Difference between revisions of "List of Changes from TFC"

From TerraFirmaCraft Plus Wiki
Jump to: navigation, search
Line 34: Line 34:
 
0.81.1
 
0.81.1
 
0.81.0
 
0.81.0
0.80.20
 
0.80.19
 
  
 
0.80.11 - 0.80.0 no info in changelogs
 
0.80.11 - 0.80.0 no info in changelogs
Line 64: Line 62:
 
* [[Climate]] has been overhauled.
 
* [[Climate]] has been overhauled.
 
* spawn now avoids the deserts that generate around z = +/-10000
 
* spawn now avoids the deserts that generate around z = +/-10000
 +
* [[Trees]] now generate based on [[Region]] in addition to [[Climate]].
 +
* New Tree: [[Palm]]. Generates on beaches. Palm wood is used in grafting and is a pale gray color.
 +
* Trees can now generate and with either small or large log trunks. The thin-trunk variants of trees are more common.
  
 
== Animals ==
 
== Animals ==
Line 76: Line 77:
 
* New powder: [[Soda Ash]]. Crafted by heating [[Sea Weed]]. Used in [[Glassworking]]
 
* New powder: [[Soda Ash]]. Crafted by heating [[Sea Weed]]. Used in [[Glassworking]]
  
== Tools==
+
== Tools & Weapons ==
 
* New tool: [[Ceramic Blowpipe]]. Used to blow [[Glass Bottle]]s. Also functions as a less effective [[Bellows]].
 
* New tool: [[Ceramic Blowpipe]]. Used to blow [[Glass Bottle]]s. Also functions as a less effective [[Bellows]].
 
* New tool: [[Ceramic Sheet Mold]]. Used to cast [[Glass Panes]] from [[Molten Glass]] or [[Metal Sheets]] from castable metals.
 
* New tool: [[Ceramic Sheet Mold]]. Used to cast [[Glass Panes]] from [[Molten Glass]] or [[Metal Sheets]] from castable metals.
Line 83: Line 84:
 
* [[Fishing Rod]] recipe and usage has been substantially overhauled. Crafting now requires a [[Bone Needle]].
 
* [[Fishing Rod]] recipe and usage has been substantially overhauled. Crafting now requires a [[Bone Needle]].
 
* [[Glass Bottle]]s can now be filled with [[Fresh Water]].
 
* [[Glass Bottle]]s can now be filled with [[Fresh Water]].
 +
* New Weapon: [[Composite Bow]]. Higher damage and speed than normal bow. Requires [[Horn Strips]] and [[Slime Balls]] to craft.
 +
* [[Arrow]] recipe now requires [[Fletchings]] and [[Stone Flake]]s instead of Feathers and Rocks. It is also now craftable in the stone age.
  
 
== Mechanics ==
 
== Mechanics ==
Line 96: Line 99:
 
* New items: [[Clothing]]. Hats, shirts, pants, socks, boots and sandals, robes, coats, and a Grass cloak. Clothing affects the player's [[Body Temperature]] and provides light [[Armor]].
 
* New items: [[Clothing]]. Hats, shirts, pants, socks, boots and sandals, robes, coats, and a Grass cloak. Clothing affects the player's [[Body Temperature]] and provides light [[Armor]].
 
* New items: [[Grass Basket]] and [[Burlap Sack]]. The Grass Basket is a stone-age [[Chest]]. The Burlap Sack slows [[Decay]] of non-grain [[Food]]s in place of the [[Ceramic Vessel]].
 
* New items: [[Grass Basket]] and [[Burlap Sack]]. The Grass Basket is a stone-age [[Chest]]. The Burlap Sack slows [[Decay]] of non-grain [[Food]]s in place of the [[Ceramic Vessel]].
 +
* New Items: [[Bone Flute]], [[Drums]], [[Lyre]], [[Bugle]], [[Blowing Horn]], and [[Conch]]. These instruments can all be used to create music.
 +
* New Item: [[Horn]]. Drops from Bulls and used to craft the [[Blowing Horn]], [[Horn Strips]] for use in the [[Composite Bow]] recipe, and [[Horn Tip]] for use in [[Waterskin]] recipe.
  
 
== Crops ==
 
== Crops ==
Line 112: Line 117:
  
  
* New Items: [[Bone Flute]], [[Drums]], [[Lyre]], [[Bugle]], [[Blowing Horn]], and [[Conch]]. These instruments can all be used to create music.
+
* Alloys are allowed to be components of themselves, so a bronze item can be added to a [[Crucible]] containing molten bronze without resulting in "unknown alloy".​​​​​​
* New Tree: [[Palm]]. Generates on beaches. Palm wood is used in grafting and is a pale gray color.
+
* New Crops: [[Pumpkin]] and [[Watermelon]]. Watermelon slices restore [[Thirst]] as well as [[Hunger]]. Pumpkin Shells can be crafted with a [[Candle]] to make a [[Jack-o-Lantern]].
* New Item: [[Horn]]. Drops from Bulls and used to craft the [[Blowing Horn]], [[Horn Strips]] for use in the [[Composite Bow]] recipe, and [[Horn Tip]] for use in [[Waterskin]] recipe.
+
* The player's ideal taste profile for [[Food]] now varies for each food group instead of being the same for all foods. Food now also has stronger flavors.
* [[Trees]] now generate based on [[Region]] in addition to [[Climate]].
+
* Raw meat is now edible, but comes with a chance of food poisoning. Chance of poisoning increases with [[Decay]].
 +
* Red mushrooms are now poisonous when eaten raw.
 +
* Raw [[Food]]s restore less [[Hunger]] and cooked Foods restore more.
 +
* [[Cooking]] will decrease the weight of a [[Food]] based on its water content. Higher degrees of doneness lead to more loss of water weight.
 +
* Some Foods restore [[Thirst]] when eaten. Ex: Melon, Orange, Peach, and fermented [[Alcohol]]s.
 +
* Drinking water will give the player temporary heat protection
 +
Standing next to a lit fire pit or forge will give you 0:01 of +1 cold protection each second up until 2:00​​​​

Revision as of 05:52, 27 July 2020


This page is a work in progress.
Refrain from making major edits to it until this page is finished.

This is a brief and topically ordered list of info from the TFC+ Changelogs. For a more elaborate description of TFC+ features, see Differences From TFC. Players new to Terrafrirmacraft in general should consider reading Stone-Age Guide instead.

Environment

  • Regions are large areas based on real-world continents that determine tree, animal, and plant spawning. They are larger than and include many Biomes.
  • Mountain Ranges may generate on the edges of Regions.
  • Rivers are larger and may generate clay on their riverbeds.
  • Trees have been completely reworked. There are now large and small trees. Large trees are much larger and will spawn rarely. Small trees are given thin trunks and have branches.
  • Leaf Litter
  • Several new Crops, including grapes, black-eyed peas, melons, bananas, papayas, dates, woad, weld, madder, cotton, agave, and flax.
  • Beehives may spawn on tree branches or within large tree trunks.
  • The sun now rises and sets based on the player's latitude. At extreme latitudes, the sun will not rise in winter and will not set in summer. Mob spawning is based on the apparent position of the sun.
  • Climate has been tweaked to become more smooth. Rainfall, for example, will not drop off at extreme amounts, and will transition gradually instead.
  • Most beaches now consist of Quartzite sand
  • Ravine generation should be less likely to create pits of death.
  • Changes to Cave and surface Dirt generation should result in fewer surface collapses.
  • Dry Grass is less likely to spawn outside of deserts or Horse Latitudes.
  • Clay generates more often and can now spawn in Riverbeds and Lakebeds regardless of Rainfall. Clay is also a rare drop when mining Dirt.
  • Snow on the ground now covers sticks, rocks, and ore nuggets, but renders a small pile of snow to show there is something beneath.
  • Some Sand now has the property "Silica Sand" and can be used in Glassworking.
  • Climate has been overhauled.
  • spawn now avoids the deserts that generate around z = +/-10000
  • Trees now generate based on Region in addition to Climate.
  • New Tree: Palm. Generates on beaches. Palm wood is used in grafting and is a pale gray color.
  • Trees can now generate and with either small or large log trunks. The thin-trunk variants of trees are more common.

Animals

Ores and Minerals

  • Two new ores, Chalcopyrite and Chalcocite, which are copper ores.
  • Gypsum can now be made into Plaster of Paris. Plaster of Paris can be applied onto certain blocks with a Trowel. This will make them waterproof and fireproof, and give them a white texture. Plaster of Paris can also be used to make Casts.
  • Flux is now made by heating fluxstone or seashells, or grinding Borax in a Quern.
  • Added Ammonium Chloride in the form of Salammoniac around lava pools. Ammonium Chloride can be crafted into Flux or, when a cotton boll is soaked with its liquid form, can be used to apply a green patina to roofs.
  • New powder: Lime. Replaces Flux for most uses. Can be directly crafted into Flux for metalworking. Crafted by heating Flux Stones or Seashells.
  • New powder: Soda Ash. Crafted by heating Sea Weed. Used in Glassworking

Tools & Weapons

Mechanics

  • New mechanic: Sewing. Used to craft various Clothing, Bags, and Saddles from Cloth, Fur, Rawhide, or Leather.
  • New mechanic: Clothing Dyeing. Items soak in Barrels of liquid Dye and absorb it over time.
  • New mechanic: Body Temperature. Gives various penalties when the player is too hot or cold. Clothing, wetness, sun exposure, and proximity to Firepits, Forges, or Lava are all taken into account.
  • New Mechanic: Regional Crafting variants. The Straw Hat recipe returns a special variant when crafted in the Asia region. Other regional variant recipes are planned.

Items

Crops

Player

  • 4 new Armor slots on the player GUI. Head, chest, legs, and feet now have inner and outer layer.


Other


  • Alloys are allowed to be components of themselves, so a bronze item can be added to a Crucible containing molten bronze without resulting in "unknown alloy".​​​​​​
  • New Crops: Pumpkin and Watermelon. Watermelon slices restore Thirst as well as Hunger. Pumpkin Shells can be crafted with a Candle to make a Jack-o-Lantern.
  • The player's ideal taste profile for Food now varies for each food group instead of being the same for all foods. Food now also has stronger flavors.
  • Raw meat is now edible, but comes with a chance of food poisoning. Chance of poisoning increases with Decay.
  • Red mushrooms are now poisonous when eaten raw.
  • Raw Foods restore less Hunger and cooked Foods restore more.
  • Cooking will decrease the weight of a Food based on its water content. Higher degrees of doneness lead to more loss of water weight.
  • Some Foods restore Thirst when eaten. Ex: Melon, Orange, Peach, and fermented Alcohols.
  • Drinking water will give the player temporary heat protection

Standing next to a lit fire pit or forge will give you 0:01 of +1 cold protection each second up until 2:00​​​​