts.
* [[Fishing Rod]] recipe and usage has been substantially overhauled. Crafting now requires a [[Bone Needle]].
+
* Fishing Rod recipe and usage has been substantially overhauled. Crafting now requires a Bone Needle.
* [[Glass Bottle]]s can now be filled with [[Fresh Water]].
+
* Glass Bottles can now be filled with Fresh Water.
* New Weapon: [[Composite Bow]]. Higher damage and speed than normal bow. Requires [[Horn Strips]] and [[Slime Balls]] to craft.
+
* New Weapon: Composite Bow. Higher damage and speed than normal bow. Requires Horn Strips and Slime Balls to craft.
* [[Arrow]] recipe now requires [[Fletchings]] and [[Stone Flake]]s instead of Feathers and Rocks. It is also now craftable in the stone age.
+
* Arrow recipe now requires Fletchings and Stone Flakes instead of Feathers and Rocks. It is also now craftable in the stone age.
 
* New Tool: Ceramic Bucket - A stone-age bucket
 
* New Tool: Ceramic Bucket - A stone-age bucket
 
* Fishing Rod now craftable in the stone age. Custom rendering for fishing rods
 
* Fishing Rod now craftable in the stone age. Custom rendering for fishing rods
 
* New Weapon: Wooden Spear. A weaker version of the Javelin. No knapping required. Crafted from a pole and a knife. Used to craft Teepees.
 
* New Weapon: Wooden Spear. A weaker version of the Javelin. No knapping required. Crafted from a pole and a knife. Used to craft Teepees.
* New Weapon: [[Wooden Staff]], crafted from [[Resin]] and a [[Pole]]. Increases movement [[Speed]]. Aids movement when suffering Fracture [[Wounds]].
+
* New Weapon: Wooden Staff, crafted from Resin and a Pole. Increases movement Speed. Aids movement when suffering Fracture Wounds.
* New Tool: [[Bow Firestarter]]. More durability and twice the effectiveness of a Firestarter.
+
* New Tool: Bow Firestarter. More durability and twice the effectiveness of a Firestarter.
* New Tool: [[Bone Needle]] and [[Iron Needle]]. Used for [[Sewing]] and as a hook for the [[Fishing Rod]].
+
* New Tool: Bone Needle and Iron Needle. Used for Sewing and as a hook for the Fishing Rod.
* Alloys are allowed to be components of themselves, so a bronze item can be added to a [[Crucible]] containing molten bronze without resulting in "unknown alloy".​​​​​​
+
* Alloys are allowed to be components of themselves, so a bronze item can be added to a Crucible containing molten bronze without resulting in "unknown alloy".​​​​​​
 
* Knife now has a tool mode to switch between piercing and slashing damage. It will render differently in the hand in different modes.
 
* Knife now has a tool mode to switch between piercing and slashing damage. It will render differently in the hand in different modes.
 
* Javelins and Wooden Spears render larger and rest on the ground when the player is standing still.
 
* Javelins and Wooden Spears render larger and rest on the ground when the player is standing still.
* New Tools: [[Bags]] made of [[Rawhide]] or [[Leather]]. Portable storage with 6 inventory slots. Craftable in the stone age.
+
* New Tools: Bags made of Rawhide or Leather. Portable storage with 6 inventory slots. Craftable in the stone age.
* New Tool: [[Trowel]]. Used to apply plaster to blocks or to apply Mortar to [[Roads]].
+
* New Tool: Trowel. Used to apply plaster to blocks or to apply Mortar to Roads.
* New Weapon: [[Composite Bow]].
+
* New Weapon: Composite Bow.
* New version of the [[Loom]] for the stone age. Cloth is no longer locked behind Metal.
+
* New version of the Loom for the stone age. Cloth is no longer locked behind Metal.
* [[Torches]] can now set nearby blocks on fire. [[Candles]] are a safe alternative.
+
* Torches can now set nearby blocks on fire. Candles are a safe alternative.
* New Tool: [[Stone Hopper]]. Can be used to [[Press]] [[Olive Oil]] and [[Fruit Juice]]s or to collect [[Pitch]] from [[Charcoal Pit]]s.
+
* New Tool: Stone Hopper. Can be used to Press Olive Oil and Fruit Juices or to collect Pitch from Charcoal Pits.
* Fire from [[Pit Kiln]] can spread to Leaf Litter.
+
* Fire from Pit Kiln can spread to Leaf Litter.
* [[Iron Hopper]]s now have vanilla hopper mechanics enabled.
+
* Iron Hoppers now have vanilla hopper mechanics enabled.
* [[Torch]] now crafted from [[Straw]] + [[Stick]] + [[Resin]] or, alternatively, [[Stick]] + [[Pitch]].
+
* Torch now crafted from Straw + Stick + Resin or, alternatively, Stick + Pitch.
 
* Jack-o-Lanterns are dimmer than Candles, but don't go out in the rain. They last 1.5x the Torch lifespan before burning out.
 
* Jack-o-Lanterns are dimmer than Candles, but don't go out in the rain. They last 1.5x the Torch lifespan before burning out.
 
* New Container: Waterskin. Crafted from a Leather Bag, Pitch, and a Horn Tip. Allows partial consumption of contents if Thirst would be filled by less than a full Container.
 
* New Container: Waterskin. Crafted from a Leather Bag, Pitch, and a Horn Tip. Allows partial consumption of contents if Thirst would be filled by less than a full Container.
  
  
== Mechanics ==
+
 
* New mechanic: [[Sewing]]. Used to craft various [[Clothing]], [[Bags]], and [[Saddle]]s from [[Cloth]], [[Fur]], [[Rawhide]], or [[Leather]].
+
* New mechanic: Clothing [[Dye]]ing. Items soak in [[Barrels]] of liquid [[Dye]] and absorb it over time.
+
* New mechanic: [[Body Temperature]]. Gives various penalties when the player is too hot or cold. Clothing, wetness, sun exposure, drinking water, and proximity to [[Firepit]]s, [[Forge]]s, or Lava are all taken into account.
+
* New Mechanic: Regional Crafting variants. The [[Straw Hat]] recipe returns a special variant when crafted in the [[Asia]] region. Other regional variant recipes are planned.
+
* New Mechanic: Reach. All items and weapons now have a reach modifier.
+
* New Mechanic: Glassworking. Silica Sand, Lime, and Soda Ash or Wood Ash can be smelted into Molten Glass, which is used to craft Glass Panes, Glass Blocks, and Glass Bottles. Glass items can be recycled into molten glass.
+
* New Mechanic: Celestial Angle. Sunrise and sunset times are based on season and the player's latitude. 24-hour days or nights are possible in polar regions. Monsters will spawn accordingly.
+
* New Mechanic: Boiling. [[Large Ceramic Vessels]] can be shift-right clicked on top of a [[Firepit]] to place it on top. This allows boiling of water and distillation of Alcohol.
+
* New Mechanic: Wounds. The player can gain new status effects when taking damage: Fractures, Broken bones, Bleeding, Cuts.
+
* New Mechanic: Distillation.
+
* New Mechanic: [[Beekeeping]]. Wild beehives can be looted for Fertile combs which are placed in a basket hive to produce honey and Wax.
+
* New Mechanic: Disembarking. Right-clicking on wood planks while in a boat snaps you onto the planks without risk of getting the player or their clothes wet.
+
* New Mechanic: [[Buoyancy]]. Players now float toward the surface of water unless wearing Armor. The more Armor the player wears, the faster they sink and the more slowly they swim upward. An empty sealed [[Barrel]] can be worn on the back as a flotation device.
+
* Changed [[Swimming]] Mechanic. Players will naturally tread water. Dive and ascend by looking up or down while swimming forward.
+
* New Fishing mechanic: durability is removed/added depending on how much line you have out; overcasting causes you to lose your line and Hook; right-click while casting to lock line; if line snaps while a Fish is attached, you lose the Hook and 1/2 the line that was out; switching to different item with line out cuts the line at the pole, losing the Hook and all line that was out.
+
* Changes to Horse riding mechanic: Sprinting is now enabled when riding Horses
+
* Items now heat or cool faster the greater the difference between their temperature and the temperature of their surroundings.
+
* Beds now reduce the amount of Hunger and Thirst used during the night -some beds more than others.
+
* Changed Horse movement mechanics
+
* Changed how Food temperature works
+
* Added a way to Cook Food in an Oven
+
  
 
== Items, Blocks, & Structures ==
 
== Items, Blocks, & Structures ==
* New item: [[Sinew]]. Drops from animals. Can be an early source of [[String]] for some applications.
+
* New item: Sinew. Drops from animals. Can be an early source of String for some applications.
* New item: [[Seashell]]. Comes in Conch and Scallop variants. Can be found on [[Beach]]es or collected from [[Scallop]]s. Can be heated to make [[Lime]].
+
* New item: Seashell. Comes in Conch and Scallop variants. Can be found on Beaches or collected from Scallops. Can be heated to make Lime.
* New items: [[Clothing]]. Hats, shirts, pants, socks, boots and sandals, robes, coats, and a Grass cloak. Clothing affects the player's [[Body Temperature]] and provides light [[Armor]].
+
* New items: Clothing. Hats, shirts, pants, socks, boots and sandals, robes, coats, and a Grass cloak. Clothing affects the player's Body Temperature and provides light Armor.
* New items: [[Grass Basket]] and [[Burlap Sack]]. The Grass Basket is a stone-age [[Chest]]. The Burlap Sack slows [[Decay]] of non-grain [[Food]]s in place of the [[Ceramic Vessel]].
+
* New items: Grass Basket and Burlap Sack. The Grass Basket is a stone-age Chest. The Burlap Sack slows Decay of non-grain Foods in place of the Ceramic Vessel.
* New Items: [[Bone Flute]], [[Drums]], [[Lyre]], [[Bugle]], [[Blowing Horn]], and [[Conch]]. These instruments can all be used to create music.
+
* New Items: Bone Flute, Drums, Lyre, Bugle, Blowing Horn, and Conch. These instruments can all be used to create music.
* New Item: [[Horn]]. Drops from Bulls and used to craft the [[Blowing Horn]], [[Horn Strips]] for use in the [[Composite Bow]] recipe, and [[Horn Tip]] for use in [[Waterskin]] recipe.
+
* New Item: Horn. Drops from Bulls and used to craft the Blowing Horn, Horn Strips for use in the Composite Bow recipe, and Horn Tip for use in Waterskin recipe.
* New Items: [[Clay Tile]]s and [[Ceramic Tile]]s used to create the Ceramic Tile [[Roof]]
+
* New Items: Clay Tiles and Ceramic Tiles used to create the Ceramic Tile Roof
 
* New Items: Mud and Mud Bricks. Mud is crafted from water, dirt, and straw, formed into bricks, and dried in the sun.
 
* New Items: Mud and Mud Bricks. Mud is crafted from water, dirt, and straw, formed into bricks, and dried in the sun.
* New Item: Pole. Drops from [[Tree]] branches or crafted from a log and knife. Used for crafting Javelin, Wooden Spear, Fishing Rod, Unstrung Bow, Wooden Staff, Wicker, or Sticks.
+
* New Item: Pole. Drops from Tree branches or crafted from a log and knife. Used for crafting Javelin, Wooden Spear, Fishing Rod, Unstrung Bow, Wooden Staff, Wicker, or Sticks.
* New Blocks: Ceramic Tile Roof, Slate Roof, Copper Roof, and Thatch Roof. Provide [[Body Temperature]] bonuses to players below them. Various angles, and Copper Roof can be given a green patina.
+
* New Blocks: Ceramic Tile Roof, Slate Roof, Copper Roof, and Thatch Roof. Provide Body Temperature bonuses to players below them. Various angles, and Copper Roof can be given a green patina.
 
* New Block: Mudbrick. Stone-age building block made from dried Mud Bricks.
 
* New Block: Mudbrick. Stone-age building block made from dried Mud Bricks.
* New Block: [[Chimney]]. A stone brick block that allows sky access for Firepits and Forges. Required to build the [[Kiln]].
+
* New Block: Chimney. A stone brick block that allows sky access for Firepits and Forges. Required to build the Kiln.
* New Structure: Kiln. A multi-block structure for firing up to 32 clay pottery items at once. Uses no [[Straw]].
+
* New Structure: Kiln. A multi-block structure for firing up to 32 clay pottery items at once. Uses no Straw.
* New Structure: Teepee. Constructed from [[Wooden Spear]]s and [[Fur]]s or [[Raw Hide]]s. Allows the player to sleep without setting spawn point. Protects from [[Rain]] and buff [[Body Temperature]].
+
* New Structure: Teepee. Constructed from Wooden Spears and Furs or Raw Hides. Allows the player to sleep without setting spawn point. Protects from Rain and buff Body Temperature.
* New Block: [[Wattle]]. Crafted from 4 sticks. A simple stone-age fence. Can also be made into a stone-age [[Door]] by crafting with [[Pole]]s.
+
* New Block: Wattle. Crafted from 4 sticks. A simple stone-age fence. Can also be made into a stone-age Door by crafting with Poles.
* New Block: [[Wattle and Daub]]. Crafted by applying [[Mud]] to [[Wattle]] fences.
+
* New Block: Wattle and Daub. Crafted by applying Mud to Wattle fences.
* New Block: Plastered Block. Made by applying [[Plaster of Paris]] with a [[Trowel]] to wooden Planks, or various Stone and brick blocks. Plastered blocks are fireproof.
+
* New Block: Plastered Block. Made by applying Plaster of Paris with a Trowel to wooden Planks, or various Stone and brick blocks. Plastered blocks are fireproof.
 
* Smooth Marble Walls will now render like a pillar when placed above or below smooth marble blocks.
 
* Smooth Marble Walls will now render like a pillar when placed above or below smooth marble blocks.
 
* New Items: Cotton Yarn, Cotton Cloth, Sisal Fiber
 
* New Items: Cotton Yarn, Cotton Cloth, Sisal Fiber
* New Item: Cloth Patch. Sewn onto [[Clothing]] to repair damage.
+
* New Item: Cloth Patch. Sewn onto Clothing to repair damage.
* New Block: Stacked Logs. Building block crafted from four small [[Logs]]. Can be used for scraping Soaked Hides.
+
* New Block: Stacked Logs. Building block crafted from four small Logs. Can be used for scraping Soaked Hides.
* New Item: Horn Strips. Crafted from [[Blowing Horn]] used to craft [[Composite Bow]].
+
* New Item: Horn Strips. Crafted from Blowing Horn used to craft Composite Bow.
* New Item: [[Slimeballs]]. Crafted by boiling small [[Raw Hide]]s in a Large Vessel of water. Used to craft [[Composite Bow]] and [[Sticky Piston]]s.
+
* New Item: Slimeballs. Crafted by boiling small Raw Hides in a Large Vessel of water. Used to craft Composite Bow and Sticky Pistons.
* New Block: [[Clay Brick]]s
+
* New Block: Clay Bricks
* New Block: [[Large Bricks]] block. Crafted with Smooth Stone and Mortar.
+
* New Block: Large Bricks block. Crafted with Smooth Stone and Mortar.
* New Item: [[Resin]]. Collected from [[Tree]] trunks with a [[Knife]]. Used to craft [[Torch]], [[Wooden Staff]], and can be boiled into [[Pitch]].
+
* New Item: Resin. Collected from Tree trunks with a Knife. Used to craft Torch, Wooden Staff, and can be boiled into Pitch.
 
* New Items: Splint, Cast, Primitive Bandage, and Sterile Bandage used to treat Wounds and recover HP.
 
* New Items: Splint, Cast, Primitive Bandage, and Sterile Bandage used to treat Wounds and recover HP.
* New Item: [[Bundle of Sticks]]. Compact [[Stick]] storage, [[Fuel]], and used in crafting [[Rope Ladder]].
+
* New Item: Bundle of Sticks. Compact Stick storage, Fuel, and used in crafting Rope Ladder.
* New Block: [[Roads]]. Give movement [[Speed]] bonus. Dirt or stone versions in both full and half-block heights.
+
* New Block: Roads. Give movement Speed bonus. Dirt or stone versions in both full and half-block heights.
* New Item: [[Rope Ladder]]. Can be placed from a ledge and extended downward even if there are no solid blocks nearby.
+
* New Item: Rope Ladder. Can be placed from a ledge and extended downward even if there are no solid blocks nearby.
* New Item: [[Candle Holder]]. Extends the burn-out time of [[Candle]]s. Made of brass, silver, sterling silver, rose gold, and gold.
+
* New Item: Candle Holder. Extends the burn-out time of Candles. Made of brass, silver, sterling silver, rose gold, and gold.
* [[Rope]] is now crafted by right-clicking the ground with 5 Flax, Jute, or Sisal Fibers in hand.
+
* Rope is now crafted by right-clicking the ground with 5 Flax, Jute, or Sisal Fibers in hand.
* New Fluid: [[Pitch]]. Collected from boiling [[Resin]] or drained from [[Charcoal Pit]]s with [[Stone Hopper]]s. Used to craft the [[Coracle]], [[Waterskin]], and [[Torch]].
+
* New Fluid: Pitch. Collected from boiling Resin or drained from Charcoal Pits with Stone Hoppers. Used to craft the Coracle, Waterskin, and Torch.
* New Item: [[Coracle]]. A primitive boat crafted from woven [[Wicker]] sealed with [[Pitch]]. Requires a [[Paddle]] to move.
+
* New Item: Coracle. A primitive boat crafted from woven Wicker sealed with Pitch. Requires a Paddle to move.
* New Item: [[Wicker]]. Crafted with an [[Axe]] and a [[Pole]]. Used to weave the [[Coracle]].
+
* New Item: Wicker. Crafted with an Axe and a Pole. Used to weave the Coracle.
 
* New Item: Paddle. Crafted from a Pole and Log. Used to propel the Coracle.
 
* New Item: Paddle. Crafted from a Pole and Log. Used to propel the Coracle.
 
* New Items: Coconut Fruit, Coconut, Coconut Meat, Coconut Shell, Fig
 
* New Items: Coconut Fruit, Coconut, Coconut Meat, Coconut Shell, Fig
Line 190: Line 207:
 
* New Structures: Wicker Teepee and Fur Teepee
 
* New Structures: Wicker Teepee and Fur Teepee
  
== Crops & Fruit Trees ==
+
 
* New Crop: [[Flax]]. Can be processed into linen [[Cloth]].
+
* New crops: [[Madder]], [[Woad]], and [[Weld]]. Used along with [[Ink Markings]] and [[Ash]] to make liquid [[Dye]]s.
+
* New Crops: Black-eyed Peas, Grapes.
+
* New Fruit Trees: Date Palm, Papaya
+
* New Crops: [[Pumpkin]] and [[Watermelon]]. Watermelon slices restore [[Thirst]] as well as [[Hunger]]. Pumpkin Shells can be crafted with a [[Candle]] to make a [[Jack-o-Lantern]].
+
* Fruit Tree Saplings and Berry Bushes are now crafted from decayed fruit and dirt in an unsealed Large Ceramic Vessel.
+
* Crops, trees, and fruit trees now spawn based on [[Region]] in addition to [[Climate]].
+
* Wild Crops should spawn more frequently and do not despawn after reaching maturity, but can still die from low temperatures.
+
* New Crops: Cotton and Agave. Cotton gives Fiber, Agave gives Fiber and Food.
+
* Beehives pollinate fruit trees, increasing fruit yield.
+
* New Fruit Trees: Coconut Palm (drops Palm Wood, not Fruitwood, can be climbed) and Fig Tree
+
  
 
== Player ==
 
== Player ==
* 4 new [[Armor]] slots on the player GUI. Head, chest, legs, and feet now have inner and outer layer.
+
* 4 new Armor slots on the player GUI. Head, chest, legs, and feet now have inner and outer layer.
* Snow slows the player's walking [[Speed]] unless they are wearing [[Fur Boots]].
+
* Snow slows the player's walking Speed unless they are wearing Fur Boots.
* Sprinting or drawing a [[Bow]] now depletes [[Hunger]] and [[Thirst]].
+
* Sprinting or drawing a Bow now depletes Hunger and Thirst.
 +
 
 +
== Mechanics ==
 +
* New mechanic: Sewing. Used to craft various Clothing, Bags, and Saddles from Cloth, Fur, Rawhide, or Leather.
 +
* New mechanic: Clothing Dyeing. Items soak in Barrels of liquid Dye and absorb it over time.
 +
* New mechanic: Body Temperature. Gives various penalties when the player is too hot or cold. Clothing, wetness, sun exposure, drinking water, and proximity to Firepits, Forges, or Lava are all taken into account.
 +
* New Mechanic: Regional Crafting variants. The Straw Hat recipe returns a special variant when crafted in the Asia region. Other regional variant recipes are planned.
 +
* New Mechanic: Reach. All items and weapons now have a reach modifier.
 +
* New Mechanic: Glassworking. Silica Sand, Lime, and Soda Ash or Wood Ash can be smelted into Molten Glass, which is used to craft Glass Panes, Glass Blocks, and Glass Bottles. Glass items can be recycled into molten glass.
 +
* New Mechanic: Celestial Angle. Sunrise and sunset times are based on season and the player's latitude. 24-hour days or nights are possible in polar regions. Monsters will spawn accordingly.
 +
* New Mechanic: Boiling. Large Ceramic Vessels can be shift-right clicked on top of a Firepit to place it on top. This allows boiling of water and distillation of Alcohol.
 +
* New Mechanic: Wounds. The player can gain new status effects when taking damage: Fractures, Broken bones, Bleeding, Cuts.
 +
* New Mechanic: Distillation.
 +
* New Mechanic: Beekeeping. Wild beehives can be looted for Fertile combs which are placed in a basket hive to produce honey and Wax.
 +
* New Mechanic: Disembarking. Right-clicking on wood planks while in a boat snaps you onto the planks without risk of getting the player or their clothes wet.
 +
* New Mechanic: Buoyancy. Players now float toward the surface of water unless wearing Armor. The more Armor the player wears, the faster they sink and the more slowly they swim upward. An empty sealed Barrel can be worn on the back as a flotation device.
 +
* Changed Swimming Mechanic. Players will naturally tread water. Dive and ascend by looking up or down while swimming forward.
 +
* New Fishing mechanic: durability is removed/added depending on how much line you have out; overcasting causes you to lose your line and Hook; right-click while casting to lock line; if line snaps while a Fish is attached, you lose the Hook and 1/2 the line that was out; switching to different item with line out cuts the line at the pole, losing the Hook and all line that was out.
 +
* Changes to Horse riding mechanic: Sprinting is now enabled when riding Horses
 +
* Items now heat or cool faster the greater the difference between their temperature and the temperature of their surroundings.
 +
* Beds now reduce the amount of Hunger and Thirst used during the night -some beds more than others.
 +
* Changed Horse movement mechanics
 +
* Changed how Food temperature works
 +
* Added a way to Cook Food in an Oven
  
== Food, Drinks, & Cooking ==
 
* The player's ideal taste profile for [[Food]] now varies for each food group instead of being the same for all foods. Food now also has stronger flavors.
 
* Raw meat is now edible, but comes with a chance of food poisoning. Chance of poisoning increases with [[Decay]].
 
* Red mushrooms are now poisonous when eaten raw.
 
* Raw [[Food]]s restore less [[Hunger]] and cooked Foods restore more.
 
* [[Cooking]] will decrease the weight of a [[Food]] based on its water content. Higher degrees of doneness lead to more loss of water weight.
 
* Some Foods restore [[Thirst]] when eaten. Ex: Melon, Orange, Peach, and fermented [[Alcohol]]s.
 
* Meat yield from unskilled butchery increased to 50%.
 
* New Alcohol: [[Berry Wine]].
 
* Drinking water will give the player temporary heat protection
 
* Unbrined food can now be smoked on the [[Smoke Rack]].
 
* New Alcohol: Tequila
 
* Vinegar is now crafted by leaving a [[Barrel]] of Fermented [[Alcohol]] unsealed.
 
* Salt Water can be boiled to produce Salt or distilled with a [[Still]] to make Fresh Water.
 
* New Alcohol: grain wines.
 
* Grains are now malted and cooked to make [[Beer]]s.
 
* New [[Juice]]s for each [[Fruit]].
 
* New Alcohols: Mead and Honey Brandy.
 
* Fermented [[Alcohol]]s now require [[Yeast]] in the form of decayed Fruit or Malt.
 
* Snow can now be melted into water in a Large Vessel
 
* Wild [[Crops]] no longer die from old age. They can still die from cold temperatures.
 
* New Item: Yeast. Made by leaving fruit or grain in a Food Preparation Area overnight so that it gains the property: "Yeasty".
 
* Grapes can now survive all but the most extreme Cold.
 
* Players can now drink Juices, Milk, and Fermented Alcohols from Ceramic Jugs and Glass Bottles
 
* Juices, Milk, and fermented Alcohols now restore Hunger (based on caloric value) and Nutrition (fruit for fruit Juices and Cider, veg for Agave Juice, grain for Beers, and dairy for Milk) in addition to Thirst
 
* A full Ceramic Jug (1,000 mB or 1 Liter) of water now fills 1/3 of the player's daily water needs (~3 liters/day)
 
  
 
== Other ==
 
== Other ==
* [[Straw]] can be knapped to weave simple grass [[Clothing]] and [[Containers]].
+
* Straw can be knapped to weave simple grass Clothing and Containers.
* non-armor Footwear gives [[Speed]] bonuses
+
* non-armor Footwear gives Speed bonuses
* Holding a compass will show the name of the current [[Region]] in the HUD
+
* Holding a compass will show the name of the current Region in the HUD
 
* Large Ceramic Vessels no longer render upside down on the player when in the back slot.
 
* Large Ceramic Vessels no longer render upside down on the player when in the back slot.
 
* The old Thatch Block (crafted from 4 straw) has been renamed to Straw Block
 
* The old Thatch Block (crafted from 4 straw) has been renamed to Straw Block
 
* Armor Stands properly show Armor and Clothing.
 
* Armor Stands properly show Armor and Clothing.
 
* Ropes can be made with Sisal Fiber or Flax Fiber in addition to Jute Fibers.
 
* Ropes can be made with Sisal Fiber or Flax Fiber in addition to Jute Fibers.
* [[Stick]]s can be used as [[Fuel]].
+
* Sticks can be used as Fuel.
* [[Armor]] now takes durability damage equal to 1/10th (instead of 100%) of the damage it blocks.
+
* Armor now takes durability damage equal to 1/10th (instead of 100%) of the damage it blocks.
* The [[Drying Rack]] can be used to dry [[Clothing]] in clear weather.
+
* The Drying Rack can be used to dry Clothing in clear weather.
 
* Alternate Torch recipe: add Stick to Barrel of Pitch
 
* Alternate Torch recipe: add Stick to Barrel of Pitch
* Quartz-based Gems (Amethyst, Agate, Jasper, and Opal of normal or better quality) are used in place of Nether Quartz to craft the [[Redstone Comparator]].  
+
* Quartz-based Gems (Amethyst, Agate, Jasper, and Opal of normal or better quality) are used in place of Nether Quartz to craft the Redstone Comparator.  
 
* Stone Hoe Heads and Clay Bowls can be Knapped in pairs like the stone knife.
 
* Stone Hoe Heads and Clay Bowls can be Knapped in pairs like the stone knife.
 
* fixed unsmithable Anvil plan recipes where target pointer was too far off center to be reached by required hits/shrinks
 
* fixed unsmithable Anvil plan recipes where target pointer was too far off center to be reached by required hits/shrinks
 
* Javelins render differently when sitting, walking, or sprinting on a Horse. The angle of the item becomes more horizontal at higher Speeds.
 
* Javelins render differently when sitting, walking, or sprinting on a Horse. The angle of the item becomes more horizontal at higher Speeds.
 
* The Bow can now fire Arrows from horseback
 
* The Bow can now fire Arrows from horseback

Revision as of 08:41, 16 August 2020


This page is a work in progress.
Refrain from making major edits to it until this page is finished.

This is a brief and topically ordered list of info from the TFC+ Changelogs. For a more elaborate description of TFC+ features, see Differences From TFC. Players new to Terrafrirmacraft in general should consider reading Stone-Age Guide instead.

Environment

World Generation

  • New world generation layer: Region. Vast areas (based on real-world Continents) separated by oceans or high mountain ranges. Each region spawns a different variety of Trees, Crops, and Animals.
  • Two New Biomes: Shore (A transition between Beach and Ocean) and Salt Swamp (Where Swamp and Ocean meet, often spawns Mangrove trees).
  • Rivers tend to spawn where Biomes meet. Rivers are deeper and wider in areas with high Rainfall.
  • Hot Springs now only spawn in Mountains and Mountains Edge Biomes.
  • Most beaches now have Quartzite sand except Tropical beaches, which tend to be Chalk Sand.
  • Ravines should create fewer pits of death (deep 1x1 holes in the surface).
  • Thinner Dirt/Gravel layer to reduce collapses of shallow caves.
  • Dry Grass is less likely to spawn outside of deserts and Horse Latitudes.
  • Clay generates more often, can be found in River and Lakebeds, and is a rare drop when breaking Dirt.
  • Boulders spawn in a wider range of shapes and sizes.

Trees

  • Trees have thinner trunks and generate branches. Leaves can fall (spawning Leaf Litter) and regrow based on season.
  • New Trees: Limba, Baobab, Fever Tree, Ginkgo, Bamboo, Teak, Fruitwood, Ebony, Mahogany, Palm, Mangrove.
  • Leaf Litter generates below trees. Chance to drop sticks, mushrooms, or feathers when broken. Pigs will break it to find food.
  • Beehives can spawn on trees.
  • Added Ferns, Moss, and Undergrowth (low, deciduous, and palm versions). Can be harvested with a Shovel.
  • Tree spawns reduced in areas with moderate Rainfall, resulting in more plains and open areas.

Climate, Weather, etc.

  • The sun now rises and sets based on the player's latitude. At extreme latitudes, the sun will not rise in winter and will not set in summer. Mob spawning is based on the apparent position of the sun.
  • Climate differences between areas now transition much more smoothly.
  • Arctic and Antarctic regions (beyond z= +/-27k) now tend to stay below freezing year-round.
  • In Polar regions Dirt is replaced with Snow blocks and Gravel is replaced with Packed Ice.
  • Snow layers on the ground now cover sticks, rocks, and ore nuggets. A small pile of snow shows that there is something beneath.
  • Some Sand now has the property "Silica Sand" and can be used in Glassworking.
  • spawn now avoids the deserts that generate around z = +/-10000
  • New models for banana trees
  • Lakes and ponds are now less likely to spawn in deserts.
  • Deserts now transition to plains more smoothly
  • Goldenrod flowers have an improved texture
  • Ambient sound effects now play in Jungles, summer Trees, and Rivers.
  • Shrubs now generate in drier areas. Can be harvested with a Shovel.
  • Stalagmites and Stalactites are now always made of Limestone.
  • The center of the dry climate band that generates either side of the equator now shifts north and south by up to 2,000 blocks following a sine wave with a period of 120k as you go east or west.
  • Coral Reefs have a chance to spawn in Chalk Shore Biomes. Coral blocks have a chance to spawn Reef Fish daily.
  • Seaweed and Cattails now generate in clumps instead of randomly
  • Grass will have color variation when graphics are set to "Fancy".

Animals

  • Bears, Wolves, and Deer now drop Furs upon death.
  • New Animal: Wild Boar. Replaces the wild Pigs that spawn in the world. They can be domesticated into Pigs, which have new behaviors and models.
  • New Animal: Mouflon. Replaces wild sheep. Only grows wool when it is cold. Can be domesticated into sheep, which have new models and behaviors.
  • All animals now have higher health.
  • Wild Horses have a new models and textures, Regional variants (Horse, Wild Ass, Donkey, Mule, and Zebra), and behaviors.
  • Passive mobs (Horses, Aurochs, Boars, and Mouflon) will fight back when attacked. They will become passive after hitting the player once, except Boars, which will continue attacking until the player dies.
  • Bears only attack if attacked or if they are hungry and you have Food in your inventory and not in a Container. Hungry bears will stop to eat dropped Food.
  • Wolves can also eat dropped Food. This does not increase familiarity, but does fill up their hunger.
  • Bear and Wolf AI has been updated to attack an armed player from the side instead of running directly at them.
  • New Animals: Wahoo, Pollock, and Trout.
  • New Animals: Seastars and Scallops. Spawn underwater in Shore, Ocean, and Salt Swamp Biomes. Can be gathered and farmed for Food.
  • New Fish: Lined Butterflyfish, Queen Angelfish, Spotted Parrotfish, and Blue Striped Tamarin Wrasse. These Reef Fish stay close to the reef and despawn after 1 day.
  • Saddles now includes a bridle and reins. Rope is no longer needed to control a Saddled Horse.
  • Donkeys now accept 3 Leather Bags to form Saddle Bags instead of carrying Chests.
  • Horses will now accept Apples and Carrots as Food in addition to Grains
  • New Animals: Ibex, Goat, Bighorn Sheep, Warthog, and Peccary

Crops & Fruit Trees

  • New Crops: Grapes, Black-eyed Pea, Melon, woad, weld, madder, cotton, agave, and flax.
  • New Crop: Flax. Can be processed into linen Cloth.
  • New crops: Madder, Woad, and Weld. Used along with Ink Markings and Ash to make liquid Dyes.
  • New Crops: Black-eyed Peas, Grapes.
  • New Fruit Trees: Date Palm, Papaya Banana, Papaya, dates,
  • New Crops: Pumpkin and Watermelon. Watermelon slices restore Thirst as well as Hunger. Pumpkin Shells can be crafted with a Candle to make a Jack-o-Lantern.
  • Fruit Tree Saplings and Berry Bushes are now crafted from decayed fruit and dirt in an unsealed Large Ceramic Vessel.
  • Crops, trees, and fruit trees now spawn based on Region in addition to Climate.
  • Wild Crops should spawn more frequently and do not despawn after reaching maturity, but can still die from low temperatures.
  • New Crops: Cotton and Agave. Cotton gives Fiber, Agave gives Fiber and Food.
  • Beehives pollinate fruit trees, increasing fruit yield.
  • New Fruit Trees: Coconut Palm (drops Palm Wood, not Fruitwood, can be climbed) and Fig Tree


Food, Drinks, & Cooking

  • The player's ideal taste profile for Food now varies for each food group instead of being the same for all foods. Food now also has stronger flavors.
  • Raw meat is now edible, but comes with a chance of food poisoning. Chance of poisoning increases with Decay.
  • Red mushrooms are now poisonous when eaten raw.
  • Raw Foods restore less Hunger and cooked Foods restore more.
  • Cooking will decrease the weight of a Food based on its water content. Higher degrees of doneness lead to more loss of water weight.
  • Some Foods restore Thirst when eaten. Ex: Melon, Orange, Peach, and fermented Alcohols.
  • Meat yield from unskilled butchery increased to 50%.
  • New Alcohol: Berry Wine.
  • Drinking water will give the player temporary heat protection
  • Unbrined food can now be smoked on the Smoke Rack.
  • New Alcohol: Tequila
  • Vinegar is now crafted by leaving a Barrel of Fermented Alcohol unsealed.
  • Salt Water can be boiled to produce Salt or distilled with a Still to make Fresh Water.
  • New Alcohol: grain wines.
  • Grains are now malted and cooked to make Beers.
  • New Juices for each Fruit.
  • New Alcohols: Mead and Honey Brandy.
  • Fermented Alcohols now require Yeast in the form of decayed Fruit or Malt.
  • Snow can now be melted into water in a Large Vessel
  • Wild Crops no longer die from old age. They can still die from cold temperatures.
  • New Item: Yeast. Made by leaving fruit or grain in a Food Preparation Area overnight so that it gains the property: "Yeasty".
  • Grapes can now survive all but the most extreme Cold.
  • Players can now drink Juices, Milk, and Fermented Alcohols from Ceramic Jugs and Glass Bottles
  • Juices, Milk, and fermented Alcohols now restore Hunger (based on caloric value) and Nutrition (fruit for fruit Juices and Cider, veg for Agave Juice, grain for Beers, and dairy for Milk) in addition to Thirst
  • A full Ceramic Jug (1,000 mB or 1 Liter) of water now fills 1/3 of the player's daily water needs (~3 liters/day)


Ores, Minerals, and Powders

  • Two new ores, Chalcopyrite and Chalcocite, which are copper ores.
  • Gypsum can now be made into Plaster of Paris. Plaster of Paris can be applied onto certain blocks with a Trowel. This will make them waterproof and fireproof, and give them a white texture. Plaster of Paris can also be used to make Casts.
  • Flux is now made by heating fluxstone or seashells, or grinding Borax in a Quern.
  • Added Ammonium Chloride in the form of Salammoniac around lava pools. Ammonium Chloride can be crafted into Flux or, when a cotton boll is soaked with its liquid form, can be used to apply a green patina to roofs.
  • New powder: Lime. Replaces Flux for most uses. Can be directly crafted into Flux for metalworking. Crafted by heating Flux Stones or Seashells.
  • New powder: Soda Ash. Crafted by heating Sea Weed. Used in Glassworking
  • New Powder: Soda Ash. Obtained by burning Seaweed. Used in Glassworking
  • New Powder: Salammoniac. Spawns near Lava fissures. Add to water to make Ammonium Chloride, which can be applied to Copper Roof blocks with a Cotton Boll to give them a green patina.
  • New Ores: Chalcocite and Chalcopyrite. Both are Copper ores. A Copper Ore can now be found in all rock types.
  • New Powder: Plaster Powder. Crafted by heating Gypsum. Add to water to create Plaster of Paris.
  • Coal and Charcoal now Burn 300° cooler


Tools & Weapons

  • New tool: Ceramic Blowpipe. Used to blow Glass Bottles. Also functions as a less effective Bellows.
  • New tool: Ceramic Sheet Mold. Used to cast Glass Panes from Molten Glass or Metal Sheets from castable metals.
  • Weapons and tools that deal damage now have an Attack Speed. A red dot will display on the crosshair when the weapon or tool is in cool-down.
  • Crucible loses heat based on the material that it melts instead of a set % for each item that it melts.
  • Fishing Rod recipe and usage has been substantially overhauled. Crafting now requires a Bone Needle.
  • Glass Bottles can now be filled with Fresh Water.
  • New Weapon: Composite Bow. Higher damage and speed than normal bow. Requires Horn Strips and Slime Balls to craft.
  • Arrow recipe now requires Fletchings and Stone Flakes instead of Feathers and Rocks. It is also now craftable in the stone age.
  • New Tool: Ceramic Bucket - A stone-age bucket
  • Fishing Rod now craftable in the stone age. Custom rendering for fishing rods
  • New Weapon: Wooden Spear. A weaker version of the Javelin. No knapping required. Crafted from a pole and a knife. Used to craft Teepees.
  • New Weapon: Wooden Staff, crafted from Resin and a Pole. Increases movement Speed. Aids movement when suffering Fracture Wounds.
  • New Tool: Bow Firestarter. More durability and twice the effectiveness of a Firestarter.
  • New Tool: Bone Needle and Iron Needle. Used for Sewing and as a hook for the Fishing Rod.
  • Alloys are allowed to be components of themselves, so a bronze item can be added to a Crucible containing molten bronze without resulting in "unknown alloy".​​​​​​
  • Knife now has a tool mode to switch between piercing and slashing damage. It will render differently in the hand in different modes.
  • Javelins and Wooden Spears render larger and rest on the ground when the player is standing still.
  • New Tools: Bags made of Rawhide or Leather. Portable storage with 6 inventory slots. Craftable in the stone age.
  • New Tool: Trowel. Used to apply plaster to blocks or to apply Mortar to Roads.
  • New Weapon: Composite Bow.
  • New version of the Loom for the stone age. Cloth is no longer locked behind Metal.
  • Torches can now set nearby blocks on fire. Candles are a safe alternative.
  • New Tool: Stone Hopper. Can be used to Press Olive Oil and Fruit Juices or to collect Pitch from Charcoal Pits.
  • Fire from Pit Kiln can spread to Leaf Litter.
  • Iron Hoppers now have vanilla hopper mechanics enabled.
  • Torch now crafted from Straw + Stick + Resin or, alternatively, Stick + Pitch.
  • Jack-o-Lanterns are dimmer than Candles, but don't go out in the rain. They last 1.5x the Torch lifespan before burning out.
  • New Container: Waterskin. Crafted from a Leather Bag, Pitch, and a Horn Tip. Allows partial consumption of contents if Thirst would be filled by less than a full Container.



Items, Blocks, & Structures

  • New item: Sinew. Drops from animals. Can be an early source of String for some applications.
  • New item: Seashell. Comes in Conch and Scallop variants. Can be found on Beaches or collected from Scallops. Can be heated to make Lime.
  • New items: Clothing. Hats, shirts, pants, socks, boots and sandals, robes, coats, and a Grass cloak. Clothing affects the player's Body Temperature and provides light Armor.
  • New items: Grass Basket and Burlap Sack. The Grass Basket is a stone-age Chest. The Burlap Sack slows Decay of non-grain Foods in place of the Ceramic Vessel.
  • New Items: Bone Flute, Drums, Lyre, Bugle, Blowing Horn, and Conch. These instruments can all be used to create music.
  • New Item: Horn. Drops from Bulls and used to craft the Blowing Horn, Horn Strips for use in the Composite Bow recipe, and Horn Tip for use in Waterskin recipe.
  • New Items: Clay Tiles and Ceramic Tiles used to create the Ceramic Tile Roof
  • New Items: Mud and Mud Bricks. Mud is crafted from water, dirt, and straw, formed into bricks, and dried in the sun.
  • New Item: Pole. Drops from Tree branches or crafted from a log and knife. Used for crafting Javelin, Wooden Spear, Fishing Rod, Unstrung Bow, Wooden Staff, Wicker, or Sticks.
  • New Blocks: Ceramic Tile Roof, Slate Roof, Copper Roof, and Thatch Roof. Provide Body Temperature bonuses to players below them. Various angles, and Copper Roof can be given a green patina.
  • New Block: Mudbrick. Stone-age building block made from dried Mud Bricks.
  • New Block: Chimney. A stone brick block that allows sky access for Firepits and Forges. Required to build the Kiln.
  • New Structure: Kiln. A multi-block structure for firing up to 32 clay pottery items at once. Uses no Straw.
  • New Structure: Teepee. Constructed from Wooden Spears and Furs or Raw Hides. Allows the player to sleep without setting spawn point. Protects from Rain and buff Body Temperature.
  • New Block: Wattle. Crafted from 4 sticks. A simple stone-age fence. Can also be made into a stone-age Door by crafting with Poles.
  • New Block: Wattle and Daub. Crafted by applying Mud to Wattle fences.
  • New Block: Plastered Block. Made by applying Plaster of Paris with a Trowel to wooden Planks, or various Stone and brick blocks. Plastered blocks are fireproof.
  • Smooth Marble Walls will now render like a pillar when placed above or below smooth marble blocks.
  • New Items: Cotton Yarn, Cotton Cloth, Sisal Fiber
  • New Item: Cloth Patch. Sewn onto Clothing to repair damage.
  • New Block: Stacked Logs. Building block crafted from four small Logs. Can be used for scraping Soaked Hides.
  • New Item: Horn Strips. Crafted from Blowing Horn used to craft Composite Bow.
  • New Item: Slimeballs. Crafted by boiling small Raw Hides in a Large Vessel of water. Used to craft Composite Bow and Sticky Pistons.
  • New Block: Clay Bricks
  • New Block: Large Bricks block. Crafted with Smooth Stone and Mortar.
  • New Item: Resin. Collected from Tree trunks with a Knife. Used to craft Torch, Wooden Staff, and can be boiled into Pitch.
  • New Items: Splint, Cast, Primitive Bandage, and Sterile Bandage used to treat Wounds and recover HP.
  • New Item: Bundle of Sticks. Compact Stick storage, Fuel, and used in crafting Rope Ladder.
  • New Block: Roads. Give movement Speed bonus. Dirt or stone versions in both full and half-block heights.
  • New Item: Rope Ladder. Can be placed from a ledge and extended downward even if there are no solid blocks nearby.
  • New Item: Candle Holder. Extends the burn-out time of Candles. Made of brass, silver, sterling silver, rose gold, and gold.
  • Rope is now crafted by right-clicking the ground with 5 Flax, Jute, or Sisal Fibers in hand.
  • New Fluid: Pitch. Collected from boiling Resin or drained from Charcoal Pits with Stone Hoppers. Used to craft the Coracle, Waterskin, and Torch.
  • New Item: Coracle. A primitive boat crafted from woven Wicker sealed with Pitch. Requires a Paddle to move.
  • New Item: Wicker. Crafted with an Axe and a Pole. Used to weave the Coracle.
  • New Item: Paddle. Crafted from a Pole and Log. Used to propel the Coracle.
  • New Items: Coconut Fruit, Coconut, Coconut Meat, Coconut Shell, Fig
  • New Drinks: Fig Juice, Fig Wine, Fig Brandy.
  • New Item: generic Bowl crafted from Coconut Shell. Unbreakable. Can be used for Salads and Honey.
  • New Structures: Wicker Teepee and Fur Teepee


Player

  • 4 new Armor slots on the player GUI. Head, chest, legs, and feet now have inner and outer layer.
  • Snow slows the player's walking Speed unless they are wearing Fur Boots.
  • Sprinting or drawing a Bow now depletes Hunger and Thirst.

Mechanics

  • New mechanic: Sewing. Used to craft various Clothing, Bags, and Saddles from Cloth, Fur, Rawhide, or Leather.
  • New mechanic: Clothing Dyeing. Items soak in Barrels of liquid Dye and absorb it over time.
  • New mechanic: Body Temperature. Gives various penalties when the player is too hot or cold. Clothing, wetness, sun exposure, drinking water, and proximity to Firepits, Forges, or Lava are all taken into account.
  • New Mechanic: Regional Crafting variants. The Straw Hat recipe returns a special variant when crafted in the Asia region. Other regional variant recipes are planned.
  • New Mechanic: Reach. All items and weapons now have a reach modifier.
  • New Mechanic: Glassworking. Silica Sand, Lime, and Soda Ash or Wood Ash can be smelted into Molten Glass, which is used to craft Glass Panes, Glass Blocks, and Glass Bottles. Glass items can be recycled into molten glass.
  • New Mechanic: Celestial Angle. Sunrise and sunset times are based on season and the player's latitude. 24-hour days or nights are possible in polar regions. Monsters will spawn accordingly.
  • New Mechanic: Boiling. Large Ceramic Vessels can be shift-right clicked on top of a Firepit to place it on top. This allows boiling of water and distillation of Alcohol.
  • New Mechanic: Wounds. The player can gain new status effects when taking damage: Fractures, Broken bones, Bleeding, Cuts.
  • New Mechanic: Distillation.
  • New Mechanic: Beekeeping. Wild beehives can be looted for Fertile combs which are placed in a basket hive to produce honey and Wax.
  • New Mechanic: Disembarking. Right-clicking on wood planks while in a boat snaps you onto the planks without risk of getting the player or their clothes wet.
  • New Mechanic: Buoyancy. Players now float toward the surface of water unless wearing Armor. The more Armor the player wears, the faster they sink and the more slowly they swim upward. An empty sealed Barrel can be worn on the back as a flotation device.
  • Changed Swimming Mechanic. Players will naturally tread water. Dive and ascend by looking up or down while swimming forward.
  • New Fishing mechanic: durability is removed/added depending on how much line you have out; overcasting causes you to lose your line and Hook; right-click while casting to lock line; if line snaps while a Fish is attached, you lose the Hook and 1/2 the line that was out; switching to different item with line out cuts the line at the pole, losing the Hook and all line that was out.
  • Changes to Horse riding mechanic: Sprinting is now enabled when riding Horses
  • Items now heat or cool faster the greater the difference between their temperature and the temperature of their surroundings.
  • Beds now reduce the amount of Hunger and Thirst used during the night -some beds more than others.
  • Changed Horse movement mechanics
  • Changed how Food temperature works
  • Added a way to Cook Food in an Oven


Other

  • Straw can be knapped to weave simple grass Clothing and Containers.
  • non-armor Footwear gives Speed bonuses
  • Holding a compass will show the name of the current Region in the HUD
  • Large Ceramic Vessels no longer render upside down on the player when in the back slot.
  • The old Thatch Block (crafted from 4 straw) has been renamed to Straw Block
  • Armor Stands properly show Armor and Clothing.
  • Ropes can be made with Sisal Fiber or Flax Fiber in addition to Jute Fibers.
  • Sticks can be used as Fuel.
  • Armor now takes durability damage equal to 1/10th (instead of 100%) of the damage it blocks.
  • The Drying Rack can be used to dry Clothing in clear weather.
  • Alternate Torch recipe: add Stick to Barrel of Pitch
  • Quartz-based Gems (Amethyst, Agate, Jasper, and Opal of normal or better quality) are used in place of Nether Quartz to craft the Redstone Comparator.
  • Stone Hoe Heads and Clay Bowls can be Knapped in pairs like the stone knife.
  • fixed unsmithable Anvil plan recipes where target pointer was too far off center to be reached by required hits/shrinks
  • Javelins render differently when sitting, walking, or sprinting on a Horse. The angle of the item becomes more horizontal at higher Speeds.
  • The Bow can now fire Arrows from horseback