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| == 味道 == | | == 味道 == |
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 每件食物都包含五种独立的味道:甜、酸、咸、苦和鲜。这些味道数值会因烹饪、盐渍、腌制等加工方式而改变。对于农作物而言,收获产物的味道取决于种植区域的pH值和排水等级;而动物产物的味道数值则完全随机。将两个不同味道的同种食物组合时,将生成该食物默认味道的物品。''注意:工具提示中显示的文本完全基于玩家的味觉偏好。"不甜"仅表示甜味数值低于玩家期望值,并非指该食物完全'''不含'''甜味成分。'' |
| Every piece of food consists of five separate taste categories: Sweet, Sour, Salty, Bitter, and Savory. These taste values are affected by changes to the food such as cooking, salting, pickling, etc. For crops, the taste of the harvested product is dependent on the pH and drainage levels of the area. For animal drops, the modified taste values are completely random. Combining two pieces of a single food with different taste values will result in an item with the default taste values for that specific food. ''Note: The text displayed in the tooltip is entirely relative to the player's taste profile. A food that says "Not Sweet" means that the sweet value is less than the player's desired sweet value, it does '''not''' mean that the food has no sweetness to it.''
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 每位玩家都拥有独特的味觉偏好,该偏好会根据用户名和世界种子生成。偏好中包含玩家认为完美的各味道类别基准值。根据玩家的[[Special:MyLanguage/Skill#Cooking|烹饪技能]]等级,在食物上使用高级工具提示(默认按键:{{key|L-Ctrl}})时,所显示的味道接近理想偏好值的描述精确度会有所不同。对于三明治、沙拉等预制餐点,工具提示的精确度取决于制作该餐点的玩家的技能等级。这意味着低技能玩家可以查看到由专家级玩家制作餐点时生成的高精度味道描述。 |
| Each player has their own individual taste profile, which changes depending on the username and world seed. This profile is a number for each of the categories that the player finds perfect. Depending on the player's [[Skill#Cooking|cooking skill]], the advanced tooltip (Default: {{key|L-Ctrl}}) on a piece of food will be more or less descriptive of how close the taste of that food is to the desired taste profile. For prepared food such as sandwiches and salads, the tooltip is dependent on the skill level of the player that created the meal. This means that a player with a low skill level will be able to see the highly descriptive tooltips of a meal that was created by a player with an expert skill level.
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Preparation"></span> |
| === Preparation === | | === 厨台 === |
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 三明治和沙拉是玩家混合搭配食材以制作更美味菜肴的方式,从而为玩家提供更多饱食度。食物越美味,提供的饱食度就越高。制作三明治或沙拉时,所有原料的味道值会相加,共同决定成品的最终味道。要创建厨台,玩家必须在木板、石头或金属方块表面使用小刀{{key|RMB}}。 |
| Sandwiches and salads are a way for players to mix and match foods to create a dish which is tastier, and therefore gives the player saturation. The tastier the food, the more saturation it will give. When making a sandwich or salad, all of the tastes of the individual ingredients are added together to determine the taste of the final result. In order to create a food prep surface, the player must {{key|RMB}} with a knife on the top of a solid wood, stone, or metal material.
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| | ''注意:三明治和沙拉与其他食物不同,它们无法用刀具去除腐败、无法合并成更大重量、也无法分割成更小份量。这是作为能提供饱食度加成的复合营养食物的代价。三明治还具有可一次性全部食用的优势。'' |
| ''Note: Sandwiches and salads do not behave like other foods in that they cannot be crafted with a knife to remove decay, combined into larger stacks, or split into smaller pieces. This is the trade-off for being a multi-nutritional food that can give saturation boosts. Sandwiches also have the benefit of being able to be consumed entirely at once.'' | |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Sandwiches"></span> |
| ==== Sandwiches ==== | | ==== 三明治 ==== |
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| {| cellspacing=10 | | {| cellspacing=10 |
| |width=352|[[File:SandwichGUI.png]] | | |width=352|[[File:SandwichGUI.png]] |
| |valign="top"| | | |valign="top"| |
| #Selector Tabs - Toggle between sandwich and salad creation. | | #选择选项卡 - 在三明治制作和沙拉制作中切换。 |
| #Bread Slot - Input slot for the bread required to make sandwiches. | | #面包格 - 制作三明治需要把面包放这里。 |
| #Ingredient Slots - Input slots for additional sandwich ingredients. | | #配料格 - 放置三明治的其他配料。 |
| #Weight Indicators - Displays how many ounces of food will be consumed in each slot when a sandwich is created. | | #重量指示器 - 展示在合成三明治时,每格食物减少多少重量。 |
| #Output Slot - Output slot for created sandwiches. | | #输出格 - 合成的三明治输出在这里。 |
| #Create Button - Creates a sandwich. If an invalid combination of food has been placed in the interface, or there is an item in the output slot, this button will be greyed out so the player cannot press it. | | #合成按钮 - 合成三明治。如果输入格有非法成分,或者输出格有物品,那么按钮就会变灰,玩家无法点击。 |
| #Storage Slots - Unused additional slots for miscellaneous storage. | | #存储格 - 未使用的额外格,存储各种各样的物品。 |
| |} | | |} |
| </div>
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| | 三明治的最低重量要求为7 oz。面包格中使用的面包类型将决定成品三明治的图标样式。其余四种配料可以是任意组合的食物,只需满足最低重量要求且不重复特定基础原料即可。''例如:胡萝卜、胡萝卜、番茄、土豆属于无效组合,因为胡萝卜重复了两次;熏制牛肉、抹盐牛肉、腌制牛肉、盐渍牛肉也属于无效组合,因为牛肉重复出现了四次。'' |
| Sandwiches have a minimum required weight of 7 oz. The type of bread used in the bread slot determines the icon of the finished sandwich. The remaining four ingredients can be any combination of food that means the minimum weight requirement that does not repeat a specific base ingredient. ''For example: Carrot, Carrot, Tomato, Potato is not a valid combination because Carrot is repeated twice. Smoked Beef, Salted Beef, Pickled Beef, Brined Beef is not a valid combination because Beef is repeated four times.''
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| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Salads"></span> |
| ==== Salads ==== | | ==== 沙拉 ==== |
| </div>
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| {| cellspacing=10 | | {| cellspacing=10 |
| |width=352|[[File:SaladGUI.png]] | | |width=352|[[File:SaladGUI.png]] |
| |valign="top"| | | |valign="top"| |
| #Selector Tabs - Toggle between sandwich and salad creation. | | #选择选项卡 - 在三明治制作和沙拉制作中切换。 |
| #Bread Slot - Unused storage slot for the bread required to make sandwiches. | | #面包格 - 制作三明治时放置面包,这里用不到。 |
| #Ingredient Slots - Input slots for salad ingredients. | | #配料格 - 放置沙拉的其他配料 |
| #Weight Indicators - Displays how many ounces of food will be consumed in each slot when a salad is created. | | #重量指示器 - 展示在合成沙拉时,每格食物减少多少重量。 |
| #Output Slot - Output slot for created salads. | | #输出格 - 合成的沙拉输出在这里。 |
| #Create Button - Creates a salad. If an invalid combination of food has been placed in the interface, there are no bowls in the storage slots, or there is an item in the output slot, this button will be greyed out so the player cannot press it. | | #合成按钮 - 合成沙拉。如果输入格有非法成分,或者存储格没有碗,或者输出格有物品,那么按钮就会变灰,玩家无法点击。 |
| #Storage Slots - Input slots for bowls required to make salads. | | #存储格 - 存放制作沙拉时需要的碗。 |
| |} | | |} |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 沙拉的最低重量要求为14 oz,且存储格中必须至少有一个陶瓷碗。配料可以是任意组合的食物,只需满足最低重量要求且不重复特定基础原料即可。''例如:红苹果、青苹果、香蕉、香蕉属于无效组合,因为香蕉重复了两次;由熏制猪肉、抹盐猪肉、熟猪肉、盐渍猪肉组成的培根沙拉也属于无效组合,因为猪肉重复出现了四次。'' |
| Salads have a minimum required weight of 14 oz, and there must be at least one ceramic bowl in the storage slots. The ingredients can be any combination of food that means the minimum weight requirement that does not repeat a specific base ingredient. ''For example: Red Apple, Green Apple, Banana, Banana is not a valid combination because Banana is repeated twice. A bacon salad consisting of Smoked Pork, Salted Pork, Cooked Pork, Brined Pork is sadly not a valid combination because Pork is repeated four times.''
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Decay"></span> |
| == Decay == | | == 腐败 == |
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 大多数食物的腐败程度会通过物品耐久条以及工具提示中的百分比数值来显示。这条规则的例外是牛奶——其工具提示仅显示"新鲜"、"老"或"酸"三种状态。当食物处于腐败前10%阶段时,耐久条显示为绿色,之后将转为红色。食物的腐败速度取决于物品本身和环境温度(光照会影响温度,因此最佳储存地点是阴凉黑暗处)。未经防腐处理的常见食物按腐败速度从快到慢排序为:生肉与熟蛋→水果→全谷物/面粉/面团/面包/蔬菜/大豆→奶酪/生蛋/精制谷物。 |
| For the majority of food, the decay level is represented via the durability bar on the item, as well as a numerical percentage on the tool-tip. The exception to this rule is milk, which has a tool-tip message of ''Fresh'', ''Old'', or ''Sour''. The durability bar is green during the first 10% of decay, and then turns red. The rate at which a piece of food decays is dependent on the item, as well as the ambient temperature. Light levels affect temperature, so the best place to store food is in a cool, dark place. These general types of food decay for non-preserved items in order of fastest to slowest: Raw Meat & Cooked Eggs --> Fruit --> Whole Grains, Flour, Dough, Bread, Vegetables & Soybeans --> Cheese, Raw Eggs & Refined Grains.
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | [[File:FoodDecay.png|不同腐烂度的生牛肉,从小到大排列。]] |
| [[File:FoodDecay.png|Raw beef of different decay amounts, sorted smallest to largest.]] | |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 所有类型食物都遵循加速腐败机制(例如:腐败度50%的苹果会比5%的苹果腐败得更快)。为应对此机制,玩家可在打开合成界面时,通过在物品栏或合成格中放置小刀并按下{{key|D}}键来消除所有食物的腐败值。此外,也可将腐败食物与小刀直接合成来切除腐败部分(例如:将100 oz腐败25%的土豆与小刀合成,会得到75 oz 0%腐败的新鲜土豆)。''注意:牛奶无法通过此方式去除腐败值。'' |
| Regardless of the type of food, decay rates are compounding (i.e. An apple with 50% decay will decay faster than an apple with 5% decay). To circumvent this, the decay can be trimmed from all food in a player's crafting inventory by keeping a knife in the inventory or crafting grid, and pressing {{key|D}} while the crafting inventory is open. Alternatively, a piece of food that is decayed can be crafted with a knife to remove the decayed portion (e.g. crafting a 100 oz potato that is 25% decayed with a knife will result in a 75 oz potato with 0% decay). ''Milk cannot have its decay removed.''
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| | 腐败计算基于游戏内日历时间,因此通过床或指令快进时间将导致食物如同真实时间流逝般腐败。这也意味着处于非正常更新环境中的物品(如掉落地面或其他模组容器内),一旦进入玩家物品栏就会立即补偿计算未更新的腐败值。''典型情况:玩家击杀猪后离开,使掉落物处于未加载区块。数周后返回拾取未消失的猪肉时,这些肉会在进入物品栏瞬间急速腐败,甚至可能在玩家手中直接瓦解。'' |
| The tracking of decay is based off of the calendar date and time, so skipping time forwards through the use of a bed or commands will result in the food decaying the same amount as if that time frame had passed normally. This also means that items in environments that do not tick properly (such as on the ground, or in other mod's containers) will instantly update and make up the lost decay as soon as it enters a player's inventory. ''For example: A player kills a pig, and then walks away so that the items are in unloaded chunks. The player returns a few weeks later to pick up the pork that did not despawn because the chunks were unloaded. As soon as the pork enters the player's inventory, it will rapidly make up for the lost time, quickly decaying until it disintegrates in the player's hands.''
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Preservation"></span> |
| === Preservation === | | === 保存 === |
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 食物保存方法多种多样,每种方式都会产生特定的腐败速率修正系数。当多种保存方法叠加使用时,总修正系数为各方法系数的乘积(数值相乘后会更小,意味着食物腐败速度更慢)。绝大多数保存方法都可以组合使用以叠加修正效果,但以下两种直接处理食物的组合除外:①腌制与抹盐 ②烤熟与风干。存储环境带来的腐败修正系数(如花瓶)显然无法与其他存储修正方式(如存在醋桶)叠加使用。 |
| There are many different ways to preserve food and change the rate at which it decays. Each method results in a decay modifier, meaning that if two methods stack together, the resulting effect on the decay is a multiplier equal to the two method modifiers multiplied together. When multiplying these two numbers together, it results in a smaller number, meaning that the food will decay slower. The majority of preservation methods can be used in combination to stack the modifiers. The combination of pickling and salting, and the combination of cooking and drying are the only two combinations of directly altering food that will not stack multipliers when used. Storage decay modifiers such as the ceramic vessel obviously cannot be used in combination with other storage decay modifiers such as storing in a barrel of vinegar.
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="{{GridImage|Ceramic_Vessel}}_Ceramic_Vessel_&_{{GridImage|Burlap_Sack}}_Burlap_Sack"></span> |
| ==== {{GridImage|Ceramic Vessel}} [[Vessel|Ceramic Vessel]] & {{GridImage|Burlap Sack}} [[Burlap Sack]]==== | | ==== {{GridImage|Ceramic Vessel}} [[Special:MyLanguage/Vessel|花瓶]] & {{GridImage|Burlap Sack}} [[Special:MyLanguage/Burlap Sack|粗麻布袋]]==== |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 花瓶与粗麻布袋能延缓特定食物的腐败速度。储存在花瓶中的谷物,或是存放在粗麻布袋中的其他食物,其腐败速率修正系数均为0.15。粗麻布袋不可存放谷物。''大缸对腐败速率无影响。'' |
| Ceramic Vessels and Burlap sacks will preserve certain types food stored in them. Grain stored in a small ceramic vessel, or any other food in a burlap sack will have a decay modifier of 0.15. Burlap Sacks cannot contain grain. ''Note: Large ceramic vessels have no effect on decay rates.''
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Cooking"></span> |
| ==== Cooking ==== | | ==== 烤熟 ==== |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 所有食物都可在[[Special:MyLanguage/Firepit|火堆]]或[[Special:MyLanguage/Forge#Grill|烤架]]上烹饪。当食物被加热至{{Font color|#aa0000|'''灼热'''}}以上温度时会烧焦消失。熟肉分为五档火候:二分熟、四分熟、六分熟、八分熟和全熟,其他食物则分为:漂烤、半酥、酥脆、半焦和烤焦。烹饪火候仅影响食物味道,所用燃料也会改变味道。所有熟食的腐败修正系数均为0.75(与火候无关),但会影响其他保存方法的效果。''例如:生牛肉经抹盐后仅适用抹盐系数0.5,而熟牛肉抹盐后的总修正系数为烤熟0.75×抹盐0.75=0.5625。'' |
| All foods can be cooked in either a [[firepit]] or on a [[Forge#Grill|grill]]. Food heated to temperatures over {{Font color|#aa0000|'''Very Hot'''}} result in burning and loss of the item. Cooked meat falls into one of five stages: Rare, Medium Rare, Medium, Medium Well, and Well Done. All other foods have cooked stages of: Very Light, Light, Medium, Dark, and Very Dark. The cooking stages of a piece of food simply affects the taste. The fuel used to cook the food also has an effect on its taste. All cooked foods have the same decay modifier, regardless of the stage it is cooked to. While cooked food has a decay modifier of 0.75, it affects the effectiveness of other preservation methods. ''For example, salted raw beef will simply have the salted 0.5 modifier, while salted cooked beef has a modifier of cooked 0.75 * salted 0.75 = 0.5625.''
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| | ''注意:烤制风干食物会移除风干修正。'' |
| ''Note: Cooking dried food removes the dried decay modifier.'' | |
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| {| cellspacing="10" | | {| cellspacing="10" |
| |{{Grid/Firepit | | |{{Grid/Firepit |
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| }} | | }} |
| |} | | |} |
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| | ==== 抹盐 ==== |
| ==== Salt ==== | | {{main|Powders#Salt|盐}} |
| {{main|Powders#Salt|Salt}} | | 盐可用于延长肉类的保质期并增加咸度。抹盐生肉的腐败修正系数为0.5,而抹盐熟肉的腐败修正系数为0.75。 |
| Salt is used to extend the shelf life of meat, and increase its saltiness. Salted raw meat has a salted decay modifier of 0.5, while salted cooked meat has a salted decay modifier of 0.75.
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| {| cellspacing="10" | | {| cellspacing="10" |
| |{{Grid/Inventory Table | | |{{Grid/Inventory Table |
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| }} | | }} |
| |} | | |} |
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| | ==== 腌制 ==== |
| ==== Pickling ==== | | {{main|Barrel#Pickling|腌制}} |
| {{main|Barrel#Pickling|Pickling}} | |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 除谷物外的所有食物均可通过腌制保存。食物需先经过[[Special:MyLanguage/Barrel#Brine|盐渍]]才能进行腌制。腌制生食的腐败修正系数为0.5,腌制熟食则为0.75。只要腌制食物密封在醋桶中,还可获得额外的0.1腐败修正系数。 |
| All foods except those in the grain category can be pickled to preserve it. Food must first be [[Barrel#Brine|brined]] before it can be pickled. Pickled raw food has a pickled decay modifier of 0.5, while pickled cooked food has a pickled decay modifier of 0.75. As long as pickled food is sealed within a barrel of vinegar, it has an additional decay modifier of 0.1.
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| {| cellspacing="10" | | {| cellspacing="10" |
| !Pickling | | !腌制 |
| !Storage | | !存储 |
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| |{{Grid/Barrel | | |{{Grid/Barrel |
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| |Input= Cabbage (Harvest), 16 | | |Input= Cabbage (Harvest), 16 |
| |Output= Cabbage (Harvest), 16 | | |Output= Cabbage (Harvest), 16 |
| |Time= 4 hours | | |Time= 4 小时 |
| |L2= | | |L2= |
| }} | | }} |
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| |Input= Cabbage (Harvest), 32 | | |Input= Cabbage (Harvest), 32 |
| |Output= Cabbage (Harvest), 32 | | |Output= Cabbage (Harvest), 32 |
| |Time= Forever | | |Time= 永久 |
| |L2= | | |L2= |
| }} | | }} |
| |} | | |} |
| </div>
| |
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|
| <div lang="en" dir="ltr" class="mw-content-ltr">
| | ==== 熏制与风干 ==== |
| ==== Smoking & Drying ==== | | {{main|Special:MyLanguage/Smoke Rack|烟熏架}} |
| {{main|Smoke Rack}} | | 奶酪和肉类可悬挂于[[Special:MyLanguage/Smoke Rack|烟熏架]]进行熏制和风干处理,所有食物也都能在[[Special:MyLanguage/Forge#Grill|烤架]]上烹饪并获得熏制效果。风干食物的腐败修正系数均为0.25,熏制食品则为0.75。若食品同时经过风干和熏制处理,这些修正系数将叠加计算。 |
| Cheese and meats can be hung on a smoke rack to smoke and/or dry the food, and all food can be cooked over a [[Forge#Grill|Grill]] which adds the smoke modifier while cooking. All dried food has a decay modifier of 0.25. Smoked foods have a decay modifier of 0.75. If a food is both dried and smoked, these modifiers stack.
| |
| </div>
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|
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|
| <div lang="en" dir="ltr" class="mw-content-ltr">
| | ''注意:烤制风干食物会移除风干修正。'' |
| ''Note: Cooking dried food removes the dried decay modifier.'' | |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Obtaining"></span> |
| == Obtaining == | | == 获取 == |
| </div>
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|
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | === 农业 === |
| === Agriculture ===
| | {{main|Special:MyLanguage/Agriculture|农业}} |
| {{main|Agriculture}} | |
| </div>
| |
|
| |
|
| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 在 Terrafirmacraft+ 中,获取食物的主要方式是通过农业种植。野生作物会在晚春至晚夏期间自然生成于世界中,当它们完全成熟后可以收获作物和种子。这些种子可被种植,从而形成可持续的食物来源。 |
| The primary way of obtaining food in Terrafirmacraft+ is through agriculture, i.e. farming. Wild crops generate in the world between Late Spring and Late Summer, and can be harvested for crops (if they are grown fully) and seeds. These seeds can be planted for a renewable source of food.
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| </div>
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|
| <div lang="en" dir="ltr" class="mw-content-ltr">
| | === 果树 === |
| === Fruit Trees ===
| | {{main|Special:MyLanguage/Fruit Trees|果树}} |
| {{main|Fruit Trees}} | |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 果树会偶尔在野外生成,并在当季时节结出果实。这些果实可以采摘食用,也可培育成树苗来种植更多果树。 |
| Fruit Trees occasionally generate in the wild, and will generate fruit when they are in season. This fruit can be harvested, and eaten, or can be turned into Saplings to grow more fruit trees.
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| </div>
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|
| <div lang="en" dir="ltr" class="mw-content-ltr">
| | === 钓鱼 === |
| === Fishing ===
| | {{main|Special:MyLanguage/Food/Fish|鱼}} |
| {{main|Food/Fish}} | |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 各种鱼类和[[Special:MyLanguage/Shellfish|贝类]]会在河流与海洋中生成,可通过击杀或使用[[Special:MyLanguage/Fishing Rod|鱼竿]]捕获作为食物来源。 |
| Various types of fish and [[shellfish]] spawn in rivers and oceans and can be killed or caught with a [[Fishing Rod]] for food.
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| </div>
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|
| <div lang="en" dir="ltr" class="mw-content-ltr">
| | === 畜牧业 === |
| === Animal Husbandry ===
| | {{main|Special:MyLanguage/Animal Husbandry|畜牧业}} |
| {{main|Animal Husbandry}} | |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 动物可被屠宰以获得肉类、[[Special:MyLanguage/Hide|兽皮]]、[[Special:MyLanguage/Fur|毛皮]]和[[Special:MyLanguage/Wool|羊毛]]。牛及其野生变种[[Special:MyLanguage/Aurochs|野牛]]在驯化后可挤取[[Special:MyLanguage/Milk|牛奶]],用于制作[[Special:MyLanguage/Barrel#Cheese|奶酪]]。[[Special:MyLanguage/Chicken|鸡]]会在窝箱中产蛋,这些蛋可由公鸡受精,或直接采收烹饪食用。 |
| Animals can be butchered to obtain Meat, [[Hide]], [[Fur]], and [[Wool]]. Cows and their undomesticated variety, [[Aurochs]], can be milked once familarized for [[Milk]], which can be used to make [[Barrel#Cheese|Cheese]]. [[Chicken|Chickens]] will lay eggs in Nest Boxes, which can be fertilized by hens, or harvested and cooked for food.
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| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | === 养蜂 === |
| === Beekeeping ===
| | {{main|Special:MyLanguage/Beekeeping|养蜂}} |
| {{main|Beekeeping}} | |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 蜂巢会随机生成在树枝或树干上。用[[Special:MyLanguage/Firepit|火堆]]熏蜂巢后,玩家可打开蜂巢获取[[Special:MyLanguage/Fertile Honeycomb|含蛹蜂窝]],将其放入篮式蜂箱即可持续生产蜂窝。切割蜂窝可获得蜂蜜,饮用后可缓解饥饿。蜂蜜还可用于酿[[Special:MyLanguage/Alcohol|酒]]。 |
| Bee Hives will occasionally spawn on tree branches or trunks in the wild. Smoking the bees with a [[Firepit]] will allow the player to open the beehive and remove the Fertile Honeycomb, which can be placed in Basket Hives in order to produce more honeycombs. Honeycombs can be cut in order to produce honey, which can be drunk in order to fulfill hunger. Honey can also be used to make [[Alcohol]].
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| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Fungiculture"></span> |
| === Fungiculture === | | === 种蘑菇 === |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 红蘑菇与棕蘑菇可通过破坏树下落叶获得。这些蘑菇可种植在阴凉处以蔓延,或通过[[#Mushroom Refining|蘑菇精制]]成为可食用材料。 |
| Red and Brown mushrooms can be found by breaking Leaf Litter under trees. These mushrooms can be planted in shady areas to spread, or can be [[#Mushroom Refining|refined]] to be used as food.
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| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Refining"></span> |
| == Refining == | | == 精制 == |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Grain_Refining"></span> |
| === Grain Refining === | | === 谷物精制 === |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 对于谷物(玉米除外),收获后需先用刀具加工成谷物粒。经此精制处理的谷物,其腐败速率远低于作物其他形态(全谷物、面粉、面团、面包)。 |
| For cereal crops (except Maize), the harvest must first be refined by crafting it with a knife to get grains. These refined grains have a much slower decay rate than all other stages of cereal crops (Harvest, Flour, Dough, Bread).
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| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| |
| {| cellspacing="10" | | {| cellspacing="10" |
| |{{Grid/Inventory Table | | |{{Grid/Inventory Table |
Line 393: |
Line 309: |
| }} | | }} |
| |} | | |} |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Mushroom_Refining"></span> |
| === Mushroom Refining === | | === 蘑菇精制 === |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 红蘑菇与棕蘑菇可用小刀切割后食用。其中红蘑菇必须经过烹饪处理,否则食用会导致[[Special:MyLanguage/The Player|玩家]]中毒。 |
| Red and Brown mushrooms can be cut with a knife to make them edible. Red mushrooms must be cooked before they are eaten, or they will poison the player.
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| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| |
| {{Grid/Inventory Table | | {{Grid/Inventory Table |
| |A1={{Any Knife}} | | |A1={{Any Knife}} |
Line 409: |
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| |Output=Red Mushroom Cut; Brown Mushroom Cut | | |Output=Red Mushroom Cut; Brown Mushroom Cut |
| }} | | }} |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Coconut_Refining"></span> |
| === Coconut Refining === | | === 椰子精制 === |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 青椰子可在春季(南半球为秋季)从椰树上获取。用刀具处理青椰子可获得棕椰子和椰子壳。棕椰子可进行烹饪,但不可直接食用。无论是生的还是熟的棕椰子,用斧头劈开都能获得椰肉——其生熟状态与原料棕椰子保持一致。 |
| Green coconuts can be obtained from Coconut Palms in Spring (or Autumn in the southern hemisphere). The green coconuts can be cut with a knife to produce brown coconuts and straw. Brown coconuts can be cooked, but cannot be eaten as-is. Raw brown coconuts and cooked brown coconuts can be broken with an axe to produce Coconut Meat, which will be raw/cooked same as the originating brown coconut.
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| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| |
| {{Grid/Inventory Table | | {{Grid/Inventory Table |
| |A1={{Any Knife}} | | |A1={{Any Knife}} |
Line 426: |
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| |Output=Brown Coconut | | |Output=Brown Coconut |
| }} | | }} |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| |
| {{Grid/Inventory Table | | {{Grid/Inventory Table |
| |A1={{Any Axe}} | | |A1={{Any Axe}} |
Line 434: |
Line 338: |
| |Output=Coconut Meat | | |Output=Coconut Meat |
| }} | | }} |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | == 配置文件 == |
| == Configuration ==
| | {{main|Special:MyLanguage/Configuration|配置文件}} |
| {{main|Configuration}} | |
| </div>
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|
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|
| <div lang="en" dir="ltr" class="mw-content-ltr">
| |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
| ! Option | | ! 选项 |
| ! Default<br>Value | | ! 默认值 |
| ! Description | | ! 描述 |
| |- | | |- |
| | {{TFCOptionGroup|food decay| |Options which affect food decay.}} | | | {{TFCOptionGroup|food decay| |影响食物腐败的选项}} |
| |- | | |- |
| | {{TFCOptionVar|FoodDecayMultiplier|1.0|This is a global multiplier for food decay. Unlike FoodDecayRate which only modifies the base decay and not the environmental effect upon decay, this multiplier will multiply against the entire amount. Set to 0 to turn decay off.}} | | | {{TFCOptionVar|FoodDecayMultiplier|1.0|这是食物腐败的全局倍率系数。与仅影响基础腐败速率而不作用于环境影响的FoodDecayRate不同,该系数将对腐败总量进行整体倍率调整。设置为0可完全关闭腐败机制。}} |
| |- | | |- |
| | {{TFCOptionVar|FoodDecayRate|1.0170378966055869|This number causes base decay to equal 50% gain per day. If you wish to change, I recommend you look up a y-root calculator 1.0170378966055869517978300569768 ^ 24 {{=}} 1.5}} | | | {{TFCOptionVar|FoodDecayRate|1.0170378966055869|该数值设定基础腐败速率为每日50%增益。如需调整,建议使用y次方根计算器:1.0170378966055869517978300569768的24次方{{=}}1.5}} |
| |- | | |- |
| | {{TFCOptionVar|decayProtectionDays|24|If a food item has not been ticked for greater than or equal to this number of days than when it is ticked for the first time, only a small amount of decay will occur.}} | | | {{TFCOptionVar|decayProtectionDays|24|当一个食物距离上一次加载超过或等于这个天数,那么一开始会给一个很小的腐败值(给你一个缓冲时间)。}} |
| |- | | |- |
| | {{TFCOptionVar|useDecayProtection|true|Set this to false if you want food to auto decay when a chunk is loaded instead of limiting decay when a chunk has been unloaded for a long period.}} | | | {{TFCOptionVar|useDecayProtection|true|若需区块加载时食物立即自动腐败(而非长期未加载区块才限制腐败),请将此项设为false。}} |
| |} | | |} |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="History"></span> |
| == History == | | == 历史 == |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| |
| {{History|b}} | | {{History|b}} |
| {{History||Build 53|Added Meals.}} | | {{History||Build 53|添加了餐食。}} |
| {{History||Build 58|When holding a Meal or Food in your hand, your hunger bar will now show a preview of how much of the hunger bar will be restored if you eat that item.}} | | {{History||Build 58|当手持餐食或食物时,饥饿条会显示如果吃了此食物,可以回复多少饱食度。}} |
| {{History||77.0|Creating a meal prep area now requires a bowl in your inventory along with the knife.}} | | {{History||77.0|创建厨台需要背包中有小刀和碗。}} |
| {{History||78.0|Added nutrition system and food decay.|Overhauled meal creation mechanic & removed potion effects.}} | | {{History||78.0|增加了营养系统和食物腐败。|重构膳食机制并移除药水效果。}} |
| {{History||79.0|Added 2 new meal types, Sandwiches and Salads. Removed the old generic Meal and redesigned the food prep interface.|Sandwiches have a higher max food weight value than other meal types and the entire thing is eaten in one use instead of increments. Additionally sandwiches give a 25% boost to filling over other food types.|Salads on the other hand are your basic meal and are incredibly easy to create.|All foods have tastes associated with them. Each player also has a specific preferred taste profile that is determined by the players name and the world seed.|All foods have a base taste profile which is then modified by various factors.|When making a meal, all of the tastes are added together to determine the taste of the meal.|Added Smoke racks for smoking and drying foods. The food must first be brined. After a food has been brined it can be stored in a container full of vinegar to pickle the food and drastically increase its shelf life.|Added wrought iron grill for cooking up to 6 food items at once.|Food has two different indicator bars. The top bar indicates the amount of decay on the food (Green for the first 10% of decay. Red for the other 90%). The bottom white bar indicates the weight of the food out of 160 oz.|Added Hotkeys for quick food management. Press S in the inventory while hovering over a piece of food to combine all like food pieces. Press D in the inventory while it contains a knife to trim all decay.|Cooked meat can be salted.|Disabled taking damage when the player is starving. Instead, nutrition levels decrease at 3x normal rate.|Seaweed is edible.|All foods including fruits and vegetables can be cooked. Foods can be cooked to different levels of done-ness, each with different flavors.}} | | {{History||79.0|新增了两种餐食:三明治和沙拉,并重新设计了厨台UI。|三明治的最大食物重量比其他食物类型更高,而且是一次性吃完,而不是分次吃完。此外,三明治提供的饱食度比其他食物类型高出 25%。|另一方面,沙拉是您的基本餐食,并且制作起来非常简单。|所有食物都有其独特的味道。每位玩家都有自己独特的味道偏好,由玩家姓名和世界种子决定。|所有食物都有其基本的味道,然后会受到各种因素的影响。|做一顿饭时,所有的味道加在一起才决定了这顿饭的味道。|增加了用于熏制和风干食物的烟熏架。食物必须先盐渍。盐渍后,可以将其存放在装满醋的容器中,以腌制食物并大幅延长其保质期。|增加了烤架,可同时烹饪多达 6 种食物。|食物有两种不同的指示条。上方的指示条表示食物的腐败程度(绿色表示腐败的前 10%,红色表示剩余的 90%)。下方的白色指示条表示 160 oz食物的重量。|新增快捷键,方便快速管理食物。在物品栏中,将鼠标悬停在食物上方时按下 S 键,即可合并所有相同的食物。在物品栏中有小刀时按下 D 键,即可割去所有腐败。 |烤熟的肉可以抹盐。|玩家饥饿时不会受伤,相反,饥饿时营养值会以3倍速度下降。|海藻可以吃。|所有食物包括水果和蔬菜都可以烤,烤制有不同阶段,每个阶段味道不同。}} |
| {{History||79.4|The Size/Weight of food stacks changed so that full food stacks weigh less in the inventory. As a result, they fit in more slots without needing to be split.}} | | {{History||79.4|食物堆叠的尺寸/重量已调整,使满重量的食物在物品栏中的重量更轻。因此,它们可以放入更多格子,无需拆分。}} |
| {{History||79.7|Taste no longer directly affects the nutrition gained from eating a meal. Instead, it affects only the satisfaction gained, with more satisfaction being added the closer that the meal's taste is to the players preferences.|When the player is satisfied, they will gain residual nutrition based upon the player's current nutritional levels with more nutrition gained when the player is malnourished than if he isn't.}} | | {{History||79.7|口味不再直接影响进餐后的营养摄入,而是仅影响饱食度,食物味道越接近玩家的喜好,获得的饱食度就越多。|当玩家进食时,他们会根据当前的营养水平获得剩余营养,玩家营养不良时获得的营养比营养充足时更多。}} |
| {{History||79.11|Less than 1/4 full hunger results in weakness and mining fatigue.|Tweaked food prep UI layout.}} | | {{History||79.11|饱食度低于 1/4 会获得虚弱和挖掘疲劳。|调整了厨台UI。}} |
| {{History||79.12|Added visual heat bar to food icons.}} | | {{History||79.12|在食物图标上添加了温度条。}} |
| {{History||79.13|Slowed decay for Wheat, Barley, Oat, Rye & Rice Grain (item, not category) to decay at the same base rate as eggs and cheese.|Cheese can be smoked. It does not need to be brined first.}} | | {{History||79.13|小麦、大麦、燕麦、黑麦和稻米(物品,而非类别)的腐烂速度减慢,与鸡蛋和奶酪的腐烂速度相同。|奶酪可以烟熏。无需盐渍。}} |
| {{History|foot}} | | {{History|foot}} |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Trivia"></span> |
| == Trivia == | | == 冷知识 == |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | *通过工作台合并食物是为了将多份食物合并为一个,而非将所有物品捣碎混合成重量超过新生儿平均体重的"超级食物"。 |
| *The combining of food through the crafting table is meant to represent creating a bundle of multiple pieces, and not mashing the items together to create a single super food that weighs more than the average newborn child.
| | *生鱼是唯一无法单独食用但可作为三明治和沙拉原料的食物。 |
| *Raw fish is the only food that is inedible on its own, but can be used as an ingredient in sandwiches and salads. | | *虽然盐渍是使用其他保存方法的必要步骤,但其本身并不具备腐败速率修正效果。 |
| *While brining is required in order to use other preservation methods, it has no decay modifier of its own. | |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Gallery"></span> |
| == Gallery == | | == 画廊 == |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| |
| <gallery mode="packed" heights=150px> | | <gallery mode="packed" heights=150px> |
| File:BLT.png|A successful BLT - Bacon (Pork), Lettuce (Cabbage), Tomato - sandwich on oat bread. | | File:BLT.png|一份成功的BLT三明治 - 培根(猪肉)、生菜(卷心菜)、番茄 - 搭配燕麦面包制成。 |
| File:FruitSalad.png|A successful fruit salad combination. | | File:FruitSalad.png|一份成功的水果沙拉 |
| File:BaconSalad.png|The "Create" button is grayed out due to pork being used in multiple ingredient slots. | | File:BaconSalad.png|"Create"按钮是灰的,因为原料里猪肉重复出现很多次。 |
| </gallery> | | </gallery> |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="See_Also"></span> |
| == See Also == | | == 另请参阅 == |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | *[[Special:MyLanguage/Agriculture|农业]] |
| *[[Agriculture]] | | *[[Special:MyLanguage/Animal Husbandry|畜牧业]] |
| *[[Animal Husbandry]] | | *[[Special:MyLanguage/Berry|浆果]] |
| *[[Berry]] | | *[[Special:MyLanguage/Fruit Trees|果树]] |
| *[[Fruit Trees]] | |
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | {{Blocks/zh-cn}} |
| {{Blocks}} | |
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| [[Category:Agriculture & Livestock]] | | [[Category:Agriculture & Livestock]] |
营养
有五种食物类型: 水果, 蔬菜, 粮食, 蛋白质, 和乳制品。
水果
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香蕉
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黑莓
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蓝莓
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山茱萸浆果
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樱桃
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云莓
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蔓越莓
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接骨木浆果
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鹅莓
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青苹果
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柠檬
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橄榄
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橙子
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桃子
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李子
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山莓
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红苹果
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雪果
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草莓
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冬青浆果
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葡萄
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西瓜
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香蕉
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木瓜
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枣子
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蔬菜
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卷心菜
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胡萝卜
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大蒜
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绿豆
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青色甜椒
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洋葱
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马铃薯
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红色甜椒
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大头菜1
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海藻
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西葫芦
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番茄
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黄色甜椒
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黑眼豌豆
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粮食
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大麦面包
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大麦粒
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玉米面包
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玉米穗
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燕麦面包
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燕麦粒
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米糕
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稻米粒
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黑麦面包
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黑麦粒
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小麦面包
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小麦粒
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蛋白质
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熟牛肉
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熟鱿鱼
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煮鸡蛋
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熟鱼
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熟马肉
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熟羊肉
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熟猪肉
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熟鸡肉
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熟鹿肉
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大豆
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扇贝
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海星
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Dairy
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乳制品
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牛奶
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- 仅当onionsAreGross配置选项设置为true时才会生成, 并且会完全替代洋葱的生成。
- 其他食物在游戏中出于搜索目的被归类在这些类别下,但实际不可食用(例如面团和生肉)
- 虽然某些食物在生物学分类上与其所属类别不同(番茄实际上是水果),但它们被归入社会普遍认知的类别中。"知识是知道番茄属于水果,智慧则是不把它放进水果沙拉里。" ― Miles Kington
当复活时,玩家初始状态下所有营养类别均为满值。这些营养等级的数值会以可视化条状形式显示在玩家物品栏的"健康"标签页中。随着玩家饱食度下降,营养条也会逐渐减少。
为了补充营养条,玩家必须食用对应类别的食物。当玩家获得饱食度时,系统会根据当前营养水平计算残余营养值——当玩家处于营养不良状态时,获得的营养补充会比正常状态更为显著。
前四个营养类别各占玩家最大生命值的25%,而乳制品条可额外提供最高25%的最大生命值加成。举例说明:新生且等级为0的玩家在前四个营养条全满时,最大生命值为800HP;若其中一条为空而其他三条满值,则最大生命值降为600HP;若玩家在四个主要营养条全满的同时乳制品条也满值,则最大生命值可达1,000HP。
当玩家的最大生命值发生变化时,生命值条上叠加显示的数字将实时更新以匹配当前数值。
重量
每个食物都会在其工具提示中显示重量值。该数值还会以白色条形式叠加在物品上,随着重量增加从左向右填充。单个物品格最多可容纳160盎司(oz)。提供超过160 oz的食物来源(如动物)会先掉落尽可能多的满重量物品,最后掉落一个非满重量的物品。
在玩家的合成界面中,将鼠标悬停在某个食物上并按S键可将所有该种食物合并为更重的一个。若食物个数很多,可能需要多次按键操作。此外,多个未达最大重量的食物可以通过合成合并成一个总重量的单个食物。每次最多可同时合成9个食物,输出格将生成满重量的单个物品,并消耗合成格中的物品直至仅剩一个非满重量物品,或剩余物品可合并成一个小于等于最大重量的物品(例如:合并四个100 oz的食物将产生两个160 oz的食物,合成格中剩余一个80 oz的食物)。若用刀具与未腐败的食物合成,该食物将被切成两半。此操作适用于与多名玩家分享食物、分割食物以便容器储存,以及为桶装加工分割食物。
食用除三明治外的任何食物时,玩家每次最多可摄入5 oz。食用三明治时,玩家会尝试摄入全部重量。玩家的胃部最多可容纳24 oz食物,若当前胃中食物超过19 oz,则只会摄入足以填满胃部的量。这意味着不可能过量进食,而只有吃美味的食物才能获得更多饱食度。
味道
每件食物都包含五种独立的味道:甜、酸、咸、苦和鲜。这些味道数值会因烹饪、盐渍、腌制等加工方式而改变。对于农作物而言,收获产物的味道取决于种植区域的pH值和排水等级;而动物产物的味道数值则完全随机。将两个不同味道的同种食物组合时,将生成该食物默认味道的物品。注意:工具提示中显示的文本完全基于玩家的味觉偏好。"不甜"仅表示甜味数值低于玩家期望值,并非指该食物完全不含甜味成分。
每位玩家都拥有独特的味觉偏好,该偏好会根据用户名和世界种子生成。偏好中包含玩家认为完美的各味道类别基准值。根据玩家的烹饪技能等级,在食物上使用高级工具提示(默认按键:L-Ctrl)时,所显示的味道接近理想偏好值的描述精确度会有所不同。对于三明治、沙拉等预制餐点,工具提示的精确度取决于制作该餐点的玩家的技能等级。这意味着低技能玩家可以查看到由专家级玩家制作餐点时生成的高精度味道描述。
厨台
三明治和沙拉是玩家混合搭配食材以制作更美味菜肴的方式,从而为玩家提供更多饱食度。食物越美味,提供的饱食度就越高。制作三明治或沙拉时,所有原料的味道值会相加,共同决定成品的最终味道。要创建厨台,玩家必须在木板、石头或金属方块表面使用小刀
Right Click。
注意:三明治和沙拉与其他食物不同,它们无法用刀具去除腐败、无法合并成更大重量、也无法分割成更小份量。这是作为能提供饱食度加成的复合营养食物的代价。三明治还具有可一次性全部食用的优势。
三明治
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- 选择选项卡 - 在三明治制作和沙拉制作中切换。
- 面包格 - 制作三明治需要把面包放这里。
- 配料格 - 放置三明治的其他配料。
- 重量指示器 - 展示在合成三明治时,每格食物减少多少重量。
- 输出格 - 合成的三明治输出在这里。
- 合成按钮 - 合成三明治。如果输入格有非法成分,或者输出格有物品,那么按钮就会变灰,玩家无法点击。
- 存储格 - 未使用的额外格,存储各种各样的物品。
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三明治的最低重量要求为7 oz。面包格中使用的面包类型将决定成品三明治的图标样式。其余四种配料可以是任意组合的食物,只需满足最低重量要求且不重复特定基础原料即可。例如:胡萝卜、胡萝卜、番茄、土豆属于无效组合,因为胡萝卜重复了两次;熏制牛肉、抹盐牛肉、腌制牛肉、盐渍牛肉也属于无效组合,因为牛肉重复出现了四次。
沙拉
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- 选择选项卡 - 在三明治制作和沙拉制作中切换。
- 面包格 - 制作三明治时放置面包,这里用不到。
- 配料格 - 放置沙拉的其他配料
- 重量指示器 - 展示在合成沙拉时,每格食物减少多少重量。
- 输出格 - 合成的沙拉输出在这里。
- 合成按钮 - 合成沙拉。如果输入格有非法成分,或者存储格没有碗,或者输出格有物品,那么按钮就会变灰,玩家无法点击。
- 存储格 - 存放制作沙拉时需要的碗。
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沙拉的最低重量要求为14 oz,且存储格中必须至少有一个陶瓷碗。配料可以是任意组合的食物,只需满足最低重量要求且不重复特定基础原料即可。例如:红苹果、青苹果、香蕉、香蕉属于无效组合,因为香蕉重复了两次;由熏制猪肉、抹盐猪肉、熟猪肉、盐渍猪肉组成的培根沙拉也属于无效组合,因为猪肉重复出现了四次。
腐败
大多数食物的腐败程度会通过物品耐久条以及工具提示中的百分比数值来显示。这条规则的例外是牛奶——其工具提示仅显示"新鲜"、"老"或"酸"三种状态。当食物处于腐败前10%阶段时,耐久条显示为绿色,之后将转为红色。食物的腐败速度取决于物品本身和环境温度(光照会影响温度,因此最佳储存地点是阴凉黑暗处)。未经防腐处理的常见食物按腐败速度从快到慢排序为:生肉与熟蛋→水果→全谷物/面粉/面团/面包/蔬菜/大豆→奶酪/生蛋/精制谷物。
所有类型食物都遵循加速腐败机制(例如:腐败度50%的苹果会比5%的苹果腐败得更快)。为应对此机制,玩家可在打开合成界面时,通过在物品栏或合成格中放置小刀并按下D键来消除所有食物的腐败值。此外,也可将腐败食物与小刀直接合成来切除腐败部分(例如:将100 oz腐败25%的土豆与小刀合成,会得到75 oz 0%腐败的新鲜土豆)。注意:牛奶无法通过此方式去除腐败值。
腐败计算基于游戏内日历时间,因此通过床或指令快进时间将导致食物如同真实时间流逝般腐败。这也意味着处于非正常更新环境中的物品(如掉落地面或其他模组容器内),一旦进入玩家物品栏就会立即补偿计算未更新的腐败值。典型情况:玩家击杀猪后离开,使掉落物处于未加载区块。数周后返回拾取未消失的猪肉时,这些肉会在进入物品栏瞬间急速腐败,甚至可能在玩家手中直接瓦解。
保存
食物保存方法多种多样,每种方式都会产生特定的腐败速率修正系数。当多种保存方法叠加使用时,总修正系数为各方法系数的乘积(数值相乘后会更小,意味着食物腐败速度更慢)。绝大多数保存方法都可以组合使用以叠加修正效果,但以下两种直接处理食物的组合除外:①腌制与抹盐 ②烤熟与风干。存储环境带来的腐败修正系数(如花瓶)显然无法与其他存储修正方式(如存在醋桶)叠加使用。
花瓶与粗麻布袋能延缓特定食物的腐败速度。储存在花瓶中的谷物,或是存放在粗麻布袋中的其他食物,其腐败速率修正系数均为0.15。粗麻布袋不可存放谷物。大缸对腐败速率无影响。
烤熟
所有食物都可在火堆或烤架上烹饪。当食物被加热至灼热以上温度时会烧焦消失。熟肉分为五档火候:二分熟、四分熟、六分熟、八分熟和全熟,其他食物则分为:漂烤、半酥、酥脆、半焦和烤焦。烹饪火候仅影响食物味道,所用燃料也会改变味道。所有熟食的腐败修正系数均为0.75(与火候无关),但会影响其他保存方法的效果。例如:生牛肉经抹盐后仅适用抹盐系数0.5,而熟牛肉抹盐后的总修正系数为烤熟0.75×抹盐0.75=0.5625。
注意:烤制风干食物会移除风干修正。
抹盐
- Main article: 盐
盐可用于延长肉类的保质期并增加咸度。抹盐生肉的腐败修正系数为0.5,而抹盐熟肉的腐败修正系数为0.75。
腌制
- Main article: 腌制
除谷物外的所有食物均可通过腌制保存。食物需先经过盐渍才能进行腌制。腌制生食的腐败修正系数为0.5,腌制熟食则为0.75。只要腌制食物密封在醋桶中,还可获得额外的0.1腐败修正系数。
熏制与风干
- Main article: 烟熏架
奶酪和肉类可悬挂于烟熏架进行熏制和风干处理,所有食物也都能在烤架上烹饪并获得熏制效果。风干食物的腐败修正系数均为0.25,熏制食品则为0.75。若食品同时经过风干和熏制处理,这些修正系数将叠加计算。
注意:烤制风干食物会移除风干修正。
获取
农业
- Main article: 农业
在 Terrafirmacraft+ 中,获取食物的主要方式是通过农业种植。野生作物会在晚春至晚夏期间自然生成于世界中,当它们完全成熟后可以收获作物和种子。这些种子可被种植,从而形成可持续的食物来源。
果树
- Main article: 果树
果树会偶尔在野外生成,并在当季时节结出果实。这些果实可以采摘食用,也可培育成树苗来种植更多果树。
钓鱼
- Main article: 鱼
各种鱼类和贝类会在河流与海洋中生成,可通过击杀或使用鱼竿捕获作为食物来源。
畜牧业
- Main article: 畜牧业
动物可被屠宰以获得肉类、兽皮、毛皮和羊毛。牛及其野生变种野牛在驯化后可挤取牛奶,用于制作奶酪。鸡会在窝箱中产蛋,这些蛋可由公鸡受精,或直接采收烹饪食用。
养蜂
- Main article: 养蜂
蜂巢会随机生成在树枝或树干上。用火堆熏蜂巢后,玩家可打开蜂巢获取含蛹蜂窝,将其放入篮式蜂箱即可持续生产蜂窝。切割蜂窝可获得蜂蜜,饮用后可缓解饥饿。蜂蜜还可用于酿酒。
种蘑菇
红蘑菇与棕蘑菇可通过破坏树下落叶获得。这些蘑菇可种植在阴凉处以蔓延,或通过蘑菇精制成为可食用材料。
精制
谷物精制
对于谷物(玉米除外),收获后需先用刀具加工成谷物粒。经此精制处理的谷物,其腐败速率远低于作物其他形态(全谷物、面粉、面团、面包)。
蘑菇精制
红蘑菇与棕蘑菇可用小刀切割后食用。其中红蘑菇必须经过烹饪处理,否则食用会导致玩家中毒。
椰子精制
青椰子可在春季(南半球为秋季)从椰树上获取。用刀具处理青椰子可获得棕椰子和椰子壳。棕椰子可进行烹饪,但不可直接食用。无论是生的还是熟的棕椰子,用斧头劈开都能获得椰肉——其生熟状态与原料棕椰子保持一致。
配置文件
- Main article: 配置文件
选项
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默认值
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描述
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food decay |
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影响食物腐败的选项
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FoodDecayMultiplier |
1.0 |
这是食物腐败的全局倍率系数。与仅影响基础腐败速率而不作用于环境影响的FoodDecayRate不同,该系数将对腐败总量进行整体倍率调整。设置为0可完全关闭腐败机制。
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FoodDecayRate |
1.0170378966055869 |
该数值设定基础腐败速率为每日50%增益。如需调整,建议使用y次方根计算器:1.0170378966055869517978300569768的24次方=1.5
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decayProtectionDays |
24 |
当一个食物距离上一次加载超过或等于这个天数,那么一开始会给一个很小的腐败值(给你一个缓冲时间)。
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useDecayProtection |
true |
若需区块加载时食物立即自动腐败(而非长期未加载区块才限制腐败),请将此项设为false。
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历史
Beta |
Build 53 | 添加了餐食。 |
Build 58 | 当手持餐食或食物时,饥饿条会显示如果吃了此食物,可以回复多少饱食度。 |
77.0 | 创建厨台需要背包中有小刀和碗。 |
78.0 | 增加了营养系统和食物腐败。 |
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重构膳食机制并移除药水效果。 |
79.0 | 新增了两种餐食:三明治和沙拉,并重新设计了厨台UI。 |
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三明治的最大食物重量比其他食物类型更高,而且是一次性吃完,而不是分次吃完。此外,三明治提供的饱食度比其他食物类型高出 25%。 |
另一方面,沙拉是您的基本餐食,并且制作起来非常简单。 |
所有食物都有其独特的味道。每位玩家都有自己独特的味道偏好,由玩家姓名和世界种子决定。 |
所有食物都有其基本的味道,然后会受到各种因素的影响。 |
做一顿饭时,所有的味道加在一起才决定了这顿饭的味道。 |
增加了用于熏制和风干食物的烟熏架。食物必须先盐渍。盐渍后,可以将其存放在装满醋的容器中,以腌制食物并大幅延长其保质期。 |
增加了烤架,可同时烹饪多达 6 种食物。 |
食物有两种不同的指示条。上方的指示条表示食物的腐败程度(绿色表示腐败的前 10%,红色表示剩余的 90%)。下方的白色指示条表示 160 oz食物的重量。 |
新增快捷键,方便快速管理食物。在物品栏中,将鼠标悬停在食物上方时按下 S 键,即可合并所有相同的食物。在物品栏中有小刀时按下 D 键,即可割去所有腐败。 |
79.4 | 食物堆叠的尺寸/重量已调整,使满重量的食物在物品栏中的重量更轻。因此,它们可以放入更多格子,无需拆分。 |
79.7 | 口味不再直接影响进餐后的营养摄入,而是仅影响饱食度,食物味道越接近玩家的喜好,获得的饱食度就越多。 |
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当玩家进食时,他们会根据当前的营养水平获得剩余营养,玩家营养不良时获得的营养比营养充足时更多。 |
79.11 | 饱食度低于 1/4 会获得虚弱和挖掘疲劳。 |
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调整了厨台UI。 |
79.12 | 在食物图标上添加了温度条。 |
79.13 | 小麦、大麦、燕麦、黑麦和稻米(物品,而非类别)的腐烂速度减慢,与鸡蛋和奶酪的腐烂速度相同。 |
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奶酪可以烟熏。无需盐渍。 |
冷知识
- 通过工作台合并食物是为了将多份食物合并为一个,而非将所有物品捣碎混合成重量超过新生儿平均体重的"超级食物"。
- 生鱼是唯一无法单独食用但可作为三明治和沙拉原料的食物。
- 虽然盐渍是使用其他保存方法的必要步骤,但其本身并不具备腐败速率修正效果。
画廊
另请参阅