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A wound can be inflicted on a player or an animal with a 1 in 6 chance whenever the player takes at least 20% of their total health as damage in a single hit. There are three types of wound, each based on one of the three Damage Types: slashing wounds, piercing wounds and crushing wounds (also called fractures). Each wound also has a severity score, which is determined by the amount of damage taken: taking a lot of damage in one hit may cause a serious wound, and if the player gets hurt while they are already wounded, a wound may get more severe. Severity increases the time it takes for a wound to heal and the amount of damage it causes over time. Wounds can be healed through the use of various types of medication.
Slashing wounds are caused by attacks using the slashing damage type, such as swords, axes and attacks by bears. Slashing wounds have a standard duration of 90 seconds before they naturally heal. A minor wound causes around 200-280 damage in its whole duration.
Piercing wounds are caused by attacks using the piercing damage type, such as javelins, arrows and wolves. Piercing wounds act in a similarly to a slashing wound, but usually cause more damage over time
Crushing wounds are caused by attacks using the crushing damage type, such as maces, and also by fall damage. Minor crushing wounds have a standard duration of 2 minutes. Crushing wounds act differently from the other two types: instead of causing damage over time, they limit a player's movement speed and won't heal on their own, requiring splints to heal instead. Once a splint is applied, the wound timer will start going down. For a minor fracture one splint is usually enough, but If the wound is severe enough, it may take more than one splint to heal. Walking with a staff will mostly mitigate the movement penalty from a minor crushing wound.
Slashing and piercing wounds can be healed with primitive bandages, bandages, or sterilized bandages. Fractures and broken bones require a splint or cast.
Crude Bandages can be made with Straw and tree Resin and will reduce the severity of a Wound. If a single Primitive Bandage isn't enough to heal the Wound, it will set the remaining duration to 30 seconds. To use, click and hold with the item in hand.
Cloth bandages can be made with any type of cloth except burlap, and a single piece of cloth will return 6 bandages. They will instantly heal a wound. To use, click and holdwith the item in hand.
Soaking Cloth Bandages in Distilled Alcohol will return Sterile Bandages, consuming 100 mb of Alcohol for each Cloth Bandage. These work like Cloth Bandages but will also heal the player for 100 health, and can be used even if there are no wounds. To use, click and hold with the item in hand.
Crushing wounds require a Splint to be healed. Splints can be crafted with a Stick and any type of String. Applying a splint causes the wound to start healing, and will reduce the movement penalty. To use, click and hold with the item in hand.
A plaster cast can be made using a splint, bandages and Plaster of Paris. This will instantly heal a fracture. To use, click and hold with the item in hand.
Animals are also able to receive slashing and piercing wounds. Animals can have up to 16 wounds, and the effects of the wounds are cumulative. The player can raise an animal's familiarity by treating their wounds with medication, such as bandages or sterile bandages. Attacking an animal will seriously decrease its familiarity. Wounds on an animal can be viewed by looking at the animal while crouching.