General
Clothing maintains body temperature by providing heat resistance or cold resistance bonuses when worn. Items such as hats, shirts, pants, socks, boots, sandals, robes, and coats can be crafted.
Outerwear like coats and robes, boots and sandals, leather armor, and straw or fur hats are worn in the armor slots. Cloth hats, shirts, pants, and socks are worn in the clothing slots (invisible slots to the right of the armor slots). If the player is wearing an item in the armor slot, the clothing slot cannot accessed. You must remove the outer layer to put on or take off clothing beneath it.
Raw materials used for clothing are Grass, Fur, Leather, Wool, Cotton, Linen, or Silk. Craft clothing pieces by holding raw materials in your hand and clicking on the ground. For all materials except Grass, you will also need a knife in your inventory. This will open a knapping interface that lets you cut the materials into pieces of the proper shape. The resulting pieces are assembled into completed clothing by sewing them together with a needle and thread. Grass clothing does not need to be sewn.
Clothing loses 1 point of durability per day when worn for any portion of a day (except the day it is created). Fur clothing doesn't degrade if the ambient temperature is below freezing the whole time. When you are on fire, clothing degrades every few seconds. Grass clothing degrades faster than cloth clothing while you are burning.
Robes give a 10% penalty to sprint speed, but no penalty to walk speed.
Effects on Body Temperature
Clothing can help the player manage their Body Temperature by giving resistance to heat or cold. Different types of clothing and different clothing materials giver different bonuses and penalties.
Clothing Temperature Protection [Edit]
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Socks/Foot Wraps
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Pants/Skirt
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Shirt
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Coat/Cloak
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Robe
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Hat
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Boots/Sandals
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Linen Cloth
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=
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+
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+
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− +
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− ++
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+
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N/A
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Cotton Cloth
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=
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+
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+
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− ++
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−− +++
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=
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N/A
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Silk Cloth
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+
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+
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+ +
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++
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++ +
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+ +
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N/A
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Wool Cloth
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+
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+
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+
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−− +++
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−− ++++
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+
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N/A
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Wolf Fur
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N/A
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−− +++
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N/A
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−− ++++
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N/A
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− ++ 1
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++
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Bear Fur
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N/A
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N/A
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N/A
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−−− +++++
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N/A
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++ 1
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− ++
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Fur
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N/A
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N/A
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N/A
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−− +++
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N/A
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+
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+
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Straw/Grass
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− +
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+
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+
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−− ++
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N/A
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+
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=
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Legend
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− + Heat Resistance penalty/bonus
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− + Cold Resistance penalty/bonus
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= Neutral
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- There are two varieties of fur hat: the generic fur hat that is sewn, and the animal's head hat, which is cut from the fur using a knife. They are identical in protection.
Wetness
Rain and water can turn clothing wet, which reduces or removes its heat resistance bonuses. Wet clothing also directly effects Body Temperature. This means entering the water in the cold climates can be hazardous, so it may be a good idea to remove clothing before swimming.
If a player is in the rain their outermost layer of clothing will gain the Damp status. Damp clothing loses one level of temperature resistance. In the tooltip, one + or - symbol will show blue instead of white. As long as the player is wearing damp clothes on either their upper or lower body, the ambient temperature will feel 1 level colder. If they wear damp clothes on both upper and lower body, they will feel 2 levels colder.
If the player enters water their clothing will gain the Soaked status. If they stand in waist-high water, only clothing on the lower body will become soaked. If the player enters water more than 1 block deep, clothing on both the upper and lower body will be soaked. Soaked clothing loses *all* temperature resistance. The tool tip will show all + or - symbols as blue instead of white.
As long as the player wears soaked clothing on their upper body, the ambient temperature will feel 2 levels colder. If their lower body is also soaked or damp, they will feel 3 levels colder.
Clothing doesn't dry on its own. It will remain wet until it is dried by the player. To dry clothing, place it in the input slot of a lit firepit or forge.
Dyeing
Clothing can be dyed using liquid dye in a barrel to apply colors. Liquid dye is made from weld root, woad leaves, madder root, ash, and ink markings placed in a barrel of Tanning to make yellow, blue, red, white, and black dye, respectively. Clothing will become more saturated in color every hour it is in a barrel of dye. Clothing can be dyed in multiple dyes for a wide range of colors. Only clothing made from natural fibers can have dye applied, articles of clothing made from leather and fur cannot accept dye.
Item
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Color
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Weld Root
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Yellow
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Woad Leaves
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Blue
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Madder Root
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Red
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Ash
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White
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Ink Marking
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Black
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Red Dye
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Yellow Dye
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Blue Dye
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White Dye
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Black Dye
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Armor
All articles of clothing are considered Tier 0 Armor and provide some Damage Protection for all damage type based on the material they're made of with fibre-based clothing providing token Slash and Pierce Damage Protection but near negligible Crush protection, as a basic guide of how much Damage Protection your clothing will provide from weakest to strongest:
- Grass/Straw clothing provides next to no protection,
- Linen and Cotton clothing provide only token protection,
- Woolen clothing provides a tiny amount more than Linen and Cotton,
- Silk provides poor but noteworthy protection,
- Leather provides appreciable Damage Protection (especially Crush protection which fiber clothing provides little of),
- Fur from deer or mouflon is all round slightly superior to leather,
- Wolf fur provides good all-round protection and is superior to generic fur,
- Bear fur provides respectable damage protection and has the most protection for non-metal clothing.
Materials
Grass clothing gives heat resistance with the exception of the grass cloak, which gives cold resistance. Craft grass clothing by right-clicking the ground while holding holding 5 or more straw in your hand. Grass clothing does not require sewing. These items have lower durability than other clothing, but are easy to make.
Fur clothing gives cold resistance. Craft fur clothing pieces by right-clicking the ground while holding 1 or more fur in your hand while you have a knife in your inventory. Fur clothing pieces must be sewn together to create finished clothes.
Leather Clothing gives a small amount of armor instead of heat or cold resistance and is worn in the armor slots. Craft leather clothing pieces by right-clicking the ground while holding 1 or more leather in your hand while you have a knife in your inventory. Leather clothing pieces must be sewn together to create finished leather clothes.
Wool clothing gives cold resistance bonuses and heat resistance penalties. There is an additional heat resistance penalty for wearing multiple wool items. Craft wool clothing pieces by right-clicking the ground while holding 1 or more wool cloth in your hand while you have a knife in your inventory. Wool cloth is woven from wool yarn on the loom. Wool clothing pieces must be sewn together to create finished clothes.
Linen clothing gives mixed cold and heat resistance bonuses and penalties. Craft Linen clothing pieces by right-clicking the ground while holding 1 or more Linen cloth in your hand while you have a knife in your inventory. Linen cloth is woven from Linen string on the loom. Linen clothing pieces must be sewn together to create finished clothes.
Silk clothing gives mixed cold and heat resistance bonuses. Craft Silk clothing pieces by right-clicking the ground while holding 1 or more Silk cloth in your hand while you have a knife in your inventory. Silk cloth is woven from Silk string on the loom. Silk clothing pieces must be sewn together to create finished clothes.
Obtaining
Hats
Straw, fur, and leather hats are worn in the head armor slot. Linen, wool, Cotton, and silk hats are worn in the head clothing slot.
The straw hat gives a small heat resistance bonus. It also provides Shade. It has more durability than other grass clothing. Variant style if crafted in Asia. It is not sewn, but is woven from grass.
- The Fur Hats give a small cold resistance bonus.
- The Leather Cap gives +1 protection.
- The Wool Hat gives a small cold resistance bonus.
- The Linen Hat gives a small heat resistance bonus.
- The Silk Hat gives a small heat and cold resistance bonuses.
The Animal Head Hat is not knapped or sewn, but is crafted with a knife. The stats are the same as the other fur hats.
Shirts
The Grass Shirt gives a small heat resistance bonus.
Shirt Sleeves
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Shirt Body
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Shirt
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- The Leather Tunic gives +3 protection.
- The Wool Shirt gives a small heat resistance bonus.
- The Linen Shirt gives a small heat resistance bonus.
- The Silk Shirt gives a small heat and cold resistance bonuses.
Coats
Fur Coat
The Fur Coat gives a large cold resistance bonus, but also makes you less resistant to heat. The cold resistance bonus and heat resistance penalty are higher for the bear fur coat. It is crafted with one fur coat front, one fur coat back, and two fur shirt sleeves.
Wool Coat
The Wool Coat is worn in the torso armor slot and gives a strong cold resistance bonus, but also gives a moderate heat resistance penalty. It is crafted with one Wool coat front, one Wool coat back, and two Wool shirt sleeves.
Linen Coat
The Linen Coat is worn in the torso armor slot and gives a small cold resistance bonus and a small heat resistance penalty. It is crafted with one Linen coat front, one Linen coat back, and two Linen shirt sleeves.
Silk Coat
The Silk Coat is worn in the torso armor slot and gives a moderate heat resistance bonus. It is crafted with one Silk coat front, one Silk coat back, and two Silk shirt sleeves.
Robes
Wool Robe
The Wool Robe gives a very strong cold resistance bonus, but also gives a moderate heat resistance penalty. It is crafted with two Wool coat backs, and two Wool shirt sleeves.
Linen Robe
The Linen Robe gives a moderate cold resistance bonus and a small heat resistance penalty. It is crafted with two Linen coat backs and two Linen shirt sleeves.
Silk Robe
The Silk Robe gives a moderate heat resistance bonus and a small cold resistance bonus. It is crafted with two Silk coat backs and two Silk shirt sleeves.
Grass Cloak
The Grass Cloak slot and gives a moderate cold resistance bonus. It is worn on the back slot (to the left of the chest armor slot).
Pants
Grass Skirt
The Grass Skirt gives a small heat resistance bonus.
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Leather Pants
Leather Pants give +2 protection and are made from two leather pants pieces.
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Wool Pants
Wool Pants give a small cold resistance bonus and are made from two Wool Pants Pieces.
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Linen Pants
Linen Pants give a small cold resistance bonus and are made from two Linen Pants Pieces.
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Silk Pants
Silk Pants give a small heat resistance bonus and are made from two Silk Pants Pieces.
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Socks
Wool Socks
Wool Socks give a small cold resistance bonus and are made from two Wool Sock Cloths.
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Linen Socks
Linen Socks are made from two Linen Sock Cloths. They give a small speed bonus when worn with boots.
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Silk Socks
Silk Socks give a small heat resistance bonus and are made from two Silk Sock Cloths.
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Straw Foot Wraps
Straw Foot Wraps give a small heat resistance penalty and a small cold resistance bonus.
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All footwear gives a +2% movement speed bonus on all terrain.
Grass Sandals
Grass Sandals give a small speed bonus on sand.
Fur Boots
The Fur Boots give a small cold resistance bonus and a small speed bonus. They are crafted with one fur boot soles and two fur boot top pieces.
Leather Boots
Leather Boots give +1 protection plus a fair speed bonus, and are made from one leather boot soles and two leather boot tops.
Leather Sandals
Leather Sandals give a small speed bonus, plus an extra speed bonus on sand. They are made with one leather boot soles and two leather straps.
Repairing
Clothes will lose durability points from the player taking damage. When they do, they can be repaired by Sewing a Cloth Patch of the same material onto them.
A Cloth Patch can be crafted by cutting a "+" pattern into a piece of cloth. You cannot make patches out of any fur
Cloth Patches can then be sewn onto any clothing piece of the same cloth to repair them.
Larger pieces of clothing (robes, coats) will take more cloth pieces to repair fully than smaller ones (socks, hats).
History
Beta |
80.12 | Added 4 new clothing slots on the player. |
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Added sewing mechanic for creating clothes. |
Added sinew as a new drop from animals, serves as an early source of thread for sewing |
Added flax which can be processed into linen cloth. |
Added wool, linen, or silk cloth can be sewn into shirts, socks, pants, hats, and coats. |
Added bear and wolf furs, which can be sewn into coats, hats, and boots. |
80.13 |
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81.1 |
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81.3 |
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81.6 |
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81.7 |
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