Difference between revisions of "List of Changes from TFC"

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(Mechanics)
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0.81.2
 
0.81.2
 
0.81.1
 
0.81.1
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0.80.11 - 0.80.0 no info in changelogs
 
0.80.11 - 0.80.0 no info in changelogs
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* Drinking water will give the player temporary heat protection
 
* Drinking water will give the player temporary heat protection
 
Standing next to a lit fire pit or forge will give you 0:01 of +1 cold protection each second up until 2:00​​​​
 
Standing next to a lit fire pit or forge will give you 0:01 of +1 cold protection each second up until 2:00​​​​
 +
 +
 +
* New Trees: Limba, Baobab, Fever Tree, Ginkgo, Bamboo, Teak, Fruitwood, Ebony, Mahogany.
 +
* New Fruit Trees: Date Palm, Papaya
 +
* New Crops: Black-eyed Peas, Grapes.
 +
* New Item: Pole. Drops from [[Tree]] branches or crafted from a log and knife. Used for crafting Javelin, Wooden Spear, Fishing Rod, Unstrung Bow, Wooden Staff, Wicker, or Sticks.
 +
* New Item: Wooden Spear. A weaker version of the Javelin. No knapping required. Crafted from a pole and a knife. Used to craft Teepees.
 +
* New Item: wooden staff, craftable from a leather strap and a pole. Increases movement speed (except sprinting) by +10%, and has custom blocking and attacking animations
 +
* Added Ferns, Moss, and Undergrowth (low, deciduous, and palm versions)
 +
* Leaf Litter now generates below trees and regenerates if the Leaf blocks despawn in Autumn. Chance to drop sticks, mushrooms, or feathers when broken. Pigs will root through it to find food.
 +
* New Item: [[Bow Firestarter]]. More durability and twice the effectiveness of a Firestarter.
 +
* New models for banana trees
 +
* Fruit Tree Saplings are now crafted from decayed fruit and dirt in an unsealed Large Ceramic Vessel.
 +
* Fishing Rod now craftable in the stone age. Custom rendering for fishing rods
 +
 +
* New Mechanic: Reach. All items and weapons now have a reach modifier.
 +
* Knife now has a tool mode to switch between piercing and slashing damage. It will render differently in the hand in different modes.
 +
* Javelins and Wooden Spears render larger and rest on the ground when the player is standing still.
 +
* Boulders have a wider range of shapes and sizes.
 +
* Hot Spring fissures now only spawn in Mountains and Mountains Edge Biomes.
 +
* Lakes and ponds are now less likely to spawn in deserts.
 +
* Deserts now transition to plains more smoothly
 +
* In temperate climates, Trees now lose their leaves in autumn and regrow them in the spring.
 +
* Crops, trees, and fruit trees now spawn based on [[Region]] in addition to [[Climate]].
 +
* Holding a compass will show the name of the current [[Region]] in the HUD
 +
* Meat yield from unskilled butchery increased to 50%.

Revision as of 07:26, 27 July 2020


This page is a work in progress.
Refrain from making major edits to it until this page is finished.

This is a brief and topically ordered list of info from the TFC+ Changelogs. For a more elaborate description of TFC+ features, see Differences From TFC. Players new to Terrafrirmacraft in general should consider reading Stone-Age Guide instead.

Environment

  • Regions are large areas based on real-world continents that determine tree, animal, and plant spawning. They are larger than and include many Biomes.
  • Mountain Ranges may generate on the edges of Regions.
  • Rivers are larger and may generate clay on their riverbeds.
  • Trees have been completely reworked. There are now large and small trees. Large trees are much larger and will spawn rarely. Small trees are given thin trunks and have branches.
  • Leaf Litter
  • Several new Crops, including grapes, black-eyed peas, melons, bananas, papayas, dates, woad, weld, madder, cotton, agave, and flax.
  • Beehives may spawn on tree branches or within large tree trunks.
  • The sun now rises and sets based on the player's latitude. At extreme latitudes, the sun will not rise in winter and will not set in summer. Mob spawning is based on the apparent position of the sun.
  • Climate has been tweaked to become more smooth. Rainfall, for example, will not drop off at extreme amounts, and will transition gradually instead.
  • Most beaches now consist of Quartzite sand
  • Ravine generation should be less likely to create pits of death.
  • Changes to Cave and surface Dirt generation should result in fewer surface collapses.
  • Dry Grass is less likely to spawn outside of deserts or Horse Latitudes.
  • Clay generates more often and can now spawn in Riverbeds and Lakebeds regardless of Rainfall. Clay is also a rare drop when mining Dirt.
  • Snow on the ground now covers sticks, rocks, and ore nuggets, but renders a small pile of snow to show there is something beneath.
  • Some Sand now has the property "Silica Sand" and can be used in Glassworking.
  • Climate has been overhauled.
  • spawn now avoids the deserts that generate around z = +/-10000
  • Trees now generate based on Region in addition to Climate.
  • New Tree: Palm. Generates on beaches. Palm wood is used in grafting and is a pale gray color.
  • Trees can now generate and with either small or large log trunks. The thin-trunk variants of trees are more common.

Animals

Ores and Minerals

  • Two new ores, Chalcopyrite and Chalcocite, which are copper ores.
  • Gypsum can now be made into Plaster of Paris. Plaster of Paris can be applied onto certain blocks with a Trowel. This will make them waterproof and fireproof, and give them a white texture. Plaster of Paris can also be used to make Casts.
  • Flux is now made by heating fluxstone or seashells, or grinding Borax in a Quern.
  • Added Ammonium Chloride in the form of Salammoniac around lava pools. Ammonium Chloride can be crafted into Flux or, when a cotton boll is soaked with its liquid form, can be used to apply a green patina to roofs.
  • New powder: Lime. Replaces Flux for most uses. Can be directly crafted into Flux for metalworking. Crafted by heating Flux Stones or Seashells.
  • New powder: Soda Ash. Crafted by heating Sea Weed. Used in Glassworking

Tools & Weapons

Mechanics

  • New mechanic: Sewing. Used to craft various Clothing, Bags, and Saddles from Cloth, Fur, Rawhide, or Leather.
  • New mechanic: Clothing Dyeing. Items soak in Barrels of liquid Dye and absorb it over time.
  • New mechanic: Body Temperature. Gives various penalties when the player is too hot or cold. Clothing, wetness, sun exposure, drinking water, and proximity to Firepits, Forges, or Lava are all taken into account.
  • New Mechanic: Regional Crafting variants. The Straw Hat recipe returns a special variant when crafted in the Asia region. Other regional variant recipes are planned.

Items

Crops

Player

  • 4 new Armor slots on the player GUI. Head, chest, legs, and feet now have inner and outer layer.


Other


  • Alloys are allowed to be components of themselves, so a bronze item can be added to a Crucible containing molten bronze without resulting in "unknown alloy".​​​​​​
  • New Crops: Pumpkin and Watermelon. Watermelon slices restore Thirst as well as Hunger. Pumpkin Shells can be crafted with a Candle to make a Jack-o-Lantern.
  • The player's ideal taste profile for Food now varies for each food group instead of being the same for all foods. Food now also has stronger flavors.
  • Raw meat is now edible, but comes with a chance of food poisoning. Chance of poisoning increases with Decay.
  • Red mushrooms are now poisonous when eaten raw.
  • Raw Foods restore less Hunger and cooked Foods restore more.
  • Cooking will decrease the weight of a Food based on its water content. Higher degrees of doneness lead to more loss of water weight.
  • Some Foods restore Thirst when eaten. Ex: Melon, Orange, Peach, and fermented Alcohols.
  • Drinking water will give the player temporary heat protection

Standing next to a lit fire pit or forge will give you 0:01 of +1 cold protection each second up until 2:00​​​​


  • New Trees: Limba, Baobab, Fever Tree, Ginkgo, Bamboo, Teak, Fruitwood, Ebony, Mahogany.
  • New Fruit Trees: Date Palm, Papaya
  • New Crops: Black-eyed Peas, Grapes.
  • New Item: Pole. Drops from Tree branches or crafted from a log and knife. Used for crafting Javelin, Wooden Spear, Fishing Rod, Unstrung Bow, Wooden Staff, Wicker, or Sticks.
  • New Item: Wooden Spear. A weaker version of the Javelin. No knapping required. Crafted from a pole and a knife. Used to craft Teepees.
  • New Item: wooden staff, craftable from a leather strap and a pole. Increases movement speed (except sprinting) by +10%, and has custom blocking and attacking animations
  • Added Ferns, Moss, and Undergrowth (low, deciduous, and palm versions)
  • Leaf Litter now generates below trees and regenerates if the Leaf blocks despawn in Autumn. Chance to drop sticks, mushrooms, or feathers when broken. Pigs will root through it to find food.
  • New Item: Bow Firestarter. More durability and twice the effectiveness of a Firestarter.
  • New models for banana trees
  • Fruit Tree Saplings are now crafted from decayed fruit and dirt in an unsealed Large Ceramic Vessel.
  • Fishing Rod now craftable in the stone age. Custom rendering for fishing rods
  • New Mechanic: Reach. All items and weapons now have a reach modifier.
  • Knife now has a tool mode to switch between piercing and slashing damage. It will render differently in the hand in different modes.
  • Javelins and Wooden Spears render larger and rest on the ground when the player is standing still.
  • Boulders have a wider range of shapes and sizes.
  • Hot Spring fissures now only spawn in Mountains and Mountains Edge Biomes.
  • Lakes and ponds are now less likely to spawn in deserts.
  • Deserts now transition to plains more smoothly
  • In temperate climates, Trees now lose their leaves in autumn and regrow them in the spring.
  • Crops, trees, and fruit trees now spawn based on Region in addition to Climate.
  • Holding a compass will show the name of the current Region in the HUD
  • Meat yield from unskilled butchery increased to 50%.