Armor

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Revision as of 18:27, 9 April 2022 by Sub4rctic (talk | contribs) (added hidden notes)


Obtaining

Clothing and Leather Armor

Main article: Clothing

Clothing is used to manage Body Temperature, but it does provide very light armor. Leather Armor provides more protection than cloth, but no temperature resistance. Clothing and Leather Armor are crafted by cutting pieces of Cloth or Leather and Sewing them together.

Metal Armor

Metal Sheets and Metal Double Sheets are the base components of metal armor.

Work Double Ingot = Metal Sheet Weld 2 Metal Sheets = Double Sheet
 
 
 
     
   
 
   
 
     
     

Smithing

Making metal armor is done in three steps on an anvil.

  • First is to work out the basic shape selecting the plan for that specific armor piece.
  • Second is to weld more metal to the basic shape of the armor.
  • Finally you work the piece to seal all the seams and make it into a usable armor section.

Unfinished metal armor can be recycled back into molten metal in a Crucible, or in a Forge that has ceramic molds in the side slots.

Helmet
Chestplate
Work Sheet = "Unf. Helmet Stage 1" Work Double Sheet = "Unf. Chest. Stage 1"
 
 
 
     
   
 
 
 
     
   
Weld "Unf. Helmet Stage 1" + Sheet = "Unf. Helmet Stage 2" Weld "Unf. Chest. Stage 1" + Double Sheet = "Unf. Chest. Stage 2"
 
   
 
     
     
 
   
 
     
     
Work "Unf. Helmet Stage 2" = Helmet Work "Unf. Chest. Stage 2" = Chestplate
 
 
 
     
   
 
 
 
     
   
Greaves
Boots
Work Double Sheet = "Unf. Greaves Stage 1" Work Sheet = "Unf. Boots Stage 1"
 
 
 
     
   
 
 
 
     
   
Weld "Unf. Greaves Stage 1" + Sheet = "Unf. Greaves Stage 2" Weld "Unf. Boots Stage 1" + Sheet = "Unf. Boots Stage 2"
 
   
 
     
     
 
   
 
     
     
Work "Unf. Greaves Stage 2" = Greaves Work "Unf. Boots Stage 2" = Boots
 
 
 
     
   
 
 
 
     
   

Usage

The armor system in TerraFirmaCraft is completely different from vanilla Minecraft. When an entity takes damage, a slot is chosen at random for the damage to be dealt to. The feet and head are least likely to be hit, followed by the legs, and finally the chest which is most likely to be hit. If the entity is wearing armor in that slot, the damage dealt will depend on the tier of the armor, and how well it protects against that specific Damage Type. If the entity is not wearing any armor in that slot, they will take the full amount of damage. For example: If a player is wearing only a helmet, and takes a hit to the chest, they will take the same amount of damage as if they weren't wearing a helmet. The feet and head are also especially vulnerable, in that an unprotected hit to the head will do critical damage (75% extra), and an unprotected hit to the feet will result in a slowness debuff. A piece of Armor will take durability damage equal to 1/10th the amount of damage dealt to the player after the protection is applied.

Tiers

Tier 0 Tier 1 Tier 2
Leather Copper Bismuth Bronze Black Bronze Bronze
         
Tier 3 Tier 4 Tier 5 Tier 6
Wrought Iron Steel Black Steel Blue Steel Red Steel
         

Damage Type Protection

Main article: Damage Type

The damage type protection on a piece of armor can be viewed by pressing ⇧ Shift and hovering over the item to read the tool-tip. These numbers are used in the calculation for decreasing the amount of damage taken (1,000/(1,000 + Armor Rating)). For example: Copper armor has a piercing rating of 400. 1,000/1,400 is about 70%, so a piercing attack which would normally do 100 damage would only do 70 damage if the area is protected with copper armor.

Tier Armor Piercing Slashing Crushing
0   Straw 25 25 25
0   Wolf Fur 200 250 250
0   Bear Fur 250 300 300
0   Silk 100 100 75
0   Cotton 40 40 14
0   Linen 40 40 15
0   Wool 50 50 25
0   Leather 150 200 200
1   Copper 400 400 250
2   Bismuth Bronze 600 400 330
  Black Bronze 400 600 330
  Bronze 500 500 330
3   Wrought Iron 800 800 528
4   Steel 1000 1200 660
5   Black Steel 2000 1800 1320
6   Blue Steel 2500 2000 2000
  Red Steel 2000 2500 2000

Note that all armor offers zero resistance to General Damage.

History

Beta
v2 Build 13Added Armor.
Build 67All armor durability increased.
77.0Removed the decorative features from the armors.
Added armor/damage types.
Armor takes damage at a reduced amount, based upon the damage received.
79.4Unfinished metal armor is smeltable back into liquid metal.
82.0Armor values added to Clothing