Difference between revisions of "Stone-Age Guide"

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== Welcome to TFC+! ==
== Welcome to TFC+ ==
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[[File:Flowchart.png|500px|right]]
[[File:Flowchart.png|thumb|A flowchart of early game TFC tasks]]
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Terrafirmacraft+ is an re-imagination of what Minecraft can be, with a emphasis on making the game more believable. It is suited for experienced players of vanilla Minecraft, whom feel that an amount of complexity and detail has been lacking in the vanilla game, and want a level of realism that vanilla Minecraft does not provide.  
This guide will help new players through the early game with a focus on the differences between TFC+ and vanilla Minecraft. Players who already have experience with TerraFirmaCraft might want to look at [[Differences from TFC]] instead.
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== User Interface Differences ==
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This guide will help new players through the early game, with a focus on the differences between TFC+ and vanilla Minecraft. Players who already have experience with the original TerraFirmaCraft might want to look at [[Differences from TFC]] instead.
There are some differences between TFC+'s HUD and the vanilla Minecraft HUD.
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=== Health ===
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This guide assumes you have installed Terrafirmacraft+; if you have not, visit the [[Installation]] page for help.
 +
 
 +
== Getting started ==
 +
 
 +
=== HUD and Statistics ===
 +
When you start a new world, you might notice that your HUD is quite different from what you are used to in vanilla Minecraft. This section will guide you through the various bars and menus of the Terrafirmacraft+ HUD.
 +
 
 +
==== Health ====
 
[[File:HealthBar.png|link=]]
 
[[File:HealthBar.png|link=]]
  
Instead of hearts, HP is shown by a red bar. When you first spawn, you have a maximum of 1,000 HP. Your max HP will go up or down based on your nutrition and XP. Health regenerates slowly over time if your hunger bar is at least 25% full. Mob health is also higher, but they are still weaker than players.
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The first bar that is quite different from vanilla Minecraft is the health bar. Instead of hearts, in TFC+, HP is shown as a red bar. You start with 1000 max HP, and this will vary depending on various factors, such as nutrition and XP level. HP will regenerate very slowly over time, as long as your hunger is above 25%.
  
=== Hunger ===  
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==== Hunger ====  
 
[[File:HungerBar.png|link=]]
 
[[File:HungerBar.png|link=]]
  
Instead of shanks, hunger is shown by a green bar. Each stack of food in TFC+ can weigh up to 160 ounces.
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Instead of shanks of food, hunger is represented with a green bar.  
Players have a stomach that can hold 24 oz and can eat 5 oz in one bite. The exception to this is sandwiches, which can be eaten in a single bite. You can gain saturation and therefore eat less by eating salads and sandwiches instead of raw ingredients.
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 +
Unlike vanilla Minecraft, which uses arbitrary "filling values", the hunger system in TerraFirmaCraft+ is based off of food weight. TerraFirmaCraft+ uses the imperial measurement of ounces. However, this measurement does not relate to any other measurement in the game, so if the concept of ounces confuses you, you are welcome to instead think of them as generic "food units" or "bites." Each stack of food in TerraFirmaCraft+ can weigh up to 160 ounces.  
  
The hunger bar slowly goes down even if you are standing still or sleeping. It also goes down when you do actions like breaking a block or attacking.
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Players will slowly get hungrier over the course of a few days, even if they do not move. When a player is very hungry, they will begin to suffer negative effects, such as Mining Fatigue and Weakness, until they have eaten again.
You can not starve to death in TFC+, but it is not good to have a low hunger bar. When your hunger bar is below 25%, you will get negative effects, like weakness and fatigue. If your hunger bar is empty, your nutrition goes down 3x fast. Low nutrition gives you lower max HP. When all of your nutrition is empty, you will have a max HP of 50. At 50 HP a hostile mob or fall damage can very easily kill you.
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=== Thirst ===
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 +
==== Thirst ====
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[[File:FreshwaterPond.png|thumb|150px|Freshwater pond]]
 
[[File:ThirstBar.png|link=]]
 
[[File:ThirstBar.png|link=]]
  
Thirst is shown by a blue bar. The thirst bar slowly goes down over time even if you stand still or sleep. The thirst bar goes up when you drink fresh water. TFC+ has fresh water and salt water. Cattails and pond weed only grow in fresh water.  
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Terrafirmacraft+ introduces the idea of Thirst. Players will slowly get more thirsty, and will suffer heat strokes if they are completely dehydrated. Thirst is represented with a blue bar. Like Hunger, Thirst will go down slowly, even if players are not moving. Players can only drink fresh water from pools scattered throughout the world, distinguished from the coastal seawater by cattails and lily pads. Thus, finding fresh, drinkable, water is very important for survival.  
  
You can drink fresh water by right-clicking an empty hand on a block that is in the water. You will hear a drinking sound, and your thirst bar will go up. You can hold right-click to keep drinking until your thirst bar is full. Once you make clay items, you can craft a ceramic jug to carry water with you.
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To drink water, players must {{key|RMB}} on the block under Fresh Water. You can hold {{key|RMB}} to continue drinking until you are no longer thirsty.  
Sprinting and jumping will quickly lower your thirst bar. When the thirst bar is below 50%, you can not sprint. When it is below 25%, you will get a Slowness II potion effect. If the thirst bar is empty, the current ambient temperature is above 35, and you are under the sky, you will take damage. This simulates a heat stroke.
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=== Body Temperature ===
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One of the main goals of the early game is to make a Ceramic Jug so that transporting fresh water - enabling exploration of large distances - is possible.
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 +
==== Experience ====
 +
The experience system represents life experience, and so each level increases a player's maximum health, thirst, and [[alcohol]] tolerance, allowing them to take more hits, survive longer without drinking fresh water, and drink more alcohol before getting negative side effects.
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 +
Unlike vanilla, there is no enchanting or tool repairs to consume experience levels, so the only way to decrease your experience level is death.
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 +
==== Body Temperature ====  
 
[[File:Body Temperature Bar.png|right|link=]]
 
[[File:Body Temperature Bar.png|right|link=]]
Body Temperature is shown by a bar on the lower right side of the screen. Green temperatures are comfortable, blue are too cold, yellow and red are too hot. If your temperature goes too far from green, you will have negative potion effects and can even take damage. Many things affect body temperature: clothing, being in water, drinking water, and being near a campfire. The temperature of the world around you is affected by season, latitude, elevation, and time of day.
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Body Temperature is shown by a thermometer on the bottom right side of the screen. The green area of the thermometer shows the player's comfort range. The player's body temperature is affected by the season, their local climate, and certain blocks. If the player is too hot, or too cold, they will suffer negative effects such as Slowness and Mining Fatigue. They will also not be able to sleep in Straw Beds. Being too hot, or too cold, will also cause the player to lose hunger and thirst faster, as their bodies will "sweat" to keep cool, or burn calories to warm themselves up.  
  
=== Experience ===
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Body Temperature can be managed using [[#Straw|Clothing]].
As XP levels go up, the player's max health, max thirst, and alcohol tolerance go up too. A player with higher XP can take more damage, survive longer without water, and drink more alcohol before getting negative effects.
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There is no enchanting or tool repairs in TFC+, so you keep your XP unless you die.
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=== Inventory and Crafting Grid ===
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==== Inventory ====
[[File:CraftingGrid.png|link=|thumb|150px|2x2 Crafting Grid]]
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The Inventory in Terrafirmacraft+ contains four tabs: the inventory tab, which is like the vanilla Inventory, allowing you to interact with your items and craft, the Skills tab, displaying a player's proficiency in various skills, the Time tab, displaying the time of year, season, and day of week, and the Nutrition tab, which displays the five categories of food a player must eat in other to maintain their maximum health.
Just like in vanilla, you start with a 2x2 crafting grid in your inventory. Metal tools are needed to expand this grid to the full 3x3 so you will not be able to expand your crafting grid while you are in the stone age.
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Along the right side of the inventory interface, you will see 4 tabs. These let you see your nutrition levels, an in-game calendar complete with different seasons throughout the year, and your skill levels.
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== The First Day: Tools and Clothes ==
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Unlike Vanilla, all crafting is done directly in the inventory tab. Players start out with a 2x2 Inventory Table, which can later be expanded with a crafting table to unlock the 3x3 grid.
Night is dangerous and you have only a few hours. If you want to survive to see tomorrow, it's time to get busy sorting out some basic equipment, shelter, fire, and maybe water, and food.
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{{Grid/Inventory Table}}
=== Sticks and Stones ===
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[[File:RockGen.png|link=|thumb|150px|Some [[rock]]s laying on the ground.]]
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=== The First Day: Tools, Light, and Clothing ===
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The goal for the first day is to prepare for the night and for the player's long-term survival. It is important to look around you, and to see what resources are available to you. If you see yourself in a plain, with grass and boulders stretching to the horizon, you might be able to find metal nuggets and animals to hunt quite easily. If you see yourself on a coast of an ocean, seaweed and fresh water is easy to find. If you find yourself in the deep rain forest, clay, fresh water, and wood are plentiful.
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==== What You Can't Do ====
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You might notice that you can't punch trees to get wood. This is because the tech-tree in Terrafirmacraft+ is completely different from that of  vanilla Minecraft. This means that your first tools will be made from [[knapping|stone]]. There is no such thing as wooden tools in Terrafirmacraft+, and wasting your time to punch down a tree will yield you absolutely nothing. You cannot make planks, and thus a crafting table in Terrafirmacraft+ - you will need a saw, which can only be made from metals.
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There is no such thing as a Wooden or Stone pickaxe in Terrafirmacraft. In the early game, you do not mine stone for ore. Instead, there are other ways to acquire metal ore and tools, without needing a pickaxe. This will be how you will make a pickaxe to mine more ore.
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Punching dirt is not recommended, as even if you manage to break a block, it, in addition to [[sand]], [[gravel]], [[stone]] and [[cobblestone]], are affected by gravity in TerraFirmaCraft+. Unlike in Vanilla Minecraft, gravity-affected blocks are able to fall sideways, in addition to falling straight down. You will not be able to create a house out of these blocks.  
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Players used to vanilla Minecraft might wonder how one stores items in Terrafirmacraft+. Because planks as they are in vanilla are locked behind metal, early-game alternatives to the chest such as the [[#Straw|Straw Basket]], [[#Pottery|Large Vessel]], [[#Pottery|Ceramic Vessel]], and [[#Sewing|Raw Hide Bag]] are available.
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==== Sticks and Stones ====  
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[[File:RockGen.png|link=|thumb|right|150px|Some [[rock]]s laying on the ground.]]
 
{|
 
{|
|{{GridImage|Stick}}
 
 
|{{GridImage|Rock (Andesite)}}
 
|{{GridImage|Rock (Andesite)}}
 
|{{GridImage|Rock (Basalt)}}
 
|{{GridImage|Rock (Basalt)}}
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|{{GridImage|Rock (Slate)}}
 
|{{GridImage|Rock (Slate)}}
 
|}
 
|}
Punching trees won't do you any good in TFC+. You need tools, and you start with sticks and stones. On the ground you will find stones. Collect them by breaking the block, or by right-clicking them. Collect sticks too. Sticks can be found laying on the ground underneath trees or on beaches. You can also punch leaf litter which will have a chance to drop sticks.  When you have several of each, it's time to craft.
 
  
=== Knapping ===
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In Terrafirmacraft+, the first thing you should do, instead of punching trees, is to gather the rocks laying scattered all across the ground. 64 rocks will last you through the first few days of gameplay.
Stone tool heads are crafted by hitting stones together to break them into useful shapes. This is called knapping. Stones are knapped into tool heads which can be attached to a handle to make a tool.   The tools you will want to make right away are a knife, an axe, and a maybe a shovel. With these tools you can get food, simple clothing, and shelter.  
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To knap stone, hold two or more rocks in your hand and right-click on the ground.  
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Occasionally, you might find some ore nuggets. ''Be sure to take note of the location, as these are important later.''
{{Knapping
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You will also want to find some sticks. These can be found occasionally on the ground under trees, by breaking leaves, on shores as driftwood, or by breaking leaf litter beneath trees.
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==== Knapping ====
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[[Knapping]] is the process of using two [[rock]]s to create heads for stone [[tools]]. {{key|RMB}} while holding a stack of two or more rocks to open the knapping interface.
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{{Grid/Knapping
 
|A1= terraRock 01 |B1= terraRock 01 |C1= terraRock 01 |D1= terraRock 01 |E1= terraRock 01
 
|A1= terraRock 01 |B1= terraRock 01 |C1= terraRock 01 |D1= terraRock 01 |E1= terraRock 01
 
|A2= terraRock 01 |B2= terraRock 01 |C2= terraRock 01 |D2= terraRock 01 |E2= terraRock 01
 
|A2= terraRock 01 |B2= terraRock 01 |C2= terraRock 01 |D2= terraRock 01 |E2= terraRock 01
Line 86: Line 109:
 
|Output=
 
|Output=
 
}}
 
}}
The knapping interface is a 5x5 grid. Clicking on a square of the grid will break off that piece of stone. Be careful where you click. If you make a mistake, you can't undo it and you may have to start again.
 
  
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The knapping interface is a 5x5 grid. Clicking on a square of the grid will break off that piece of stone. Be careful where you click - if you make a mistake, you cannot undo it and you will have to start again. If you successfully create a specific shape, a tool head will appear to the right which can then be attached to a [[stick]] or a [[bone]] in the crafting grid to create a stone tool.
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''Tip: Some of the tools can be knapped out differently than the below forms, feel free to experiment.''
 
{|
 
{|
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
| style="width: 200pt; padding: 10px"|{{Recipe/Stone Knife Blade}}
 
| style="width: 200pt; padding: 10px"|{{Recipe/Stone Knife Blade}}
Knives are a weak melee weapon, but they are still better than your bare hands. They are mainly used as a tool. With a knife, you can remove decay from food, process cereal crops, cut food into smaller pieces, collect straw, and turn furs and animal hides into leather or clothing.
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Knives are a weak melee weapon, and a useful tool. With a knife, you can gather seaweed, turn furs and animal hides into leather or clothing, process grain into cereal, and remove decay from food.
  
 
| style="width: 200pt; padding: 10px"|{{Recipe/Stone Axe Head}}
 
| style="width: 200pt; padding: 10px"|{{Recipe/Stone Axe Head}}
You can’t punch down trees in TFC+. You need an axe to fell a tree. Axes can also be used as a melee weapon.
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Axes are useful for felling trees, and also serve as a good Slashing damage weapon.
  
 
| style="width: 200pt; padding: 10px"|{{Recipe/Stone Shovel Head}}
 
| style="width: 200pt; padding: 10px"|{{Recipe/Stone Shovel Head}}
Digging by hand is very slow. Use a shovel to gather dirt, clay, gravel, and sand faster. It can also be used as a melee weapon.
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Shovels can be used gather dirt, clay, gravel, and sand.
 
|}
 
|}
Once you knap the stone into the right shape, a tool head will appear on the right. Take the tool head and craft it with a stick (or a bone) in the crafting grid to create a stone tool.
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''Tip: Completed stone tools do not stack, but tool heads will stack up to 32. At night when you are hiding from monsters, you can knap a handful of each tool head to keep in your inventory. Then during the day when your tool breaks, you can quickly combine another head with a stick or bone for a new tool.''
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If you successfully create a specific shape, a tool head will appear to the right which can then be attached to a [[stick]] or a [[bone]] in the crafting grid to create a stone tool.
 
{| cellspacing=10
 
{| cellspacing=10
 
|{{Recipe/Stone Knife}}
 
|{{Recipe/Stone Knife}}
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|{{Recipe/Stone Shovel}}
 
|{{Recipe/Stone Shovel}}
 
|}
 
|}
Finished tools do not stack, but tool heads do. At night when you are hiding from monsters, you can knap extra tool heads to keep in your inventory. Then during the day, you can quickly craft new tools as you need them. Tools cannot be repaired in TFC+, so it’s okay to use a tool until it breaks.
 
 
=== Straw and Wood ===
 
Now that you have some tools, you can start collecting more resources.
 
  
Break tall grass with a knife to get straw. Get a lot. You will need straw to make your first clothing, your first storage container, and your first building block.
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==== Wood ====
 
{|
 
{|
 
|{{GridImage|Log (Acacia)}}
 
|{{GridImage|Log (Acacia)}}
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|{{GridImage|Log (Willow)}}
 
|{{GridImage|Log (Willow)}}
 
|}
 
|}
Wood is gathered by chopping down trees with an axe. If you break the bottom log of the tree with an axe, it will break the entire tree into logs and sticks. If your axe does not have enough durability to chop down the entire tree,only the top of the tree will be chopped and the axe will break.
 
Trees can drop large logs, normal logs, and sticks. Large logs can be split into normal logs by placing them in your crafting grid with an axe.
 
Logs are stored in log piles. Create a pile by right-clicking a solid block with a log in your hand. The wood pile can hold 4 stacks of 4 logs. Right-click a partially full log pile with logs in your hand to quickly add them to the pile. Taking all logs from the pile will destroy the log pile block. A log pile can be used as a simple building block, but you can not place a new pile on top of another pile until the bottom pile is full.
 
  
=== Basic Clothing and Storage: Weaving Grass ===
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Wood is gathered by chopping down trees with an axe. If you break the bottom log of the tree with an axe, it will break the entire tree into logs and sticks. If your axe does not have enough durability to chop down the entire tree, only the top of the tree will be chopped, and the axe will break.
[[ Image:Grass Clothing.gif | thumb | right | 150px]] [[Clothing#Grass_Clothing|Grass Clothing]] can help protect you from the heat and cold. Craft grass clothing by right-clicking the ground while holding holding 5 or more straw in your hand. Grass clothing does '''not''' require [[sewing]]. These items have lower durability than more advanced clothing, but are easy to make.
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{|
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Trees come in two sizes: the normal tree that populates forests and grasslands, which drop regular-sized logs, and the rarer large trees which drop large logs. Large logs can be hewed into regular-sized logs; however, it is not recommended you do this, as large logs are comparatively rare, and can be used for [[Leather|several applications]] regular-sized logs cannot.
|- style="vertical-align:top;"
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| style="width: 200pt; padding: 10px"|{{Recipe/Straw Hat}}
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The straw hat gives a small heat resistance bonus.
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| style="width: 200pt; padding: 10px"|{{Recipe/Grass Shirt}}
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The Grass Shirt gives a small heat resistance bonus.
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| style="width: 200pt; padding: 10px"|{{Recipe/Grass Skirt}}
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The Grass Skirt gives a small heat resistance bonus.
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|- style="vertical-align:top;"
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| style="width: 200pt; padding: 10px"|{{Recipe/Grass Sandals}}
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Grass Sandals give a small speed bonus on sand.
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| style="width: 200pt; padding: 10px"|{{Recipe/Grass Cloak}}
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The Grass Cloak gives a moderate cold resistance bonus. It is worn on the back slot (to the left of the chest armor slot).
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| style="width: 200pt; padding: 10px"|{{Recipe/Straw Basket}}
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The Straw basket works like a small chest.
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|}
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== The First Night: Shelter and Fire ==
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Logs can be stored in a log pile by {{key|shift}} + {{key|RMB}} onto the ground. Only regular-sized logs can be used to start a log pile, however, once the log pile is created, it can be used to store large logs, as well.
Once you have gathered materials and created your first tools, you will probably want to start working on some form of shelter. You cannot mine stone, and building out of dirt is not an option. You will have to use more primitive methods.  
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=== Gravity ===
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==== Hunting and Foraging ====
[[File:CaveCollapse.png|link=|thumb|150px|A [[cobblestone]] pile created from a cave in.]]
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Finding a source of food and water is important for your long term survival.  
In vanilla, sand and gravel blocks are affected by gravity. In TFC+, dirt and cobblestone are also affected by gravity. Gravity-affected blocks do not stay in a tall stack like in vanilla. Instead, they will fall sideways to form a pile. This means that if you try to dig into dirt or build walls with dirt or cobble, the blocks will fall down. No dirt house for you. What you can do though is build the first layer of your wall with dirt or cobble (craft four stones together to make cobble -beware: you can't '''break''' cobble without a metal pick) and then build the second layer with log piles and the rest with [[Straw Block]]s or [[Thatch Roof]].
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=== Clay ===
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===== Seaweed =====
[[File:Clay Deposit.png|thumb|150px|Clay deposit on a hillside with goldenrod flowers.]]
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On the other hand, clay blocks are not affected by gravity. If you find a clay deposit, you can dig out the dirt underneath it to make a quick and easy shelter. Clay deposits can be found by the patches of goldenrod flowers that grow on top of them.
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=== Straw and Thatch ===
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A good source of early-game food - if you are near the shore - is seaweed. Seaweed can be harvested using {{key|RMB}} on the block below the seaweed while holding a knife. Once you have a few pieces of seaweed, you can stack them together by hovering over one piece of seaweed and pressing {{key|S}} to stack the seaweed together. Alternatively, the seaweed can be crafted together in the Inventory grid to stack them.  
[[Straw Block]]s are one of the earliest building blocks in TFC+. Craft them by placing 4 [[Straw]] in your crafting grid.
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{{Recipe/Thatch}}
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[[Straw Block]]s are not affected by gravity so you can use them to create a quick shelter if you aren't building underneath a clay deposit. While you can use them for walls, be aware that mobs can pass through these blocks as easily as players can. Hostile mobs won't notice you if you stay hidden inside a [[Straw Block]] shelter, but if a mob has already seen you it may follow you through a Straw Block wall. Straw Blocks are also extremely flammable, so don't build it too close to heat sources.
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When making a roof, an alternative to [[Straw Block]]s is the [[Thatch Roof]]. These are solid blocks made from [[Straw Block]]s and [[Stick]]s. They make a solid roof that will not only protect you from rain and mobs, it will give a moderate amount of cold protection while you are under it.
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===== Meat =====
{{Recipe/Thatch Roof}}
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=== Mud ===
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If you cannot locate a shore, the next best source of food is meat. Animals can be found clustered in groups around the world. ''Do not attack them right away!'' In Terrafirmacraft+, animals are neutral mobs, and will attack the player if the player attacks them. As animals are also much harder to kill than in Vanilla, you should prepare yourself before you attack an animal.  
{{main|Mud}}
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Mud is one of the most versatile early game building blocks. To make mud, you need to wet dirt and straw with water from a bucket. A early game bucket you can make is the [[Clay Bucket]], which is crafted from clay.
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+
{{Recipe/Ceramic Bucket}}
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After you make the Clay Bucket, fire it in a pit kiln to make the Ceramic Bucket. Next, head to a fresh water pool to fill the bucket.
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Collect dirt and straw, and drop it on the ground in a one-to-one ratio. Right click with the ceramic bucket on the items to create Mud.
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+
==== {{GridImage|Mudbrick}} Mudbrick ====
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Mud brick is created from crafting the mud directly in the inventory crafting table.
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+
{{Recipe/Mud Brick}}
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Mud brick must be dried before it can be used to build. Mud bricks can be dried by placing them on the ground exposed to the sun during the day. Once the mud brick is dried, craft them into Mudbricks, which can then be used to build.
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+
{{Recipe/Mudbrick}}
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+
One thing to note is that mudbrick is sensitive to water, and will turn back into dirt when it is raining. To prevent this, you will need to place a block above it to protect it from the rain. The Thatch Roofs mentioned earlier is a good choice.
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+
==== {{GridImage|Wattle and Daub}} Wattle and Daub ====
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+
Wattle and daub is another way of building with mud. Unlike mud bricks, it will not dissolve in the rain.
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To make wattle and daub, start by making the wattle upon which you will daub the mud:
+
{{Recipe/Wattle}}
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Then, place the Wattle where you want the blocks to be. Right click with the mud to daub the mud over the wattle, and the wattle will turn into Wattle and Daub.
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=== Beds ===
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[[File:HideBedCreation.png|thumb|150px|How you should be facing to create a [[Straw & Hide Bed]].]]
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You can make a simple straw bed to sleep through the night and set your spawn point. Make a straw bed by placing two [[Straw Block]]s next to each other on the ground, and right-clicking on the [[Straw Block]] with a large rawhide. Large rawhide will drop when a horse is killed. It can also be obtained by crafting a large bear fur with a knife. It's unlikely that you will get the rawhide before your first night, but that's okay. You will have plenty of knapping and other things to keep you busy through the first night or two. Sleeping will make your hunger and thirst bars go down 50% less than if you stay awake.
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=== Firepit ===
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Now that you have some logs and sticks, you can create a firepit. A firepit will allow you to make torches, to cook food, and to stay warm.
+
To make a firepit, first make a fire starter out of two sticks.
+
{{Recipe/Firestarter}}
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Then drop three sticks onto the ground. Make sure they all land on the same block. Hold down right click that block with the fire starter in your hand. The fire starter will draw back and play a sound. It may take several tries, and even more than one fire starter, to light the fire. It helps to drop a piece of straw with the sticks. When the fire is lit, a firepit appears on the ground.
+
The firepit is fueled by logs. You can either drop logs onto the fire or open the interface by right clicking on the fire and ad logs to the fuel slots on the left. When a firepit goes out, you'll need to make sure it has fuel and use a fire starter to relight it. Relighting is instant. Rain or snow will put out a firepit. Walking over a lit firepit will set you on fire.
+
If you have raw meat, you can cook it in the firepit. Standing near a lit firepit will give you cold resistance. Standing there for a longer time will give you up to two minutes of cold resistance when you leave the firepit.
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=== Torches ===
+
Put one stick into the top slot of a lit firepit. After a few moments, it will output two lit torches. You can make more by placing a lit torch in the world and right-clicking on it with sticks in your hand. This will turn the sticks into lit torches.
+
{{Recipe/Torch}}
+
Rain or snow will put out lit torches. Torches will also go out after 2 in-game days. You can relight an unlit torch by right clicking it with a lit torch in your hand.
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=== Spawn Protection ===
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{{main|Protection Meter}}
+
After you have spent some time in an area (more than one night), an area will be protected from hostile mob spawning. This protection can be measured with a [[Protection Meter]] later on. Areas with this hostile mob spawn protection will not spawn hostile mobs regardless of the current light level.
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== Beyond the First Night ==
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Now that you have a shelter and can survive the night, it's time to learn more about the world around you, and maybe secure some food.
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=== Weapons and Combat ===
+
{|
+
|{{GridImage|Stone Axe}}
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|{{GridImage|Javelin}}
+
|{{GridImage|Stone Knife}}
+
|{{GridImage|Stone Hammer}}
+
|{{GridImage|Bow}}
+
|}
+
At the very beginning of the game, it’s best to avoid combat with hostile mobs. TFC+ has implemented different damage types: piercing, slashing, and crushing. Different weapons will do different types of damage, and a mob can be strong or weak against different types of damage. For most mobs, the best stone-age weapons are the axe (slashing damage) and the javelin (piercing damage). Knives can do either slashing or piercing damage (press M to swap knife modes), but they don't do much damage.
+
 
+
==== Hammer ====
+
In the stone-age, hammers can be used as a melee weapon that deals crushing damage. Skeletons are weak to crushing damage, so the most effective stone-age weapon against them is a hammer.  
+
{| cellspacing="10"
+
|{{Recipe/Stone Hammer Head}}
+
|valign="center"|{{Recipe/Stone Hammer}}
+
|}
+
  
==== Bow ====
+
''Note: Do not underestimate animals! They have large amounts of knockback and damage. They are not harmless, like in Vanilla!''
To make a bow you will need poles and [[sinew]], Silk String, Linen String, or Wool Yarn. [[Sinew]] drops when some animals are killed. Poles are crafted from logs.
+
{{Recipe/Pole}}
+
  
Poles, [[sinew]], and a knife are crafted into an Unstrung Bow. Place the unstrung bow and some [[sinew]] in your grid to make a bow.
 
 
{|  
 
{|  
|{{Recipe/Bow Unstrung}}
+
|- style="vertical-align:top;"
|{{Recipe/Bow}}
+
| style="width: 200pt; padding: 10px"|{{Recipe/Wooden Spear}} Wooden Spears are weaker than Javelins, but are cheap.
 
|}
 
|}
Arrows fired from the bow do piercing damage and can be retrieved. Don't waste time using arrows against skeletons, as they are immune to piercing damage.  Arrows are crafted using rocks, sticks and feathers. Feathers can be plucked from live pheasants or chickens by crouching and right-clicking on them with an empty hand. This does a small amount of damage to the bird. Feathers will also drop when birds are killed. They can also sometimes be found by breaking leaf litter blocks.
 
{{Recipe/Arrow}}
 
  
==== Spear and Javelin ====
 
Spears and javelins are crafted from poles. They can be used as melee weapons and have a long reach. They can also be used as ranged weapons. Holding right-click will draw it back, and letting go will throw it. These weapons can be retrieved after throwing. Spears and javelins do piercing damage. Don't waste time using this weapon on skeletons, as they are immune to piercing damage.
 
 
Spears are easier to craft than javelins, but not as strong.
 
{{Recipe/Wooden Spear}}
 
Javelins have more durability and do more damage than Spears, but require knapped javelin heads.
 
{| cellspacing="10"
 
|{{Recipe/Javelin Head (Stone)}}
 
|valign="center"|{{Recipe/Stone Javelin}}
 
|}
 
 
=== Climate & Seasons ===
 
Instead of vanilla biomes, TFC+ uses a climate system. Rainfall, elevation, distance from the equator, and time of year determine which types of terrain, animals, and plants will generate in an area.
 
Players will always spawn in the northern half of the map during the season of early summer.
 
The equator is at coordinate 0 on the z-axis. The climate near the equator tends to be hot and dry. As you move away from the equator, north (-z) or south (+z), the climate becomes tropical, then temperate, then Boreal, and finally polar climates at 27,000 blocks north or south.
 
 
=== Food ===
 
[[File:FoodWeight.png|frame|Apples of increasing weights.]]
 
Food in TFC+ stacks by weight. A single stack can hold 160 ounces. You can combine smaller stacks of food by placing them together in the crafting grid. As a shortcut, you can also hover over a food item in your inventory and press the S key. Stacks of food can be cut in half by crafting them with a knife.
 
[[File:FoodDecay.png|frame|Raw beef of increasing decay amounts.]]
 
Food decays in TFC+, and as the decay a stack of food goes up, it decays faster. Decay is shown by the food’s durability bar. Hover over a food item to see an exact decay percentage in the tool tip. It is important to keep decay trimmed from food so it doesn't rot as quickly. To trim decay, craft the decayed food with a knife. As a shortcut, if you have a knife in your inventory, you can open your inventory and press the D key to trim the decay off of all food in your inventory.
 
Food stored in cooler temperatures will decay slower. Places that are blocked from the sky, that are higher in elevation, and that are farther from the equator will be cooler. Food that has been cooked will also decay slower.
 
 
==== Seaweed ====
 
 
{|
 
{|
|{{GridImage|Seaweed}}
+
|- style="vertical-align:top;"
|{{GridImage|Sea Weed}}
+
| style="width: 200pt; padding: 10px"|{{Recipe/Javelin Head (Stone)}}  
 +
| style="width: 200pt; padding: 10px"|{{Recipe/Stone Javelin}} Stone Javelins, when thrown, can kill a horse in three hits.
 
|}
 
|}
Seaweed is a useful survival food. It can be found growing in the salt water near beaches. Seaweed can be harvested quickly by right-clicking the block it grows from with a knife. Harvested seaweed will not grow back.
 
  
==== Vegetables and Grains ====
+
Wooden Spears and Javelins will automatically refill from your inventory after one is thrown.  
These can be gathered from mature crops which spawn randomly in the world every spring/summer. Vegetables can be eaten raw. Grains must first be refined by crafting them with a knife. Refined grain decays much slower than unrefined grain.
+
  
==== Meat ====
+
Stand away some distance from the animal, and hold {{key|RMB}} to prepare your spear or javelin. ''Do not attack the animal directly with the javelin! Hitting an animal with a javelin deals far less damage than throwing it.'' Release in order to throw it. ''Be careful, as the animal will now try to attack you.'' Throw multiple spears in rapid succession, until the animal dies. In Terrafirmacraft+, animals drop as much meat as their body weight. This means that large animals will drop quite a lot of meat. You do not have to worry about picking up all the meat, as a few stacks will suffice for a few days. Be sure to pick up the [[Raw Hide]], too, as it is very useful later.
{|
+
|{{GridImage|Cooked Beef}}
+
|{{GridImage|Cooked Horse Meat}}
+
|{{GridImage|Cooked Mutton}}
+
|{{GridImage|Cooked Porkchop}}
+
|{{GridImage|Cooked Chicken}}
+
|{{GridImage|Cooked Venison}}
+
|}
+
Animals drop meat (or furs) when they die. A player with a higher butchery skill will get more meat from killing an animal. Raw meat may poison you (especially if it has decay) so cook it in a fire pit if possible.
+
  
Be careful when attacking animals. Animals ''will strike back'' if you attack them. Larger animals can inflict wounds that are potentially fatal. Instead, trap the animal in a pit at least 3 blocks deep before trying to attack them.
+
===== Foraging =====
{|
+
[[File:WildRye.png|thumb|150px|A wild patch of [[rye]].]]
|{{GridImage|Bear}}
+
|{{GridImage|Deer}}
+
|{{GridImage|Pheasant}}
+
|{{GridImage|Wolf}}
+
|}
+
Wild animals (bears,deer, pheasants, wolves, fish and squid) will continuously spawn and despawn in the world. Animals that can be tamed and bred as livestock (cows, horses, sheep, pigs, and chickens) do not despawn, and if they are killed, they will not respawn.
+
{|
+
|{{GridImage|Cow}}
+
|{{GridImage|Chicken}}
+
|{{GridImage|Horse}}
+
|{{GridImage|Pig}}
+
|{{GridImage|Sheep}}
+
|}
+
Tamable animals are either male or female. If you are going to kill them for food, it is a good idea to leave at least one male and one female alive so that you can domesticate and breed them in the future.
+
{|
+
|{{GridImage|Cooked Calamari}}
+
|{{GridImage|Cooked Fish}}
+
|}
+
Bass can be found swimming in lakes, and squid can be found swimming in saltwater, and can be killed for food. Fish can also be caught with a fishing rod. The rod is crafted from poles, linen, silk, or wool string,(not [[sinew]]) and a bone needle.
+
{{Recipe/Fishing Rod}}
+
 
+
The bone needle is crafted by trying to break a raw stone block with a bone (or bones) in your hand. As you hit the rock with the bones, they will start to break into bone fragments. There is a chance a bone needle will drop.
+
 
+
==== Fruit ====
+
 
{|
 
{|
 
|{{GridImage|Banana}}
 
|{{GridImage|Banana}}
Line 347: Line 213:
 
|{{GridImage|Wintergreen Berries}}
 
|{{GridImage|Wintergreen Berries}}
 
|}
 
|}
Fruit trees can be found in warmer climates. Each type of fruit tree gives fruit during specific seasons and will not provide food for the rest of the year. Fruit trees do not drop saplings. Berry bushes also give fruit during specific seasons. [[File:BerryBushes.png|thumb|150px|A patch of blueberry bushes.]]
 
Berry bushes can be broken and replanted on grassy dirt.
 
 
=== Agriculture ===
 
[[File:WildRye.png|thumb|150px|A wild patch of [[rye]].]]
 
 
{|
 
{|
 
|{{GridImage|Barley (Harvest)}}
 
|{{GridImage|Barley (Harvest)}}
Line 373: Line 234:
 
|{{GridImage|Yellow Bell Pepper (Harvest)}}
 
|{{GridImage|Yellow Bell Pepper (Harvest)}}
 
|}
 
|}
Crops spawn randomly in the wild between the seasons of spring and late summer, and have a chance to regenerate during those seasons every year. Breaking a crop will always drop seeds. The crop will only give food along with those seeds if it is mature, so it’s a good idea to wait until a crop has finished growing before harvesting it. Most crops take several in-game months to reach maturity from the time they are planted. It is possible for crops to freeze to death during the colder seasons.
 
  
==== Hoe ====
+
[[Agriculture|Crops]] spawn randomly in the wild between the [[season]]s of spring and late summer, and have a chance to regenerate during those seasons every year. Breaking a wild crop will give only seeds if it isn't fully mature, so you should wait until it has reached the last stage of growth before harvesting if you want [[food]]. If you can find mature crops, they will serve as a good source of food.
{{main|Agriculture}}
+
 
Hoes can be used to turn grass into farmland. Hoeing grass blocks to get farmland plots will full nutrients. If you till a bare dirt block, it will have no nutrients and crops will not grow well on it.
+
Fruit trees and Berry Bushes can also be found in the wild. To harvest the fruit from a fruit tree or berry bush, {{key|RMB}} on their leaves. Berry bushes can be picked up by breaking them, and placed elsewhere later on.
 +
 
 +
''Note: Do not break the leaves of the fruit trees! They take a long time to regrow.''
 +
 
 +
Seeds can later be [[#Agriculture|planted]] for a long-term food source.
 +
 
 +
If you have many stacks of food, you can stack them together. This can be done either by crafting the stacks of items together, or by hovering over one stack of food and pressing S (for "stack"). Food will eventually decay, and will have to be preserved for them to last longer. Preservation methods will be discussed later on in this article.
 +
 
 +
==== Firepit ====
 +
{{main|Firepit}}
 +
 
 +
At the end of the first day, you will probably want to create a [[firepit]] to make some [[torch]]es, and cook any meat you've collected so you can eat it. You'll need at least five [[stick]]s, some [[log]]s to use as fuel, and optionally a piece of [[straw]].
 +
 
 +
First, you'll need to put two sticks in the grafting grid in a diagonal pattern to make a firestarter.
 +
{{Recipe/Firestarter}}
 +
Once you have a firestarter, throw (Default: {{key|Q}}) three sticks on the ground or other non-flammable block. Make sure they are all stacked on the same block, preferably in the middle. It's possible that your first few tries to light the firepit will not work. You can optionally toss an extra piece of straw in order to make the process faster. Once the firepit appears, drop some logs on to it to quickly add fuel. You can {{key|RMB}} on the firepit as long as you aren't holding a firestarter or flint & steel to open its interface.
 +
 
 +
If the firepit goes out, you'll need to add some fuel and then {{key|RMB}} on it with a firestarter to relight it. Relighting is instant.
 +
 
 +
Once you have a firepit, it is recommended that you make some torches. Put a stick in the firepit, and wait until it is lit.
 +
 
 +
{{Recipe/Torch}}
 +
 
 +
''Tip: Once one torch is made, it can be used to light more torches. Place a torch on the ground, and {{key|RMB}} on the torch while holding sticks to light more torches from it. Torches can be used to light your surrounding area, and prevent mobs from spawning.''
 +
 
 +
==== Straw ====
 +
Breaking tall grass with a knife yields straw. Straw is highly useful in the early game, as it can be made into shelter, storage, clothing, and bedding.
 +
 
 +
Straw Blocks are crafted from four pieces of straw, and are useful for building huts to hide from mobs at night.
 +
 
 +
{{Recipe/Straw Block}}
 +
 
 +
''Note: Players and mobs are able to move through straw blocks. You cannot use straw blocks to pillar up to safety, as you will simply fall through the block when you try to jump on it. Hostile mobs will not be able to spot you if you are already hiding in a straw block enclosure, but they are able to follow you through straw blocks if they have been aggro'd while you were outside of the straw block.''
 +
 
 +
Straw can also be woven using the same knapping interface as rocks. To begin weaving straw, {{key|RMB}} while holding at least five pieces of straw.
  
The hoe can also be used to check the hydration of farmland and maturity of crops. Press the M key with the hoe in your hand to cycle modes.
 
 
{|
 
{|
[[File:Hoe Mode Toolbar.png]] < Mode Indicator
+
|- style="vertical-align:top;"
|-
+
| style="width: 200pt; padding: 10px"|{{Recipe/Straw Basket}}
|[[File:Toolmode_1-1.png]] '''Preparation''' - Standard use, tilling soil into farm-plot.
+
The Basket has 9 slots of inventory space. It will drop its items when it is broken.
|-
+
| style="width: 200pt; padding: 10px"|{{Recipe/Grass Cloak}}
|[[File:Toolmode_1-3.png]] '''Water''' - Highlights the target farmland with black: no water access, and blue: water access.
+
The Straw Cloak provides a moderate amount of cold protection. It is useful if you have spawned in a cold environment.
|-
+
| style="width: 200pt; padding: 10px"|{{Recipe/Straw Hat}}
|[[File:Toolmode_1-4.png]] '''Harvest''' - Highlights the farmland with a green display for ''finished'' crops and red for those whom are still growing into maturity.
+
The Straw Hat provides a slight amount of heat protection.
|}
+
|- style="vertical-align:top;"
{| cellspacing="10"
+
| style="width: 200pt; padding: 10px"|{{Recipe/Grass Shirt}}
|{{Recipe/Stone Hoe Head}}
+
The Grass Shirt provides a slight amount of heat protection.
|valign="center"|{{Recipe/Stone Hoe}}
+
| style="width: 200pt; padding: 10px"|{{Recipe/Grass Skirt}}
 +
The Grass Skirt provides a slight amount of heat protection.
 +
| style="width: 200pt; padding: 10px"|{{Recipe/Grass Sandals}}
 +
The Grass Sandals give a small speed bonus when on sand.
 
|}
 
|}
  
=== Livestock ===
 
[[Image:Familiar2.png|thumb|right|150px]]
 
As you feed and interact with an animal, animals will get more familiarized with you. Animals that have been familiarized can be bred. Sheep that are familiarized can be shaven for wool, horses that are familiarized can be saddled, and dogs that are familiarized will not attack your other animals and can be commanded to sit.
 
An heart will show up above the animal when crouching. This is their familiarity with you.
 
Familiarity is increased by interacting with the animal. Cows, sheep, pigs and chickens are familiarized when they are fed. To feed an unfamiliarized animal, crouch and right-click with refined grain in your hand. Horses are familiarized by attempting to ride them, and dogs are familiarized by petting (right-clicking).
 
Familiarization takes several days. You will see the level of the heart filling up over time. If you miss a day of training, their familiarity will go down. A white border will appear around the heart when a certain level has been reached. This means that you will no longer lose familiarization if you stop training. When an animal is fully familiarized, the heart will turn gold. First-generation livestock cannot be familiarized to a full heart, but their children can.
 
Once you familiarize a male and female animal, you can breed them by feeding until hearts appear. If they are near one another, the female will become pregnant and will give birth after several months of pregnancy. The offspring of familiarized livestock will start life with partial familiarity.
 
  
=== Ceramics ===
+
[[File:HideBedCreation.png|thumb|150px|Creating a [[Straw & Hide Bed]].]]
Clay can be used to create ceramic items for storage, meal preparation, and tool-making.
+
 
The generation of clay deposits is dependent on rainfall. You may not find deposits of clay in dry biomes. However, riverbeds will still be able to generate clay. Breaking a clay block will give you clay balls. Hold 5 or more clay balls in your hand and right-click facing a block to bring up the clay forming interface.  
+
If you have a piece of Large [[Raw Hide]], you can craft a Straw and Hide bed by placing two Straw Blocks adjacent to each other. Then, {{key|RMB}} with the piece of Large Raw Hide in your hand while facing the straw blocks straight-on in order to create a Straw and Hide Bed. This can be used to skip the night. Be aware, through, that you might need to craft clothing in order to sleep in a Straw and Hide Bed, as it will be too uncomfortable to sleep in if you are too hot or too cold.
 +
 
 +
If you made it this far, congratulations. You have survived your first day in Terrafirmacraft+, and have the means to survive at night. Do take note that in TFC+, mob spawns are heavily increased, and it is not a good idea to be wondering around at night. It is recommended to stay near a firepit, and perhaps continue with Pottery, if you have a clay source nearby. You may now explore more long-term possibilities for survival, and progress towards the Copper Age.
 +
 
 +
== Beyond The First Day ==
 +
The days beyond the first day are focused on securing more tools for survival. You will also work your way towards leaving the Stone Age and entering the Copper Age, which will unlock more possibilities for long term survival.
 +
 
 +
=== Environment and Seasons ===
 +
 
 +
Instead of vanilla biomes, in Terrafirmacraft+ there is a climate system. Rainfall, elevation, distance from the equator, and time of year determine what types of animals, plants, and terrain will generate in an area. Players will always spawn in the northern half of the map, during the season of early summer.
 +
 
 +
Terrafirmacraft+ adds the four seasons to Minecraft. The seasons affect the ambient temperature, the behavior of animals, and the timing of sunrise and sunset. In winter, unharvested crops will turn back into seeds, trees will lose their leaves, and new saplings that are not evergreen will not grow. In spring, long grass, flowers, rocks, and saplings will regenerate. In summer, crops will respawn randomly over the world, and can be harvested for seeds. In autumn, trees will turn brown, and the ambient temperature will begin to fall. The player must prepare for the four seasons adequately, and the unique challenges that each provide, such as the heat of summer, especially if the player is in a tropical region, and preparing the cold of winter, by building shelter and sewing clothes.
 +
 
 +
Areas around the equator tend to be wetter and hotter, and eventually becomes tropical, then temperate, then boreal, and finally polar at 27000 blocks North or South.
 +
 
 +
Rivers generate along biome borders, and are much larger than Vanilla. Their riverbeds will contain clay deposits that will be useful if one spawns in a climate too dry to spawn clay.
 +
 
 +
Terrafirmacraft+ also introduces the idea of Regions. Instead of biomes, Regions are what determines what trees, plants, and animals spawns in an area. For example, Black-Eyed Peas can only be found in Africa. Along the edges of regions, huge mountain ranges will generate.
 +
 
 +
=== Pottery ===
 +
[[File:Clay Deposit.png|thumb|150px|Clay deposit on a hillside with goldenrod flowers.]]
 +
 
 +
Clay generates near ponds and in riverbeds across the world. It can be distinguished from dirt from a distance by the existence of yellow Goldenrod flowers which only grow on clay. It can be dug with a shovel to obtain clay balls, which can then be shaped into clay items, and fired to make Pottery. Pottery is an important step of progression in Terrafirmacraft+, as it allows fresh water to be transported, [[#Mud]] to be made, and to create vessels and gold pans, which is important for progressing to the Copper Age.
 +
 
 +
Clay, like Straw and Rocks, has a knapping interface for forming clay items. Hold five clay balls in your hand, and {{key|RMB}} to access it.
 +
 
 
{{Grid/Knapping
 
{{Grid/Knapping
 
|A1= CFL|B1= CFL|C1= CFL|D1= CFL |E1= CFL
 
|A1= CFL|B1= CFL|C1= CFL|D1= CFL |E1= CFL
Line 413: Line 327:
 
|Output=
 
|Output=
 
}}
 
}}
Clay items need to be fired in a pit kin. To make the kiln, dig a 1x1 block hole in the ground. This is your pit kiln. Place a clay item in the kiln by right-clicking the bottom of the pit. You can place up to four small items or one large vessel in the pit. A pit kiln requires eight pieces of straw and eight logs. Shift and right click on the pit kiln to place the straw and the logs. A fire starter or a dropped torch can be used to light the kiln. The pit kiln will burn for eight in-game hours. You can collect the prepared ceramic items by right-clicking or breaking the invisible block at the bottom of the kiln.  
+
 
 +
{|
 +
|- style="vertical-align:top;"
 +
| style="width: 200pt; padding: 10px"|{{Recipe/Clay Jug}}
 +
The Ceramic Jug allows you to pick up water using {{key|RMB}} on any fresh water pool. The water can then be drunk by holding {{key|RMB}} with the Ceramic Jug in your hand.  
 +
| style="width: 200pt; padding: 10px"|{{Recipe/Clay Vessel}}
 +
The Ceramic Vessel has four slots of inventory space for small items. It is essential for progression to the Copper Age.
 +
| style="width: 200pt; padding: 10px"|{{Recipe/Clay Bucket}}
 +
The Ceramic Bucket is necessary for picking up water to create Mud.
 +
|- style="vertical-align:top;"
 +
| style="width: 200pt; padding: 10px"|{{Recipe/Clay Bowl}}
 +
Ceramic Bowls can be used for the creation of [[Food#Preparation|Salads]], or to craft a Gold Pan for progression to the Copper Age.
 +
| style="width: 200pt; padding: 10px"|{{Recipe/Clay Large Vessel}}
 +
Large Vessels can be used as an early-game container for liquids.
 +
|}
 +
 
 +
After you have made a clay item, it must be fired before it can be used. To do this, you will need to make a Pit Kiln.
 +
 
 +
==== Pit Kiln ====
 +
 
 +
To make a Pit Kiln, dig a pit in the ground, and {{key|Shift}} + {{key|RMB}} the items to be fired into the pit. Then, add eight straw, then eight logs, by right clicking on the pottery.
  
 
<gallery mode="packed" caption="The pit kiln will not work as pictured below. These images are in cross section, with the required surrounding blocks removed for visibility." widths=225px>
 
<gallery mode="packed" caption="The pit kiln will not work as pictured below. These images are in cross section, with the required surrounding blocks removed for visibility." widths=225px>
File:PitKiln_items_cross.png|Items
+
File:PitKiln_items_cross.png|{{key|Shift}}+{{key|RMB}} the items into the pit
File:PitKiln_straw_cross.png|Straw
+
File:PitKiln_straw_cross.png|Pit kiln with added straw
File:PitKiln_logs_cross.png|Logs
+
File:PitKiln_logs_cross.png|Complete pit kiln
 
</gallery>
 
</gallery>
  
Warning: fire from a pit kiln will light nearby flammable blocks (and players) on fire. Pit kilns will not be put out by rain or snow.
+
The Pit Kiln will take eight hours to complete. Once it is complete, you can {{key|Shift}} + {{key|RMB}} the items out of the pit kiln. The items can now be used.
  
==== Ceramic Jug ====
+
=== Sewing ===
One of the first ceramic items you will want to make is a ceramic jug, so you can carry fresh drinking water with you.  
+
[[File:Sewing Example.png|thumb|right|The Sewing GUI]]
{|cellspacing=10
+
|{{Recipe/Clay Jug}}
+
|{{Recipe/Ceramic Jug}}
+
|}
+
Fill the jug by right-clicking it on a source block of fresh water, or on a large vessel that contains at least 1,000 mB of fresh water. You cannot fill a jug with flowing water, salt water, or water from a hot spring. You can drink from a jug of water by holding down right-click. Drinking will fill your thirst bar much faster than drinking with your hand. Since the jug has a small chance of breaking when you drink from it,  it is a good idea to keep more than one jug in your inventory. The jug can be placed on a solid block by crouching and right clicking the block with the jug in your hand.
+
If you try to drink from an empty ceramic jug, you will blow into it and play a note. Looking up or down will change the pitch of the note.
+
  
==== Ceramic Vessel ====
+
Sewing can be used to craft Raw Hide Bags for carrying around more items, and to create more advanced clothing from materials like Fur.
Ceramic Vessels are used for storing small items, for preserving refined grain, and for processing items in the pit kiln.
+
{|cellspacing=10
+
|{{Recipe/Clay Vessel}}
+
|{{Recipe/Ceramic Vessel}}
+
|}
+
Open a ceramic vessel by right-clicking with the vessel in your hand. The vessel has room for four stacks of items. Only smaller items can fit into a vessel. Vessels can still be stored in your inventory or placed on the ground, by crouching and right-clicking.
+
Refined grain stored inside of a vessel will decay at 50% slower.
+
Seashells or dirt, gravel, or sand from flux stones (limestone, dolomite, chalk, and marble) can be placed into a vessel and fired in a pit kiln. They will turn into lime, which is used to make leather and glass.
+
  
== Extras ==
+
To begin sewing, one needs a Bone Needle. Bone Needles can be made by repeatedly punching a Stone Block with a bone in your hand. It is recommended to have several bones, as not every bone will drop a Bone Needle. Once a Bone Needle is produced, it can be threaded with a thread, such as Sinew (from killing animals).
  
These are not completely essential to survival, but are nice to have.
+
{{Recipe/Threaded Bone Needle}}
  
==== Bags ====
+
Leather and the various cloths can be cut into clothing pieces. {{key|RMB}} with the clothing pieces with a threaded bone needle in the inventory to show the sewing GUI. Place the necessary clothing pieces into the slots. An image of the clothing will appear. Use the Threaded Bone Needle to trace the thread around the red lines in the image. Using {{key|RMB}} with a knife on the image will remove a section of thread. Once the red lines on the image is completely traced correctly, and all incorrect parts of the tracing are removed, the completed clothing will appear in the output slot.
  
As an alternative to [[Ceramic Vessel]]s, [[Bag]]s can be made from Raw Hide or Leather. Bags have 6 inventory slots, and are easy to make early game, but they do take durabilty damage over time -eventually breaking and dropping all contents. Hide Bags last about 20 days and Leather Bags last about 120 days. Bags cannot be placed on the ground or in other containers if they are holding items.
+
A Raw Hide Bag is crafted with two Hide Bag Pieces, which can be cut from Raw Hide.
{| cellspacing="10"
+
!Hide Bag Pieces
+
!Leather Bag Pieces
+
!Hide Bag
+
!Leather Bag
+
|- style="vertical-align:top"
+
|{{Recipe/Bag Piece Hide}}
+
|{{Recipe/Bag Piece Leather}}
+
|{{Recipe/Hide Bag}}
+
|{{Recipe/Leather Bag}}
+
|}
+
==== Large Vessel ====
+
A large vessel is a stone-age version of a [[Barrel]]. Large vessels can do many of the liquid recipes done by barrels, with the exceptions of alcohol and vinegar.
+
''Tip: Unlike the other pottery items, unfired large ceramic vessels will take up the entire block and can only be fired one at a time.''
+
{|cellspacing=10
+
|{{Recipe/Clay Large Vessel}}
+
|{{Recipe/Large Vessel}}
+
|}
+
  
: Liquid Storage
+
{{Recipe/Bag Piece Hide}}
The vessel can be filled with water by using it like a bucket on a water source block. If an empty large vessel is left open and exposed to the sky while it is raining, it will slowly fill with fresh water.
+
A sealed vessel can be broken and moved. To carry it, place it in your back slot (an invisible slot to the left of the chest armor slot).
+
  
A sealed vessel in any slot but the back slot will cause the player to be overburdened and not be able to move.
+
{{Recipe/Hide Bag}}
  
===== Item Storage =====
+
=== Storage ===
Large vessels can also be used for storage of up to nine medium-sized or smaller items. Unlike Baskets, these can be sealed and carried around on your back, making them useful for hauling more items over a long distance.
+
  
===== Retting Natural Fibers =====
+
You may now have gathered too many items to carry around in your inventory. Unlike Vanilla, in TFC+, chests are locked behind metal saws. In the early game, one must resort to alternatives.
Sealing 25 flax or 25 jute plants into a large ceramic vessel full of water will process them into into linen or jute fibers. Linen fibers can be spun into thread with a spindle, and jute fibers can be crafted into ropes that are used to handle animals.
+
  
===== Tanning =====
+
One of the easiest to make storage items is the [[#Straw|Straw Basket]]. It can contain 9 slots of solid items, but cannot contain liquids. Large Ceramic Vessels and Ceramic Vessels can be crafted from [[#Pottery|Clay]]. The Large Ceramic Vessel can contain liquids or 9 slots of solid items. Ceramic Vessels are portable, and can contain four slots of small items, meaning items that are too big for it will not fit. The Raw Hide Bag can contain six slots of items.
A large vessel can be used to process [[Hide|rawhide]] into [[leather]]. There are several steps to leather tanning. It might be easier to use three vessels (one for each step), if you have a lot of raw hide to process.
+
First, fill a vessel with fresh water and add 10 lime. This will consume the lime and turn the fresh water into lime water. Next seal the raw hide in the vessel of lime water. After a time, it will consume some of the lime water and output a soaked hide.
+
The next step is to scrape the softened bits of flesh from the soaked hide. You will need a large log placed on its side to use as a workbench. Place the soaked hide on the log by right clicking. With a knife in your hand, right-click on the hide. You will see a bit of the flesh disappear from the hide. Continue clicking on the pink patches of hide until it is scraped clean.
+
Seal the scraped hide in a vessel full of fresh water. It will consume some of the water and output a prepared hide.  
+
The last step is to tan the prepared hide. You will need a large vessel of tannin to do this. To make tannin, seal a tannin-rich log (Oak, Birch, Chestnut, Douglas Fir, Hickory, Maple, Sequoia, Acacia, Fever, Mahogany, or Limba) in a large vessel full of fresh water. Seal a prepared hide in a vessel of tannin. After some time some of the tannin will be consumed, and the prepared hide will turn into leather.
+
  
===== Fruit Tree and Berry Bush Propagation =====
+
=== Shelter ===
Large ceramic vessels can also be used to propagate fruit trees and Berry Bushes. To create a sapling, place 40 oz of fruit in the center storage slot, and put 2 dirt in the 8 surrounding slots. Leave the vessel unsealed. Once the fruit reaches 50% decay, it will consume some of the dirt and a sapling or bush will be produced.
+
By now, you will have established your tools, have some food, and have portable fresh water to explore the world. You will now want to establish your shelter so you have somewhere to hide at night.
  
{{Grid|Dirt,2}}{{Grid|Dirt,2}}{{Grid|Dirt,2}}<br>
+
==== Choosing a Site ====
{{Grid|Dirt,2}}{{Grid|Peach}}{{Grid|Dirt,2}}<br>
+
You will want to equip yourself with a few [[#Pottery|jugs]] of water and some [[#Hunting and Foraging|Food]]. Explore the world for a suitable site. The best sites have certain traits that you may want to look out for.
{{Grid|Dirt,2}}{{Grid|Dirt,2}}{{Grid|Dirt,2}}<br>
+
  
==== Bowls ====
+
===== Metal =====
{{main|Food#Preparation}}
+
{{InfoTable/CopperOre}}
{|cellspacing=10
+
|{{Recipe/Clay Bowl}}
+
|{{Recipe/Ceramic Bowl}}
+
|}
+
Ceramic Bowls can be used to make salads, a type of meal. Meals can be eaten faster than raw foods, they provide extra saturation, so you won't need to eat as often. Meals are assembled in the meal prep area. To create a meal prep area, right click a solid block with a knife in your hand. To create salad meals, click the tab on the top of the meal prep area interface with the salad icon. You can add a combination of fruits, vegetables, grains, and meats to the food slots, and add ceramic bowls on the right. If enough food and bowls are available, clicking the “create” button will output a meal. The ingredients and bowls can be stored in the meal prep area and will render in the world above the area. The ceramic bowl is destroyed when the salad is eaten. If you intend to eat a lot of salads, you should make a lot of bowls.
+
  
==== Spindle ====
+
On the surface, ore nuggets will spawn. These indicate the existence of a ore vein underground (up to 35 blocks deep). Settling close to these ore nuggets will allow easy access to metal to mine later on.
The spindle is a tool used to process fibers into threads. To craft a spindle start by crafting a stick and a clay ball together to make a clay spindle.  
+
{|cellspacing=10
+
|{{Recipe/Spindle (Clay)}}
+
|{{Recipe/Spindle (Head)}}
+
|{{Recipe/Spindle}}
+
|}
+
  
To use the spindle, place it in your crafting grid with flax fibers to output linen string, or with wool to get wool yarn.
+
===== Trees =====
  
{|cellspacing=10
+
Wood is important for charcoal and as building and crafting material. Proximity to trees is almost necessary.
|{{Recipe/Wool Yarn}}
+
|{{Recipe/Linen String}}
+
|}
+
  
==== Blowpipe ====
+
===== Clay =====
The blowpipe is used to create glass bottles, an upgraded version of the ceramic jug.
+
To make a blowpipe, craft clay into the shape below and fire it in the pit kiln.
+
{|cellspacing=10
+
|{{Recipe/Clay Blowpipe}}
+
|{{Recipe/Ceramic Blowpipe}}
+
|}
+
  
=== Glassworking ===
+
Clay is important to create molds for tools and ingots, as well as Ceramic Roof Tiles. An area not having clay also means you are in a dry area, and there likely will not be easily accessible clay anywhere nearby.
  
[[Glassworking]] allows the player to create Glass Bottles and Glass Panes from Molten Glass. Molten Glass is made by placing equal amounts of lime, soda ash, and silica sand in a ceramic vessel and firing it in a pit kiln. One of each material will create 140 units of glass.
+
===== Water =====
  
Soda ash is made by cooking seaweed in a firepit until it completely burns up. Silica sand can be found on some beaches. If you hover over a block of sand in your inventory, it will say “silica” in the tool tip if the sand can be used to make glass. Lime can be made by placing sea shells or flux-stone rocks, gravel, or sand into a ceramic vessel and firing it in a pit kiln.
+
Fresh Water to fill your jugs, and for certain crafting recipes, is very important at any Age of Terrafirmacraft+,
  
Once you have a vessel of molten glass, right-click while holding to open its interface. Place a blowpipe or sheet mold into the slot and it will slowly fill with molten glass. After a time, the molten glass will cool and any glass left in the vessel will turn into glass blocks.
+
===== Climate =====
  
The blowpipe takes 100 units. When it is full, remove it from the slot and close the vessel interface. Now right-click with the loaded blowpipe in your hand to create a glass bottle. Unlike ceramic jugs, glass bottles do not break, and stack up to 64.  
+
In cold climates, you will need to prepare for Winter. In Winter, crops will not grow, and you will have to deal with the body temperature by crafting clothes. Likewise, in hot climates, you will need to prepare for the heat of Summer. It is recommended to settle in a cold climate, as cold protection clothing is easier to craft.  
  
The sheet mold takes 200 units. When it is full, remove it from the slot and close the vessel interface. To remove the glass pane from the sheet mold, place it in your crafting inventory. This will return the sheet mold and one glass pane.
+
==== Mud ====
 +
{{main|Mud}}
 +
Mud in Terrafirmacraft+ is a mixture of wet dirt and straw. The blocks made from mud are very useful for early-game shelter, as they are solid, and not affected by gravity. This makes mud one of the most versatile early game building materials.  
  
You can recycle glass blocks, sheets, or bottles back into molten glass by placing them into a ceramic vessel and firing it in the pit kiln. Some glass will be lost in the process.
+
Making mud requires a fired [[#Pottery|Ceramic Bucket]]. Collect dirt and straw, and drop it on the ground in a one-to-one ratio, then {{key|RMB}} with a ceramic bucket on the items to create Mud.
  
=== Fur Clothing ===
+
===== {{GridImage|Mudbrick}} Mudbrick =====
Bear furs and wolf furs can be cut with a knife and sewn with a needle and thread to make [[Clothing#Fur_Clothing| fur hats, boots, and coats]] . These items will give the player resistance to cold.
+
  
To cut furs, right click the ground while holding a fur. You must have a knife in your inventory. The fur cutting interface is similar to the stone knapping interface. Clicking a space on the 5x5 grid will cut it away. If you make a mistake, you cannot undo it and that fur will be wasted (unless you can still make a different recipe with the shape you have made)
+
Mud brick is created from crafting the mud directly in the inventory crafting table.
  
Next, you will need a needle and thread. To get a needle, hold left-click with a bone (or bones) in your hand. As you hit the rock with the bones, they will start to break. They will drop bone fragments, and there is a chance they will drop a bone needle. Once you have a needle, place it in your crafting grid with linen thread, wool yarn, or [[sinew]] to create a threaded needle.
+
{{Recipe/Mud Brick}}
  
To sew your cut fur pieces into clothing, right click on the ground while holding some cut fur pieces in your hand. This will open the sewing interface. Place the cut fur pieces that are needed to make the clothing item you want into the interfaces inventory slots and a sewing pattern will appear. Now take your threaded needle and sew along the red lines in the pattern. Sew by pressing and holding the left mouse button. (Note: sewing takes place at the center of the needle icon, not at the point of the needle). To inspect your work, put the needle back in your inventory. Areas that were sewn well will turn green. Areas that need to be sewn or that should not have been sewn will be red. You can remove stitching by using a knife on the pattern and holding right-click. Stitching is cut at the point of the knife icon. Place your knife back into your inventory to update the pattern. When all the seams are sewn properly and no stitches are out of line, The clothing item will be output into the slot on the right.
+
Mud brick must be dried before it can be used to build. Mud bricks can be dried by placing them using {{key|RMB}} on the ground exposed to the sun during the day. Once the mud brick is dried, craft them into Mudbricks, which can then be used to build.
  
=== Leather Clothing ===
+
{{Recipe/Mudbrick}}
Leather can be cut the same way as fur to make cut leather pieces which can be sewn into leather armor and items.
+
Leather hat, tunic, pants, and boots or sandals are worn in the armor slots. They cannot be worn underneath similar fur items. They do not provide heat or cold resistance, but they do provide light armor.
+
  
=== Quiver ===
+
One thing to note is that mudbrick is sensitive to water, and will turn back into dirt when it is raining. To prevent this, you will need to place a block above it to protect it from the rain. The Thatch Roofs mentioned earlier is a good choice.
The [[quiver]] is worn on the back slot (left of chest armor slot). It can hold arrows, spears, or javelins, and when these weapons are fired, they will be replaced in your bow or hand from the quiver. You can see the contents of the quiver in bottom left of the screen.
+
  
=== Saddle ===
+
===== {{GridImage|Wattle and Daub}} Wattle and Daub =====
The saddle can be placed on a tamed horse to ride it. You will also need a rope in your hand to steer the horse.
+
  
=== Wooden Staff ===
+
Wattle and daub is another way of building with mud. Unlike mud bricks, it will not dissolve in the rain.  
The [[Wooden Staff]] is crafted with a pole and a leather strap. When held in the hand, it gives a bonus to walking speed. It does not make you sprint faster. It can also be used as a weak melee weapon.
+
  
=== Music ===
+
To make wattle and daub, start by making the wattle upon which you will daub the mud:
 +
{{Recipe/Wattle}}
 +
Then, place the Wattle where you want the blocks to be. {{key|RMB}} with the mud to daub the mud over the wattle, and the wattle will turn into Wattle and Daub.
  
Even in the stone age, there are some simple musical instruments available.
+
You might want to make roofing for your shelter; this can be accomplished in the early game by making a [[#Straw|Thatch Roof]].
  
==== Conch ====
+
==== Stacked Logs ====  
The [[Conch]] is an instrument made by crafting a spiral-type seashell in the crafting grid. It can be crafted again to turn it back into a seashell. The Conch is played by right-clicking while holding it in the hand. It makes a horn-like noise. The pitch cannot be changed.
+
  
==== Blowing Horn ====
+
Four regular logs can be crafted into one stacked log. This can be used to build log cabins.  
The Blowing Horn is made by crafting a horn with a knife. Horns are a semi-rare drop from bulls. It is played by right clicking while held in the hand, similar to the Conch.
+
  
==== Flute ====
+
{{Recipe/Stacked Logs}}
Flutes are more difficult to make, but they are able to play complex tunes. To craft a flute, you need a Hollow Bone, which is a rare drop from chickens and pheasants. Craft a hollow bone with a knife for a 25% chance of obtaining a flute.
+
The flute is played by right-clicking while holding in the hand. Different notes can be played by pressing different combinations of the F, G, H, J, and B keys while blowing the flute.
+
  
== Leaving the Stone Age ==
+
==== Log Piles ====
Beyond the stone-age is the copper age, where you begin processing ores into cast metal tools. Metal tools will give you access to new kinds of clothing, foods, food preservation, armor, weapons, instruments, and transportation.
+
To create your first metal tool, you'll need at least 10 nuggets of copper ore. There are three ores of copper: malachite, tetrahedrite, and native copper. It’s okay to mix and match. You just need ten total.
+
In the stone age, there are two ways to gather the ore.
+
The most common way is by finding nuggets of or on the ground among the rocks. These ore nuggets indicate that there is a vein of ore underground, so be careful to remember or mark and ore location when you collect surface ores so you can find the location later when you have a pickax and are ready to mine.
+
If you can’t find the ores you need on the ground, you can pan for ore. This method is slow, but reliable and can be done almost anywhere.
+
Create a gold pan by placing a ceramic bowl in the crafting grid. Since pans break with use, it’s a good idea to make several. With an empty pan in hand, right click on a gravel, sand, or dirt block to fill the pan. There is a chance that the block will be consumed. Gravel is more likely to produce ores, than dirt or sand. Now find or create a flowing water block. With the filled pan in hand, click in the flowing water block to use the pan. Each time you pan there is a small chance that an ore nugget or a gemstone will drop. There is also chance that the pan will break. After panning five times, the pan will empty. Refill the pan and repeat until you have at least 10 ore nuggets.
+
  
You can now [[Metalworking Industry|process the ore]] and leave the stone-age. You've done it!
+
Log Piles can also be used as construction blocks. However, another log pile cannot be placed above another log pile that is not full. This makes Log Piles a rather expensive construction block.
 +
 
 +
==== Roofing ====
 +
 
 +
TFC+ provides a specialized Roof block. Roof blocks are diagonal blocks that provide temperature protection when a player is under them. An early game roof block is the [[Thatch Roof]], made using two straw blocks and a stick. Roofs attach to solid blocks, such as log piles.
 +
 
 +
{{Recipe/Thatch Roof}}
  
{{Blocks}}
+
== Leaving the Stone Age ==
[[Category:Guides]]
+
Congratulations! You have made it to the end of the Stone Age. The next step will be to cast a pickaxe using molten copper, mining more copper, and creating a copper anvil that you can smith copper tools on. If you have followed the [[#Choosing a Site|Choosing a Site]] guide, you will have settled near a source of copper. The [[Metalworking Guide]] will aid you through the Copper Age and beyond.

Revision as of 01:31, 16 December 2019

Welcome to TFC+!

Flowchart.png

Terrafirmacraft+ is an re-imagination of what Minecraft can be, with a emphasis on making the game more believable. It is suited for experienced players of vanilla Minecraft, whom feel that an amount of complexity and detail has been lacking in the vanilla game, and want a level of realism that vanilla Minecraft does not provide.

This guide will help new players through the early game, with a focus on the differences between TFC+ and vanilla Minecraft. Players who already have experience with the original TerraFirmaCraft might want to look at Differences from TFC instead.

This guide assumes you have installed Terrafirmacraft+; if you have not, visit the Installation page for help.

Getting started

HUD and Statistics

When you start a new world, you might notice that your HUD is quite different from what you are used to in vanilla Minecraft. This section will guide you through the various bars and menus of the Terrafirmacraft+ HUD.

Health

HealthBar.png

The first bar that is quite different from vanilla Minecraft is the health bar. Instead of hearts, in TFC+, HP is shown as a red bar. You start with 1000 max HP, and this will vary depending on various factors, such as nutrition and XP level. HP will regenerate very slowly over time, as long as your hunger is above 25%.

Hunger

HungerBar.png

Instead of shanks of food, hunger is represented with a green bar.

Unlike vanilla Minecraft, which uses arbitrary "filling values", the hunger system in TerraFirmaCraft+ is based off of food weight. TerraFirmaCraft+ uses the imperial measurement of ounces. However, this measurement does not relate to any other measurement in the game, so if the concept of ounces confuses you, you are welcome to instead think of them as generic "food units" or "bites." Each stack of food in TerraFirmaCraft+ can weigh up to 160 ounces.

Players will slowly get hungrier over the course of a few days, even if they do not move. When a player is very hungry, they will begin to suffer negative effects, such as Mining Fatigue and Weakness, until they have eaten again.

Thirst

Freshwater pond

ThirstBar.png

Terrafirmacraft+ introduces the idea of Thirst. Players will slowly get more thirsty, and will suffer heat strokes if they are completely dehydrated. Thirst is represented with a blue bar. Like Hunger, Thirst will go down slowly, even if players are not moving. Players can only drink fresh water from pools scattered throughout the world, distinguished from the coastal seawater by cattails and lily pads. Thus, finding fresh, drinkable, water is very important for survival.

To drink water, players must Rmb.png Right Click on the block under Fresh Water. You can hold Rmb.png Right Click to continue drinking until you are no longer thirsty.

One of the main goals of the early game is to make a Ceramic Jug so that transporting fresh water - enabling exploration of large distances - is possible.

Experience

The experience system represents life experience, and so each level increases a player's maximum health, thirst, and alcohol tolerance, allowing them to take more hits, survive longer without drinking fresh water, and drink more alcohol before getting negative side effects.

Unlike vanilla, there is no enchanting or tool repairs to consume experience levels, so the only way to decrease your experience level is death.

Body Temperature

Body Temperature Bar.png

Body Temperature is shown by a thermometer on the bottom right side of the screen. The green area of the thermometer shows the player's comfort range. The player's body temperature is affected by the season, their local climate, and certain blocks. If the player is too hot, or too cold, they will suffer negative effects such as Slowness and Mining Fatigue. They will also not be able to sleep in Straw Beds. Being too hot, or too cold, will also cause the player to lose hunger and thirst faster, as their bodies will "sweat" to keep cool, or burn calories to warm themselves up.

Body Temperature can be managed using Clothing.

Inventory

The Inventory in Terrafirmacraft+ contains four tabs: the inventory tab, which is like the vanilla Inventory, allowing you to interact with your items and craft, the Skills tab, displaying a player's proficiency in various skills, the Time tab, displaying the time of year, season, and day of week, and the Nutrition tab, which displays the five categories of food a player must eat in other to maintain their maximum health.

Unlike Vanilla, all crafting is done directly in the inventory tab. Players start out with a 2x2 Inventory Table, which can later be expanded with a crafting table to unlock the 3x3 grid.

Grid layout Arrow (small).png

The First Day: Tools, Light, and Clothing

The goal for the first day is to prepare for the night and for the player's long-term survival. It is important to look around you, and to see what resources are available to you. If you see yourself in a plain, with grass and boulders stretching to the horizon, you might be able to find metal nuggets and animals to hunt quite easily. If you see yourself on a coast of an ocean, seaweed and fresh water is easy to find. If you find yourself in the deep rain forest, clay, fresh water, and wood are plentiful.

What You Can't Do

You might notice that you can't punch trees to get wood. This is because the tech-tree in Terrafirmacraft+ is completely different from that of vanilla Minecraft. This means that your first tools will be made from stone. There is no such thing as wooden tools in Terrafirmacraft+, and wasting your time to punch down a tree will yield you absolutely nothing. You cannot make planks, and thus a crafting table in Terrafirmacraft+ - you will need a saw, which can only be made from metals.

There is no such thing as a Wooden or Stone pickaxe in Terrafirmacraft. In the early game, you do not mine stone for ore. Instead, there are other ways to acquire metal ore and tools, without needing a pickaxe. This will be how you will make a pickaxe to mine more ore.

Punching dirt is not recommended, as even if you manage to break a block, it, in addition to sand, gravel, stone and cobblestone, are affected by gravity in TerraFirmaCraft+. Unlike in Vanilla Minecraft, gravity-affected blocks are able to fall sideways, in addition to falling straight down. You will not be able to create a house out of these blocks.

Players used to vanilla Minecraft might wonder how one stores items in Terrafirmacraft+. Because planks as they are in vanilla are locked behind metal, early-game alternatives to the chest such as the Straw Basket, Large Vessel, Ceramic Vessel, and Raw Hide Bag are available.

Sticks and Stones

Some rocks laying on the ground.
Grid Rock (Andesite).png Grid Rock (Basalt).png Grid Rock (Chalk).png Grid Rock (Chert).png Grid Rock (Claystone).png Grid Rock (Conglomerate).png Grid Rock (Dacite).png Grid Rock (Diorite).png Grid Rock (Dolomite).png Grid Rock (Gabbro).png Grid Rock (Gneiss).png Grid Rock (Granite).png Grid Rock (Limestone).png Grid Rock (Marble).png Grid Rock (Phyllite).png Grid Rock (Quartzite).png Grid Rock (Rhyolite).png Grid Rock (Rock Salt).png Grid Rock (Schist).png Grid Rock (Shale).png Grid Rock (Slate).png

In Terrafirmacraft+, the first thing you should do, instead of punching trees, is to gather the rocks laying scattered all across the ground. 64 rocks will last you through the first few days of gameplay.

Occasionally, you might find some ore nuggets. Be sure to take note of the location, as these are important later.

You will also want to find some sticks. These can be found occasionally on the ground under trees, by breaking leaves, on shores as driftwood, or by breaking leaf litter beneath trees.

Knapping

Knapping is the process of using two rocks to create heads for stone tools. Rmb.png Right Click while holding a stack of two or more rocks to open the knapping interface.

terraRock 01 terraRock 01 terraRock 01 terraRock 01 terraRock 01 title=
terraRock 01 terraRock 01 terraRock 01 terraRock 01 terraRock 01
terraRock 01 terraRock 01 terraRock 01 terraRock 01 terraRock 01
terraRock 01 terraRock 01 terraRock 01 terraRock 01 terraRock 01
terraRock 01 terraRock 01 terraRock 01 terraRock 01 terraRock 01

The knapping interface is a 5x5 grid. Clicking on a square of the grid will break off that piece of stone. Be careful where you click - if you make a mistake, you cannot undo it and you will have to start again. If you successfully create a specific shape, a tool head will appear to the right which can then be attached to a stick or a bone in the crafting grid to create a stone tool.

Tip: Some of the tools can be knapped out differently than the below forms, feel free to experiment.

terraRock 01 title= title= title= title= title= Stone Knife Blade
terraRock 01 terraRock 01 title= title= title=
terraRock 01 terraRock 01 title= title= title=
terraRock 01 terraRock 01 title= title= title=
terraRock 01 terraRock 01 title= title= title=

Knives are a weak melee weapon, and a useful tool. With a knife, you can gather seaweed, turn furs and animal hides into leather or clothing, process grain into cereal, and remove decay from food.

title= terraRock 01 title= title= title= title= Stone Axe Head
terraRock 01 terraRock 01 terraRock 01 terraRock 01 title=
terraRock 01 terraRock 01 terraRock 01 terraRock 01 terraRock 01
terraRock 01 terraRock 01 terraRock 01 terraRock 01 title=
title= terraRock 01 title= title= title=

Axes are useful for felling trees, and also serve as a good Slashing damage weapon.

title= terraRock 01 terraRock 01 terraRock 01 title= title= Stone Shovel Head
title= terraRock 01 terraRock 01 terraRock 01 title=
title= terraRock 01 terraRock 01 terraRock 01 title=
title= terraRock 01 terraRock 01 terraRock 01 title=
title= title= terraRock 01 title= title=

Shovels can be used gather dirt, clay, gravel, and sand.

Tip: Completed stone tools do not stack, but tool heads will stack up to 32. At night when you are hiding from monsters, you can knap a handful of each tool head to keep in your inventory. Then during the day when your tool breaks, you can quickly combine another head with a stick or bone for a new tool.

If you successfully create a specific shape, a tool head will appear to the right which can then be attached to a stick or a bone in the crafting grid to create a stone tool.

Stone Knife Blade Stone Knife
Grid layout Arrow (small).png
Stick
Stone Axe Head Stone Axe
Grid layout Arrow (small).png
Stick
Stone Shovel Head Stone Shovel
Grid layout Arrow (small).png
Stick

Wood

Grid Log (Acacia).png Grid Log (Ash).png Grid Log (Aspen).png Grid Log (Birch).png Grid Log (Chestnut).png Grid Log (Douglas Fir).png Grid Log (Hickory).png Grid Log (Kapok).png Grid Log (Maple).png Grid Log (Oak).png Grid Log (Pine).png Grid Log (Sequoia).png Grid Log (Spruce).png Grid Log (Sycamore).png Grid Log (White Cedar).png Grid Log (White Elm).png Grid Log (Willow).png

Wood is gathered by chopping down trees with an axe. If you break the bottom log of the tree with an axe, it will break the entire tree into logs and sticks. If your axe does not have enough durability to chop down the entire tree, only the top of the tree will be chopped, and the axe will break.

Trees come in two sizes: the normal tree that populates forests and grasslands, which drop regular-sized logs, and the rarer large trees which drop large logs. Large logs can be hewed into regular-sized logs; however, it is not recommended you do this, as large logs are comparatively rare, and can be used for several applications regular-sized logs cannot.

Logs can be stored in a log pile by ⇧ Shift + Rmb.png Right Click onto the ground. Only regular-sized logs can be used to start a log pile, however, once the log pile is created, it can be used to store large logs, as well.

Hunting and Foraging

Finding a source of food and water is important for your long term survival.

Seaweed

A good source of early-game food - if you are near the shore - is seaweed. Seaweed can be harvested using Rmb.png Right Click on the block below the seaweed while holding a knife. Once you have a few pieces of seaweed, you can stack them together by hovering over one piece of seaweed and pressing S to stack the seaweed together. Alternatively, the seaweed can be crafted together in the Inventory grid to stack them.

Meat

If you cannot locate a shore, the next best source of food is meat. Animals can be found clustered in groups around the world. Do not attack them right away! In Terrafirmacraft+, animals are neutral mobs, and will attack the player if the player attacks them. As animals are also much harder to kill than in Vanilla, you should prepare yourself before you attack an animal.

Note: Do not underestimate animals! They have large amounts of knockback and damage. They are not harmless, like in Vanilla!

Stone Knife Wooden Spear
Grid layout Arrow (small).png
Pole
Wooden Spears are weaker than Javelins, but are cheap.
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Javelin Head (Stone) Javelin
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Pole
Stone Javelins, when thrown, can kill a horse in three hits.

Wooden Spears and Javelins will automatically refill from your inventory after one is thrown.

Stand away some distance from the animal, and hold Rmb.png Right Click to prepare your spear or javelin. Do not attack the animal directly with the javelin! Hitting an animal with a javelin deals far less damage than throwing it. Release in order to throw it. Be careful, as the animal will now try to attack you. Throw multiple spears in rapid succession, until the animal dies. In Terrafirmacraft+, animals drop as much meat as their body weight. This means that large animals will drop quite a lot of meat. You do not have to worry about picking up all the meat, as a few stacks will suffice for a few days. Be sure to pick up the Raw Hide, too, as it is very useful later.

Foraging
A wild patch of rye.
Grid Banana.png Grid Blackberries.png Grid Blueberries.png Grid Bunchberries.png Grid Cherry.png Grid Cloudberries.png Grid Cranberries.png Grid Elderberries.png Grid Gooseberries.png Grid Green Apple.png Grid Lemon.png Grid Olive.png Grid Orange.png Grid Peach.png Grid Plum.png Grid Raspberries.png Grid Red Apple.png Grid Snowberries.png Grid Strawberries.png Grid Wintergreen Berries.png
Grid Barley (Harvest).png Grid Cabbage (Harvest).png Grid Carrot (Harvest).png Grid Garlic (Harvest).png Grid Greenbean (Harvest).png Grid Maize (Harvest).png Grid Oat (Harvest).png Grid Onion (Harvest).png Grid Potato (Harvest).png Grid Green Bell Pepper (Harvest).png Grid Red Bell Pepper (Harvest).png Grid Rice (Harvest).png Grid Rutabaga (Harvest).png Grid Rye (Harvest).png Grid Soybean (Harvest).png Grid Squash (Harvest).png Grid Tomato (Harvest).png Grid Wheat (Harvest).png Grid Yellow Bell Pepper (Harvest).png

Crops spawn randomly in the wild between the seasons of spring and late summer, and have a chance to regenerate during those seasons every year. Breaking a wild crop will give only seeds if it isn't fully mature, so you should wait until it has reached the last stage of growth before harvesting if you want food. If you can find mature crops, they will serve as a good source of food.

Fruit trees and Berry Bushes can also be found in the wild. To harvest the fruit from a fruit tree or berry bush, Rmb.png Right Click on their leaves. Berry bushes can be picked up by breaking them, and placed elsewhere later on.

Note: Do not break the leaves of the fruit trees! They take a long time to regrow.

Seeds can later be planted for a long-term food source.

If you have many stacks of food, you can stack them together. This can be done either by crafting the stacks of items together, or by hovering over one stack of food and pressing S (for "stack"). Food will eventually decay, and will have to be preserved for them to last longer. Preservation methods will be discussed later on in this article.

Firepit

Main article: Firepit

At the end of the first day, you will probably want to create a firepit to make some torches, and cook any meat you've collected so you can eat it. You'll need at least five sticks, some logs to use as fuel, and optionally a piece of straw.

First, you'll need to put two sticks in the grafting grid in a diagonal pattern to make a firestarter.

Stick Firestarter
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Stick

Once you have a firestarter, throw (Default: Q) three sticks on the ground or other non-flammable block. Make sure they are all stacked on the same block, preferably in the middle. It's possible that your first few tries to light the firepit will not work. You can optionally toss an extra piece of straw in order to make the process faster. Once the firepit appears, drop some logs on to it to quickly add fuel. You can Rmb.png Right Click on the firepit as long as you aren't holding a firestarter or flint & steel to open its interface.

If the firepit goes out, you'll need to add some fuel and then Rmb.png Right Click on it with a firestarter to relight it. Relighting is instant.

Once you have a firepit, it is recommended that you make some torches. Put a stick in the firepit, and wait until it is lit.


Stick Straw Extinguished Torch
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Resin
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Rmb.png Right Click on a lit torch or lit firepit, or place and Rmb.png Right Click with a firestarter or flint and steel to light the torch.

Tip: Once one torch is made, it can be used to light more torches. Place a torch on the ground, and Rmb.png Right Click on the torch while holding sticks to light more torches from it. Torches can be used to light your surrounding area, and prevent mobs from spawning.

Straw

Breaking tall grass with a knife yields straw. Straw is highly useful in the early game, as it can be made into shelter, storage, clothing, and bedding.

Straw Blocks are crafted from four pieces of straw, and are useful for building huts to hide from mobs at night.


Straw Straw Straw Block
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Straw Straw

Note: Players and mobs are able to move through straw blocks. You cannot use straw blocks to pillar up to safety, as you will simply fall through the block when you try to jump on it. Hostile mobs will not be able to spot you if you are already hiding in a straw block enclosure, but they are able to follow you through straw blocks if they have been aggro'd while you were outside of the straw block.

Straw can also be woven using the same knapping interface as rocks. To begin weaving straw, Rmb.png Right Click while holding at least five pieces of straw.

Flat Straw title= title= title= Flat Straw title= Straw Basket
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The Basket has 9 slots of inventory space. It will drop its items when it is broken.

title= Flat Straw title= Flat Straw title= title= Grass Cloak
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The Straw Cloak provides a moderate amount of cold protection. It is useful if you have spawned in a cold environment.

title= title= title= title= title= title= Straw Hat
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The Straw Hat provides a slight amount of heat protection.

Flat Straw title= title= title= Flat Straw title= Grass Shirt
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The Grass Shirt provides a slight amount of heat protection.

title= Flat Straw Flat Straw Flat Straw title= title= Grass Skirt
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The Grass Skirt provides a slight amount of heat protection.

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The Grass Sandals give a small speed bonus when on sand.


Creating a Straw & Hide Bed.

If you have a piece of Large Raw Hide, you can craft a Straw and Hide bed by placing two Straw Blocks adjacent to each other. Then, Rmb.png Right Click with the piece of Large Raw Hide in your hand while facing the straw blocks straight-on in order to create a Straw and Hide Bed. This can be used to skip the night. Be aware, through, that you might need to craft clothing in order to sleep in a Straw and Hide Bed, as it will be too uncomfortable to sleep in if you are too hot or too cold.

If you made it this far, congratulations. You have survived your first day in Terrafirmacraft+, and have the means to survive at night. Do take note that in TFC+, mob spawns are heavily increased, and it is not a good idea to be wondering around at night. It is recommended to stay near a firepit, and perhaps continue with Pottery, if you have a clay source nearby. You may now explore more long-term possibilities for survival, and progress towards the Copper Age.

Beyond The First Day

The days beyond the first day are focused on securing more tools for survival. You will also work your way towards leaving the Stone Age and entering the Copper Age, which will unlock more possibilities for long term survival.

Environment and Seasons

Instead of vanilla biomes, in Terrafirmacraft+ there is a climate system. Rainfall, elevation, distance from the equator, and time of year determine what types of animals, plants, and terrain will generate in an area. Players will always spawn in the northern half of the map, during the season of early summer.

Terrafirmacraft+ adds the four seasons to Minecraft. The seasons affect the ambient temperature, the behavior of animals, and the timing of sunrise and sunset. In winter, unharvested crops will turn back into seeds, trees will lose their leaves, and new saplings that are not evergreen will not grow. In spring, long grass, flowers, rocks, and saplings will regenerate. In summer, crops will respawn randomly over the world, and can be harvested for seeds. In autumn, trees will turn brown, and the ambient temperature will begin to fall. The player must prepare for the four seasons adequately, and the unique challenges that each provide, such as the heat of summer, especially if the player is in a tropical region, and preparing the cold of winter, by building shelter and sewing clothes.

Areas around the equator tend to be wetter and hotter, and eventually becomes tropical, then temperate, then boreal, and finally polar at 27000 blocks North or South.

Rivers generate along biome borders, and are much larger than Vanilla. Their riverbeds will contain clay deposits that will be useful if one spawns in a climate too dry to spawn clay.

Terrafirmacraft+ also introduces the idea of Regions. Instead of biomes, Regions are what determines what trees, plants, and animals spawns in an area. For example, Black-Eyed Peas can only be found in Africa. Along the edges of regions, huge mountain ranges will generate.

Pottery

Clay deposit on a hillside with goldenrod flowers.

Clay generates near ponds and in riverbeds across the world. It can be distinguished from dirt from a distance by the existence of yellow Goldenrod flowers which only grow on clay. It can be dug with a shovel to obtain clay balls, which can then be shaped into clay items, and fired to make Pottery. Pottery is an important step of progression in Terrafirmacraft+, as it allows fresh water to be transported, #Mud to be made, and to create vessels and gold pans, which is important for progressing to the Copper Age.

Clay, like Straw and Rocks, has a knapping interface for forming clay items. Hold five clay balls in your hand, and Rmb.png Right Click to access it.

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Clay Jug
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The Ceramic Jug allows you to pick up water using Rmb.png Right Click on any fresh water pool. The water can then be drunk by holding Rmb.png Right Click with the Ceramic Jug in your hand.

CFD CFL CFL CFL CFD title= Clay Vessel
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The Ceramic Vessel has four slots of inventory space for small items. It is essential for progression to the Copper Age.

CFD CFD CFD CFD CFD title= Clay Bucket
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The Ceramic Bucket is necessary for picking up water to create Mud.

CFL CFD CFD CFD CFL title= Clay Bowl4
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Ceramic Bowls can be used for the creation of Salads, or to craft a Gold Pan for progression to the Copper Age.

CFL CFD CFD CFD CFL title= Clay Large Vessel
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Large Vessels can be used as an early-game container for liquids.

After you have made a clay item, it must be fired before it can be used. To do this, you will need to make a Pit Kiln.

Pit Kiln

To make a Pit Kiln, dig a pit in the ground, and ⇧ Shift + Rmb.png Right Click the items to be fired into the pit. Then, add eight straw, then eight logs, by right clicking on the pottery.

The Pit Kiln will take eight hours to complete. Once it is complete, you can ⇧ Shift + Rmb.png Right Click the items out of the pit kiln. The items can now be used.

Sewing

The Sewing GUI

Sewing can be used to craft Raw Hide Bags for carrying around more items, and to create more advanced clothing from materials like Fur.

To begin sewing, one needs a Bone Needle. Bone Needles can be made by repeatedly punching a Stone Block with a bone in your hand. It is recommended to have several bones, as not every bone will drop a Bone Needle. Once a Bone Needle is produced, it can be threaded with a thread, such as Sinew (from killing animals).


Sinew Bone Needle Thread
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Bone Needle

Leather and the various cloths can be cut into clothing pieces. Rmb.png Right Click with the clothing pieces with a threaded bone needle in the inventory to show the sewing GUI. Place the necessary clothing pieces into the slots. An image of the clothing will appear. Use the Threaded Bone Needle to trace the thread around the red lines in the image. Using Rmb.png Right Click with a knife on the image will remove a section of thread. Once the red lines on the image is completely traced correctly, and all incorrect parts of the tracing are removed, the completed clothing will appear in the output slot.

A Raw Hide Bag is crafted with two Hide Bag Pieces, which can be cut from Raw Hide.


title= Flat Hide Flat Hide Flat Hide title= title= Bag Piece Hide2
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Bag Piece Hide Bag Piece Hide Grid Iron Needle Thread.png Hide Bag


Storage

You may now have gathered too many items to carry around in your inventory. Unlike Vanilla, in TFC+, chests are locked behind metal saws. In the early game, one must resort to alternatives.

One of the easiest to make storage items is the Straw Basket. It can contain 9 slots of solid items, but cannot contain liquids. Large Ceramic Vessels and Ceramic Vessels can be crafted from Clay. The Large Ceramic Vessel can contain liquids or 9 slots of solid items. Ceramic Vessels are portable, and can contain four slots of small items, meaning items that are too big for it will not fit. The Raw Hide Bag can contain six slots of items.

Shelter

By now, you will have established your tools, have some food, and have portable fresh water to explore the world. You will now want to establish your shelter so you have somewhere to hide at night.

Choosing a Site

You will want to equip yourself with a few jugs of water and some Food. Explore the world for a suitable site. The best sites have certain traits that you may want to look out for.

Metal
Copper Ore
Grid Native Copper (Small).png Native Copper Grid Tetrahedrite (Small).png Tetrahedrite Grid Malachite (Small).png Malachite Grid Chalcocite (Small).png Chalcocite Grid Chalcopyrite (Small).png Chalcopyrite

On the surface, ore nuggets will spawn. These indicate the existence of a ore vein underground (up to 35 blocks deep). Settling close to these ore nuggets will allow easy access to metal to mine later on.

Trees

Wood is important for charcoal and as building and crafting material. Proximity to trees is almost necessary.

Clay

Clay is important to create molds for tools and ingots, as well as Ceramic Roof Tiles. An area not having clay also means you are in a dry area, and there likely will not be easily accessible clay anywhere nearby.

Water

Fresh Water to fill your jugs, and for certain crafting recipes, is very important at any Age of Terrafirmacraft+,

Climate

In cold climates, you will need to prepare for Winter. In Winter, crops will not grow, and you will have to deal with the body temperature by crafting clothes. Likewise, in hot climates, you will need to prepare for the heat of Summer. It is recommended to settle in a cold climate, as cold protection clothing is easier to craft.

Mud

Main article: Mud

Mud in Terrafirmacraft+ is a mixture of wet dirt and straw. The blocks made from mud are very useful for early-game shelter, as they are solid, and not affected by gravity. This makes mud one of the most versatile early game building materials.

Making mud requires a fired Ceramic Bucket. Collect dirt and straw, and drop it on the ground in a one-to-one ratio, then Rmb.png Right Click with a ceramic bucket on the items to create Mud.

Grid Mudbrick.png Mudbrick

Mud brick is created from crafting the mud directly in the inventory crafting table.


Mud Mud Brick Wet
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Mud brick must be dried before it can be used to build. Mud bricks can be dried by placing them using Rmb.png Right Click on the ground exposed to the sun during the day. Once the mud brick is dried, craft them into Mudbricks, which can then be used to build.


Mud Brick Mud Brick Granite Mudbrick2
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Mud Brick Mud Brick

One thing to note is that mudbrick is sensitive to water, and will turn back into dirt when it is raining. To prevent this, you will need to place a block above it to protect it from the rain. The Thatch Roofs mentioned earlier is a good choice.

Grid Wattle and Daub.png Wattle and Daub

Wattle and daub is another way of building with mud. Unlike mud bricks, it will not dissolve in the rain.

To make wattle and daub, start by making the wattle upon which you will daub the mud:

Stick Stick Wattle
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Stick Stick

Then, place the Wattle where you want the blocks to be. Rmb.png Right Click with the mud to daub the mud over the wattle, and the wattle will turn into Wattle and Daub.

You might want to make roofing for your shelter; this can be accomplished in the early game by making a Thatch Roof.

Stacked Logs

Four regular logs can be crafted into one stacked log. This can be used to build log cabins.


Log (Acacia) Log (Acacia) Stacked Logs
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Log (Acacia) Log (Acacia)

Log Piles

Log Piles can also be used as construction blocks. However, another log pile cannot be placed above another log pile that is not full. This makes Log Piles a rather expensive construction block.

Roofing

TFC+ provides a specialized Roof block. Roof blocks are diagonal blocks that provide temperature protection when a player is under them. An early game roof block is the Thatch Roof, made using two straw blocks and a stick. Roofs attach to solid blocks, such as log piles.


Straw Block Thatch Roof2
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Stick Straw Block

Leaving the Stone Age

Congratulations! You have made it to the end of the Stone Age. The next step will be to cast a pickaxe using molten copper, mining more copper, and creating a copper anvil that you can smith copper tools on. If you have followed the Choosing a Site guide, you will have settled near a source of copper. The Metalworking Guide will aid you through the Copper Age and beyond.