Difference between revisions of "List of Changes from TFC"

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0.80.16​​​
 
  
 
0.80.11 - 0.80.0 no info in changelogs
 
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* New mechanic: Clothing [[Dye]]ing. Items soak in [[Barrels]] of liquid [[Dye]] and absorb it over time.  
 
* New mechanic: Clothing [[Dye]]ing. Items soak in [[Barrels]] of liquid [[Dye]] and absorb it over time.  
 
* New mechanic: [[Body Temperature]]. Gives various penalties when the player is too hot or cold. Clothing, wetness, sun exposure, and proximity to [[Firepit]]s, [[Forge]]s, or Lava are all taken into account.
 
* New mechanic: [[Body Temperature]]. Gives various penalties when the player is too hot or cold. Clothing, wetness, sun exposure, and proximity to [[Firepit]]s, [[Forge]]s, or Lava are all taken into account.
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* New Mechanic: Regional Crafting variants. The [[Straw Hat]] recipe returns a special variant when crafted in the [[Asia]] region. Other regional variant recipes are planned.
  
 
== Items ==
 
== Items ==
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* New item: [[Sinew]]. Drops from animals. Can be an early source of [[String]] for some applications.
 
* New item: [[Sinew]]. Drops from animals. Can be an early source of [[String]] for some applications.
 
* New item: [[Seashell]]. Comes in Conch and Scallop variants. Can be found on [[Beach]]es or collected from [[Scallop]]s. Can be heated to make [[Lime]].
 
* New item: [[Seashell]]. Comes in Conch and Scallop variants. Can be found on [[Beach]]es or collected from [[Scallop]]s. Can be heated to make [[Lime]].
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* New items: [[Clothing]]. Hats, shirts, pants, socks, boots and sandals, robes, coats, and a Grass cloak. Clothing affects the player's [[Body Temperature]] and provides light [[Armor]].
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* New items: [[Grass Basket]] and [[Burlap Sack]]. The Grass Basket is a stone-age [[Chest]]. The Burlap Sack slows [[Decay]] of non-grain [[Food]]s in place of the [[Ceramic Vessel]].
  
 
== Crops ==
 
== Crops ==
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== Other ==
 
== Other ==
 
* [[Goldenrod]] flowers have an improved texture
 
* [[Goldenrod]] flowers have an improved texture
* [[Straw]] can be knapped to weave simple grass [[Clothing]].
+
* [[Straw]] can be knapped to weave simple grass [[Clothing]] and [[Containers]].
 
* New Alcohol: [[Berry Wine]].
 
* New Alcohol: [[Berry Wine]].
 
* non-armor Footwear gives [[Speed]] bonuses
 
* non-armor Footwear gives [[Speed]] bonuses
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 +
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* New Items: [[Bone Flute]], [[Drums]], [[Lyre]], [[Bugle]], [[Blowing Horn]], and [[Conch]]. These instruments can all be used to create music.
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* New Tree: [[Palm]]. Generates on beaches. Palm wood is used in grafting and is a pale gray color.
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* New Item: [[Horn]]. Drops from Bulls and used to craft the [[Blowing Horn]], [[Horn Strips]] for use in the [[Composite Bow]] recipe, and [[Horn Tip]] for use in [[Waterskin]] recipe.
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* [[Trees]] now generate based on [[Region]] in addition to [[Climate]].

Revision as of 04:31, 27 July 2020


This page is a work in progress.
Refrain from making major edits to it until this page is finished.

This is a brief and topically ordered list of info from the TFC+ Changelogs. For a more elaborate description of TFC+ features, see Differences From TFC. Players new to Terrafrirmacraft in general should consider reading Stone-Age Guide instead.

Environment

  • Regions are large areas based on real-world continents that determine tree, animal, and plant spawning. They are larger than and include many Biomes.
  • Mountain Ranges may generate on the edges of Regions.
  • Rivers are larger and may generate clay on their riverbeds.
  • Trees have been completely reworked. There are now large and small trees. Large trees are much larger and will spawn rarely. Small trees are given thin trunks and have branches.
  • Leaf Litter
  • Several new Crops, including grapes, black-eyed peas, melons, bananas, papayas, dates, woad, weld, madder, cotton, agave, and flax.
  • Beehives may spawn on tree branches or within large tree trunks.
  • The sun now rises and sets based on the player's latitude. At extreme latitudes, the sun will not rise in winter and will not set in summer. Mob spawning is based on the apparent position of the sun.
  • Climate has been tweaked to become more smooth. Rainfall, for example, will not drop off at extreme amounts, and will transition gradually instead.
  • Most beaches now consist of Quartzite sand
  • Ravine generation should be less likely to create pits of death.
  • Changes to Cave and surface Dirt generation should result in fewer surface collapses.
  • Dry Grass is less likely to spawn outside of deserts or Horse Latitudes.
  • Clay generates more often and can now spawn in Riverbeds and Lakebeds regardless of Rainfall. Clay is also a rare drop when mining Dirt.
  • Snow on the ground now covers sticks, rocks, and ore nuggets, but renders a small pile of snow to show there is something beneath.
  • Some Sand now has the property "Silica Sand" and can be used in Glassworking.
  • Climate has been overhauled.
  • spawn now avoids the deserts that generate around z = +/-10000

Animals

Ores and Minerals

  • Two new ores, Chalcopyrite and Chalcocite, which are copper ores.
  • Gypsum can now be made into Plaster of Paris. Plaster of Paris can be applied onto certain blocks with a Trowel. This will make them waterproof and fireproof, and give them a white texture. Plaster of Paris can also be used to make Casts.
  • Flux is now made by heating fluxstone or seashells, or grinding Borax in a Quern.
  • Added Ammonium Chloride in the form of Salammoniac around lava pools. Ammonium Chloride can be crafted into Flux or, when a cotton boll is soaked with its liquid form, can be used to apply a green patina to roofs.
  • New powder: Lime. Replaces Flux for most uses. Can be directly crafted into Flux for metalworking. Crafted by heating Flux Stones or Seashells.
  • New powder: Soda Ash. Crafted by heating Sea Weed. Used in Glassworking

Tools

Mechanics

  • New mechanic: Sewing. Used to craft various Clothing, Bags, and Saddles from Cloth, Fur, Rawhide, or Leather.
  • New mechanic: Clothing Dyeing. Items soak in Barrels of liquid Dye and absorb it over time.
  • New mechanic: Body Temperature. Gives various penalties when the player is too hot or cold. Clothing, wetness, sun exposure, and proximity to Firepits, Forges, or Lava are all taken into account.
  • New Mechanic: Regional Crafting variants. The Straw Hat recipe returns a special variant when crafted in the Asia region. Other regional variant recipes are planned.

Items

Crops

Player

  • 4 new Armor slots on the player GUI. Head, chest, legs, and feet now have inner and outer layer.


Other