Difference between revisions of "List of Changes from TFC"

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0.80.14
 
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0.80.11 - 0.80.0 no info in changelogs
 
0.80.11 - 0.80.0 no info in changelogs
  
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* New powder: [[Lime]]. Replaces [[Flux]] for most uses. Can be directly crafted into [[Flux]] for metalworking. Crafted by heating [[Flux Stone]]s or [[Seashell]]s.  
 
* New powder: [[Lime]]. Replaces [[Flux]] for most uses. Can be directly crafted into [[Flux]] for metalworking. Crafted by heating [[Flux Stone]]s or [[Seashell]]s.  
 
* New powder: [[Soda Ash]]. Crafted by heating [[Sea Weed]]. Used in [[Glassworking]]
 
* New powder: [[Soda Ash]]. Crafted by heating [[Sea Weed]]. Used in [[Glassworking]]
* New tool: [[Ceramic Blowpipe]]. Used to blow [[Glass Bottle]]s.
+
* New tool: [[Ceramic Blowpipe]]. Used to blow [[Glass Bottle]]s. Also functions as a less effective [[Bellows]].
 
* New tool: [[Ceramic Sheet Mold]]. Used to cast [[Glass Panes]] from [[Molten Glass]] or [[Metal Sheets]] from castable metals.
 
* New tool: [[Ceramic Sheet Mold]]. Used to cast [[Glass Panes]] from [[Molten Glass]] or [[Metal Sheets]] from castable metals.
  
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* Some Sand now has the property "Silica Sand" and can be used in [[Glassworking]].
 
* Some Sand now has the property "Silica Sand" and can be used in [[Glassworking]].
 
* [[Goldenrod]] flowers have an improved texture
 
* [[Goldenrod]] flowers have an improved texture
 +
 +
 +
* 4 new [[Armor]] slots on the player GUI. Head, chest, legs, and feet now have inner and outer layer.
 +
* New mechanic: [[Sewing]]. Used to craft various [[Clothing]], [[Bags]], and [[Saddle]]s from [[Cloth]], [[Fur]], [[Rawhide]], or [[Leather]].
 +
* New items: [[Bone Needle]] and [[Iron Needle]].
 +
* New item: [[Sinew]]. Drops from animals. Can be an early source of [[String]] for some applications.
 +
* New Crop: [[Flax]]. Can be processed into linen [[Cloth]].
 +
* [[Bear]]s, [[Wolves]], and [[Deer]] now drop [[Fur]]s upon death.
 +
* New mechanic: Clothing [[Dye]]ing. Items soak in [[Barrels]] of liquid [[Dye]] and absorb it over time.
 +
* New crops: [[Madder]], [[Woad]], and [[Weld]]. Used along with [[Ink Markings]], Bonemeal, and [[Lime]] to make liquid [[Dye]]s.
 +
* [[Straw]] can be knapped to weave simple grass [[Clothing]].
 +
* New mechanic: [[Body Temperature]]. Gives various penalties when the player is too hot or cold. Clothing, wetness, sun exposure, and proximity to [[Firepit]]s, [[Forge]]s, or Lava are all taken into account.
 +
* New item: [[Seashell]]. Comes in Conch and Scallop variants. Can be found on [[Beach]]es or collected from [[Scallop]]s. Can be heated to make [[Lime]].
 +
* New Alcohol: [[Berry Wine]].
 +
* [[Climate]] has been overhauled.
 +
* spawn now avoids the deserts that generate around z = +/-10000
 +
* non-armor Footwear gives [[Speed]] bonuses
 +
* Ravine generation should be less likely to create pits of death.
 +
* Changes to Cave and surface Dirt generation should result in fewer surface collapses.  
 +
* Dry Grass is less likely to spawn outside of deserts or [[Horse Latitudes]].
 +
* Clay generates more often and can now spawn in [[River]]beds and [[Lake]]beds regardless of [[Rainfall]]. Clay is also a rare drop when mining [[Dirt]].

Revision as of 03:32, 27 July 2020


This page is a work in progress.
Refrain from making major edits to it until this page is finished.

This is a brief and topically ordered list of info from the TFC+ Changelogs. For a more elaborate description of TFC+ features, see Differences From TFC. Players new to Terrafrirmacraft in general should consider reading Stone-Age Guide instead.

Environment

  • Regions are large areas based on real-world continents that determine tree, animal, and plant spawning. They are larger than and include many Biomes.
  • Mountain Ranges may generate on the edges of Regions.
  • Rivers are larger and may generate clay on their riverbeds.
  • Trees have been completely reworked. There are now large and small trees. Large trees are much larger and will spawn rarely. Small trees are given thin trunks and have branches.
  • Leaf Litter
  • Several new Crops, including grapes, black-eyed peas, melons, bananas, papayas, dates, woad, weld, madder, cotton, agave, and flax.
  • Beehives may spawn on tree branches or within large tree trunks.
  • The sun now rises and sets based on the player's latitude. At extreme latitudes, the sun will not rise in winter and will not set in summer. Mob spawning is based on the apparent position of the sun.
  • Climate has been tweaked to become more smooth. Rainfall, for example, will not drop off at extreme amounts, and will transition gradually instead.
  • Most beaches now consist of Quartzite sand

Animals

Main article: Mobs
Mouflon Male.png Wild Boar Male.png
Mouflon Boar


Ores and Minerals

Grid Chalcocite.png Grid Chalcopyrite.png
Chalcocite Chalcopyrite
  • Two new ores, Chalcopyrite and Chalcocite, which are copper ores.
  • Gypsum can now be made into Plaster of Paris. Plaster of Paris can be applied onto certain blocks with a Trowel. This will make them waterproof and fireproof, and give them a white texture. Plaster of Paris can also be used to make Casts.
  • Flux is now made by heating fluxstone or seashells, or grinding Borax in a Quern.
  • Added Ammonium Chloride in the form of Salammoniac around lava pools. Ammonium Chloride can be crafted into Flux or, when a cotton boll is soaked with its liquid form, can be used to apply a green patina to roofs.

Items

  • Weapons and tools now have range and speed.
  • A red dot will display on the crosshair when the weapon and tool is under cooldown.

Player

  • There is now simulation of the player's Body Temperature. A thermometer has been added to the bottom right side of the screen that shows the player's current perception of the temperature. Being too hot or too cold has negative consequences like Mining Fatigue, Slowness, and the loss of ability to sleep in Straw Beds. Players will also lose hunger faster when cold and lose thirst faster when hot.



  • Snow on the ground now covers sticks, rocks, and ore nuggets, but renders a small pile of snow to show there is something beneath.
  • Some Sand now has the property "Silica Sand" and can be used in Glassworking.
  • Goldenrod flowers have an improved texture


  • 4 new Armor slots on the player GUI. Head, chest, legs, and feet now have inner and outer layer.
  • New mechanic: Sewing. Used to craft various Clothing, Bags, and Saddles from Cloth, Fur, Rawhide, or Leather.
  • New items: Bone Needle and Iron Needle.
  • New item: Sinew. Drops from animals. Can be an early source of String for some applications.
  • New Crop: Flax. Can be processed into linen Cloth.
  • Bears, Wolves, and Deer now drop Furs upon death.
  • New mechanic: Clothing Dyeing. Items soak in Barrels of liquid Dye and absorb it over time.
  • New crops: Madder, Woad, and Weld. Used along with Ink Markings, Bonemeal, and Lime to make liquid Dyes.
  • Straw can be knapped to weave simple grass Clothing.
  • New mechanic: Body Temperature. Gives various penalties when the player is too hot or cold. Clothing, wetness, sun exposure, and proximity to Firepits, Forges, or Lava are all taken into account.
  • New item: Seashell. Comes in Conch and Scallop variants. Can be found on Beaches or collected from Scallops. Can be heated to make Lime.
  • New Alcohol: Berry Wine.
  • Climate has been overhauled.
  • spawn now avoids the deserts that generate around z = +/-10000
  • non-armor Footwear gives Speed bonuses
  • Ravine generation should be less likely to create pits of death.
  • Changes to Cave and surface Dirt generation should result in fewer surface collapses.  
  • Dry Grass is less likely to spawn outside of deserts or Horse Latitudes.
  • Clay generates more often and can now spawn in Riverbeds and Lakebeds regardless of Rainfall. Clay is also a rare drop when mining Dirt.