Ores & Minerals
Contents
Minerales Chicos y Piedritas
Piedritas chicas con mineral se pueden encontrar repartidas por todo el suelo. Estas piedritas son muestras de los depósitos de minerales que se pueden encontrar bajo tierra dentro de 35 bloques de distancia, es importante marcarlos para volver luego a minar. En la mayoria de los casos, indica que el deposito está en la capa de piedra mas superficial pero no excluye que pueda ser la capa del medio. Esto significa que uno puede encontrar piedritas de un mineral que no corresponda al tipo de piedra más superficial. Nota: La distancia máxima desde la superficie al depósito es mayor al rango de escaneo del pico del prospector. Si usa el pico del prospector en la superficie y solo obtiene lecturas negativas, puede significar que el deposito está más profundo.
Piedritas de cobre, oro, plata, y platino se pueden conseguir utilizando Gold Pan (sartén de oro) en un río.
Dependiendo del tipo de mineral, su piedrita se puede llamar mineral pequeño o piedrita. Cada mineral pequeño o piedrita produce 10 unidades de metal.
Minerales Pobres, Normales, y Ricos
Los depósitos siempre son de un único tipo de mineral y de una única calidad: pobre, normal, o rica. Cuando el mundo genera los depósitos, tiene un 20% de probabilidad de ser rico, un 30% de ser pobre, y un 50% de ser normal. Minerales pobres producen 15 unidades de metal, las normales 25, y las ricas 35 unidades por default.
Veins and Clusters
Ores and Minerals generate in two different shapes: veins and clusters. The only exception to this is Sulfur.
- Surface veins are smaller than their lower vein counterparts.
Size: | Small | Medium | Large |
---|---|---|---|
Veins | Cinnabar, Cryolite, Pitchblende, Platinum | Bismuthinite, Cassiterite, Galena, Graphite, Hematite, Kimberlite, Limonite, Magnetite, Saltpeter, Silver, Sphalerite, Sylvite, Tetrahedrite | Borax, Chalcocite, Chaclopyrite, Garnierite, Gypsum, Jet, Lapis Lazuli, Malachite, Native Copper, Native Gold |
Clusters | Kaolinite, Lignite | Bituminous Coal |
Ore Generation
Ores are natural metal deposits that can be melted in a vessel or crucible into a ceramic mold to produce unshaped metal. Ores spawn in veins.
Ores | Bismuthinite | Cassiterite | Chalcocite | Chalcopyrite | Garnierite | Hematite | Limonite | Magnetite | Malachite | Native Copper | Native Gold | Native Silver | Sphalerite | Tetrahedrite | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stone Type (Layers) |
Stone Name | ![]() Bismuth |
![]() Tin |
![]() Copper |
![]() Copper |
![]() Nickel |
![]() Iron |
![]() Iron |
![]() Iron |
![]() Copper |
![]() Copper |
![]() Gold |
![]() Silver |
![]() Zinc |
![]() Copper |
Igneous Extrusive (All) |
Andesite | XS | X | XS | X | ||||||||||
Basalt | XS | X | XS | X | |||||||||||
Dacite | XS | X | XS | X | |||||||||||
Rhyolite | XS | X | XS | X | |||||||||||
Igneous Intrusive (All) |
Diorite | X | XS | X | |||||||||||
Gabbro | X | XS | X | X | |||||||||||
Granite | XS | XS | X | X | |||||||||||
Metamorphic (Top & Middle) |
Gneiss | X | XS | XS | |||||||||||
Marble | X | XS | XS | ||||||||||||
Phyllite | XS | XS | |||||||||||||
Quartzite | XS | XS | |||||||||||||
Schist | XS | XS | |||||||||||||
Slate | XS | XS | |||||||||||||
Sedimentary (Top) |
Chalk | XS | XS | X | X | ||||||||||
Chert | XS | XS | X | X | |||||||||||
Claystone | XS | XS | X | X | |||||||||||
Conglomerate | XS | XS | X | X | |||||||||||
Dolomite | XS | XS | X | X | |||||||||||
Limestone | XS | XS | X | X | X | ||||||||||
Rock Salt | XS | XS | X | X | |||||||||||
Shale | XS | XS | X | X |
S Also spawns as a surface vein in the top half of the top layer of stone.
- Main article: Metals
Mineral Generation
Minerals are natural deposits that can be used or crafted into various types of resources. With the exception of Bituminous Coal, Kaolinite and Lignite, which spawn in clusters, Minerals spawn in veins.
Minerals | Bituminous Coal | Borax | Cinnabar | Cryolite | Graphite | Kaolinite | Kimberlite | Lapis Lazuli | Lignite | Saltpeter | Sulfur | Sylvite | Gypsum | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stone Type (Layers) |
Stone Name | ![]() Coal |
![]() Flux |
![]() Redstone |
![]() Redstone |
![]() Graphite |
![]() Kaolinite |
![]() Diamonds |
![]() Lapis Lazuli |
![]() Coal |
![]() Saltpeter |
![]() Sulfur |
![]() Fertilizer |
![]() Gypsum |
Igneous Extrusive (All) |
Andesite | X | XL | |||||||||||
Basalt | X | XL | ||||||||||||
Dacite | X | XL | ||||||||||||
Rhyolite | X | XL | ||||||||||||
Igneous Intrusive (All) |
Diorite | XL | ||||||||||||
Gabbro | X | XL | ||||||||||||
Granite | X | XL | ||||||||||||
Metamorphic (Top & Middle) |
Gneiss | X | XL | |||||||||||
Marble | X | X | XL | |||||||||||
Phyllite | XL | |||||||||||||
Quartzite | X | X | XL | |||||||||||
Schist | X | XL | ||||||||||||
Slate | XL | |||||||||||||
Sedimentary (Top) |
Chalk | X | X | X | X+ | XL | X | |||||||
Chert | X | X | X | X+ | XL | X | ||||||||
Claystone | X | X | X | X+ | XL | X | ||||||||
Conglomerate | X | X | X | X+ | XL | X | ||||||||
Dolomite | X | X | X | X+ | XL | X | ||||||||
Limestone | X | X | X | X+ | XL | X | ||||||||
Rock Salt | X | X | X | X | X+ | XL | X | X | ||||||
Shale | X | X | X | X | X+ | XL | X |
LAround Lava Pockets +Usually spawns with at least one other ore
Useless
The following ores and minerals currently have little or no use in TFC.
- Platinum and Lead (Galena) can be used to make trapdoors and placeable sheets, and Platinum can be used to make oil lamps.
Useless Ores/Minerals | Galena | Native Platinum | Jet | Pitchblende | |
---|---|---|---|---|---|
Stone Type (Layers) |
Stone Name | ![]() |
![]() |
![]() |
![]() |
Igneous Extrusive (All) |
Andesite | X | |||
Basalt | X | ||||
Dacite | X | ||||
Rhyolite | X | ||||
Igneous Intrusive (All) |
Diorite | ||||
Gabbro | |||||
Granite | X | ||||
Metamorphic (Top & Middle) |
Gneiss | X | |||
Marble | X | ||||
Phyllite | X | ||||
Quartzite | X | ||||
Schist | X | ||||
Slate | X | ||||
Sedimentary (Top) |
Chalk | X | X | X | |
Chert | X | X | X | ||
Claystone | X | X | X | ||
Conglomerate | X | X | X | ||
Dolomite | X | X | X | ||
Limestone | X | X | X | X | |
Rock Salt | X | X | X | ||
Shale | X | X | X |
In addition, these ores and minerals still exist, but do not currently spawn in the world: Microcline, Olivine, Petrified Wood, Satinspar, Selenite, Serpentine
Configuration
TFCOre.cfg is used to determine the world generation of ores. Other mod ores can be added to this file to have them generate with TFC's terrain.
Option | Default Value |
Description |
---|---|---|
bismuthinite | ||
Horizontal Density | 60 | How dense the ore vein is horizontally, out of 100.
|
Maximum Height | 128 | The maximum y-level the vein can spawn at.
|
Minimum Height | 5 | The minimum y-level the vein can spawn at.
|
Vertical Density | 80 | How dense the ore vein is vertically, out of 100.
|
baseRocks | igneous extrusive sedimentary |
The stone type the ore can spawn in. Can be a category or a specific rock. Entries should be all lowercase, with each new entry on a new line.
|
oreID | 2096 | The Block ID of the ore.
|
oreMeta | 7 | The metadata (damage value) of the ore.
|
rarity | 100 | Veins will spawn in 1 out of X chunks.
|
size | medium | The size of the vein. Choices are large, medium or small.
|
type | veins | The shape of the ore spawn. A type of default will spawn the ore in clusters.
|
History
Beta | ||
---|---|---|
v2 Build 12 | Reworked ore distribution as ore was not spread out enough. | |
v2 Build 22 | Magnetite is a dual metal ore, supplying a very tiny amount of platinum along with the iron. | |
v2 Build 26 | Borax has had its spawn rate increased slightly in Rock Salt. It should also occur much more commonly in Gypsum. | |
v2 Build 30 | Cassiterite will spawn in all Igneous Extrusive layers. | |
v2 Build 37 | Microcline no longer spawns. | |
Satinspar and Selenite should be much more common within veins of Gypsum. | ||
v2 Build 40 | Ore should be properly spread out instead of creating mass dead zones. | |
Ore veins increased massively at great depths but are spread out much farther. | ||
The upper part of the world contains the starter metal ores in smaller veins but more commonly than before. | ||
v2 Build 46d | ~10% increase to ore spawn rates. | |
v2 Build 47 | Changed ore gen code to use a new style of ore gen based on MarcoPolo1613's work. | |
Ore Veins typically hold less ore than they do before, but due to the style, you'll see a lot more ore around. | ||
Surface Ore - Harvest loose rocks for a chance to find ore. | ||
77.0 | Removed double metal ore. | |
Enabled Kaolinite spawning and made Graphite more rare. | ||
Small surface ore spawning change to make copper more prevalent and tin less so. | ||
78.0 | Changed ore generation to move with the height of the terrain. | |
Removed layer restriction on ore generation. | ||
Disabled spawning of Olivine, Petrified Wood, Satinspar, Selenite, and Serpentine. | ||
78.4 | Panning for ores is majorly overhauled. | |
Loose rocks display an entity laying flat on the ground showing what item they are, including ore. |
Trivia
- Cave-ins will destroy ore and mineral blocks including their drops.
- The original ores and minerals added to TFC were based off of Bioxx's love for the game Dwarf Fortress.
Gallery
See also