Difference between revisions of "Differences From TFC"

From TerraFirmaCraft Plus Wiki
Jump to: navigation, search
(Clothes)
m
Line 79: Line 79:
 
|Output= Grass Cloak}}
 
|Output= Grass Cloak}}
  
| Straw Basket{{Knapping
+
|  
 +
 
 +
|}
 +
 
 +
== Storage ==
 +
TFC+ slightly alters how items can be stored. Burlap sacks are added as a cheap storage method. Grain cannot be held in these, only in vessels.
 +
 
 +
Straw Basket{{Knapping
 
|A1= straw |B1= |C1= |D1= |E1= straw
 
|A1= straw |B1= |C1= |D1= |E1= straw
 
|A2= straw |B2= |C2= |D2= |E2= straw
 
|A2= straw |B2= |C2= |D2= |E2= straw
Line 86: Line 93:
 
|A5= straw |B5= straw |C5= straw |D5= straw |E5= straw
 
|A5= straw |B5= straw |C5= straw |D5= straw |E5= straw
 
|Output= Straw Basket}}
 
|Output= Straw Basket}}
 
|}
 
 
== Storage ==
 
TFC+ slightly alters how items can be stored. Burlap sacks are added as a cheap storage method. Grain cannot be held in these, only in vessels.
 
 
== Wood crafting ==
 
== Wood crafting ==
  

Revision as of 04:16, 13 September 2019

This page is a stub or is incomplete.
Please help us by expanding it.

Welcome to TFC+. TFC+ has some major differences from TFC. This page will walk you through the changes to get you up to speed.

Environment

Trees generating with thin trunks

The first thing you might have noticed is that trees now generate with thin trunks. These trees make the majority of the trees generated. There are also big trees, which have normal Minecraft-sized trunks, which drop Big logs. Big logs can be crafted with an axe to create regular (TFC-style) logs, or placed for storage or building.

TFC+ adds regions. Regions are based on the continents of real life Earth, and determines the types of crops, trees, and animals that will generate in a region. Regions are important to know if you want to obtain a specific crop. In the early game, there is no easy way to determine the region you are in, other than the crafting of the Straw Hat, which will be mentioned later.

TFC+ also adds undergrowth and leaf litter. Undergrowth can be broken for sticks, and leaf litter can be broken for sticks, mushrooms, feathers, and more.

Body temperature / Consumption

Main article: Body Temperature

The other thing you might've noticed is the thermometer in the bottom right of your screen. This shows your body temperature. If you are too cold or too hot, you might begin suffering effects such as mining fatigue and slowness, and potentially death.

Hunger and thirst are changed to work on a different scale: The scale is mixed linear and exponential. Hunger and thirst decrease more slowly over time so that the thirst bar now represents 3 days worth of water and the hunger bar represents (I think 6 days, but I don't remember). Eating and drinking still increases the bar the same amount. The result is that if you went 3 days without drinking, you would not have to drink 3 days worth of water to fill your thirst meter, only ~1-2 days worth of water. There's a similar effect for hunger where you won't have to eat 6 days of food if you haven't eaten in 6 days. I think you'd have to eat 2 days worth of food.

Because you can last longer without food or water now, you WILL die if you let either bar drop to 0.

Clothes

Main article: Clothes

To manage body temperature, you need to begin crafting clothes. Assuming you begin in Spring, you can start crafting clothes with Straw, which provides an amount of heat protection. Clothes can provide either heat or cold protection. Craft straw items by right-clicking the ground while holding 5 or more straw in your hand.

Basic clothes include the Straw Hat, Straw Shirt, Straw Skirt, Straw Sandal, and Straw Cloak. The former four provide heat protection, while the last provides cold protection.

Heat or cold protection moves the green zone of your thermometer up or down. When you are within the green zone, you will suffer no negative effects.

One interesting effect of Straw Hat crafting is that in the Asia region, the Straw Hat will appear to be stereotypically Asian (prism-shaped), and has a flat top in the other regions.

Straw Hat
title= title= title= title= title= title= Straw Hat
title= title= title= title= title=
title= straw straw straw title=
straw straw straw straw straw
title= title= title= title= title=


Grass Shirt
straw title= title= title= straw title= Grass Shirt
straw straw straw straw straw
straw straw straw straw straw
straw straw straw straw straw
straw straw straw straw straw


Grass Skirt
title= straw straw straw title= title= Grass Skirt
title= straw straw straw title=
straw straw straw straw straw
straw straw straw straw straw
title= title= title= title= title=


Grass Sandals
title= title= title= title= title= title= Grass Sandals
title= title= title= title= title=
straw straw title= straw straw
straw straw title= straw straw
straw straw title= straw straw


Grass Cloak
straw straw title= straw straw title= Grass Cloak
straw straw straw straw straw
title= straw straw straw title=
title= straw straw straw title=
title= straw straw straw title=


Storage

TFC+ slightly alters how items can be stored. Burlap sacks are added as a cheap storage method. Grain cannot be held in these, only in vessels.

Straw Basket

straw title= title= title= straw title= Straw Basket
straw title= title= title= straw
straw title= title= title= straw
straw title= title= title= straw
straw straw straw straw straw

Wood crafting

TFC+ adds a few new wood items that can be accessed during the Stone Age, and also modifies a few recipes.

One of the items is the pole, obtained by crafting a log with a knife. The pole is used in the javelin recipe, and if crafted with a knife, creates a wooden spear, a weaker version of the javelin.

The pole can also be crafted into two sticks.

Plants

TFC+ adds a plethora of new crops and fruits, including the grape, black-eyed pea, melons, papayas, dates, weld, madder, flax and reworked pumpkins.

New Crafting Systems

TFC+ adds and reworks several crafting systems including making plaster, the aforementioned sewing clothes and glassworking.