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The following armor is geared to protect best against slashing damage:
|Copper||Black Bronze||Bronze||Wrought Iron||Steel||Red Steel|
- Bears, Creepers, Endermen and Wolves are weak against piercing damage, while Skeletons are completely immune to it.
The following armor is geared to protect best against piercing damage:
|Copper||Bismuth Bronze||Bronze||Wrought Iron||Black Steel||Blue Steel|
- Endermen and Skeletons are weak against crushing damage, while Creepers and Zombies are strong against it.
The following armor is geared to protect best against crushing damage:
¹Except for Copper, all higher tier armors provide better protection.
Damage that is dealt by players or mobs that are not listed in any of the above categories is considered generic damage. This includes damage dealt by players wielding tools that don't otherwise have a damage type assigned to them like Prospector's Picks. Generic damage is reduced based on the armor's average protection to all three damage types.
All damage caused to the player from external forces not included in the list above can be considered environmental damage. Examples of environmental damage include: Fire, Falling, Drowning, Lava, Suffocation, Falling Blocks, Explosion, etc.
Explosion is a type of environmental damage and is caused by Creepers and Powder Kegs. Explosion damage scales with proximity, meaning the closer the player is to the source, the more damage that will be dealt to the player and armor.
|77.0||New armor/damage types - All armor has defensive properties capable of reducing damage from Blunt, Slashing, or Piercing attacks.|
|All weapons have been given a corresponding damage type.|
|Mobs deal specific types of damage.|
|78.0||Mobs taking damage is affected by the different damage types.|
|78.4||Hammers properly deal crushing damage.|
|79.4||Wolves do slashing damage instead of generic.|