Ores & Minerals

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This page is a translated version of the page Ores & Minerals and the translation is 100% complete.

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Minerales Chicos y Piedritas

Piedritas chicas con mineral se pueden encontrar repartidas por todo el suelo. Estas piedritas son muestras de los depósitos de minerales que se pueden encontrar bajo tierra dentro de 35 bloques de distancia, es importante marcarlos para volver luego a minar. En la mayoria de los casos, indica que el deposito está en la capa de piedra mas superficial pero no excluye que pueda ser la capa del medio. Esto significa que uno puede encontrar piedritas de un mineral que no corresponda al tipo de piedra más superficial. Nota: La distancia máxima desde la superficie al depósito es mayor al rango de escaneo del pico del prospector. Si usa el pico del prospector en la superficie y solo obtiene lecturas negativas, puede significar que el deposito está más profundo.

Piedritas de cobre, oro, plata, y platino se pueden conseguir utilizando Gold Pan (sartén de oro) en un río.

Dependiendo del tipo de mineral, su piedrita se puede llamar mineral pequeño o piedrita. Cada mineral pequeño o piedrita produce 10 unidades de metal.

Minerales Pobres, Normales, y Ricos

Los depósitos siempre son de un único tipo de mineral y de una única calidad: pobre, normal, o rica. Cuando el mundo genera los depósitos, tiene un 20% de probabilidad de ser rico, un 30% de ser pobre, y un 50% de ser normal. Minerales pobres producen 15 unidades de metal, las normales 25, y las ricas 35 unidades por default.

Veins and Clusters

Ores and Minerals generate in two different shapes: veins and clusters. The only exception to this is Sulfur.

  • Surface veins are smaller than their lower vein counterparts.
Size: Small Medium Large
Veins Cinnabar, Cryolite, Pitchblende, Platinum Bismuthinite, Cassiterite, Galena, Graphite, Hematite, Kimberlite, Limonite, Magnetite, Saltpeter, Silver, Sphalerite, Sylvite, Tetrahedrite Borax, Chalcocite, Chaclopyrite, Garnierite, Gypsum, Jet, Lapis Lazuli, Malachite, Native Copper, Native Gold
Clusters Kaolinite, Lignite Bituminous Coal

Ore Generation

Ores are natural metal deposits that can be melted in a vessel or crucible into a ceramic mold to produce unshaped metal. Ores spawn in veins.

Ores Bismuthinite Cassiterite Chalcocite Chalcopyrite Garnierite Hematite Limonite Magnetite Malachite Native Copper Native Gold Native Silver Sphalerite Tetrahedrite
Stone Type
Stone Name Grid Bismuthinite.png
Grid Cassiterite.png
Grid Chalcocite.png
Grid Chalcopyrite.png
Grid Garnierite.png
Grid Hematite.png
Grid Limonite.png
Grid Magnetite.png
Grid Malachite.png
Grid Native Copper.png
Grid Native Gold.png
Grid Native Silver.png
Grid Sphalerite.png
Grid Tetrahedrite.png
Igneous Extrusive
Andesite XS X XS X
Basalt XS X XS X
Dacite XS X XS X
Rhyolite XS X XS X
Igneous Intrusive
Diorite X XS X
Gabbro X XS X X
Granite XS XS X X
(Top & Middle)
Gneiss X XS XS
Marble X XS XS
Phyllite XS XS
Quartzite XS XS
Schist XS XS
Slate XS XS
Chalk XS XS X X
Chert XS XS X X
Claystone XS XS X X
Conglomerate XS XS X X
Dolomite XS XS X X
Limestone XS XS X X X
Rock Salt XS XS X X
Shale XS XS X X

S Also spawns as a surface vein in the top half of the top layer of stone.

Main article: Metals

Mineral Generation

Minerals are natural deposits that can be used or crafted into various types of resources. With the exception of Bituminous Coal, Kaolinite and Lignite, which spawn in clusters, Minerals spawn in veins.

Minerals Bituminous Coal Borax Cinnabar Cryolite Graphite Kaolinite Kimberlite Lapis Lazuli Lignite Saltpeter Sulfur Sylvite Gypsum
Stone Type
Stone Name Grid Bituminous Coal.png
Grid Borax.png
Grid Cinnabar.png
Grid Cryolite.png
Grid Graphite.png
Grid Kaolinite.png
Grid Kimberlite.png
Grid Lapis Lazuli.png
Lapis Lazuli
Grid Lignite.png
Grid Saltpeter Powder.png
Grid Sulfur Powder.png
Grid Sylvite.png
Grid Gypsum.png
Igneous Extrusive
Andesite X XL
Basalt X XL
Dacite X XL
Rhyolite X XL
Igneous Intrusive
Diorite XL
Gabbro X XL
Granite X XL
(Top & Middle)
Gneiss X XL
Marble X X XL
Phyllite XL
Quartzite X X XL
Schist X XL
Slate XL
Chalk X X X X+ XL X
Chert X X X X+ XL X
Claystone X X X X+ XL X
Conglomerate X X X X+ XL X
Dolomite X X X X+ XL X
Limestone X X X X+ XL X
Rock Salt X X X X X+ XL X X
Shale X X X X X+ XL X

LAround Lava Pockets +Usually spawns with at least one other ore


The following ores and minerals currently have little or no use in TFC.

  • Platinum and Lead (Galena) can be used to make trapdoors and placeable sheets, and Platinum can be used to make oil lamps.
Useless Ores/Minerals Galena Native Platinum Jet Pitchblende
Stone Type
Stone Name Grid Galena.png Lead Grid Native Platinum.png Platinum Grid Jet.png Jet Grid Pitchblende.png Pitchblende
Igneous Extrusive
Andesite X
Basalt X
Dacite X
Rhyolite X
Igneous Intrusive
Granite X
(Top & Middle)
Gneiss X
Marble X
Phyllite X
Quartzite X
Schist X
Slate X
Chalk X X X
Chert X X X
Claystone X X X
Conglomerate X X X
Dolomite X X X
Limestone X X X X
Rock Salt X X X
Shale X X X

In addition, these ores and minerals still exist, but do not currently spawn in the world: Microcline, Olivine, Petrified Wood, Satinspar, Selenite, Serpentine


TFCOre.cfg is used to determine the world generation of ores. Other mod ores can be added to this file to have them generate with TFC's terrain.

Option Default
Horizontal Density 60
How dense the ore vein is horizontally, out of 100.
Maximum Height 128
The maximum y-level the vein can spawn at.
Minimum Height 5
The minimum y-level the vein can spawn at.
Vertical Density 80
How dense the ore vein is vertically, out of 100.
baseRocks igneous extrusive
The stone type the ore can spawn in. Can be a category or a specific rock. Entries should be all lowercase, with each new entry on a new line.
oreID 2096
The Block ID of the ore.
oreMeta 7
The metadata (damage value) of the ore.
rarity 100
Veins will spawn in 1 out of X chunks.
size medium
The size of the vein. Choices are large, medium or small.
type veins
The shape of the ore spawn. A type of default will spawn the ore in clusters.


v2 Build 12Reworked ore distribution as ore was not spread out enough.
v2 Build 22Magnetite is a dual metal ore, supplying a very tiny amount of platinum along with the iron.
v2 Build 26Borax has had its spawn rate increased slightly in Rock Salt. It should also occur much more commonly in Gypsum.
v2 Build 30Cassiterite will spawn in all Igneous Extrusive layers.
v2 Build 37Microcline no longer spawns.
Satinspar and Selenite should be much more common within veins of Gypsum.
v2 Build 40Ore should be properly spread out instead of creating mass dead zones.
Ore veins increased massively at great depths but are spread out much farther.
The upper part of the world contains the starter metal ores in smaller veins but more commonly than before.
v2 Build 46d~10% increase to ore spawn rates.
v2 Build 47Changed ore gen code to use a new style of ore gen based on MarcoPolo1613's work.
Ore Veins typically hold less ore than they do before, but due to the style, you'll see a lot more ore around.
Surface Ore - Harvest loose rocks for a chance to find ore.
77.0Removed double metal ore.
Enabled Kaolinite spawning and made Graphite more rare.
Small surface ore spawning change to make copper more prevalent and tin less so.
78.0Changed ore generation to move with the height of the terrain.
Removed layer restriction on ore generation.
Disabled spawning of Olivine, Petrified Wood, Satinspar, Selenite, and Serpentine.
78.4Panning for ores is majorly overhauled.
Loose rocks display an entity laying flat on the ground showing what item they are, including ore.


  • Cave-ins will destroy ore and mineral blocks including their drops.
  • The original ores and minerals added to TFC were based off of Bioxx's love for the game Dwarf Fortress.


See also