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Terrafirmacraft+ adds clothing, glassworking, musicial instruments, more animals, biome regions, and world generation improvements, such as adding branches to trees, along with many other improvements, to the original TFC. It also plans to change smithing and cooking, add carpentry, and improve progression. Because it is not a rewrite, but instead a revival and update, it is already completely playable, with all the features from the original.
Examples of features added, along with those added by the original Terrafirmacraft, include [[Clothing|clothing]], [[Glassworking|glassworking]], [[Musical Instruments|musicial instruments]], [[Animal Husbandry|more animals]], [[Regions|geographic regions]], and world generation improvements. It also [[Planned Features|plans]] to change smithing and cooking, add carpentry, and improve progression. Because it is not a rewrite, but instead a revival and update, it is already completely playable, with all the features from the original.

Latest revision as of 01:46, 12 June 2025

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Examples of features added, along with those added by the original Terrafirmacraft, include [[Clothing|clothing]], [[Glassworking|glassworking]], [[Musical Instruments|musicial instruments]], [[Animal Husbandry|more animals]], [[Regions|geographic regions]], and world generation improvements. It also [[Planned Features|plans]] to change smithing and cooking, add carpentry, and improve progression. Because it is not a rewrite, but instead a revival and update, it is already completely playable, with all the features from the original.

Examples of features added, along with those added by the original Terrafirmacraft, include clothing, glassworking, musicial instruments, more animals, geographic regions, and world generation improvements. It also plans to change smithing and cooking, add carpentry, and improve progression. Because it is not a rewrite, but instead a revival and update, it is already completely playable, with all the features from the original.