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  • ...ate the mineral. Deleting the region data for an area and regenerating the terrain will correctly spawn the graphite in all the intended stone types. Delete w * Ore and mineral generation now moves with the terrain (no more only y-60 veins). Ores and minerals can now spawn in all layers of
    157 KB (25,729 words) - 09:49, 20 March 2020
  • ...the equator, and time of year determine what types of animals, plants, and terrain will generate in an area. Players will always spawn in the northern half of
    53 KB (9,009 words) - 23:40, 13 December 2022
  • ...and [[Animal_Husbandry|Animal]]s can spawn in a chunk. It also effects the terrain generation: very low rainfall areas are more likely to have sand and dry gr
    1 KB (207 words) - 20:30, 16 June 2020
  • ...ssable small plants. They serve to decorate the world and to round out the terrain. Shrubs and plant-type undergrowth will lose their leaves when the temperat
    6 KB (1,105 words) - 23:05, 24 June 2022
  • ...ochs very dangerous, and use of ranged weapons and taking advantage of the terrain is recommended. Aurochs will not continue attacking after the first retalia
    4 KB (655 words) - 15:11, 4 May 2022
  • ...Other mod ores can be added to this file to have them generate with TFC's terrain. '''''Note:''' This config file can only be used to add ores from mods that
    21 KB (2,943 words) - 05:21, 19 October 2015
  • ...Other mod ores can be added to this file to have them generate with TFC's terrain. {{History||78.0|Changed ore generation to move with the height of the terrain.|Removed layer restriction on ore generation.|Disabled spawning of Olivine,
    19 KB (2,749 words) - 00:01, 4 January 2023
  • The Biome determines the shape of the terrain and basic temperature and [[Rainfall]] guidelines. ...generated using the map seed. Main biomes provide the general shape of the terrain along with the altitude. Technical biomes provide smoother transitions betw
    6 KB (914 words) - 22:48, 9 April 2022
  • ...back to game||All footwear provides a minimum movement bonus of +2% on any terrain||Straw Hats now provide shade in addition to their normal heat protection||
    29 KB (4,605 words) - 22:13, 11 April 2022
  • ...rly features included a hexagonal world generator to create more realistic terrain. Only one [https://terrafirmacraft.com/f/topic/9812-024-tfc2-prerelease/ pr
    4 KB (556 words) - 18:00, 1 March 2020
  • ...t as well as generating as large boulders placed across the surface of the terrain. It can also be seen exposed at the side of mountains and cliffs. Mining ra
    6 KB (1,012 words) - 11:10, 9 April 2020
  • |'''[[Shovel]]'''<br>Digging implement, used to terraform general terrain. Used to harvest charcoal from charcoal-pits.
    3 KB (475 words) - 20:03, 2 March 2022
  • ...at will spawn in an area. Unlike Vanilla Biomes, Regions do not affect the terrain in an area. Mountain Ranges may spawn along region boundaries. The regions
    10 KB (1,408 words) - 02:32, 22 January 2022
  • : Fixed some errors with [[Terrain]] disagreeing about the [[Climate]] : All footwear provides a minimum movement bonus of +2% on any terrain
    72 KB (11,267 words) - 09:52, 20 August 2023
  • | Fixes the terrain colors of Journeymap for TFC+, and adds map icons for TFC+ animals. To inst
    16 KB (2,152 words) - 14:59, 3 April 2024
  • ...the equator, and time of year determine what types of animals, plants, and terrain will generate in an area. Players will always spawn in the northern half of
    46 KB (7,697 words) - 12:35, 28 June 2020
  • ...the equator, and time of year determine what types of animals, plants, and terrain will generate in an area. Players will always spawn in the northern half of
    45 KB (6,850 words) - 11:54, 20 April 2020
  • ...Other mod ores can be added to this file to have them generate with TFC's terrain. {{History||78.0|Changed ore generation to move with the height of the terrain.|Removed layer restriction on ore generation.|Disabled spawning of Olivine,
    18 KB (2,482 words) - 13:14, 14 December 2020
  • ...t often occur while doing resource intensive things such as generating new terrain.
    8 KB (803 words) - 18:21, 2 May 2021
  • | Will not render colors of TFC+ terrain correctly unless used with the Journeymap colorpalette.
    7 KB (967 words) - 08:13, 1 July 2023