Alcohol
Contents
Obtaining
Alcohol in TFC+ can be obtained from a variety of sources. Alcohol is divided in two categories: Fermented Alcohol, which is made from fermenting fruits, vegetables and grains, and Distilled Alcohol, which is made from distilling Fermented Alcohol. Distilled Alcohol is a lot stronger than the respective Fermented Alcohol.
Malted Grains
Grain can be malted before fermenting to make beers. The advantage of malting instead making a wine directly from the grain is that malting increases the volume of the grain by 20%. To malt a grain, the place a large clay vessel filled with fresh water on top of a lit firepit, add the grains to the vessel's item slot, then seal the vessel. After the grains have been malted, the player needs to roast the malt in a campfire before it can be used to make beer.
Fermented Alcohols
- See also: Barrel#Alcohol
To obtain Fermented Alcohol, the player has to put 160 oz of the desired fermentable item (or 32 items in the case of agave) in a barrel or large vessel full of fresh water and then seal the barrel. After four ingame days have passed, the item will be consumed and the barrel will be converted to a barrel of Alcohol. The type of Alcohol created depends on the item used. Using fruit, vegetables or unmalted grains will result in wines, while using malted grains will result in beers.
Note: Malted Grains and Potatoes must be cooked to produce alcohol.
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File:Grid Malted Barley.png Malted Barley (Cooked) | ![]() |
File:Grid Malted Maize.png Malted Maize (Cooked) | ![]() |
File:Grid Malted Rice.png Malted Rice (Cooked) | ![]() |
File:Grid Malted Rye.png Malted Rye (Cooked) | ![]() |
File:Grid Malted Wheat.png Malted Wheat (Cooked) | ![]() |
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Creating A Still
To create a Still, the player has to put a large clay vessel on top of a Firepit and then add a blowpipe in the vessel's item slot. They then need to put a another empty vessel adjacent to the main vessel to catch the product. If everything is set up correctly, the appearance of the distilling vessel should change to that of a clay still, signaling that the player is good to go. Once the liquid to be distilled is added to the vessel on the firepit and the fire is lit, the product should begin to slowly fill the collection vessel as it is boiled off in the distilling vessel.
The Still can be used to create distilled Alcohols from Fermented Alcohols or to create Fresh Water and Salt from Salt Water.
Distilled Alcohols
To obtain Distilled Alcohol, the player has to distill Fermented Alcohol in a Still. To start the process, start the firepit with a large vessel of fermented alcohol above it. After some time, distilled Alcohol will start to deposit in the receiving vessel. 25 mb of Distilled Alcohol is produced for every 200 mb of Fermented Alcohol. Using different kinds of Fermented Alcohols will result in different kinds of Distilled Alcohols.
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File:Grid Barley Beer.png Barley Beer | ![]() |
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Usage
Alcohol has a variety of uses. Fermented Alcohol can be drunk to restore a little thirst, and Alcohol in general provides a boost in experience after being drunk. Alcohol may also give the players random potion effects when drunk. Barrels and vessels of Fermented Alcohol, if left unsealed, will turn into Vinegar.
Cloth bandages can be soaked in Distilled Alcohol to make Sterile Bandages, consuming 100 mb for every bandage sterilized.
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Drunkenness
The player can become drunk if they drink too much Alcohol. There are three consecutive stages to drunkennes: Drunk, Very Drunk and Wasted. If the player is Drunk, the have a small chance of failing to interact with items such as chests and barrels. Should such a failure happen, it will be accompanied by a chat notification with the text "Oops!". Should the player continue drinking, they may become Very Drunk. While Very Drunk, they have a higher chance of failing to interact with items, will also find it impossible to use an anvil. The player's view will also be blurry. Should the player keep drinking, they will become Wasted. While wasted, the player's view will become even more blurry, the chance to fail interacting with items will grow and the player will also wobble side to side while walking. If the player decides to continue drinking past this point, they will probably die of Alcohol poisoning. Drunkenness will slowly wear off on its own.
Trivia
History
Beta | ||
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0.82.5 | simple Still and Distillation added. | |
Added Agave Wine, Applejack, Barley Whiskey, Barley Wine, Berry Brandy, Brandy, Cane Wine, Corn Beer, Corn Wine, Potato Wine, Rice Beer, Rice Whiskey, Rye Beer, Rye Wine, Shochu, Wheat Beer and Wheat Wine |