Difference between revisions of "List of Changes from TFC"

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0.81.5
 
0.81.5
 
0.81.4
 
0.81.4
0.81.3
 
0.81.2
 
0.81.1
 
  
 
0.80.11 - 0.80.0 no info in changelogs
 
0.80.11 - 0.80.0 no info in changelogs
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* New Tree: [[Palm]]. Generates on beaches. Palm wood is used in grafting and is a pale gray color.
 
* New Tree: [[Palm]]. Generates on beaches. Palm wood is used in grafting and is a pale gray color.
 
* Trees can now generate and with either small or large log trunks. The thin-trunk variants of trees are more common.
 
* Trees can now generate and with either small or large log trunks. The thin-trunk variants of trees are more common.
 +
* New Trees: Limba, Baobab, Fever Tree, Ginkgo, Bamboo, Teak, Fruitwood, Ebony, Mahogany.
 +
* Added Ferns, Moss, and Undergrowth (low, deciduous, and palm versions)
 +
* Leaf Litter now generates below trees and regenerates if the Leaf blocks despawn in Autumn. Chance to drop sticks, mushrooms, or feathers when broken. Pigs will root through it to find food.
 +
* New models for banana trees
 +
* Boulders have a wider range of shapes and sizes.
 +
* Hot Spring fissures now only spawn in Mountains and Mountains Edge Biomes.
 +
* Lakes and ponds are now less likely to spawn in deserts.
 +
* Deserts now transition to plains more smoothly
 +
* In temperate climates, Trees now lose their leaves in autumn and regrow them in the spring.
 +
* [[Goldenrod]] flowers have an improved texture
  
 
== Animals ==
 
== Animals ==
 
* [[Bear]]s, [[Wolves]], and [[Deer]] now drop [[Fur]]s upon death.
 
* [[Bear]]s, [[Wolves]], and [[Deer]] now drop [[Fur]]s upon death.
  
== Ores and Minerals ==
+
== Ores, Minerals, and Powders ==
 
* Two new ores, [[Chalcopyrite]] and [[Chalcocite]], which are copper ores.
 
* Two new ores, [[Chalcopyrite]] and [[Chalcocite]], which are copper ores.
 
* [[Gypsum]] can now be made into [[Plaster of Paris]]. [[Plaster of Paris]] can be applied onto certain blocks with a [[Trowel]]. This will make them waterproof and fireproof, and give them a white texture. Plaster of Paris can also be used to make [[Cast|Casts]].
 
* [[Gypsum]] can now be made into [[Plaster of Paris]]. [[Plaster of Paris]] can be applied onto certain blocks with a [[Trowel]]. This will make them waterproof and fireproof, and give them a white texture. Plaster of Paris can also be used to make [[Cast|Casts]].
Line 75: Line 82:
 
* New powder: [[Lime]]. Replaces [[Flux]] for most uses. Can be directly crafted into [[Flux]] for metalworking. Crafted by heating [[Flux Stone]]s or [[Seashell]]s.  
 
* New powder: [[Lime]]. Replaces [[Flux]] for most uses. Can be directly crafted into [[Flux]] for metalworking. Crafted by heating [[Flux Stone]]s or [[Seashell]]s.  
 
* New powder: [[Soda Ash]]. Crafted by heating [[Sea Weed]]. Used in [[Glassworking]]
 
* New powder: [[Soda Ash]]. Crafted by heating [[Sea Weed]]. Used in [[Glassworking]]
 +
* New Powder: Soda Ash. Obtained by burning Seaweed. Used in [[Glassworking]]
  
 
== Tools & Weapons ==
 
== Tools & Weapons ==
Line 85: Line 93:
 
* New Weapon: [[Composite Bow]]. Higher damage and speed than normal bow. Requires [[Horn Strips]] and [[Slime Balls]] to craft.
 
* New Weapon: [[Composite Bow]]. Higher damage and speed than normal bow. Requires [[Horn Strips]] and [[Slime Balls]] to craft.
 
* [[Arrow]] recipe now requires [[Fletchings]] and [[Stone Flake]]s instead of Feathers and Rocks. It is also now craftable in the stone age.
 
* [[Arrow]] recipe now requires [[Fletchings]] and [[Stone Flake]]s instead of Feathers and Rocks. It is also now craftable in the stone age.
 +
* New Tool: Ceramic Bucket - A stone-age bucket
 +
* Fishing Rod now craftable in the stone age. Custom rendering for fishing rods
 +
* New Weapon: Wooden Spear. A weaker version of the Javelin. No knapping required. Crafted from a pole and a knife. Used to craft Teepees.
 +
* New Tool: wooden staff, craftable from a leather strap and a pole. Increases movement speed (except sprinting) by +10%, and has custom blocking and attacking animations
 +
* New Tool: [[Bow Firestarter]]. More durability and twice the effectiveness of a Firestarter.
 +
* New Tool: [[Bone Needle]] and [[Iron Needle]]. Used for [[Sewing]] and as a hook for the [[Fishing Rod]].
 +
* Alloys are allowed to be components of themselves, so a bronze item can be added to a [[Crucible]] containing molten bronze without resulting in "unknown alloy".​​​​​​
 +
* Knife now has a tool mode to switch between piercing and slashing damage. It will render differently in the hand in different modes.
 +
* Javelins and Wooden Spears render larger and rest on the ground when the player is standing still.
  
 
== Mechanics ==
 
== Mechanics ==
Line 91: Line 108:
 
* New mechanic: [[Body Temperature]]. Gives various penalties when the player is too hot or cold. Clothing, wetness, sun exposure, drinking water, and proximity to [[Firepit]]s, [[Forge]]s, or Lava are all taken into account.
 
* New mechanic: [[Body Temperature]]. Gives various penalties when the player is too hot or cold. Clothing, wetness, sun exposure, drinking water, and proximity to [[Firepit]]s, [[Forge]]s, or Lava are all taken into account.
 
* New Mechanic: Regional Crafting variants. The [[Straw Hat]] recipe returns a special variant when crafted in the [[Asia]] region. Other regional variant recipes are planned.
 
* New Mechanic: Regional Crafting variants. The [[Straw Hat]] recipe returns a special variant when crafted in the [[Asia]] region. Other regional variant recipes are planned.
 +
* New Mechanic: Reach. All items and weapons now have a reach modifier.
 +
* New Mechanic: Glassworking. Silica Sand, Lime, and Soda Ash or Wood Ash can be smelted into Molten Glass, which is used to craft Glass Panes, Glass Blocks, and Glass Bottles. Glass items can be recycled into molten glass.
  
== Items ==
+
== Items, Blocks, & Structures ==
* New items: [[Bone Needle]] and [[Iron Needle]].
+
 
* New item: [[Sinew]]. Drops from animals. Can be an early source of [[String]] for some applications.
 
* New item: [[Sinew]]. Drops from animals. Can be an early source of [[String]] for some applications.
 
* New item: [[Seashell]]. Comes in Conch and Scallop variants. Can be found on [[Beach]]es or collected from [[Scallop]]s. Can be heated to make [[Lime]].
 
* New item: [[Seashell]]. Comes in Conch and Scallop variants. Can be found on [[Beach]]es or collected from [[Scallop]]s. Can be heated to make [[Lime]].
Line 100: Line 118:
 
* New Items: [[Bone Flute]], [[Drums]], [[Lyre]], [[Bugle]], [[Blowing Horn]], and [[Conch]]. These instruments can all be used to create music.
 
* New Items: [[Bone Flute]], [[Drums]], [[Lyre]], [[Bugle]], [[Blowing Horn]], and [[Conch]]. These instruments can all be used to create music.
 
* New Item: [[Horn]]. Drops from Bulls and used to craft the [[Blowing Horn]], [[Horn Strips]] for use in the [[Composite Bow]] recipe, and [[Horn Tip]] for use in [[Waterskin]] recipe.
 
* New Item: [[Horn]]. Drops from Bulls and used to craft the [[Blowing Horn]], [[Horn Strips]] for use in the [[Composite Bow]] recipe, and [[Horn Tip]] for use in [[Waterskin]] recipe.
 +
* New Items: [[Clay Tile]]s and [[Ceramic Tile]]s used to create the Ceramic Tile [[Roof]]
 +
* New Items: Mud and Mud Bricks. Mud is crafted from water, dirt, and straw, formed into bricks, and dried in the sun.
 +
* New Item: Pole. Drops from [[Tree]] branches or crafted from a log and knife. Used for crafting Javelin, Wooden Spear, Fishing Rod, Unstrung Bow, Wooden Staff, Wicker, or Sticks.
 +
* New Blocks: Ceramic Tile Roof, Slate Roof, and Thatch Roof. Solid blocks that connect to form [[Roofs]], which provide [[Body Temperature]] bonuses. Roof blocks have Shallow, Normal, Steep and Peak variants.
 +
* New Block: Mudbrick. Stone-age building block made from dried Mud Bricks.
 +
* New Block: Chimney. A solid block that still allows Firepits and Forges access to the sky. Required for the Kiln.
 +
* New Structure: Kiln. A multi-block structure for firing up to 32 clay pottery items at once. Uses no [[Straw]].
  
== Crops ==
+
== Crops & Fruit Trees ==
 
* New Crop: [[Flax]]. Can be processed into linen [[Cloth]].
 
* New Crop: [[Flax]]. Can be processed into linen [[Cloth]].
 
* New crops: [[Madder]], [[Woad]], and [[Weld]]. Used along with [[Ink Markings]] and [[Ash]] to make liquid [[Dye]]s.
 
* New crops: [[Madder]], [[Woad]], and [[Weld]]. Used along with [[Ink Markings]] and [[Ash]] to make liquid [[Dye]]s.
 +
* New Crops: Black-eyed Peas, Grapes.
 +
* New Fruit Trees: Date Palm, Papaya
 +
* New Crops: [[Pumpkin]] and [[Watermelon]]. Watermelon slices restore [[Thirst]] as well as [[Hunger]]. Pumpkin Shells can be crafted with a [[Candle]] to make a [[Jack-o-Lantern]].
 +
* Fruit Tree Saplings are now crafted from decayed fruit and dirt in an unsealed Large Ceramic Vessel.
 +
* Crops, trees, and fruit trees now spawn based on [[Region]] in addition to [[Climate]].
  
 
== Player ==
 
== Player ==
 
* 4 new [[Armor]] slots on the player GUI. Head, chest, legs, and feet now have inner and outer layer.
 
* 4 new [[Armor]] slots on the player GUI. Head, chest, legs, and feet now have inner and outer layer.
  
 
+
== Food, Drinks, & Cooking ==
== Other ==
+
* [[Goldenrod]] flowers have an improved texture
+
* [[Straw]] can be knapped to weave simple grass [[Clothing]] and [[Containers]].
+
* New Alcohol: [[Berry Wine]].
+
* non-armor Footwear gives [[Speed]] bonuses
+
 
+
 
+
* Alloys are allowed to be components of themselves, so a bronze item can be added to a [[Crucible]] containing molten bronze without resulting in "unknown alloy".​​​​​​
+
* New Crops: [[Pumpkin]] and [[Watermelon]]. Watermelon slices restore [[Thirst]] as well as [[Hunger]]. Pumpkin Shells can be crafted with a [[Candle]] to make a [[Jack-o-Lantern]].
+
 
* The player's ideal taste profile for [[Food]] now varies for each food group instead of being the same for all foods. Food now also has stronger flavors.
 
* The player's ideal taste profile for [[Food]] now varies for each food group instead of being the same for all foods. Food now also has stronger flavors.
 
* Raw meat is now edible, but comes with a chance of food poisoning. Chance of poisoning increases with [[Decay]].
 
* Raw meat is now edible, but comes with a chance of food poisoning. Chance of poisoning increases with [[Decay]].
Line 124: Line 145:
 
* [[Cooking]] will decrease the weight of a [[Food]] based on its water content. Higher degrees of doneness lead to more loss of water weight.
 
* [[Cooking]] will decrease the weight of a [[Food]] based on its water content. Higher degrees of doneness lead to more loss of water weight.
 
* Some Foods restore [[Thirst]] when eaten. Ex: Melon, Orange, Peach, and fermented [[Alcohol]]s.
 
* Some Foods restore [[Thirst]] when eaten. Ex: Melon, Orange, Peach, and fermented [[Alcohol]]s.
 +
* Meat yield from unskilled butchery increased to 50%.
 +
* New Alcohol: [[Berry Wine]].
 
* Drinking water will give the player temporary heat protection
 
* Drinking water will give the player temporary heat protection
Standing next to a lit fire pit or forge will give you 0:01 of +1 cold protection each second up until 2:00​​​​
 
  
 
+
== Other ==
* New Trees: Limba, Baobab, Fever Tree, Ginkgo, Bamboo, Teak, Fruitwood, Ebony, Mahogany.
+
* [[Straw]] can be knapped to weave simple grass [[Clothing]] and [[Containers]].
* New Fruit Trees: Date Palm, Papaya
+
* non-armor Footwear gives [[Speed]] bonuses
* New Crops: Black-eyed Peas, Grapes.
+
* New Item: Pole. Drops from [[Tree]] branches or crafted from a log and knife. Used for crafting Javelin, Wooden Spear, Fishing Rod, Unstrung Bow, Wooden Staff, Wicker, or Sticks.
+
* New Item: Wooden Spear. A weaker version of the Javelin. No knapping required. Crafted from a pole and a knife. Used to craft Teepees.
+
* New Item: wooden staff, craftable from a leather strap and a pole. Increases movement speed (except sprinting) by +10%, and has custom blocking and attacking animations
+
* Added Ferns, Moss, and Undergrowth (low, deciduous, and palm versions)
+
* Leaf Litter now generates below trees and regenerates if the Leaf blocks despawn in Autumn. Chance to drop sticks, mushrooms, or feathers when broken. Pigs will root through it to find food.
+
* New Item: [[Bow Firestarter]]. More durability and twice the effectiveness of a Firestarter.
+
* New models for banana trees
+
* Fruit Tree Saplings are now crafted from decayed fruit and dirt in an unsealed Large Ceramic Vessel.
+
* Fishing Rod now craftable in the stone age. Custom rendering for fishing rods
+
 
+
* New Mechanic: Reach. All items and weapons now have a reach modifier.
+
* Knife now has a tool mode to switch between piercing and slashing damage. It will render differently in the hand in different modes.
+
* Javelins and Wooden Spears render larger and rest on the ground when the player is standing still.
+
* Boulders have a wider range of shapes and sizes.
+
* Hot Spring fissures now only spawn in Mountains and Mountains Edge Biomes.
+
* Lakes and ponds are now less likely to spawn in deserts.
+
* Deserts now transition to plains more smoothly
+
* In temperate climates, Trees now lose their leaves in autumn and regrow them in the spring.
+
* Crops, trees, and fruit trees now spawn based on [[Region]] in addition to [[Climate]].
+
 
* Holding a compass will show the name of the current [[Region]] in the HUD
 
* Holding a compass will show the name of the current [[Region]] in the HUD
* Meat yield from unskilled butchery increased to 50%.
+
* Large Ceramic Vessels no longer render upside down on the player when in the back slot.
 +
* The old Thatch Block (crafted from 4 straw) has been renamed to Straw Block

Revision as of 08:31, 27 July 2020


This page is a work in progress.
Refrain from making major edits to it until this page is finished.

This is a brief and topically ordered list of info from the TFC+ Changelogs. For a more elaborate description of TFC+ features, see Differences From TFC. Players new to Terrafrirmacraft in general should consider reading Stone-Age Guide instead.

Environment

  • Regions are large areas based on real-world continents that determine tree, animal, and plant spawning. They are larger than and include many Biomes.
  • Mountain Ranges may generate on the edges of Regions.
  • Rivers are larger and may generate clay on their riverbeds.
  • Trees have been completely reworked. There are now large and small trees. Large trees are much larger and will spawn rarely. Small trees are given thin trunks and have branches.
  • Leaf Litter
  • Several new Crops, including grapes, black-eyed peas, melons, bananas, papayas, dates, woad, weld, madder, cotton, agave, and flax.
  • Beehives may spawn on tree branches or within large tree trunks.
  • The sun now rises and sets based on the player's latitude. At extreme latitudes, the sun will not rise in winter and will not set in summer. Mob spawning is based on the apparent position of the sun.
  • Climate has been tweaked to become more smooth. Rainfall, for example, will not drop off at extreme amounts, and will transition gradually instead.
  • Most beaches now consist of Quartzite sand
  • Ravine generation should be less likely to create pits of death.
  • Changes to Cave and surface Dirt generation should result in fewer surface collapses.
  • Dry Grass is less likely to spawn outside of deserts or Horse Latitudes.
  • Clay generates more often and can now spawn in Riverbeds and Lakebeds regardless of Rainfall. Clay is also a rare drop when mining Dirt.
  • Snow on the ground now covers sticks, rocks, and ore nuggets, but renders a small pile of snow to show there is something beneath.
  • Some Sand now has the property "Silica Sand" and can be used in Glassworking.
  • Climate has been overhauled.
  • spawn now avoids the deserts that generate around z = +/-10000
  • Trees now generate based on Region in addition to Climate.
  • New Tree: Palm. Generates on beaches. Palm wood is used in grafting and is a pale gray color.
  • Trees can now generate and with either small or large log trunks. The thin-trunk variants of trees are more common.
  • New Trees: Limba, Baobab, Fever Tree, Ginkgo, Bamboo, Teak, Fruitwood, Ebony, Mahogany.
  • Added Ferns, Moss, and Undergrowth (low, deciduous, and palm versions)
  • Leaf Litter now generates below trees and regenerates if the Leaf blocks despawn in Autumn. Chance to drop sticks, mushrooms, or feathers when broken. Pigs will root through it to find food.
  • New models for banana trees
  • Boulders have a wider range of shapes and sizes.
  • Hot Spring fissures now only spawn in Mountains and Mountains Edge Biomes.
  • Lakes and ponds are now less likely to spawn in deserts.
  • Deserts now transition to plains more smoothly
  • In temperate climates, Trees now lose their leaves in autumn and regrow them in the spring.
  • Goldenrod flowers have an improved texture

Animals

Ores, Minerals, and Powders

  • Two new ores, Chalcopyrite and Chalcocite, which are copper ores.
  • Gypsum can now be made into Plaster of Paris. Plaster of Paris can be applied onto certain blocks with a Trowel. This will make them waterproof and fireproof, and give them a white texture. Plaster of Paris can also be used to make Casts.
  • Flux is now made by heating fluxstone or seashells, or grinding Borax in a Quern.
  • Added Ammonium Chloride in the form of Salammoniac around lava pools. Ammonium Chloride can be crafted into Flux or, when a cotton boll is soaked with its liquid form, can be used to apply a green patina to roofs.
  • New powder: Lime. Replaces Flux for most uses. Can be directly crafted into Flux for metalworking. Crafted by heating Flux Stones or Seashells.
  • New powder: Soda Ash. Crafted by heating Sea Weed. Used in Glassworking
  • New Powder: Soda Ash. Obtained by burning Seaweed. Used in Glassworking

Tools & Weapons

  • New tool: Ceramic Blowpipe. Used to blow Glass Bottles. Also functions as a less effective Bellows.
  • New tool: Ceramic Sheet Mold. Used to cast Glass Panes from Molten Glass or Metal Sheets from castable metals.
  • Weapons and tools now have range and speed. A red dot will display on the crosshair when the weapon or tool is in cooldown.
  • Crucible loses heat based on the material that it melts instead of a set % for each item that it melts.
  • Fishing Rod recipe and usage has been substantially overhauled. Crafting now requires a Bone Needle.
  • Glass Bottles can now be filled with Fresh Water.
  • New Weapon: Composite Bow. Higher damage and speed than normal bow. Requires Horn Strips and Slime Balls to craft.
  • Arrow recipe now requires Fletchings and Stone Flakes instead of Feathers and Rocks. It is also now craftable in the stone age.
  • New Tool: Ceramic Bucket - A stone-age bucket
  • Fishing Rod now craftable in the stone age. Custom rendering for fishing rods
  • New Weapon: Wooden Spear. A weaker version of the Javelin. No knapping required. Crafted from a pole and a knife. Used to craft Teepees.
  • New Tool: wooden staff, craftable from a leather strap and a pole. Increases movement speed (except sprinting) by +10%, and has custom blocking and attacking animations
  • New Tool: Bow Firestarter. More durability and twice the effectiveness of a Firestarter.
  • New Tool: Bone Needle and Iron Needle. Used for Sewing and as a hook for the Fishing Rod.
  • Alloys are allowed to be components of themselves, so a bronze item can be added to a Crucible containing molten bronze without resulting in "unknown alloy".​​​​​​
  • Knife now has a tool mode to switch between piercing and slashing damage. It will render differently in the hand in different modes.
  • Javelins and Wooden Spears render larger and rest on the ground when the player is standing still.

Mechanics

  • New mechanic: Sewing. Used to craft various Clothing, Bags, and Saddles from Cloth, Fur, Rawhide, or Leather.
  • New mechanic: Clothing Dyeing. Items soak in Barrels of liquid Dye and absorb it over time.
  • New mechanic: Body Temperature. Gives various penalties when the player is too hot or cold. Clothing, wetness, sun exposure, drinking water, and proximity to Firepits, Forges, or Lava are all taken into account.
  • New Mechanic: Regional Crafting variants. The Straw Hat recipe returns a special variant when crafted in the Asia region. Other regional variant recipes are planned.
  • New Mechanic: Reach. All items and weapons now have a reach modifier.
  • New Mechanic: Glassworking. Silica Sand, Lime, and Soda Ash or Wood Ash can be smelted into Molten Glass, which is used to craft Glass Panes, Glass Blocks, and Glass Bottles. Glass items can be recycled into molten glass.

Items, Blocks, & Structures

  • New item: Sinew. Drops from animals. Can be an early source of String for some applications.
  • New item: Seashell. Comes in Conch and Scallop variants. Can be found on Beaches or collected from Scallops. Can be heated to make Lime.
  • New items: Clothing. Hats, shirts, pants, socks, boots and sandals, robes, coats, and a Grass cloak. Clothing affects the player's Body Temperature and provides light Armor.
  • New items: Grass Basket and Burlap Sack. The Grass Basket is a stone-age Chest. The Burlap Sack slows Decay of non-grain Foods in place of the Ceramic Vessel.
  • New Items: Bone Flute, Drums, Lyre, Bugle, Blowing Horn, and Conch. These instruments can all be used to create music.
  • New Item: Horn. Drops from Bulls and used to craft the Blowing Horn, Horn Strips for use in the Composite Bow recipe, and Horn Tip for use in Waterskin recipe.
  • New Items: Clay Tiles and Ceramic Tiles used to create the Ceramic Tile Roof
  • New Items: Mud and Mud Bricks. Mud is crafted from water, dirt, and straw, formed into bricks, and dried in the sun.
  • New Item: Pole. Drops from Tree branches or crafted from a log and knife. Used for crafting Javelin, Wooden Spear, Fishing Rod, Unstrung Bow, Wooden Staff, Wicker, or Sticks.
  • New Blocks: Ceramic Tile Roof, Slate Roof, and Thatch Roof. Solid blocks that connect to form Roofs, which provide Body Temperature bonuses. Roof blocks have Shallow, Normal, Steep and Peak variants.
  • New Block: Mudbrick. Stone-age building block made from dried Mud Bricks.
  • New Block: Chimney. A solid block that still allows Firepits and Forges access to the sky. Required for the Kiln.
  • New Structure: Kiln. A multi-block structure for firing up to 32 clay pottery items at once. Uses no Straw.

Crops & Fruit Trees

  • New Crop: Flax. Can be processed into linen Cloth.
  • New crops: Madder, Woad, and Weld. Used along with Ink Markings and Ash to make liquid Dyes.
  • New Crops: Black-eyed Peas, Grapes.
  • New Fruit Trees: Date Palm, Papaya
  • New Crops: Pumpkin and Watermelon. Watermelon slices restore Thirst as well as Hunger. Pumpkin Shells can be crafted with a Candle to make a Jack-o-Lantern.
  • Fruit Tree Saplings are now crafted from decayed fruit and dirt in an unsealed Large Ceramic Vessel.
  • Crops, trees, and fruit trees now spawn based on Region in addition to Climate.

Player

  • 4 new Armor slots on the player GUI. Head, chest, legs, and feet now have inner and outer layer.

Food, Drinks, & Cooking

  • The player's ideal taste profile for Food now varies for each food group instead of being the same for all foods. Food now also has stronger flavors.
  • Raw meat is now edible, but comes with a chance of food poisoning. Chance of poisoning increases with Decay.
  • Red mushrooms are now poisonous when eaten raw.
  • Raw Foods restore less Hunger and cooked Foods restore more.
  • Cooking will decrease the weight of a Food based on its water content. Higher degrees of doneness lead to more loss of water weight.
  • Some Foods restore Thirst when eaten. Ex: Melon, Orange, Peach, and fermented Alcohols.
  • Meat yield from unskilled butchery increased to 50%.
  • New Alcohol: Berry Wine.
  • Drinking water will give the player temporary heat protection

Other

  • Straw can be knapped to weave simple grass Clothing and Containers.
  • non-armor Footwear gives Speed bonuses
  • Holding a compass will show the name of the current Region in the HUD
  • Large Ceramic Vessels no longer render upside down on the player when in the back slot.
  • The old Thatch Block (crafted from 4 straw) has been renamed to Straw Block