Animal Husbandry

From TerraFirmaCraft Plus Wiki
Revision as of 07:14, 8 October 2014 by Kreicus (talk | contribs) (Plank to Lumber)

« Back to Mobs

Luring/Moving Animals

  Barley   Oat   Rice   Rye   Wheat   Jute Rope

Animals will follow any type of refined grain in a similar way that vanilla animals will follow wheat, carrots and seeds. Jute can also be crafted into rope, which behaves the same way as the vanilla leads in wrangling up animals.

Genders

Tamable and passive mobs (excluding squid), and bears have different genders (male or female), which is determined randomly at the time that the animals spawns. Other than horses and wolves, these animals have visual cues to easily determine the gender such as antlers, horns, tusks, udders and different feather colors. For mobs that do not have visual cues, the animal can be right-clicked on for a chat message stating the gender.

Animal Male Traits Female Traits
  Bear¹ N/A
  Chicken Red Feathers, Stands Upright White Feathers, Vanilla Posture
  Cow Long Horns, No Udder Shorter Horns, Udder
  Deer¹ Long Antlers No Antlers
  Horse N/A
  Pheasant¹ Brightly Colored Feathers Brownish Colored Feathers
  Pig Long Tusks No Tusks
  Sheep Large Horns No Horns
  Wolf/Dog N/A

¹While Bears, Deer, and Pheasants have distinguishable genders, they cannot be bred.

Breeding

Cows, Horses, Pigs and Sheep are bred by bringing two of the same animal of opposite genders relatively close together, and feeding both of them refined grain until they are full, and heart particles start appearing. The animals will consume 5 ounces of grain each time they are fed, until they are full. If both animals have heart particles, they will move to be close together for a few seconds, before the particles disappear. A successful breeding can be confirmed by right-clicking on the female animal, which will result in a chat message stating, "Pregnant".

Refined Grain

  Barley   Oat   Rice   Rye   Wheat

Dogs

Tamed dogs are bred in a similar manner as other livestock; by bringing two of the same animal of opposite genders relatively close together, and feeding both of them "breeding meat" until they are full, and heart particles start appearing. The animals will consume 5 ounces of meat each time they are fed, until they are full. If both animals have heart particles, they will move to be close together for a few seconds, before the particles disappear. A successful breeding can be confirmed by right-clicking on the female animal, which will result in a chat message stating, "Pregnant".

Note: Different combinations of the dogs sitting and standing may need to be tried before a successful breeding.

"Breeding Meat"

While wolves can eat any type of meat, raw or cooked, to satiate their hunger, they can only be fed the following items in order to breed:

  Raw Beef   Raw Mutton   Raw Pork

Chickens

Unlike all other animals, chickens are bred through the use of a Nest Box. Hens will lay eggs once a day, and if there's a rooster within 5 blocks of the nest box, the egg will be fertilized. A fertilized egg is noted with a "Fertilized" tool-tip on the item.

       
     
     

Wild Animals

The following animals are considered wild, and cannot be bred:

  Bear   Deer   Pheasant

Pregnancy and Babies

For all breed-able animals other than chickens, the female will become pregnant directly after breeding. Once a female animal has become pregnant, four in-game months must pass before she is able to give birth. Note: This calculation is based on months, not days. So a world with a longer yearLength configuration will result in longer pregnancies, because there are more days in each month.

When the pregnancy time is complete, the female will give birth. The number of offspring that are born is dependent on the type of animal.

Animal Babies
  Cow 1
  Horse 1
  Pig 8 to 12
  Sheep 1 to 3
  Wolf/Dog 3 to 7

Baby Chicks

After a fertilized egg has been sitting in a nest box for 3/4th of a month, the egg will hatch into a baby chick. Note: This calculation is based on months, not days. So a world with a longer yearLength configuration will result in longer incubation, because there are more days in each month.

Genetic Traits

Each animal has a size modifier which is randomized when they spawn into the world, that determines how big it is. The size of an animal is inheritable, and determines how much meat and the size of the hide that is dropped on death. When two animals mate, the resulting offspring have a size which is partially randomized, but also affected by the sizes of its parents (specifically, how its parent's sizes compare to the average for the species). In other words, breeding two animals which are larger than average will produce babies that have a statistically larger average size, and could possibly be larger in size than any animal that could spawn in the wild naturally.

Other genetic traits that are currently in the code, but not fully implemented include: strength, aggression, obedience, color, climate and hard. It is currently unknown what is planned for the use of these trait modifiers.

Resources

Animal Butchery Products Harvestable Products Notes
  Chicken    
Raw Chicken, Feathers, Bones
 
Eggs
If the hens have a Nest Box nearby, they will lay eggs once a day.
  Cow    
Raw Beef, Raw Hide, Bones
  
Milk, Cheese
Combined Milk with Vinegar to make Cheese.
Female Cows can be milked once a day.
  Horse    
Raw Horse Meat, Raw Hide, Bones
  Pig    
Raw Pork, Raw Hide, Bones
  Sheep    
Raw Mutton, Sheepskin, Bones
 
Wool
Right click with shears or a knife on adult sheep to get Wool.
Use a knife on the Sheepskin to get Wool and Raw Hide.

History

Beta
v2 Build 48fAnimals give birth to the correct number of animals as they would in real life. This should give more incentive to breed animals.
0.78.11Breeding animals consumes 5 oz of the specific food, not the entire item.

Trivia

  • Currently all pregnancies last 4 in-game months, regardless of the species of the animal. This may be changed to a variety of more believable numbers in the future after proper balancing has been considered.