Difference between revisions of "User:Hubertus"
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|| 0.79.18 || April 27th, 2015 || <span id="0.79.18"></span> | || 0.79.18 || April 27th, 2015 || <span id="0.79.18"></span> | ||
=== 79.18 === | === 79.18 === | ||
+ | |||
+ | ''New Features'' | ||
+ | |||
+ | * All water buckets (salt/fresh, wooden/red steel) can now be used to fill vanilla cauldrons. This was added per request for mod compatibility, but the request was not very specific. If this is incorrectly balanced please let us know exactly which buckets were supposed to be changed to work with cauldrons. | ||
+ | * Added config option to disable hiding of blocks and items from NEI. Set to false to show hidden items in NEI. Note: Most of these items were hidden to prevent players from cheating them in and crashing their game. Use at your own risk. | ||
+ | * Powder keg explosions now scale according to how much gunpowder is inside. | ||
+ | ** Requires a minimum of 12 gunpowder for a tiny explosion. | ||
+ | ** Three stacks of gunpowder will give the previous B79 explosion size. | ||
+ | ** A full barrel (12 stacks) will give the old B78 massive explosion. | ||
+ | ** Large vessels can no longer be used as powder kegs. | ||
+ | ** Added config option for server admins to disable powder kegs. | ||
+ | * Added the ability to glaze colors onto small ceramic vessels for easier organization. Craft an unfired clay vessel with any oredictionary-registered dye to color it. Crafting with another piece of dye will override the original color, not mix with it. There is no way to remove the color once it has been added. | ||
+ | |||
+ | ''Tweaks'' | ||
+ | |||
+ | * Items melted in the forge that result in only one ingot will go into the input slot rather than try to be moved over to the storage slots. | ||
+ | * Bloom Overhaul - This change means that all large blooms must be split in the anvil in order to get the full amount of wrought iron. Once the bloom has been split into 100 unit or less pieces, it is up to the player if they wish to turn it into an ingot by using the anvil, forge, or crucible. | ||
+ | ** Crucible input slot will no longer accept refined blooms larger than 100 units, or raw blooms of any size. | ||
+ | ** Raw blooms that are melted in a forge will now give unknown metal. | ||
+ | ** Refined & Raw Blooms of any size that are melted in the forge will give at maximum 100 units of metal. Any remaining units of metal will be destroyed. | ||
+ | * Removed the majority of plans being automatically selected in the anvil. Players must now manually select the plan. | ||
+ | * Splitting blooms no longer auto-places the blooms in the player's inventory. Instead, split blooms are spawned in the world on top of the anvil. Note: Due to how finicky item entities are in Minecraft, it is strongly suggested that you stand directly next to the anvil while splitting blooms to make sure you pick the items up. | ||
+ | * Changed wooden button crafting recipe to just use one plank block again. | ||
+ | * Seaweed can be quickly harvested using left or right click with a knife. | ||
+ | * Hoe modes won't switch to nutrient mode for stone hoes even when the player has a high enough agriculture skill since nutrient mode doesn't work on stone hoes no matter what. | ||
+ | * Added bone handle recipes for stone javelins. All stone tools should now be able to be crafted with either a stick or a bone as the handle. This difference does nothing other than add a use for bones. | ||
+ | * Lamps now give off the same light level as glowstone, instead of the light level of torches. | ||
+ | |||
+ | ''Bug Fixes'' | ||
+ | |||
+ | * Fixed anvils not taking world seed into account when determining placement of the red arrow for smithing. A "superseed" which is never shared with the client, and is determined on initial world load has also been added, so even worlds with the same seed that were generated at different times will have different red arrow placements for specific smithing recipes. Note: Unfortunately this change means that the red arrow placement on all existing worlds has changed, and your current combinations of moves will likely no longer work. However, this new arrow placement should not change even if the server reboots. | ||
+ | * Fixed mortar creation draining too much lime water, often resulting in a negative amount of liquid left in the barrel. | ||
+ | * Fixed sugarcane processing not properly checking the water : cane ratio, resulting in less than an ounce of sugar if too much cane was processed. | ||
+ | * Fixed ghost items in the input slot when barrel processing results in more than one full stack of items. | ||
+ | * Fixed sapling timer to properly use config modifier and start the moment the sapling has been planted. | ||
+ | * Fixed stone dropping the wrong rocks and no gems when mined by machines from other mods. | ||
+ | * Fixed burned out torches being replaced and consuming a torch if you miss and click the top/bottom side of a block. | ||
+ | * Fixed infinitely looping falling blocks on partially chiseled detailed blocks, as well as some other vanilla and modded blocks. | ||
+ | * Fixed rare exploit that allowed for growing crops underground. | ||
|- | |- | ||
|| 0.79.17 || April 6th, 2015 || <span id="0.79.17"></span> | || 0.79.17 || April 6th, 2015 || <span id="0.79.17"></span> | ||
=== 79.17 === | === 79.17 === | ||
+ | |||
+ | ''Bug Fixes'' | ||
+ | |||
+ | * Fixed server crash when using hoppers. | ||
|- | |- | ||
|| 0.79.16 || April 5th, 2015 || <span id="0.79.16"></span> | || 0.79.16 || April 5th, 2015 || <span id="0.79.16"></span> | ||
=== 79.16 === | === 79.16 === | ||
+ | |||
+ | ''Notes'' | ||
+ | |||
+ | * Upgraded to Forge 10.13.2.1291 | ||
+ | * Important: This update breaks compatibility with the majority of TFC addons. Either uninstall all addons, or wait to update TFC until the addons you use are updated to be compatible. | ||
+ | |||
+ | ''New Features'' | ||
+ | |||
+ | * Added official WAILA support for the majority of blocks. | ||
+ | ** Note: Support for mobs and extended support for containers may or may not be added in future builds. | ||
+ | * Added ability to blow in empty jugs. Right click to blow, and look around to change the pitch. Note: The sound for this is a little quiet through standard speakers; best experienced while wearing headphones. | ||
+ | * Added Lamps. | ||
+ | ** Made from a single Gold, Platinum, Rose Gold, Silver, Sterling Silver or Blue Steel ingot in an anvil. | ||
+ | ** Lamps can be filled with any liquid, but not all liquids will work as fuel. Olive oil is a valid fuel for all lamps. Lava is a valid fuel for blue steel lamps. | ||
+ | ** Burn for about 2,000 in-game hours by default. Burn length is configurable. Blue steel lamps filled with lava will burn infinitely. | ||
+ | ** Added TFC Hopper for creating olive oil. Crafted with two wrought iron double sheets in an anvil. Place the hopper over a barrel or large vessel, put olives inside, and then place a smooth stone block on top. This is a slow process. The TFC hopper does not have any of the vanilla hopper item moving functionality. | ||
+ | ** Right click to extinguish or relight. | ||
+ | |||
+ | ''Tweaks'' | ||
+ | |||
+ | * Lilypads properly spawn in 1 deep water in swamp and lake biomes. | ||
+ | * Expanded EVT range for peat generation to be <= 0.25 | ||
+ | * Added error message for when an invalid entry is located in TFCOre.cfg. Note: The game will still crash, but the error message will appear in the crash report as well as the console to point at which entry was invalid. | ||
+ | * Added chat message for attempting to plant seeds when there isn't enough sunlight. | ||
+ | * Localisation Updates | ||
+ | * Stone walls now connect to each other when stacked, allowing for taller walls. | ||
+ | * Moved TFCBlocks and TFCItems to the API so that the objects can be accessed without needing the main codebase. | ||
+ | * Increased create button size on food prep UI to better fit other languages. | ||
+ | * Added configuration option to control ravine and fissure generation frequency. | ||
+ | * Added help message to chisels to remind players that they need a hammer. Chisel's red block outline highlight and tool mode selection icon now only appear if the player also has the required hammer in their hotbar. | ||
+ | * Added config option for vanilla shears recipe. Disabled by default. Added Can Work : Can Weld heating messages to wrought iron knife blades. | ||
+ | * Changed the tooltip on bloom items to display units instead of %. | ||
+ | * Tweaked blast furnace to treat ore in a queue manner, so the item in the first slot will always be the hottest. | ||
+ | * Food can no longer be put in the input slots of the forge. Use a firepit or a grill instead to cook your food! | ||
+ | * Adjusted nutrient drains of wheat, maize, barley, rye, oats, rice and potatoes so that they are less likely in the average case to completely drain a 100%-starting plot of nutrients before reaching maturity. This does not mean that such a situation is no longer possible, and if the crops are grown in minimum temperatures, or on plots that are not properly hydrated or start will full nutrients, it is likely to still happen. | ||
+ | * Sandwiches and Salads will no longer shift-click into the crafting grid. | ||
+ | * Snow melts a bit slower. | ||
+ | * Collapsible Block Overhaul. | ||
+ | ** Support beams will now properly hold up dirt, gravel and cobblestone blocks. Sand is still not, and will never be supported by support beams. Note: Support beams will not catch blocks that are already falling, they are still for prevention, NOT protection. Fixed weird behavior when placing these blocks around support beams that caused them to occasionally shift sideways. Fixed supported dirt blocks disappearing when turning into grass. | ||
+ | ** Cave ins now properly propagate to ore blocks, turning them into falling cobblestone. Ore blocks will also now be destroyed by falling blocks, so cave ins that happen above an ore vein that fall onto it will DESTROY the ore. Note that in both of these cases, no ore items will be dropped, as the ore has been destroyed. This behavior can be changed in the configs. | ||
+ | ** Fixed getDrops method of ore blocks, so that they properly drop the correct quality of ore or item/powder, instead of the generic ore/mineral item - This will hopefully fix issues with blocks that break other blocks from other mods, such as buildcraft quarries. | ||
+ | * Added missing size information to TFC flint & steel. | ||
+ | * Snow can generate on top of thatch. | ||
+ | * Major Horse Cleanup | ||
+ | ** When opening a horse inventory it will now always be the horse you are either riding, or properly the one clicked on - Fixes saddle duplication bugs and other random crashes related to opening inventory. | ||
+ | ** Rewrote horse inventory to use TFC's modular inventory system. Note: Clicking a horse with a saddle will no longer do anything. Players must open the horse inventory manually in order to add the saddle. | ||
+ | ** Breeding horses now properly results in variations. Donkeys and Horses can be bred to create mules. | ||
+ | * Feeding an animal while breeding or familiarizing now properly replenishes some hunger. Pigs struck by lightning no longer turn into vanilla zombie pigmen. | ||
+ | * Added TFC Jack o'Lanterns. They behave the same way as vanilla, but cannot be used to create golems. Vanilla jack o'lanterns will automatically turn into TFC ones when picked up from the ground. | ||
+ | * Disabled creation of snow and iron golems using TFC pumpkins or jack o'lanterns. | ||
+ | * Updated sugarcane textures so they are no longer identical to reeds. | ||
+ | * Removed a bunch of stuff from the creative menu and NEI display that shouldn't be cheated in anyways. | ||
+ | * Moved barrel and large vessel preservation to the API. Brined food sealed in brine has a 0.75 decay modifier. | ||
+ | * Grills now act like trap doors to allow forge access. Shift-right click on a completely empty grill to open it. Right click on an open grill to close it. The location of the hinge is dependent on where the player clicks when placing the block. Removed config option for 3D grill render. | ||
+ | |||
+ | ''Bug Fixes'' | ||
+ | |||
+ | * Fixed arrows and javelins "stuck" in blocks going into the inventory instead of the quiver when picked up. Also fixed related bug that caused item duplication. | ||
+ | * Fixed wolves not properly consuming bones for taming when the player is sneaking. | ||
+ | * Fixed being able to familiarize pigs more than once a day, resulting in the inability to breed pigs while sneaking. | ||
+ | * Fixed inconsistency between Large Vessel and Barrel GUIs, resulting in some output messages being missing. | ||
+ | * Fixed clay/clay grass and peat/peatg grass not being a valid charcoal pit cover. All opaque cubes (take up the full 1m^3 space) are valid charcoal pit covers. | ||
+ | * Fixed having to have 1 extra support beam in inventory in order to place top-down. | ||
+ | * Fixed weird behavior when trying to cook berries. With the exception of maize ears, only dough and bread stages for grains can be cooked (i.e. harvest, refined & flour cannot be cooked). Sugar, sugarcane, sandwiches and salads also cannot be cooked. | ||
+ | * Fixed creation of a forge if the cursor is moved off the (char)coal block while holding use on a firestarter. | ||
+ | * Fixed chiseled blocks deleting themselves when the vertical strip of the South East corner is removed. | ||
+ | * Tilling grass always sets the nutrients to 100% full no matter the year length. Fixed nutrients draining to small negative values. | ||
+ | * Fixed all isSideSolid calls so they are checking if the correct block's side is solid. | ||
+ | * Fixed a bunch of Class Cast Exceptions and Null Pointer Exceptions reported through players who have OpenEye installed. | ||
+ | * The seal date should now be correctly read from broken barrels. :P | ||
+ | * Fixed majority of crashes caused by cheating in leather racks. Creative mode is only for debugging. Use at your own risk. | ||
+ | * Fixed forges not dropping contents when broken. | ||
+ | * Fixed Chest and Barrel dropping when doTileDrops is false. | ||
+ | * Fixed a few ore dictionary mistakes. | ||
+ | * Fixed molten block fountain bug. | ||
+ | * Fixed cobblestone blocks created from cave-ins not being recognized by the NEI/WAILA HUD. | ||
+ | * Fixed logs playing placement sound and doing the placement animation even when they aren't actually being placed. | ||
+ | * Fixed javelins getting negative durability. | ||
+ | * Moved loading ores to postInit so that ores from other mods are already registered. Hopefully fixes most TFCOre.cfg related crashes. | ||
+ | * Fixed smoke racks not properly turning black when complete. | ||
+ | * Fixed ability to throw full stacks of logs on a firepit to continually fuel it. | ||
+ | * Removed breaking particles from some blocks that are using the wrong ones. | ||
+ | * Fixed being able to place goldenrods just about anywhere. | ||
|- | |- | ||
|| 0.79.15 || January 2nd, 2015 || <span id="0.79.15"></span> | || 0.79.15 || January 2nd, 2015 || <span id="0.79.15"></span> | ||
=== 79.15 === | === 79.15 === | ||
+ | |||
+ | ''Tweaks'' | ||
+ | |||
+ | * Unlit pumpkins no longer have faces again. | ||
+ | * Naturally generated fruit trees now have the same number of leaves as player grown fruit trees. Tweaked hitbox of fruit tree branches to make it easier to harvest saplings and fruit. Fruit can now be harvested from leaves using left or right click. Nerfed amount of fruit each leaf blocks drops to 4 - 16 ounces. | ||
+ | * Barrels no longer accept liquids with a temperature above 385 Kelvin. No more storing lava in a wooden barrel. :) | ||
+ | * Carpets can now be dyed with both vanilla and TFC dyes. | ||
+ | * Only fresh water barrels can be used to cool items down. | ||
+ | * Familiarity Tweaks: | ||
+ | ** Familiar animals can now be renamed even if they have already been named once. | ||
+ | ** Bears can only be familiarized once a day. Made bears harder to familiarize by default, meaning that feeding them fish increases the familiarity by a much smaller value. | ||
+ | ** Increased adult familiarity cap for bears, deer and pheasants since the babies are unobtainable. | ||
+ | ** Set the adult familiarity cap for all other animals to be below the required value for naming. | ||
+ | ** Chickens and pheasants can once again be plucked without having to be familiarized first, but plucking will decrease familiarity. | ||
+ | * Wolf Tweaks: | ||
+ | ** Removed wolves having to wait a month after giving birth to breed again. | ||
+ | ** Wolves will eat all meat with the exception of calamari. | ||
+ | ** Female wolves will no longer chase after nearby male wolves after giving birth. | ||
+ | ** Wolf collars can be dyed using both vanilla and TFC dyes. | ||
+ | ** Wolves will only accept bones if they don't have an owner. | ||
+ | ** Note: Wolf behavior in general is still a bit wonky, and likely will be until they are completely rewritten. | ||
+ | |||
+ | ''Bug Fixes'' | ||
+ | |||
+ | * Fixed armor stands always dropping armor with full durability when "killed". | ||
+ | * Fixed seeds displaying the propick's "Found nothing of interest" message instead of "It's too cold to plant this, it wouldn't survive very long." | ||
+ | * Fixed crafted items such as bricks not stacking when crafted using a smithed tool. | ||
+ | ** Note: Existing items that do not stack will still experience the bug; this fix is only for items crafted from this update onwards. | ||
+ | * Fixed graphite only spawning in schist. | ||
+ | ** Note: This fix only applies to newly generated terrain. Chunks that have been loaded before this update will not have this fix, and the graphite will still only be located in schist rock. Unfortunately there is no simple way to retroactively generate the mineral. Deleting the region data for an area and regenerating the terrain will correctly spawn the graphite in all the intended stone types. Delete with caution as any changes to that area since it was originally generated will be reverted. | ||
+ | * Fixed NullPointerException for the majority of cases where an item is missing necessary NBT data. An error message will print in the console if such an item is created. Please let us know if you ever see the error message in your console log. | ||
+ | * Fixed hunger bar showing part of the thirst bar to the right of it while the player is saturated. | ||
+ | * Fixed door duplicating when broken by a falling block. | ||
+ | ** Note: Not all instances of the falling block duplicating were fixed. | ||
+ | * Fixed donkeys not always dropping their chest contents on death. | ||
+ | * Fixed NullPointerException from putting hot items in a barrel with no liquid. | ||
+ | * Fixed bear familiarity indicator staying black. | ||
|- | |- | ||
|| 0.79.14 || December 19th, 2014 || <span id="0.79.14"></span> | || 0.79.14 || December 19th, 2014 || <span id="0.79.14"></span> | ||
=== 79.14 === | === 79.14 === | ||
+ | |||
+ | ''Notes'' | ||
+ | |||
+ | Important: I highly recommend updating to forge v1272 to help with lag. | ||
+ | |||
+ | ''Tweaks'' | ||
+ | |||
+ | * Altered Cheese production slightly. Adding a bucket of vinegar to milk now creates a milk + vineger mix. More milk can be added afterward, if desired, to top off the barrel or it can be immediately sealed to create curdled milk. When turning curdled milk into cheese any edible food(except more cheese) can be added to infuse the cheese with extra flavor. Only 20oz or less will be accepted by the recipe. The exact amount determines the total amount of flavor added. | ||
+ | * Disabled frog sound below freezing temperatures. | ||
+ | * Adjusted familiarity indicator display to better indicate progress. | ||
+ | * Chickens will follow all livestock food instead of just wheat grain. Livestock will follow maize ears in addition to grains to match breeding items. | ||
+ | * Removed luring deer with vanilla wheat. | ||
+ | * Replaced all Blocks.air checks with isAir() for better compatibility. Should fix inability to till random soil blocks when Railcraft is installed. | ||
+ | * Fancy Spawn Egg Colors! :D | ||
+ | * Organized Creative tabs some more. | ||
+ | * Added nutrient tool tip to seeds. Only visible with at least expert agriculture skill (same as using nutrient hoe mode). | ||
+ | * Decreased speed that crucible inputs single liquid unshaped metal units for easier precision. Increased speed that crucible outputs into molds. | ||
+ | * Disabled Hemp Seeds. Note: This will result in a Forge Mod Loader error when you first load up your existing worlds. It is perfectly safe to hit "Yes". | ||
+ | * Disabled autoselection of plans in the anvil because this process cannot determine who the lastworker is. This can cause a number of issues. Will revisit this at a later point if a good way to determine the lastworker is found. | ||
+ | * Added Turkish Localization | ||
+ | * When chiseling, the red box that appears when detailing now also appears in other chisel modes. | ||
+ | * Updated several localisations. | ||
+ | * Added stained glass as a valid charcoal pit cover. | ||
+ | * Torches can be manually extinguished if right clicked with no torch or stick in hand. | ||
+ | * Made knife help tooltip more intuitive with non-soil block cause. | ||
+ | * All vanilla World Types now default to the normal TFC world type if generated. | ||
+ | * Tweaked basically every Gui behind the scenes to fix a few issues with texture packs. | ||
+ | * While food is being smoked, it will prevent decay ticks. | ||
+ | * When Smoking food, the string will now turn black when the item is fully smoked to give the players some indication that it is done. | ||
+ | * Donkeys no longer drop their chest on death. This is to prevent getting vanilla chests until I can rewrite horses. | ||
+ | |||
+ | ''Bug Fixes'' | ||
+ | |||
+ | * Fixed fences being replaced by leaves. | ||
+ | * Spindles no longer stack and cannot be repaired by crafting together | ||
+ | * Fixed Iron Age Achievement not triggering. | ||
+ | * Added a few more null and NullPointerException checks. NEI and other mods should not be producing NullPointerException errors | ||
+ | * anymore, and should render all items correctly. | ||
+ | * Fixed armor stands not dropping armor when "killed" | ||
+ | * Fixed Quiver Duping. | ||
+ | * Fixed picking up skeleton arrows/javelins when wearing a quiver. | ||
+ | * Prevent creepers, spiders, skeletons and zombies from spawning in leaves and thatch blocks. | ||
+ | * Fixed, zombies had a chance of dropping vanilla tools. | ||
+ | * Fixed leaves replacing sequoia trunks on generation. | ||
+ | * Fixed spawn protection not being correctly loaded. | ||
+ | * Fixed a bug where destroying a double chest could return a vanilla chest. | ||
+ | * Crops will now properly only drop harvests when the hoe ready mode is green, and no sooner. With the exception of peppers, this is when the crop is in the final stage of growth, and is using the final texture. | ||
+ | * Fixed brining not affecting flavor. Fixed inability to brine/pickle cheese. | ||
+ | * Fixed puppies despawning. | ||
+ | * Fixed barrels not draining liquid from the block when converting to an item when broken - Fixes cheese dupe. | ||
+ | * The seal date should now be correctly stored on broken barrels. | ||
+ | * Fixed ClassCastException from Debris checking if their top is solid instead of the top of the block below them. | ||
+ | * Fixed detailed blocks and slabs giving an invisible item when destroyed by falling block. | ||
+ | * Fixed falling blocks trying to fall through blocks with solid top and creating a never-ending falling sound. | ||
+ | * Fixed donkey inventory not functioning like a TFC Chest. | ||
|- | |- | ||
|| 0.79.13 || November 25th, 2014 || <span id="0.79.13"></span> | || 0.79.13 || November 25th, 2014 || <span id="0.79.13"></span> | ||
=== 79.13 === | === 79.13 === | ||
+ | |||
+ | ''Notes'' | ||
+ | |||
+ | Important: This update will cause stairs to disappear from your world due to the rewrite. I apologize. | ||
+ | |||
+ | ''Tweaks'' | ||
+ | |||
+ | * Added custom death message for alcohol poisoning and heat stroke. | ||
+ | * Partially rewrote drunk code so that drunk effects properly appear and disappear. | ||
+ | * Items that implement IFluidContainerItem can be used with barrels and large vessels now. This will add support for fluid item containers that are not in the simple forge FluidContainerRegistry, but instead use the IFluidContainerItem interface. | ||
+ | * Slowed decay for Wheat, Barley, Oat, Rye & Rice Grain (item, not category). Now decays at the same base rate as eggs and cheese. | ||
+ | * Tool Racks can be placed on solid sides of blocks, instead of only opaque cubes. Allows for placement on the large face of slabs. | ||
+ | * Tweaked where the bloom item drops when breaking a bloom block to provide more consistency. For best results stand in the block directly in from of the bloomery doors. Standing further away may cause the item to do weird things #BlameMojang | ||
+ | * Hammers no longer take damage from chiseling. | ||
+ | * Rewrote stairs to be less resource intensive. | ||
+ | * Removed some silly code and tweaked water drinking by hand to be faster. Lowered drinking sound volume. | ||
+ | * Blast furnace will no longer accept items while there is a player inside the chimney. | ||
+ | * The owner of a wolf can now leash it to remove its anger toward a target. Note: This is still wonky when wolves are angry at other wolves. | ||
+ | * Cheese can now be smoked. It does not need to be brined first. | ||
+ | |||
+ | ''Bug Fixes'' | ||
+ | |||
+ | * Fixed NameTag UI not sizing with screen. | ||
+ | * Fixed invisible water plant block in creative menu. | ||
+ | * Fixed grass sky check for grass, claygrass & peatgrass. | ||
+ | * Fixed the Unknown farmland block. | ||
+ | * Fixed buggy alcohol poisoning death. | ||
+ | * Fixed vanilla MC creating new snow if there is already some there. | ||
+ | * Removed barrel console spam. | ||
+ | * Fixed vanilla bow being created instead of TFC Bow. | ||
+ | * Fixed several instances of floating trees. | ||
+ | * Fixed support beams not being placed client side when placing from the top down. | ||
+ | * Fixed anvil not returning the correct damageDropped value. This also fixes the naming bug with NEI. | ||
+ | * Fixed being drunk and typing not attaching the players name to the chat message. | ||
+ | * Fixed wolf health resetting to 20 when taming | ||
+ | * Fixed transfer command not being usable unless opped. | ||
|- | |- | ||
|| 0.79.12 || Unknown || <span id="0.79.12"></span> | || 0.79.12 || Unknown || <span id="0.79.12"></span> | ||
=== 79.12 === | === 79.12 === | ||
+ | |||
+ | ''Notes'' | ||
+ | |||
+ | Upgraded to Forge 10.13.2.1236 | ||
+ | |||
+ | ''Tweaks'' | ||
+ | |||
+ | * Detailed blocks now support onSideSolid checks for various purposes. Up to 12 miniblocks may be carved out of a side before it is no longer considered solid. | ||
+ | * Chiseling stairs now supports carving large sections out of a block instead of only allowing basic shaped stairs. Corner stairs are now a thing. | ||
+ | * The new year now starts in January instead of March | ||
+ | * The bottom of the crucible hitbox was adjusted to help prevent miss-clicking when attempting to click on the forge beneath it. | ||
+ | * Lit torchs can now have their timer reset by interacting with another lit torch. | ||
+ | * Small Vessels with metal in them now show the metal amount in the tooltip. | ||
+ | * Blueprints for chiseled blocks now support rotation of the blueprint. | ||
+ | * Added visual heat bar to food icons. | ||
+ | |||
+ | ''Bug Fixes'' | ||
+ | |||
+ | * Fixed disappearing grass bug that appeared in 79.11 | ||
+ | * Fixed Large Vessel gui showing incorrect time. | ||
+ | * Lit torches should now properly extinguish in the rain. | ||
+ | * Unfired large vessels can no longer pick up water. | ||
+ | * Fixed squashed side texture on bellows. | ||
|- | |- | ||
|| 0.79.11 || Unknown || <span id="0.79.11"></span> | || 0.79.11 || Unknown || <span id="0.79.11"></span> | ||
=== 79.11 === | === 79.11 === | ||
+ | |||
+ | ''Notes'' | ||
+ | |||
+ | Upgraded to Forge 10.13.2.1236 | ||
+ | |||
+ | ''Tweaks'' | ||
+ | |||
+ | * Vertical support beams can now be placed on the ceiling and they will place all the supports needed to reach the floor. | ||
+ | * You can set a pit kiln on fire by dropping a torch on it, also addad a few sparks as a visual confirmation that it's working. | ||
+ | * Added Overworked indicator to sluices. | ||
+ | * Less than 1/4 full hunger now results in weakness and mining fatigue. | ||
+ | * Updated some AvoidEntity calls to certain animals and disabled vanilla spider jockeys | ||
+ | * Tweaked food prep UI | ||
+ | * Added a timer check to food for trimming decay to prevent the player from trimming decay while food is still trying to play catchup from a large time skip. | ||
+ | * Disabled forge gui hotbar keys | ||
+ | * Firestarter will generate smoke when it gets damaged from being used to start a fire. | ||
+ | * Replaced paper with straw for increasing the chance of making a firepit. | ||
+ | * Added sound to firestarter. | ||
+ | * Tweaked wolf litter sizes to be one to two puppies. | ||
+ | * Added new "Preserving" message to pickled food that is being stored in Vinegar. | ||
+ | |||
+ | ''Bug Fixes'' | ||
+ | |||
+ | * Fix for rendering unknown dirt farmland. | ||
+ | * Fixed too high catastrophic support beam collapse chance. Now set to a flat 1% chance of supports snapping when a cavein occurs above them. | ||
+ | * Fixed several charcoal related bugs. | ||
+ | * Fixed alcohol partial recipes not functioning. | ||
+ | * Added missing Silver, HC and Unknown molding recipes. | ||
+ | * Fixed frog sound. Will only play at night in fresh water surface block, and if there is a grass or water plant block near by. | ||
+ | * Added code to make sure that knives are destroyed when handling food. | ||
+ | * Fixed health bar showing current health as higher than max health. | ||
+ | * Fixed rare stack overflow from dense forest generation. | ||
+ | * Fixed flying sequoia trees in snowy areas. | ||
+ | * Leaves should now properly cause slowdown to entities when walking through them | ||
+ | * Wool sheared from sheep can be turned into yarn again | ||
+ | * Fixed scythe not taking damage. | ||
+ | * Nametag no longer tries to reference non-existent nametag texture. | ||
+ | * Fixed bow animations and rendering using ASM. Removed some vanilla lines that were hardcoded by mojang. | ||
+ | * Fixed leaves and thatch not causing slowdown when being walked through. | ||
+ | * Bloom to iron ingot process is now properly Refine -> Split -> Refine | ||
+ | * Can no longer quickstack foods with various processing tags which caused the loss of all tags. | ||
+ | * Fixed brining not consuming the correct amount of brine | ||
+ | * Fixed Barrel giving incorrect pickling message. | ||
+ | * Fixed knife dupes with splitting food. | ||
|- | |- | ||
|| 0.79.10 || Unknown || <span id="0.79.10"></span> | || 0.79.10 || Unknown || <span id="0.79.10"></span> | ||
=== 79.10 === | === 79.10 === | ||
+ | |||
+ | ''Tweaks'' | ||
+ | |||
+ | * Rewrote powder kegs. Explosions hitting raw stone now have a chance to create cobblestone instead of dropping loose rocks. | ||
+ | * Mobs can no longer spawn inside of thatch blocks. | ||
+ | * Made bell peppers a more tropical crop, less resistant to the cold. Should make them less common in the wild in colder climates. | ||
+ | * Minor fish tweaks. | ||
+ | * Moon phases are now based on the year length. | ||
+ | * Added many TFC items to the forge fuel handler so that they can burn in other mods' devices. | ||
+ | * Adjusted chiseling rules so that you can not chisel any raw stone block that has raw stone, or an ore block, within the 2 blocks directly above it. | ||
+ | |||
+ | ''Bug Fixes'' | ||
+ | |||
+ | * Fixed melee skeletons. | ||
+ | * Fixed a few more cases of unknown dirt. | ||
+ | * Fixed temperature discontinuity at certain heights. | ||
+ | * Fixed fruit trees spawning in rainfall values higher than 500, instead of at least 500. | ||
+ | * Fixed armor stands despawning. | ||
+ | * Fixed crashes from placing incorrect blocks underneath grills. | ||
+ | * Fixed propick messages not being translated in SMP. | ||
+ | * Fixed gravel dropping flint with metadata. | ||
+ | * Fixed familiarity indicator not working for all animals. | ||
|- | |- | ||
− | || 0.79.9 || Unknown || <span id="0.79.9"></span> | + | || 0.79.9.356 || Unknown || <span id="0.79.9.356"></span> |
− | === 79.9 === | + | === 79.9.356 === |
+ | |||
+ | ''Bug Fixes'' | ||
+ | |||
+ | * Fixed horses not spawning and being deleted from pre-existing worlds. | ||
+ | |||
+ | |- | ||
+ | || 0.79.9.356 || Unknown || <span id="0.79.9.356"></span> | ||
+ | === 79.9.356 === | ||
+ | |||
+ | ''Tweaks'' | ||
+ | |||
+ | * Adjusted chiseling rules so that you can not chisel any block with with 2 raw stone blocks above it. I'm aware that this can be a pain for decoration but I put the usefulness of support beams above that. | ||
+ | * TFC Gravel should now drop flint the same way as vanilla | ||
+ | * Deer no longer run from players if familiarized enough. | ||
+ | * Bears no longer attack players if familiarized enough. Bears should still attack players if attacked first. | ||
+ | * Thatch now blocks light. | ||
+ | * Anvils only make sounds when actions are actually performed. | ||
+ | * Rewrote how items melt in the forge. Large items that return more than 1 mold full of metal no longer return as a stack. They will instead grab a mold from the forge storage slots 1 at a time and attempt to return them to the storage area. If there is no more room, they will be spit out into the world. | ||
+ | * Compressed entity data when sent to the client. Less precise client-side values, but that's alright. Saves a lot of space and allows for a lot more information to be sent. | ||
+ | * Added familiarity indicator to animals. Sneak to see it. It will have a white border if the familiarity will no longer decay. It will turn gold when familiarity is maxed out. | ||
+ | ** '''Note: Currently only working properly for wolves. Indicator will be empty for all other animals. #DunkCode''' | ||
+ | * Vanilla sticks and planks will get replaced with TFC items on pickup. Temporary solution to boat crash drops. | ||
+ | * Config Changes - Removed enableInnerGrassFix config, added configs for disabling cave ins and changing the spawn protection buffer. | ||
+ | |||
+ | ''Bug Fixes'' | ||
+ | |||
+ | * Added null checks to prevent clientside crucible crashing. | ||
+ | * Fixed misplacing a Grill deletes it from the inventory. | ||
+ | * AnvilManager now clears recipes when the world is unloaded to prevent massive recipe list when making new worlds. | ||
+ | * Fix Ore Breaking Animation. | ||
+ | * Fixed animals not being able to be familiarized when pregnant. | ||
+ | * Fixed wolves butt-scooching around when sitting. | ||
+ | * Fixed sheep and cows only being familiarized by shift clicking while shearing and milking. | ||
+ | * Fixed array mismatch which caused trapdoors to render with the wrong metal types. This has the side effect of changing Metal Sheet blocks. I apologize if your placed sheets suddenly change. | ||
+ | * Fix Chiseled Slab and Stair Breaking Animations. | ||
+ | * Fixed Metal Trap Door Hinge Breaking Animations. | ||
+ | * Added missing Trap Door localization | ||
+ | * Anvil recipes no longer change based on which dimension you are in. | ||
+ | * Skeletons now correctly drop the TFC Bow. | ||
+ | * Fixed leather rack not being destroyed when the block beneath is destroyed. | ||
+ | * Fixed some metal sheets not having an Smeltable metal type associated. | ||
+ | * Added some null checks to ingot piles to prevent crashes. | ||
+ | * Fixed non ore items allowing you to overfill a bloomery | ||
+ | * Corrected trees not growing in new chunks if they were covered by snow. Also slightly rewrote the system for validating that a tree can survive in a particular climate. | ||
+ | * Fixed falling blocks disappearing when they fell on certain blocks. | ||
+ | * Fixed javelins not being used out of quivers. | ||
|- | |- | ||
|| 0.79.8 || Unknown || <span id="0.78.8"></span> | || 0.79.8 || Unknown || <span id="0.78.8"></span> | ||
=== 79.8 === | === 79.8 === | ||
+ | |||
+ | ''Tweaks'' | ||
+ | |||
+ | * Reduced Hardness of all Smooth Stone and Stone Brick Blocks | ||
+ | * Can now cut decay from items as long as there is a knife in your inventory by adding a single piece of food to the crafting grid. It will scan your inventory for a knife and damage it. This facilitates the altered process for the D key trim. It now uses this no-knife recipe. This should hopefully get rid of the knife dupe. | ||
+ | * Added ASM tweak to fully prevent players from moving when overburdened. | ||
+ | * Squids can be named with name tags. Named squids don't despawn | ||
+ | * Updated Chinese localizations | ||
+ | * You can now drink by right clicking any fresh water. Removed feet drinking. | ||
+ | * Rewrote Detailed Block Rendering. Performance should be a lot better. Also fixes odd lighting issues that have been around since forever. Should also fix the Detailed block crash that affects some people with too many detailed blocks in a chunk. Big thanks to Fuami for rewriting this! | ||
+ | * Tweaked fallingblock code to be provide more consistency. Caveins cannot be prevented by placing planks above your head -_- | ||
+ | * Tweaked nutrition calculations once again. | ||
+ | |||
+ | ''Bug Fixes'' | ||
+ | |||
+ | * Fixed several bugs with splitting Iron blooms. | ||
+ | * Fixed Greenbeans and Soybeans not restoring nutrient C. | ||
+ | * Breaking a bloom block should now correctly move the item into the block containing the bloomery so that the player can retrieve it. | ||
+ | * Fixed server armor stand crash | ||
+ | * Fixed Display bugs with barrel giving incorrect feedback. The initial process of pickling now takes 4 hours instead of being instant since players kept thinking this was a bug. | ||
+ | * Fixed invisible item due to blocks falling on stairs. | ||
+ | * Fixed Bottle Deletion with Barrel Interactions. Barrels now only fill one item at a time. | ||
+ | * No more chat spam on placing armor stands and the stacks properly decrease. | ||
+ | * No more crashes when shift-right clicking baby animals with a non-food item | ||
+ | * Barrels now delete themselves when they blow up. | ||
+ | * Fathers correctly transfer traits to their offspring now. | ||
+ | * Fixed Leather Rack Breaking Animation. | ||
+ | * Marked IngotPiles / Looms / FenceGates as can't update, might help tps on larger servers. | ||
+ | * Hopefully fixed debris double item drop. | ||
+ | * Fixed Fuse Sound for Powder Keg | ||
+ | * Fix random breaking of rope ( Leashes ) | ||
+ | * Fix Crash with Donkey Chests. | ||
+ | * Fixed, water plants were not being generated in 1 block deep water. Also fixes the Cattail render problem. | ||
+ | * Fixed breaking animation for barrels & vessel with fluids in them. | ||
+ | * Corrected berry-fruits not dying because of temperature | ||
+ | * Fixed food not disappearing from foodprep when weight <= 0 | ||
+ | * Metal trap doors are now a proper charcoal pit cover. | ||
+ | * Fixed several bugs with Curdled Milk creation. | ||
+ | * Animals now drop a minimum of 0.1oz of meat when your butchering skill is low. | ||
+ | * Barrels Now Properly Synchronize to Clients when Sealing and Unsealing. | ||
+ | * Corrected temperatures. Temperature starts raising at 6:00, starts decreasing at 18:00 | ||
+ | * Added knife heads to heat index so you can make shears. | ||
+ | * Fix Shift Click Ghosts by sending the Slot when the item is removed. | ||
+ | * Leather rack should no longer drop two soaked hides when destroyed. | ||
|- | |- | ||
|| 0.79.7 || Unknown || <span id="0.79.7"></span> | || 0.79.7 || Unknown || <span id="0.79.7"></span> | ||
=== 79.7 === | === 79.7 === | ||
+ | |||
+ | ''Tweaks'' | ||
+ | |||
+ | * Brining recipe now only uses 60 liquid per oz. This makes it possible to brine 160oz of food. | ||
+ | * Thatch and various other blocks are now displaced by water. | ||
+ | * Modified vinegar pickling mechanic to consume 1mB per 1oz of food being pickled. | ||
+ | * Log piles and pottery now consider themselves as fire sources when lit. Rain won't put them out etc. | ||
+ | * Changed color of brine and corn whiskey | ||
+ | * Added 5 tick delay to quickstack/quicktrim hotkeys to prevent knife duping. | ||
+ | * Tweaked the rate at which some items burn. | ||
+ | ** Log piles burn twice as slow to give players a bit more time to save their burning charcoal pits. | ||
+ | * Can now make cheese in the large vessel as well as the barrel. | ||
+ | * Redesigned the way that taste interacts with nutrition and how satisfaction affects the player. Taste no longer directly affects the nutrition gained from eating a meal. Instead, it affects only the satisfaction gained, with more satisfaction being added the closer that the meal's taste is to the players preferences. When the player is satisfied, they will gain residual nutrition based upon the player's current nutritional levels with more nutrition gained when the player is malnourished than if he isn't. | ||
+ | |||
+ | ''Bug Fixes'' | ||
+ | |||
+ | * Fixed FoodPrep block not always deleting food when the weight was <= 0. | ||
+ | * Fixed bucket crash on picking up liquids with which they were not allowed to carry. | ||
+ | * Added back in the Armor Stand Recipes. | ||
+ | * Fixed tannin recipe requiring too much water so that you couldn't make it in a Large Vessel. | ||
+ | * Fixed Prospecting skill not saving. | ||
+ | * Fixed crafting recipe for glass bottles. Now gives TFC glass bottles instead of vanilla. | ||
+ | * Fixed barrel and vessel not ticking food decay. | ||
+ | * Fixed crafting recipe for paper. | ||
+ | * Fixed vinegar recipe to be 10oz fruit per bucket instead of 10.01 oz. | ||
+ | * Fixed firepit being affected by rain while under thatch | ||
+ | * Fixed thatch not breaking from sand | ||
+ | * Fixed metal trapdoor crash | ||
+ | * Fixed falling blocks not breaking worlditem blocks. | ||
+ | * Fixed some trees placing the wrong dirt beneath themselves | ||
+ | * Fixed sulfur dropping flux. | ||
+ | * Fixed leather rack crash. | ||
+ | * Barrels should no longer fill with water when there is more than 1 solid item inside. If there is only 1, it will switch to liquid mode and move the item to the input slot. | ||
+ | * Can no longer place torches on top of pottery. | ||
+ | * Fixed another isSupported off by one error with support beams. | ||
+ | * Fixed smoke rack rendering, smoke racks not accepting items on X direction racks, and insta-drying on racks. | ||
+ | * Fixed infinite dirt/stone from falling blocks. | ||
+ | * Fixed trees failing to generate sometimes when the NoTree layer occured. | ||
+ | * Fixed barrelception correctly this time. | ||
+ | * Fixed impossible sequoia growth | ||
+ | * Fixed Lime Water recipe not being Tech 0. | ||
+ | * Fixed filling barrels from other barrels and vessels not sealing the new barrel and losing all liquids. | ||
+ | * Fixed bow animations using vanilla animation speeds. | ||
+ | * Fixed Straw/Hide beds showing unlocalised chat messages. | ||
+ | * Fixed missing water block names. | ||
+ | * Fixed cheese making not functioning. | ||
+ | * Fixed barrel sealtime using the wrong date | ||
+ | * Fixed some cases of sealed barrels not having a seal time | ||
+ | * Fixed Large vessel liquid dupe. | ||
+ | * Fixed lava flowing into water causing vanilla cobble and obsidian to spawn. | ||
+ | * Fixed items not being destroyed in lava. | ||
+ | * Fixed many issues with blocks falling on tile entities. | ||
+ | * Fixed shift-click refining grains causing knife to be lost. | ||
+ | * Fixed leather recipe only giving 1 leather regardless of hide size. | ||
|- | |- | ||
|| 0.79.6 || Unknown || <span id="0.79.6"></span> | || 0.79.6 || Unknown || <span id="0.79.6"></span> | ||
=== 79.6 === | === 79.6 === | ||
+ | |||
+ | ''Tweaks'' | ||
+ | |||
+ | * Added some more code to prevent superfog on world load for some people. Hopefully it helps. This bug does not affect everyone so I just have to keep trying things until we get it right. | ||
+ | * Attempting to place collapsible blocks like dirt on top of thatch will now break the thatch block. | ||
+ | |||
+ | ''Bug Fixes'' | ||
+ | |||
+ | * Fixed isSupported off by one error causing certain blocks to be unable to find a wood support that should be close enough. | ||
+ | * Fixed barrels being filled with rainwater under thatch. | ||
+ | * Fixed not being able to place logs and ingots in the liquid side of a barrel thereby preventing certain recipes. Oops! | ||
+ | * Saplings should now properly grow. | ||
+ | * Fixed some barrel/vessel shift click issues. | ||
+ | * Grass should no longer grow on dirt that is covered by another solid block. | ||
|- | |- | ||
|| 0.79.5 || Unknown || <span id="0.79.5"></span> | || 0.79.5 || Unknown || <span id="0.79.5"></span> | ||
=== 79.5 === | === 79.5 === | ||
+ | |||
+ | ''Tweaks'' | ||
+ | |||
+ | * Added various language support | ||
+ | * Barrels can now be filled from other barrels and large vessels. They can also be emptied into other barrels and large vessels via right clicking on the block. | ||
+ | * Removed vanilla sugar recipe to reduce confusion. | ||
+ | * Changed vanilla reeds name to Reeds instead of sugarcane | ||
+ | * Barrels can hold Large Items now instead of medium. | ||
+ | |||
+ | ''Bug Fixes'' | ||
+ | |||
+ | * Added some null checks to prevent a rare NPE on chunk unload. | ||
+ | * Fixed some sluice placement issues | ||
+ | * Fixed mortar made in the barrel with stacksize > 64 causing infinite item. Now items with large stack sizes will hide the extra items in the solid storage slots and move them into main slot as soon as an item is taken from the main slot. | ||
+ | * Fixed Generic damage defense scaling the wrong way. | ||
+ | * Added a familiarizedToday check to feeding animals so that breeding them is correctly possible. | ||
+ | * Fixed dirt falling with rock sound. | ||
+ | * Fixed explosions dropping the wrong item type | ||
+ | * Charcoal blocks should no longer be crushed by falling blocks. | ||
+ | * Fixed 0 weight food not disappearing. | ||
+ | * Barrels can no longer hold ingots or logs. | ||
|- | |- | ||
|| 0.79.4 || Unknown || <span id="0.79.4"></span> | || 0.79.4 || Unknown || <span id="0.79.4"></span> | ||
=== 79.4 === | === 79.4 === | ||
+ | |||
+ | ''Tweaks'' | ||
+ | |||
+ | * Changed Unfinished Armor tooltip to be smaller. Moved the "Stage" part down into the tooltip. | ||
+ | * Unfinished metal armor is now smeltable back into liquid metal. | ||
+ | * Ore dictionary tweaks. | ||
+ | * The Size/Weight of food stacks has been changed so that full food stacks weigh less in the inventory. As a result, they fit in more slots without needing to be split. | ||
+ | * Wolves now do slashing damage instead of generic. | ||
+ | * Removed placement restrictions on thatch blocks. Note: It is still not a solid block. | ||
+ | * Tweaked tree worldgen spawn parameters. Allowed a few tree types to spawn further south and reduced the minimum biotemp for jungle trees so that they recede back towards the equator. | ||
+ | * Added a check to try and prevent fog from being super dense for some people. | ||
+ | |||
+ | ''Bug Fixes'' | ||
+ | |||
+ | * Fixed vertical support not breaking when the block at its base was destroyed. | ||
+ | * Merged tool rack into a single block instead of two separate blocks. This fixes the Acacia Crash. | ||
+ | * Fixed loom chat spam. | ||
+ | * Fixed tannin production crash. | ||
+ | * Fixed grass blocks not having grass material. Fruit trees are now plantable on grass, oops! | ||
+ | * Fixed barrels filled via right clicking water not causing overburden. | ||
+ | * Pondweed and cattails should no longer drop items when destroyed. | ||
+ | * Fixed some flower naming issues. | ||
+ | * Fixed H Supports dropping the wrong item when a falling block destroyed them. | ||
+ | * Fixed losing item equipped in your back slot when upgrading crafting grid. | ||
+ | * Prevented fruit tree block from replacing itself when broken by hand. Instead it just drops nothing. | ||
|- | |- | ||
|| 0.79.3 || Unknown || <span id="0.79.3"></span> | || 0.79.3 || Unknown || <span id="0.79.3"></span> | ||
=== 79.3 === | === 79.3 === | ||
+ | |||
+ | ''Tweaks'' | ||
+ | |||
+ | * Disabled spawning on beaches. This should prevent spawning in oceans and also be a lot less cool. | ||
+ | * Added missing jute barrel recipe. | ||
+ | * Wild crops no longer drop seeds when they die from environmental causes. This stops the world from eventually becoming overrun by seeds. | ||
+ | |||
+ | ''Bug Fixes'' | ||
+ | |||
+ | * '''Fixed server anvil crash''' | ||
+ | * Clay grass now always has at least 1 item drop of clay. This brings it in line with non-grass-covered clay blocks. | ||
+ | * Water plants should disappear if not in water. | ||
+ | * Fixed several issues with support beams | ||
+ | * Fixed goldenrod spawning crazy amounts | ||
+ | * Fixed loom crash again, my bad. | ||
+ | * Fixed mortar recipe only giving 1 mortar per sand block | ||
+ | * Added some validation to various block checks to prevent related crashes | ||
+ | * Fixed sulfur not spawning above lava | ||
+ | * Fixed sluices only accepting salt water as input | ||
+ | * Fixed Creeper crash again. | ||
+ | * Fixed killing animal with a projectile does not drop meat. | ||
+ | * Fixed food recipe result items showing too much food weight. | ||
|- | |- | ||
|| 0.79.2 || Unknown || <span id="0.79.2"></span> | || 0.79.2 || Unknown || <span id="0.79.2"></span> | ||
=== 79.2 === | === 79.2 === | ||
+ | |||
+ | ''Bug Fixes'' | ||
+ | |||
+ | * Fixed creeper crash | ||
+ | * Fixed a different seaweed crash Forgot a null check :/ | ||
+ | * Fixed barrels not retaining solid storage | ||
+ | * Fixes goldenrods spawning in water | ||
|- | |- |
Revision as of 07:32, 11 June 2015
This is not an official version history or change log. For the official list, please visit our Change Log page. For versions prior to 0.78.0, please check our Change Log Archive page. |
This page is a work in progress. Refrain from making major edits to it until this page is finished.
|
Contents
Build 79
Version | Date | Change Log |
---|---|---|
0.79.18 | April 27th, 2015 |
79.18New Features
Tweaks
Bug Fixes
|
0.79.17 | April 6th, 2015 |
79.17Bug Fixes
|
0.79.16 | April 5th, 2015 |
79.16Notes
New Features
Tweaks
Bug Fixes
|
0.79.15 | January 2nd, 2015 |
79.15Tweaks
Bug Fixes
|
0.79.14 | December 19th, 2014 |
79.14Notes Important: I highly recommend updating to forge v1272 to help with lag. Tweaks
Bug Fixes
|
0.79.13 | November 25th, 2014 |
79.13Notes Important: This update will cause stairs to disappear from your world due to the rewrite. I apologize. Tweaks
Bug Fixes
|
0.79.12 | Unknown |
79.12Notes Upgraded to Forge 10.13.2.1236 Tweaks
Bug Fixes
|
0.79.11 | Unknown |
79.11Notes Upgraded to Forge 10.13.2.1236 Tweaks
Bug Fixes
|
0.79.10 | Unknown |
79.10Tweaks
Bug Fixes
|
0.79.9.356 | Unknown |
79.9.356Bug Fixes
|
0.79.9.356 | Unknown |
79.9.356Tweaks
Bug Fixes
|
0.79.8 | Unknown |
79.8Tweaks
Bug Fixes
|
0.79.7 | Unknown |
79.7Tweaks
Bug Fixes
|
0.79.6 | Unknown |
79.6Tweaks
Bug Fixes
|
0.79.5 | Unknown |
79.5Tweaks
Bug Fixes
|
0.79.4 | Unknown |
79.4Tweaks
Bug Fixes
|
0.79.3 | Unknown |
79.3Tweaks
Bug Fixes
|
0.79.2 | Unknown |
79.2Bug Fixes
|
0.79.1 | Unknown |
79.1Bug Fixes
|
0.79.0 | Unknown |
79.0Notes IMPORTANT Minecraft 1.7 is known to have very bad lighting calculations which are exacerbated by TFC’s 256 height worlds. As a result, minecraft may run very poorly with TFC installed. To fix this and many other issues with minecraft performance it is highly recommended that you use FastCraft by Player . This mod is optional and can be run by both a server or client to correct issues with vanilla code. Chickenbone’s NEI as well as Dries007’s NEI Plugin are both recommended for looking up the new recipes while the wiki is still under construction. New Features
Tweaks
Bug Fixes
|
Build 78
Version | Date | Change Log |
---|---|---|
0.78.17 | May 21, 2014 |
78.17Tweaks
Bug Fixes
|
0.78.16 | May 16, 2014 |
78.16Tweaks
Bug Fixes
|
0.78.15 | May 13, 2014 |
78.15Bug Fixes
|
0.78.14 | May 8, 2014 |
78.14Tweaks
Bug Fixes
|
0.78.13 | May 5, 2014 |
78.13Bug Fixes
Tweaks
|
0.78.12 | May 01, 2014 |
78.12Bug Fixes
Tweaks
|
0.78.11 | Apr 29, 2014 |
78.11Bug Fixes
Tweaks
|
0.78.10 | Apr 26, 2014 |
78.10Important
Bug Fixes
Tweaks
|
0.78.9 | Apr 23, 2014 |
78.9Bug Fixes
Tweaks
|
0.78.8 | Apr 22, 2014 |
78.8Bug Fixes
Tweaks
|
0.78.7 | Apr 17, 2014 |
78.7New Features
Bug Fixes
Tweaks
|
0.78.6 | Apr 15, 2014 |
78.6Bug Fixes
Tweaks
|
0.78.5 | Apr 14, 2014 |
78.5Bug Fixes
Tweaks
|
0.78.4 | Apr 14, 2014 |
78.4Bug Fixes
Tweaks
New Features
|
0.78.3 | Apr 12, 2014 |
78.3Bug Fixes
Tweaks
|
0.78.2 | Apr 11, 2014 |
78.2Bug Fixes
|
0.78.1 | Apr 11, 2014 |
78.1Bug Fixes
|
0.78.0 | Apr 10, 2014 |
78.0Built on Forge v9.11.1.965 Notes
New Features
Tweaks
Bug Fixes
|
Build 77
Version | Date | Change Log |
---|---|---|
0.77.22 | Dec 02, 2013 |
77.22Tweaks
Bug Fixes
|
0.77.21 | Oct 09, 2013 |
77.21Bug Fixes
|
0.77.20 | Oct 08, 2013 |
77.20Tweaks
Bug Fixes
|
0.77.19 | Oct 01, 2013 |
77.19Bug Fixes
|
0.77.18 | Sep 30, 2013 |
77.18Bug Fixes
|
0.77.17 | Sep 24, 2013 |
77.17Bug Fixes
|
0.77.16: Obligatory TFC Tuesday Bugfix | Sep 24, 2013 |
77.16Bug Fixes
|
0.77.15 | Sep 21, 2013 |
77.15Bug Fixes
|
0.77.14 | Sep 21, 2013 |
77.14Built on Forge v9.10.1.871
Bug Fixes
|
0.77.13 | Sep 17, 2013 |
77.13Tweaks
Bug Fixes
|
0.77.12 | Sep 12, 2013 |
77.12New Features
Tweaks
Bug Fixes
|
0.77.11 | Aug 31, 2013 |
77.11Tweaks
Bug Fixes
|
0.77.10 | Aug 28, 2013 |
77.10Important
Tweaks
Bug Fixes
|
0.77.9 | Aug 28, 2013 |
77.9Tweaks
Bug Fixes
|
0.77.8 | Aug 27, 2013 |
77.8Tweaks
Bug Fixes
|
0.77.7 | Aug 25, 2013 |
77.7Tweaks
Bug Fixes
|
0.77.6 | Aug 23, 2013 |
77.6Tweaks
Bug Fixes
|
0.77.5 | Aug 21, 2013 |
77.5Tweaks
Bug Fixes
|
0.77.4 | Aug 20, 2013 |
77.4Tweaks
Bug Fixes
|
0.77.3 | Aug 20, 2013 |
77.3Tweaks
Bug Fixes
|
0.77.2 | Aug 20, 2013 |
77.2Tweaks
|
0.77.1 | Aug 20, 2013 |
77.1Bug Fixes
Tweaks
|
0.77.0 | Aug 19, 2013 |
77.0Built on Forge v9.10.0.837
New Features
Tweaks
Bug Fixes
|